Sounds for this library were recorded over 5 sessions – in a private zoo and in the field, all in cooperation with professional birds trainers. All of them were recorded outdoor (and just a few in an outdoor aviary). Trainers helped us to get variety of bird calls and vocalisations, like: shriek, cry, squawk, screech, whistle, scream.
Three sessions, were recorded extremely close to birds on very quiet big field. The intention was to grab very isolated and rich sounds, useful for sound design. For this sessions we used Sanken CO-100k and Sennheiser MKH-8060, which were super close (just a few centimeters away from brids beaks) and Schoeps CMC-6XT MK41 a bit wider for more natural/open sound. Although sometimes Sanken and Sennheiser sound very similiar (they were in similar position), we left both files. Sanken recordings (@192kHz) are amazing for pitch shifting, yet sounds recorded by Sennheiser are very natural in neutral pitch.
When pitch shifted, all sounds become very evocative and emotional sound design sources.
All files contain natural sequences and rhythms of calls. There are also close wing flaps, movements and even sounds of birds eating recorded in macro close POV.
The library is extensively metatagged in Soundminer.
Please note: Pitch shifted files in the demo are presented only to show potential of those recordings and aren't included in the library.
Print Shop is a SFX & Ambiance pack containing a lot of great material from a big industrial print shop. The Soundcatcher recorded 4 different printing machines, Print Shop Ambiances in ORTF and a lot of really nice subsonic stuff with two contact microphones. As always, all sounds are tagged with Soundminer friendly metadata and the pack comes in 4 different sizes and qualities.
Ths library delivers a huge collection of quadrophonic hockey crowds from every perspective. And hockey crowds are different from other pro sporting crowds:
The NHL mandates that the music has to stop during play, which leaves every gasp, oh, and cheer free and clear of PA induced pollution.
This wrinkle in the rules of play means that pro hockey games are the ideal setting for recording arena crowds for any situation.
Our hockey crowds were recorded over the course of an NHL season and were done with unprecedented access. Entire games were recorded from various locations including:
– on the camera platform
– in the upper level seats in the hallway
– outside the doors pre and post game
– in the platinum level bar
– under the bleachers
– from the top of the penalty boxes
Each location was recorded in beautiful dual ORTF or double MS quad.
The end result is an immersive sound set that has been carefully edited and fully tagged with metadata. Finding the elements you need is simple and direct.
Pick this library up today and cover your arena crowd needs in style.
Pro Hockey Ambiences – Full
• 24 bit, 96kHz quadraphonic split wav files
• Soundminer and bwav metadata tags
• Over 17 Gigabytes of sound
• More than 4 hours of recordings
Process Malfunction features 40 intricate future technology glitch production elements for science fiction scenarios where computers are going way out of control. You'll hear corrupt data streams, servers overloading, user interface issues, generative, abstract rhythms and more in this detailed exploration of what the computers of tomorrow may sound like when they go wrong.
Perhaps the mainframe has been compromised from a series of lethal hacker attacks or alien communication signals are interfering with the network, maybe the CPU has just seen better days… Whatever the cause of the failure, the machines have been corrupted and they are struggling, screaming and hanging on for their last bleep…
We’ve raided the SFX Source vaults to bring you a 500+ sound collection of the best, most popular and most useful designed production elements to add to your audio box of tricks. Created for those moments when inspiration may be running dry, all of the sounds are ready to drop straight into your project to use as they are, or can be chopped, layered, mangled and processed to your liking.
A’mixed-bag’ sound library featuring deep tones, scary atmospheres, ambient textures, whooshes, transitions, loops, user interface sounds and much more. This one is really handy to have around, you never know what you may find to bring that idea to fruition!
Introducing PROJECTOR – An extensive library encompassing sounds of projection equipment.
PROJECTOR contains sounds such as power switches and breakers, buttons and catches, shunts and clunks from many sources including 35mm lens turrets, powering up and down processes, threading up 35mm and 16mm film projectors by experienced projectionists, extraction fans, intermittent sprocket clicks and errors, film handling and splicing, operational projection room ambiences and many more.
