Get the sound of sheer power with the Jeep Grand Cherokee 4.7 litre engine, V8 with magnaflow sound library. It features 85 files recorded with a Sound Devices 702, Zoom F8, Sony PCM-M10, two Senneheisers MKH 8040, two DPA 4061 microphones and Rode NTG3. The engine was recorded under the hood with two microphones, on the exhaust and inside drivers cabin at the same time.
Exterior passes were also recorded with different gear and different perspectives. The mono file was recorded with 8040 following a car all the time, one static perspective with 8040 and stereo with Sony PCM-M10. Additional foley files were captured with one 8040.
This library includes sound effects like regular driving, accelerations, engine on/idle/off, rpm ramps, reverse, slow and fast pass-by, stopping and driving away sounds and more.
Mazda Miata MX5 NBFL 1.6 Stock sound library features 149 high-quality files recorded with multi-mic setup. Engine was recorded in sync with interior cabin ambient, and you can expect different styles of driving. From casual city driving, through accelerations on a highway up to rpm ramps and constant rpm loops for game audio. In addition to designed sounds, you’ll find raw recordings for each perspective (3 engine microphones, air intake, 2 exhaust microphones). Additionally, this library features 30 files with exterior recordings (passes, manoeuvres, approaches, engine start and such) and 22 foley files with recordings of doors, trunk, hood, and interior SFX.
Subaru Impreza GD WRX sound library features 119 high quality files recorded with multi mic 8 channel setup. Engine was recorded in sync with cabin interior ambients, and you can expect different styles of driving. From casual city driving, through accelerations on a highway up to rpm ramps and constant rpm loops for game audio. Onboard recordings are split into two folders, designed with already mixed inputs, and STEMS with engine, exhaust and air intake channels, for you to make a mix on your own. In addition to engine recordings, this sound effects library features exterior passes, whooshes and other road related sounds recorded in mono and stereo. Last but not least, different foley recordings covering exterior and interior sound effects.
The Cars In Motion sound library gets you exterior sounds of cars driving at different speeds, slow/medium/fast/very fast pass-bys, reverse sounds, accelerations, braking sounds and a lot of additional files. You’ll find different engines, and cars with different character.
From a small BMW 114i through to a powerful Jeep Grand Cherokee 4.7 V8 with Magna Flow exhaust, up to a fast twin turbo BMW 640D F12. In addition to cars there are also files covering big machines like tractors and excavator.
The library features 561 WAV files with total length of 340 minutes, recorded in 96kHz and 24 bits with a Sound Devices 702, two Sennheisers MKH 8040, Rode NTG3 and Sony PCM-M10.
• Audi A4 Allroad 2.0 TFSI – 73 files – 73 minutes
• Audi A4 B8 2.0 TDI Avant – 11 files – 10 minutes
• BMW 114i E87 – 20 files – 10 minutes
• BMW 530D E60 – 55 files – 21 minutes
• BMW F12 640D Gran Coupe – 87 files – 49 minutes
• Excavator MF 860 – 30 files – 20 minutes
• Jeep Grand Cherokee 4.7 V8 – 62 files – 51 minutes
• Renault Kangoo 1.6 16V – 71 files – 32 minutes
• Renault Master II 2.8 dTi – 21 files – 13 minutes
• Renault Master F3500 dCi135 – 30 files – 12 minutes
• Tractor Case II CX90 – 15 files – 10 minutes
• Volkswagen Golf II – 26 files – 13 minutes
• Other Cars – 60 files – 23 minutes
Get the authentic sounds of a Volkswagen Golf II 1.6 Diesel – around 2.5 hours in total!
It comes with engine recordings from both the outside and inside, passby sounds, foley and interior sounds. The engine sounds were recorded during regular driving for film usage, and it was driven in a more demanding way – with steady RPMs and slow accelerations – for game implementation. All files are tagged with Soundminer metadata, for quick and easy access. So when you need the sounds of an everyday car, this library gets you 152 minutes of exactly that. As a bonus, there are sounds of tyres during sudden braking at very high speeds.
The Audi A4 B8 Allroad 2.0 TFSI is a 211 HP 4×4 car with turbo, and this library gets you almost 9GB of recordings, featuring 155 96kHz and 24bit files (including RAW files, 111 without RAW), with a total length of 213 minutes (without RAW files).
The library covers different sound effects like engine during regular driving, reverse or accelerations. It was recorded with 3 microphones mounted under the hood and one inside the drivers’ cabin to capture the interior in sync with the engine.
It was recorded with two Sound Devices 702, two DPA 4061 microphones, two Sennheiser MKH 8040, Sony PCM-M10 and Rode NTG3.
