Roomtones and exterior ambiences and recordings
This library contains a large variety of ambiences and drones that stylized as industrial or science fiction. All of these files are derived from on location recording sites and carefully edited and crafted to create a large variety of unique sonic textures. Source material ranges from large industrial buildings, parking garages, utility rooms, air condition unites, fans, buzzing electrical components, analog synthesizers etc.
Industrial hall FX sound library is a must have essential tool to create that characteristic big room industrial environment feeling in your project. Including sounds of: overhead crane in operation, CNC lathe machine, automated band saw, metal hits and many other. Sounds are captured with natural echo, that rich, lush hall sound. Here you can find near field and far field recordings with various panning settings of a sound signal as well. Check the sound list for detail info. Room tone recording is also included.
Hall size: 150 (L) x 28 (W) x 18 (H) meter/ 492 x 91 x 59 Feet
Metadata tagged with detailed description of mic positioning and equipment used.
This sound library is part of the Complete Craig Carter Collection, containing a wide range of insect recordings.
Recorded over Craig’s 34 year career as an esteem Australian sound designer, this library consists of singular insects and swarms; flies, bees, cicadas, crickets, grass hoppers, dragonflies, beetles, & wasps.
Over 9 hours of interior ambience recordings, from busy shopping malls, underground carparks, markets and stations, to quiet indoor pools, empty basements and room tones.
These recordings were made over a four year period, mainly in locations across Europe, including Malta, Germany, Belgium, Lithuania and Spain.
Stores Markets Malls: From crowded market places to empty shopping malls.
Public Transport: Buses, airplanes, train stations, airports and more.
Restaurants and Cafeterias: Quiet to noisy, with crowd walla and chatter in English, French, Spanish, Russian, Portuguese, German and more.
Room Tones: Empty basements, old houses, offices, city apartments, hotel rooms and more.
Underground Parking: Busy and quiet
Lobby Church Pool: Hotel lobby, large cathedral, small church and indoor swimming pool.
Interesting Interiors is a collection of recordings hand-picked by sound designer and recordist Chris Sweetman from his personal collection. They deliver a selection of interesting beds, ambiences and interior sounds, including both real and surreal sounds to play with.
This collection includes 3 rare recordings of the derelict Star Wars stage at Elstree before its demolition in 1995, as well as large drills from an interior perspective that could be mistaken for huge alarms or horns, an extremely detailed sewer recording, rain falling down an elevator shaft and much more.
Recorded at the Technical University of Denmark and at a big Art Workshop in Copenhagen – in collaboration with sound designer and field recordist Rune Palving. This collection of sounds captures the crowds, both loud and more quiet, and the different rooms, halls, and hallway tones that are speciel to such places.
The Technical University files are all surround files, recorded in double MS and mixed into 5.0 tracks. Recorded in very crowded places, like the dining area, and at the library, but also in more quiet places, like the auditorium wardrobes and in the rest rooms.
The sounds recorded at the art workshop, focus more on the rooms and reverberation found here. The sounds also include, artists working in their own shops, cleaning, writing and painting. All sounds in this collection are stereo.
10 stereo tracks, 96/24. From 3-10 minutes long. 2.1 GB
Equipment used: Sounddevices 702, 744, Mixpre, Sennheiser Mkh8040/Mkh30/Mkh8040
Get the sounds and ambiences of Jamaica in this very special sound effects library, featuring 4 hours of authentic recordings.
Recorded over three years, the Jamaican Vibrations SFX library includes walla sounds of Jamaican patois chatting, urban and village ambiences, high mountain atmospheres, forest sounds, car rides, coffee farm working sounds, wooden house sounds, Beaches, as well as cooking sounds from a wooden house kitchen. So if you’re looking for the real sounds of Jamaica, here they are:
Get the sounds and ambiences of Jamaica in this very special sound effects library, featuring almost 12 hours of authentic recordings.
