Ever wonder how game developers get those awesome signature sounds for their games? How do sound designers and audio engineers come up with fantastic user interface and game play sound effects? Well… this is it: Puzzle Game Sound Effects Library. 550+ industry defining game ready sound effects. Full of spunk, sparkly tones and bubbly frequencies, Puzzle Game gives you access to the game sound assets your users are expecting.
Ultra-high resolution Sea Doo recordings utilizing on-board microphone techniques, from multiple perspectives (driver perspective (mid-side) exhaust perspective & engine perspective).
This library provides perfectly seamless loops at every 500RPM interval from IDLE to MAX speed, giving you insanely detailed control for interactive dynamics in game audio, or film sync. Not only that but also start-ups, shut-offs, revs, both dry and wet.
Quad City Berlin is a comprehensive collection of quadrophonic recordings from the busy and multifaceted german capital, the second largest city in the European Union.
It was created to work as an internationally usable library of urban ambiences while still capturing the unique sounds of Berlin. It’s a set of extensive and versatile recordings focused on large open spaces and the nice fat low-end hum of major city traffic.
Quad City Berlin comes in two flavors:
– Quad + MS: four channels with omni-directional mics + two channels mid-side (6 channels total, please check out diagram below. 102 files)
– Stereo only: the two front channels of the quad setup only (A-B stereo, 34 files)
The locations covered in Quad City Berlin include: rooftops, main roads & squares, residential areas, parks, freeways, room ambiences
The recording session took place in the fall of 2015 where birdsong is usually very sparse and the weather can still be sunny and dry. Thanks to these conditions, most of the recordings contain no bird chirping at all. All recordings where made using the same microphone setup: four omni-directional mics with equal distances to each other and one MS rig at the front side.
Depending on the location, the omnis where placed up to 3 meters apart to deliver a truly wide sound that works well on a cinema mixing stage. The MS signal serves as both a center signal (if needed) and a stereo option that is also mono compatible.
The four omnis where the high-end DPA 4006 (Bruel&Kjaer) microphones with a remarkable quality in the low frequencies. They work exceptionally well for city background hum and low engine sounds producing a very full and warm, yet precise sound.
This unique SFX library gets you the close-up engine/rotor sounds of the DJI Phantom 2 multirotor quadcopter. And whether you are working on project that needs the engine sounds of an actual quadcopter drone, or intend to use the recordings as source material for sound design of all kinds of machines – this collection will come in handy:
We recorded static sound perspectives at different speeds, intensities and rotor combinations. The collection includes long recordings at constant speeds, variations on accelerating and decelerating, various maneuvers and random rotor movements.
For even more variety we recorded all of the above with a mix of contact and coil microphones giving you a less realistic, more futuristic sound perspective to the drone’s engine itself, rather than the air movement caused by the rotors. Mix those recordings with the MKH 8040 recordings to create your own blend of engine sounds: be it a drone, spaceship or other types of futuristic vehicles.
Quadcopter Drone CX10 is a small radio controlled toy with a feisty character that could be described as a robotic version of an angry bee.
This library covers in detail everything you can do with this little neat quadcopter drone. You get sounds of acceleration, deceleration, steady engine fly loops of various speeds, engine revs, fast turns, ground hoppings and takeoffs. In case you need them I also recorded collisions and landings on various surfaces like carpet, metal, rock, plastic etc. Surprisingly these sounds are quite suitable for user interface sounds too.
The steady engine fly loop sounds are really useful when you want to create your own flyby / passby sounds. I can also imagine using this library to add some unique flavour to winged insecty characters in a game or just to richen otherwise bland engine sounds.
The whole library was recorded in 96KHz 24bit quality so these sounds are really flexible if you want to experiment with pitch, stretch and other audio tools.
You get the sounds in two formats: 96 KHz 24 bit and in 44.1 KHz 16 bit, for more convenient ways of utilizing the sounds in games and other media.
Ultra High-Res Binaural QuadCopter Drone Flight Sound FX Elements
Quadcopter Drone Flight in Binaural shows off these buzzing electronics from near and far captured with a precision microphone as well as a binaural stereo microphone system. You’ll get that hair raising ASMR tingle on the back of your neck as you feel the wind from the drone pass-by from left to right in this very unique drone flight recording. Recorded in ultra-high resolution of 192kHz / 24-Bit, you’re sure to have the highest quality drone recordings ever captured.
‘Quadcopter Flight’ shows off these buzzing beasts from near and far in both quiet exterior locations and the studio.
Featuring a large quadcopter and two minis, these machines were captured as they performed all possible actions, such as take-offs, flybys, revs, and sustained flight.
The library also has foley, a few crashes, and recordings from contact mics that were attached to the two smaller quads for sounds of high-tech servo/rotor sounds that can be used for sci-fi projects containing robots, sliding doors, and more.