All sounds are royalty free and equipped with comprehensive Soundminer metadata for rapid access.
Props Box sound library is a collection of different sounds emitted by everyday objects used in weird ways. It can be a great and handy tool in designing more complex sound effects for games, or just a go-to pack to quickly fill the gaps in movies and other linear media.
The 169 mono files feature more than 1000 sound effects, as each recording contains different variations of the same activity.
Props Box 2 sound library is a collection of different sounds emitted by everyday objects used in weird ways. It can be a great and handy tool in designing more complex sound effects for games, or just a go to pack to quickly fill the gaps in movies and other linear media.
The library gives you 193 files, featuring more than 2000 sound effects, as each recording contains different variations of the same activity. The total length of the files is 234 minutes.
Cardboard • electric hair ball remover • foam pipes • glass box • glass jar • glass plates • leather box • metal bowl • metal brush • metal cage • metal chain • metal container • cutlery • garlic presser • keys • knife sharpener • metal bars • nuts • paper book • paper thick and thin • pepper mill • plastic bag • chips • bottles • plastic boxes • calculator • jars • toys • silica gel • sponge • stone mortar • tapes • wooden box • wooden brush • toothpicks • nutcrackers
As for the post processing, everything was edited and mastered. Editing came down to removing unwanted sounds between takes, and mastering to removing harsh sounding frequencies, compressing and setting everything on level that is comfortable to work with, so you don’t have to constantly adjust the levels while looking for specific sound.
Inside you’ll find recordings with materials like cardboard, foam, glass, leather, metal, paper, plastic, wood and different objects.
Protesting People is a small collection of 26 ambiences recorded in Sofia (Bulgaria) tracking in 3 different days a peaceful protest to protect nature and forests from construction. This library will take you to the middle of 7,000-10000 crowds of people protecting nature. You can hear a lot of people and unrecognizable speech, the noise of a variety of instruments such as whistles, drums and others used in similar events. Moving streak in streets, whistling people and chanting OSTAVKA (Resignation) and MAFIA. This library can be used for any kind of projects in need of a protesting crowd from Eastern Europe
Gear used:Edirol R4-pro and Neumann KM184 stereo set . All files are meta-tagged in Soundminer
155 Foley sounds recorded at a small English pub including glass movement, clinking, collecting and washing, various sized keg slides and impacts, drink preparation, fridge stocking, cooling units and furniture organisation. Perfect for putting together the elements needed for a convincing bar scene in your film, game or podcast.
Recorded at the Town Mouse Ale House, Newcastle upon Tyne
Whether is be empty pool room tones, busy children pools or calm exterior lap pools this library has you covered. Recorded at 10 different public swimming pools this library contains different spaces (interior and exterior) differentiated by the size, space and number of swimmers.
All sounds were recorded using the DPA 5100 and Sound Devices 788T. This library is available in stereo or 5.0 (5.0 package contains stereo down mixes as well).
This library is a collection of room tones from public areas in Melbourne. These atmospheric places include libraries, markets, concert halls, car parks, food courts, museums and more, with each track lasting five minutes long. Much of the metadata even lets you know from where the mic was recording, like the balcony, fruit and vegetable section, or near the elevators.All sounds were recorded using the Sound Devices Mix Pre 6 and a stereo pair of Sennheiser MKH 8020s.
Whooosh! What was that? A pass by from a train? A bus? A tram from the 60s? The longest escalator in all of Sweden!?
Essential sounds from different types of transports for your production. A great starting point for new sound designers or to complement your existing library.
We have recorded buses, trains, trams, subways, ferries, escalators and freight trains in this library spanning over 100 files. Arrivals, Despartures, Pass Bys, Internal Rides, Doors and a toilet flushing on a train. It’s all there, for your essential transport needs.
All files have meta data and are easily searched for in any database search engine. Everything is recorded with Sound Devices 633 and MixPre-10T with Sennheiser MKH50, Neumann KM184 and DPA 4060 in 96 kHz 24 Bits with a total size of 6,7 Gb.
