One of the best recordings I have ever done. These are 15 or so 500 – 600 Lb Pigs getting angry at me for recording them. For me, these are beautiful and for sound design, they are the best.
What else can I add to this? It’s literally WONDERFUL.
From 24/96 Sound Effects. Immersive Cites In Motion features 29 HD 24bit/96khz Surround Sound Effects with a large selection of city center traffic ambience. Recorded with a Voyage Audio 2nd Order Spatial Microphone.
Mastered with ProTools Ultimate in 3 configurations: Ambisonic (Ambix 2nd Order (Wyzxrstuv), Atmos™ 7.1.2 Immersive Surround Sound (LRCLfeLssRssLrsRrsLtsRts) and Stereo (L-R) Most tracks are 2-3 Minutes in length with embedded metadata. All new, original recordings.
Want a taste of what’s included?
Download the O2A Ambisonic and 7.1.2 Immersive Surround Demo files here and try it out on your own system!
Strengthen your productions with characteristic, intimate and authentic European city ambiences including:
Daytimes & Seasons • Historical Places • Cultural Sites • Transportation & Traffic • People • Industrial • Abstract • Commercial • Natural Environments • Location Perspectives
We recorded cities and towns in over 10 European countries to capture their unique character.
This collection is an essential addition to our URBAN USA 3D Surround library.
Enjoy Europe with its rich variety of sound palettes throughout all different countries from city to city.
The sounds come without much action in the foreground to provide a very clear and detailed acoustic image of each environment, giving you the perfect background noise layer to break the silence in your post production project.
The recorded locations vary from streets and restaurants over squares, harbors, markets, commercial areas, parks, and busy shopping areas to industrial zones and construction sites. This library can easily be used in stereo productions as well. Either choose the listening angle yourself or use the stereo version (included in 3D SURROUND).
Our Neumann KMs, DPAs, Rode and LOM microphones, Sound Devices MixPre and Tascam DR680 have delivered 303 (96kHz/24bit synced, multi-channel) recordings of the Alfa Romeo 75V6!
This library is separated in 3 folders/categories : Driving on board, foley/mechanism and passby.
• Library ships in 96kHz, 24bit
• Universal Category System (UCS) compliant
• 303 files
• Effective workflow: well-grounded Soundminer Metadata
Compiling over 4 hours of ambisonic recordings, Village is focused on providing plenty of options for sound designers and editors alike on building rich, neutral soundscapes for quiet urban environments, where long takes allow you to loop said sounds wherever you please, build a scene in VR or other multimedia projects with leeway and versatility.
Inside this library you’ll find quiet streets, moderate traffic recorded in multiple locations, uncrowded beach soundscapes, natural parks and fountains; alongside typical vehicle transportation from Sintra’s village, like 40mins of tram interiors, a 25min tuktuk ride and regular trains recorded from several positions.
All sounds were recorded with RØDE’s NT-SF1 ambisonic microphone and given the nature of this particular format, you can easily convert these B Format audio files onto any desired format (like regular stereo, 5.1 or 7.1 surround) with the correct plug-in, like RØDE’s own SoundField, which happens to be free to download. These are raw recordings where little to no hum or hiss removal techniques were applied.
Featuring 38 pristine nature recordings from remote locations across the U.S., Biophony delivers a diverse collection of ambient environmental sounds. Delivered in 24-bit/96kHz FuMa Ambisonics format as well as stereo, this library contains amphibians, sea animals, insects and other wildlife interacting within distinct biomes. Use these sounds to enliven your nature scenes with a rich, authentic ecological backdrop.
To capture these sounds, recordist Jason Strawley and videographer Andrew Garraway traveled to four states from Florida to California with the goal of capturing a variety of ecosystems including swamps, ponds, and forests. The result is a dense collection of vibrant wildlife recordings brimming with life. According to Strawley, one of the most difficult aspects of the process was finding locations unaffected by human intervention, be it noise pollution or the overarching effects of climate change. In his own words:
“Human-made noise pollution foiled many a recording, forcing us to travel to more and more remote locations. We should all be advocating to preserve more wild lands, but it’s not just about the land – we need to preserve the soundscape and darkscape as well. Some national parks are doing a great job with this and I hope we can contribute to awareness in some tiny way.”
Each sound file is embedded with rich, descriptive metadata to help you find the exact ecosystem and animal recording you need.
Ladies and gentleman, please put your hands together for the most dramatic crowd library you’ve ever heard!
Bravo! Dramatic Audiences places you front and center with laughs, reactions, quietudes, cheers, and applause that will bring your project to life. A wide range of crowds were captured for this library, including those attending live theater, stand-up comedy, music concerts, and more. Venue sizes vary from small to large, interior and exterior, offering great flexibility while matching to picture. The size of the crowds range from as few as 30 people, all the way up to 200, allowing you to mix and match sounds for easy scalability depending on the project at hand.
CCSS focuses on outer space threats, dangerous expeditions to discover and explore other planets, and life within majestic spaceships. Perfect for futuristic shows, suspenseful slow-burns, alien contact narratives, and surreal scenarios.
