In this collection you'll find EMF captured from devices like: phones, TVs, hard drives, Playstation 3s, MacBooks, printers, scanners, juicers, pencil sharpeners, frequency counters, digital sweep function generators, camcorders, VCRs, DVD players, DSLRs, network routers, mixing consoles, and MUCH MORE!
Looking for electric car sounds? This library delivers 211 files / 162 minutes of stereo recordings of the BMW i3 electric vehicle.
The BMW i3 is a B-class, high-roof hatchback manufactured and marketed by BMW with an electric powertrain using rear wheel drive via a single-speed transmission. Its underfloor Li-ion battery pack is offered in two capacities as well as with an optional range-extending gasoline engine. The i3 was BMW’s first mass-produced zero emissions vehicle and was launched as part of BMW’s electric vehicle sub-brand, BMW i.
As of December 2016, the i3 ranked as the world’s third best selling all-electric car in history with more than 65,000 units sold since its inception.
This very quiet car has been recorded using onboard DPA-4060 microphones, to capture the engine and tyre sounds. The different surfaces are gravel, asphalt and rumble strips on the highway. The interior sounds have been recorded using the Zoom H5 XY microphone. There are also contact mic recordings of the wheel housing using Schaller mics.
Passby sounds have been recorded using Line Audio CM3’s in an XY setup as well as the Zoom H5 XY microphone. There are passes on dry and wet asphalt as well as gravel at different speeds.
Finally the engine has been recorded using the Elektrosluch electromagnetic microphone, resulting in 33 minutes of electromagnetic madness in 96 kHz.
I sincerely hope you will find this sound archive useful!
It’s my pleasure to introduce you to this dense library of accomplished and cacophonous sounds. This is a dramatic and horror filled library, teaming with tension and ghostly ambience, stingers and hits.
Most of these sounds have been used in film and television in one form or another. They’re more than just “designy sounds”.
These are intended to create a score of tension that can help you build a scene to it’s full potential. These sounds add movement within the soundtrack, especially with the drones. When creating sounds, I like to inject some sort of movement within the sound itself, so that it’s never stagnant or ‘still’ sounding.
So if you’re looking to notch your project up a level with dark, moody and expressive design, this is a good bet for you. Hopefully you’ll have as much inspiration as I did when creating these.
This library is hilarious. In the best way possible.
Acquired from some very, very good people with the confidence to step in front of a TLM 107, this library encompasses all manners and methods of laughing. Smirks, snorts, puffs, chuckles, giggles, guffaws, hees, haws, roars, cries, and belly laughs. Some are playful, some are unenthusiastic, some are raucous, while others are uncomfortable. Detailed and precise, all of the tiniest nuances are captured from soft breaths to rapid mouth clicks to gravelly throat catches.
Voices are special. Voices are unique. While you may get lucky and be able to pin these joyful laughs nicely to a particular character or voice in your project, they are most powerful when used creatively as layers, one-off events, and definitive signatures in a product, scene, or design. All recordings are captured at 192 kHz to give you the utmost flexibility when stretching and modulating these assets, and we most definitely recommend that you do!
We understand. This is a specialized library that you may not need to frequently call upon in your everyday sound work. But suddenly, when you really can use a good laugh, it will be there, chock full of chuckles, ready to rock.
This is a unique bicycle library that captures this characteristic bike in clean, quiet, nicely performed true exterior rides. Including multiple perspectives, speeds and actions. From fast passbys on asphalt to slow onboard recordings and smooth stops.
The BadBike is a rattling and broken bicycle that perfectly nails the sound of a worn out bike, it’s passbys and hardstops are hard too miss.
Speeds and actions:
Three speeds. Departures from slow, medium to fast getaways. Arrivals from slow stops with gently squeaking handbrakes to heavy stuttering skids.
Onboard recordings are 2-3 minutes long depending on speed. Higher speeds > shorter duration.
All 3 onboard mics are edited in sync with one another to make layering easy.
All Passbys, Arrivals and Departures move from Left to Right.
However, we are aware that some people have different needs for different purposes, so we’ve created a Metadata Reference Guide that explains the structure. And because we’ve automated the metadata proces, you can be confident that a ‘find & replace’ command will always replace all instances.
