A footstep library built from long walks in cold and snowy conditions. Recorded in a remote, deserted Swedish forest, miles away from the nearest road.
Different types of snow and boots were recorded as well as different paces:
• Thin/hard packed
• Frozen stairs and porches
• Leather boots
Each track is easy to edit into multiple single footsteps for sweetening your tracks with real snow.
The second library in the 'Footsteps' series brings you even more of those high quality footstep sounds on unique surfaces to enrich the audio of your next project.
'Footsteps Two' nicely compliments the 'Footsteps One' library by adding 10 new unique surfaces that were recorded in quiet rural locations in Northern Finland with a Sony D100 handheld recorder.
Each surface comes at least with walk, scuff and stomp sounds with a lot of variations.
These sounds are very useful in more ways than just using them as footstep sounds. For example the wet swamp sounds are full of gurgles and squishes that will definitely add that special flavour to your gore and horror sounds.
You get the sounds in two formats: 96 kHz, 24 bit and in 44.1 KHz, 16 bit, for more convenient ways of utilizing the sounds in games and other media.
Don’t forget to check out the ‘Footsteps Bundle’ which gives you both of the libraries with a special bundle discount price!
Get authentic vintage car sounds with these recordings from a nice, original Ford 1932. This is the first year with Ford's famous sideoiler V8. The car has three gears of which 2nd and 3rd are synchronized. The recording includes engine start, idle and driving at different speeds. At the end of the recording there is also some revving and different rpm's without any gear. The channels are left and right interior surround, engine and exhausts. The recording length is 10 min 20 s.
Get the sounds of a Ford F-150 2013 truck, captured by Watson Wu. Metadata is included with over 52 minutes of combined recording time split into 85 ready to use wave files. There are onboard, external, and foley sounds, all in high quality 24 bit resolution, 96khz sample rate. This is the right library when you need truck sounds for your film, TV, or game projects. Note that are no interior cab recordings in this package.
Onboard multi-track recordings are in 4 separate mono wave files. Drag & drop or import each of the files into your audio editing software, then align them for creative mixing. There are also stereo mix versions of the OnBoard recordings. The External recordings are in stereo wave files. The download is a 1.5gb compressed .rar file (3.45gb Uncompressed).
Channel 1 = Engine, Channel 2 = Near Air Intake, Channel 3 = Exhaust 1, Channel 4 = Exhaust 2
Stereo in Left and Right Channels
A full library of recordings from a 2009 Ford Fusion Plus with a 1.6 litre Duratec petrol engine. Includes door opens and closes, windows up and down, seatbelts, switches, buttons, engine turn key, start and idle, revs and more. Recordings made using Sennheiser MKH416, 8050 and Rode NT5 mics into a Zoom F8 and F4, plus some additional recordings using a JRF contact mic.
Also includes three 7+ minute continuous driving interior ambisonics (Ambix B format) recordings with synced mono engine bay recordings. Covering turn key and start, driving through the countryside up to 60mph on dual carriageway, into the city and stopping. Made with Sennheiser Ambeo and ME2 mics.
If you need a no-nonsense, great quality library of an ordinary car, not a fancy flashy sports car as I often do, then this is the library for you! Everything is delivered in 24 Bit / 192 kHz making it useful for sound design purposes too. Need a massive metal impact? Pitch down one of those doors!
All files contain extensive metadata in both Soundminer and BWAV formats.
This library has an extensive collection of sounds from a well-used 1990 Ford Ltd Crown Victoria with a 4-speed AOC automatic transmission. With its 302 cubic inch, 5 liter, V8 engine, rated 152 horsepower, you'll get thick beefy growls from this Ford. The library includes all kinds of driving at various speeds, cruising, startups, shutdowns, reversing, driving at constant RPMs, gearing, various accelerations and decelerations, and long and short ramps.
Some foley is also included: doors, hood functions, parking brake and gear shifter, and IR sweeps. With 12 onboard channels covering several interior, engine and exhaust perspectives, and 13 exterior channels with microphones positioned at different spots around the recording location, you'll get up-close approaches, aways, passbys and more at different speeds.
