The following is a 1926 Ford Tri-Motor antique aircraft sound effects library.
with Metadata single license library (2.2gb compressed .rar or .zip file, 2.4gb Uncompressed).
All 14 wave files at about 39 minutes long are in 24 Bit, 96 kHz. The Onboard recordings are in 2 separate mono wave files (left and right stereo). drag & drop or import each of the files into your audio editing software, then align them for creative mixing. There are also ready to use stereo mix versions of the Onboard recordings. External recordings are in stereo wave files.
Channel 1 Left side (port side),
Channel 2 Right side (starboard side)
Stereo in Left and Right Channels
Notes: If you need specific shots of this aircraft, Watson is available for hire to re-record this or similar sounding planes.
External = Sounds recorded from outside of the aircraft (passbys, etc)
OnBoard = Recording perspectives on and in the aircraft
There are sounds of forests, swamps and meadows recorded in Ukraine, mostly in spring and summer. Recordings consist of coniferous and deciduous forests, different swamps and few meadows.
Recording gear: Sounddevices 744t, Oktava MC-012
With this second forest opus, you will add details to your forest atmosphere. Various foliage, cracking branches, night animals and other great elements that will enhance the surrounding nature. From pine, to deciduous trees and exotic foliage this collection will help you to cover many type of forest ambiances.
The Forest Ambience 1 library focuses on the ambient sounds of Central Florida’s forest ecology. The focus of this library is a collection of as much general background ambience as possible with minimal focus on any one individual element. It also focuses on a Mid Day – Early Dusk time frame.
The range of ambiences include windy gusts through thick canopies, forests alive with birds and bugs, and erie dead silences void of any life recorded near one of the nation’s largest active bombing ranges. Also included are a few plane flyovers and some outdoor trail ambience near an apartment complex as a bonus.
Captured in environments such as:
• Bottomland hardwoods
• Pine Flatwoods
• Upland hardwoods
• Urban nature trail
'Forest Ambience One' is the first library in my nature ambience series where I intend to record the vast and unique forests of Finland and their changing sound between the four seasons.
This library consists of 21 unique pine and birch forest ambiences recorded in Northern Finland during summer. Most of the ambiences have occasional birds in them but I was lucky to capture the sound of the forests without the birds too.
Due to the varying weather during the summer I also decided to record some of the locations when it was raining lightly and also when the rain had passed to get that after rain dribble.
The average length of each ambience is between 3-5 minutes so you can easily create your own ambience loops for e.g. video games.
Forest Ambience One is recorded with Sound Devices 702 and a stereo pair of Sennheiser 8040's in ORTF – and you get the sounds in two formats: 96 kHz, 24 bit and in 44.1 KHz, 16 bit, for more convenient ways of utilizing the sounds in games and other media.
A varied collection of forest atmospheres – from very quiet places like “Sequoia” National park to more lively woods, this library gives you great material with nice acoustics. Ambisonic recordings are particularly great for those sounds.
Ancient sounds from ancient civilizations
Forest Kingdom II, the sequel of the award winning Best Service sample library Forest Kingdom by Eduardo Tarilonte, creator of “Era”, “Desert Winds” , “Epic World” and many more.
Forest Kingdom II is a unique sample library inspired by Nature. It is the sound of forests and jungles and the sound of Mother Nature in one magic sample library!
Bigger than ever, Forest Kingdom II offers 300 patches, 430 unique MIDI files and 12.665 individual samples, more than 11 GB of flutes, harps, percussion, fantasy creatures, voices and sonic landscapes.
Never before sampled wind instruments recall ancient times, unheard percussion instruments inspire with a deep and authentic, ethnic sound.
Deep in the magic forest you will find natural instruments, deeply sampled true legato, portamento, round robin and multiple ornaments all playable in real time.
Forest Kingdom II is the perfect tool for composers and sound designers creating ambiences for films, documentaries, video games, new age music or anything else.
Besides many new instruments, patches, MIDI grooves and soundscapes Forest Kingdom II includes the complete Forest Kingdom (I).
Many features like true legato, instrument loading times and RAM usage were improved and the original Forest Kingdom patches were revised and updated to match the new ones.
Get a collection of 134 impulse responses – recorded in the forest.
What if, instead of going to the forest to record the sound, we can find a way to bring the characteristics of the forest to us? Say, for example, we have recorded a sound in the studio like the sound of chopping wood or foley footsteps, but we want them to sound like they are in the forest?
