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Home Sound Effects

Sound Effects

  • City Life Sound Effects Oslo City Ambience Play Track 45+ sounds included, 100+ mins total $60

    Get sounds from Scandinavia with the OSLO CITY AMBIENCE library. Recorded in the capital of Norway, this library delivers the sounds of more than 40 locations around the city.

  • The top-selling futuristic weapons series returns with Future Weapons 2: An all-new collection of the most cutting-edge weapon sounds made for the future.

    We spent months recording and designing all-new sounds to bring you the freshest set we could. Great-sounding guns, blasters, reloads, foley, and much more!

    Includes sounds such as:
    Ammunition – Reloads Foley • Bass Layers • Big Friggin' Gun • Bio Gun • Blaster • Blaster Layers • Blaster Layers • Bolt Pomp Gun • Electro Gun • Electro Rocket • Energy Gun • Explosions • Future Hand Gun • Gamma Ray • Impulse Gun • Kerosene Gun • Laser Layers • Machine Gun • Mines • Nine Inch Nail Cannon • Plasma Gun • Power • Random Source • Rifle Laser • Ripper Fast gun • Transform Layers • Weapons Foley

    Be sure to also check out the first Future Weapons collection, these two collections are must-haves! Created in collaboration with the Russian sound design team from Principle Sound Design, Future Weapons 2 features more than 500+ sounds and 1.2GB of 24bit/96khz .WAV files, all meticulously embedded with Soundminer and Basehead metadata, including:

  • This library is a bit different from the rest.  Dx (“Diagnostic”) is a grouping of different audiometric and audiological elements in a neat, diversified package.  Our goal was to aggregate audio tests from multiple disciplines and build them into a one-stop-shop collection that most sound designers, engineers, researchers, and artists could utilize as a mainstay in their audio toolbox.

    In this collection you will find sets of: binaural beats, audiometric sweeps, full frequency sweeps, multi-spectrum noise, spatializations, resonance tones, impulses, dynamics tests, intermodulated distortion tests, aliasing tests, phase tests, and a few fun examples just for kicks.

    These diagnostic sounds are provided in 96kHz/24-bit, 48kHz/24-bit, and 44.1kHz/16-bit resolutions.  There are various length and loudness combinations as well, so you don’t have to edit these files to use them for their intended tests.  That being said, this diagnostic audio can also be used very quick and precise ways in layered SFX designs.  Because they are so specific in their development, they can be used with an automatic mathematic disregard…and that, is a good thing.

    Quick, clean, and precise.  Enjoy.

  • Welcome to the Essential Stadium Crowd sound effects library: All the crowds, back room ambience and practice tracks were recorded at the Phoenix Cardinals Stadium, pre/during and post game. I had the opportunity to have a press pass and free reign in the stadium.

    Some of the recordings were recorded way up high in the upper bleachers, and some behind the end zones, as well as other interesting places. There are significant differences in the locations and the ‘thickness’ of the crowds. With this library, you should be able to fill out any sort of large sports arena ambience, as I’ve edited out most of the PA Announcer to give more of a general stadium feel that could be anywhere, and any major arena sporting event. The PA that is left in can easily be edited out.

    All the sounds were mastered in Pro Tools, with very transparent processing going on. My signal chain consisted of a C4 Compressor, DMG Equality EQ, and a L1 Limiter. All reverb is natural.

  • Vehicle Sound Effects BigBlock Play Track 369+ sounds included, 82 mins total $33

    This library is an intimate profile of a completely original 1967 Chevrolet Corvette Coupe. It boasts a 427 ‘Big Block’ 400 HP engine, a 4-speed Muncie transmission, 3×2 tri-power carburetor, and plenty of mechanical accessories.

    We recorded anything on the vehicle that made a definable noise: the handbrake, clutch, shifter, turn signal, horn, headlights, hood latch, gas cap, doors, and more. Though the primary focus, of course, was on the beasty combustion and exhaust systems. We collected multi- and single-point, interior and exterior, front to back recordings of the engine cranking, idling, and being cut. We also experimented with a wide spectrum setup for passbys and various driving maneuvers. Files pertaining to the same event are marked accordingly for easy grouping and layering. This collection was designed so that in using multiple grouped files, you can effectively dial in/out the exhaust pipes independently (driver side, passenger side), interior ambience, and direct engine sources as desired. Together with a number of alternative variations, you can use this library to bring any car in your project to life, quickly.

