Foley sound effects collections featuring everyday objects, movement and common, useful sounds
Beer & Whiskey Commercials is a library we put together after finding ourselves designing a number of commercials that all shared a similar theme. This library is a good time saver when time isn’t on your side, but is also a great way to create a base to work off.
There is a mixture of design and clean foley tracks to fit any style of commercial with all the variations we find most useful. All audio was recorded using a Senheisser MKH60 and the Avedia MA5 500.
Need bicycle sound effects? This SFX library delivers more than 650 bike sounds in 125 files, covering everything from cycle gears, chains, crankset, spokes, brakes, the saddle, gearbox, bells, bicycle pumps and valves – and of course lots of wheel sounds, spinning at various speeds.
It also features outdoor ambiences of cycling, bike passes, skids and even some falls.
Hack, slash, and rip your way through this horrifying array of hundreds of gut-wrenching sound effects. Supercharge your project with bone shattering impacts, scream-inducing dismemberments, terrifying zombies, and much more, expertly crafted by our industry-leading sound designers and inspired by classic and modern horror such as Resident Evil, SAW, The Blair Witch Project, 28 Days Later, and The Texas Chainsaw Massacre.
Every horrific scenario imaginable is covered in this huge collection, including BONE BREAKING, FLESH CUTTING AND SLICING, BLOOD SPLATTERS, DISMEMBERMENT, CANNIBALISM, ZOMBIES / VAMPIRES, TORTURE, ATTACKS, FLESH AND BODY IMPACTS and of course everyone’s favorite horror WEAPONS including brutal CHAINSAW GORE sounds… plus much, much more!
READY TO RIP
With bone-crunching realism and exceptional quality, each of the sound effects contained within this pack has been painstakingly designed for MAXIMUM SCARE FACTOR! Every file has been mixed and mastered by our expert team to blend seamlessly into ANY audio environment – all you need to do is drag and drop!
Now you don’t have to kill anyone to get these types of sounds! No more mafia boss interactions, No need to arrange meetings with your hitman, No need to lure unsuspecting victims to your recording location!
The Body Pack 01: Humanoid contains over 80 minutes (554 files) of high quality body falls, impacts & lands on multiple surface types.
The assets have been designed for use with computer game media that demands high asset variations, however this pack is suited for all forms of audio media.
The included basic construction kit / original recordings enables further body fall details to be created for more granular focus.
All assets have been recorded & produced at 96kHz/24bit.
Included in this pack:
Bodyfall is an exhaustive multi-volume sound library, designed in collaboration with prize-winning French Foley artist Florian Fabre, and recorded in the famous Hiventy foley studio.
Each volume features 2 different falling surfaces. On each of them, sounds of different parts of the human body:
Chest (simulated with 4 textures of distinct densities, labeled M1,M2,M3 and M4), feet, knees, and hands, have been separated.
All recordings were made from 3 distances (close, mid, distant) with 3 strength levels (hard, medium, soft). Finally, this huge toolbox provides you with infinite combinations to make your own and unique bodyfalls.
87 recordings of books and magazines in various sizes and weights, having their pages turned and flipped, being slammed shut, moved around on shelves and more.
Recorded in 2017 with a stereo shotgun microphone. All sounds are arranged into 4 categories, according to the nature of the recording: Pages, Shelf, Shut and Table.
All sounds were recorded and edited at 24-bit / 96Khz resolution and mastered to broadcast quality, with only the best final sounds selected for this collection. Each audio file includes embedded meta-data.
Books Alive is a collection of 434 carefully recorded and mastered book sound effects.
Turning pages, set downs, pick ups, drops, opens, closes, flipping pages, handling, sliding across and more!
All audio files have been recorded at superb 192KHZ 24BIT, multiple mic positions to capture
all the wonderful details such as cracking book bindings, handling of fabric and leather covers etc
All files come with rich and detailed Soundminer’s metadata.
BOOK 0 XS Paperback, 506 pages, thin recycled paper
BOOK 1 S Paperback, 62pages, med-thick silk paper
BOOK 2 M Hardback thick gloss finish, 508 pages, thin recycled paper
BOOK 3 L Paperback, 206pages, old, thin carbon-paper like pages
BOOK 4 XL Hardback thick fabric finish, 900 pages, thick uncoated pages
BOOK 5 XXL Paperback, 860pages, med-thick uncoated pages
BOOK 6 3XL Hardback thick fabric finish, 1800 pages, thin papyrus-like pages
BOOK 7 4XL Hardback thick leather finish, 650 pages, thick, coated silk pages
BOOK 8 5XL Hardback thick faux leather finish, 850 pages, thin coated, gloss, silk pages
RECORDED WITH: Sound Devices MixPre 6 + Sennheiser MKH 8060
EDITED AND MASTERED WITH: Pro Tools, iZotope RX (mildly).
