Home Destruction & Impact Sounds Page 7
Destruction sound libraries, impact sounds, bomb blasts, full-on slams & smashes, metal, wood, glass and rock debris, breaking and destruction sound effects & recordings – they’re all here, for the sound of utter destruction.
Assorted firework recordings, ranging from individual explosions to multiple fireworks going off at the same time.
This collection has lots of nice sharp bangs, and includes a variety of firework sounds recorded close up and from a distance.
The Boom, Crackle and Scream library is the first in a planned series of Glitch Factory mini libraries. This library uses sounds recorded of Fireworks ranging from large booms to small sparklers and mangles them into interesting textures in varying degrees.
The sounds have been manipulated using analog synthesizers, custom Reaktor instruments and other types of granular processing. They will work well for Sci-Fi weapon layers, user interface sounds and more.
The Machine Factory library delivers 265 unique impact & foley sounds with over 26 minutes of playtime – including sounds such as metal doors, stairway, wood impacts and many other like metal impacts or thundering metal. The library is perfectly suited for post production, audio books, radio broadcasts and other audio channels. All sounds are in WAV, 24 bit & 96 kHz and include metadata.
This exceptional sound library offers you the raw and authentic sounds of urban environments in a state of violent public disturbances. Rain rocks and flashbang grenades on your scenes as you immerse your audience in hair-raising atmospheres of real-life riots. From fuming roadblocks to flaming tires and legions of demonstrators, this library encapsulates the very essence of uproar, vandalism, and turmoil.
Fine Sand Debris is a collection of fine sand being poured, dropped, thrown and cascaded across metal, plastic, and wood materials. The high sample rate of 192k makes these sounds great source material to be twisted and stretched to the heart’s desire.
Fully over 6 tons of metal was pummelled during the making of this sound library. Prepare for some serious metal impact recordings with this massive SFX collection that will be the go-to for game sound design, trailers, and film. Recorded over several months with precision recording techniques and discerning ears, this hard-hitting, vast library will serve any serious sound designer well for years to come.
Capturing Intense Metal Impacts
After recording a few dozen metal impact sounds with a standard close-mic recording setup, we were just not getting the next-level quality we wanted for this library. The recordings had an overbearing proximity feel and the sharpness of the transients was fatiguing our ears. With time, experimentation and a lot of listening we found a formula which changed the game completely. We want to share some of our findings with you!
Microphone Setup Positioning 1
Using a stereo pair of Sennheiser mkh 8040s feeding into a Mix Pre 6, the first step was to change up the mic positions into some balanced but unusually placed, more distanced configurations. For the sound pressure levels (SPL) that the impacts were throwing out, mid-distance recording positions were providing a broader frequency, more balanced overall feel. It might be obvious, but taking the time to position the mics and find where the nodes of sound waves are most interesting is key. At this point in our setup, the captures of the old metal cabinet we were pounding already started producing some very interesting results.
Microphone Setup Positioning 2
Getting within striking distance of the quality target, we still found that the recordings were not celebrating that resonant bass personality that is particular to metal objects and surfaces. To address this, we brought in a LOM Geophon contact mic which we do recommend to pick up low end frequencies beautifully. Positioning the Geophon at different nodal points on the metal surface – which was entirely different for each surface used – we started getting some well balanced low end into the recordings. The captures were really starting to get to where they needed to be; the bass was there, the frequency range was there, and above all, the complex personality of the metal impacts was really pouring through the headsets. Almost there, some truly fantastic audio captures.
Microphone Setup Positioning 3
The final touch was added to the recording setup when a fourth microphone, a shotgun Rode NTG2, was added to the mix. The shotgun mic was pointed directly at the source of the impact with mid-low input gain to bring in a present but balanced transient into the impact recordings. Absolute magic – the quality target was achieved and even surpassed. For recordings like these we can definitely recommend multiple microphone positions, and a high quality contact mic is essential. For each object and surface used in this Metal Impacts SFX Library, either one of the recording formula described above was used to capture the best sounding metal impacts, shakes, resonances, rattles and rings you will ever own.