If you have any questions about this, contact us!
Additionally, we added Markers to some wave files, so specific sound events are easy to spot in Soundminer or other database apps.
The BadBike library is part of the complete ‘City Bicycles’ library package available at www.frickandtraa.com. It consists of all 4 bicycles and includes additional surfaces and extras ranging from one-off bicycle passes captured in the city and bounces and rattles. The extra bicycles surfaces and additional effects are also available seperately here on ‘a Sound Effect’. If you’ve bought a single library and want to upgrade to the full package, contact us for a reduced price on the complete City Bicycles library. Every part of City Bicycles that you paid for will get you an extra reduction on the full package.
344 AUDIO: ‘City Bicycles has a plethora of content, for a great price. The perfect balance between a great concept, great presentation and outstanding execution, lands them an almost perfect score of 4.9..‘
Watch a video created by Zdravko Djordjevic.
In collaboration with with Supervising Sound Effect Editor/Designer Enos Desjardins (Close, Black Mirror, Trust) If a Tree Falls presents “Boxing Gym”
For our Boxing Gym library we visited three different gyms around the UK. Two in London and a children’s gym in Newcastle and present a wide range of sounds to enhance your library.
We captured a variety of punches at various strengths, multiple perspectives and on different equipment; punch bags, pads, punch ball and speed ball, featuring single hits and combinations of impacts.
Additionally, we recorded body falls in the ring, corner pads and ropes. Footwork in the ring with; steps, scrapes and shuffles.
Plus ambience recordings of both adult and kids training sessions incorporating sparring, shadow boxing, fitness training, press-ups, sit-ups, skipping.
All of our sounds have been recorded in high-quality 24bit, 96kHz using Sound Devices recorders and Sennheiser, Schoeps and Line Audio microphones. Each file has been tagged with detailed Soundminer metadata to speed up workflow and increase organisation.
'Organic Lifeform Textures' by Bluezone Corporation is an inspirational sound effect library offering a selection of 99 ( 24 bit / 96 kHz / stereo ) unusual and mysterious sounds : From huge organisms to tiny insects, unexpected groans to invertebrate creatures moving through mud, this SFX library will offer you ultra high quality malleable textures for all your projects. This downloadable sample pack is very usefull for pro editors, film makers, music producers and video game sound designers.
All sounds were recorded using various sources and processed meticulously using high-end gear. These sound effects have been layered to give you ready-to-use elements. You can easily pitch, modulate, mangle and stretch these sounds to create thousands of variations. 'Organic Lifeform Textures' has been designed to enhance science fiction, mystery, suspense and fantasy video game and scoring projects. Note: The background ambience in the demo is not part of the product but is added free of charge.
Skate on Board is an SFX library with the purpose of bringing alive the hidden sounds of skateboarding. This library has 65 stereo recordings with the best sound quality of actions such as jumps, pass by, and grinds over different surfaces like concrete banquets, and rail tubes. Furthermore, this library contains 47 mono audios of P.O.V perspectives which were reordered with different microphones attached to the skateboard to capture the full maneuvers and details of skateboarding.
This bundle includes 4 different libraries.
The Baltic Sea sound library is compilation of 56 WAV files recorded with Sound Devices 702, Rode NTG3, Sony PCM-M10, two Oktavas MK012 set in MS, XY and ORTF setup. All the sounds were recorded far away from the cities and roads. Since most of the sounds were recorded in late winter, there are no insects or birds in background. There are few files that includes the sound of birds, but I left them on purpose, because of the overall feel of the files. In this library you will find beautiful sound of waves crushing on the rocks and shore, recorded from different perspectives in different stereo configurations, during calm and windy days. In addition to those sounds, there’s foley like walking, running and swimming in the water.
