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Home Sound Effects

Sound Effects

  • Fully over 6 tons of metal was pummelled during the making of this sound library. Prepare for some serious metal impact recordings with this massive SFX collection that will be the go-to for game sound design, trailers, and film. Recorded over several months with precision recording techniques and discerning ears, this hard-hitting, vast library will serve any serious sound designer well for years to come.

    Capturing Intense Metal Impacts

    After recording a few dozen metal impact sounds with a standard close-mic recording setup, we were just not getting the next-level quality we wanted for this library. The recordings had an overbearing proximity feel and the sharpness of the transients was fatiguing our ears. With time, experimentation and a lot of listening we found a formula which changed the game completely. We want to share some of our findings with you!

    Microphone Setup Positioning 1

    Using a stereo pair of Sennheiser mkh 8040s feeding into a Mix Pre 6, the first step was to change up the mic positions into some balanced but unusually placed, more distanced configurations. For the sound pressure levels (SPL) that the impacts were throwing out, mid-distance recording positions were providing a broader frequency, more balanced overall feel. It might be obvious, but taking the time to position the mics and find where the nodes of sound waves are most interesting is key. At this point in our setup, the captures of the old metal cabinet we were pounding already started producing some very interesting results.

    Microphone Setup Positioning 2

    Getting within striking distance of the quality target, we still found that the recordings were not celebrating that resonant bass personality that is particular to metal objects and surfaces. To address this, we brought in a LOM Geophon contact mic which we do recommend to pick up low end frequencies beautifully. Positioning the Geophon at different nodal points on the metal surface – which was entirely different for each surface used – we started getting some well balanced low end into the recordings. The captures were really starting to get to where they needed to be; the bass was there, the frequency range was there, and above all, the complex personality of the metal impacts was really pouring through the headsets. Almost there, some truly fantastic audio captures.

    Microphone Setup Positioning 3

    The final touch was added to the recording setup when a fourth microphone, a shotgun Rode NTG2, was added to the mix. The shotgun mic was pointed directly at the source of the impact with mid-low input gain to bring in a present but balanced transient into the impact recordings. Absolute magic – the quality target was achieved and even surpassed. For recordings like these we can definitely recommend multiple microphone positions, and a high quality contact mic is essential. For each object and surface used in this Metal Impacts SFX Library, either one of the recording formula described above was used to capture the best sounding metal impacts, shakes, resonances, rattles and rings you will ever own.

  • Sci-Fi Sound Effects The Engine Room Play Track 78 sounds included, 65 mins total $24.95

    Orbital Emitter proudly presents The Engine Room – a comprehensive sci-fi environment sound-set giving you a rich palette of sounds to design your own authentic sci-fi environments! 

    …In Science Fiction, interstellar vessels travel the galaxy at great speeds. In the heart of all these ships are massive engine rooms outputting incredible power… But what would such a space sound like? Read on for more!  

    The Engine Room sound-set contains 8 long playing audio-scenes and 29 isolated audio-stems which break down to a total of 78 sounds- which played in real time, is over 65 minutes of Royalty Free sci-fi sound!
    The 8 long playing audio-scenes capture this engine room environment in various states of activity, from average speeds to faster than light cruising speeds, then back down to average power output and there’s even a separate night shift scene which is relaxed and atmospheric. Two more scenes feature the sounds of a fusion reactor in different states of operation adding another rich group of sounds to this exciting sound-set!
    Each scene plays in real time and is perfect for editors and sound editors who want convincing sound environments on the quick for their productions. 

    And for more creative control, our audio-stems offer the complete sound palette used in all the audio-scenes!
    The 29 audio-stem files are listed below.
    And many of our audio-stems files contain multiple versions of a title giving you nuanced control with those sounds. Some of the multi-version audio-stems feature different perspectives or feature different modes of a sound.

    If we break down our audio-stems by category we have:

    • 13 sub bass rumbles or low oscillating hums
    • 15 complex textured events
    • 7 layered atmospheres 
    • 6 ascending engine risers
    • 4 descending engine downers
    • 5 explosive warp flash elements
    • 8 pressurized valve releases
    • 5 alert klaxons
    • 7 mechanized processes

    And the best part about our sound-sets is that they are so easy to use! Just drag and drop our stems or scenes into any DAW or NLE have fun creating your own fantastic environments!
    Orbital Emitter’s sound effects are designed to be at home in any motion picture, television show, video game or whatever sci-fi multimedia you wish to create! 

