The Creepy Violin SFXs Instrument: A Big collection of Creepy SFXs live Violin, recorded from 3 mic positions with a Neumann U87. This is the best Violin collection for your horror trailer tracks, recorded by Vesislava Todorova.
Features 681 MB uncompressed content, 306 sounds in 24 bit / 96 Khz. Includes 3 instruments for the FULL Kontakt version 5.8.1 and the AIFF Version.
Vesislava Todorova is a performing and recording artist from Bulgaria, with more than 10 Years of experience playing cello for various projects such as movies, video games, commercials and now the brand new Creepy Violin SFX Library from TH Studio Production.
• 3 Instrument for FULL Kontakt 5.8.1
• 681 MB uncompressed
• 24 Bit / 96 kHz
59 Ambiences, most of them are loopeable, from the city of San Francisco, California (USA).
Recorded in October 2019.
Learn more about these recordings: https://soundxplorer.com/the-noise-of-san-francisco
This is a sfx library of a classic wooden roller coaster built in 1932 that is in operation at Bakken theme park in Klampenborg, Denmark. It was recorded in 5 takes with four onboard microphones, multiple stereo rigs placed around the track and a 4 channel sps200 ambeo microphone placed in the middle of the coaster for the first two takes, above the cart in the station for the 2nd, 3rd and 4th takes, and the last take underneath the photobooth hill next to the station.
Sounds included are hill pass-bys, climbing, large bank turn, driving through tunnel, onboard sounds, and 4 channel atmos recording.
This is a great library for designing trains, subways, future machines, and of course, roller coasters. All are recordings contain no park patrons while the park was closed. On one or two of the recordings (while the cart is off mic ) has some light construction noise from park cleaners, this does not affect the usable and editable coaster sounds. I have included a few cut plane by’s and atmospheres that were picked up in-between takes.
If you are curious if a certain sound will work for you please send me a message at firstname.lastname@example.org
Wooden Roller Coaster was recorded with Sound Devices 788, Mixpre3, Zoom H4,H5,H6 with a variety of microphones from DPA, Sennheiser, Line Audio, Soundfield and with wind protection from Bubblebee Industries, Rycote and Cinela.
Bane Cinematics is a powerful collection of cinematic sound effects, perfect for games, trailers and other projects where you want to make a monumental impact. Bane Cinematics gets you more than 470 sound effects such as cinematic impacts, risers, thuds, strikes, flybys, whooshes, drones, hums, power shots and hits. + Includes embedded Soundminer meta data.
Turn up the heat in the kitchen and enjoy a delicious culinary adventure your audience will relish and love. Chop the veggies, pour the spices, Cooking Game is here with a stunning collection of game sound effects that features a curated palette of vibrant audio cuisine, bubbly mobile game sound and cute heartwarming SFX.
Ambient Game is an immersive listening experience that will send your audience adrift in the ambience of warm and friendly game play environments. Like Spyro the Dragon and Crash Bandicoot, Ambient Game is designed to convey the cozy, family time popular sounds that older users recognize and new generation players love. Watch your audience respond as they engage with the worlds of fantasy you create in audio. Featuring 600+ shimmers, glistens, auras, magic keys, pick ups, angelic coins, trinket treasures, awards, buffs, potions, liquids, items, UI, player actions, object breaks, power ups and more.
Create an outstanding fantasy card gaming experience with Epic Stock Media’s hottest new game sound effects library ‘Card Game’. Inspired by hit fantasy card games like HearthStone – Card Game brings you the energy of online card gaming mixed with the epicness and adventure of World of Warcraft.
Dirt & Asphalt Volume 1 is the first addition of vehicle and transportation recordings from Output Audio. This library contains a selection of recordings from 3 road bikes, with additional bonus content from other road motorbikes.
All 3 bikes have been recorded externally and with onboards to provide a wide range of editing options for film, TV and video game applications. Acceleration and deceleration ramps have also been provided so the content can be replayed using granular synthesis techniques most commonly used in video game applications.
Output Audio have experience in the racing game genre as part of the team that recorded a wide variety of high performance vehicles for the video game ‘Need For Speed Rivals’.
Dirt & Asphalt Volume 2 is the second addition of vehicle and transportation recordings from Output Audio. This library contains a selection of recordings from two motocross events and two practise sessions, with additional bonus content provided as race atmospheres.
AMCA Motocross Classes Included:
MX1/MX2/Experts/Seniors Unlimited classes
Engine Sizes Included:
All bikes have been recorded externally at a range of driving speeds performing stunts and manoeuvres in a competitive race environment. Jumps, pass bys and accelerations from groups and individual riders are all included so the content can be used to recreate a wide range of motorbike driving action!
CRACKS is a large exploration of different cracking sound sources – cracking, crunching, breaking and creaking.
I have recorded a number of different materials, designed and processed to create some more aggressive, powerful and ready-to-use sounds.
Bread, Cardboard, Celery, Ceramic, Chips, Glass, Ice, Icy vegetables, Leather, Paper, Pasta, Plastic, Polystyrene, Rocks, Snow, Wood.