An Additional Library of Vol 1. the Jamaican Vibrations SFX library includes Walla sounds of Jamaican Patois chatting, urban and village ambiences, high mountain atmospheres, forest sounds, car rides, coffee farm working sounds, wooden house sounds, roomtones, beaches, as well as a luxury hotel visit. So if you're looking for the real sounds of Jamaica, here they are:
The city of Kolkata, India, is one of the sonically richest locations in the world. This library features over 25 locations and 276 files of both day and night time recordings in 5.1 and stereo formats. Feel the relentless energy of Bagbazar Street, the traffic rumble over Howrah Bridge, walk through the flower market along the Ganges river, and much more…
Kyma Ambiences [USO003] is the third sound effects bundle created by Matteo Milani.
The generation of these “Artificial Reality Ambiences” starts entirely in Symbolic Sound Kyma from the processing of white and pink noise by filtering – in the time/spectral domains – and convolving these sources with custom FM, additive, formant and granular synthesis. The composition’s resource of sound material is drawn solely from these processed stochastic sound elements: coloured noise is a raw material already full of life and can be sculpted into a variety of temporal forms, movements and textures.
The interaction with Kyma was typical of a composer who explored a device’s potential for sound transformation like a musical instrument. The goal was to obtain an organic and acoustic quality using only a restricted sound source, in order to evoke real spatial characteristics attached to each invented sound.
The “Kyma Ambiences vol.1” sound effects collection is published @ 96kHz (native) – and is also available as dual-layer separated “Elements”, suitable for recombinant stratification, varispeed and spatial positioning in the surround field (for a total of 112 files @ 96kHz).
Lamps focuses on the buzzing/humming sound of light bulbs, lamps, fluorescent tubes, you name it… You can find a sound for any electricity driven device you can imagine.
These sounds can be used as pure effects or as a layer in your ambiances/atmos tracks to create a buzzing hallway or even to add tension in a basement scene with a fluorescent tube.
Low humming growls, aggressive and high pitched, glass resonant tubes, tiny filament lamp, fridge style hums,etc…
This library contains 44 designed textures and about 20 source material files with full and detailed metadata embedded ( Soundminer, Basehead, iXML ) , all at 96kHz / 24 bits.
Often majestic, big interior spaces are beautiful sets. We created this collection to help you bring some life into them. To take full advantage of those sets, there’s nothing quite like Ambisonic and its faithful sound reproduction of its acoustics in 3D.
Create an entire casino with the highest quality sound effects and ambiences with this unique top-of-the-industry audio pack. With NO other product like it on the market, this premium sound library is PACKED with immersive sounds for ALL card and dice games found in traditional brick & mortar casinos. Immerse your players in ultra realistic environments for an experience they’ll want to revisit over and over again!
ALL CARD, DICE, and CHIP GAMBLING GAMES!
Sounds for every card game are provided, including traditional POKER, BLACKJACK, BACCARAT, TEXAS HOLD ‘EM, STUD POKER, casino WAR, FIVE CARD DRAW, VENTTI, and RUMMY. All dice games are covered too, including CRAPS, CHO HAN, HAZARD, CHUCK-A-LUCK, KLONDIKE, BANKA FRANCESCA, and SIC BO.
STAGGERING VARIETY of SOUND EFFECTS!
Included is a massive amount of audio with countless versions, variations, and recording takes! Offering large selections of sounds for CARD DEALING, DECK SHUFFLING, CARD FLIPPING, and CARD REVEALS. Not to mention CHIP BETTING, CHIP HANDLING with CLINKS and THUDS and PASSING sounds. And of course, DICE & DIE ROLLING, single and multiple DICE SHAKING, DICE DROPPING on different kinds of tables and boards, and single and multiple DICE THROWS are all at your fingertips. Every sound comes in multiple variations and each asset is carefully edited, mixed, and mastered to beautifully fit any casino project.
EXTRA AMBIENCES for FULL IMMERSION!
Plunge your players into realistic environments with multiple CASINO AMBIENCES and BACKGROUND NOISES. Included are background LOOPS for raucous middle-of-the-action gaming environments with talking and crowd banter, as well as quieter isolated private games with more muffled crowd noises.
EXTRA BLACKJACK DEALER VOICES!
HUNDREDS of voice overs for both MALE and FEMALE blackjack dealers are included. Vocal phrases covering SINGLE NUMBERS (2, 3, 4, etc.), PAIRED NUMBERS (2 or 12, 5 or 15, 10 or 20, etc.), “BETS PLEASE”, “BLACKJACK”, “HOUSE WINS” or “PLAYER WINS”, DOUBLES requests and notifications, INSURANCE, and many many more are included for complete and all-encompassing gameplay!