    Don’t be afraid to give it a little gas. Enjoy!

  • Prepare for shivers! Frozen Footsteps is a huge library of winter footstep & foley sounds recorded on 8 expressive and cold surfaces in real -20 °C (and below) temperatures.

    Containing over 2400 sounds in 81 files, Frozen Footsteps foley sfx library is created for game and film sound design. If your game needs winter footstep sounds, or you are missing some authentic source material to take your studio foley tracks to the next level, this is the library for you.

    All surfaces were recorded in real movement with multiple walking and running velocities. Frozen Footsteps library includes also real jumping and landings sounds. Jumping sounds are often missing from other foley libraries, but are extremely useful for creating character movement sounds for games. This package gets you covered.

    7 surfaces were recorded during two freezing winter nights in a quiet rural area in Finland. Everything from ground to trees was totally frozen and covered in frost. However, snow hadn’t fallen yet. This special moment allowed recording footsteps on unique surfaces that are usually under snowpack. To make the package complete, the frozen snow sounds were recorded later, with real crusty snow. In freezing temperatures, as well.

    All sounds were carefully edited in iZotope RX and Pro Tools 12 removing the background and clothing noise. This was quite a task, but it was worth it. This makes the sounds extremely clear, versatile, and easy to use.

    Library highlights:- 8 frozen surfaces
    – 2400+ sounds in 81 sound clips
    – Sneak, walk, run, jump, slide, scuffs, and more
    – 96 kHz, 24-bit stereo WAV files
    – 1.20 GB
    – Carefully edited & noise-free
    – Soundminer & BWAV metadata

  • Traffic Sound Effects Smooth City Traffic Play Track 21+ sounds included, 63 mins total $30

    ‘Smooth City Traffic’ by Badlands Sound includes 21 high-quality city traffic ambiences great for your projects. Hear the smooth sounds of traffic rushing through the city. This library was recorded by Sound Devices 702t with a pair of Line Audio CM3’s and a matched pair of Sennheiser MKH 8040’s in 96k / 24bit.

    Feel the weight and the whooshing of the various vehicle passbys rushing through the city. You will also notice the unique qualities in each file like a car passing by with a flat tire, semi trucks, sports cars speeding by, as well as aggressive diesel trucks.

  • This library is a collection of South African Emergency Service sirens. It’s a collection of siren sounds from various distances and for various vehicles. There are mono and stereo versions, as well as processed options. South African Emergency Services use the same 3 sounds whether its an ambulance, police vehicle or fire truck. Combinations of each are used in different situations and are part of this library.

    All tracks recorded with the Zoom H5 XY stereo pair as well as a Sennheiser MKH60.

  • Travel & Transportation Airport Sounds Play Track 28 sounds included, 90 mins total $50

    As part of travelling around recording sound, you tend to spend many hours in airports.
    This collection of high-quality ambient sounds were recorded in 18 countries.

    Expect to hear small, medium and large interior crowds, loudspeaker announcements in all kinds of languages, internal passenger vehicles speeding by, the many beeps and musical tones of airport security clearance, and a whole lot of accents.

    Recorded in both domestic and international airports in Colombia, Argentina, Mexico, Ireland, Portugal, New Zealand, Vietnam, Indonesia, Malaysia, Thailand, Cuba, Australia, Montenegro, Russia, Finland, Switzerland, France and Morocco.

    All tracks were recorded in high definition by Evan Buist, sound engineer and field recordist (National Geographic, DreamWorks, Paramount Pictures).

  • Nature & Countryside Ambiences Khao Sok Jungle Play Track 32+ sounds included, 100 mins total $70

    Khao Sok jungle is a unique collection of 30 sounds from Khao Sok national park in south Thailand.
    This natural reserve is the oldest evergreen rainforest of the world, it contains more than 1,500 species of tree and plants and over five percent of the world's animal species.
    All these sounds has been recorded and produced with high quality equipment and a lot of patience.

