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Home Environments & Ambiences Sports Sound Effects Page 2

Sports Sound Effects

Sports sound effects and recordings, including soccer sounds, crowds, hockey, cheering, booing, chanting, playing

  • This collection presents a wide range of crowd sounds. There is applause, shouting, cheers, rhythmic clapping, disappointment, whistling and more. Audiences also differ in the number of people and, accordingly, the saturation of the atmosphere.

    This library will help you a lot in working with films, TV shows and concerts. Add the genuine emotions of the crowd to your project, they will undoubtedly complement the composition.

  • This is a unique bicycle library that captures road surfaces from the perspective of super quiet bicycle. These are clean, quiet, nicely performed true exterior rides. Including multiple perspectives, speeds and actions. From fast passbys on asphalt to slow onboard recordings and smooth stops.

    The Extra Surfaces library provides 162 sounds captured on the following road types Large Bricks, Gravel, Grit, Icy Asphalt.

    The four additional ‘onboard road’ surfaces are the perfect extension for your other ‘City Bicycle’ library of taste. Just add it as a layer, mix it and voila your bicycle can move from gravel to bricks to grit or from large bricks to slippery icy asphalt roads.

    Speeds and actions:

    Three speeds. Departures from slow, medium to fast getaways. Arrivals from slow stops with gently brakes to smooth departures.

    Five perspectives:
    1. Onboard Front: captures the whirring tire and surface sound.
    2. Onboard Pedal: nice overall combination of pedaling, crank creaks, chain rattle, tire and surface sounds.
    3. Onboard Rear: close up sound of the rear axle, with chain, sprocket and switching of gear.
    4. Tracking shot: mono recording of the passby, keeping the bike in focus while passing by.
    5. Static XY shot: stereo recording of the passby that emphasizes speed.

    Overview of perspectives and mic placement:

    Onboard recordings are 2-3 minutes long depending on speed. Higher speeds > shorter duration.
    All 3 onboard mics are edited in sync with one another to make layering easy.
    All Passbys, Arrivals and Departures move from Left to Right.

    Metadata & Markers:
    Because we know how important metadata is for your sound libraries we have created a consistent and intuitive description method. This allows you to find the sound you need easily, whether you work in a database like Soundminer/Basehead/PT Workspace work, or a Exporer/Finder window.

    However, we are aware that some people have different needs for different purposes, so we’ve created a Metadata Reference Guide that explains the structure. And because we’ve automated the metadata proces, you can be confident that a ‘find & replace’ command will always replace all instances.

    Download our Metadata Reference Guide

    Download complete metadata PDF

    If you have any questions about this, contact us!

     

    Additionally, we added Markers to some wave files, so specific sound events are easy to spot in Soundminer or other database apps.

    Need more?
    The Extra Surfaces library is part of the complete ‘City Bicycles’ library package available at www.frickandtraa.com. It consists of all 4 bicycles and includes additional surfaces and extras ranging from one-off  bicycle passes captured in the city and bounces and rattles. The extra bicycles surfaces and additional effects are also available seperately here on ‘a Sound Effect’. If you’ve bought a single library and want to upgrade to the full package, contact us for a reduced price on the complete City Bicycles library. Every part of City Bicycles that you paid for will get you an extra reduction on the full package.

    'City Bicycles'  Sound Library by Frick & Traa

    Responses:

    344 AUDIO:City Bicycles has a plethora of content, for a great price. The perfect balance between a great concept, great presentation and outstanding execution, lands them an almost perfect score of 4.9..

    The Audio Spotlight: City Bicycles is worth getting if you are in need of great sounding and well edited bicycle sounds.

    Watch a video created by Zdravko Djordjevic.

    City Bicycles sound examples

     

  • This library is a collection of balls bouncing off different surfaces, inside and outside. We can generally find sports being played but not the clean sound of the ball used. We have included unique sounding balls such as a toddlers play ball and a Yoga ball for that really specific sound.

    Ball types included:
    Soccer ball / football • Yoga Ball • Beach Ball • Tennis Ball • Kids ball
  • Sports Sound Effects Gym Machines & Ambiences Play Track 59 sounds included, 30 mins total $24

    This collection of sounds, include a variety of ambiences, machines, and foley sounds recorded for one of my latest TV post project in a small gym.