CASINO INDUSTRY’S HIGHEST QUALITY SOUNDS
Enrich your title in seconds with beautifully mixed, AAA quality sounds brought to you by our team of industry veterans, whose 600 slot games worth of experience have culminated in this extraordinary sound pack! Each audio file is drag-and-drop ready, presented in high-quality MP3 and WAV formats with meticulously labeled keywords, so you can create the perfect gaming experience for your players in a matter of moments!
What is LEAKED NOISE? Well, in the case of this sound pack, it is the sound that is somewhat removed from the listener. It might be the people upstairs having a blazing argument (and later on when they have made up, getting amorous), the garage band next door rehearsing their songs, the kid in the basement practicing drums or the one down the school hall practising flute. In this pack, you will find lots of LEAKED NOISE that might be just right for your project, be it TV, film, radio, videogame or theatre.
Learning Space is the go-to collection for clean and constant school environment room tones and ambiences.
Learning Space has over 1 hour / 2.2 GB worth of material that covers a whole large air-conditioned modern school building and also a small air-conditionless old abandoned school building. The length of the room tones are around 3 minutes and all the room tones are calibrated to -30 LUFS.
The whole library was recorded with a custom designed very low self-noise (4.5 dB) ORTF rig that gives you only the noise of the room and minimal noise from the recording equipment itself.
The variety in the sounds of the room tones gives you a great palette to experiment with various sound design tools so you can create e.g. spaceship ambiences, drones and otherworldly textures.
You get the sounds in two formats: 96 kHz, 24 bit and in 44.1 KHz, 16 bit, for more convenient ways of utilizing the sounds in games and other media.
Abandoned School Hallway • Abandoned School Kitchen • Abandoned School Large Classroom • Abandoned School Small Classroom • Boiler Room • Cleaning Closet • Gym Hall • Hallway • Kitchen • Large Classroom • Lobby • Locker Room • Small Classroom • Small Gym Storage Room • Small Storage Room • Teacher Lounge Toilet • Teacher Lounge • Toilet • Vestibule
This sound library is full of library recordings. These range from city to public and university libraries. With 38 recordings of 5 minutes (for a total of more than 3 hours of recordings) there are a heap of different options depending on if you’re after a busy reception or a quiet study space. All sounds were recorded using the Sound Devices Mix Pre 6 and a stereo pair of Sennheiser MKH 8020s.
The ‘Lifts and Elevators’ library contains a collection of sounds sourced from 19 different elevators. Each model bringing their own unique sonic qualities and character. From slick and smooth modern elevators to weathered old freight and goods lifts, these high-quality recordings have been carefully captured in:
• Warehouses/Industrial Units
Each elevator has been recorded in motion, opening and closing its doors (manually and mechanically), producing metallic rattles, creaks, groans and more. Additionally, Button pressing, alarm bells, buzzers and stationary room tones, have been captured in crystal clear detail.
All sounds have been recorded in high-quality 24 bit, 96 kHz using Sound Devices recorders and Sennheiser MKH8040, MKH416 and MKH30 microphones. Each file has been also tagged with detailed Soundminer metadata to speed up workflow and increase organisation.
The majority of recordings contain both a stereo MS decoded and ORTF version. The midside has a narrower stereo image whilst the ORTF provides a wider version.
This library contains a collection of sounds sourced from 22 different elevators found in the following locations:
Each elevator has its own unique characteristics featuring creaks, groans, impacts & rattles. All elevators feature roomtones, buttons, doors opening & closing (both interior & exterior perspective) and in motion using the Sound Devices Mix-Pre 6, Sennheiser MKH 416 and Sennheiser MKH 8020 stereo pair at 24bit/96khz for all your sound design needs.
MWFX004 London Interior Spaces is a collection of high quality ambience recordings made over the course of 2 years using a stealth rig consisting of 2 x Sennheiser MKH8040s in ORTF stereo. The Stealth rig has allowed me to record natural ambiences of people in a variety of interior spaces around London resulting in a very versatile and useful collection of sounds. The collection includes places of varying size from large, busy reverberant spaces such as museums to small intimate pubs and quiet libraries and bookshops. The collection has a range of crowd sizes from busy walla to the quiet presence and activity of one or two people in the background, which will allow a variety of different applications and uses.