• Dromida Kodo II – Interior
• Eachine H8S – Interior
• Yuneec Typhoon G – Exterior
• Yuneec Typhoon G – Interior
Quantum State is a collection of 30 soundscapes (WAV files, 24 Bit / 96 kHz) aimed to be used in movies, games and documentary films. It was created to evoke the atmosphere of a Quantum World.
If you are doing a documentary about Quantum Mechanics or in any Sci-fi project where, for example, your protagonist is trapped in a molecular space this soundpack can be great tool to achieve those things.
Each soundscape has a duration of 1:05 minutes.
I went there, so you don't have to. The nerv wrecking sounds of a fork scraped across a plate, the annoying scratches of fingernails on a coated pot are as well part of this library as many similar and sometimes less unpleasant sounds.
The major part of this library has been recorded in 192kHz with Earthworks QTC 50 microphones. Frequencies up to over 90 kHz are captured with plenty of the noises and allow for decent pitch and bend fun. Plastic, wood, metal, glass, porcelaine, syntetic leather and rubber has been used to perform squeaks, screeches, squeals, creaks, groans and scratches. Each material has been dragged and rubbed against each other in different speed and with varying pressure to make sure to get multiple variations of each sound.
This versatile library is a rich resource and a starting point for creature sound design, iron weapon action, robotic and machine movements and many more. Also great for music production – check the demo. Anything that should make the audience goose bumps or sound old an tortured will profit from “QUEETSH”.
Caution: some sounds might be considered unpleasent / annoying.
Our sound designers and creative engineers have been on an epic journey across the fields of Rohan to the great Misty Mountains to discover and create the perfect alchemy of Quest Game. An entirely new collection of game ready audio assets for building your own immersive world of fantasy gameplay, action and adventure.
In mere moments you’ll be able to muster a hoard of orcs, create the soundscapes of village life or outfit fantasy character actions with ease. With more than 1300 mix and master ready SFX, you are instantly rewarded with a king’s ransom of premium quality AAA game ready audio assets for adding to your project in 96k 24bit, 44.1k 16bit and MP3 formats.
Sound the call of eminent victory with loot crates and treasures chests to reward your players, an empowering allotment of sliding and moving gears and mechanisms, character equipment pickups and placements, menu selects, unlocks, positive rewards and achievements, footstep and foley sound effects on cobblestone road, forest grass, brick walkway, tavern wood floor.
The deep selection of ambient background and nature loops, over an hour of sound by themselves, make this collection a powerful tool for completing your project on time and a certifiable best value. Quest Game – Fantasy Adventure Sound Effects Library is well equipped with undead magic, elemental spell sounds, game action effects like crafting, harvesting, jumps, gear bags, books and scrolls plus scene setting and environmental sounds for haunted crypts, dungeon wind, undead city, royal chambers and elven outpost custom backgrounds.
All nature ambiences recorded on location in Finland, Tennessee and Illinois USA. Over 6 Months in the making.
Quiet Hotels At Night is the first one of themed library series in which you’ll go through night hotels. The package includes 27 stereo tracks with evening and night atmospheres from hotel corridors and rooms. The library is recorded mostly in large hotels in Bulgaria, Sweden and Romania. You will hear a variety of quiet atmospheres from empty corridors and rooms, air conditioners, bathrooms, an empty lobby bar with working refrigerators, to low activity from neighbouring rooms and backgrounds, screaming from a distant room, etc. Room tones and ambiеnces are suitable background for any audiovisual projects.
All files are meta-tagged in Soundminer
Gear used: Sound Devices 633. Neumann KM184 stereo set, Sennheiser MKH8020 stereo set
Enjoy your stay at the Night Hotel.
In films and documentaries there are often images of people in spaces speaking to other people, who are listening attentively.
The recordings of the person doing the talking are pristine from the set. The recordings of the rest of the room don’t exist. Room tones of empty spaces don’t possess movement and life that your soundtracks require for these situations.
Quiet Spaces is a collection of recordings of people gathered in rooms of various sizes and not talking
Libraries are a natural place to capture these environments, and so a high quality stealth kit made from a pair of Sanken CUB 01s discreetly placed from a backpack onto empty tables in various libraries. We also got access to a university campus right at the end of finals week where we recorded out in the open with a pair of MKH50s in ORTF. We captured an entire class taking a test, as well as various other lightly and sparsely populated spaces in and around campus.
The end result is a beautiful set of recordings of quiet spaces that are still filled with texture and movement.
Available in two versions:
A slight breeze, the city rumble, distant people chatters, a bird passing by, crickets chirping, a little rain or snow, the tranquility inside the city is a fragile and magical moment.