    59 tracks recorded for my last Spanish TV project in a few Spanish gyms. 96Khz and 24 bits HD Audio. Room Tones, Designed Ambiences and Machines noises, including elliptical trainers, running machines, pilates balls, punches, weights machines, treadmills, vibrating platforms and more!

    All the files have metadata embedded for Soundminer and similar programs. They both include Spanish and English description.

    This collection includes 59 files, 96/24 HD Audio quality.

    Another way to get this library:
    Also included in the Surround Sound LAB Complete Bundle, featuring 25+ SFX libraries at a huge discount.
  • Sports Sound Effects Sports Play Track 159 sounds included $15

    Ambiences and sound effects from some of the most popular sports around, including baseball, basketball, tennis, skiing, snowboarding, table tennis, bowling, golf and hockey. This 159-sound collection features a selection of real sports game ambiances and a large variety of individual sounds such as ball bounces, racquet hits, putts, boxing bells and even referee whistles!

  • The Sound Barr “Tennis SFX Library” is professionally recorded with professional tennis players. From tennis hits, impacts, wooshes and efforts it has 213 variations in 24 files. It’s been recorded at 2 different locations. Both tennis courts are hardcourt and outdoors.

  • Sports Sound Effects Indoor Tennis Stadium Crowds Play Track 50+ sounds included, 52 mins total $25

    A boutique sound library of indoor tennis stadium crowds.

    The recordings include:
    – Crowd cheers with low, medium and high energy.
    – Clapping and vocal reactions to the match
    – Atmosphere/Backgrounds of the game

    Total duration of 52 minutes 18 seconds and all files are meta tagged.

  • An ice hockey game is an exciting, dynamic and powerful sonic experience. From the thunderous crack of a puck hitting the boards at full speed to the gentle scrape of a stick on the ice, this library contains a complete range of the game’s on ice sounds, all captured with natural reverb in an indoor arena.

    Included are a range of performances of skate, stick, puck, and whistle sounds, as well as rink door opens and closes, and various board, glass, and ice impacts.

    The skate sounds include starts, stops, turns, and pass bys, as well as single steps and scrapes for detailed editing and layering. Stick sounds include different kinds of shots, passes, drops and scrapes, and impacts with other sticks, the boards, and the ice. Puck sounds include impacts with the ice, boards, skates, the goal metal and net, and even goalie pads. Rink sounds include the opening and closing of doors, impacts with the boards and glass, and a goal horn. Two different types of whistles were recorded, with varying durations.

    Each sound effect performance was recorded from multiple perspectives – a stereo ORTF pair of Lewitt LCT 540s microphones, a closer wide XY from an Audio Technica BP4025, and a close mono Schoeps CMC6/MK41 – either stationary or following the action on a boom, depending on the type of sound. The ratio of direct to reverberant sound differs between these perspectives, offering a variety of options when editing to picture.

    Also included are quad-channel room tones from two different ice rinks, and a special onboard recording of a puck, made by taping a Sony PCM-M10 to a puck and sliding it across the surface of the ice.

    The actions were performed at a range of speeds and energy levels, with multiple takes for variety. Please refer to the sound list pdf below for details. Captured at a sampling rate of 96kHz, these recordings contain detailed information above 20kHz, expanding the possibilities for manipulation when slowing and pitching them down.

  • This is a unique bicycle library that captures this characteristic bike in clean, quiet, nicely performed true exterior rides. Including multiple perspectives, speeds and actions. From fast passbys on asphalt to slow onboard recordings and smooth stops.

    The GoodBike is a smooth sounding retro bike that doesn’t rattle or squeak, it has a really nice tire sound for a subtle presence in the mix.

    Speeds and actions:
    Three speeds. Departures from slow, medium to fast getaways. Arrivals from slow stops with gently squeaking handbrakes to heavy stuttering skids.