Destruction Zone library brings 1570+ HQ audio material, centered around debris and destruction sound effects. We spent great lengths of time recording on-site, in metal scrap yards and quarry mines, construction sites, and a tank graveyard, and we had fun popping balloons, dropping firecrackers into canyons, and sending barrels rolling downhill.
In the studio, we recorded a wide range of materials, covering everything from dust and gravel drops to glass breaks and porcelain smashes and we even recreated volcanic rockslides using authentic rock pieces from Etna volcano (Italy).
The highlights of our Destruction Zone library include high car drops using cranes and clarks, car window breaks using sledgehammers (what a stress relief 🙂 ), the reverberated pops of balloons and firecrackers in one of our beautiful local canyons, sounds of an old corroded metal barrel being thrown downhill and “meticulously vandalized” in order to capture larger than life rolling textures, metal impact, and loud squeaks.
In addition to those raw material-based sounds, we included a number of designed sounds of low-frequency impacts, rumble drones, and different types of ground movements and disaster scenarios, such as rockfalls, mud and lava flows, landslides, earthquakes, avalanches, building collapses, car crashes, and explosions – all you need to design the Second Coming and beyond…
Our motivation behind this collection is to offer opportunities for:
Creating your own mixture of debris sounds
Using our pre-designed mixes unaltered to create the ambiance of weather phenomena, natural disasters, or structural failures and collapses.
The Tool Pack 01: Drops contains over 90 minutes ( 350 files) of a variety of tools and decorating items drops, impacts, rolls & slides, allowing for a huge array of custom variations to be created.
The assets have been designed for use with computer game media that demands high asset variations, however this pack is suited for all forms of audio media.
The included basic construction kit / original recordings enables further custom asset details to be created for more granular focus.
All assets have been recorded & produced at 96kHz/24bit.
Included in this pack:
The All Metal sound effects library features 765 sounds of metal clashing, clanging and resonating as metal pieces are rummaged through, dropped, and tossed. Create with the various distinct sonic properties of metal objects — from squeaky gates, rattley wires, ringing wrenches, warbling sheet metal, clattering swords and more.
Each sound was pristinely recorded at 192kHz with lots of variations for more creative freedom. Uncover the sonic treasures that await as you pitch and process the squeals, squeaks and moans of the metallic debris for limitless sound design opportunities. Strengthen your projects with the distinct buzzing, scraping and reverberation of metal impacts for both literal use and creative implementation as layers for intense sound design.
Each sound file is embedded with diligent metadata to help you find the exact sound effect you need with fast, pinpoint search. Advanced metadata fields ensure compatibility across any database search platform such as Search by PSE, Soundminer, BaseHead, Netmix, Workspace (Pro Tools), Find Tool (Media Composer), Media Bay (Nuendo), Reaper, Adobe Premiere, and beyond.
Rock, Brick and Dirt 3 is the third of the series! This bundle includes all remastered sounds from RBD 1 and 2. With more than 100 new files recorded and designed. It’s a package of impact, Smash, Crumbling, Scratching, Landfall and more rock debris sounds. The library contains 333 files of various recording texture and perspective.
A good package to add a dirty texture to your production.
Each sound has been meticulously edited individually, All files were recorded and are delivered in 24bit 96kHz Broadcast Wave files, all embedded with metadata information for easy import and ensure fast and easy workflow.
'Designed Weapons' by Cinematic Sound Design features a selection of designed weapons, weapon loadings, re-programmings, interface sounds & cinematic backgrounds. Designed specifically for 'First Person Shooter' games and any game & media project, where guns, sci-fi elements are essential, this unique product delivers a massive palette of sounds for your production library.
Product Details:
• 86 Designed Weapons: Bursts & One Shots
• 30 Cinematic Atmospheres & Drones
• 97 Sci-Fi Re-programmings & Weapon Loadings
• 3 Distant Explosions
• 216 files in total
This collection encompasses the foundations of a blacksmith audio library. Hits, grinds, machinery, tools, and squelches are all included.
