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A premium collection of cinematic sound effects of wind and water recorded in the semi-desert habitats of the North Sahara.
Please scroll down for full info and file list.
Vibrations Bowed Materials 1 is a construction kit library composed of various plastic, metal and paper materials vibrated with a cello bow! These sounds are meant to be manipulated and mangled to oblivion for further creative purposes. These sounds are highly flexible and can easily be pitch-shifted -48 semitones or more. They remain remarkably useful and clean giving each sound multiple “dimensions”.
I’ve found particularly strong potential in using these for creature sound design. One of the metal props recorded was also used to produce my Electric Arcs and Energy designed sound library. The array of how they could be used or transformed is quite possibly endless!
Great care was taken during the recording and editing process to ensure maximum flexibility of these sounds. The recording was done at 24 Bit / 192 kHz using the Sennheiser MKH 8050 mic which captures frequencies up to 50kHz. Any processing or editing was then performed at 192kHz.
Includes Forge/Reaktor Sample Maps
7 Different Bowed Metal Prop Recordings
6 Different Bowed Paper Prop Recordings
7 Different Bowed Plastic Prop Recordings
1000 sounds total
If you own the Forge Sound Design Toolkit this library also comes with a specially curated sample map. The sample map can be loaded into the sampler for randomization and the creation of more complex sounds.
This library was compiled over the course of 5 years with 3 different recorders (Sony D50, Zoom H6 and Roland R07). The Roland was used in stealthy situations because of its size.
This collection of tracks depict the sound of traffic, both near and far, with the (seemingly) constant hum of the Los Angeles helicopter. There are plenty of those in these recordings, as well as a good variety of locations and situations. I believe this library represents the actual sound of Los Angeles in a general sense.
All tracks have been mastered in Pro Tools, with light compression to even out the bumps, and use EQ here and there to hide the rumble and calm the hiss. All bumps and unwanted noise has been edited out for the best result.
I hope you appreciate this collection, as I’ve used all the tracks myself. In most cases, these sounds have been bolstered and mastered for a fuller, more interesting sound.
All tracks have full metadata implemented for a clear and concise explanation of each track.
You can never have enough whooshes in your collection, but MOTION is a great start! It’s a rich sound palette of movement samples for (explainer) animation, motion graphics, IoT devices and apps.
Just like every SONIC BOOST pack, each sample in MOTION has been mastered and tagged to fit seamlessly into your workflow.
150,000 people protesting the importance of climate change.
This library includes general walla, crowd reactions, applause, angry reactions & chants.
All sounds were recorded using the DPA 5100 and Sound Devices 788T. This library is available in stereo or 5.0 (5.0 package contains stereo mix downs as well).
Subaru Impreza GD WRX sound library features 119 high quality files recorded with multi mic 8 channel setup. Engine was recorded in sync with cabin interior ambients, and you can expect different styles of driving. From casual city driving, through accelerations on a highway up to rpm ramps and constant rpm loops for game audio. Onboard recordings are split into two folders, designed with already mixed inputs, and STEMS with engine, exhaust and air intake channels, for you to make a mix on your own. In addition to engine recordings, this sound effects library features exterior passes, whooshes and other road related sounds recorded in mono and stereo. Last but not least, different foley recordings covering exterior and interior sound effects.
Toyota RAV 4 II 2.0 16V Diesel sound library features 89 high quality files recorded with multi mic setup. Engine was recorded in sync with cabin interior ambients, and you can expect different styles of driving. From casual city driving, through accelerations on a highway up to rpm ramps and constant rpm loops for game audio. In addition to engine recordings, this sound effects library features exterior passes, whooshes and other road related sounds recorded in mono and stereo. Last but not least, different foley were recorded to cover exterior and interior activities.
Summon twisted spirits from the dark realm with Nuances of Fear! The inspiration behind Nuances of Fear was to provide you with a nuanced collection of scary sound effects, exploring the wide variety of different sub-genres of horror.
This exclusive library was designed in collaboration with veteran sound designer Ben Gabaldon who has over 15 years of experience in designing AAA sound effects with credits, including League of Legends, Ratchet and Clank, Marvel Heroes, Oculus and many more.
Upgrade your collection with over 312 bone-chilling designed and 270 source sound effects. All sound effects come in 24bit 96kHz, including detailed naming conventions and rigorous Soundminer-embedded metadata.