    Five perspectives:
    1. Onboard Front: captures the whirring tire and surface sound.
    2. Onboard Pedal: nice overall combination of pedaling, crank creaks, chain rattle, tire and surface sounds.
    3. Onboard Rear: close up sound of the rear axle, with chain, sprocket and switching of gear.
    4. Tracking shot: mono recording of the passby, keeping the bike in focus while passing by.
    5. Static XY shot: stereo recording of the passby that emphasizes speed.

    Overview of perspectives and mic placement:

    Onboard recordings are 2-3 minutes long depending on speed. Higher speeds > shorter duration.
    All 3 onboard mics are edited in sync with one another to make layering easy.
    All Passbys, Arrivals and Departures move from Left to Right.

    Metadata & Markers:
    Because we know how important metadata is for your sound libraries we have created a consistent and intuitive description method. This allows you to find the sound you need easily, whether you work in a database like Soundminer/Basehead/PT Workspace work, or a Exporer/Finder window.

    However, we are aware that some people have different needs for different purposes, so we've created a Metadata Reference Guide that explains the structure. And because we've automated the metadata proces, you can be confident that a 'find & replace' command will always replace all instances.

    Download our Metadata Reference Guide

    Download complete metadata PDF

    If you have any questions about this, contact us!

    Additionally, we added Markers to some wave files, so specific sound events are easy to spot in Soundminer or other database apps.

    Need more?
    The GoodBike library is part of the complete 'City Bicycles' library package available at www.frickandtraa.com. It consists of all 4 bicycles and includes additional surfaces and extras ranging from one-off  bicycle passes captured in the city and bounces and rattles. The extra bicycles surfaces and additional effects are also available seperately here on 'a Sound Effect'. If you've bought a single library and want to upgrade to the full package, contact us for a reduced price on the complete City Bicycles library. Every part of City Bicycles that you paid for will get you an extra reduction on the full package.

    'City Bicycles'  Sound Library by Frick & Traa

    Responses:

    344 AUDIO: 'City Bicycles has a plethora of content, for a great price. The perfect balance between a great concept, great presentation and outstanding execution, lands them an almost perfect score of 4.9..'

    The Audio Spotlight: City Bicycles is worth getting if you are in need of great sounding and well edited bicycle sounds.

    Watch a video created by Zdravko Djordjevic.

    City Bicycles sound examples

     

  • Environments & Ambiences Pro Hockey Ambiences Play Track 500+ sounds included, 240+ mins total From: $95

    Ths library delivers a huge collection of quadrophonic hockey crowds from every perspective. And hockey crowds are different from other pro sporting crowds:

    The NHL mandates that the music has to stop during play, which leaves every gasp, oh, and cheer free and clear of PA induced pollution.
    This wrinkle in the rules of play means that pro hockey games are the ideal setting for recording arena crowds for any situation.

    Our hockey crowds were recorded over the course of an NHL season and were done with unprecedented access. Entire games were recorded from various locations including:

    – on the camera platform
    – in the upper level seats in the hallway
    – outside the doors pre and post game
    – in the platinum level bar
    – under the bleachers
    – from the top of the penalty boxes

    Each location was recorded in beautiful dual ORTF or double MS quad.

    The end result is an immersive sound set that has been carefully edited and fully tagged with metadata. Finding the elements you need is simple and direct.

    Pick this library up today and cover your arena crowd needs in style.

    Two versions available:

    Pro Hockey Ambiences – Lite
    • 24 bit, 48 kHz interleaved wav files
    • soundminer and bwav metadata tags
    • photography
    • more than 4 hours of recordings

    Pro Hockey Ambiences – Full
    • 24 bit, 96kHz quadraphonic split wav files
    • Soundminer and bwav metadata tags
    • Photography
    • Over 17 Gigabytes of sound
    • More than 4 hours of recordings

  • Fighting Game includes 2500 SFX & loops – After months of sonic conflict, 14 voice acting warriors, and countless source recording and editing sessions, we happily present you with Fighting Game – fight scene and close combat sound effects library. Never surrender or retreat from a sound design battle again. Now YOU get to become the ultimate fighter and master sensei to almost any type of game audio project where combat sound effects, aggressive voice articulations, are needed. It’s the most supercharged, conflict-generating sound FX library available. Strike now and get this highly versatile and wide-ranging production suite, a genuine knockout with Mortal Kombat & martial arts styled sounds effects, male and female karate voice vocalizations & royalty-free production music loops. All game-ready.

