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Home Sound Effects

Sound Effects

  • Create the perfect gameshow with the highest quality sound effects and music with this unique top-of-the-industry audio pack. With NO other product like it on the market, this premium sound library is PACKED with immersive sounds for ALL styles for your game – from exciting TV game shows from the 70s, to the modern tense trivia giveaway quiz competitions – such as: Who Wants to be a Millionaire, Family Fortunes, Wheel of Fortune, and many more!

     

    Immerse your players in ultra engaging gameshow audio for an experience they’ll want to revisit over and over again!

     

    STAGGERING VARIETY of SOUND EFFECTS and MUSIC!

     

    Included is a massive amount of audio, many in multipe variations, offering large selections of sound effects for TIME COUNTDOWN CLOCK TICKING, QUIZ BUZZER, Menu and Gameplay USER INTERFACES, WHEEL OF FORTUNE sounds, CONFETTI AND FIREWORKS bursts and explosions, LOTTERY MACHINE DRUM SPINNING and LOTTO BALLS DRAWING, BINGO CARDS WRITTING and SCRATCHING noises, AUDIENCE REACTIONS and CHEERING, DRUM ROLLS and heart pumping TENSION BEATs, HEARTBEATs as well as all the SLOT GAME sounds you need: WIN BELLs and PAYOUT COUNTER ROLLUPs, SCATTER and ANTICIPATION sounds, and many more! – all at your fingertips.

     

    You’ll be blown away with the quality and selection of music loops and jingles we have included in this pack for your game! From driving old-school JAZZ BIG BAND BRASS / HORNS and SAXS, to relaxing AMBIENT SYNTHS; from an uplifting EDM and Electro POP and FUNK, to CINEMATIC ORCHESTRAL Gameshow Themes with dark and tense LOOPS, INTROs and TRANSITIONs, Epic Time COUNTDOWNS, and WIN / FAILIURE jingles. With many of these being provided even in multiple variants (looping and sting versions, multiple levels of intensity, etc.) you’ll be spoiled for choice!

     

    Each asset is carefully edited, mixed, and mastered to beautifully fit your game project and enhance your players’ gaming experience.

     

    CASINO INDUSTRY’S HIGHEST QUALITY SOUNDS

    Enrich your title in seconds with beautifully mixed, AAA quality sounds brought to you by our team of industry veterans, whose 1000+ slot games worth of experience have culminated in this extraordinary sound pack! Each audio file is drag-and-drop ready, presented in high-quality MP3 and WAV formats with meticulously labeled keywords, so you can create the perfect gaming experience for your players in a matter of moments!

     

    DOWNLOAD NOW this MUST HAVE product to add to the arsenal of your casino games’ audio!

     

    ADDITIONAL FEATURES:

    • Easy to use, drag and drop ready
    • AAA mixing and mastering
    • High Definition, Standard Quality WAV and High Quality MP3 formats
    • Meticulously labeled and easily searchable files, including keywords/tags
    • FREE Updates to higher versions

     

    TECHNICAL DETAILS:

    • 300 Audio Files (150 original sounds)
    • WAV Format: 16 Bit, 44.1 kHz
    • MP3 Format: 320 Kbps
    • Unpacked Size: 306 MB
    • Total Run Time: 46m 28s

     

    BUY NOW to instantly turn your gameshow project into a true masterpiece!

     

  • City Life Sound Effects Turkey: Antalya Ambiences Play Track 58+ sounds included, 159 mins total $24
  • Bird Sound Effects Residential Forest I + II Play Track 85 sounds included, 538 mins total $55

    Garden and nature in April and August. Fresh spring air with birds’ concert in the morning, crickets and summer ambiences,echoey chatter from the neighborhood, gardening, dogs barking, roosters calling, jets and prop passing, as well as the dead silence and eerie animals in the deep of the night; the awakening of nature and residents during the early morning hours and much more.

    ‘Residential Forest I + II’ are the two libraries of long term recordings in a German allotment environment in one. The area is a remote place surrounded by a forest with cottages, ponds and lots of nature sounds. The library is a conflation of suburban, residential and forest ambiences.

    ‘Residential Forest I + II’ contains 85 unique ambiences, recorded in Germany during summer, August 2021 and spring, in April 2022 from. Out of 40 hours of ambiences I edited the best parts and collected them to a 9 GB time travel in sound, from afternoon to evening, through the night, morning and mid day hours in a residential forest area.

    For recording as well the dead silence during the night I chose an extreme low noise matched pair of Rode NT 1A and the Tascam HD-P1.

    The whole length of the library is about 9 hours, most of the ambiences are between 5 – 10 minutes, some are longer, a few are shorter.

    ‘Residential Forest II’ is recorded in AB Stereophony, 48 kHz, 24 bit.