    This collection includes:
    -Gibbons and monkeys
    -Birds small to medium at different perspectives
    -Insects from all kind and size
    -Frogs from swamps
    -Day and night soundfields

    In addition to that, 2 bonus tracks from the Mekong delta are included to this library for free.

    This library provides authentic and interesting sounds of wild nature, caught with DPA and MBHO mics powered by an Aeta 4minX at 24/96Khz in multichannel.

    All Faunethic tracks includes metadata carefully edited, compatible with Soundminer, Soundly and Basehead.

  • Drones & Mood Sound Effects Sonic Warfare Play Track 40+ sounds included, 40 mins total $20

    Sonic Warfare by Badlands Sound features 40 audio files organized in four different categories, including Deep Distortion, Glitch, Noise, and Scream – 10 audio files for each category. This is the best pack if you need all of the above noises!

    I believe these sounds will greatly benefit sound editors and sound designers allowing them to skip through the process of either creating dark drones or painful high-pitch glitches. These sounds would also work perfectly in different styles of music including noise and dark industrial. All files are 96k / 24 bit, lasting one minute each.

  • This library has an unmistakable Orcish character! And with over 50 vocalizations, this library caters to all the expressions needed for your Orc characters. Designed specifically with game audio use in mind.

    Includes 3-5 variations of the following:

    • Anger
    • Attacks
    • Special Attacks
    • Hurt
    • Badly Hurt
    • Confusion
    • Death
    • Growls
    • Jumping
    • Laughing
    • Roaring
    • Sadness
    • Satisfaction
    • Orcish Words
    • Orcish Phrases
  • Dakota Crickets by Badlands Sound features seven ambience files in high quality of 192k Hz. All files are three minutes long and are loopable that allows for easy editing ambiences for your projects. You will hear this library has almost no wind in the recordings allowing you to layer your ambiences. Great file names and metadata makes these a breeze to use and find.

  • This is a unique bicycle library that captures this characteristic bike in clean, quiet, nicely performed true exterior rides. Including multiple perspectives, speeds and actions. From fast passbys on asphalt to slow onboard recordings and smooth stops.

    The GoodBike is a smooth sounding retro bike that doesn’t rattle or squeak, it has a really nice tire sound for a subtle presence in the mix.

    Speeds and actions:
    Three speeds. Departures from slow, medium to fast getaways. Arrivals from slow stops with gently squeaking handbrakes to heavy stuttering skids.

    Five perspectives:
    1. Onboard Front: captures the whirring tire and surface sound.
    2. Onboard Pedal: nice overall combination of pedaling, crank creaks, chain rattle, tire and surface sounds.
    3. Onboard Rear: close up sound of the rear axle, with chain, sprocket and switching of gear.
    4. Tracking shot: mono recording of the passby, keeping the bike in focus while passing by.
    5. Static XY shot: stereo recording of the passby that emphasizes speed.

    Overview of perspectives and mic placement:

    Onboard recordings are 2-3 minutes long depending on speed. Higher speeds > shorter duration.
    All 3 onboard mics are edited in sync with one another to make layering easy.
    All Passbys, Arrivals and Departures move from Left to Right.

    Metadata & Markers:
    Because we know how important metadata is for your sound libraries we have created a consistent and intuitive description method. This allows you to find the sound you need easily, whether you work in a database like Soundminer/Basehead/PT Workspace work, or a Exporer/Finder window.

    However, we are aware that some people have different needs for different purposes, so we've created a Metadata Reference Guide that explains the structure. And because we've automated the metadata proces, you can be confident that a 'find & replace' command will always replace all instances.

    Download our Metadata Reference Guide

    Download complete metadata PDF

    If you have any questions about this, contact us!

    Additionally, we added Markers to some wave files, so specific sound events are easy to spot in Soundminer or other database apps.

    Need more?
    The GoodBike library is part of the complete 'City Bicycles' library package available at www.frickandtraa.com. It consists of all 4 bicycles and includes additional surfaces and extras ranging from one-off  bicycle passes captured in the city and bounces and rattles. The extra bicycles surfaces and additional effects are also available seperately here on 'a Sound Effect'. If you've bought a single library and want to upgrade to the full package, contact us for a reduced price on the complete City Bicycles library. Every part of City Bicycles that you paid for will get you an extra reduction on the full package.

