Get a rich collection of Italian ambiences captured in legendary Venice / Venezia. The library features lots of pedestrian ambiences
Air conditioning is almost everywhere – and this collection will give you different sounds of ventilation systems, from from outside and inside units. Smooth hotel room AC, industrial computer room or bathroom, all those kind of rooms need ventilation systems – and here’s what they sound like.
This sound collection covers a wide range of sounds produced by the Vintage 125CC motorcycle Vespa 1962 . All sounds recorded with high end equipment – 24 bit and 96KHz
All the files are mono. The stereo impression in the demo is created by means of panning.
In this collection of high quality sound-recordings you’ll find several tandem and multitrack recordings. Please note that phasing issues between the MKH 8070 and the DPA4061’s are perfectly normal because of fluctuating time differences. The 4061’s are always onboard, fixed and in phase in contrast to the MKH8070 which was handheld on the roadside or handheld pointing at the exhaust while driving along as a passenger.
Besides that also important to note:
The 5 LOOPED SOUNDS are not unique. They
are edits from the larger driving sounds. I just put these in for your convenience should you
quickly need some loops for your project. This is also true for one of the the Revs soundfiles.
(Heavy revs) I thought I just cut this one too for your convenience to quickly have a list of all
relevant revs in this library. So those six soundfiles are the only double content.
The Vibrant Game library delivers sounds are inspired by hit app games like Bejeweled and Color Switch. You’ll immediately find a bank of lovable game sounds that users will recognize, enjoy and connect with. From colorful comedic sounds, musical cues hits and loops, to item pick-ups high energy alerts and notifications, awards, level-ups and treasure unlocks.
Comes with 500+ files in 96 kHz, 24bit resolution (as well as 44.1 kHz, 16 bit resolution for convenience), and includes Soundminer metadata. Speed up your workflow by an x-factor when you use these ready-to-use sound effects and loops.
Game award items, collects • Alerts and notifications • Background and lobby loops • Musical cues, musical hits • Cartoon movements • Clicks and button sounds • Taps, tabs, and slides • Funny chirps, dings and doinks • Object hits and bumps • Opens and treasure unlocks • Positive pick-ups, wrong moves • Specials and power-ups
Vibration is 40 minutes/676 MB of vibrating, rattling and resonating metal and plastic panels in 96 separate files – recorded in 24bit/96kHz using contact microphones.
This is a collection of sounds that rattle, clatter, vibrate, buzz, hum and oscillate. Think huge cargo vehicles, passenger ferries or mechanical installations with loose metal panels, resonating generators and such. The vibrating was done with a 100 watt tactile transducer (like a bass speaker with no cone) hooked up to an amplifier, and getting it's signal from a modular synth. Frequencies from LFO's and VCO's were mixed, to get interesting vibrations in both sub-audio and audio range.
Holding the transducer by hand allowed me to move it around and find the sweet spots on the various objects (a steel filing cabinet, a steel suitcase and a spring reverb tank come to mind). Depending on the amplitude of the input signal, different sounds would emerge from the same waveforms. Now and again, the transducer would get too hot to handle, and on one or two occasions, the thermo-relay on the amp would kick in. Excitement in the studio!
Contact microphones allow us to record vibrations and resonances in solid objects
The resulting spectrum is rich in low-end and has impressive dynamics. This could easily expand your sound toolkit with a great number of interesting elements and textures for any kind of SFX production: Movies, TV, trailers, game audio, electronic music and so on.
I picked up lots of wood, metal, plastic and many other objects (including bats on old attic) to record this library, which is divided into categories, like: bow, brush, debris, hit, hum, metal, ratchet, scrape, spin, water and etc.
All recordings were made at 96 kHz sample rate for further manipulation, and they’re categorized by source objects and contain metadata.
If you are looking for nice addition to your SFX production arsenal – this library is for you!
Vibrations Bowed Materials 1 is a construction kit library composed of various plastic, metal and paper materials vibrated with a cello bow! These sounds are meant to be manipulated and mangled to oblivion for further creative purposes. These sounds are highly flexible and can easily be pitch-shifted -48 semitones or more. They remain remarkably useful and clean giving each sound multiple “dimensions”.
I’ve found particularly strong potential in using these for creature sound design. One of the metal props recorded was also used to produce my Electric Arcs and Energy designed sound library. The array of how they could be used or transformed is quite possibly endless!