In addition to the onboard sound you’ll find exterior driving, turning, stopping, turning engine on and off or reverse sounds recorded from 2 perspectives.
Also driving on the snow and asphalt effects recorded with DPA 4061 mounted near the tyres, and finally, passes recorded from 3 perspectives. Slow driving (20 to 40 km/h), medium speeds (40 to 80) and fast (from 80 to 140 km/h), stopping and accelerations.
Those sounds were recorded in mono with Rode NTG3 following a car, stereo ORTF recorded with MKH 8040s capturing passes from left to right, and stereo AB with Sony PCM-M10 capturing sound from right to left.
This library also contains some basic foley, like closing and opening doors, servo sounds, windows, buttons or seatbelts.
If you’re after car sounds, this SFX library with sounds from an Audi A4 awaits: It features recordings containing engine sounds, foley, external sounds + files prepared for games with loops of single RPMs, and accelerations from 0 to 6k RPM, and from 6k to 0 for granular synthesis.
78 sound effect files are included for a total of 55 minutes of sounds from that punchy Audi A4.
This sound library was updated with 43 designed and 52 raw engine files, recorded with DPA 4061 microphones.
Polarity delivers more than 950 sounds of electricity, science and technology – captured in several locations around the world, from electricity museums to science labs. About 50% of the library is all about electricity, with various types of Jacob’s Ladders, Tesla Coils, Ruhmkorff lamp and all sorts of impactful bursts of energy.
Then we go through welders, plasma spheres, 3D printers, starting to cover a more broad technology theme – like old phones, telegraphs, dynamo wheels, rotary dials, whirling watchers, alarm, lab centrifuges, something scientists call a roller and a rocker, servo sounds, neon lights, a wimshurst machine and sparklers.
Many sounds in this section were captured from vintage equipment, from a 1928’s tram to old telephone switchboards, high voltage levers and control surfaces.
All content was recorded at 192KHz with a Sanken CO100K, a couple of Sennheiser 8040 and a Neumann 81i, translating into final assets that have plenty of ultrasonic content, ready for the most extreme manipulation.
“Robot Voices” is a collection of designed vocal expressions of 50 friendly and very talkative robotic creatures. If Wall-E and R2D2 were throwing a cocktail party this is probably what you would hear! A total of 50 robotic creatures are included.
• 50 Robotic creatures speaking
• Many expressions per robot (25 – 65 individual words and sentences for each robot character)
• Descriptive filenames
• Embedded Soundminer metadata
Need the ambience of airports, security areas or on-board a commercial airliner during an international flight?
This library delivers: Getting you 4 hours of crowds and atmospheres recorded at 10 different international airports – and on-board multiple airliners with different seat perspectives in-flight, landing, taxi and crew announcements included.
Sonic Transmission is a unique collection of 257 sounds recorded and produced with high-quality equipment at 24 bit /96 Khz. Recorded in a 0 acoustic fields with a large range of piezo, contact, suction and hydrophone microphones, this sound library offer original audio textures ready to use or to design.
Plenty of material has been recorded over many months to provide a wide range of variety, such as:-Metal: small to big, hollow to thin, resonating, heavy, soft
-Plastic: hit, impact, scrape, squeak
-Glass: brillant to low and deep, saturated, bouncing
-Water: oxygen, bubbles and movements into resonant containers
-Wood: low and long creaks, hit and movements
-Servo motors: clean, low, accidented, revs
-Spring: creaky and tonal
-String: cello and bass
-And much more
This collection comes in two section:
-Raw material: construction kit to create and design your own effects. Most of the sounds comes with many variations.
-Designed: ready to use sound effects, tonal, scifi, bassy, whoosh, saturated, modulated, drone, impacts
Recorded and edited in high resolution, these sounds are easy to pitch down and time stretch to create unique and surprising sounds. All Faunethic tracks include metadata tags filled with Soundminer.
Kenworth 900 is a detailed sound library containing multi-channel recordings of the various parts the truck has to offer including truck driving tracks with both exterior and interior tracks and interior and exterior doors, hisses, gearshifts and plenty other details of the truck. Everything was recorded at 24 bits and 96 kHz with a Zaxcom Nomad 12 and AKG C451E/CK1, Schoeps CCM4 and the Sennheiser MKH 416.
Vintage Film Tech Effects features Slate claps, Beeps, Bloops, Film leader tone, Static, 2 Pops, digital dropouts, record player noise and much more. We’ve collected these vintage sounds from old Hollywood dailies reels, and film stock. 206 tracks that recreate the sound of the lost art of classic Film, TV and radio production.