The library contains over 300 sound files – around 2 hours of sounds included in total. Originally recorded at 192 kHz with two Sennheiser MKH8040 and a Sound devices 702, and fully metatagged.
Inspired by app market hits like Clash of Clans and Candy Crush, we present to you Mobile Game – a truly fun and genuinely gameplay inspired sound effects library. Filled with a thorough selection of popular game ready audio assets, Mobile Game gives you sounds that you can quickly implement inside any game to give it a familiar “hit app” game feel.
Bubbles • Building • Coins • Crafting • Mechanisms and Contraptions • Musical Stabs • Objective Completes • Pick Ups • Potions • Tonal Designed Organic fx • UI/Menu • Upgrades
The Vibrant Game library delivers sounds are inspired by hit app games like Bejeweled and Color Switch. You’ll immediately find a bank of lovable game sounds that users will recognize, enjoy and connect with. From colorful comedic sounds, musical cues hits and loops, to item pick-ups high energy alerts and notifications, awards, level-ups and treasure unlocks.
Comes with 500+ files in 96 kHz, 24bit resolution (as well as 44.1 kHz, 16 bit resolution for convenience), and includes Soundminer metadata. Speed up your workflow by an x-factor when you use these ready-to-use sound effects and loops.
Game award items, collects • Alerts and notifications • Background and lobby loops • Musical cues, musical hits • Cartoon movements • Clicks and button sounds • Taps, tabs, and slides • Funny chirps, dings and doinks • Object hits and bumps • Opens and treasure unlocks • Positive pick-ups, wrong moves • Specials and power-ups
The LiquidMetal – Waterphone SFX pack contains a lot of great material for your next deep impact horror project, when you need eerie, suspenseful and deep sounds that bring the fear out in you and your audience.
We hit, rattled, bowed, snaped and swashed the real Waterphone – a unique instrument – for really formidable sounds.
Get the sounds of 13 different coffee and herbal grinders. These small wooden and metal devices give grainy textures to any material + they sound really funny at times, and can be used as sweetener for funny toy sounds. Due to the recordings with a piezzo disc, they have a lot of deep and rumbling content. The other mics were the Neumann TLM 102, The DPA 4060 and the amazing Sennheiser MKH 8040. They all cover different and unique perspectives.
All Sounds are always packed with rich iXML Metadata.
Paperlife contains a huge variety of different paper and cardboard sound effects. We folded, ripped, rustled, crackled, swished, whooshed, flapped, turned, threw, sizzled paper and cardbord to create this library.
Beside the massive amount of unusual sounds we also took care about usability and created “every day” paper sound effects and handling noises for out-of-the-box use.
As always, all files come with burned in metadata in open standards.
This library is dedicated to popular farm animals, rural backgrounds and agricultural activities – all you need around farm life. It features 165 sounds in total, from 14 different species with multiple variations for each animal, 25 discreet rural backgrounds and 10 types of modern and traditional agricultural activities.
Recorded and mastered at 24-bit/96kHz high-resolution, Animal Farm took over a year to get ready, since the goal was to capture as many seasonal work activities, weather conditions and animal habits, as possible.
List of animals recorded:Cat • Chicken • Cow • Dog (Wolf hound, Sheepdog) • Duck • Fowl • Goat (Mediterranean) • Goose • Horse (Arabian, Andalusian) • Pig • Pigeon • Rooster • Sheep (Mediterranean) • Turkey
Types of agricultural work recorded:Chopping • Feeding • Gardening • Loading Manure • Milking • Mowing • Olive harvest • Sowing • Tilling • Watering
Room Tones and Quiet Places features 40 HD 24bit / 96khz sound effects with a large selection of empty rooms and quiet places. Locations include car washes, computer rooms, offices, subways, train stations, laundromats and more. Most ambiences are 2-3 minutes in length.
Surround In the Night features 25 HD 24bit/48khz 5.1 Surround Sound Effects with a large selection of urban crickets and cicada recordings in parks and residential areas. Recorded with discrete Quad microphones, and mastered in 5.1 surround (L-C-R-Ls-Rr-Lf Embeded .WAV format).
Recording locations are all from center perspective – captured in the middle of a park or residential area, to create the widest possible sound. A stereo version of each cue is included, as well as embedded metadata.
Want a taste of what's included? Download the 5.1 Surround Demo file here and try it out on your own system!
FORGOTTEN NEONS is a collection of 415 carefully designed, mastered and rendered, game audio sound effects. Mono compatible and meta-tagged.
Power Ups, Level Ups, Portals, Teleports, Healing, Robots, Doors, Items, Weapons, Menus, UIs and more!
FORGOTTEN NEONS consist of a few main “bucket” categories, organized in a way to spark your creativity.
OBJECTS, ITEMS, INTERACTIONS, MENUS …
Interacting with objects and items such as: Menus, UIs, Doors, Boxes, Buttons, Items, Mechanical elements and more.