Great care was taken during the recording and editing process to ensure maximum flexibility of these sounds. The recording was done at 24 Bit / 192 kHz using the Sennheiser MKH 8050 mic which captures frequencies up to 50kHz. Any processing or editing was then performed at 192kHz.
Includes Forge/Reaktor Sample Maps
7 Different Bowed Metal Prop Recordings
6 Different Bowed Paper Prop Recordings
7 Different Bowed Plastic Prop Recordings
1000 sounds total
If you own the Forge Sound Design Toolkit this library also comes with a specially curated sample map. The sample map can be loaded into the sampler for randomization and the creation of more complex sounds.
This sound library is entirely based on the Victor adding machine, made in the 1920s. This machine was purely mechanical and non-electric. In this sound library you'll get individual recordings of the machine's hand crank, printer, paper, and button/keys tracks as well as six complete recordings of the adding machine in full action. The library also contains five different mic positions with two different mic techniques used.
These effects were recorded in a Victorian Town House in London, England. The house has been pretty much preserved from the day when its first owner died, with the original furniture, decorations and facilities.
Now a museum, I was granted access for a couple of hours one morning and I went from the basement to the top floor, recording the various doorbells and servants bells along with some of the old and heavy wooden doors. The bells are connected to various parts of the house by wires that run under the floorboards and are operated by a bell pull or handle in the rooms and at the front and rear doors of the house.
There are eight different bells, five in the basement and three in the attic rooms, all recorded at different lengths and intensities, a dinner gong and six doors, with openings and closings of different intensities. There are 111 effects in all, recorded at 96/24 Later that year, I stayed in an old tenement house in Edinburgh, Scotland, where almost every door creaked wonderfully.
These effects were recorded at 48/24 and are included as a bonus to the main collection. There’s also a couple of big metal door slams thrown in for good measure.
A mixture of field recordings from the characteristic Vegas model from Victory motorcycles.
Includes onboard riding takes, as well as exterior passes by, approaches, and departures. Onboard takes are provided in a split left-right configuration as well as a mixed version.
Video Game sound effects features 200 professionally produced sound effects, ready for use in your productions. These sounds are all hand-picked from the Hollywood Edge Game FX library.
Carma Studio teleports you to the Golden Age of Video Games with over 600 sound ‘bytes’ starring 5 characters:
8-bit Low-Res Man • Computer Room Man • Tough Guy • • 2 Vocoders.
These familiar and clearly articulated words & phrases straight from the arcades of the past will add that nostalgic accent to today’s music and production work. Soundminer enabled 44k/24bit format.
Deposit coins… ready, start playing!
Carma Studio brings new characters to the party with Games Phrases 2!
145 interface, inventory and in-game sounds for Fantasy/RPG and Medieval games.
• Weapons handling
• Armour handling
• Books handling
Price will increase in with future updates, so purchase now!
More about the pack:
– Intuitive file naming
– Recorded with the Zoom H6 and Rode NT1-A
– All you’ll ever need regarding Inventory sounds
All files are in:
WAV – Stereo 44.1 Khz, 16bit
OGG – Stereo 44.1 Khz, 16bit
[Use them again & again]
Use the sound effects over and over, in any of your projects or productions, forever without any additional fees or royalties. Use the SFX in your game, in your trailer, in a Kickstarter campaign, wherever you need to, as much as you want to.
[Professional audio services]
For custom music, sound design, sound engineering or any other game audio services, please send a mail to: email@example.com
– Maxim Grachev (firstname.lastname@example.org)
– Audio Alchemist
Tags: inventory, sounds, potions, potion, weapons, weapon, sound, sound pack, sound effects, game sound, RPG sounds, fantasy, RPG, fantasy sounds, armour, equipment, book, books, book sounds, chests, chests sounds, chest, gems, keys, wood, inventory sounds, user interface sfx, ui sfx, ui, user interface
Take an acoustical tour through Vienna, Austria with this sound effects library recorded by Ana Monte. It features recordings from the downtown area, churches, touristic areas and busy restaurants, subway stations and more!
20 read-to-use stereo and surround (5.0) tracks with all the appropriate metadata ready to be used on your next production.
Vienna City Ambiences – Stereo:
– 20 ready-to-use ambiences in stereo
– 1.31 GB
Vienna City Ambiences – Surround:
– 20 ready-to-use ambiences in 5.0 surround(split mono)
– 100 split mono files
– 3.34 GB
Vienna City Ambiences – COMPLETE Pack:
– Surround + Stereo downmix bundle for maximum savings!
