Create the highest-quality Casino slot machine games with this one-of-a-kind sound effect pack covering anything needed for ANY SLOT GAME! With all sounds created and recorded from and for classic high-quality ANALOG SLOT machines, as well as offering a huge addition of special hard-to-find sounds for more PROGRESSIVE SLOT machines, and of course various Casino background ambience loops, this is a slot sound effects pack of the highest quality!
Included are all possible generic sound effects for a slot game, such as WIN PAYOUT TUNES, COIN PAYOUT sounds, COIN or CREDIT INSERT sounds, mechanical sounds of machines — including BUTTONS, REELS, and other movement sounds — WHEEL OF FORTUNE-type SPINS, classic and progressive REEL SOUNDS, SYMBOL SOUNDS, various USER INTERFACE sounds and tunes, a gigantic set of generic WIN TUNES progressing across 12 different levels of small to big wins, and much much more!
Each audio file is drag-and-drop ready, presented in high-quality MP3 and WAV formats with meticulously labeled keywords, so you can create the perfect gaming experience for your players in a matter of moments! Enrich your title in seconds with beautifully mixed, AAA quality sounds brought to you by our team of industry veterans, whose hundreds of games worth of experience have culminated in this extraordinary sound pack!
With 430 top quality audio assets (215 original sounds), multiple variants, recording takes, lengths of loops, and other options, this audio pack is jam-packed with any sound you could want for a slot game!
DOWNLOAD NOW and reward your players with this jackpot of music and sound effects that provides your game with any audio you could ever need!
PROGRESSIVE SLOTS & CLASSIC FRUIT MACHINES at a Glance:
• 430 Audio Files (215 original sounds) – all in High Quality WAV and MP3 formats
• SYMBOL SOUNDS, BUTTONS and other INTERFACE SOUNDS, REEL SPIN and STOPS, TRIGGER SOUNDS, SELECTION and REVEAL SOUNDS, and more!
• MUSIC LOOPS, Numerous Variations and Edits, Win Tunes, Payouts and other Celebration Tunes + much more!
• Ready to use – requires no editing, labelling or splicing. Categorized, organized and individually labeled files for maximum use efficiency
• Soundminer Meta-Data / Metatagging: YES
Coming to a loudspeaker near you!
PROJECTOR – an extensive library encompassing sounds of film projection equipment.
This collection contains sounds such as power switches and breakers, buttons and catches, shunts and clunks from many sources including 35mm lens turrets, powering up and down processes, threading up 35mm and 16mm film projectors by experienced projectionists, extraction fans, intermittent sprocket clicks and errors, film handling and splicing, operational projection room ambiences and many more.
All sounds are royalty free and equipped with comprehensive Soundminer metadata for rapid access.
Props Box sound library is a collection of different sounds emitted by everyday objects used in weird ways. It can be a great and handy tool in designing more complex sound effects for games, or just a go-to pack to quickly fill the gaps in movies and other linear media.
The 169 mono files feature more than 1000 sound effects, as each recording contains different variations of the same activity.
Props Box 2 sound library is a collection of different sounds emitted by everyday objects used in weird ways. It can be a great and handy tool in designing more complex sound effects for games, or just a go to pack to quickly fill the gaps in movies and other linear media.
The library gives you 193 files, featuring more than 2000 sound effects, as each recording contains different variations of the same activity. The total length of the files is 234 minutes.
Cardboard • electric hair ball remover • foam pipes • glass box • glass jar • glass plates • leather box • metal bowl • metal brush • metal cage • metal chain • metal container • cutlery • garlic presser • keys • knife sharpener • metal bars • nuts • paper book • paper thick and thin • pepper mill • plastic bag • chips • bottles • plastic boxes • calculator • jars • toys • silica gel • sponge • stone mortar • tapes • wooden box • wooden brush • toothpicks • nutcrackers
As for the post processing, everything was edited and mastered. Editing came down to removing unwanted sounds between takes, and mastering to removing harsh sounding frequencies, compressing and setting everything on level that is comfortable to work with, so you don’t have to constantly adjust the levels while looking for specific sound.
Inside you’ll find recordings with materials like cardboard, foam, glass, leather, metal, paper, plastic, wood and different objects.