    The Engine Room Sound-Set is part of our Star Cruiser Environments Anthology Collection and delivers industry ready at 24 bit/48k WAV and each sound file contains simple meta-data to make our sound files easy to organize & find.
    All of our sounds are 100% original, created in our sound-labs and designed to boldly explore the universe of sci-fi sound!
    Thank you for reading and watch for more sci-fi sound from Orbital Emitter coming soon!

  • Tools & Trades features comprises sounds of construction and destruction – performed by real contractors and their tools!

    Our Audio Craftsmen followed tradesmen during a day of work to capture a vast variety of hammering, drilling, shattering glass, dropping and handling tools, pulling tape, sawing and operating power tools. These meticulously edited sounds are perfect for designing destructive elements or building up realistic soundscapes for your film, TV, documentary and game projects.

    Sounds have been separated into the following character categories:

    Drilling: A huge selection of drills recorded from various perspectives. Features steady drilling at various speeds and shorter, quicker bursts.

    Glass: A satisfying selection of glass shattering and breaking. Perfect for literal and metaphorical use.

    Hammering: Hammers being used on various surfaces with different pressures. Ranging from single impacts to successive hits.

    Misc: Sounds of miscellaneous movements and tools. Includes the handling of different materials (metal, plastic, etc.) and picking up and setting down of sundry items.

    Saws: Recordings of a circular saw at different speeds and perspectives, as well as the steady rhythms of a hand saw.

    Scraping: Tools being used to scrape surfaces.

    Tape: Perspective recordings of tradesmen pulling painter’s tape from a roll.

    Tools: Clinks and clanks of tools being handled.

    Wood: A short collection of wood being dropped and handled.

    All sounds were recorded in 24Bit 96kHz, and have been tagged with extensive UCS metadata for ease of use.

  • The Guitar Designed Bundle features a versatile blend of futuristic sonic elements originating from raw recordings of expert guitar performances.

    Comprising all three of our Guitar Designed library, it offers a huge selection of transitions, backgrounds, drones, risers, articulations, stingers, impacts, phrases, sci fi pass-bys and weapons – all crafted by mangling, distorting and manipulating recordings of an electric and acoustic guitar.

    This bundle’s versatility makes it ideal for a variety of moods, genres and projects. With it, you can build tension in game sequences, sweeten spaceship movements, design strange, discomfiting worlds, or even accent sitcom-esque comedy moments.

    Explore a myriad of sonic opportunities with 344 Audio’s homage to an incredibly dynamic instrument!

    Each library is delivered at 24Bit. Guitar Designed Vol. 1 is delivered at 48kHz, while Vols. 2 and 3 are delivered at 96kHz. The entire bundle is tagged with extensive Metadata for ease of use.

  • Environments & Ambiences Burkina Faso Sounds Play Track 99 sounds included, 178 mins total $32

    This library with sounds from Burkina Faso, Africa features authentic ambiences, wallas, FX and traditional songs.

  • This collection encompasses the foundations of a blacksmith audio library.  Hits, grinds, machinery, tools, and squelches are all included.

  • The EFX HANDGUNS collection delivers a fine selection of classic hand gun sounds, including recordings of a COLT FRONTIER 1873, GLOCK, RUGER MK2 SUPPRESSOR, SW 1911, BERETTA F92 and a JERICO 41AE

  • Mechanical Sound Effects Fan Play Track 16+ sounds included, 42 mins total $15

    This fan sound effects library delivers the sounds of a floor fan, a wall-mounted bathroom fan and a hairdryer. It includes sounds such as starts, stops, idle and fans at different speed levels. Need the sounds of actual fans, motors, whirling winds – or imagined flying vehicles – that's what you get 42 minutes of right here.

  • Car Sound Effects Ambiences of Hockenheimring Play Track 7+ sounds included, 16 mins total $30

    Get the sounds and ambiences of Hockenheimring Baden-Württemberg, a German motor racing circuit, recorded by Ana Monte. It features recordings from events such as pitstops, engine tests and mechanics working.

  • The recording of a real BMW E-36 racecar with a Toyota Supra 2JZ engine, captured in a dynapack. Features ignitions, idles, low and hi accelerations and revolution sweeps.

