This is a selection of more than 30 different elevators, displaying a broad variety in sound. The whole library was recorded in 192 kHz (with Earthworks QTC50) as elevators often have high pitched metal sounds, squeaks and electrical hum up there, which makes great material for extreme pitch shifting. In addition to the omnis, which get you a very accurate impression of the space, a harsher, more direct pair of microphones were used in m/s on a lot of recordings. You could even build a surround version from these mics together.
The library focuses on the most important sounds for games and movies, elevators going up & down as well as doors sliding open and closing. Besides, I recorded atmos, buttons and footsteps wherever possible. I also added some studio foley takes to add a selection of rattles, squeaks, metal impacts, doors etc. to create the exact elevator sound that suits your needs.
The elevators range from a 1929 wooden paternoster, metallic freight elevators/goods lifts to a 90s futuristic Kone disc drive and 2015s all-glass cabins. Carrying a maximum of 2 people to 33 people. Recorded in universities, offices, hotels, warehouses, industry, town halls, private households, malls and many more.
The meta-data allows you to sort by year, kg, people, brand, action and of course character.
You like to hear it rattle, squeak, groan, grind, slide, clatter and hiss (yeah, lots of fan noise)? This is one for you.
These sounds were recorded over 3 years in southern Australia.
It comprises ambience and atmosphere recordings of beach waves, forest streams, rivers, a dripping cave system and even a sewage processing plant (The Poo Machine!!). There are also Hydrophone recordings of urban swamp insect life, jetties and water treatment systems. Many of the recordings offer multiple perspectives of the same subject from close up to distant.
They were all recorded using Sennheiser, DPA, Sanken and Soundfield Mics as well as a pair of Hydrophones. All recorded into Sound Devices 788 or 633 recorders.
The recordings were mixed to stereo with minimal post processing.
Most files are loopable. And great care was taken to record clean sounds that are useable in an edit.
I hope you enjoy and find these useful for you projects.
The Beach sounds were recorded on the Mornington Penunsula in Victoria Australia. The waves range from gentle currents lapping at the sand to heavy surf waves. Different perspectives from close to distant were recorded to give greater flexibility when editing. These were recorded using a pair of supercardioid mics.
The cave recordings were captured at the Yarrangobilly caves in the Kosciuszko National Park, they feature a continuously dripping soundscape. The entrance to one of the caves is a large cavern with part of the roof caved in. In this space birds dart around and water drips. Further into the cave there is just the continual dripping of water. These were recorded using a spaced pair of Omni mics to give a sense of space and a centre hypercardiod to pick some detailed drips.
Also captured at Kosciuszko National Park are some recordings of rain and wind gusts through trees. I was able to place the microphones and recorders into protected rock formation and leave them recording for hours on end.
A pair of hydrophones was used to explore an urban water treatment project at the Trin Warren Tam-boore (Bellbird Waterhole) The wetland has been designed to treat water from the surrounding area through natural biological processes. It provides water to irrigation systems for the Royal Park Golf Course and other sporting grounds in Royal Park.
I was able to record pumped water flow as well as a symphony of underwater insects. The insects probably included Backswimmers and Dragonfly larvae, often called ‘mudeyes’, amongst others.
The streams and rivers were recorded in both country New South Wales and Victoria. Most of these recordings were captured using Soundfield Microphones, the ST450 Mk2 as well as the SPS200. There is a variety of fast flowing, gentle, close up and distant. As well as a ’study on fishing from a tin boat’. No fish were caught.!!
And finally a machine. A sewage treatment plant gives us a great slopping, mixing sludge sound.
I hope you enjoy these sounds.
The orc library will suit all your big and bulky evil boss character needs.
Featuring 168 sounds in total that are split into categories for your convenience:
• Hit or Injured
• Pain and Suffering
AUTOMATED BIRD NOISE REMOVAL
DEBIRD automatically recognizes bird noises in your recordings and removes them with surgical precision.
Meet the involuntary #1 enemy of recordists and editors alike: Birds.
While their lively and delightful song is a true asset in nature ambiences, it ruins just about everything else.
As a result, countless hours are spent on the rather tedious task of cleaning recordings before one can get back to the fun part and focus on the creative process.