All source sound effects were recorded with Sound Devices 788T and a LCR setup of two Sennheiser MKH 8040’s and one MKH 8050. The source audio was recorded in excellent conditions and post-processed additionally for crystal clear quality.
Jump scares, Distorted SFX, Scary Resonances, Bowed Metal and Glass, Ominous Stingers, Distorted Screams, Metal Scrapes, Ghost Whispers, Psycho Stutters, Dark Magic, Reverses, Transitions, Scary Atmospheres, Psychological Drones, Pulses, Evil Vocal Growls, Granular Textures and much more
Library Review:
“RT Sonics’ Nuances of Fear library has some very innovative and detailed sounds that I find myself returning to again and again when I need some inventive elements and unique detail. Nuances of Fear is definitely one of my favorite horror libraries. Great work, guys!”
Angelo Palazzo
Supervising Sound Editor, Sound Designer. | Stranger Things 3, Frozen 2, Star Trek: Discovery, Alita: Battle Angel.
Yellowstone National Park, this library transports the listener to someplace far away from Earth – although sounds represent the primal geological processes of our beautiful planet.
Whether you are designing for daunting underground environments or films somewhere else in our solar system, draw from the rich sonic details in this collection and fill your fictional realm with uniqueness and character – all in incredibly immersive 3D SURROUND!
IDEAL CONDITIONS – EXCELLENT QUALITY
GEOTHERMAL was recorded at night in order to eliminate bird, tourism and transport noises.
The result is a pristine, authentic toolkit with which to sketch out, layer and shape environments and products of your imagination (or project briefing).
EARTHLY, YET ALIEN
GEOTHERMAL grants a sonic glimpse at the massive, seething processes continuously happening deep inside Mother Earth. Hostile underground environments, hellish scenes or extraterrestrial landscapes come to mind when immersing yourself in the sound.
This library is a true asset in the hands of the creative: Bring the unusual to life and embellish your designs with the almost uncanny details of the audio material available in GEOTHERMAL.
INCLUDING STEREO VERSION
In addition to the ORTF-3D files, the 3D SURROUND edition also contains all files in 2.0 stereo for your convenience to save time on unnecessary conversions. Instead, you can instantly use these great new sounds for all your projects that don’t require surround sound.
Files: 89
Size: 15+ GB; 20+ GB (incl. Stereo version)
Content Info: PDF + XLS
Format WAV – 24bit – 96kHz / Windows + Mac
Track Layout Lo: L • R • Ls • Rs; Hi: Lh • Rh • LSh • RSh
SAME QUALITY, SAME CONTENT
You don’t want to miss the excellent GEOTHERMAL source recordings, but don’t necessarily require the surround version? We offer the same recordings in the same quality in our stereo version at a lower price.
TECH SPECS:
Files: 33
Size: 4+ GB
Content Info: PDF + XLS
Format: WAV – 24bit – 96kHz / Windows + Mac
Old Soviet Factory – industrial sounds from rusty old mining factory – INT and EXT:
Get a rare opportunity to get into a working oil shale factory from early 20th century. Most of the building and technology has remained unchanged and is still working. This sound library contains high quality recordings from both inside the factory and exterior industrial and mining soundscapes. As a bonus there are lots of open field oil shale mining sounds, with heavy machinery.
All the files have been recorded 96kHz/24bit with industry standard equipment – stereo (Sennheiser MKH 8020) plus mono for details (DPA 4017) Sound Devices Mixpre10T, and have added metadata.
The Torture Chamber puts you right into the perspective of the torture victim. Featuring screams, power tools, floor creaks, bone breaks, shackles, struggles, room tones and more. We captured and designed effects inside and outside of the studio, all in 24Bit 96kHz, allowing for further manipulation.
All vocalisations (and most of the effects) are provided without reverb, so that you can drop them straight into your mix and add your own spatial effects. Perfect for use in Film, TV, Game and horror productions.
Here are the included folders:
Foley: Sounds from both the victim and torturer, including different weapons of choice and the sounds of struggling.
Vocalisations: Screams, shouts and other terrifying vocals.
Ambiences: Roomtones and other elements to build your horrifying chamber.
Incidental Effects: Bursted pipes, distant dog barks, and rat movements to accent the world around your room of pain.
Glitches is a collection of 500 error sounds for use as communications interference, future computer malfunctions, data processing, Sci-Fi weapon elements, degraded circuits, out of control droids and any scenario which calls for the sound of equipment failure.