Our Gore library was recorded in the weeks preceding Halloween 2017. We decided to have some fun because we generally only have access to pumpkins this time of year and thought why not create something fun for us, and our friends and colleagues to use. Please enjoy the use of these recording in all your spooky movies and sound design.
Provided are 750 MB of LR and MS Recordings. LR is decoded from the MS and has the approximate stereo width as an XY recording. On the MS tracks the mid mic is on the left and the side mic on the right.
The LR can be encoded back into MS or if panned center, cancels out the side mics to just play the mid mic. Alternately in the provided MS file, the right side channel can be dropped so you can use the mono center. The 2 files are mastered the same. Occasionally the levels vary on the MS track as these are the levels set to keep the the tracks phase coherent. All tracks are edited to be M&E friendly, and monitored through a phase scope to again, keep the tracks phase coherent.
All recordings were recorded In a foley studio at 192kHz with a Fostex FR-2 recorder, Project Studio C4 mic, and Ambient Emesser ATE-208 bi-directional mic and mastered in Pro Tools.
All recordings are recorded in Toronto, Ontario Canada, by Ryan Macneill and Steven Ejbick of Textures Sound.
Ready for some hard-hitting punch sounds? This combat sound library from The Sound Keeper is sure to leave a mark! When reviewed in The Audio Spotlight, the quality was described as staggering. The Punch library is available in available in three versions:
• Most Extensive Punch Library on the market
• 750+ Sounds
• Punches, Kicks, Hits, Grabs, Blocks and Whooshes
• Processed “Hollywood” Punches including:
– Classic Style (Indiana Jones, Bruce Lee, etc.)
– Matrix Style
– Modern Style (John Wick, Daredevil. etc.)
– And Much More!
• Processed Element Sounds
• The Processed “Hollywood” punches broken down into individual elements so you can mix and match for creative freedom!
• Raw Unprocessed Sounds
• New David Morgan Indy Whip Recordings
• All files at 96Khz, 24 bit
• Metadata included for programs like Soundminer
• Includes only designed sounds and designed elements
• 250+ Sounds
• Punches, Kicks, Blocks, Impacts, Grabs and Whooshes
• All files at 96Khz, 24 bit
• Metadata included for programs like Soundminer
• Includes only Raw Unprocessed Sounds
• 450+ Sounds
• Punches, Kicks, Blocks, Impacts, Grabs and Whooshes
• All files at 96Khz, 24 bit
• Metadata included for programs like Soundminer
Punch and Combat Sounds is the perfect collection of ready to use combat sounds. The package contains a total of 720 sound effects.
• 68 Punch (including some kick) Sounds
• 198 Foley
• 395 Male Voice Screams, Grunts, Groans, etc.
• 59 Whoosh Sounds
See the full sound list below for more details.
ALL sounds from Punch and Combat Sounds are already included in our complete sound package Pro Sound Collection, so if you need more sounds be sure to check it out before purchasing.
The sound designer's secret weapon! These files have been used a LOT by us at Double Trouble Audio when we've needed some heavy punchiness to our sound effects. Punchy Cardboard is a collection of high quality cardboard sounds processed with tape to make a really organic sound that can help you sound a lot more punchy.
We’ve also processed all the sounds with three different levels of analogue saturation, which is a great and affordable way to add an analog uniqueness to your sound effects.
This pack really shines when layered with explosions, impacts, car crashes, slaps and fights. Anything that needs that extra oomph!
Welcome to the jungle: 'Pura Vida – Sounds of the Tropical Forests of Costa Rica' delivers a wealth of rainforest recordings and ambiences.
Recordings include exotic sounds such as atmospheric jungle ambiences, howler monkeys, hummingbirds, tropical birds, insects, cicadas, waterfalls, bats and a slew of other tropical sounds.
A total of more than 4.5 hours of jungle sounds and ambiences are included!
A collection of sounds designed as a foundation for creating special abilities and character movesets. Each effect has 6 variations per audio file.