Over 375 sounds of creaking and cracking materials, including breaking cables, ropes under tension and about to split, wires and strings under stress, metal friction causing tension. Recorded with a combination of Sanken CO100K and Nevaton microphones for full frequency sound content. Saved as 192KHz these files allow for high resolution editing. Useful for impact sounds in cinema, games or documentary, but also for cartoon sounds or even creature sounds as many of the recordings contain vowel-like screeching and scraping.
Imagine a scene where a rope is about to break over an edge, an object being torn by a huge cable, a wooden structure about to collapse under stress and so on… Our brain is triggered by those rattling sounds or spine-breaking cracks coming from little fibers being split apart, parts of the structure creaking, wires scraping over edges…
These sounds can be perceived as delicate but have a great psychological impact as we interpret these and know what is about to happen. So suspense is built with both background and close-up sounds. Useful when building tension, when creating a sense of upcoming climax, these sonic elements will work out to amplify the details that are often important but not always visible for the eye.
All the source material and recording are acoustic, there are no digital effects applied. This guarantees natural organic harmonics, even way beyond our hearing. Pitching down the 192 KHz files will let you discover another collection of sounds!
You can find the following libraries in this collection >
Ignite your projects with the punchy presence and immersive depth of pristine exterior explosion sound effects in 5.1 surround and stereo.
Detonate is a specialty sound effects library of high-resolution explosions, blasts, bursts, and impacts curated from the personal collection of Academy Award®-winning sound editors Mark Mangini & Richard L. Anderson.
Delivered in both 5.1 surround and stereo, these detonation recordings and designs pack a lot of punch up front with a very spacious slap from nearby mountains. Blow it up with massive boom sound effects from dynamite, artillery, and C4 – perfect for sound designing bombs, grenades, cannons and anything else that explodes. The depth, detail, sharp transients, and powerful LFE channel make these sounds perfect design elements for your projects including film, TV, trailers, games and beyond.
“”I heavily leverage my library to find new sounds that I didn’t think of initially…You simply can’t record everything.””
Mark Mangini
Blade Runner 2049, Mad Max: Fury Road
Detonate is also included in Pro Sound Effects’ CORE: Standard.
Key Features:
'Fireworks From Paris' is a sound library, recorded as Paris was celebrating the Bastille Day on July 14th 2016. The firework recordings are divided into categories such as tiny explosions, middle explosions, and powerful explosions. The library features both solo explosions, as well as multiple blasts. It comes with 2×138 recordings, in stereo as well as UPMIX 5.1.
Construction/Demolition is a collection of standard tools as well as a TON of hospital demolition and home demolition ambiences.
These ambiences are chalk full of heavy equipment sounds, grinding, gears, i-beams being chopped in half by 8-foot long demolition scissors, rubble falling, roofs caving in… It’s … AWESOME!
The second part of the tournament begins!
This is the second volume of our “Fight Fury” library series, in which you will find at your disposal 445 high-quality sound effects so that you can create the best fighting experience in your video games, movies or audio projects.
In this volume we have focused on sounds that we thought were missing in our first volume, such as various announcer voices, special hits, special bone breaking effects, a high variety of bone and blood sounds, etc. (See full list of sounds in the Metadata PDF).
All of our sound effects have been previously recorded with ultrasonic microphones such as the Sanken CO-100K at 192kHz-96kHz and 24-bit, later edited at 192kHz and finally also distributed at 192kHz – 24-bit, so whether you are a sound designer or just want to drag any of the sounds into your project, you will be guaranteed the highest possible quality.
For this library, you can separately purchase the construction kit called “Veggie Fury”, with which we have created all the bone, gut and blood sounds, so that you too can create your own version of these sounds.
More about the pack
– Intuitive file naming
– All you’ll ever need regarding magical elemental sounds [Use them again & again
– Use the sound effects over and over, in any of your projects or productions, forever without any additional fees or royalties. Use the SFX in your game, in your trailer, in a Kickstarter campaign, wherever you need to, as much as you want to.
– Totally mono compatibility
– All sounds have several variations.
– Use your imagination and feel free to use any sound for a creature other than the one described, remember that the world of sound is totally subjective.
