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Home Formats Universal Category System (UCS) Page 77

Universal Category System (UCS)

Sound effects libraries where the file names and metadata follow the Universal Category System (UCS), championed by renowned sound supervisor Tim Nielsen & more

  • Bird Sound Effects Wilderness – New Zealand Play Track 158 sounds included, 408 mins total $129

    New Zealand’s landscapes are full of life, from high mountain peaks to quiet fjords, open prairies, lush wetlands, and dense forests. This library captures the sounds of these wild places in stereo and surround.

    You will hear Kakas calling in the alpine forests, the rhythmic croaks of frogs at night, distant sheep grazing on the hills, and the powerful crash of waves against the coast. Songbirds fills the shrublands, while fur seals bark along the rocky shoreline.

    Recorded in both North and South Island during the spring and summer seasons, this 408-minute library explores the heart of New Zealand’s wilderness.

    This library is also available in The New Zealand Collection bundle.

    Cover photo by Harry Bradley.

    Referenced Species

    Australasian Crested  Grebe • Australian Coot • Australian Magpie • Black Swan • California Quail •  Canada Goose • Common Chaffinch • Common Myna • Common Redpoll • Dunnock •  Eurasian Blackbird  • Eurasian Skylark  • European Goldfinch • European Greenfinch • European Starling • Fur Seal •  Grey Warbler (Grey Gerygone) • House Sparrow • Indian Peafowl (Peacock) •  Kaka (Bush Parrot) • Mallard Duck • Morepork • New Zealand Bellbird • New  Zealand Fantail • Paradise Shelduck • Pied Cormorant (Pied Shag) • Pukeko  (Purple Swamphen) • Red-billed Gull (Silver Gull) • Ring-necked Pheasant •  Rock Pigeon • Rooster (Feral Chicken) • Sheep • Silvereye • Song Thrush •  South Island Pied Oystercatcher • South Island Robin • Southern Bell Frog  (Growling Grass Frog) • Tree Frog • Tui • White-fronted Tern • Yellowhammer

    Stereo and Surround

    Recorded with double mid-side and AB microphone setups, this library is delivered in 5.0 (L/R/C/Ls/Rs) and Stereo.

    59 Surround files + 176 Stereo files‍

    Gear used

    Zoom F3 • Zoom F6 • Usi Pro • MKH30 • MKH8040


    Metadata

    This sound library is UCS compliant and comes with fully embedded metadata compatible with Soundly, Soundminer and Basehead.

  • Electricity Sound Effects Kitchen devices Play Track 100 sounds included, 29 mins total $45

    100 sounds, 58 kitchen devices. All files are recorded 32bit, 192 kHz, with Rode NTG1, FEL Pluggy and Sonorous Objects SO.3 microphones, Sound Devices MixPre-6 II and Zoom F3 recorders. The library is also available in UCS.

  • These sound effects were recorded next to a pilot school in Mexico, capturing the distinctive sounds of small airplanes flying overhead. This library features a variety of flybys, from distant hums to powerful close passes, with different aircraft models and varying speeds. The recordings showcase natural Doppler effects, creating a dynamic and realistic sense of movement.

    These sounds are ideal for background use in your projects, whether you’re designing immersive aviation scenes, recreating realistic outdoor ambiences, or adding depth to documentary and cinematic settings.

    Engines in the Sky has a runtime of 32 minutes and includes 12 long-duration files.

    These sound effects have been carefully curated and edited, providing a ready-to-use and royalty-free sample pack.

    These samples can be used for various applications, from sound design and compositions for TV, film, and documentaries to video game development and music creation.

    They are UCS compliant, with the UCS-compliant document included in the download file.

    Each sample comes with embedded metadata for easy organization.

    Product Specs
    • Ambisonic Files (AMBIX format, First Order Ambisonics)
    • 96kHz 24-bit
    • Size: 2.24 GB (expanded)

  • The Master Gun HK417 Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.

    Raw Recordings

    Our raw shots features a total of 28 channels including 13 Stereo and 2 mono sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
    Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.

    Our foley features a total of 4 audio channels with 1 Stereo and 2 mono sources, including the Sanken CO-100k which captures frequencies above 100kHz for extreme pitch shifting workflows.

    Suppressed Recordings

    In addition to the unsuppressed shot recordings, we’ve also sampled the HK417 with a suppressor attachment. The suppressed HK417 was sampled right after the unsuppressed recordings using the exact same microphone setup as the unsuppressed version. This provides you a seamless transition between the unsuppressed and the suppressed recordings.
    The suppressed recordings also have the added benefit of muting the shot layers which helps bring out the intricate details of the mechanism (mech layers).
    Because adding a suppressor to the firearm increases the weapons muzzle velocity, the fire rate of the suppressed weapon is slightly faster than its unsuppressed counterpart.

    Designed Mixes

    Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.

    UCS compatible metadata embedded

    All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.

  • The Master Gun SIG SSG3000 Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.

    Raw Recordings

    Our raw shots features a total of 28 channels including 13 Stereo and 2 mono sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
    Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.