Hollywood Cameras features 70 HD 24bit/96khz Sound Effects with a large selection of beefy designed camera shutter clicks, group Paparazzi loops and raw source cameras. From Modern SLRs, Mirrorless and Cell Phone cameras. Designed camera clicks and Paparazzi loops are mastered in Stereo and 5.1 surround (L-C-R-Ls-Rr-Lf Embedded .WAV format)
Editing footsteps in audio post-production can be time-consuming. Footstep Loops II is a sound library that delivers a comprehensive kit of footstep sound effects made to ease your daily work.
The collection contains footstep sounds of various shoes and surfaces, recorded in different paces and edited to continuous but lively 30-second sound loops.
The Footstep Loops II Sound Library covers a wide range of different footsteps:
Barefoot, Socks, Slippers, Flip-Flops, Sneakers on Wood, Sneakers on Concrete, Boots on Wood, Boots on Concrete, Heels on Wood, Heels on Stone;
Grass, Gravel, Forest, Foliage, Dry Foliage, Stones, Puddle, Mud, Snow;
Stairs up + down: Wooden Stairs, Metal Stairs, Stone Stairs
Each type of footsteps is available as a set of 13 sound files that represent a range from walking very slowly up to very speedy. Paces are sorted by Footsteps per Minute (FPM):
Ground Footsteps: from 40 FPM to 160 FPM
Stairs Footsteps: from 60 FPM to 180 FPM (up) / from 80 FPM to 200 FPM (down)
Since all (ground) footstep loops have the same FPM paces, they can be layered easily. E.g. you can add a puddle sound element to sneakers walking on concrete etc.
You can add clothing as a layer to make the movements sound more natural. The sounds of jeans & jacket fit to all ground footsteps. Furthermore, versions with well-balanced clothing sounds of all main footstep loops are already included as ready-to-use files!
Some experimental elements are also included in the library:
2 layers of floor creaks and one layer that adds the sound of keys in the pocket while walking.
Paces of the sound loops included in the Footstep Loops II sound library increase in steps of 10 FPM each. If you need a value in between, time-compress the file just a tiny bit – the quality loss is almost inaudible in modern digital audio workstations.
ONLINE FOOTSTEPS GENERATOR
To get an impression of what you get with the Footstep Loops II sound library, go HERE and play around with footsteps online.
This Parrot SFX library was recorded by our sound recordists in Thailand in 192 khz, 24-bit WAV format. It includes a huge variety of sounds from calls, cries and vocal gestures. A great resource for post-production or game audio sound design.
This is a 6-channel recording of a 1969 Diesel Saviem TP3 4×4 truck driving off-road on sand dunes in the desert of Lompoul, Senegal.
The library is recorded at 24 bit/48 kHz with 2 DPA 4060 mics in the cabin, 2 DPA 4061 mics in the engine compartment, 1 DPA 4061 on the air intake and a Sennheiser MKH 8040 on the exhaust.
The car sounds nice and gritty, throaty at times, and very rattly in the cabin. It’s certainly something you don’t come by every day.
Elements: Gears is a collection of small and large gear, ratchet, cogwheel and other mechanical sounds recorded and edited over more than 2 years by George Vlad. The library encompasses more than 4000 individual sounds covering actions such as single clicks, slow movement, fast movement, short turns etc. The objects recorded include ratchet tools, plastic toys, old sewing machines, wagon wheels and ethnic noise making instruments. Some of the larger objects have been recorded using MKH 8040, DPA 4060 and a JrF contact microphone with each perspective included on a separate track.
The sounds can be used for obvious purposes such as ratchet wrenches, cogwheels, drawbridges, steampunk mechanisms, machinery etc.. As is the case with other libraries in the Elements series, these sounds can also be used as building blocks for more complex sounds such as spaceships, vehicles, industrial machinery and others. Additionally, all files are recorded and mastered at 24/96 quality which makes them excellent sound design elements ripe for serious processing.
• 212 .wav files; more than 4000 sounds in total
• recorded and presented as 24 bit/96 kHz mono files
• 3 hours and 55 minutes total length
• 3.83 GB uncompressed size – 3.11 GB zip archive
• recorded on Sound Devices 633 with Sennheiser MKH-8040, DPA 4060 and JrF microphones
• comprehensive metadata compatible with Basehead and Soundminer
The highest quality vocal sounds of the members of a wolves pack in their social interaction. Howls solo and in groups from 2 to 9, fierce growls, extremely bassy grumblings, barks, snorts, whines, yapping. All the raw material was collected using the method of passive week-long observation with minimal intrusion, nothing was staged or provoked. A large part of the library is made of unintentional recordings of the accidental territorial quarrel between a polar wolf SEVER and an alpha male HORT: very aggressive growls, teeth clacking and other fight sounds. Luckily, despite the terrifying sonic impression, no one was injured. About 60 hours of raw recordings were edited into 1 hour 18 minutes, 151 files with 500+ individual sounds. Wolves are very emotional, expressive and surprisingly musical. So, these sounds can be equally useful for films and games representing wolves, as well as for creature and monster sound design. Some of the recordings sound very humanlike.