    'City Bicycles'  Sound Library by Frick & Traa

    Responses:

    344 AUDIO: 'City Bicycles has a plethora of content, for a great price. The perfect balance between a great concept, great presentation and outstanding execution, lands them an almost perfect score of 4.9..'

    The Audio Spotlight: City Bicycles is worth getting if you are in need of great sounding and well edited bicycle sounds.

    Watch a video created by Zdravko Djordjevic.

    City Bicycles sound examples

     

  • Glistening bursts of ear candy from Async Audio. Ideal for UI sounds, item sounds, or to add some sparkle to your next project.

    Click for email support: Contact us anytime for custom sound effects, edits, or to let us know what type of pack we should make next.

  • Horror Sound Effects Haunting Ambiences Play Track 46 sounds included, 136 mins total $20

    Haunting Ambiences contains dense, multilayered horror construction kits. Everything you need to build a world around your scenes with separated stems. We captured and designed field recordings from multiple countries, voices, instruments and synthesizers all in 24Bit 96kHz allowing for further manipulation.

    These dense ambiences include split stems to encourage experimentation, allowing you to add or subtract certain elements, balance them or combine them with sounds from other construction kits in the pack. Perfect for your horror films, video games or escape room/live experiences.

    Here are the included Construction Kits:

    Haunted Factory: Moving gears, pipe bursts and the deafening buzz of industrial lighting.

    Haunted Forest: Weird birds, crows, wolves, owls, tree creaks and much more!

    Haunted House: Distinct creaks of a wooden building under a bed of creepy winds and clocks.

    Haunted Neighbourhood: Dog barks, crickets and clocktowers sit above layered crickets and streetlights.

    Haunted Sewers: Build a wet and dripping scene with flowing water and more distinct drips echoing through.

    Haunted Swamp: Misty wind, bugs and water splashes suggest an evil presence, combined with frogs and more!

    Nightmare: A discomforting array of voices, hums, and rumbles.

    Zombie Apocalypse: A crowd of Zombies are taking over the city, breaking into anything they can find.

    Torture Chamber: A deep and surreal ambience with screams, drills, tools and other torturous sounds.

  • Ignite your projects with the punchy presence and immersive depth of pristine exterior explosion sound effects in 5.1 surround and stereo.

    Detonate is a specialty sound effects library of high-resolution explosions, blasts, bursts, and impacts curated from the personal collection of Academy Award®-winning sound editors Mark Mangini & Richard L. Anderson.

    Delivered in both 5.1 surround and stereo, these detonation recordings and designs pack a lot of punch up front with a very spacious slap from nearby mountains. Blow it up with massive boom sound effects from dynamite, artillery, and C4 – perfect for sound designing bombs, grenades, cannons and anything else that explodes. The depth, detail, sharp transients, and powerful LFE channel make these sounds perfect design elements for your projects including film, TV, trailers, games and beyond.

    “”I heavily leverage my library to find new sounds that I didn’t think of initially…You simply can’t record everything.””

    Mark Mangini
    Blade Runner 2049, Mad Max: Fury Road

    Detonate is also included in Pro Sound Effects’ CORE: Standard.

    Key Features:

    • 42 sounds effects (2.44GB)
    • All files in 5.1 surround and stereo
    • 24-bit/96kHz broadcast .wav files
    • Descriptive embedded metadata
    • 100% Royalty-Free
  • Percussion Instruments Cymbals From Hell Vol. 2 Play Track 141+ sounds included, 102 mins total $51

    Cymbals From Hell Vol. 2 is a haunting collection of raw and designed gong sounds, brought to you as the successor to one of our most popular horror libraries to date. Crafted from various types of gong recordings, this library brings you the creepiest stingers and harshest resonances to terrorise your audiences.

    Made in collaboration with Igor Tikhonov from KEDR Audio, who captured various types of gong sounds and several performances using both Mid-Side and omnidirectional A/B microphone techniques to encapsulate an expansive stereo-field and the richest gong textures.

    Our Audio Craftsmen then meticulously edited and designed them to make the most frightening and disturbing sounds including harsh, distorted gong rumbles, horror stingers, low heavy gong rumbles, mangled hits, and much, much more.