Extensive recording session of a 1970 Ford Mustang ” Mach 1 ” . The Mach 1 is a performance-oriented model of the Ford Mustang, its 351 cu in (5.8 L) Cleveland V8 produces 300 HP.
This library contains onboard ( up to 8 mics ) , exterior and all the spot effects and foley you’ll need ( doors, windows, seatbelt, trunk, indicators… )
For greater edit possibilities, the exterior tracks were recorded with various microphones setups :
– static wide AB array
– static Cinela LCR array ( ORTF + Center )
– Neumann KMR81 shotgun mic following the car
For the onboard setup, here’s what you’ll find:
– 2 mics in the engine ( static omni + dynamic cardioïd )
– 3 mics on the exhaust ( lavalier + static cardioïd + dynamic omni )
– MKH 8040 ORTF + a hidden lavalier inside the cabin
Foley and spot FX were recorded with the Neumann KMR81 and Sennheiser 80XX LCR setup
All the sounds are 96 kHz / 24 bits and most importantly embedded with exhaustive metadata for improved search results, including a detailed description, microphone names/setup, etc…
Metadata compatible with Soundminer, Basehead, etc…
A selection of recordings of a 1960 Ford Prefect, including starts, stops, passes and ride.
The first mini-library from Immersive FX – all you need for a nice old UK car scenario:
Recording of an American 1995 Ford Probe with a 2.0 litre 118 horsepower (88 kW) I4 4 cylinder engine with a 5-speed manual gearbox performing a variety of maneuvers in 12 synchronized takes.
The 1995 Ford Probe sound effects library includes 304 clips in 20.35 gigabytes of audio. It showcases the classic car’s 2.0 litre 118 horsepower (88 kW) I4 four-cylinder engine with with a 5-speed manual gearbox performing a variety of maneuvers in 12 synchronized takes.
9 exterior perspectives arranged at four locations capture departures, arrivals, and passes at slow, medium, and fast speeds. The 10 onboard perspectives and three mixes tracks capture recordings from the interior (including an Ambisonic perspective), exhaust, and engine while the car drives with gearshifts, ramps, and at steady RPMs. The package also includes a handful of door, turn indicator, and other performed fx. Each track is recorded to professional recorders using microphones from DPA, Sennheiser, Neumann, and others.
The bundle is delivered with Reaper and Pro Tools mixing sessions, and 18+ fields of professional Soundminer, BWAV, and MacOS Finder metadata.
If you are looking for some specific minivan sounds or just some good allround truck/minivan sound, look no further !!
This soundpack contains everything from car foley (windscreen sounds, seatbelts, gears, … …) to driving sounds on different surfaces, at different speeds and from different angles.
The driving sounds each have an interior perspective as well as motor and wheel perspective.
Recording gear: Sound Devices 633 / DPA 4017B/ Schoeps CMC5MK41 / Nevaton MC403 / Tram TR50 / DPA 4060 .
There are sounds of forests, swamps and meadows recorded in Ukraine, mostly in spring and summer. Recordings consist of coniferous and deciduous forests, different swamps and few meadows.
Recording gear: Sounddevices 744t, Oktava MC-012
With this second forest opus, you will add details to your forest atmosphere. Various foliage, cracking branches, night animals and other great elements that will enhance the surrounding nature. From pine, to deciduous trees and exotic foliage this collection will help you to cover many type of forest ambiances.
The Forest Ambience 1 library focuses on the ambient sounds of Central Florida’s forest ecology. The focus of this library is a collection of as much general background ambience as possible with minimal focus on any one individual element. It also focuses on a Mid Day – Early Dusk time frame.
The range of ambiences include windy gusts through thick canopies, forests alive with birds and bugs, and erie dead silences void of any life recorded near one of the nation’s largest active bombing ranges. Also included are a few plane flyovers and some outdoor trail ambience near an apartment complex as a bonus.