    The library features 7 and 9-channel recordings:

    3 engine channels: AudioTechnika 8015, Sennheiser 416, Sennheiser 840
    4 exhaust channels: Sennheiser 418S (MS), Shure SM 58, Octava 015
    and interior 2 channels recorded with Neumann 185 MT stereo pair (not for all)

    Gear Used: AudioTechnika 8015, Sennheiser 416, Sennheiser 840, Sennheiser 418S, Shure SM 58, Octava 015 and Neumann 185 MT stereo matched microphone pair with Taskam HS-P82 and Sound Devices 702 recorders
    Meta-Tagged

  • Environments & Ambiences Ambiences from Vietnam Play Track 20 sounds included, 30 mins total $44.99

    Vietnam – a country of many contrasts – with tranquil nature sites on one hand and polluted roads with heavy traffic on the other. Ambiences from… Vietnam is a sound library that encaptures Southeast Asian people, culture and lifestyle. It includes international airports, Ho Chi Minh City (Saigon), Phu Quoc island and Hanoi.

  • Environments & Ambiences Ambiences from Milan Play Track 42+ sounds included, 119 mins total $34.99

    Home to biggest fashion houses and supermodels, Milan is one of the most entertaining cities in Italy. On the contrary, it’s a secular city that has one of the biggest Gothic cathedrals in the world – the Duomo. Extensive public transport (trams, buses, metro, scooters), canal system and people give this city unique soundscapes. Apart from Milan you will also experience a journey to Lake Como, an upscale resort area know for its dramatic scenery and celebrity homes.

  • Sunny Florida brings over 100 million tourists each year – and you can now get the soundscapes from: Cocoa Beach, Florida Keys (Big Pine Key, Key Marathon, Key West), Fort Pierce, Kissimmee, Miami, Fort Lauderdale, Orlando and West Palm Beach.

    Listen to screams and excitement in Orlando’s famous theme parks, traffic noise on American highways, nightlife buzz in Miami, relaxing ocean waves on Haulover Beach and peacefulness of luxurious West Palm Beach area.

    Recorded in 192kHz/24-bit format, all sounds are fully described and include a photography. A 24 bit / 48 kHz version is also included.

  • Foley Sound Effects Vaeyan IV Play Track 1000+ sounds included, 122 mins total $33

    Vaeyan IV delivers a massive set of assorted sound design ingredients for your audio alchemy. It includes assets captured from natural ambiances, vehicles, tools, cameras, slingshots, scissors, clay whistles, flutes, ceramic jars, dumpsters, kitchen appliances, deconstructed fans, toys, doors, windows, vintage furniture, fountains, projectors, and even a slap bracelet. That’s right, a slap bracelet.

    As with Vaeyan I, II, and III, this is a huddling of field recordings and sound designs that do not quite form a library on their own. However, together they make up an audio FX treasure chest gleaming with gold and silver audio loot!

  • This collection contains a wide variety of buttons and switches. We pushed, flicked, turned and twisted all the buttons, knobs and switches we could find to make sure you have everything for your sound design needs. To give you as many options as possible, we recorded everything at a high sample rate with several microphones. Every sound was recorded with at least a contact microphone, a large diaphragm microphone and a small diaphragm microphone. In addition, most of the sounds were recorded with two small diaphragm microphones with different pickup patterns (omni and cardioid).

    The high sample rate and multiple microphone setup makes this collection excellent for sound design and heavy processing. We have also included all sounds in 96 kHz and 48 kHz in case 196 kHz is not required for your projects.

    The following microphones were used:

    1x Barcus Berry (contact microphone)
    1x Neumann U87 A1 or Brauner Phantom Classic (large diaphragm)
    1x Sanken CU31 (small diaphragm, cardioid)
    1x DPA 4041 (small diaphragm, omni)

  • We are proud to present the next step in our impulse response research; Impulse Exploration 4. This time we have combined all the algorithms and processing techniques used in our previous IR-based products including FM, AM, time stretching, pitch-shifting, spectral-synthesis and multi-faceted manipulations, then added rhythmic elements, which result in tape echo-like sounds or metallic-comb textures.

    All of these new impulses were optimized with a slightly soft-warm feel which perfectly fits the mix. It’s an entire world of brand new processing effects and possibilities which can be easily unraveled within any convolution engine, ready to be explored. We hope you enjoy the trip.