– For any questions or problems: [email protected]
Features
– 445 unique fight sounds
– Format: 192KHz / 24 bits
– Do Sound FX loop No
– Minutes of audio provided: 7 minutes and 25 second
This sound library was carefully recorded, processed and crafted to offer a unique toolset for your nightmarish design needs.
Featuring creeping dread of bowed metal wires and strings, as well as menacing stabs and frantic hits. Double bass raw recordings and designed sound effects provide exciting opportunities for unique and twisted layering.
Explore and manipulate meticulously edited source material, drag and drop designed sound effects for instant terror or add gritty details and raw power to music compositions.
With plenty of experimentation and unique processing, this library introduces a fresh sound palette for horror sound design and music.
This Sound Library is a part of the Slava Pogorelsky – Complete Bundle.
WHAT SOUND PROFESSIONALS SAY:
Victor Mercader – AAA Sound Designer (Apex Legends)
“I find myself continuously using Slava’s SFX libraries to blend it’s pristine and detailed sound designs into my own sounds. They always add that cutting edge I am missing and make my sound designs more unique and pristine.”
Enos Desjardins – Sound Designer/Sound Effects Editor (Mission: Impossible – Dead Reckoning, Black Mirror)
“Slava has been creating some really cool libraries which I find myself using time and again. Really high quality recordings to start with but then the cool processing he has used for example in his cinematic whoosh libraries really stand out. They are not just your standard generic whoosh sounds but are loaded with character and have a unique feel to them that is really fresh and cuts through in the nicest of ways.”
Bjørn Jacobsen – AAA Sound Designer (CyberPunk 2077, HITMAN, DARQ)
“Slava has for several years made high quality sound effects for me to play with. I use his sound libraries across multiple projects as lego blocks of my creations.”
Ginno Legaspi – SoundBytes Music Magazine
“‘Evil Strings Tortured Wires’ is an all-scary affair with plenty of really good, nightmarish, imaginative sounds from authentic materials, like double bass, dulcimer strings and metal wires. Sound-wise, this sample pack is clean and carefully recorded. The editing and processing of sounds is top notch, with sound design techniques applied very professionally. Overall, very gritty and not for the faint of heart.”
Yarron Katz – AAA Composer and Sound Designer
“Slava makes some wonderful libraries. He’s relatively new on the scene and his libraries have come to critical acclaim. He takes some general ideas, like whooshes and he injects some extremely revolutionary and innovative ideas to them, so you’re not getting another whoosh library – you’re getting something very unique, very fresh. He brings some wonderful ideas to the table.”
This sound library introduces reverberant aggressive metal rampage with just a hint of subtlety right before the enormous sound rushes to deliver a piercing brutal blow.
Featuring creeping evolving metal pressure and resonating rattle, gritty friction and massive rumble, explosive impacts and fierce slams, vicious screeches and nerve-racking squeaks.
Explore and layer meticulously edited source material or drag and drop high-end detailed sound effects designed for instant devastating damage.
With plenty of experimentation and unique processing, this library introduces a fresh sound palette for action adventure and horror genre, trailers and in-game cinematics.
This Sound Library is a part of the Slava Pogorelsky – Complete Bundle.
WHAT SOUND PROFESSIONALS SAY:
Victor Mercader – AAA Sound Designer (Apex Legends)
“I find myself continuously using Slava’s SFX libraries to blend it’s pristine and detailed sound designs into my own sounds. They always add that cutting edge I am missing and make my sound designs more unique and pristine.”
Enos Desjardins – Sound Designer/Sound Effects Editor (Mission: Impossible – Dead Reckoning, Black Mirror)
“Slava has been creating some really cool libraries which I find myself using time and again. Really high quality recordings to start with but then the cool processing he has used for example in his cinematic whoosh libraries really stand out. They are not just your standard generic whoosh sounds but are loaded with character and have a unique feel to them that is really fresh and cuts through in the nicest of ways.”
Bjørn Jacobsen – AAA Sound Designer (CyberPunk 2077, HITMAN, DARQ)
“Slava has for several years made high quality sound effects for me to play with. I use his sound libraries across multiple projects as lego blocks of my creations.”