Captured in environments such as:
• Bottomland hardwoods
• Pine Flatwoods
• Upland hardwoods
• Urban nature trail
'Forest Ambience One' is the first library in my nature ambience series where I intend to record the vast and unique forests of Finland and their changing sound between the four seasons.
This library consists of 21 unique pine and birch forest ambiences recorded in Northern Finland during summer. Most of the ambiences have occasional birds in them but I was lucky to capture the sound of the forests without the birds too.
Due to the varying weather during the summer I also decided to record some of the locations when it was raining lightly and also when the rain had passed to get that after rain dribble.
The average length of each ambience is between 3-5 minutes so you can easily create your own ambience loops for e.g. video games.
Forest Ambience One is recorded with Sound Devices 702 and a stereo pair of Sennheiser 8040's in ORTF – and you get the sounds in two formats: 96 kHz, 24 bit and in 44.1 KHz, 16 bit, for more convenient ways of utilizing the sounds in games and other media.
A varied collection of forest atmospheres – from very quiet places like “Sequoia” National park to more lively woods, this library gives you great material with nice acoustics. Ambisonic recordings are particularly great for those sounds.
Ancient sounds from ancient civilizations
Forest Kingdom II, the sequel of the award winning Best Service sample library Forest Kingdom by Eduardo Tarilonte, creator of “Era”, “Desert Winds” , “Epic World” and many more.
Forest Kingdom II is a unique sample library inspired by Nature. It is the sound of forests and jungles and the sound of Mother Nature in one magic sample library!
Bigger than ever, Forest Kingdom II offers 300 patches, 430 unique MIDI files and 12.665 individual samples, more than 11 GB of flutes, harps, percussion, fantasy creatures, voices and sonic landscapes.
Never before sampled wind instruments recall ancient times, unheard percussion instruments inspire with a deep and authentic, ethnic sound.
Deep in the magic forest you will find natural instruments, deeply sampled true legato, portamento, round robin and multiple ornaments all playable in real time.
Forest Kingdom II is the perfect tool for composers and sound designers creating ambiences for films, documentaries, video games, new age music or anything else.
Besides many new instruments, patches, MIDI grooves and soundscapes Forest Kingdom II includes the complete Forest Kingdom (I).
Many features like true legato, instrument loading times and RAM usage were improved and the original Forest Kingdom patches were revised and updated to match the new ones.
Get a collection of 134 impulse responses – recorded in the forest.
What if, instead of going to the forest to record the sound, we can find a way to bring the characteristics of the forest to us? Say, for example, we have recorded a sound in the studio like the sound of chopping wood or foley footsteps, but we want them to sound like they are in the forest?
There is a way to emulate this. To make our source sound like it is, in fact, in a forest. The answer is to use the impulse response of the forest and one of the convolution reverb plugins for your DAW.
An impulse response of the forest (or “forest IR”), is the sum of reflections from trees, foliage and the ground by very short signal at high volume. For this sound library, I recorded different impulses in a stereo at different locations of the forest with perfect conditions. Also, the library includes alternate versions of these impulses for use in the processing of the sounds that are far away from the listener.
For using these impulse responses, you need a convolution reverb plugin (not included). The library can be used with the built-in convolution plugins in many DAWs like ProTools, FL Studio amd Sony Vegas, and there are other commercial options on the market, but costs can be high. For starters, you can use a free convolution reverb from the following
A wide choice of IR’s will allow you to choose the most appropriate nuanced impulse response for your material. As you gain more experience with this forest IR, you will find that you can quickly adjust the ratio and volume level for wet and dry channels and effectively use other options of convolution reverb. This powerful forest reverb emulation will be incredibly effective for your sounds.
FOREST summer edition of Japan is nature sounds and ambiances captured in different forests of Central Japan, from the Kanto region.
This library contains recordings of deep forest ambiances and direct close cicadas & birds and creeks, streams, and waterfalls in a Japanese forest.
All of these nature ambiances are recorded using different microphone set-ups. Ortf stereo set-up and xy & ortf combination set up brings variations to stereo images from the locations.