Protesting People is a small collection of 26 ambiences recorded in Sofia (Bulgaria) tracking in 3 different days a peaceful protest to protect nature and forests from construction. This library will take you to the middle of 7,000-10000 crowds of people protecting nature. You can hear a lot of people and unrecognizable speech, the noise of a variety of instruments such as whistles, drums and others used in similar events. Moving streak in streets, whistling people and chanting OSTAVKA (Resignation) and MAFIA. This library can be used for any kind of projects in need of a protesting crowd from Eastern Europe
Gear used:Edirol R4-pro and Neumann KM184 stereo set . All files are meta-tagged in Soundminer
The intelligent smart:EQ+ plug-in enhances the detail, clarity, and personality of your audio-track with a tap of the finger. What makes it special: the perfect mix is ready in a matter of seconds.
Closer to the source
Often enough when interviewing, the recording microphone got placed too far from the source; or the grand piano turns out muddy because too much reverb was recorded. In these situations, proximity:EQ+ lets you draw the voice significantly closer and give the muddy piano a crisper sound in postproduction.
Add space to the mix
Of course it is also possible that the microphones ended up getting too close to the sound source. Your mix then lacks spaciousness. proximity:EQ+ seamlessly distances the sound source without affecting its original character. This makes your entire mix more transparent and opens new ways of creating sonic depth.
Optimal room acoustics at the touch of a button
Even when you meticulously plan a setup and perfectly position the microphones – the acoustics of a given room simply are what they are. The sophisticated technology of proximity:EQ+ opens entirely new possibilities for amending detrimental room modes in post-production while leaving the direct sound entirely untouched.
155 Foley sounds recorded at a small English pub including glass movement, clinking, collecting and washing, various sized keg slides and impacts, drink preparation, fridge stocking, cooling units and furniture organisation. Perfect for putting together the elements needed for a convincing bar scene in your film, game or podcast.
Recorded at the Town Mouse Ale House, Newcastle upon Tyne
Whether is be empty pool room tones, busy children pools or calm exterior lap pools this library has you covered. Recorded at 10 different public swimming pools this library contains different spaces (interior and exterior) differentiated by the size, space and number of swimmers.
All sounds were recorded using the DPA 5100 and Sound Devices 788T. This library is available in stereo or 5.0 (5.0 package contains stereo down mixes as well).
This library is a collection of room tones from public areas in Melbourne. These atmospheric places include libraries, markets, concert halls, car parks, food courts, museums and more, with each track lasting five minutes long. Much of the metadata even lets you know from where the mic was recording, like the balcony, fruit and vegetable section, or near the elevators.All sounds were recorded using the Sound Devices Mix Pre 6 and a stereo pair of Sennheiser MKH 8020s.
Whooosh! What was that? A pass by from a train? A bus? A tram from the 60s? The longest escalator in all of Sweden!?
Essential sounds from different types of transports for your production. A great starting point for new sound designers or to complement your existing library.
We have recorded buses, trains, trams, subways, ferries, escalators and freight trains in this library spanning over 100 files. Arrivals, Despartures, Pass Bys, Internal Rides, Doors and a toilet flushing on a train. It’s all there, for your essential transport needs.
All files have meta data and are easily searched for in any database search engine. Everything is recorded with Sound Devices 633 and MixPre-10T with Sennheiser MKH50, Neumann KM184 and DPA 4060 in 96 kHz 24 Bits with a total size of 6,7 Gb.
Our Gore library was recorded in the weeks preceding Halloween 2017. We decided to have some fun because we generally only have access to pumpkins this time of year and thought why not create something fun for us, and our friends and colleagues to use. Please enjoy the use of these recording in all your spooky movies and sound design.
Provided are 750 MB of LR and MS Recordings. LR is decoded from the MS and has the approximate stereo width as an XY recording. On the MS tracks the mid mic is on the left and the side mic on the right.
The LR can be encoded back into MS or if panned center, cancels out the side mics to just play the mid mic. Alternately in the provided MS file, the right side channel can be dropped so you can use the mono center. The 2 files are mastered the same. Occasionally the levels vary on the MS track as these are the levels set to keep the the tracks phase coherent. All tracks are edited to be M&E friendly, and monitored through a phase scope to again, keep the tracks phase coherent.
All recordings were recorded In a foley studio at 192kHz with a Fostex FR-2 recorder, Project Studio C4 mic, and Ambient Emesser ATE-208 bi-directional mic and mastered in Pro Tools.
All recordings are recorded in Toronto, Ontario Canada, by Ryan Macneill and Steven Ejbick of Textures Sound.
Ready for some hard-hitting punch sounds? This combat sound library from The Sound Keeper is sure to leave a mark! When reviewed in The Audio Spotlight, the quality was described as staggering. The Punch library is available in available in three versions:
• Most Extensive Punch Library on the market
• 750+ Sounds
• Punches, Kicks, Hits, Grabs, Blocks and Whooshes
• Processed “Hollywood” Punches including:
– Classic Style (Indiana Jones, Bruce Lee, etc.)