    Details:

    • 64 impulse response samples
    • 48khz / 24bit wav files
    • Compatible with any convolution-reverb software
    • WAV + ReFill version (for Propellerhead Reason 8.3+ with 64 Combinator & RV7000mk2 patches)
  • Travel & Transportation Oslo Central Station Play Track 23+ sounds included, 90 mins total $60

    Oslo central station is the largest station in the Norwegian railway station and the main railway station in Oslo. This collection contains recordings from three recording sessions. This ensures plenty of variation.

  • Magic & Fantasy Sound Effects Helinä Play Track 754+ sounds included, 225 mins total $55

    “Helinä” can be translated as “the tinkling sound made by the shaking of tiny bells”.  These may be wind chimes, and some are quite large, but the meaning of the name still rings true.  Beautiful, glorious, and entrancing wind chimes, all stirred up for your designing and listening pleasure.

    We’ve meticulously recorded and only very lightly edited 15 different sets of wind chimes composed of varying materials, shapes, and sizes. The result is a stirring array of shimmering textures from the soft dull knock of bamboo to the brilliant crystalline sparkle of obsidian.

    The chimes sets and performances include:

    Chimes: Bamboo, Glass Shards, Porcelain Bell, Cast iron Bell, Glass Bell, Stoneware, Obsidian, Buoy, Paper/Mixed, Copper, Aluminum, Bronze, Agate, Shells, Capiz

    Performances: Flowing (Short, Med, Long), Breeze (Light), Windy (Moderate), Stormy (Heavy), Quaking, Plops, Gusts, Strikes, Grabbing, Releasing

    You’ll get incredible tonal depth, preciously sustained tails, and conveniently isolated strikes and “gusts” resulting in a natural representation of each chime.  All of the chime-work was recorded in 192 kHz so you can bend, stretch, and twist with the comfort of the extended harmonic content of each chime.  The majority of the stereo content is presented in Mid-Side format (noted in tracklist and metadata) such that the stereo width can be dialed in as desired and a clean mono track can be had without any added processing or summing. All of the performances resulted in 50 separate files for each of the 15 chimes, making layering and matching performances a breeze.  In addition to the chime sets, we’ve included four stereo wind captures, in different capacities and locations, for adding context and ambiance to any wind chime-appropriate environment you may find yourself working on.

  • Unheard Sounds releases their first sound pack titled ‘MAGIC: Organic Twinkles and Shimmers’!

    This extensive library of organic, unprocessed, ‘magic-sounding’ props and textures can be a go-to for any sound design that needs some raw, magical character to it!
    Beautiful, unique materials on mobiles, interesting whooshes, bowed cymbals with vibrating textures… and all recorded with a Sennheiser 8040ST pair and a Sanken CO-100K for pristine quality! See sound list below for details.

    Get a taste of our product by listening to the design demo (which exclusively uses sounds from the pack) and by watching the trailer here:

    MAGIC: Organic Twinkles & Shimmers |  Trailer


    Includes Various Organic Source Such As:
    • Rain Stick Performances (Some Movement with Less Pebbles and Glass Debris)
    • Bowed Cymbal Performances (Some with Glass Rattling on Cymbal, Some with Muted Crown or Side for Unique Character)
    • Garden Cultivator (Movement, Hits & Ring-outs)
    • Sea Glass Shards (Mobile Movement)
    • Obsidian Needles (Large and Small Mobile Movement)
    • Whooshes and Twirl Movement  (With Violin Bow and Various Gauge Guitar Strings)
    • Weaponry (Slides and Scrapes)

  • Practical Doors contains a range of interior and exterior door sound effects with common uses: open, close, creak, slam, keys, locks, latches, knocks and many more! They fit right into your tracklay, recorded at different perspectives to capture their natural reverb. Our award-winning Sound Designers recorded all sorts of doors in a variety of locations, some of which include: residential, office buildings, apartments, Victorian buildings, prisons and industrial units.

    This library is your one stop solution to sound editing for doors. All effects were recorded in 24Bit 96kHz, allowing for further sonic manipulation.

    If you need door effects with a natural, unprocessed tone, this library is for you! Practical Doors is ideal for use in Film, TV and Game projects, and will make a perfect addition to your sound design arsenal.

    Here are the included folders:

    Open, Close, Creak: Warm and full sounding doors, captured at different perspectives, gleaming with character.