This sound collection includes 86 HD recordings of cardboard boxes being abused and destroyed in every way imaginable.
We kicked, dropped, stabbed, cut, sawed, punched, crushed and totally abused boxes of multiple sizes and types.
All sounds are organised into folders corresponding to the type of abuse inflicted. Recorded with a stereo shotgun microphone at 24-bit 96kHz. All files include embedded meta tags.
Box Abuse II is a sequel collection to the original Box Abuse sound pack, with even more aggressive cuts, punches, kicks and drops, inflicted on a whole new batch of cardboard boxes.
And yes, multiple boxes were harmed during the recording of this project!
All sounds recorded and edited at 24-bit / 96kHz, with embedded meta data and accompanying spreadsheet.
British Stately Home is a collaboration between two award-winning sound designers, Stefan Henrix (Chernobyl, Batman Begins) and Steve Fanagan (Room, Frank). It is a collection of 256 files recorded at 24bit/96kHz, totalling 18.6GB. The recordings are a mixture of mono, stereo, LCR and 5.0 files. In some cases there are multiple perspectives on the same recording (close, mid and wide). There are also Impulse Responses from several of the building's more characterfully reverberant rooms, which have been recorded from different perspectives and edited for use with Altiverb.
Sounds for this library were recorded over two days in a beautifully maintained rural British Stately Home; a late-18th-century neo-classical mansion. We set out to record any and all aspects of the building and its surroundings. The collection includes doors, windows, fireplaces, clocks, drips, keys and various unusual, period specific props we came across.
The interior of the building was one of the quietest places either of us have ever recorded and the Roomtones we've captured here are some of the most still and neutral recordings we've both made.
All of the sounds are authentic and the spaces we recorded in are reverberant, have their own ambience, and have coloured each of the recordings with the natural acoustic of this magnificent building.
We often set-up with multiple mics to capture different perspectives of the same recordings and these will hopefully offer the user interesting options as they work with these sounds.
At times we have left our own movements at the beginning and end of recordings, as they captured something of the building's unique acoustic and have proven useful to both of us in our own film work with this library. This is a diverse and versatile library and the recordings take well to pitch and time shifting, and to other plugin manipulation.
Equipment Used: Sanken CMS-7S, DPA4060, Sennheiser MKH60, Rode NT4, Sound Devices 702T, Sound Devices USB Pre-2, Roland R26
A collection of rending, snapping, and striking bamboo SFX + some extra added goodies.
This collection features a wide assortment of FX derived from that classic Japanese soda, ramune. By controlling how the drink is opened, a veritable cornucopia of sonic clay is unleashed. With its unique design and composition of materials, the ramune bottle creates a timbre all its own. Glass, soft plastics, bits of aluminum, and the carbonated soda interact in unique ways. Layer these sounds into impacts, slides, scrapes, openings, divisions, and any other effect where a dynamic high end transient is required.
Soon to be a new go-to library in your collection. Drink up!
This new library gets you a huge collection of all kinds of Buttons, Switches, Knobs, Levers, Sliders – that were pushed hard (and soft).
From small buttons, small mechanics to big levers of different materials.
Perfectly cleaned and edited for direct use.
Whenever there is something to be pushed, pressed, released, hit, clicked, pulled – you’ll find the sounds to go with it here.
All sounds are delivered as BWF tagged, 24Bit / 96kHz wav-files
We here at Sonner Sound have collected a wide range of buttons, switches handling noises, cranks and dials, both old and new. There’s over 500 sounds collected in 68 files, so something here for everyone! Regular household buttons such as light switches and computer mice and some more experimental in steampunk style. They’re recorded at 96 kHz and 48 kHz at 24 Bit (both Stereo and Mono) with rich meta data. Recorded with Sennheiser MKH50 and DPA 4017.
“Call Me!” is a collection of over 50 original, royalty-free cell phone ringtones for when you need to pick up and answer the call. These are relatively simple ding a ling’s that aren’t gonna call any more attention to themselves than needed. So they’ll sit in your tracks just right, and with some uniquely creative file names you’ll always remember your favourites to come back to while you’re cutting.