The Harbours Of Norway sound library features 25 files with ambients recorded in Myre, Sto and Nyksund, very small towns with direct access to the sea. Most of the sound effects were recorded at night, but since it’s a polar day time of the year, it was very pleasurable to walk and look for convenient places to set up my gear. Everything was recoded with ORTF setup built from two Sennheisers MKH 8040. Inside this library, you’ll find a lot of seagulls, waves crushing on the rocks and plants, windy ambients from the cliff, industrial sound from port in Myre with ship unloading the cargo, walla with steam engine boat and additional sounds from boat engine market and air cooling aggregates from food containers. Every file was recorded in 96kHz, edited (i removed any unintentional bumps, pops and unwanted sounds). I limited EQing to removing harsh frequencies, or enhancing a little bit the good sounding ones. At the end of the chain there is a small compression, for louder sounds.
The Summer Ambients sound library contains 33 beautiful WAV files recorded with Sound Devices 702, Rode NTG3, two Oktavas MK012 in MS and stereo XY pattern. All sounds were gathered in different and beautiful places like forests, lakes, meadows or swamps. You can expect amazing ambients, textures, different birds, insects, forest during rain, calm and windy days. It’s a perfect library for designing background sounds. Everything was recorded in amazing Masuria in Poland.
Summer ambients Update – library got 2x bigger and heavier than the original library. 59 additional files, 123 minutes of high quality audio recorded with Sennheiser MKH 8040 ORTF setup, Rode NTG3, Oktava MK012 XY setup plugged into SD702 and Sony PCM-10. It features ambients from the forests, ponds, swamps, meadows, lakes and suburbs recorded is very quiet locations, mostly just before the sunrise, during the day and before sunset far away from the cities.
Water Flow sound library took me about six months to record, consumed about 15 thermoses of tea and 42 litres of gasoline to get to all locations. It offers 90 BWAV files recorded in different locations. Huge part of this library is based on the recording sessions on the rivers. Two completely different locations, recorded regularly for the last 5 months allowed me to create this unique sound library. Most of the recording sessions took place during winter just before the sun was rising to reduce the amount of unwanted sounds. Almost all recordings are completely clear and only few have birds in background, since it was my intention to record some location ambients with natural backgrounds.
You can see the metadata and sound list below.
Water Flow took six months to create, and offers 90 BWAV files recorded in different locations. A huge part of this library is based on the recording sessions by (and in) rivers. Most recordings were done during the winter just before sunrise, to reduce the amount of unwanted sounds.
Almost all recordings are completely clear and free from any birds in the background.
The first location was river called Łyna, and there I’ve recorded a sound of water flowing at different speeds, along with the sound of a dam reducing the speed and height of the river’s flow. The second interesting part of this location was the amount of fallen trees in the water, causing the water to split. Because of this, there was a lot of sonically interesting places to record.
The second river is called Guber, and it’s much smaller than Łyna. I’ve picked this place because of the really subtle water streams, and something even more amazing, natural dams built by beavers. The amount of work these animals put to built those dams is incredible.
In addition to recorded rivers, this library also includes the sound of water dripping inside underground sewers. During one of my field recording trips I discovered a hatch. I could not resist to go inside, and what I discovered there was far beyond my expectations. I made a two small trips there to record it from different distances, with different microphones in mono and stereo.
Squeaks and Creaks features recordings of different objects that squeak, creak, and make tons of other cool noises.
In these recordings you will find 12 different categories including Balloons, Coffee Mugs, Hardwoods Floors, Headphones, Ice Cube Trays, Leather Bags, Leather Jackets, Mic Stands, Pint Glasses, Plastic Water Bottles, Plastic Wrappers, and Windows.
This library was recorded with a Barcus Berry Contact Mic and a Rode NTG-3.
Note: This is an updated and remastered version of Squeaks and Creaks – it also features more and better metadata.
Indecent Machines is a sci-fi sample pack inspired by a concept of mechanical disrepair and emergent AI consciousness. It features 1.7 gigabytes of 24-bit/96khz samples and bundled Kontakt kits, created by producer/sound designer Chad Glenn.
These sounds originated from field and studio recordings of various machines which were then processed through custom DSP algorithms using Kyma and other sound design tools.
The result is a unique set of mutant robotics, mechanical snippets, evolving textures, rhythmic artifacts and menacing atmospheres appropriate for music and sound design projects of all kinds. Features 347 .wav files and 5 Kontakt kits (full version of NI Kontakt required for the Kontakt files).