    Locks, Latches, Keys, Bolts and More!: A huge variety of ornaments to your door sounds, different keys, alarms and locks to fit different doors.

    Door Knocks: Foley sounds of different knocks, rhythmic, aggressive, anxious and more.

    Designed: Our team of Audio Craftsmen built castle drawbridges, bunker doors, battering rams and more from the original recordings.

  • Deliver your best sound with award-winning quality.

    Great sound begins with quality tools. Odyssey Starter gives you instant access to go-to sound effects from the private library of two Academy Award®-winners created for over 250 Hollywood feature films and shows. Fuel your projects with dazzling design elements, devastating impacts, subtle transitions, whooshes, foley and beyond.

    Formerly the secret sonic weapon of Mark Mangini (Blade Runner 2049, Mad Max: Fury Road) and Richard L. Anderson (Batman Returns, The Lion King), these sounds are now available to you 100% royalty-free for unlimited usage.

    Selected from over 100,000 recordings, we have carefully curated and cataloged a powerful, compact general library – featuring the most useful, standard, inspiring, and surprising sound effects that will help you take your sound and stories to the next level in your film, television, game, and music projects.

    “I use this library every day. It has been instrumental to our own success, and now the sounds can live on in the hands of the next generation of filmmakers and sound designers.”Mark Mangini

     

    “These are the kind of sounds that I’m always looking for – everything has character and a great cinematic feel. I’m amazed by the variety, quality and organization.”Will Files (War for the Planet of the Apes)

    With over 4,000 sound effects curated from Odyssey Essentials, Odyssey Starter is part of the The Odyssey Collection of libraries developed by Pro Sound Effects and Academy Award®-winners Mark Mangini & Richard Anderson. The Odyssey Collection: Starter is also included in Pro Sound Effects’ CORE: Creator

    Features:

      • 4,382 sound effects (40GB)
      • 280 categories
      • Native Broadcast .wav formats
        • 24/96, 24/48, 16/48, 16/44.1
      • Rich embedded metadata descriptions
      • 100% Royalty-Free use on any project
      • Delivered via download

     

  • Roomtones UK Residential Room Tones Play Track 18+ sounds included, 54 mins total $17

    UK Residential Room Tones is a distinct collection of ambiences captured from different types of rooms in residential areas of the UK, perfect for layering with other ambiences, or filling in natural tone under dialogue scenes.

    These sound effects will make an amazing addition to your audio collection and work perfectly in documentaries, films, commercials, video games and various other projects.

    Our Audio Craftsmen captured ambiences from a wide variety of rooms which differed in size, height, distance from traffic and their locations. We have covered: living rooms, bathrooms, bedrooms, hallways, stairs and more from different flats and apartments and then meticulously edited them so that you can drag them straight to your projects.

    All of the files are provided dry in 24 Bit 96kHz allowing you for further sonic manipulation. Furthermore, all the sounds in the library are extensively tagged with metadata and are UCS complaint making it more easier to find the right sound you need.

  • Screaming Vol. 2 is a sequel to one of our most popular sound effect libraries to date. Unlike other libraries out there, we recorded small loop groups of voice actors covering situations where a single voice is not enough and a large crowd is too much for the scene. Furthermore, we captured extended performances in each file, giving sound editors the flexibility to use these effects in a large variety of situations. This collection contains group screams and shouts, covering everything from party and gig crowds all the way to battles and massacres making it a great addition for sound designers to their general audio collection and can be used in films, video games, TV productions and other projects.

    Our Audio Craftsmen recorded performances of our in-house voice artists using mono and stereo microphones to give you maximum flexibility. We have captured various screams and shouts of a TV audience, crowds at parties, gigs, sports stadiums, armies fighting battles, teens being massacred, people burnt alive, a crowd being attacked by bees, a group falling to death, people being trampled by an elephant, couples fighting each other and much, much more. We have also included additional variations of long and short group screams and sequential screams.

    All of the sounds are meticulously edited, meta tagged and UCS compliant, so you can find the right sounds you need and drag them straight into your projects. In addition, all the files are available in 24 Bit 192 kHz (without reverb) for further sonic manipulation and design (you can pitch and time stretch to create monster voices or high pitched creatures).

    We have used a variety of male and female voices, capturing different variations of almost all types of group screams needed for your projects, which saves you from hiring expensive voice actors and loop groups.

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