– 120 files
– 4.66 GB
The Vintage Anime Sound Effects Library brings all of the excitement of your favorite Japanese animated series to your fingertips. Inspired by classic cartoons from the 80's and 90's, these recognizable and versatile sounds will instantly enhance any FX collection. Vintage synths were used to create the auras, beams, mecha blasters, atmospheres, magic spells, guns, sonic blasts and explosives that makeup this pack of over 350+ custom 24bit/96khz .WAV files. Perfect for film, video games, podcasts and any project that could benefit from a power up!
• Auras, mecha, beams, blasters, spells, explosives and more! 350+ sounds!
• Tons of source material for experimentation
• Expert crafted metadata
• Vintage Anime PDF
This library gets you the sounds of record players, a gramophone, tape decks, a VCR, a movie projector, a TV and more. All bespoke recordings that I have just captured especially for this sound pack. May be just the thing you need to help you create the sound for that next John Le Carre TV or movie adaptation.
Cash Registers, Slot Machines and Pinball Machines – the sound of success, the sound of winning, the sound of MONEY. We’ve traveled far to record classic sounds from antique machines. 42 tracks of payout bells, alarms, beeps, chimes, clicks, coins, poker chips and more. All with the same feeling. Money, Money, MONEY!! This library is a Winner $$
The Dot Matrix sound effects library is made up of two parts: A full 3-minute recording of an Epson LQ 570 dot matrix printer at work and 511 short files meticulously edited to isolate each movement that the device makes whilst printing. These movements have been categorised into 5 different folders:
1) Short bursts, with 295 different variations
2) Double bursts, with 25 different variations
3) Triple bursts, with 98 different variations
4) Long bursts, with 45 different variations
5) Servo sounds, with 48 different variations
The recordings have not been manipulated in any way other than being edited into smaller files, as to not limit your options when using the sounds creatively.
In total, you will receive 512 .wav files, each containing SoundMiner metadata, recorded at 96k/24bit in order to allow for a high level of manipulation.
Vintage Film Tech Effects features Slate claps, Beeps, Bloops, Film leader tone, Static, 2 Pops, digital dropouts, record player noise and much more. We’ve collected these vintage sounds from old Hollywood dailies reels, and film stock. 206 tracks that recreate the sound of the lost art of classic Film, TV and radio production.
Mechanical sounds from a classic vintage Studer A-80 reel-to-reel tape machine including switches, motor, magnetic tape, buttons, levers, metal and plastic spools, reels, spin-offs, and more.
Vintage Telephones SFX library contains 244 sounds extracted from 10 vintage, rotary dial devices manufactured between the 1880s and 1980s. In this library, you’ll find three common ringing patterns (used in the USA, Australia, and Europe) for each telephone type, handset pickups/set downs, number dials 1-0, hook toggles, as well as single ringings with natural long ring decays to design your own ring timings according to your project needs.
As an addition to the standard telephone sounds, we have captured some experimental ones, that were generated by feeding the devices with random low frequencies, producing some really strange mechanical rattles, buzzes, glitches, and unusual bell rings.
If you want to make a rotary telephone device ring, without any landline nearby, head over to our blog here
Vintage automobiles passing singly and in groups, from the earliest part of the 20th century. Perfect for those traffic backgrounds in your period production. Hundreds of vehicles, none dated later than 1910, passing at various speeds, and in various configurations and at various lengths. Captured in First Order Ambisonic and available n both FuMa and ambiX order and weighting.
Vintage Tram features sounds of a fully working light rail vehicle in small valley near Dresden/Germany. The 2-axle railcars were built from 1957 until 1967 with reference to concepts from the 1930s.
The recorded tram drives along an 8 kilometer track through a small valley that is surrounded by reverberant rock faces of various intensity.
The Library contains recordings from the driver´s seat, from several positions in the wagon, both with and without passengers. Also included are exterior recordings of squeaky approaches and pass-bys, couplings, doorbells, and door openings/closings.
Recorded in 192 kHz the material allows for extensive downsampling to generate versatile soundscapes far beyond the original. Please listen to Audio Demo No.2
Vintage Trams: passes and rides from a number of perspectives.