    All the sounds are extensively meta-tagged and are UCS complaint so you can easily find the sound you need and are in 192kHz/24bit allowing for further sonic manipulation.

  • Fully over 6 tons of metal was pummelled during the making of this sound library. Prepare for some serious metal impact recordings with this massive SFX collection that will be the go-to for game sound design, trailers, and film. Recorded over several months with precision recording techniques and discerning ears, this hard-hitting, vast library will serve any serious sound designer well for years to come.

    Capturing Intense Metal Impacts

    After recording a few dozen metal impact sounds with a standard close-mic recording setup, we were just not getting the next-level quality we wanted for this library. The recordings had an overbearing proximity feel and the sharpness of the transients was fatiguing our ears. With time, experimentation and a lot of listening we found a formula which changed the game completely. We want to share some of our findings with you!

    Microphone Setup Positioning 1

    Using a stereo pair of Sennheiser mkh 8040s feeding into a Mix Pre 6, the first step was to change up the mic positions into some balanced but unusually placed, more distanced configurations. For the sound pressure levels (SPL) that the impacts were throwing out, mid-distance recording positions were providing a broader frequency, more balanced overall feel. It might be obvious, but taking the time to position the mics and find where the nodes of sound waves are most interesting is key. At this point in our setup, the captures of the old metal cabinet we were pounding already started producing some very interesting results.

    Microphone Setup Positioning 2

    Getting within striking distance of the quality target, we still found that the recordings were not celebrating that resonant bass personality that is particular to metal objects and surfaces. To address this, we brought in a LOM Geophon contact mic which we do recommend to pick up low end frequencies beautifully. Positioning the Geophon at different nodal points on the metal surface – which was entirely different for each surface used – we started getting some well balanced low end into the recordings. The captures were really starting to get to where they needed to be; the bass was there, the frequency range was there, and above all, the complex personality of the metal impacts was really pouring through the headsets. Almost there, some truly fantastic audio captures.

    Microphone Setup Positioning 3

    The final touch was added to the recording setup when a fourth microphone, a shotgun Rode NTG2, was added to the mix. The shotgun mic was pointed directly at the source of the impact with mid-low input gain to bring in a present but balanced transient into the impact recordings. Absolute magic – the quality target was achieved and even surpassed. For recordings like these we can definitely recommend multiple microphone positions, and a high quality contact mic is essential. For each object and surface used in this Metal Impacts SFX Library, either one of the recording formula described above was used to capture the best sounding metal impacts, shakes, resonances, rattles and rings you will ever own.

  • Sci-Fi Sound Effects The Engine Room Play Track 78 sounds included, 65 mins total $24.95

    Orbital Emitter proudly presents The Engine Room – a comprehensive sci-fi environment sound-set giving you a rich palette of sounds to design your own authentic sci-fi environments! 

    …In Science Fiction, interstellar vessels travel the galaxy at great speeds. In the heart of all these ships are massive engine rooms outputting incredible power… But what would such a space sound like? Read on for more!  

    The Engine Room sound-set contains 8 long playing audio-scenes and 29 isolated audio-stems which break down to a total of 78 sounds- which played in real time, is over 65 minutes of Royalty Free sci-fi sound!
    The 8 long playing audio-scenes capture this engine room environment in various states of activity, from average speeds to faster than light cruising speeds, then back down to average power output and there’s even a separate night shift scene which is relaxed and atmospheric. Two more scenes feature the sounds of a fusion reactor in different states of operation adding another rich group of sounds to this exciting sound-set!
    Each scene plays in real time and is perfect for editors and sound editors who want convincing sound environments on the quick for their productions. 

    And for more creative control, our audio-stems offer the complete sound palette used in all the audio-scenes!
    The 29 audio-stem files are listed below.
    And many of our audio-stems files contain multiple versions of a title giving you nuanced control with those sounds. Some of the multi-version audio-stems feature different perspectives or feature different modes of a sound.