Sourced from analog feedback loops, electromagnetic field recordings, databent computer files and abstract tonal textures then processed with granular synthesis techniques, you’ll find all the hums, buzzes, crackles, static and noise needed to construct a convincing Glitched-out soundscape.
A full library of recordings from a 2009 Ford Fusion Plus with a 1.6 litre Duratec petrol engine. Includes door opens and closes, windows up and down, seatbelts, switches, buttons, engine turn key, start and idle, revs and more. Recordings made using Sennheiser MKH416, 8050 and Rode NT5 mics into a Zoom F8 and F4, plus some additional recordings using a JRF contact mic.
Also includes three 7+ minute continuous driving interior ambisonics (Ambix B format) recordings with synced mono engine bay recordings. Covering turn key and start, driving through the countryside up to 60mph on dual carriageway, into the city and stopping. Made with Sennheiser Ambeo and ME2 mics.
If you need a no-nonsense, great quality library of an ordinary car, not a fancy flashy sports car as I often do, then this is the library for you! Everything is delivered in 24 Bit / 192 kHz making it useful for sound design purposes too. Need a massive metal impact? Pitch down one of those doors!
All files contain extensive metadata in both Soundminer and BWAV formats.
“Summer in the fields – Crickets and cicadas” is the right Library if you are trying to create a natural sound scenario during the summer.
The library contains over 8.4 GB which exceeds 1.43 hours and a total of 30 files of high-quality material in discrete 5.0 surround format.
Atmospheres ready to be combined with other elements to create the right sound for the image you are working on.
The Library was built in Europe – Italy, in the Lazio countryside. Between the end of May and the beginning of September and the sultry heat is audible in the recordings.
The squealing of cicadas is a fundamental sound element to design the sound of a warm and dry outdoor environment.
At night the crickets are beautiful.
Each place has its crickets that emit sounds at different rates and frequencies.
Agitated, calm, psychedelic, relaxing …
Crickets are a fundamental element to create an emotional night scene.
Other animals are obviously present in the recordings; morning birds, owls, crows, geese, insects and bees, chickens, etc.
The registered natural fields are near lakes, rivers, chicken coops/farms, country houses, woods and cultivated fields.
The large part of the files have not human elements like traffic or agricular sounds, other ones have some distant traffic and are pretty for contemporary countryside.
Berlin Ambiances II is 115 minutes / 3,7 GB of pure Berlin in 32 separate files – recorded in 24 Bit / 96 kHz A-B stereo, with Primo EM172 omni capsules.
This collection is focused on lively locations such as markets, museums, playgrounds and shops, and features several takes from each location (in most cases). I wanted the sound of Berliners more than anything else, so here are sounds from Kreuzberg, Friedrichshain and Mitte. Whether it's drunks on Alexander Platz or the lunch crowd in Markthalle 9, I tried to capture a good spectrum of public, everyday life in Berlin.
As always, you get searchable file names and comprehensive metadata in CSV and ODS (OpenOffice) format. This allows you to import the metadata into your favorite librarian software.
You get:
We’ve dug deep into the circuit paths of electronic equipment using signal tracers to scan and record electronic noise and electromagnetic fields (EMF) emanating from electronic equipment.
This third installment in a series of three sound libraries focuses on the elements of power sources with noise drones of electrical power, 60Hz cycle hum, dirty ground buzz with static, glitch, pops, snaps, crackles & electronic interference including low-end & pulsing frequencies. Be careful with your ears, some of these are nasty sounding.
55 sound effects created as 10-second files that can be used to create an environment, whooshes or looped and layered to make atmospheres. Recordings were left as raw as possible keeping all the bits intact for designing new creations. Great for power & energy sources, technology, data transmission, and Sci-Fi.
Zombie Specimens contains a wide variety of zombie growls, groans and vocalisations straight from the zombie testing lab. We captured and designed voices from multiple actors to bring you these effects all in 24Bit 96kHz, allowing for further manipulation.
All vocalisations are provided without reverb, so that you can drop them straight into your mix and add your own spatial effects. Perfect for use in Film, TV, Game and horror productions.
Here are the included zombies:
Zombie Specimen CZ003: This zombie was partially decapitated in an attempt to stop the virus from spreading. Expect throaty growls with lots of character.
Zombie Specimen RK576: A more typical zombie, that was an average-sized test subject who escaped from the lab.
Zombie Specimen TX009: An aggressive zombie who often has a breathy and dynamic sound.