    Don’t get caught with your hands down to a client again or compromise on quality work – now it’s easier than ever to exchange blows to the face, create fight scenes with weight & emotion as well as inflict high levels of audio precision on your projects! With the Fighting Game, the battle has already been won. Kick off an action-packed adventure today! Hi-yah!

    Fighting Game Includes:

    • 2500 sound effects & loops
    • 600+ designed game ready – combat sound effects
    • 900+ source/organic sound effects – build your own combat sounds or sweeten
    • 800+ fighting voice sound effects (from 14 voice actors)
    • 100+ royalty-free gameplay & menu music loops
    • Over 2.5 GB of audio samples
    • Over 73 minutes of game audio & SFX
    • All in 96k/24bit .wav

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  • Human Sound Effects AFL Football Crowds Play Track 53 sounds included, 65 mins total $45

    Australian Rules Football or AFL is one of the most popular sports in Australia – and the crowds are incredibly enthusiastic. This library of football sports crowds was recorded at a major stadium from various perspectives – from being a part of the mob where you can hear individual voices, all the way to top level where the cheers become a massive roar of thousands of voices.

    With over an hour of content, this should have all the moments and perspectives that you need. There’s elated cheers, boos, gasps, chants and everything in between. There’s even some swearing – but don’t worry, that’s in a clearly marked folder and tagged in the metadata so that you can filter those files out if you need it to be family friendly. Plus for when you need to hit the ground running, there’s a 6 minute loop-able ambience punctuated with both highs and lows.

    To top it all off there’s some recordings of crowd ambiences around the venue, including hallways, turnstiles and even outside the stadium. Lastly there’s my personal favourite: several recordings of the iconic AFL siren.

    This is a great package filled with authentic Australian accents audible in the close up recordings – but in the middle and far perspectives all those voices becomes a massive wash that will blend nicely with other crowd libraries from any other sport and country.

    Photo by Michael Spencer.
    Used under a Creative Commons 4.0 license. (Modified with colour grade, crop and text.)

  • Car Sound Effects Extreme Drift Play Track 360 sounds included, 220 mins total $49

    The Extreme Drift SFX library includes 360 HQ (24bit/96kHz) close and distant range perspective, auto racing recordings. Audio material of vehicles, drifting and maneuvering around race tracks at various speeds and densities taking corners and speeding on long straightaways.

    You will find idle engine sounds, powerful engine revs, slow and fast starts, crazy accelerations and wild breaking, roaring overtakings, tandem battles, tire screeches and skids echoing beautifully in the air. The audio found in our library is not limited to startups, shutdowns and gear shifts, but also offers ambiences of pit lane and working team crews.

  • Sports Sound Effects Texas Rodeos & Ranches Play Track 184 sounds included, 53 mins total $115

    Rodeos and horse ranches aren't what they used to be.

    These days, rodeos are polluted with big PAs pumping rock and pop music through the speakers while the cowboys ride the bulls and buck the broncs. People watch through cell phones and keep a safe distance from the action. Horse ranches are overrun with the sounds of 4 wheelers and dirt bikes on the tracks nearby.

    The recordings we have come from before that time.

    Years ago we rolled out to the rodeo with full access, a portable DAT machine, and a determination to catch every angle we could take a mic to. The house band played from a balcony unamplified while the cowboys rode the bulls and the crowd cheered. The children rode sheep in a sport called “mutton busting” and the women mounted stagecoaches and raced around the arena at breakneck speed.

    …and when the show was over the crowd stood up to leave, but the cowboys were still competing – so they kept riding.

    The steer wrestling contest happened in an almost empty arena. We were there — up close, capturing every gate release, the sounds of the cow struggling to stay on his feet, and the single trainer cheering the cowboys on. The dirt and the grit and the steel clacking around were all there, exposed and clean and in their native environment.