    If we break down our audio-stems by category we have:

    • 13 sub bass rumbles or low oscillating hums
    • 15 complex textured events
    • 7 layered atmospheres 
    • 6 ascending engine risers
    • 4 descending engine downers
    • 5 explosive warp flash elements
    • 8 pressurized valve releases
    • 5 alert klaxons
    • 7 mechanized processes

    And the best part about our sound-sets is that they are so easy to use! Just drag and drop our stems or scenes into any DAW or NLE have fun creating your own fantastic environments!
    Orbital Emitter’s sound effects are designed to be at home in any motion picture, television show, video game or whatever sci-fi multimedia you wish to create! 

    The Engine Room Sound-Set is part of our Star Cruiser Environments Anthology Collection and delivers industry ready at 24 bit/48k WAV and each sound file contains simple meta-data to make our sound files easy to organize & find.
    All of our sounds are 100% original, created in our sound-labs and designed to boldly explore the universe of sci-fi sound!
    Thank you for reading and watch for more sci-fi sound from Orbital Emitter coming soon!

  • Phantasmal Ambiences Vol. 2 is the second in a series of nightmarish ambiences made to unnerve you and your audiences.

    Perspective recordings of assorted props and instruments were captured in the 344 Audio headquarters and a beautifully reverberant Nottingham church. These sounds were then carefully edited, manipulated and layered to form haunting scenes for use in all your horrific creations.

    Inject terror and dread into your film, TV and video game projects with this Pandora’s box of evil-doers and malevolent forces – all localised in the near distance of various other-worldly spaces.

    Our Audio Craftsmen have carefully edited each sound for maximum sonic clarity so that you can drop each sound directly into your project timeline and get down to work with minimal fuss.

    All sounds are delivered in 24Bit 96kHz format allowing further sonic manipulation and have been meticulously edited and tagged with extensive UCS compliant metadata for ease of use.

  • Water Movements Vol. 3 is a new sound effect library from 344 Audio. This library features numerous aquatic sound effects captured by the legendary MKH50 Super Cardioid Microphone and our Aquarian H2a Hydrophonic microphone. Our audio craftsmen experimented dropping different objects into water, as well as producing sounds by stirring and creating waves in the water.

    All files have been meticulously edited and tagged with extensive UCS compliant metadata for ease of use, and come delivered to you at a format of 24bit 192kHz; allowing you to manipulate and design these source recordings in any way you could wish.

  • Introducing the follow-up to our highly popular Medieval Battle sound effects library!

    This collection features 4 battle ambiences and multiple charge and retreat sequences. Each ambience has been split into voice and weapons stems; each weapon stem has files with different numbers of weapons, so you can build your own army by choosing its size!

    This multitude of stems and layers at your disposal means you can mx and match files to design the ideal background for your project. Perfect for adding a sense of fullness, action and immersion to your Medieval or historical scenes!

    Sound have been separated into the following categories:

    Battle Charges: Various takes of men charging towards an enemy army, a clashing of weapons, and men retreating.

    Knights Battle: A battle between sword-wielding, honourable men.

    Savages Battle: Perfect for scenes starring brutes or Vikings, these characters and their weapons are much more wild.

    Village Battle: Common folk using simple weapons to defend their homes.

    Women And Children Villager Battle: As above, but featuring a more vulnerable group of characters.

    Files for each category have been exported from the same start timecode so you can instantly drag, drop and layer your chosen sounds.

    All sounds were recorded in 24Bit 192kHz, and have been tagged with extensive UCS metadata for ease of use.

  • Interior Vibrations Vol. 2 is a new sound effects library from 344 Audio, and the second volume in our Interior Vibrations collection.

    This product contains a selection of different sounds captured with a stereo pair of contact microphones, all edited to perfection by our skilled team of audio craftsmen.

    When making this library, we experimented with a range of different sound creation methods, using a variety of different objects and materials to achieve the desired effect.

    Some of the sound sources in this library include:

    Raw vibrations through metal and wooden surfaces.
    Scraping & bending metal.
    Rubbing fabrics, hair and skin.
    Drilling metal at various intensities.

    The organic nature of these sounds means they’re perfect for further sound design, and are ideal for use in horror and science fiction productions.

    All sounds are delivered in 24Bit 192kHz format allowing further sonic manipulation, and have been meticulously edited and tagged with extensive UCS compliant metadata for ease of use.

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