Ever wonder how game developers get those awesome signature sounds for their games? How do sound designers and audio engineers come up with fantastic user interface and game play sound effects? Well… this is it: Puzzle Game Sound Effects Library. 550+ industry defining game ready sound effects. Full of spunk, sparkly tones and bubbly frequencies, Puzzle Game gives you access to the game sound assets your users are expecting.
Ultra-high resolution Sea Doo recordings utilizing on-board microphone techniques, from multiple perspectives (driver perspective (mid-side) exhaust perspective & engine perspective).
This library provides perfectly seamless loops at every 500RPM interval from IDLE to MAX speed, giving you insanely detailed control for interactive dynamics in game audio, or film sync. Not only that but also start-ups, shut-offs, revs, both dry and wet.
Quad City Berlin is a comprehensive collection of quadrophonic recordings from the busy and multifaceted german capital, the second largest city in the European Union.
It was created to work as an internationally usable library of urban ambiences while still capturing the unique sounds of Berlin. It’s a set of extensive and versatile recordings focused on large open spaces and the nice fat low-end hum of major city traffic.
Quad City Berlin comes in two flavors:
– Quad + MS: four channels with omni-directional mics + two channels mid-side (6 channels total, please check out diagram below. 102 files)
– Stereo only: the two front channels of the quad setup only (A-B stereo, 34 files)
The locations covered in Quad City Berlin include: rooftops, main roads & squares, residential areas, parks, freeways, room ambiences
The recording session took place in the fall of 2015 where birdsong is usually very sparse and the weather can still be sunny and dry. Thanks to these conditions, most of the recordings contain no bird chirping at all. All recordings where made using the same microphone setup: four omni-directional mics with equal distances to each other and one MS rig at the front side.
Depending on the location, the omnis where placed up to 3 meters apart to deliver a truly wide sound that works well on a cinema mixing stage. The MS signal serves as both a center signal (if needed) and a stereo option that is also mono compatible.
The four omnis where the high-end DPA 4006 (Bruel&Kjaer) microphones with a remarkable quality in the low frequencies. They work exceptionally well for city background hum and low engine sounds producing a very full and warm, yet precise sound.
This unique SFX library gets you the close-up engine/rotor sounds of the DJI Phantom 2 multirotor quadcopter. And whether you are working on project that needs the engine sounds of an actual quadcopter drone, or intend to use the recordings as source material for sound design of all kinds of machines – this collection will come in handy:
We recorded static sound perspectives at different speeds, intensities and rotor combinations. The collection includes long recordings at constant speeds, variations on accelerating and decelerating, various maneuvers and random rotor movements.
For even more variety we recorded all of the above with a mix of contact and coil microphones giving you a less realistic, more futuristic sound perspective to the drone’s engine itself, rather than the air movement caused by the rotors. Mix those recordings with the MKH 8040 recordings to create your own blend of engine sounds: be it a drone, spaceship or other types of futuristic vehicles.
Quadcopter Drone CX10 is a small radio controlled toy with a feisty character that could be described as a robotic version of an angry bee.
This library covers in detail everything you can do with this little neat quadcopter drone. You get sounds of acceleration, deceleration, steady engine fly loops of various speeds, engine revs, fast turns, ground hoppings and takeoffs. In case you need them I also recorded collisions and landings on various surfaces like carpet, metal, rock, plastic etc. Surprisingly these sounds are quite suitable for user interface sounds too.
The steady engine fly loop sounds are really useful when you want to create your own flyby / passby sounds. I can also imagine using this library to add some unique flavour to winged insecty characters in a game or just to richen otherwise bland engine sounds.
The whole library was recorded in 96KHz 24bit quality so these sounds are really flexible if you want to experiment with pitch, stretch and other audio tools.
You get the sounds in two formats: 96 KHz 24 bit and in 44.1 KHz 16 bit, for more convenient ways of utilizing the sounds in games and other media.
‘Quadcopter Flight’ shows off these buzzing beasts from near and far in both quiet exterior locations and the studio.
Featuring a large quadcopter and two minis, these machines were captured as they performed all possible actions, such as take-offs, flybys, revs, and sustained flight.