Meet DEBIRD – your simple but powerful tool that utilizes Deep Learning to do all the cleaning work for you.
Sit back and relax while DEBIRD effortlessly extracts all the unwanted chatter from your audio file within seconds!
1. Drag any sound into DEBIRD. It is analyzed automatically.
2. Hit Play. Enjoy your de-birded recording! You can see the removed bird sounds in the lower spectrum display.
3. Simply export the cleaned sound.
Yes! It is really that simple. You need some more features? You can also do the following:
Would you like to keep certain sounds that would otherwise be removed? No problem! Grab a boundary box or brush and show DEBIRD what to keep.
Solo and export the extracted bird sounds if needed. DEBIRD can be used in the exact opposite way it was designed for.
No matter how fast you remove bird sounds, DEBIRD is faster.
CUT THE SLACK
No more need to plan recording sessions at night or use invasive methods such as scaring off birds.
DEBIRD‘s Machine Learning capabilities help the tool to improve over time.
HELP US TO IMPROVE DEBIRD
DEBIRD works with a neural network that further improves the more input it gets. We will continuously feed the deep learning algorithm with recordings of birds to improve the results and to better handle edge-cases.
WHAT YOU CAN DO
You have a file and DEBIRD struggles to properly remove the bird sounds? Contact us via email@example.com and send us your audio file. We will include it into the machine learning routine and DEBIRD will handle such cases better over time.
DEBIRD works as a standalone application without a host DAW or NLE.
Windows Windows 7 (64-bit), 8 GB RAM, Intel® Core i5
Mac Mac OS X 10.11, 8 GB RAM, Intel® Core i5
Available licensing options:
Machine License activation and USB Dongle
Also included in LT Underwater Bundle 2!
The library has been recorded on small and medium-sized trip motorboats in Montenegro, Adriatic Sea. Rather than image of a specific boat model, this collection includes a set of universal elements with plenty of variations and perspectives, both realistic sources and stylized designs.
Boat ride / overwater – engine roar with more or less rushing water hiss, mic onboard
Boat ride / overwater – without the sounds of engine – universal rushing water around a fast moving object
Boat ride / underwater – sounds of a fast movement underwater
Waves splashing on a hull / underwater – boat is not moving, different wave intensities
Designed underwater – adding more interesting variations and emotions to the previous categories – stylized / multi-layered / spacious / diffused / distant / deep / eerie
Ambient Sound Fish 1 MKII hydrophone – includes ultrasonics
Aquarian H2A hydrophone
Sound Devices Pre6 recorder
Sony PCMD100 handheld recorder
Rode SoundFiled NT-SF1
• 94 files – 19 source overwater, 20 source underwater, 55 designed underwater
• 24 Bit / 96 kHz native resolution mono/stereo
• meta-tagged in Soundly
• each filename includes the full tag line
CashMoney is a detailed collection of 105 sounds created by recording stacks of fresh paper banknotes and metal coins.
CashMoney includes a wide variety of money based activities, from counting and shuffling paper banknotes, to handling, counting and spinning various metal coins, on surfaces, in hands and in boxes. There is also a section of designed sounds, representing a fast bank note counting machine.
This collection is divided into 3 folders, according to the type of cash:
• Coins: 68
• Banknotes: 23
• Designed Note Counter: 14
All sounds were recorded or designed, and edited at 24 Bit / 96 kHz, with embedded meta data and accompanying spreadsheets.
Who doesn’t recognize the sounds of construction work and the toughest duties ever known to humankind. Drilling, hammering, building and constructing. (Swearing not included). Packed with 237 different sounds to immerse you audience in the true hardwork day to day
Sound Devices 633
Seymour Duncan SCR-1
Weapon Mech & Reload Sounds is a sfx library recorded for police / military related film or video games. Recorded at 24/96,(real guns and soft/air guns) with 3 microphones (omni, cardioid and shotgun), you can use one sound or mix the 3 layers together for more impact!
Lethal Blow is a collection of high quality fight sound effect. It features 925 sound effects; 600 source recording and 325 designed sound effects. It comes loaded with all sorts of sounds – from simple punches to multi-layerd crunchy blows and and meaty hits.