Zombie Specimen UT405: A heavier zombie who couldn’t escape in time before the virus spread.
Zombie Specimen WQ349: An aging zombie scientist who got locked in the lab during the outbreak, he sounds tired and weak.
Zombie Specimen YP555: One of the first infected zombies, YP555 has the highest dose of the virus, and sounds crazy and sporadic.
Back Alley Rain II is a second installment of city rain and thunder sound effects.
This library consists of light/medium/downpour rain, aftermath, drips, muffled thunder, rumbles, drippy gutters and puddles.
All sounds loop seamlessly which makes them perfect for games, meditation apps etc.
All SFX have baked-in Soundminer’s metadata.
RECORDED WITH: Sound Devices MixPre 6 + 2x Sennheiser MKH 8040 (ORTF)
EDITED AND MASTERED WITH: RX, Pro Tools, FabFilter.
Scoba UI Essentials is our first comprehensive user interface (UI) sound design package. We aim for clean, useable, high-quality sounds that bring your project or business to the next level. This package comes with 4 full non-exclusive sonic logos to help brand your product.
Hundreds of individual sounds. You’ll find everything you’d need to bring your designs to life from alerts, beeps, wipes, and notifications.
Alerts
Skeuomorphism
Notifications
Wipes & Whooshes
Sonic logos & more!
The “Cedar” library series is a collection of libraries, comprised of three different instruments:
– Ponticello (the present one)
– Sul Tasto
– Bizzarro
Each volume is a single Kontakt instrument with a peculiar timbral personality. The entire series is created recording sounds from a luthier classical guitar. They can be used for composing and producing purposes – like an acoustic percussion setup – as well as for soundtrack composition and sound design in films, video games and any other multimedia product. “Ponticello” and “Sul Tasto” also feature a dedicated effects page that can be used to process the sounds in the library with several processors, both send and insert effects. They are “percussion oriented” sounds, while “Bizzarro” is a keyboard instrument.
Introduction to “Ponticello”
The instrument contains 10 sets of sounds, called “Engines”. Each set has a dedicated channel strip in the interface and can be processed with a dedicated sub-page. You can also choose an individual audio output for further processing in your favorite DAW with effect plugins of your choice. Each sound has been recorded with two different mic placements, and you can mix them to your taste.
Haunting Ambiences contains dense, multilayered horror construction kits. Everything you need to build a world around your scenes with separated stems. We captured and designed field recordings from multiple countries, voices, instruments and synthesizers all in 24Bit 96kHz allowing for further manipulation.
These dense ambiences include split stems to encourage experimentation, allowing you to add or subtract certain elements, balance them or combine them with sounds from other construction kits in the pack. Perfect for your horror films, video games or escape room/live experiences.
Here are the included Construction Kits:
Haunted Factory: Moving gears, pipe bursts and the deafening buzz of industrial lighting.
Haunted Forest: Weird birds, crows, wolves, owls, tree creaks and much more!
Haunted House: Distinct creaks of a wooden building under a bed of creepy winds and clocks.
Haunted Neighbourhood: Dog barks, crickets and clocktowers sit above layered crickets and streetlights.
Haunted Sewers: Build a wet and dripping scene with flowing water and more distinct drips echoing through.
Haunted Swamp: Misty wind, bugs and water splashes suggest an evil presence, combined with frogs and more!
Nightmare: A discomforting array of voices, hums, and rumbles.
Zombie Apocalypse: A crowd of Zombies are taking over the city, breaking into anything they can find.
Torture Chamber: A deep and surreal ambience with screams, drills, tools and other torturous sounds.
• In Curious Bears, get an inquisitive collection of sniffs and snorts from the grizzlies of the Alaskan wilderness. Leave a microphone alone in the woods and hear curious bear’s energetic investigations. Hear aggressive sniffs and slow panting breaths. Hear massive footsteps in the mossy and leafy ground. Hear smacking lips and aggressive sniffs as a grizzly decides whether or not to eat my microphones.
• This library offers you a small collection of sounds from a wild animal. These are the curious sounds of a happy and healthy wild bear, not the sad sounds of a sad animal confined to a cage at a zoo.
2% FOR THE ENVIRONMENT & CARBON NEUTRAL:
• Two percent of the price of this library is donated to an environmental cause, as an “artist royalty” for the planet!
• Carbon offset credits were purchased to offset my field recording travel for this library.
• There will eventually be a long blog post about my Alaskan expedition, but for now, here are a few stories.