The library also has foley, a few crashes, and recordings from contact mics that were attached to the two smaller quads for sounds of high-tech servo/rotor sounds that can be used for sci-fi projects containing robots, sliding doors, and more.
• Dromida Kodo II – Interior
• Eachine H8S – Interior
• Yuneec Typhoon G – Exterior
• Yuneec Typhoon G – Interior
Quantum State is a collection of 30 soundscapes (WAV files, 24 Bit / 96 kHz) aimed to be used in movies, games and documentary films. It was created to evoke the atmosphere of a Quantum World.
If you are doing a documentary about Quantum Mechanics or in any Sci-fi project where, for example, your protagonist is trapped in a molecular space this soundpack can be great tool to achieve those things.
Each soundscape has a duration of 1:05 minutes.
I went there, so you don't have to. The nerv wrecking sounds of a fork scraped across a plate, the annoying scratches of fingernails on a coated pot are as well part of this library as many similar and sometimes less unpleasant sounds.
The major part of this library has been recorded in 192kHz with Earthworks QTC 50 microphones. Frequencies up to over 90 kHz are captured with plenty of the noises and allow for decent pitch and bend fun. Plastic, wood, metal, glass, porcelaine, syntetic leather and rubber has been used to perform squeaks, screeches, squeals, creaks, groans and scratches. Each material has been dragged and rubbed against each other in different speed and with varying pressure to make sure to get multiple variations of each sound.
This versatile library is a rich resource and a starting point for creature sound design, iron weapon action, robotic and machine movements and many more. Also great for music production – check the demo. Anything that should make the audience goose bumps or sound old an tortured will profit from “QUEETSH”.
Caution: some sounds might be considered unpleasent / annoying.
Our sound designers and creative engineers have been on an epic journey across the fields of Rohan to the great Misty Mountains to discover and create the perfect alchemy of Quest Game. An entirely new collection of game ready audio assets for building your own immersive world of fantasy gameplay, action and adventure.
In mere moments you’ll be able to muster a hoard of orcs, create the soundscapes of village life or outfit fantasy character actions with ease. With more than 1300 mix and master ready SFX, you are instantly rewarded with a king’s ransom of premium quality AAA game ready audio assets for adding to your project in 96k 24bit, 44.1k 16bit and MP3 formats.
Sound the call of eminent victory with loot crates and treasures chests to reward your players, an empowering allotment of sliding and moving gears and mechanisms, character equipment pickups and placements, menu selects, unlocks, positive rewards and achievements, footstep and foley sound effects on cobblestone road, forest grass, brick walkway, tavern wood floor.
The deep selection of ambient background and nature loops, over an hour of sound by themselves, make this collection a powerful tool for completing your project on time and a certifiable best value. Quest Game – Fantasy Adventure Sound Effects Library is well equipped with undead magic, elemental spell sounds, game action effects like crafting, harvesting, jumps, gear bags, books and scrolls plus scene setting and environmental sounds for haunted crypts, dungeon wind, undead city, royal chambers and elven outpost custom backgrounds.
All nature ambiences recorded on location in Finland, Tennessee and Illinois USA. Over 6 Months in the making.
Quiet Hotels At Night is the first one of themed library series in which you’ll go through night hotels. The package includes 27 stereo tracks with evening and night atmospheres from hotel corridors and rooms. The library is recorded mostly in large hotels in Bulgaria, Sweden and Romania. You will hear a variety of quiet atmospheres from empty corridors and rooms, air conditioners, bathrooms, an empty lobby bar with working refrigerators, to low activity from neighbouring rooms and backgrounds, screaming from a distant room, etc. Room tones and ambiеnces are suitable background for any audiovisual projects.
All files are meta-tagged in Soundminer
Gear used: Sound Devices 633. Neumann KM184 stereo set, Sennheiser MKH8020 stereo set
Enjoy your stay at the Night Hotel.
In films and documentaries there are often images of people in spaces speaking to other people, who are listening attentively.
The recordings of the person doing the talking are pristine from the set. The recordings of the rest of the room don’t exist. Room tones of empty spaces don’t possess movement and life that your soundtracks require for these situations.