– Matrix Style
– Modern Style (John Wick, Daredevil. etc.)
– And Much More!
• Processed Element Sounds
• The Processed “Hollywood” punches broken down into individual elements so you can mix and match for creative freedom!
• Raw Unprocessed Sounds
• New David Morgan Indy Whip Recordings
• All files at 96Khz, 24 bit
• Metadata included for programs like Soundminer
• Includes only designed sounds and designed elements
• 250+ Sounds
• Punches, Kicks, Blocks, Impacts, Grabs and Whooshes
• All files at 96Khz, 24 bit
• Metadata included for programs like Soundminer
• Includes only Raw Unprocessed Sounds
• 450+ Sounds
• Punches, Kicks, Blocks, Impacts, Grabs and Whooshes
• All files at 96Khz, 24 bit
• Metadata included for programs like Soundminer
Punch and Combat Sounds is the perfect collection of ready to use combat sounds. The package contains a total of 720 sound effects.
• 68 Punch (including some kick) Sounds
• 198 Foley
• 395 Male Voice Screams, Grunts, Groans, etc.
• 59 Whoosh Sounds
See the full sound list below for more details.
ALL sounds from Punch and Combat Sounds are already included in our complete sound package Pro Sound Collection, so if you need more sounds be sure to check it out before purchasing.
The sound designer's secret weapon! These files have been used a LOT by us at Double Trouble Audio when we've needed some heavy punchiness to our sound effects. Punchy Cardboard is a collection of high quality cardboard sounds processed with tape to make a really organic sound that can help you sound a lot more punchy.
We’ve also processed all the sounds with three different levels of analogue saturation, which is a great and affordable way to add an analog uniqueness to your sound effects.
This pack really shines when layered with explosions, impacts, car crashes, slaps and fights. Anything that needs that extra oomph!
Punchy Transients is an organized toolbox that serves as a reliable source of ”layers of impact” which many, many sounds do require to be in their best fit. It is also a trusty stash for designers who need to save some time to focus on something else.
The library content was made by recording a collection of hits on a punching bag using many techniques. Also, a dry version of each sample and a folder of bonus thumps are included.
Welcome to the jungle: 'Pura Vida – Sounds of the Tropical Forests of Costa Rica' delivers a wealth of rainforest recordings and ambiences.
Recordings include exotic sounds such as atmospheric jungle ambiences, howler monkeys, hummingbirds, tropical birds, insects, cicadas, waterfalls, bats and a slew of other tropical sounds.
A total of more than 4.5 hours of jungle sounds and ambiences are included!
A collection of sounds designed as a foundation for creating special abilities and character movesets. Each effect has 6 variations per audio file.
Ever wonder how game developers get those awesome signature sounds for their games? How do sound designers and audio engineers come up with fantastic user interface and game play sound effects? Well… this is it: Puzzle Game Sound Effects Library. 550+ industry defining game ready sound effects. Full of spunk, sparkly tones and bubbly frequencies, Puzzle Game gives you access to the game sound assets your users are expecting.
Ultra-high resolution Sea Doo recordings utilizing on-board microphone techniques, from multiple perspectives (driver perspective (mid-side) exhaust perspective & engine perspective).
This library provides perfectly seamless loops at every 500RPM interval from IDLE to MAX speed, giving you insanely detailed control for interactive dynamics in game audio, or film sync. Not only that but also start-ups, shut-offs, revs, both dry and wet.
Quad City Berlin is a comprehensive collection of quadrophonic recordings from the busy and multifaceted german capital, the second largest city in the European Union.
It was created to work as an internationally usable library of urban ambiences while still capturing the unique sounds of Berlin. It’s a set of extensive and versatile recordings focused on large open spaces and the nice fat low-end hum of major city traffic.
Quad City Berlin comes in two flavors:
– Quad + MS: four channels with omni-directional mics + two channels mid-side (6 channels total, please check out diagram below. 102 files)
– Stereo only: the two front channels of the quad setup only (A-B stereo, 34 files)
The locations covered in Quad City Berlin include: rooftops, main roads & squares, residential areas, parks, freeways, room ambiences
The recording session took place in the fall of 2015 where birdsong is usually very sparse and the weather can still be sunny and dry. Thanks to these conditions, most of the recordings contain no bird chirping at all. All recordings where made using the same microphone setup: four omni-directional mics with equal distances to each other and one MS rig at the front side.