• On this trip, I left my Cinela blimp unattended in the wilderness of Lake Clark National Park for 24 hours a day for two weeks. On my hikes, I discovered well-defined game trails and decided to place my mics near one to capture the sounds of the passing wildlife.
• I may have put the mics a bit to close to the trail. When I returned several hours later and my microphone blimp and tripod had been tipped over and the grass was trampled all around the mics.
• I checked the recording and was thrilled to find that a bear had done some serious investigating of my microphone blimp for 20 minutes before tipping over the tripod, scaring itself, and running off. Luckily the mics and recorder were not damaged, but there was definitely some bear slobber on the blimp from being licked :)
• My mics had two separate bear encounters on this trip for a total of about 45 minutes of sniffs. I cut that down to the best clips of sniffs, snorts, stomps, and panting.
• Most large predator sound effects are recorded in zoos with the mics pressed up against the bars of the sad animal’s cage. I love capturing animals in the wild and I hope you enjoy the curious and playful sounds of these wild bears.
Lesson’s Learned:
• The honeycomb of Cinela’s Kelly Rain Cover makes for excellent protection when animals decide to chew on your blimp.
• Use a long cable run (50+ feet) so that animals are less likely to step on the dry bag (containing the recorder) when they are investigating the blimp.
PHONE FOLEY as the name suggests is a collection of high quality phone foley sound effects.
Library consists of handset pickups, set downs, drops, handling, connecting and unplugging RJ45, button presses, phone set downs and pickups from a wooden desk and more.
Each sound effect has been performed multiple times. For more details please check SFX LIST.
All SFX have baked-in Soundminer’s meta data.
RECORDED WITH: Sound Devices MixPre 6 + Sennheiser MKH 8060
EDITED AND MASTERED WITH: RX, Pro Tools, FabFilter.
This library is a great collection of sounds of DOORS, furniture, windows, gates, sinks, drawers and curtains of the domestic type.
The library focuses on various types of homes/environments: poor/rustic house, elegant or contemporary, rural.
Or based on the period: 80s / 90s – 60s and 40s.
– Different perspectives: many files are double, a “Close Perspective – XY” file
and a second file recorded distant and off-axis named “Distant Perspective – ORTF”
– Different actions, slowly, quickly, slamming doors, creaking, knocking, rattling, moving the door on the carpet.
Everything, or almost everything, has an action of opening and closing inside a house,
has been added to provide a very valid “Doors and furnitures” multitool:
Drawers, windows, curtains, cabinets, shutters, light switches, faucets, water flush, plastic panel, electrical panel, Cupboard and wardrobe, ovens, microwave… and household props.
recorded from various perspectives and always with different intensities – from delicate to hard.
Some doors are designed as a layer to be edited together with others. This allows you to have endless combinations available that can make you able to create the right “opening and closing doors” for your project.
Gear used:
– Schoeps cmc mk41 XY – Close Perspective
– Oktava mk01 – ORTF Distant Perspective
The Leaf Blower sound library features recordings of air blowing engine machine. 14 activities were recorded from 4 different perspectives (in sync), which gives 56 files in total.
Recorded activities: turning on/off the blower, idle, gas pressing, steady rpms, rpm loops, ramps, normal usage stationary, normal usage while walking.
Recorded perspectives: onboard engine (3 microphones), external: front wide stereo XY, mono, side wide stereo XY.
Not looking for eerie, creepy, glitchy, droney, moody, cinematic, terrific, dark or bright roomtones? You just need regular roomtones to mix with dialogue and/or to fill in a scene? Regular Roomtones provides just that; regular boring ass roomtones, meticulously edited to loop seamlessly!
The roomtones have been collected over a few years, recorded in different locations wherever I happened to be that day. The filenames have the recording location in them, but the sounds can, of course, be used for other locations as well.
The files have been normalized to be between 35-40 LUFS and will in most cases need to be turned down in volume. The files are 24 Bit and 48 kHz, some mono some stereo, all of them with embedded metadata.
The Nissan Qashqai I 1.6 sound library features 81 high quality files recorded with a multi mic setup.
The engine was recorded in sync with cabin interior ambients, and you can expect different styles of driving – from casual city driving, through accelerations on a highway up to rpm ramps and constant rpm loops for game audio.
In addition to engine recordings, this sound effects library features exterior passes, whooshes and other road related sounds recorded in mono and stereo. Last but not least, different foley-type recordings covering exterior and interior sound effects.