City streets are the channels of all the possibles, a heat place for sensorial stimulus connecting people lives and their urban activities throughout the day. Yet when it becomes quiet we still perceive its energy and are able to sense the mood of the moment with serenity.
These recordings were made at ground level with very little editing in order to keep them natural and as close as a human would experience the city on a daily basis. At times, distinct activities can be heard in the distance although the most noisiest events were taken out. Each file is loopable.
Also, every season and weather condition are represented. This library has been thought for the universal need of sonic bed in urban scenes, used as glue or ‘exterior roomtone‘.
This selection is the result of 15 months of recording throughout the multicultural city of Montreal (considered the most European City in North-America). The mix of culture in this city gives it a universal flavor that makes it belongs to the citizen of the 21st Century world.
The library contains 60 Stereo ambience and 27 Surround ambience recordings. Each sound files are between 1 to 5 minutes long. The surround recordings are embedded in an interleaved wav files of 4 channels (quad).
A quiet English town in the springtime. Public parks, a gentle flowing river, quiet streets, a young skateboarder rolls up and down. Listen to the forest on the edge of town with tweeting birds and breeze through the trees. No cars are in the car park. The groundskeeper mows the lawn by the bowling green and the water sprinkler inches along the lawn and church bells ring out. 22 ambiences, details of which can be seen in the excel document.
QUIETUDES is part of the most important tools in our daily sound design work: QUIETUDES are ambiences that occur at or near the threshold of human hearing and provide one of the most valuable resources in the studio.
A VALUED POSTPRODUCTION UTILITY
These faintest of all ambiences are remarkably useful in audio production – from replacing digital silence, restoring frequency lost in processed files, to naturalizing cultural ambiences and increasing the dynamic range of your production, applying QUIETUDES will soon become a key, everyday part of your routine. The noblest application of QUIETUDES will be the raising of your audience’s awareness of the eloquence of silence.
This Library is also part of The Complete Quiet Planet Bundle.Libraries from Quiet Planet are covered by a special EULA - read it here.
Quirboilly (cuir bouilli) is in reference to the traditional state of leather before it was commonly worked to produce various components in armor. When you need that extra close, intimate boost to your leather and metal clothing/material Foley, reach for this library. Excellent at grabbing the listener’s attention and really lighting up the brain, these sounds were designed to capture the nuance and detail of various leather textures and items, decorated with metallic accessories and fallalery.
Each item was worked and re-worked in all manners of handling to pull out the crepitation and squeaks, course and fine grains, flops and rigids hits, and plenty of clanks and clacks of rivets, buckles, clasps, and other metal components knocking together. Beyond the many handling sounds, there are specific drops and light impact sounds of two different proximities. As impacts are quite commonly needed for Foley and creative designs, we were sure to capture them for these rich textured leather and metal items.
Chock full of frequency content, take your drama, historic, medieval, armor, 80’s, rockumentary, and all other leather-and-metal-bound projects to the next level.
Gone is the era of the typewriter, when the cacophony of countless typebars striking the platen could be heard emanating from every office building, but with SkewSound’s QWERTY Sound Library, you can recreate those days. We used an electro-mechanical typewriter from the 1970s to create this library.
This allowed us to get some unique sounds that simply can’t be created with an older, mechanical typewriter.
In this library you’ll find some stellar machine gun-like mechanical sounds, impacts, sweeteners, motor hums, and more mechanical switch and button effects than you’ll know what to do with.
• Recorded, edited, and delivered in full 96kHz/24bit high definition audio
• Every performance was multi-mic’d, providing you with a greater range of tonal qualities to modify to your hearts content
• Over 35 minutes of audio
• Fully embedded Soundminer metadata
A bundle of fierce race car field recordings during practicing, qualifying, racing and race car passes. Includes clips from Ferrari Challenge, NASCAR, IndyCar, and other races.
Need the sound of fast cars at an affordable price? The Race Cars Essential library features recordings from a 2009 Nissan GTR and a 2007 Lexus IS 350 – approximately 300 MB in total.
Created by Carlo Ascrizzi and Aditya J Yadav
Motorcycles go fast – especially on the racetrack. Here we have the 300cc, 600cc, 1000cc and Moto 3 Classes recorded on the Hairpin Exit, Straight and Fast Turns, with riders going at it solo and some preferring a bit of group action. They sound fast and powerful, except maybe the Moto 3 class which sounds a little like a small prop plane.
The library includes 90 recordings. All files are Sound Miner metadata embedded, 24Bit/48kHz wav files
Create ultra-realistic RACKET SPORTS games with this one-of-a-kind audio pack of sound effects for a variety of different sports! Among these 540 top quality audio assets (180 original sounds) are also nearly 100 male and female ATHLETE VOICE OVERS, expertly recorded, mixed, and mastered for authentic game-ready players of your creation!