Depending on the location, the omnis where placed up to 3 meters apart to deliver a truly wide sound that works well on a cinema mixing stage. The MS signal serves as both a center signal (if needed) and a stereo option that is also mono compatible.
The four omnis where the high-end DPA 4006 (Bruel&Kjaer) microphones with a remarkable quality in the low frequencies. They work exceptionally well for city background hum and low engine sounds producing a very full and warm, yet precise sound.
This unique SFX library gets you the close-up engine/rotor sounds of the DJI Phantom 2 multirotor quadcopter. And whether you are working on project that needs the engine sounds of an actual quadcopter drone, or intend to use the recordings as source material for sound design of all kinds of machines – this collection will come in handy:
We recorded static sound perspectives at different speeds, intensities and rotor combinations. The collection includes long recordings at constant speeds, variations on accelerating and decelerating, various maneuvers and random rotor movements.
For even more variety we recorded all of the above with a mix of contact and coil microphones giving you a less realistic, more futuristic sound perspective to the drone’s engine itself, rather than the air movement caused by the rotors. Mix those recordings with the MKH 8040 recordings to create your own blend of engine sounds: be it a drone, spaceship or other types of futuristic vehicles.
Quadcopter Drone CX10 is a small radio controlled toy with a feisty character that could be described as a robotic version of an angry bee.
This library covers in detail everything you can do with this little neat quadcopter drone. You get sounds of acceleration, deceleration, steady engine fly loops of various speeds, engine revs, fast turns, ground hoppings and takeoffs. In case you need them I also recorded collisions and landings on various surfaces like carpet, metal, rock, plastic etc. Surprisingly these sounds are quite suitable for user interface sounds too.
The steady engine fly loop sounds are really useful when you want to create your own flyby / passby sounds. I can also imagine using this library to add some unique flavour to winged insecty characters in a game or just to richen otherwise bland engine sounds.
The whole library was recorded in 96KHz 24bit quality so these sounds are really flexible if you want to experiment with pitch, stretch and other audio tools.
You get the sounds in two formats: 96 KHz 24 bit and in 44.1 KHz 16 bit, for more convenient ways of utilizing the sounds in games and other media.
‘Quadcopter Flight’ shows off these buzzing beasts from near and far in both quiet exterior locations and the studio.
Featuring a large quadcopter and two minis, these machines were captured as they performed all possible actions, such as take-offs, flybys, revs, and sustained flight.
The library also has foley, a few crashes, and recordings from contact mics that were attached to the two smaller quads for sounds of high-tech servo/rotor sounds that can be used for sci-fi projects containing robots, sliding doors, and more.
• Dromida Kodo II – Interior
• Eachine H8S – Interior
• Yuneec Typhoon G – Exterior
• Yuneec Typhoon G – Interior
Quantum State is a collection of 30 soundscapes (WAV files, 24 Bit / 96 kHz) aimed to be used in movies, games and documentary films. It was created to evoke the atmosphere of a Quantum World.
If you are doing a documentary about Quantum Mechanics or in any Sci-fi project where, for example, your protagonist is trapped in a molecular space this soundpack can be great tool to achieve those things.
Each soundscape has a duration of 1:05 minutes.
With A Sound Effect, Asbjoern has created a web site where our international community can browse, learn, and share the vast fruits of our labors. Together we are accelerating the very real potential power of sound design as a recognized art form.
A Sound Effect is an excellent resource for us to keep our animated films sounding unique and exciting.
A Sound Effect is a great asset to have discovered.
We found the site very easy to navigate, purchasing and downloads were effortless and the effects themselves are awesome! Asbjoern has done us all a great service.
We’ll definitely be back!
There are many great independent sound effect libraries available these days. The main problem with having so many, is keeping track of them!
A Sound Effect is a great hub, and is one of the first places I visit to look for sounds by category or genre. I started coming here to see if I could find libraries that I knew I had heard, but forgot WHERE I had heard them.
And in the process discovered libraries I never would have found otherwise. Great work! Keep it up!
We're always looking for new sounds to mangle, so when A Sound Effect had a holiday sale, I tried them out.
The purchase experience is really smooth and quick, and delivery is almost instant.
I'll definitely come back to them again in the future!
A Sound Effect is a wonderful resource for indie sound effects libraries. On top of that, it has some of the finest sound design, film and game audio interviews!
I often need very specific types of sounds so I've become a big supporter of independent recorders.
Until now I've always had to go to their individual websites. Now I can find them all in one place.
And, Asbjoern is great to work with!
A Sound Effect is a well curated boutique sound effects shop and a great place to find industry interviews and learning resources.