    Our foley features a total of 4 audio channels with 1 Stereo and 2 mono sources, including the Sanken CO-100k which captures frequencies above 100kHz for extreme pitch shifting workflows.

    Suppressed Recordings

    In addition to the unsuppressed shot recordings, we’ve also sampled the SIG SSG3000 with a suppressor attachment. The suppressed SIG SSG3000 was sampled right after the unsuppressed recordings using the exact same microphone setup as the unsuppressed version. This provides you a seamless transition between the unsuppressed and the suppressed recordings.
    The suppressed recordings also have the added benefit of muting the shot layers which helps bring out the intricate details of the mechanism (mech layers).
    Because adding a suppressor to the firearm increases the weapons muzzle velocity, the fire rate of the suppressed weapon is slightly faster than its unsuppressed counterpart.

    Designed Mixes

    Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.

    UCS compatible metadata embedded

    All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.

  • The Master Gun Savage 110 Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.

    Raw Recordings

    Our raw shots features a total of 20 channels including 10 Stereo sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
    Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.

    Our foley features a total of a stereo A/B pair of Neumann KMR81i mts which are placed on both the left and right of the gun. All of the foley has been recorded at 192kHz for extreme processing workflows.

    Suppressed Recordings

    In addition to the unsuppressed shot recordings, we’ve also sampled the Savage 110 with a suppressor attachment. The suppressed Savage 110 was sampled right after the unsuppressed recordings using the exact same microphone setup as the unsuppressed version. This provides you a seamless transition between the unsuppressed and the suppressed recordings.
    The suppressed recordings also have the added benefit of muting the shot layers which helps bring out the intricate details of the mechanism (mech layers).
    Because adding a suppressor to the firearm increases the weapons muzzle velocity, the fire rate of the suppressed weapon is slightly faster than its unsuppressed counterpart.

    Designed Mixes

    Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.

    UCS compatible metadata embedded

    All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.

  • Car Sound Effects Ford Ka 2008 city car Play Track 214 sounds included, 49 mins total $65

    All files are recorded 32bit, 192 kHz, with RØDE NTG1, Line Audio Omni1 and FEL Clippy XLR EM272 microphones, Sound Devices MixPre-6 II recorder. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds. It is also available in UCS.

  • The Master Gun Savage 110 BA Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.

    Raw Recordings

    Our raw shots features a total of 20 channels including 10 Stereo sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
    Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.

    Our foley features a total of a stereo A/B pair of Neumann KMR81i mts which are placed on both the left and right of the gun. All of the foley has been recorded at 192kHz for extreme processing workflows.

    Designed Mixes

    Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.

    UCS compatible metadata embedded

    All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.

  • The Master Gun Remington 700.308 Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.

    Raw Recordings

    Our raw shots features a total of 20 channels including 10 Stereo sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
    Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.

    Our foley features a total of a stereo A/B pair of Neumann KMR81i mts which are placed on both the left and right of the gun. All of the foley has been recorded at 192kHz for extreme processing workflows.

    Designed Mixes

    Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.

    UCS compatible metadata embedded

    All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.

  • The Master Gun GM6 Lynx Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.

    Raw Recordings

    Our raw shots features a total of 16 channels including 8 Stereo sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
    Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.

    Our foley features a total of a stereo A/B pair of Neumann KMR81i mts which are placed on both the left and right of the gun. All of the foley has been recorded at 192kHz for extreme processing workflows.

    Designed Mixes

    Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.

    UCS compatible metadata embedded

    All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.

  • The Master Gun AI AWM Bundle Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.

    Raw Recordings

    Our raw shots features a total of 28 channels including 13 Stereo and 2 mono sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
    Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.

    Our foley features a total of 4 audio channels with 1 Stereo and 2 mono sources, including the Sanken CO-100k which captures frequencies above 100kHz for extreme pitch shifting workflows.

    Designed Mixes

    Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.

    UCS compatible metadata embedded

    All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.

  • The Master Gun SIG MCX Spear LT Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.

    Raw Recordings

    Our raw shots features a total of 20 channels including 10 Stereo sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
    Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.

    Our foley features a total of a stereo A/B pair of Neumann KMR81i mts which are placed on both the left and right of the gun. All of the foley has been recorded at 192kHz for extreme processing workflows.

    Designed Mixes

    Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.

    UCS compatible metadata embedded

    All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.

  • The Master Gun Remington M1903A3 Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.

    Raw Recordings

    Our raw shots features a total of 20 channels including 10 Stereo sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
    Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.

    Our foley features a total of a stereo A/B pair of Neumann KMR81i mts which are placed on both the left and right of the gun. All of the foley has been recorded at 192kHz for extreme processing workflows.

    Designed Mixes

    Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.

    UCS compatible metadata embedded

    All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.

  • The Master Gun Norinco SKS Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.

    Raw Recordings

    Our raw shots features a total of 28 channels including 13 Stereo and 2 mono sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
    Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.

    Our foley features a total of 4 audio channels with 1 Stereo and 2 mono sources, including the Sanken CO-100k which captures frequencies above 100kHz for extreme pitch shifting workflows.

    Designed Mixes

    Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.

    UCS compatible metadata embedded

    All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.