10% of this library revenue goes to the shelter for wolves.
The Creepy Cello SFXs Instrument: A Big collection of Creepy SFXs live Cello, recorded from 3 mic positions with a Neumann U87. This is the best cello collection for your horror trailer tracks, recorded by Vesislava Todorova.
Features 1.61 GB uncompressed content, 720 sounds in 24 bit / 96 Khz. Includes 11 instruments for the FULL Kontakt version 5.6.0 and the AIFF Version .
Metal Atmosphere is a collection of contact microphone recordings of wire fences vibrating in the wind.
The library consists of 29 recordings ranging from 1 minute to over 10 minutes in length. These have been recorded by taping JrF contact microphones to wire fences and other structures through which sound travels easily.
Most of the sounds are made by the wind “playing” the wires as a huge stringed instrument, while a few others are recordings of submerged wooden fences. The tone is generally dark, even menacing, bringing desolate spaces to mind.
The sounds can be used as backgrounds even if they technically aren’t proper ambiences, as there is a certain degree of similarity between the two channels which creates a fake stereo field. About half of the files also include wind gusts and wind-specific dynamics which renders them easily identifiable as wind sounds, only with extra metal elements added. Additionally there are countless impacts, risers and swells included which can easily be cut out and used as spot effects. All files are recorded and mastered at 24/96 quality which makes them excellent sound design elements ripe for serious processing.
In total, more than 2 hours of metal atmospheres and resonances from unique sources – tagged with comprehensive metadata.
Hybrid Game Sounds is the latest, greatest and most advanced crossbred collection from Epic Stock Media. Hybrid Game conveys a cutting-edge audio asset collection with more than 4400 sound files: over 2000 source and organic audio assets, over 2200 synthetics and designer sounds, plus 20 high fidelity music loops as a bonus to help you add a finishing touch to your project. + Includes embedded Soundminer meta data.
Hybrid Game Sounds has been produced and curated specifically for game producers and sound designers – but it’ll be a source of inspiration and excitement in any audio for video and motion graphics production and anywhere action, movement and gameplay are setting the scene.
All sound files are 24bit / 96 kHz resolution – and to speed your production and save you time, the complete set of pre-converted files in 44.1/16bit are included with every purchase too.
Woodland Atmosphere is a collection of clean and immersive natural ambiences recorded in forests around Europe by George Vlad. The library is updated with new content on a regular basis, all free for existing users.
Get more than 5 hours of pristine nature recordings and birdsong with this SFX library:
Finding the right door sound can be a pain, thus Abandoned Doors was recorded with that need in mind.
All the 1400+ sounds were recorded in abandoned mansions and houses with unique sonic characteristics, in stereo, usually from two perspectives (inside the room and in the hallway), allowing you a great deal of choice and offering sonic diversity.
Additionally, splitting the stereo tracks into mono will give you two more slightly different perspectives on each sound.
The Abandoned Doors library offers a multitude of door recordings, ranging from heavy wooden doors found in turn of the century mansions to cheap old doors in an abandoned warehouse, being opened, closed, slammed, knocked on, kicked, banged on, and even hit with a bat.
Whilst most door libraries simply name files ‘door open 01’, etc, Abandoned Doors has been carefully tagged with rich SoundMiner metadata and multiple keywords, giving you a clearer image of what a file contains just by reading the title. For more information on what kinds of sounds are present in the library, feel free to consult the metadata file down below.
Also, if you’d like to know more about how I recorded this library, read my blog post here.
Buy Abandoned Doors today and augment your sonic toolbox with over 1400+ door related sound effects, recorded at 24bit/96kHz in unique and inaccessible locations.
With A Sound Effect, Asbjoern has created a web site where our international community can browse, learn, and share the vast fruits of our labors. Together we are accelerating the very real potential power of sound design as a recognized art form.
A Sound Effect is an excellent resource for us to keep our animated films sounding unique and exciting.
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We found the site very easy to navigate, purchasing and downloads were effortless and the effects themselves are awesome! Asbjoern has done us all a great service.
We’ll definitely be back!
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A Sound Effect is a wonderful resource for indie sound effects libraries. On top of that, it has some of the finest sound design, film and game audio interviews!
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A Sound Effect is a well curated boutique sound effects shop and a great place to find industry interviews and learning resources.