There is a way to emulate this. To make our source sound like it is, in fact, in a forest. The answer is to use the impulse response of the forest and one of the convolution reverb plugins for your DAW.
An impulse response of the forest (or “forest IR”), is the sum of reflections from trees, foliage and the ground by very short signal at high volume. For this sound library, I recorded different impulses in a stereo at different locations of the forest with perfect conditions. Also, the library includes alternate versions of these impulses for use in the processing of the sounds that are far away from the listener.
For using these impulse responses, you need a convolution reverb plugin (not included). The library can be used with the built-in convolution plugins in many DAWs like ProTools, FL Studio amd Sony Vegas, and there are other commercial options on the market, but costs can be high. For starters, you can use a free convolution reverb from the following
A wide choice of IR’s will allow you to choose the most appropriate nuanced impulse response for your material. As you gain more experience with this forest IR, you will find that you can quickly adjust the ratio and volume level for wet and dry channels and effectively use other options of convolution reverb. This powerful forest reverb emulation will be incredibly effective for your sounds.
FOREST summer edition of Japan is nature sounds and ambiances captured in different forests of Central Japan, from the Kanto region.
This library contains recordings of deep forest ambiances and direct close cicadas & birds and creeks, streams, and waterfalls in a Japanese forest.
All of these nature ambiances are recorded using different microphone set-ups. Ortf stereo set-up and xy & ortf combination set up brings variations to stereo images from the locations.
Forge is a randomization and sample layering tool. It’s capable of creating quick iterations of single sound samples or using multiple sound samples to create more advanced iterations/combinations. It comes pre-loaded with 100 samples selected from our available sound libraries.
The complete Sound Design Toolkit comes with 7 unique libraries with over 800 sounds total. Reaktor 6 or Reaktor Player 6 is required to use the ensemble tool. The collection of 7 libraries can be used on it’s own with no reliance on Reaktor.
The Reaktor ensemble was created in Reaktor Version 6.2.2 and as such you will need at least this version or higher to open it.
“Forge is great when you find yourself with one sound and think “I really wish I had more versions of this.” With the ability to do random layers its a fun and inspirational time-saving tool!
– David Farmer”
— Supervising Sound Editor / Sound Designer (Credits include Lord of the Rings, Avengers: Infinity War)
FORGOTTEN NEONS is a collection of 415 carefully designed, mastered and rendered, game audio sound effects. Mono compatible and meta-tagged.
Power Ups, Level Ups, Portals, Teleports, Healing, Robots, Doors, Items, Weapons, Menus, UIs and more!
FORGOTTEN NEONS consist of a few main “bucket” categories, organized in a way to spark your creativity.
OBJECTS, ITEMS, INTERACTIONS, MENUS …
Interacting with objects and items such as: Menus, UIs, Doors, Boxes, Buttons, Items, Mechanical elements and more.
EVENTS, ACHIEVEMENTS, LEVEL UPS, POWER UPS, HEALING …
Multi-layered sound effects for all game events such as: Achievements, Power Ups, Level Ups, Healing and more.
Multi-layered sound effects of abstract, imaginary and sci-fi weapons. Each sound effect is delivered in two/three versions (A,B and C) that varies in pitch (+/- 0.2 semitone) ring outs and gun behavior. Very subtle changes just so to trick your brain into perceiving them differently.
SPAWNS, PORTALS, TELEPORTS …
Multi-layered sound effects for: Creature/NPC spawns, Teleports, Portals, Magic and more.
On top of that, library comes packed with IMPACT, DASH, FIGHT, GLITCH, FOOTSTEPS sound effects and seamlessly looping DRONES, SOUNDSCAPES and MUSICAL LOOPS.
RECORDED WITH: Sound Devices MixPre 6, Sennheiser MKH8060 and Sony PCM D100 at 192kHZ.
DESIGNED & EDITED WITH: Pro Tools, iZotope RX, Sound Particles, Reaktor, MAX
800+ sounds from one of the most complex and varied sounding instruments that we’ve come across in our junk shop travels. Broken strings, creaky wood and a great resonant cavity gave us a massive collection of sounds ready to be bent and twisted.
This is a fretless German harp zither, which differs in quality significantly from concert zithers, which have several strings with fretted necks beneath them. This version was manufactured by Friederich Menzenhauer, the father of the zither in the US. Zithers of this kind are notoriously difficult to identify because they contain no distinguishing marks on the bodies themselves, and the only branding is on the paper label deteriorating inside the soundhole.
Our version had been worn beyond all repair through decades of age and neglect. Broken strings, creaky wood and a great resonant cavity gave us a massive collection of sounds ready to be bent and twisted.