Quiet Spaces is a collection of recordings of people gathered in rooms of various sizes and not talking
Libraries are a natural place to capture these environments, and so a high quality stealth kit made from a pair of Sanken CUB 01s discreetly placed from a backpack onto empty tables in various libraries. We also got access to a university campus right at the end of finals week where we recorded out in the open with a pair of MKH50s in ORTF. We captured an entire class taking a test, as well as various other lightly and sparsely populated spaces in and around campus.
The end result is a beautiful set of recordings of quiet spaces that are still filled with texture and movement.
Available in two versions:
A slight breeze, the city rumble, distant people chatters, a bird passing by, crickets chirping, a little rain or snow, the tranquility inside the city is a fragile and magical moment.
City streets are the channels of all the possibles, a heat place for sensorial stimulus connecting people lives and their urban activities throughout the day. Yet when it becomes quiet we still perceive its energy and are able to sense the mood of the moment with serenity.
These recordings were made at ground level with very little editing in order to keep them natural and as close as a human would experience the city on a daily basis. At times, distinct activities can be heard in the distance although the most noisiest events were taken out. Each file is loopable.
Also, every season and weather condition are represented. This library has been thought for the universal need of sonic bed in urban scenes, used as glue or ‘exterior roomtone‘.
This selection is the result of 15 months of recording throughout the multicultural city of Montreal (considered the most European City in North-America). The mix of culture in this city gives it a universal flavor that makes it belongs to the citizen of the 21st Century world.
The library contains 60 Stereo ambience and 27 Surround ambience recordings. Each sound files are between 1 to 5 minutes long. The surround recordings are embedded in an interleaved wav files of 4 channels (quad).
Quirboilly (cuir bouilli) is in reference to the traditional state of leather before it was commonly worked to produce various components in armor. When you need that extra close, intimate boost to your leather and metal clothing/material Foley, reach for this library. Excellent at grabbing the listener’s attention and really lighting up the brain, these sounds were designed to capture the nuance and detail of various leather textures and items, decorated with metallic accessories and fallalery.
Each item was worked and re-worked in all manners of handling to pull out the crepitation and squeaks, course and fine grains, flops and rigids hits, and plenty of clanks and clacks of rivets, buckles, clasps, and other metal components knocking together. Beyond the many handling sounds, there are specific drops and light impact sounds of two different proximities. As impacts are quite commonly needed for Foley and creative designs, we were sure to capture them for these rich textured leather and metal items.
Chock full of frequency content, take your drama, historic, medieval, armor, 80’s, rockumentary, and all other leather-and-metal-bound projects to the next level.
With A Sound Effect, Asbjoern has created a web site where our international community can browse, learn, and share the vast fruits of our labors. Together we are accelerating the very real potential power of sound design as a recognized art form.
A Sound Effect is an excellent resource for us to keep our animated films sounding unique and exciting.
A Sound Effect is a great asset to have discovered.
We found the site very easy to navigate, purchasing and downloads were effortless and the effects themselves are awesome! Asbjoern has done us all a great service.
We’ll definitely be back!
There are many great independent sound effect libraries available these days. The main problem with having so many, is keeping track of them!
A Sound Effect is a great hub, and is one of the first places I visit to look for sounds by category or genre. I started coming here to see if I could find libraries that I knew I had heard, but forgot WHERE I had heard them.
And in the process discovered libraries I never would have found otherwise. Great work! Keep it up!
We're always looking for new sounds to mangle, so when A Sound Effect had a holiday sale, I tried them out.
The purchase experience is really smooth and quick, and delivery is almost instant.
I'll definitely come back to them again in the future!
A Sound Effect is a wonderful resource for indie sound effects libraries. On top of that, it has some of the finest sound design, film and game audio interviews!
I often need very specific types of sounds so I've become a big supporter of independent recorders.
Until now I've always had to go to their individual websites. Now I can find them all in one place.
And, Asbjoern is great to work with!
A Sound Effect is a well curated boutique sound effects shop and a great place to find industry interviews and learning resources.