All source sounds ware recorded with top tier microphones; Sennheiser MKH8040 and MKH8060 at 192kHz/24Bit with a Sound Devices recorder.
Collection consists of two main categories:
DESIGNED 96/24 (325 SFX)
Bone Breaks – Crunchy breaks, snaps and tears.
Grabs, throws and blacks.
Bright Punches – Punches with meaty bottom and pronounces “beef slap” transients.
Crunch Punches – Punches layered with bone breaks and cracks .
Dark punches – Punches with more of a deep, organic, thump-y sound.
Rips and tears – Fatality-like, gory tears.
Simple Punches – Organic sounding, deep punches that consist of only few layers (compared to other punches).
Punches “Xtra” – Punches without Arm movement/scuffle/whoosh – just a hit that you can layer with your own woos/scuffle
Skull crashes – Gory, slimy skull crashes and splits
Swooshes, whooshes snd scuffles.
SOURCE CONSTRUCTION-KIT 192/24 (600 SFX)
Scuffles, arm movements and whooshes – Cotton, denim and nylon.
Snaps – Leak snaps
Flesh drops – Dropped oranges
Cotton transients – Cotton hoodie hit with a soft drum mallet
Real chest punches – Closed fist
Meaty punches – Beefy, organic punches (punching beef steaks).
Lettuce punches and smacks – Deep, wet lettuce punches plus exaggerated transient sounds.
Real chest smacks – Open fist
Meat movement – gory, slimy, beef movements.
Meat Slaps – Beef steaks dropped on a tile floor with pronounced transients
Small crack – cracking eggshells
Bell pepper rips – Tearing, ripping apart Bell peppers for crunchy snaps and cracks
Whooshes and swooshes – Airy whooshes
Fabric Movement – random, cotton cloth whooshes and multiple swishes.
325 designed sound effects will get you started right away and save a lot of time when cutting fight scenes.
600 high quality source recordings will allow you to design all kinds of punches, bone brakes and gore sound effects from scratch, exactly to your taste.
All sound effects are highly tweakable. You can fine-tune them to your liking; pitch them up/down to remove/add weight whilst retaining details and clarity.
96-192KHZ 24BIT version (925 SFX/562MB)
44.1KHZ 16BIT version for Unreal Engine (925 SFX/264MB)
192KHZ 24BIT BONUS source recordings (58 SFX/30MB)
RECORDED WITH: Sound Devices MixPre 6 + Sennheiser MKH8040 + Sennheiser MKH8060
EDITED AND MASTERED WITH: RX, Pro Tools, Brufri, DMGAudio, Sonnox, Fabfilter
The “Electro-Mechanics ToolKit 2” Sound Effects Library features a wide range of versatile electro-mechanic motors, engines, tools and toys.
All waiting to be cut up, layered, edited and mangled with FX to become spaceship engines, robot movements, sci fi doors, weapon mechanics.
This library is not meant to be a comprehensive tools library but rather a composite toolkit to bring futuristic electro-mechanic machines, devices, weapons, vehicles, … sonically to life.
All cleaned and edited for direct use in your upcoming projects.
All sounds have embedded BWF Metadata.
Air Compressor • Angle Grinder • Band Saw • Belt Sander • Bowling Alley Machinery • Buffing Machine • Turning Lathe • Buzz Saw • Chop Saw • Doors & Shutters • Electric Drill • Electric Screwdriver • Electric Wood Plane • Evacuator • Film Projector • Fine Blanking Tool • Fretsaw • Grinding Lathe • Hand Blender & Mixer • Hoist Industrial • Industrial Vacuum Cleaner • Jigsaw • Mechanic Toys • Metal Saw • Milling Machine • Stationary Drill • Strimmer • Toy Helicopter
Looking for sounds of a remote controlled car? Here you go: This sound effects library features 170 sound effects of the Reely Core RC Car. You get several on-board and external driving sounds, pass-bys, close-up steering mechanics and idling mixtures, and of course some crashes. All sounds are edited and cleaned for direct use in your upcoming sound design projects. All sounds contain detailed BWF Metadata.
A library containing a number of objects being picked up, put down and moved around on a number of surfaces including wood, glass and metal.
A sfx library containing a number of different glasses and cups filled with liquid interacting with various surfaces including wood, metal and glass.