    After the rodeo we went to a local horse ranch and kept on rolling. We got gallops and canters, grunts and snorts. We handled the tack, shook the bridles, and swung the gates. We recorded in the barn and out on the fields.

    These recordings come from a time before 24 bit 96kHz portable rigs existed, but they have a quality and fidelity that has survived the ages. Take a listen and remember the time when these things sounded like they should sound.

  • Game Audio Packs Billiards Play Track 243 sounds included, 12 mins total $25

    Who’s breaking? This sound library has everything you need to recreate a billiards game and more! With different table perspectives including on the table perspective recordings this library has it all.

    It includes multiple breaks, misses, direct hits, combo shots, empty pocket falls, full pocket falls, close up rail bumps and pass bys, cue stick play, chalk play, racking and more! With over 200 files you’ll be sure to have the variety you need for your project.

    Use some of the more close up recordings for interesting sound design or rack ’em up and recreate a sonic game from scratch! Enjoy the Billiards Sound Library!

  • Cricket – Junior & Senior is our latest SFX library toolkit, created to cater to cricket specific sounds. We have covered a broad range of specific sounds that differentiate Cricket from other batting sports. Included are sounds for Cricket Gear, Movements, Batting, Bowling, Fielding and Other Miscellaneous sounds.

  • Winter Sound Effects Winter Sound Effects Play Track 49+ sounds included, 55 mins total $35

    49 unique winter sounds with over 55 minutes of playtime – including sounds such as footsteps, wind, winter sports and many other like glacier sounds or flowing stream in the snow. The library is perfectly suited for post production, audio books, radio broadcasts and other audio channels. All sounds are in WAV, 24 bit & 96 kHz and include metadata.

  • Create ultra-realistic basketball games with this one-of-a-kind audio pack of basketball sound effects! With a focus on NBA or NCAA American basketball leagues, these 660 top quality audio assets (220 original sounds) include nearly 100 male and female BASKETBALL PLAYER VOICE OVERS, expertly recorded, mixed, and mastered for authentic game-ready athletes!

    Inspired by classic basketball video games like NBA JAM, NBA LIVE, NCAA Basketball, NBA Street, and the NBA 2K titles, as well as famous players such as Kobe Bryant, Magic Johnson, Shaquille O’Neill, LeBron James, and Michael Jordan, this sound effects library will propel your project into the stars.

    ALL ASPECTS OF BASKETBALL GAMEPLAY INCLUDED
    From AIR HORNS, ARENA AMBIENCES, CROWD CHEERING and CHANTING, to BACKBOARD FRAME HITS, CATCHES, PASSES, BASKETBALL PLAYER RUNNING sounds, BODIES COLLIDING, tons of DRIBBLING (single and multiple dribbles), FOOTSTEPS on laminated courts, BASKETBALL HOOP SWISHES and SWOOSHES, WHISTLE BLOWING, and last not but not least SLAM DUNKS, this sound effects library will leave nothing to be desired!

    HIGH-QUALITY BASKETBALL PLAYER VOICE OVERS
    Inject life into your athletes with nearly 100 different MALE and FEMALE voice overs! Ranging from MID-PITCH and DEEP VOICES, with voice overs covering GRUNTS and SHOUTS for situations ranging from DOMINANT to SUBMISSIVE, from WINNING to LOSING, from STRONG to WEAK, LOUD to QUIET, BREATHY to GUTTURAL, ANGRY AGGRESSIVE to EXCITED and HAPPY, and everything in between, all emotions are covered!

    INCREDIBLE EASE-OF-USE
    Each audio file is drag-and-drop ready, presented in high-quality MP3 and WAV formats with meticulously labeled keywords, so you can create the perfect gaming experience for your players in a matter of moments! Enrich your title in seconds with beautifully mixed, AAA quality sounds brought to you by our team of industry veterans, whose hundreds of games worth of experience have culminated in this extraordinary sound pack!

    With 660 top quality audio assets (220 original sounds), multiple variants, recording takes, and options such as single hits or loops, this audio pack is jam-packed with any sound you could want.

    DOWNLOAD NOW to set your basketball project afire!