We did much more than just throw a couple of mics up and pluck – this instrument was recorded with a stethoscope mic, a lav inside the cavity, overhead xy, room mics, and more. We banged, scraped, bowed, ebowed, and thumped every last noise out of this one in three separate sessions. The end result was a collection of about 5 Gb of edited stereo 24 bit 96k sound.
The Kontakt instruments are where the real magic happens with this instrument. There are presets for horror string hits, angelic and demonic pads, old creaks and more. The zither barely survived, but it gave us an array of sounds that are very different from what you’ll get from a properly tuned and maintained instrument. It is the uniqueness of the decay that gives our zither its character.
FSSF VOL 2 is a second installment of one of our bestsellers; foundation series sci-fi (used on projects like: Robot Will Protect You, Season 10 of Archer and many more).
This pack is created with game devs, animators and sounds designers in mind.
627 high quality sound effects, optimized for game devs and mastered to sound good on all sets of speakers and headphones.
The library features:
• Seamlessly looping ambiences
• Buttons and switches
• Cyber-Tech sound effects (cinematic transformations and robotics)
• Sci-fi, futuristic door sound effects
• Seamlessly looping drones
• Exoskeleton sound effects (steps, servos, activations)
• Micro-Tech sound effects (cinematic micro transformations and micro robotics)
• Space racer fly-by sound effects (left to right and right to left)
• Achievement/power-up/even sound effects
• Energy Risers
• Seamlessly looping radio glitches and static
• Complex UI sound effects
• Seamlessly looping UI Calculations and alarms
• Simple UI sound effects
• Weapons sound effects (gunshots + weapon foley: pickup/equip, reload)
• Cinematic risers
• Cinematic Tension Builders
• Air release/gas leak sound effects
• Extraterrestrial, big monster sound effects
All SFX have baked-in Soundminer’s meta data.
The download includes:
96KHZ 24BIT version (1.11GB)
44.1KHZ 16BIT version for Unreal Engine (0.4GB)
RECORDED WITH: Sennheiser MKH8060, MKH8040, DPA4060, SONY PCM D100, JrF Coil Pickup
EDITED AND MASTERED WITH: Pro Tools, FabFilter, Reaktor, Soundtoys, Klevgrand, McDSP, Zynaptiq
FOUNDATION SERIES:SCI-FI is a collection of 164 carefully designed and rendered sci-fi sound effects.
FS SCI-FI is everything you need to start working on your new science fiction project.
Seamlessly looping, rich ambiances, weapons, mech footsteps, doors, UI/HUD SFX, pass-bys, robotic movements, transformations and more.
FS SCI-FI is a perfect collection for your next indie project. Created with indie gamedevs/anaimators/filmmakers in mind.
Recently used on: Robot Will Protect You
Download includes additional 44.1kHz 16Bit version for Unreal Engine.
RECORDED WITH: PCM D100, NTG3
CREATED WITH: Pro Tools, Live, Reaktor, Modular
Need a classic robot voice? You can build complete robot voice sentences with Fourbit, a typical small-size-robot voice with metallic resonances. It is very intelligible, you can use it for any robot that needs to talk a lot with the listener.
The Fourbit sound effect library contains more than THREE thousands words, chosen amongst the most common English ones. This allows you to build all the sentences you need for your project with this voice.
Fourbit comes with a custom audio browser html file to help you quickly locate, preview and drag & drop the files you need to construct complete sentences.
There’s something thrilling about the sound of glass breaking. Whether it’s the danger involved or the difficulty of the recording process, glass breaking sound effects remain a very difficult but useful tool in the sound editors library.
Over the course of a few years and several recording sessions of various size, this collection of glass breaking sounds came to be. From small cups, plates, and bottles to large jugs, jars and windows, the sounds found on display here are designed to convey the violence and danger associated with glass breaking. Be careful; they are loud!
In addition to the ‘dry’ library of sounds, a useful ‘wet’ library of re-amped, or “Worldized” sound effects has also been included. Consisting of 54 out of the 83 included glass smashing sounds, this second tonal option was prepared in two locations; one, a tall, narrow concrete stairwell, and the other an interior living room complete with furniture and unruly early reflections, for a total of 108 additional files for your choosing.
Combined, the Fragile! Glass Smashing Sound Effects library from Tall Tale Sound presents you with 191 mono & stereo sound effects, ready for download today.
France Faunethic sound library is a unique collection of 128 sounds recorded at different seasons in various locations.