The bygone sounds of rattly old trams, passing in the street: the rumble of the metal wheels on the tracks, the sound of the pickup rods on the overhead wires, the clang of the bell and the voice of the conductor, all of these are here for your delight. Starts and stops, rides and passes, all lovingly collected in First Order Ambisonic surround and collated in FuMa & ambiX orders and weighting. Full Soundminer metadata and Excel Spreadsheet included.
And there’s more! A bonus collection of sounds in stereo from my extensive archive, with a ride on a San Francisco cable car, more vintage trams and a series of recordings of a Trolley Bus, an electrically powered bus running form overhead cables, but so quiet in operation, it was known as ‘the silent killer’ as pedestrians tended not to be aware when it was approaching.
Vinyl Record Noise is the first sound library from Oddball Audio. The library features eleven 10” blank records recorded from start to finish at 45rpm. The records were cut and pressed by Lathecuts in Arizona using a myriad of techniques to get the most surface noise, pops, crackles, and hiss for your sound design pleasure. In the cutting process they used four different lathes with varying noise floors and records made from many types of materials.
The library is perfect for use in any project that may need vinyl records to give it that vintage feel! Additionally these samples are great to use in granular processing, music, or to add subtle layers to a burning fire.
At a glance:
FOOTSTEPS is practically a whole rack of shoes compiled into one single outstanding playable KONTAKT 5 instrument: it comprises boots, dress shoes, high heels, leather shoes and sneakers. We got accurate recordings of paces on all sorts of different grounds: wood, concrete, gravel, metal, sand and parquet. In addition, we added a lot of generic sound layers that can be easily added to the mix. Those layers include sounds of cloth, leather, metal, grass, water and snow.
Virtual UI is a library of over 500 high-tech user interface sounds. Using a combination of digital and analogue gear, sound designer Daniel Mumford has created super-usable wipes, beeps, notifications, menus, power-ups and downs, errors, buttons, data, malfunctions, switches, alarms, atmospheres and drones.
This soundpack is created for use primarily in video games and simulators to simulate the sonic characteristics of an Enviro400 double-deck bus built by Alexander-Dennis in the United Kingdom between 2010 and 2015.
This soundpack is created for use primarily in video games and simulators to simulate the sonic characteristics of a Volvo B7TL double-deck bus with Wright Gemini Eclipse bodywork in the United Kingdom from 2002.
This soundpack contains all you need to recreate the sonic environment of the ERF E14 tractor unit.
This particular vehicle is owned by John Mayle, who has preserved it following its withdrawal from the UK Mines Rescue Service. John's father has restored a number of heritage trucks at his workshop near Newark, Nottinghamshire.
Viva North of Spain is a massive sound effects library featuring authentic sounds of the northern part of Spain, along the route of the Camino de Santiago.
This collection contains sounds of Cities, Villages, Beaches, Nature, Cathedral of Santiago, Highway Bridges and the basque country’s national sport Pelota.
It features typical Streets, Walla, Traffic Sounds, Beaches, Nature Sounds with Birds, Residential Village Sounds.
With A Sound Effect, Asbjoern has created a web site where our international community can browse, learn, and share the vast fruits of our labors. Together we are accelerating the very real potential power of sound design as a recognized art form.
A Sound Effect is an excellent resource for us to keep our animated films sounding unique and exciting.
A Sound Effect is a great asset to have discovered.
We found the site very easy to navigate, purchasing and downloads were effortless and the effects themselves are awesome! Asbjoern has done us all a great service.
We’ll definitely be back!
There are many great independent sound effect libraries available these days. The main problem with having so many, is keeping track of them!
A Sound Effect is a great hub, and is one of the first places I visit to look for sounds by category or genre. I started coming here to see if I could find libraries that I knew I had heard, but forgot WHERE I had heard them.
And in the process discovered libraries I never would have found otherwise. Great work! Keep it up!
We're always looking for new sounds to mangle, so when A Sound Effect had a holiday sale, I tried them out.
The purchase experience is really smooth and quick, and delivery is almost instant.
I'll definitely come back to them again in the future!
A Sound Effect is a wonderful resource for indie sound effects libraries. On top of that, it has some of the finest sound design, film and game audio interviews!
I often need very specific types of sounds so I've become a big supporter of independent recorders.
Until now I've always had to go to their individual websites. Now I can find them all in one place.
And, Asbjoern is great to work with!
A Sound Effect is a well curated boutique sound effects shop and a great place to find industry interviews and learning resources.