  • A collection of 50 unique drones and beds, with evolving and loopable versions. A total of 7 different categories, covering a vast range of dark and eerie moods, including ‘Sci-Fi/ Space’, ‘Metallic Resonances’, ‘Elements’ and ‘Dark Horror’.

    Dark Drones comes in 96k/24-bit and 44.1k/16-bit, giving you more felxiiblity depending on end use.

    All files are UCS compliant, and metadata is included (via soundminer).

     

  • Instruments LoFi Dreamvibes Play Track 307+ sounds included $24
  • Video Game Voices delivers over 3500+ vocal efforts across 10 voice actors (5 Male and 5 Female). In addition, every sound clip is edited as a one-shot to make game implementation easy! Each voice includes emotions like Anger, Celebrations, Cheer, Crying, Disappointed, Excitement, Laughter, and Sadness. 96khz, 24-bit source recording is included as well!

    We have also captured 7 types of attacks, 5 types of pain, 4 types of efforts, inhales and exhales, running, and 11 different magical shouts. Perfect for any role-playing game, battle arena game, fighting games, visual novels, puzzles, match-three, and horror games!

  • Coll Anderson has compiled this special collection of music tracks in a variety of genres – recorded from actual cars passing at different speeds, with the music playing.

  • Snap Heap is a modular Snapin Host which allows you to build up to seven serial or parallel effects chains and modulate every parameter using Kilohearts’ powerful modular modulation system.

  • Reverses Vol. 2 is a diverse selection of recordings and designed sounds that have been completely flipped on their heads!

    First, our Audio Craftsmen recorded subsonic frequencies, voices, water, impacts, household items, glass, paper, a gramophone and more. They then made a sonic U-turn and reversed them. The result is a collection of avant-garde, singular sounds – ideal for abstract sound design and flashback scenes in your Film, TV & Game projects.

    All sounds are delivered in 24Bit 192kHz format allowing further sonic manipulation, and have been meticulously edited and tagged with extensive UCS compliant metadata for ease of use.

  • Flesh, Bones & Gore Vol. 3 is the third in our series of unsettling gore sound effects. This collection focuses on the slurps and growls of a creature eating flesh. General bone cracks and flesh rips have also been included to induce maximum cringe in your audiences.

    Our Audio Craftsmen channelled their inner monster while tearing into various fruit and vegetables. The result is a grotesque collection of sounds ideal for unsettling viewers and users in your horror Game, TV & Film productions.

    All sounds have been kept raw and are delivered in 24Bit 192kHz format, so you can drop them as-is into your timeline, or design your own monstrous creations. This library has also been meticulously edited and tagged with extensive UCS compliant metadata for ease of use.

    The library contains four folders:

    Bone Cracks: Heavy crunches and cracks.

    Creature Slurps: Munches, slurps and chews of a creature digging into its prey.

    Guts & Blood: Wet crushing of flesh, guts and bones.

    Ripping Flesh: Brutal tearing and sawing of flesh.

  • Flesh, Bones & Gore Bundle features three volumes of discomfiting gore and body horror sounds crafted to make your audiences cringe and recoil.

    A collection of mutilating actions and impacts were created by manipulating fruit, vegetables, meat and other food in our dedicated Foley suite. These sounds include bone crunches and cracks, squeezing guts, zombie bites, a creature slurping down raw meat, flesh rips and tears, wet and dry skin peels, chopping into body parts with weapons, and more!

    Ideal for making combat sequences pack a punch or intensifying slasher moments, this expansive selection of gut-churning sounds were designed with the aim of unsettling viewers and users in your horror-thriller Game, TV & Film projects.

    Each library is delivered at 24Bit. Zombie Specimens Vol. 1 is delivered at 96kHz, while Vols. 2 and 3 are delivered at 192kHz. The entire bundle is tagged with extensive Metadata for ease of use.

  • Car Sound Effects Subaru WRX STi2 2005 INT Play Track 82 sounds included, 64 mins total $50

    including:

    – Internal recording

    – 2 Spots, 4 mics

    – Eng start, idle, maneuvers, drive, shtdwn, doors, wipers, hood, windows, signal and other

    – Slow, medium and fast

    – 48 KHz, 24 bit

    – 4 x schoeps ccm (card and omni), sys AB, Zoom F8

    – RAW files only

    P.S. See more car exterior sounds for SUBARU WRX STi2 2005 in our products

  • including:

    – External recording

    – 4 Spots, 7 mics

    – Eng start, idle, maneuvers, drive, shtdwn, passby

    – Slow, medium and fast

    – 48 KHz, 24 bit

    – 7 x schoeps ccm4 (card and omni), sys ORTF, DIN, AB, Zoom F8

    – RAW files only

  • including:

    – External recording

    – Internal recording

    – Road covered with concrete slabs

    – 2 Spots, 4 mics

    – Eng start, idle, maneuvers, drive, shtdwn, passby, door, windows, hood e t c

    – Slow, medium and fast

    – 48 KHz, 24 bit

    – 4 x schoeps ccm (card and omni), sys AB, Zoom F8

    – RAW files only

  • including:

    – External recording

    – Internal recording

    – Road covered with concrete slabs

    – 2 Spots, 4 mics

    – Eng start, idle, maneuvers, drive, shtdwn, passby, door, windows, hood, trunk e t c

    – Slow, medium and fast

    – 48 KHz, 24 bit

    – 4 x schoeps ccm (card and omni), sys AB, Zoom F8

    – RAW files only

  • Introducing a bold new take on Wood and Metal Creak SFX that will help you bring your project to the next level.

    As sound enthusiasts, we were keen to bring something new to the table for this category of sound…and so a novel recording approach was created to produce the sounds for this library. Due to the incredibly subtle (and not so subtle!) audio details embedded in creak sounds, a recording environment is required with particularly effective sound isolation. At the same time, a high level of control over the variety of surface type and performances of the creaks themselves is needed. Our MacGyver recording engineer Phil found a solution that produced a setup within which we had isolation, control, and variety… the “Creak Box”.

    The Creak Box is able to capture the most detailed essence of most resonant surface types, and has multiple stages of tension with which the performer of the creaks can play with. Happy with the source sounds that were being created – which is always the most important stage from beginning to end – we found that a multi mic rig was needed. To really get the depth and detail of these creaks we found that the best results were achieved by using a spatially tweaked-up microphone setup using the contact mic LOM Geophon, a pair of cardioid Sennheiser Mkh8040s, and a shotgun Rode NTG3. The best recordings always come from testing multiple mic positions, and experimenting with input levels and mic positions; this sound library brings you only our best takes.

    As sound designers, we always need new, better, varied material. We want to feel excited by and connected to the sounds we use – enjoy and make it yours!

    Wood: Old wood stairs, doors, floors, ships, houses, twisting and bending wood, chairs, tables, fences, and more.

    Metal: Big and small doors, small squeaks, huge resonant duct and convector surfaces, chairs, benches, wires, bedsprings, and more.

    (The video bellow contains added room tone to show some of the sounds in context.)

  • Natural soundscapes in Ambisonic recorded in Spring and Summer. Forests, meadows, lakes, streams ambiences. Long recordings.

    Recorded with Sennheiser Ambeo VR mic (Rycote blimp) and Sound Devices recorder

    (all ch. matched with noise generator). Metadata tagged with info. Mic position is upright.

    RAW files: B-format, Ambix (4 ch.) and Binaural stereo (preview is in Binaural stereo).

    Check the sound list for add. info.

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  • Two Typewriters. Protectograph. Adding Machine. Sewing Machine. Vintage Cigarette Machine.

    The sound enthusiast in you will love to know that we scoured around the city/internet to collect a bunch of antique mechanistic objects for this sound collection. We even scored an old classic adding machine and a working antique pedal sewing machine! The gears and mechanisms in this odd assortment of old machines is from a beautiful and rich bygone era of manual movement, of strange and fascinating ideas from inventors creating moving parts that are simply unproducible in modern day gadgets.

    Your ears spring to life as you listen through, one by one through these highly detailed and engrossing audio recordings that capture brilliantly the foreground and midground layers of the small moving parts. Perfect for older weapon Foley, for steam-punk machines, period piece machines, industrial era machinery, and on and on. A small vintage gear crank, that special metallic rich clickety-clack of a dusty old mechanism, the ribbon typewriter scrolling…

    To get the most out of this collection of old mechanisms, we used a multipositional close mic-ing approach for these in order to get all those tiny moving details. Of course, they required that they be captured in our smallest studio used for precisely these low-noise environment sort of recordings – key in bringing the detailed three dimentional quality of these mechanisms to life.

    As sound designers, we always need new, better, varied material. We want to feel excited by and connected to the sounds we use – enjoy and make it yours!

    Antique Mechanisms Sound Effects

     

  • Garden and nature in April. Fresh spring air with birds’ concert in the morning, echoey chatter from the neighborhood, gardening, dogs barking, roosters calling, jets and prop passing, as well as the dead silence and eerie animals in the deep of the night; the awakening of nature and residents during the early morning hours and much more.

    ‘Residential Forest II’ is the 2nd library in my series of long term recordings in a German allotment environment. The area is a remote place surrounded by a forest with cottages, ponds and lots of nature sounds. The library is a conflation of suburban, residential and forest ambiences.