A collection of fine bleeps and bloops from two vintage toy synthesizers, a Major Morgan and a Stylophone.
Both synths were modified to coax some more unusual/interesting sounds out of them and the library includes some bonus designed sounds to give some inspiration to designers for the direction these sounds could be pushed in.
All sounds contain extensive metadata in both soundminer proprietary format and broadcast wave format to make finding these sounds and getting them into your project as easy as possible!
Volkswagen Passat 1.9 TDI is our new library. This time we recorded this classic car with several mics all around!
“PWL08: Ambisonic Overview : USA – WEST COAST AIRPORT & FLIGHT” is a collection of sounds recorded between 2 airports of the west coast of the USA: Los Angeles, and Oakland. As a bonus, we put in the library sounds recorded at the Paris Airport (France).
The library includes also sounds recorded during the flights between these 3 airports in four different planes: one Boing 787, one Boing 789 Dreamliner, one Airbus A319, and one Airbus A320.
We were recording in many places inside the airports: Ticket place, gate place, security check, waiting room, near a restaurant, bar, dutyfree shop, etc…
And also inside the planes: before take-off, security announcement, take-off, landing, room tone, ambiance during the flight, passenger walla, Captain and crew PA System
– The soundbank contains 64 sound takes recorded in 24 Bit / 96 kHz for a total duration of 388 minutes of original sound, decline in 192 files
151 vocal sound effects interpreted by three different actors divided in:
– Dialogues
– Attacking (different intensities)
– Dying
– Suffering pains (different intensities)
– Emotions (laughs, angry, etc..)
More about the pack:
– These sounds are also suitable for trolls, ogres and similar fantasy creatures
– Recorded by professional voice actors
– Intuitive file naming
– All you’ll ever need regarding Orc vocal sounds
[Use them again & again]
Use the sound effects over and over, in any of your projects or productions, forever without any additional fees or royalties. Use the SFX in your game, in your trailer, in a Kickstarter campaign, wherever you need to, as much as you want to.
[Professional audio services]
For custom music, sound design, sound engineering or any other game audio services, please send a mail to: audioalchemiststore@gmail.com
Pirate Voice Pack
201 sound effects interpreted by two different actors divided in:
– Dialogues
– Attacking (different intensities)
– Dying
– Suffering pains (different intensities)
– Emotions (laughs, angry, interested, etc..)
More about the pack:
– Recorded by professional voice actors
– Intuitive file naming
– All you’ll ever need regarding Pirate vocal sounds
– It also contains 1 tavern ambient, 1 tavern song and 1 fanfare for winning situations in a pirate game.
[Use them again & again]
Use the sound effects over and over, in any of your projects or productions, forever without any additional fees or royalties. Use the SFX in your game, in your trailer, in a Kickstarter campaign, wherever you need to, as much as you want to.
[Professional audio services]
For custom music, sound design, sound engineering or any other game audio services, please send a mail to: audioalchemiststore@gmail.com
With A Sound Effect, Asbjoern has created a web site where our international community can browse, learn, and share the vast fruits of our labors. Together we are accelerating the very real potential power of sound design as a recognized art form.
A Sound Effect is an excellent resource for us to keep our animated films sounding unique and exciting.
A Sound Effect is a great asset to have discovered.
We found the site very easy to navigate, purchasing and downloads were effortless and the effects themselves are awesome! Asbjoern has done us all a great service.
We’ll definitely be back!
There are many great independent sound effect libraries available these days. The main problem with having so many, is keeping track of them!
A Sound Effect is a great hub, and is one of the first places I visit to look for sounds by category or genre. I started coming here to see if I could find libraries that I knew I had heard, but forgot WHERE I had heard them.
And in the process discovered libraries I never would have found otherwise. Great work! Keep it up!
We're always looking for new sounds to mangle, so when A Sound Effect had a holiday sale, I tried them out.
The purchase experience is really smooth and quick, and delivery is almost instant.
I'll definitely come back to them again in the future!
A Sound Effect is a wonderful resource for indie sound effects libraries. On top of that, it has some of the finest sound design, film and game audio interviews!
I often need very specific types of sounds so I've become a big supporter of independent recorders.
Until now I've always had to go to their individual websites. Now I can find them all in one place.
And, Asbjoern is great to work with!
A Sound Effect is a well curated boutique sound effects shop and a great place to find industry interviews and learning resources.