UnEarthy Ambience features 74 designed ambiences ranging from eerie organic textures, thick industrial machine rooms, and futuristic sci-fi atmospheres.
Add a polished layer of subtle tension, evolving textures, otherworldly roomtones, complex soundscapes or natural environments twisted into new spaces. UnEarthy Ambience gets you 2.8 GB of dark, futuristic, organic, designed drones and soundscapes from original field recordings and modular synth sampling in total.
This footstep collection features professionally recorded Soldier footsteps (in army wear and boots) on 8 different surface types:
Concrete (asphalt or stone), wood, water, metal surfaces, ground, grass, gravel, snow.
These footsteps are created for soldier movement and contain weapon or ammo packs rattle.
Each surface type includes the following footstep sounds: Walking, running, stealthy crouched movement.
Each movement type contents five separated footstep sounds (one footstep per wav-file).
This library gets you the sounds of geysers – all recorded as close as humanly possible to the geysers of Yellowstone National Park. A total of 75 whooshy, bubbly, watery sounds are included.
Need a classic robot voice? You can build complete robot voice sentences with Fourbit, a typical small-size-robot voice with metallic resonances. It is very intelligible, you can use it for any robot that needs to talk a lot with the listener.
The Fourbit sound effect library contains more than THREE thousands words, chosen amongst the most common English ones. This allows you to build all the sentences you need for your project with this voice.
Fourbit comes with a custom audio browser html file to help you quickly locate, preview and drag & drop the files you need to construct complete sentences.
Get the authentic sound of a Mini Cooper S with a turbocharged 1.6 litres inline 4 engine.
The recording consists of eight channels, interior left and right, exhaust left and right, three engine and one turbo air intake channel.
It contains start, stop, idle, revving, constant rpms without gear, driving, horn and a full surround driveby. The recording length is 13 min 58 s.
Need footstep sound effects? Get 5 Shoes, 25+ surfaces, 15+ variations – created by Foley Supervisor Joshua Reinhardt and professional Foley walker Lara Dale.
Deep heavy metal, crunchy snow, old boat wood, crisp grass, gritty dirt, clean tile – this library has it all. Not only does this library contain walking but it's got pretty much every performance you can think of, from scuffs to jumps and lands and scrapes. With this library you can cut Foley for pretty much any film or game that comes your way.
• 17 different Performances – From slow walk to RUN, 5 scrapes, bodyfall/land, stomps and more
• Every file is labeled with a description of the shoe, surface and performance type.
• Every folder has a picture of the shoe and surface plus a description of the distance of the mic from the Foley walker.
• Combine wood creak sweeteners with Ultimate Interiors wood for scary creaky wood or add grit to a clean interior to give character.
• Same recording studio mics and preamps used in over 50 major motion pictures
• Same boots that were used for Sylvester Stallone in The Expendable
• Mix and match shoes, surfaces and sweeteners to make your own custom characters
• Can be used as a stereo or separated and mixed/matched as a mono depending which mic works best for your project
Foot wear type:
Boots, Dress Shoes, Flats, Heels, Sneakers.
Extremely Slow Walk, Medium Slow Walk, Walk, Jog, Run, Stairs Slow, Stairs Fast, Stomp, Land, Scuff, Scrape 1, Scrape 2, Scrape 3, Scrape 4, Scrape 5.
Asphalt, Carpet 1, Carpet 2, Concrete, Hardwood, Hardwood house, Hardwood deep, Hardwood parquet, Hardwood boat wood, Hardwood Dock, Lino, Marble, Tile, Dirt, Grass, Metal grate, Diamond plate Metal, Metal Slab, Wood Creak 1 old, Wood Creak 2, Gravel, Rocks, SNOW!!, Puddle, Water shallow, Water Deep.
This library has 224 footsteps of all sorts. There are different type of shoes, such as boots, sneakers, sandals, slippers, flats, heels, bare feet and even a couple of wet sock recordings. It also has different type of surfaces like tile, grass, concrete, wood, dirt, carpet and rooftop recordings. Plus, you will find different types of movements with walking, running, jumping and scuffling around. The recordings are raw, with only light editing applied.