Metal Doors, Office Doors, Car Doors, Gates, Medieval Doors, Highschool Locker, Common House Doors, Stone Door, Keys Foley, Train Mechanism, Sci-fi Door, Wood Doors, Submarine Door
More about the pack:
All files are in:
[Use them again & again]
Use the sound effects over and over, in any of your projects or productions, forever without any additional fees or royalties. Use the SFX in your game, in your trailer, in a Kickstarter campaign, wherever you need to, as much as you want to.
[Professional audio services]
For custom music, sound design, sound engineering or any other game audio services, please send a mail to: firstname.lastname@example.org
Amazon Jungle is a collection of unique ambiences recorded in the Amazon rainforest on the border between Peru, Bolivia and Brazil. The library was recorded during the rainy season when birds are vocal and humidity is at its highest. These recordings feature species such as the Screaming Piha, Toucans, Howler Monkeys, Trogons, Tinamous, Owls, very vocal Bamboo Rats and a multitude of insects and frogs.
This bundle includes these libraries from the popular Just Impact series:
Just Impacts – Simple
Just Impacts – Processed
Just Impacts – Designed
Just Impacts – Extension I
Just Impacts – Extension II
– at a great discount!
Tank T-44: The great hulking mass that would spell doom for the Red Army’s enemies has been captured in all its glory trudging along, with every turn of its metal treads and gears recorded masterfully.
The sound capture equipment used were best-in-breed Neumann U87 and Schoeps M4 microphones, and the tank’s authoritative rumbles and clangs were recorded from various positions, and at various speeds as the treads grip the ground and transfer the power of its mighty engine, transmission, and parts. There are also stereo recordings for the tank’s engine and the tank’s exhaust pipe.
We at Flysound have dusted off the cobwebs and taken this 30 tonne beast for several victory laps to record its belligerent brilliance. The T-44: one of the great patriotic tanks! In a time when action productions are all to often devolving into the fake and unrealistic, this sound package is an authentic antidote of epic proportions. Tank you!
Here you can find 61 HD quad surround ambiences of the wild North European nature. They were recorded during a two-week recording trip on foot and by rowing boat in the hot July of 2018 at the heart of the national park in Karelia, North-Western Russia. Spacious, transparent, immersive and absolutely free from any technogenic and anthropogenic sounds. Still air and wind through grass or trees. Birds and insects from single and sparse at the cloudy morning to dense and busy at the hot sunny noon, a mosquito chorus at dawn and ear-piercing grasshoppers at sunset. Distant thunder rolls and disturbed Arctic Loon, huge old trees creaking and grumbling in the wind.
10 % of the library’s revenue goes to nature preserves and animal shelters.
Vintage Trams: passes and rides from a number of perspectives.
The bygone sounds of rattly old trams, passing in the street: the rumble of the metal wheels on the tracks, the sound of the pickup rods on the overhead wires, the clang of the bell and the voice of the conductor, all of these are here for your delight. Starts and stops, rides and passes, all lovingly collected in First Order Ambisonic surround and collated in FuMa & ambiX orders and weighting. Full Soundminer metadata and Excel Spreadsheet included.
And there’s more! A bonus collection of sounds in stereo from my extensive archive, with a ride on a San Francisco cable car, more vintage trams and a series of recordings of a Trolley Bus, an electrically powered bus running form overhead cables, but so quiet in operation, it was known as ‘the silent killer’ as pedestrians tended not to be aware when it was approaching.
Vintage automobiles passing singly and in groups, from the earliest part of the 20th century. Perfect for those traffic backgrounds in your period production. Hundreds of vehicles, none dated later than 1910, passing at various speeds, and in various configurations and at various lengths. Captured in First Order Ambisonic and available n both FuMa and ambiX order and weighting.
Orbital Emitter is proud to present Star Fighter Alpha – a comprehensive sci-fi sound-set providing a rich arsenal of futuristic space fighter sounds for you to use in all of your creative productions!
In Science Fiction, star fighters blast across the cosmos leaving other vessels in their fiery wake.
These nimble craft fly at incredible speeds engaging in battle and patrolling the stars. Countless movies, video games and media have featured these sleek space ships at the center of their adventures.