Ginno Legaspi – SoundBytes Music Magazine
“Slava is back with another aggressive and energetic sample library called Resonating Metal Force – a 680 strong collection of modern metal effects captured using various tools and high-end studio equipment. The source material was edited and processed professionally for instant use. These sounds are primed for experimentation – whether you add your unique processing, layer several WAV samples or slice and dice to your heart’s content, the sky’s the limit. This sound pack is another winner.”
Yarron Katz – AAA Composer and Sound Designer
“Slava makes some wonderful libraries. He’s relatively new on the scene and his libraries have come to critical acclaim. He takes some general ideas, like whooshes and he injects some extremely revolutionary and innovative ideas to them, so you’re not getting another whoosh library – you’re getting something very unique, very fresh. He brings some wonderful ideas to the table.”
WHAT’S INSIDE
The ultimate metal sound toolbox with all the sounds you need for your metallic cravings!
METAL PHYSICS IMPACTS & MOVEMENT SOURCE contains 4265 sounds in 104 categories weighing in at 14.6 GB!
This library includes impacts with 3 velocity layers, drops, slides, rolls, tumbles, with multiple speeds (all looping).
Most sounds have been recorded with both a close and wide perspective for maximum flexibility.
All sounds are tagged with metadata
Need rock impacts or dirt debris for your projects? Then you're in luck:
This library offers rock impacts on iron/metal, wood, concrete + dirt & pebble debris – more than 300 files total.
• 84 files: Rocks rolling down hill
• 55 files: Concrete impacts on rock
• 37 files: Rock impacts on iron/metal
• 96 files: Rock impacts on wood (48 mono files Mkh416, and 48 mono files of Mkh8020)
• 103 files: Dirt/pebbles/bark debris impacts on Rock/wood/ground. Long rains, and short impacts
Open Fire! A collection of naval weapon reports and impacts. Cannon, mortar, chain shot… a selection of Age of Sail naval weaponry, with close, medium, and far variations. Each variation is a single file, ready for video game usage.
From full broadsides to musket reports, this boutique collection also includes impact sounds, projectile passes, and even near-miss splashes.
Gravity volume 2 is the second installment in the Gravity series and consists of impact and drag effects for 9 different materials. Again we set aim to record realistic sounds, minimally compressed and useful as base for physics simulation or foley.
You’ll find some weird sounds and textures in here suitable for many other uses as well. How about squealing styrofoam drags, a 10 meter PVC pipe, or walnuts suitable for skull and bone simulation!
All sounds have been edited to single takes per file, grouped per material in their own folders. In addition to a basic description in their filenames, each individual file has more elaborate META tags included. This gives you quick access to the sounds you need without losing that creative flow.
For scrapes and drags, we recorded long and medium takes which can be used for the construction of loops.
With A Sound Effect, Asbjoern has created a web site where our international community can browse, learn, and share the vast fruits of our labors. Together we are accelerating the very real potential power of sound design as a recognized art form.
A Sound Effect is an excellent resource for us to keep our animated films sounding unique and exciting.
A Sound Effect is a great asset to have discovered.
We found the site very easy to navigate, purchasing and downloads were effortless and the effects themselves are awesome! Asbjoern has done us all a great service.
We’ll definitely be back!
There are many great independent sound effect libraries available these days. The main problem with having so many, is keeping track of them!
A Sound Effect is a great hub, and is one of the first places I visit to look for sounds by category or genre. I started coming here to see if I could find libraries that I knew I had heard, but forgot WHERE I had heard them.
And in the process discovered libraries I never would have found otherwise. Great work! Keep it up!
We're always looking for new sounds to mangle, so when A Sound Effect had a holiday sale, I tried them out.
The purchase experience is really smooth and quick, and delivery is almost instant.
I'll definitely come back to them again in the future!
A Sound Effect is a wonderful resource for indie sound effects libraries. On top of that, it has some of the finest sound design, film and game audio interviews!
I often need very specific types of sounds so I've become a big supporter of independent recorders.
Until now I've always had to go to their individual websites. Now I can find them all in one place.
And, Asbjoern is great to work with!
A Sound Effect is a well curated boutique sound effects shop and a great place to find industry interviews and learning resources.