Metal Resonances is a pack full of resonating metal that was made resonant with contact from dry ice. This creates otherworldly metallic tones which we carefully recorded and crafted into this product.
The pack contains everything needed to create all sorts of creaks and cranks and can be used to sound design everything from robots, bridges, hatches, hinges, cars, horror SFX, UI. There are also a very expressive trait to some of the sounds, and can probably be made into weird creatures and other unexpected things.
The entire pack has unique descriptive meta data for each file to make it easy to navigate between the different sounds.
The pack was captured in 96khz and 192khz and some sounds have two different perspectives to choose from. The 96khz version is usually from a close-up handheld perspective or in direct contact with the material, where 192kHz comes from carefully miced up static positions.
Recorded with two Oktava MK 012 in spaced stereo configuration and a Sony PCM m-10
This soundpack is created for use primarily in video games and simulators to simulate the sonic characteristics of an Enviro400 double-deck bus built by Alexander-Dennis in the United Kingdom between 2010 and 2015.
Sometimes you need that background sound to define the mood: The buzzy insomnia of a flickering light, a lost alien transmission, the lazy spin of a fan above, haunting radio static, the violent rush of air as you free fall into terminal velocity…
With noise sounds recorded from an incredible array of sources, if it goes hum, whir, buzz, or hiss this library has got you covered.
All natural and organic sounding makes this versatile library an outstanding resource for both film and game sound designers.
Generators and Compressors
• Industrial Machinery
• Radio static
• Crackles and glitches
• Ground hum and buzz
• Transportation cabin hums
• Gas leaks, air leaks and bursts
• Air conditioners
• Fans, from tiny to massive
• Force fields
• Sci-Fi Machinery
• and more…
Impulse is a collection of “designed” impulse responses to expand your design palate, featuring a wide variety of metallic, wooden, glass, and icy reverbs, as well as some delays and effects. The IR included in this collection are unique “spaces” to help you take your sound design to different realms and planes of being. Why settle for just practical, real-world spaces, when you can explore the blurred lines between reality and fiction? Film, tv, and internet productions are exploring realms between conscious reality and the unknown – this library seeks to help you on those journeys.
Whether you’re looking for metallic, wooden, glassy, icy or even watery spaces – look no further. There are small, claustrophobic, metallic spaces; huge, thunderous spaces fit for a Greek god; icy castles only Superman could live in; strange delays that will have you bouncing around the room in a straight jacket; and crazy effects that will make you question your sanity.
The included track list gives short descriptions to help you find something to suite your needs. For example “Short Verb – Box Trap” is described as “Like you’re in a very reverberant, but small, bassy, wooden box.”
Impulse responses included:
• Short Reverbs
• Medium Reverbs
• Long Reverbs
With A Sound Effect, Asbjoern has created a web site where our international community can browse, learn, and share the vast fruits of our labors. Together we are accelerating the very real potential power of sound design as a recognized art form.
A Sound Effect is an excellent resource for us to keep our animated films sounding unique and exciting.
A Sound Effect is a great asset to have discovered.
We found the site very easy to navigate, purchasing and downloads were effortless and the effects themselves are awesome! Asbjoern has done us all a great service.
We’ll definitely be back!
There are many great independent sound effect libraries available these days. The main problem with having so many, is keeping track of them!
A Sound Effect is a great hub, and is one of the first places I visit to look for sounds by category or genre. I started coming here to see if I could find libraries that I knew I had heard, but forgot WHERE I had heard them.
And in the process discovered libraries I never would have found otherwise. Great work! Keep it up!
We're always looking for new sounds to mangle, so when A Sound Effect had a holiday sale, I tried them out.
The purchase experience is really smooth and quick, and delivery is almost instant.
I'll definitely come back to them again in the future!
A Sound Effect is a wonderful resource for indie sound effects libraries. On top of that, it has some of the finest sound design, film and game audio interviews!
I often need very specific types of sounds so I've become a big supporter of independent recorders.
Until now I've always had to go to their individual websites. Now I can find them all in one place.
And, Asbjoern is great to work with!
A Sound Effect is a well curated boutique sound effects shop and a great place to find industry interviews and learning resources.