Forge is a randomization and sample layering tool. It’s capable of creating quick iterations of single sound samples or using multiple sound samples to create more advanced iterations/combinations. It comes pre-loaded with 100 samples selected from our available sound libraries.
The complete Sound Design Toolkit comes with 7 unique libraries with over 800 sounds total. Reaktor 6 or Reaktor Player 6 is required to use the ensemble tool. The collection of 7 libraries can be used on it’s own with no reliance on Reaktor.
The Reaktor ensemble was created in Reaktor Version 6.2.2 and as such you will need at least this version or higher to open it.
“Forge is great when you find yourself with one sound and think “I really wish I had more versions of this.” With the ability to do random layers its a fun and inspirational time-saving tool!
– David Farmer”
— Supervising Sound Editor / Sound Designer (Credits include Lord of the Rings, Avengers: Infinity War)
FORGOTTEN NEONS is a collection of 415 carefully designed, mastered and rendered, game audio sound effects. Mono compatible and meta-tagged.
Power Ups, Level Ups, Portals, Teleports, Healing, Robots, Doors, Items, Weapons, Menus, UIs and more!
FORGOTTEN NEONS consist of a few main “bucket” categories, organized in a way to spark your creativity.
OBJECTS, ITEMS, INTERACTIONS, MENUS …
Interacting with objects and items such as: Menus, UIs, Doors, Boxes, Buttons, Items, Mechanical elements and more.
EVENTS, ACHIEVEMENTS, LEVEL UPS, POWER UPS, HEALING …
Multi-layered sound effects for all game events such as: Achievements, Power Ups, Level Ups, Healing and more.
Multi-layered sound effects of abstract, imaginary and sci-fi weapons. Each sound effect is delivered in two/three versions (A,B and C) that varies in pitch (+/- 0.2 semitone) ring outs and gun behavior. Very subtle changes just so to trick your brain into perceiving them differently.
SPAWNS, PORTALS, TELEPORTS …
Multi-layered sound effects for: Creature/NPC spawns, Teleports, Portals, Magic and more.
On top of that, library comes packed with IMPACT, DASH, FIGHT, GLITCH, FOOTSTEPS sound effects and seamlessly looping DRONES, SOUNDSCAPES and MUSICAL LOOPS.
RECORDED WITH: Sound Devices MixPre 6, Sennheiser MKH8060 and Sony PCM D100 at 192kHZ.
DESIGNED & EDITED WITH: Pro Tools, iZotope RX, Sound Particles, Reaktor, MAX
800+ sounds from one of the most complex and varied sounding instruments that we’ve come across in our junk shop travels. Broken strings, creaky wood and a great resonant cavity gave us a massive collection of sounds ready to be bent and twisted.
This is a fretless German harp zither, which differs in quality significantly from concert zithers, which have several strings with fretted necks beneath them. This version was manufactured by Friederich Menzenhauer, the father of the zither in the US. Zithers of this kind are notoriously difficult to identify because they contain no distinguishing marks on the bodies themselves, and the only branding is on the paper label deteriorating inside the soundhole.
Our version had been worn beyond all repair through decades of age and neglect. Broken strings, creaky wood and a great resonant cavity gave us a massive collection of sounds ready to be bent and twisted.
We did much more than just throw a couple of mics up and pluck – this instrument was recorded with a stethoscope mic, a lav inside the cavity, overhead xy, room mics, and more. We banged, scraped, bowed, ebowed, and thumped every last noise out of this one in three separate sessions. The end result was a collection of about 5 Gb of edited stereo 24 bit 96k sound.
The Kontakt instruments are where the real magic happens with this instrument. There are presets for horror string hits, angelic and demonic pads, old creaks and more. The zither barely survived, but it gave us an array of sounds that are very different from what you’ll get from a properly tuned and maintained instrument. It is the uniqueness of the decay that gives our zither its character.
FSSF VOL 2 is a second installment of one of our bestsellers; foundation series sci-fi (used on projects like: Robot Will Protect You, Season 10 of Archer and many more).