EVENTS, ACHIEVEMENTS, LEVEL UPS, POWER UPS, HEALING …
Multi-layered sound effects for all game events such as: Achievements, Power Ups, Level Ups, Healing and more.
Multi-layered sound effects of abstract, imaginary and sci-fi weapons. Each sound effect is delivered in two/three versions (A,B and C) that varies in pitch (+/- 0.2 semitone) ring outs and gun behavior. Very subtle changes just so to trick your brain into perceiving them differently.
SPAWNS, PORTALS, TELEPORTS …
Multi-layered sound effects for: Creature/NPC spawns, Teleports, Portals, Magic and more.
On top of that, library comes packed with IMPACT, DASH, FIGHT, GLITCH, FOOTSTEPS sound effects and seamlessly looping DRONES, SOUNDSCAPES and MUSICAL LOOPS.
RECORDED WITH: Sound Devices MixPre 6, Sennheiser MKH8060 and Sony PCM D100 at 192kHZ.
DESIGNED & EDITED WITH: Pro Tools, iZotope RX, Sound Particles, Reaktor, MAX
Alchemy of Guns is a comprehensive weapon laboratory of single sounds made to be mixed, assembled and fit with each other.
We built the library as an array of modular layers, each one bound to a specific alchemical element, each one made with a specific Xfer Serum setup, and since we enjoyed finding ourselves sketching on paper combinations of elements according to the combinations of the samples, we kept this general structure.
My Trip To LA_Various Ambience is the second in a four part collection. This pack is filled with a variety of different recorded locations. Locations visited are:
– Wild Wood Canyon
– Lake Arrowhead
– Muscle Beach (Santa Monica)
– Huntington Beach
– Broad Museum
– Los Feliz Library
Most recordings are exterior, with a few interior sprinkled in.
Heard in these recordings range from a go cart race, ocean waves, leaves rolling on dirt canyon, Single Passenger Plane Overhead, Car Pass bys/ Traffic, swing set, Roller Coaster, Interior Library beeps, and more!
All recordings are metadata tagged using Basehead and Soundly. Recordings labeled using the Sony D100 Handheld Portable Recorder are recorded at 192kHz, 24 bit. Recordings labeled using the Rode ixy are recorded at 96kHz, 24 bit
Sit back, relax, and enjoy.
'Jordan' is a unique collection of 32 sounds recorded and produced with high-quality equipment. From the northern part of the country to the Red Sea, this collection includes:
This collection provides authentic and interesting sounds recorded through the western part of the country using DPA, Neumann and Audio technica mics powered by an Aeta Mixy Recorder. All Faunethic tracks include Soundminer metadata tags.
The Chile Faunethic sound library is a unique collection of 47 sounds recorded during a month and produced with high-quality equipment.
From the north mountains above 4000 meters surrounded by lakes and deserts, to the southern wet Patagonian landscapes, this collection includes:
-Villages from desert environments to wet Patagonia.
-Shy wildlife, Flamingo and southern birds.
-City of Santiago de Chile, Puerto Montt and Valparaiso.
-Forests, always wet and rainy.
This collection provides authentic sounds recording with high-quality equipment. All Faunethic tracks includes metadata carefully edited with Soundminer. All these sounds are delivered at 24/96Khz .wav files downloadable as a zip file.
Gear Used: DPA and Neumann mics, powered by an Atea 4minX.
The Philippines Faunethic sound library is a unique collection of 41 sounds recorded and produced with high quality equipment.
Through the whole island of Palawan, the rice field of Luzon and the city of Manilla, this collection includes:
-Village and rice field from Banaue, rice field in the north of Luzon
-Forest and jungle of south Palawan
-Market, small to medium.
-The city of Manilla
This collection provides authentic and interesting sounds recorded through 2 islands after the rainy season! All Faunethic tracks include metadata tags filled with Soundminer. All tracks are delivered as 48k/24bit .wav files. This collections come in easily downloadable zip file.
With A Sound Effect, Asbjoern has created a web site where our international community can browse, learn, and share the vast fruits of our labors. Together we are accelerating the very real potential power of sound design as a recognized art form.
A Sound Effect is an excellent resource for us to keep our animated films sounding unique and exciting.
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We found the site very easy to navigate, purchasing and downloads were effortless and the effects themselves are awesome! Asbjoern has done us all a great service.
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There are many great independent sound effect libraries available these days. The main problem with having so many, is keeping track of them!
A Sound Effect is a great hub, and is one of the first places I visit to look for sounds by category or genre. I started coming here to see if I could find libraries that I knew I had heard, but forgot WHERE I had heard them.
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A Sound Effect is a wonderful resource for indie sound effects libraries. On top of that, it has some of the finest sound design, film and game audio interviews!
I often need very specific types of sounds so I've become a big supporter of independent recorders.
Until now I've always had to go to their individual websites. Now I can find them all in one place.
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A Sound Effect is a well curated boutique sound effects shop and a great place to find industry interviews and learning resources.