    KEY FEATURES:

    • Huge variety of sounds for every court game or situation, with multiple variants and intensities
    • Easy to use, drag and drop ready
    • AAA mixing and mastering
    • Meticulously labeled and easily searchable files, including keywords/tags
    • High Definition, Standard Quality WAV and High Quality MP3 formats
    • FREE Updates to higher versions, FOREVER!
    10 %
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  • Well, the name of this sound effects library speaks for itself.
    Of course, it’s a tragical but also action packed story of a bunch of heavy, shiny balls who went out to take vengeance upon a group of scraggy, scallywags and their leader Kingpin – for some reason. The plan was as simple as genius: rounding up, pin down and strike hard, that pale, red-scarfed scum in a blind alley. But there was one thing they hadn’t reckoned with: Regardless how brutal and how many times the enemies were struck to the ground, some kind of cursed, evil machinery re-arranged each and every one of them in rank and file.

    Long story short…
    You get a comprehensive and versatile collection of 10-Pin and 9-Pin (Skittles) Bowling Sound Effects. All recorded at “Bowling Arena“ in Stuttgart, Germany. Of course without any public business. Additionally you’ll get several close up recordings from behind the curtain of the machinery that re-racks the pins. Including seamless mechanical loops, full re-rack cycles from different perspectives and of course lots of bowling ball pass bys, pin hits and some gutterballs.

    Each sound was thoroughly edited and cleaned for direct use in any kind of audiovisual project.
    Clear naming and embedded BWF- and Soundminer Metadata grants clarity as well as fast and reliable search results.

  • This library is ideal for anyone looking for sounds of skiing, snowboarding or a ski resort, whether on the slopes, facilities or surrounding towns.  We have put together a diverse mix of sounds to make sure you have coverage of all the different elements you might need in a ski resort environment. 

    For the slopes you will find things like passing by skiers/boarders, sitting on lifts, lift rollers, and of course lots of detailed skiing and snowboarding both on-board and off-board, carving turns, hard stops, etc. (not all snow is the same so we have recorded in different consistencies of snow). For specific sounds there are snowmobiles, dog sleighs, and closeups of sounds of bindings, sticks, putting on gear, crunchings, amongst others. And for environments you will find things like lift station backgrounds, small ski town, mountain restaurants, and terraces. 

  • Get ready to get active and listen to this pack of treadmill sound effects!

    Deep in the neglected basement home gym lives this early 1990’s entry level electric treadmill. Captured close to the belt, you’ll find samples of this exercise equipment both with and without the sound of the users footfalls. Perfect to compliment any training or exercise scene, or general moving machinery, this pack contains 8 unique sounds across 16 mono and stereo files, recorded at 24bit 96khz. Recorded in M/S stereo, all mono tracks were sourced from the centre mic of the M/S rig.

  • Basketball Game Pro is a sound effects library thematically centered around a basketball game.

    The collection includes several versions of game air horns, crowd applause, attack, defense, fault, score and lost opportunities ambiences, referee whistles, crowd boos & yells and a short warm up game ambience.

    The library contains only the interjections, purposely avoiding a specific language identity, making it more flexible and suitable for universal use.

    All sounds have of course been recorded at a real basketball match.

  • Bowling is a collection of sounds recorded at a private lane, completely devoid of extraneous human and HVAC sounds.  This exclusive access allowed for recording various perspectives, including deep in the guts of the machinery, up-close to the pins, bowler’s perspective, and side perspectives.  This library includes all of the mechanical sounds, machinery ambiences, ball “pass-by’s”, ball return, gutter balls, pins resetting, and even some bowling sounds without any machinery noise at all.

  • Environments & Ambiences Public Pools Play Track 62 sounds included, 155 mins total From: $50

    Whether is be empty pool room tones, busy children pools or calm exterior lap pools this library has you covered. Recorded at 10 different public swimming pools this library contains different spaces (interior and exterior) differentiated by the size, space and number of swimmers.

    All sounds were recorded using the DPA 5100 and Sound Devices 788T. This library is available in stereo or 5.0 (5.0 package contains stereo down mixes as well).

    Visit edible-audio.com for behind the scenes photos, contact information, sound library updates and exclusive deals.

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