Spaces included in the library:
This library is a bespoke collection of crowd recordings from all over foggy London Town. We hand picked the finest pubs based on the locals and acoustics, with each recording offering a unique sense of space and character. From the sweet and quaint to the darn right scary, we shot them all!
Enjoy cutting crowds of all flavours; The pissed and disorderly, jovial folk waxing lyrical, raucous football fans, relaxed pub garden chatter, through-the-wall conversations, Quiz Night whispers, and a f*ckload more! This library is diverse, rich, and comprehensive. Whether your scene is contemporary or period, we’ve got you covered.
Obviously not a musical note in sight and where you need it most, we’re offering up two perspectives with our binaural quad recordings. With a little panning you will be immersed in your choice of London local… Drink up!
Available in three versions:
London Pubs Vol 1: Primary interior perspectives
London Pubs Vol 2: Secondary perspectives for quad use, exterior pubs, football crowds, pub sound effects
London Pubs Complete: Features everything from vol 1 & vol 2
Melbourne, Australia is home to some very unique sounds and ambiences which can be found within this library. Recorded during the day this library features all the major train stations, streets and locations as well as plenty of side streets, alleyways and general traffic. All sounds were recorded using the Sound Devices Mix Pre 6 and a stereo pair of Sennheiser MKH 8020s.
Military Buildings is a collection of 5.0 room tones/ambiences and stereo & mono spot effects and activities recorded on location
We extensively explored an array of interesting locations centered around an Abandoned Military Facility.
• Jet engine testing facility with exhaust tunnel.
• Aircraft Hangers used during the late 70’s Cold War era.
• Bomb stores, purpose built for the cold war to secure nuclear weapons.
• Military Barracks.
• A large Squadron Building with unique decontamination stations.
• A series of old dilapidated barns on the site likely used for storage and general purpose.
• K9 Dog kennels, jail cells and an array of lengthy corridors spanning the site.
Our first task was exploring the base in its entirety to record high quality 5.0 room tones of each individual space.
Some of these unique spaces have been untouched since the 70’s and are thus in a state of disrepair. Paint peeling off the walls, cracks scarring each room, window, and ceiling. The dilapidated state of these rooms creates minute details in the sonic architecture which add depth, character and can give a clear indication as to the size of the spaces and so have been left in the recordings.
Next we set about recording spot fx with multiple perspectives (close up and wide) within the different spaces.
These spot fx include:
Doors (manual and electric), light fixtures, buttons/switches/levers, metal impacts, BG activities, compound gates, and any other fixture or fitting we could open, close, turn, twist, rattle, shake, impact
All of our sounds have been recorded in high-quality 24bit, 96kHz using Sound Devices recorders and Sennheiser, microphones. Each file has been tagged with detailed Soundminer metadata to speed up workflow and increase organization.
The library ‘Montreal 365’ is the result of a long 5 years endeavour.
These sounds were recorded through 5 years of field recording around the city of Montreal, Canada.
It captures the wide variety of the urban facets and comprises all 4 seasons through which the soundscape is largely modified. The library has 2 main types of ambiences: interior and exterior.
Montreal is a large North-American cosmopolitan city with a European flavour. Many different ethnicities reside there. The main language is French but English is also omnipresent. The highly varied seasons mark the landscape and influence the moods and energy of the city.
This library has a unique selection of streams and rivers sounds, recorded and edited with the utmost care in the one of the most beautiful places in the world, the French Alps.
Includes 100 files 24Bit/96kHz, recorded in many different places situated in the heart of the Mercantour National Park and the Ecrins National Park, for a total of more than four and a half hours of recording. This work was done over five months, from the end of the winter ( by the time the snow had melted ) until the end of the summer.
All recordings have been made early in the morning, between 5 and 8 a.m, resulting in extremely clean recordings with no man-made noise pollution. The majority of sounds has been recorded from a close perspective for beautiful details with four different recording methods :
Includes embedded Soundminer metadata.
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