This library consists of two different sessions where we dropped cars from a crane onto other cars and onto the ground. The first session contains lots of windows being smashed and sounds of car body debris from two hanging cars scratching against each other. During this session, microphones were positioned inside the vehicles as they were dropped from the crane as well. The left side of the onboard recorder comes and goes, but we decided to leave it in the library since it has some very nice bits in it.
The Car Foley sound effects library features foley recordings of different actions performed inside 13 different cars. It’s 176 files with a total length of 37 minutes, covering actions like closing and opening regular doors, slide doors, hoods, trunks, interior buttons and switches, windows, sunroofs, seatbelts, brakes, gear levers, handbrakes, horns and more.
Car Foley 2 sound effects library features foley recordings of different actions performed inside 10 different cars. It’s 130 files with a total length of 30 minutes covering actions like closing and opening regular doors, slide doors, hoods, trunks, interior buttons and switches, windows, seatbelts, brakes, gear levers, handbrakes and more.
Inside you’ll find foley recorded in cars like:
‘Carpet Footwork’ by Badlands Sound includes 40 high-quality footsteps, scrapes, scuffs, jumps audio files perfect for your projects. The library features two different types of shoes on two different surfaces both hard carpet and soft carpet.
Finally! A replacement for those overused cartoon sound effects from the 80s. This library comes with more than 2000 freshly recorded cartoony sound effects, created by experienced animation sound designers Marie Doyeux & Arnaud Roy.
The Cartoon Materials SFX library contains everything from balloons, creaks, squeaks, skids, springs and slide whistles to toys, boings, pops, gurgles, crazy impacts – and much more!
CashMoney is a detailed collection of 105 sounds created by recording stacks of fresh paper banknotes and metal coins.
CashMoney includes a wide variety of money based activities, from counting and shuffling paper banknotes, to handling, counting and spinning various metal coins, on surfaces, in hands and in boxes. There is also a section of designed sounds, representing a fast bank note counting machine.
This collection is divided into 3 folders, according to the type of cash:
• Coins: 68
• Banknotes: 23
• Designed Note Counter: 14
All sounds were recorded or designed, and edited at 24 Bit / 96 kHz, with embedded meta data and accompanying spreadsheets.
“Cartridge & Casings Shell” contains 16 different categories of impacting casings shell that bounce and roll on the floor.
Many different materials: tiled floor, wooden floor, carpeted floor, asphalt, concrete, earthenware, stone, sand, mud, grass, house stairs and outdoor stairs, different types of metal, sofa, plastic, tables, ceramic sinks …
These cases are used for civilian and military firefighting weapons: carbines, sniper rifles, automatic machine guns, revolvers and pocket handguns.
264 win mag,
300 Win Mag,
460 S&W Magnum,
6mm BR Norma,
7.62 × 39mm,
9 x 21.
40 S & W.
7.65 × 17mm
Caliber 22 – 6 mm
– Metadata edited to be easily found via soundminer / basehead.
The most common weapons and the category of firearms (handgun, rifle, sniper rifle, automatic weapon, shotgun, hunting rifle) are written in the “description” section to help you find the right sound for your guns.
well-grounded Soundminer – Basehead Metadata
Indoor and Outdoor recordings
Sounds for the Castles library were collected in four castles – museums (medieval, renaissance and baroque) in southern Poland. My intention was to record sounds of old doors, furniture and every interesting prop I could find, in authentic acoustic environment. Some of the spaces were very reverberant, some just have a bit of ambience, but all are authentic and add specific colouration to sounds. Also, part of the sounds was recorded outside.
As always, visiting those places, I found many interesting characterful objects – most of them are heavy wooden or metal. So expect a lot of creaks and squeaks. Where I could, I recorded variations and versions from different POVs.
Another important part of the library are Background Activities.
Editing sound for films, I always find myself in need for adding some background life to scenes. We all love great foley, but having isolated background activities recorded in real spaces adds another level of realism. So wherever I found interesting spaces, we performed some activities and movements on old stone or wooden floors.
It’s not supposed to substitute foley, syncing it step by step. But it will help to create separate layer of atmospheres.
We also found medieval Torture Chamber, which inspired us to record some of the tools, distant movements of chains etc. but also some screams, all with real dungeon reverb.
Objects and activities include:
A chest • chain • crate • door • floor • footsteps • handle • locks • metal objects • movement • stone • tool • trapdoor • window • wooden objects
Doors – 145 files • BG Activities – 49 files • Props – 20 files • Furniture – 16 files • Screams – 12 files
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