Where would you begin sound designing one of these nuanced spacecraft? You could probably spend hours just finding the right real-world jet fighter sounds to start… Then comes all the re-synthesis and balancing just to make it sound authentic. With deadlines looming and the need for cinematic and convincing science fiction sound being higher than ever, wouldn’t it be great to have a foundation of cinematic sci-fi sounds at your fingertips?
Star Fighter Alpha contains powerful engine blasts, advanced cockpit displays, aligned interior and exterior flight perspectives, robust fly-bys, searing weapons blasts and more! Each sound file is designed to be flexible, enabling you to pick and choose from our long-playing audio-scenes as well as customize your own creations using our isolated audio-stems!
We will be releasing more Star Fighter sound-sets soon as well as other sci-fi environments and nuanced sound-sets exploring the incredible multiverse of Science Fiction sound! We hope you enjoy using our sounds as much as we have making them. Thanks for reading!
GORE Sound Kit is a package of Viscous, Glue, Squishy and Drench sounds Cracking, manipulating, and dropping juicy sounds. The library contains 376 files of Blood splashing, Bone cracking, and Flesh tearing simulation. Perfect for horror and gore projects!
It includes more than 150 files recorded with many Glue substances. Perfect for viscous manipulation, suction and farting sound too.
Each sound has been meticulously edited individually, All files were recorded and are delivered in 24 Bit 96 kHz Broadcast Wave files, all embedded with metadata information for easy import and ensure fast and easy workflow.
The SECOND edition of Footsteps Outdoor Sessions!
In addition to the first version, the bundle contain now 13 NEW textures of floors. Many different ground surfaces with some action footsteps, such as slow walk, Walk, Jog, Run, Scuff, Jump and Land.
The library contains 290 files on various surfaces: Asphalt, Carpet, Ceramic, Concrete, Dirt, Grass, Gravel, Metal, Mud, Sand, Stone, Rock, Snow, Ice, Water, Wood and more. It also contains 814 isolated foot files.
Like the last edition: The bundle includes the Kontakt FootSteps Player!
• A player that allows you to play all footsteps in real-time!
• 57 Footsteps Texture Kit Preset (NKI)
• Just import it like a new library in Kontakt.
• The full Kontakt 5.5 version is required (not included).
Each sound has been meticulously edited individually, All files were recorded and are delivered in 24 Bit / 96 kHz Broadcast Wave files, all embedded with metadata information for easy import and ensure a fast and easy workflow.
Get ready for your next project with this unique combo! Grab SPACE DIVERS together with DIVE DEEP, DIVE DEEP 2 and BOAT RIDE for a special price:
DIVE DEEP 2 – new genration of underwater ambiences, including “Detail”, “Space” and “Eeerie” categories.
Exclusively on A Sound Effect!
The New York Subway doesn’t only run underground: the elevated tracks in sections of the city provide a rich source of groans, creaks, rumbles, screeches and rattles, This library contains twenty First Order Ambisonic tracks of subway trains overhead recorded at 96/24 and available in both FuMa and ambiX orders and weighting. Extras include three FOA street-atmos files taken at the same time as the train recordings and twelve stereo files from my extensive archive. Guaranteed to add that certain something to your city ambiences.
• 23 FOA FuMa
• 23 FOA ambiX
• 12 Stereo
This is a sfx library of a classic wooden roller coaster built in 1932 that is in operation at Bakken theme park in Klampenborg, Denmark. It was recorded in 5 takes with four onboard microphones, multiple stereo rigs placed around the track and a 4 channel sps200 ambeo microphone placed in the middle of the coaster for the first two takes, above the cart in the station for the 2nd, 3rd and 4th takes, and the last take underneath the photobooth hill next to the station.
Sounds included are hill pass-bys, climbing, large bank turn, driving through tunnel, onboard sounds, and 4 channel atmos recording.
This is a great library for designing trains, subways, future machines, and of course, roller coasters. All are recordings contain no park patrons while the park was closed. On one or two of the recordings (while the cart is off mic ) has some light construction noise from park cleaners, this does not affect the usable and editable coaster sounds. I have included a few cut plane by’s and atmospheres that were picked up in-between takes.