This sound pack is perfect for:
Inspired by classic tennis video games like Top Spin and Virtua Tennis — as well as everything in the Wii Sports genre — this sound effects library will add massive value to any Racket Sport video game!
ALL ASPECTS OF RACKET SPORT GAMEPLAY INCLUDED
From STADIUM or ARENA COURT AMBIENCES, to NET HITS, RACKET HITS, CROWDS CHEERING and BOOING, BALL BOUNCES, TABLE TENNIS specific PADDLE HITS, BOUNCES, & NET HITS, this sound effects library will leave nothing to be desired!
HIGH-QUALITY SPORTS ATHLETE VOICE OVERS
Inject life into your athletes with nearly 100 different MALE and FEMALE voice overs! Ranging from MID-PITCH and DEEP VOICES, with voice overs covering GRUNTS and SHOUTS for situations ranging from DOMINANT to SUBMISSIVE, from WINNING to LOSING, from STRONG to WEAK, LOUD to QUIET, BREATHY to GUTTURAL, ANGRY AGGRESSIVE to EXCITED and HAPPY, and everything in between, all emotions are covered!
Each audio file is drag-and-drop ready, presented in high-quality MP3 and WAV formats with meticulously labeled keywords, so you can create the perfect gaming experience for your players in a matter of moments! Enrich your title in seconds with beautifully mixed, AAA quality sounds brought to you by our team of industry veterans, whose hundreds of games worth of experience have culminated in this extraordinary sound pack!
With 540 top quality audio assets (180 original sounds), multiple variants, recording takes, and options such as single hits or loops, this audio pack is jam-packed with any sound you could want.
DOWNLOAD NOW to set your Racket Sports project afire!
RADIO IMAGING SELECTION is a collection of 50 stereo 24-bit 44.1Khz radio ready imaging elements for CHR and HOT AC radio Jingles, StationID, Liners and Dj Drops.
All sounds are royalty free and ready to be included in your radio productions.
What if we’ll take a shortwave radio receiver and turn its output into to a variety of sound effects?
The result will be not only a set of dark, dirty, noisy and distorted effects, but also subtle, deep atmospheres and even some kind of melodic sounds!
This library is extremely versatile and not focusing on individual types of sound effects.
Here you’ll find distant radio transmissions, strange modulated voices, whine and static, but also designed atmospheres that can be used as interiors of spaceships, machinery or computer rooms, whooshes, passbys, textures, transformations, alien voices, stutters, morphing effects, granular clouds, risers, UI, impacts and much more that you may need when working with trailers, music, game sound or movies.
But that’s not all, as it turned out it’s even possible to make melodic sounds out of these noisy soundscapes!
Try this library and you’ll be happy to add such a unique audio source to your SFX arsenal!
– 457 sound effects and ambiences made from a eurorack shortwave radio receiver
– 70 raw source files included
– 96khz/24bit quality
– A highly diverse library for various applications
– A perfect source of dark, gritty and noisy textures for SFX production
– Categorized by types of effects: Source, Ambience, Harmonic, Designed, Processed and etc
– Contains metadata for search engines
Get a range of sounds captured at a railway crossing – including trains passing, and numerous vehicles such as scooters, cars, buses, and bicycles as driving through the crossing.
With A Sound Effect, Asbjoern has created a web site where our international community can browse, learn, and share the vast fruits of our labors. Together we are accelerating the very real potential power of sound design as a recognized art form.
A Sound Effect is an excellent resource for us to keep our animated films sounding unique and exciting.
A Sound Effect is a great asset to have discovered.
We found the site very easy to navigate, purchasing and downloads were effortless and the effects themselves are awesome! Asbjoern has done us all a great service.
We’ll definitely be back!
There are many great independent sound effect libraries available these days. The main problem with having so many, is keeping track of them!
A Sound Effect is a great hub, and is one of the first places I visit to look for sounds by category or genre. I started coming here to see if I could find libraries that I knew I had heard, but forgot WHERE I had heard them.
And in the process discovered libraries I never would have found otherwise. Great work! Keep it up!
We're always looking for new sounds to mangle, so when A Sound Effect had a holiday sale, I tried them out.
The purchase experience is really smooth and quick, and delivery is almost instant.
I'll definitely come back to them again in the future!
A Sound Effect is a wonderful resource for indie sound effects libraries. On top of that, it has some of the finest sound design, film and game audio interviews!
I often need very specific types of sounds so I've become a big supporter of independent recorders.
Until now I've always had to go to their individual websites. Now I can find them all in one place.
And, Asbjoern is great to work with!
A Sound Effect is a well curated boutique sound effects shop and a great place to find industry interviews and learning resources.