    ‘Residential Forest II’ contains 59 unique ambiences, recorded in Germany during spring, in April 2022 from 4 p.m. till 4 p.m. on the next day. Out of these 24 hours of ambiences I edited the best parts and collected them to a 4 GB time travel in sound, from afternoon to evening, through the night, morning and mid day hours in a residential forest area.

    For recording as well the dead silence during the night I chose an extreme low noise matched pair of Rode NT 1A and the Tascam HD-P1.

    The whole length of the library is about 4 hours, most of the ambiences are between 5 – 10 minutes, some are longer, a few are shorter.

    ‘Residential Forest II’ is recorded in AB Stereophony, 48 kHz, 24 bit.

  • A massive 496 Audio Files of detailed and balanced recordings of handwriting performances. Scribbles, erasing, check marks, blackouts, colouring, circles and crosshatches for each writing tool are in this complete Foley library.

    You get mechanical pen and pencil clicks, cap pop-offs and snap-ons, squeaky pens and thick markers, crayons, ball point pens, felt pens, erasers, highlighters and sharpies.

    Capturing the detail of the subtle sound with zero background noise is an art in itself! For these recordings, we found that the best results were achieved using an LCR configuration. A tightly positioned Rode NTG3 shotgun mic for the centre was used, along with a pair of slightly pulled back Sennheiser MKH 8040s to provide a gentle stereo image. The environment we used was our “dead room”, completely silent and reverb-free for this type of recording (this neat little room approaches a mini anechoic chamber) Reliably transparent and highly recommended, a Sound Devices Mix-Pre-6 was used to capture the final recordings.

  • Fire Sound Effects Fire: Campfire, Bonfire Play Track 42 sounds included, 68 mins total $25

    Fire: Campfire, Bonfire FX sound library 

    Very detailed sounds of fire burning, including:

    burning, crackling, sizzling,…big fire, small fire, gentle fire, embers-coals sizzling, dropping fuel-oil, water, branches in the fire, paper in the fire, starting fire-putting out fire, flames…etc.

    Many different perspectives and mic positions. Just listen to the sound preview. 

    The 42 RAW files without any dynamic manipulation (compressors/limiters etc.). Maximum peak level is around -5 dBFS. Silent background.

    Recorded in MS stereo, NOS stereo, XY stereo, various perspectives and distance from fire. Check the sound list for additional info.

    Equipment used: Sennheiser MKHs mics, Rode NT1a mics (matched), LOM Usi Sound Devices recorder/mixer (for every file in metadata chunk there is description ).

    Metadata tagged with list of equipment and microphone technique/stereo setup used.

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  • Household Textures is all about those peculiar textures that we can obtain from an everyday object that is already in our place. These sounds can become a super useful source when it comes to sweetening your sound design workflow.

    • The goal was to use any object located in a house and manipulate it as much as possible in order to get a unique sound that might be used in a completely different scenario.
    • From carpet to mayonnaise to rubber. The list is endless.
    • A plant, if moved with the right timing, might become insect wings. A sliding door can be used for a portcullis. Some synthetic clothes do sound like sand. Even a mountain bike can fake a giant watermill spin.
    • Actions included such as carpet rustling, putting down a leather jacket, extracting viscous sounds from homemade sauces, scraping aluminium foil, sharpening a knife, etc. From long steady movements to short impacts and hits.
    • Cloth, dirt, glass, liquid, metal, plastic or wood are among the recoded textures.
    • Gear used: Sound Devices MixPre 6-II, Sennheiser 8050 & 30 in MS, Sennheiser 8040s in ORTF, LOM Usis, LOM Geofon, LOM Mikro Usis, Sony D100.
    • Most of the files are in 96 kHz / 24 bit, while the ones recorded with LOM Usis and with usable frequency content are in 192 kHz. They all have embedded Soundminer metadata.
    • UCS Compatible Metadata embedded. Fields included CatID, Category, Subcategory, FX Name, Filename, Description, BWDescription, Library, RecType, Microphone, Designer, Manufacturer, Keywords.
  • “Ambiences Collection Vol 1” by SpillAudio is a collection of 50 extremely diverse and often needed ambiences.

    From plane flights to wild streams and lush rivers, it is highly likely that you will find what you need in our very rich in variety library. The length of every sound is from 1 to 3 minutes long. In the preview below you will hear 13 of the ambiences.

  • inspired by app market hits like fall guys and tunic! with kids games you unlock a lovable mixture of musical stabs, footsteps, percussion cartoons & comics and 45 original game music, upgrades, bubbles, ui, tiny pianos, guitars, organs, metallophones, bells, shakers, moo-cans, music boxes, talking toys and more! you’re sure to find unique and charactered sounds, a fun, lighthearted collection of popular app game sounds is here!

    all royalty free.

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