If you are curious if a certain sound will work for you please send me a message at email@example.com
Wooden Roller Coaster was recorded with Sound Devices 788, Mixpre3, Zoom H4,H5,H6 with a variety of microphones from DPA, Sennheiser, Line Audio, Soundfield and with wind protection from Bubblebee Industries, Rycote and Cinela.
The Cars In Motion II sound library was built from 551 WAV files, with total length of 268 minutes. It features exterior sounds of cars driving at different speeds, reverse sounds, accelerations, braking sounds and a lot of additional files. You’ll find different sounding engines, from a small Seat Ibiza through a powerful Porsche Cayenne, up to a fast Subaru Impreza WRX. In addition to cars there are also random cars folder, that contains everything from regular cars up to trucks and buses. Here’s a list of all the cars that are part of this library:
Magic Metal is a collection of high quality magical cinematic transitions and whooshes,
recorded, edited and processed at superb 192KHZ/24BIT to achieve the best quality possible.
Magic Metal was created from studio recordings of bells, chimes, small metal plates, ring outs, cutlery and more. Every sound was processed with 10 up to 40 different plugins.
Sound effects can be used as magical cinematic transitions, whooshes, risers, spells, tension builders and more.
RECORDED WITH: Sound Devices MixPre 6 + DPA4060
EDITED AND MASTERED WITH: RX, Pro Tools, Equality, Reaktor, H3000, Little Plate, Pro C2, Pro L2, Brufri, Adaptiverb, Crystalizer, Absynth, Wormhole, Echoboy, Soundminer
This curated package of sound effects is from another planet. If you ever wondered how to make your audience experience the extraterrestrial, this compilation of handpicked sounds is the “go-to” compilation for your Sci-Fi projects.
Included are Ambiences, Weapons, Electronics, Objects, Spaceships, Alarms, UI, Devices
Get the injection of ultrasonic-grade sources…
This is an open-minded toolbox with a variety of sound element sources. Most sounds were captured in high resolution and contain rich ultrasonic information. That gives much better results for creative post-processes such as heavy down-pitch shifting or time stretching.
Design Source 192 collection combines different materials and actions, such as: slime manipulations, friction slides, creaks, squeaks, crackles, impacts, resonations, swooshes, pours, shakes, crazy man vocalizations, chihuahua growls and attacks, bursts, water elements and much more.
The Nissan Terrano II 2.7 TDi sound library features 111 high-quality files recorded with a multi-mic setup. Engine was recorded in sync with cabin interior ambients, and you can expect different styles of driving.
From casual city driving, through accelerations on a highway up to rpm ramps and constant rpm loops for game audio. In addition to engine recordings, this sound effects library features exterior passes, whooshes and other road-related sounds recorded in mono and stereo both on wet and dry asphalt.
Last but not least, different foley sounds were recorded to cover exterior and interior activities.
With A Sound Effect, Asbjoern has created a web site where our international community can browse, learn, and share the vast fruits of our labors. Together we are accelerating the very real potential power of sound design as a recognized art form.
A Sound Effect is an excellent resource for us to keep our animated films sounding unique and exciting.
A Sound Effect is a great asset to have discovered.
We found the site very easy to navigate, purchasing and downloads were effortless and the effects themselves are awesome! Asbjoern has done us all a great service.
We’ll definitely be back!
There are many great independent sound effect libraries available these days. The main problem with having so many, is keeping track of them!
A Sound Effect is a great hub, and is one of the first places I visit to look for sounds by category or genre. I started coming here to see if I could find libraries that I knew I had heard, but forgot WHERE I had heard them.
And in the process discovered libraries I never would have found otherwise. Great work! Keep it up!
We're always looking for new sounds to mangle, so when A Sound Effect had a holiday sale, I tried them out.
The purchase experience is really smooth and quick, and delivery is almost instant.
I'll definitely come back to them again in the future!
A Sound Effect is a wonderful resource for indie sound effects libraries. On top of that, it has some of the finest sound design, film and game audio interviews!
I often need very specific types of sounds so I've become a big supporter of independent recorders.
Until now I've always had to go to their individual websites. Now I can find them all in one place.
And, Asbjoern is great to work with!
A Sound Effect is a well curated boutique sound effects shop and a great place to find industry interviews and learning resources.