This pack is created with game devs, animators and sounds designers in mind.
627 high quality sound effects, optimized for game devs and mastered to sound good on all sets of speakers and headphones.
The library features:
• Seamlessly looping ambiences
• Buttons and switches
• Cyber-Tech sound effects (cinematic transformations and robotics)
• Sci-fi, futuristic door sound effects
• Seamlessly looping drones
• Exoskeleton sound effects (steps, servos, activations)
• Micro-Tech sound effects (cinematic micro transformations and micro robotics)
• Space racer fly-by sound effects (left to right and right to left)
• Achievement/power-up/even sound effects
• Energy Risers
• Seamlessly looping radio glitches and static
• Complex UI sound effects
• Seamlessly looping UI Calculations and alarms
• Simple UI sound effects
• Weapons sound effects (gunshots + weapon foley: pickup/equip, reload)
• Cinematic risers
• Cinematic Tension Builders
• Air release/gas leak sound effects
• Extraterrestrial, big monster sound effects
All SFX have baked-in Soundminer’s meta data.
The download includes:
96KHZ 24BIT version (1.11GB)
44.1KHZ 16BIT version for Unreal Engine (0.4GB)
RECORDED WITH: Sennheiser MKH8060, MKH8040, DPA4060, SONY PCM D100, JrF Coil Pickup
EDITED AND MASTERED WITH: Pro Tools, FabFilter, Reaktor, Soundtoys, Klevgrand, McDSP, Zynaptiq
FOUNDATION SERIES:SCI-FI is a collection of 164 carefully designed and rendered sci-fi sound effects.
FS SCI-FI is everything you need to start working on your new science fiction project.
Seamlessly looping, rich ambiances, weapons, mech footsteps, doors, UI/HUD SFX, pass-bys, robotic movements, transformations and more.
FS SCI-FI is a perfect collection for your next indie project. Created with indie gamedevs/anaimators/filmmakers in mind.
Recently used on: Robot Will Protect You
Download includes additional 44.1kHz 16Bit version for Unreal Engine.
RECORDED WITH: PCM D100, NTG3
CREATED WITH: Pro Tools, Live, Reaktor, Modular
Need a classic robot voice? You can build complete robot voice sentences with Fourbit, a typical small-size-robot voice with metallic resonances. It is very intelligible, you can use it for any robot that needs to talk a lot with the listener.
The Fourbit sound effect library contains more than THREE thousands words, chosen amongst the most common English ones. This allows you to build all the sentences you need for your project with this voice.
Fourbit comes with a custom audio browser html file to help you quickly locate, preview and drag & drop the files you need to construct complete sentences.
With A Sound Effect, Asbjoern has created a web site where our international community can browse, learn, and share the vast fruits of our labors. Together we are accelerating the very real potential power of sound design as a recognized art form.
A Sound Effect is an excellent resource for us to keep our animated films sounding unique and exciting.
A Sound Effect is a great asset to have discovered.
We found the site very easy to navigate, purchasing and downloads were effortless and the effects themselves are awesome! Asbjoern has done us all a great service.
We’ll definitely be back!
There are many great independent sound effect libraries available these days. The main problem with having so many, is keeping track of them!
A Sound Effect is a great hub, and is one of the first places I visit to look for sounds by category or genre. I started coming here to see if I could find libraries that I knew I had heard, but forgot WHERE I had heard them.
And in the process discovered libraries I never would have found otherwise. Great work! Keep it up!
We're always looking for new sounds to mangle, so when A Sound Effect had a holiday sale, I tried them out.
The purchase experience is really smooth and quick, and delivery is almost instant.
I'll definitely come back to them again in the future!
A Sound Effect is a wonderful resource for indie sound effects libraries. On top of that, it has some of the finest sound design, film and game audio interviews!
I often need very specific types of sounds so I've become a big supporter of independent recorders.
Until now I've always had to go to their individual websites. Now I can find them all in one place.
And, Asbjoern is great to work with!
A Sound Effect is a well curated boutique sound effects shop and a great place to find industry interviews and learning resources.