All these sounds has been recorded and produced with high quality equipment at 24 Bit / 96 kHz.
This library provides authentic and interesting sounds, recorded with DPA, MBHO and Neumann mics powered by an Aeta 4minX.
All Faunethic tracks include metadata carefully edited, compatible with Soundminer, Soundly and Basehead.
The core of frei:raum is a fully interactive equalizer with state of the art mastering quality. Each band can either be used in classical mode for manual EQing, or in the unique “smart” mode, offering automatic detection and removal of problematic resonances in different frequency bands.
Got your spectral balance right but some frequency ranges still sound blurred and lack presence? That’s where the proximity EQ of frei:raum comes into action.
With a few clicks, you can easily adjust the relation of direct sound and reverb within any frequency range. Use the proximity EQ for reverb reduction and flexible dereverberation – or to increase the natural “diffuse sound” of your recording.
Unlimited (a)tonality – entropy EQ
Turn up picking sounds and play with the sharpness of your snare drum! Perfect, nice clear sound but still not “tight” enough? Get your hands on the fabulous, new entropy EQ! By separating tonal components (e.g. sustained notes) from inharmonic parts (e.g. drum attacks), the entropy EQ can be used to freely adjust the tonal characteristics of your sound at any given frequency.
Old and new types of freight trains recorded with a high quality binaural dummy head. All tracks are recorded up close to capture all the characteristics of each freight train.
This sound library gathers the heavy, powerful sounds of freight trains, and the scream and chatter of transport rail cars.
Takes include idling, approaching, departing, and passing by. There are rail squeaks, screeches, and clatters. Each engine is carefully documented with its locomotive type and version, and is listed in full Soundminer metadata.
This collection of sounds includes a variety of ambiences recorded during a one-week travel to France. They where recorded in Tauxigny, a small village close to Tours. This iconic place is also knowm because of their castle as well as the Loire Valley.
31 tracks recorded in different time spaces. 48Khz and 24 bits HD Audio. Birds, nature and crystalline countryside ambiences are included.
This EFX French Rifle collection gets you the sound of authentic rifles from France. Includes recordings of a FAMAS F1 at various RPM, BERTHIER 1892, MLE 1873 and the FSA 1917.
Fringe Elements is an aggressive sample pack of divergent and destructive sounds designed for musicians and sound designers in need of a hard-hitting sound pallet on the periphery of normal. Each sound was built in the modular world and heavily processed through DSP algorithms to create structurally unique outcomes and ultimately highly usable samples.
Contained in this collection are 225 unique sounds designed as FX, rhythmic elements, evolving textures, noise, distortion, spectral atmospheres and other elements perfect as building blocks to new music and sound projects or to be layered into existing work to add weight, depth and dimension.
This library was recorded in southern France and Komagane, Japan for a diverse collection of cricket, grasshopper and frog sounds. With a Fostex FR2, Sennheiser 418S and Olympus LS11, these focused sounds were captured without the rumbling of nearby traffic or wind. They are clean enough to be dropped right into your project, and they are long enough to offer loop points for interactive use.
With A Sound Effect, Asbjoern has created a web site where our international community can browse, learn, and share the vast fruits of our labors. Together we are accelerating the very real potential power of sound design as a recognized art form.
A Sound Effect is an excellent resource for us to keep our animated films sounding unique and exciting.
A Sound Effect is a great asset to have discovered.
We found the site very easy to navigate, purchasing and downloads were effortless and the effects themselves are awesome! Asbjoern has done us all a great service.
We’ll definitely be back!
There are many great independent sound effect libraries available these days. The main problem with having so many, is keeping track of them!
A Sound Effect is a great hub, and is one of the first places I visit to look for sounds by category or genre. I started coming here to see if I could find libraries that I knew I had heard, but forgot WHERE I had heard them.
And in the process discovered libraries I never would have found otherwise. Great work! Keep it up!
We're always looking for new sounds to mangle, so when A Sound Effect had a holiday sale, I tried them out.
The purchase experience is really smooth and quick, and delivery is almost instant.
I'll definitely come back to them again in the future!
A Sound Effect is a wonderful resource for indie sound effects libraries. On top of that, it has some of the finest sound design, film and game audio interviews!
I often need very specific types of sounds so I've become a big supporter of independent recorders.
Until now I've always had to go to their individual websites. Now I can find them all in one place.
And, Asbjoern is great to work with!
A Sound Effect is a well curated boutique sound effects shop and a great place to find industry interviews and learning resources.