  • The Master Gun Marlin Model 1895 Trapper Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.

    Raw Recordings

    Our raw shots features a total of 28 channels including 13 Stereo and 2 mono sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
    Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.

    Our foley features a total of 4 audio channels with 1 Stereo and 2 mono sources, including the Sanken CO-100k which captures frequencies above 100kHz for extreme pitch shifting workflows.

    Suppressed Recordings

    In addition to the unsuppressed shot recordings, we’ve also sampled the Marlin 1895 Trapper with a suppressor attachment and subsonic ammo. Both the suppressed Marlin 1895 Trapper and subsonic ammo was sampled right after the unsuppressed recordings using the exact same microphone setup as the unsuppressed version. This provides you a seamless transition between the unsuppressed and the suppressed recordings.
    The suppressed & subsonic recordings also have the added benefit of muting the shot layers which helps bring out the intricate details of the mechanism (mech layers).
    Because adding a suppressor to the firearm increases the weapons muzzle velocity, the fire rate of the suppressed weapon is slightly faster than its unsuppressed counterpart.

    Designed Mixes

    Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.

    UCS compatible metadata embedded

    All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.

  • All files are recorded 32bit, 192 kHz, with RØDE NTG1, Line Audio Omni1 and FEL Clippy XLR EM272 microphones, Sound Devices MixPre-6 II recorder. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds. It is also available in UCS.

  • Transform your projects with our Appliance Sound Effects Pack! Featuring high-quality recordings of blenders, mixers, toasters, and more, this collection brings your culinary scenes to life. Perfect for filmmakers, podcasters, and game developers, these realistic sounds add authenticity and enhance storytelling. Elevate your audio experience today with sounds that sizzle, chop, and blend seamlessly into your work!

  • Bring your office scenes to life with our comprehensive Sound Effects Pack featuring 78 realistic office sounds, all recorded at 24-bit, 96kHz for exceptional clarity. From typing on keyboards and phone calls to printer noises and chair movements, this collection covers a wide range of essential office sounds. Perfect for films, games, podcasts, or any project that needs authentic workplace atmosphere. Enhance your audio experience with these highly detailed and lifelike Foley effects for an immersive, professional touch.

  • Step into the dynamic world of our VW Polo GTi sound effects pack, featuring 38 meticulously crafted audio clips. Perfect for filmmakers, game developers, and automotive enthusiasts, each sound captures the essence of this sporty hatchback. From spirited engine revs and smooth accelerations to precise gear shifts and vibrant exhaust notes, these versatile sounds add authenticity to automotive scenes and driving simulations. Ideal for enhancing urban drives, sporty car commercials, or creating immersive racing experiences, this collection offers a range of vehicle maneuvers and atmospheric details. Immerse your audience in the exhilarating sounds of the VW Polo GTi and elevate your projects with our comprehensive library of hatchback sound effects, designed to capture the thrill and precision of driving performance.

  • Immerse yourself in the world of digital interaction with our User Interface Clicks & Movements sound effects pack, featuring 341 meticulously crafted audio clips. Perfect for filmmakers, game developers, and app designers, each sound captures the precise clicks, taps, swipes, and transitions of modern user interfaces. From soft button presses and smooth menu transitions to dynamic slider adjustments and interactive notifications, these versatile sounds add realism and polish to UI designs, mobile apps, and video game interfaces. Ideal for enhancing app demos, software tutorials, or creating immersive digital experiences, this collection offers a wide range of UI effects and interactive details. Elevate your projects with our comprehensive library of UI sound effects, designed to enhance user engagement and usability with every interaction.

  • Discover 114 Transport sounds. Perfect for filmmakers and game developers, these meticulously recorded audio clips capture diverse modes of transportation, ideal for enhancing scenes in airports, harbors, and urban environments with realistic soundscapes.

  • Immerse your audience in the subtle details of movement with our Foley – Clothes Movement sound effects pack, featuring 53 meticulously crafted audio clips. From rustling fabrics to zipping jackets and footsteps on various surfaces, each sound captures the realism and texture of clothing in motion. Perfect for filmmakers, game developers, and audio professionals, these versatile sounds add authenticity to scenes set in any environment, from bustling city streets to quiet bedrooms. Whether you’re creating a realistic character animation, enhancing a narrative podcast, or designing immersive virtual worlds, this collection provides the essential textures and nuances to elevate your sound design. Enhance your projects with the lifelike sounds of clothing movement and bring a new level of realism to your audio landscapes.

  • Environments & Ambiences Buenos Aires Play Track 135 sounds included, 570 mins total $15

    Sounds from my daily life in Buenos Aires, Argentina.
    This library contains:
    – Spanish Walla in Restaurants, Public Transport, Public Places, Parks, Schools, Theaters, Markets and others.
    – Traffic
    – Urban and Suburban ambiences
    – Some nice surprises

    50 %
    OFF
  • All files are recorded 32bit, 192 kHz, with RØDE NTG1, Line Audio Omni1 and FEL Clippy XLR EM272 microphones, Sound Devices MixPre-6 II recorder. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds. It is also available in UCS.

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