All sample packs within the Complex Cinematic Series contain:
FULL SCENES: The result of combining all included STEMs into one fully finished piece ready to be imported into your project.
ALT SCENES: Stripped down versions of the main scene showcasing different ways of combining the included stems for a less complex result.
STEMS: Each of the individual samples used in the creation of Full and ALT scenes with simple yet effective labeling for identification purposes.
Coins & Chest Sounds
112 High-Quality Coins and Chest SFX divided in:
– Magic Chests
– Normal Chests
– Buy Buttons
– Coins Loops
– Musical Notifications for Coins
– Coins sounds (foley)
– Musical Coins
– Coins Scales
– Coins Spinning
Can be complemented with:
More about the pack:
– Intuitive file naming
– The sounds are for any kind of game (there are realistic ones but also casual/cartoon ones)
– Put more life to your game with this pack
– All you will ever need regarding coins and chest sounds
All files are in:
WAV – Stereo 44.1 Khz, 16bit
OGG – Stereo 44.1 Khz, 16bit
[Use them again & again]
Use the sound effects over and over, in any of your projects or productions, forever without any additional fees or royalties. Use the SFX in your game, in your trailer, in a Kickstarter campaign, wherever you need to, as much as you want to.
– Alexander Falinski (email@example.com)
– Audio Alchemist
[Professional audio services]
For custom music, sound design, sound engineering or any other game audio services, please send a mail to: firstname.lastname@example.org
Build the world of your story with award-winning quality sound curated from the private library of two Academy Award®-winning sound artists.
Establish the setting of any scene with the go-to recordings of The Odyssey Collection: Ambiences. Cover your needs for locations both everyday and exotic – from aircraft carriers to the Serengeti, nuclear power plants, brisk Canadian mountain air, Mexican bar walla, a Czechoslovakian office, record pressing factories, Malaysian forests, big cities, small towns and everywhere in-between.
Developed in exclusive collaboration with Academy Award®-winners Mark Mangini & Richard L. Anderson, Odyssey Ambiences delivers vibrant, diverse, high-quality recordings from around the globe – so you can focus on staying creative and delivering your best sound.
“Because Richard and I were so religious about fresh recordings, it was quite common for us to have a recorder with us everywhere we went. This allowed us to develop a rich, varied and international scope to our Ambience library without having to actually find money to fund every recording.”
– Mark Mangini (Blade Runner 2049, Mad Max: Fury Road)
Explore sounds from Odyssey Ambiences
Sound artists need a deep collection of ambiences to cover the location of any scene. Each recording in this library was captured with a dedication to gathering diverse, high-quality sounds from around the world – so you’re covered for every environment. Listen to a small sample from a variety of categories.
Optimized metadata for quicker searches and better results.
You need to actualize your creative vision in an instant. That’s why the PSE Editorial Team team has invested over 20,000 hours of library development work – eyes, ears, hands, imaginations – editing and cataloging each audio file in The Odyssey Collection. The result is a reliable wealth of professional sound effects to boost your projects – each with meticulous, rich descriptions optimized to our metadata standard for lightning-fast, pinpoint search results.
Slapstick Comedy – The three stooges when you can’t get the three stooges. Sounds in the library include clown horns, slides, sirens, whistles, squeaks, boiiiings and lots of other goofy and slapsticky sounds!
Junkyard Car Smashed. Windows, doors, lights dash, great tearing of safety glass. Maybe should have ended up in gore, sweet and gross. Good glass shatter explosion.
I purchased a car in a junkyard and we went to town smashing it up. There are metal hits and glass hits as well. There are some great safety glass explosions as well as glass debris flying around inside the car. I smashed a bunch of the engine with a sledge hammer as well as dragging metal over engine parts. One of the best sounds is grinding and tearing the windshield. As safety glass is often covered with a thin film of plastic, it made the best sharp crackly flesh peeling sound ever. Perfect for adding destruction details.
Create with the dynamic energy of wind. As one of the most challenging subjects to record, wind sounds also inspire a range of creative and practical uses on projects of all types. That’s why we’re proud to present Cinematic Winds: Volume 2 – the exclusive followup to our most popular specialty library, Cinematic Winds.
Like its predecessor, much of this wind sound effects library is curated from legendary film sound designers Ann Kroeber and Alan Splet – both well known for their work with David Lynch and more. Volume 2 expands on this with even more moody, colorful wind recordings from Academy Award®-winning sound artist Richard King (Dunkirk, Inception) plus recordist/sound designer Colin Lechner (Raconteur Sound).
These sounds are full of character – from light breezes and swirling heavy gusts, to carefully-crafted whistling wisps and ghostly roaring swells. Capture the emotive power of wind as it rustles through leaves and howls through windows – ideal for inducing subconscious emotion, imposing a powerful presence, or creating both earthy and surreal soundscapes.
Descriptive embedded metadata helps you find exactly the sound you need with practical, literal interpretations as well as emotional impressions of the sound effects. The wind sounds are grouped into five categories:
Ann Kroeber, Alan Splet, Richard King, Colin Lechner
In this collection, 8 locations have been explored. The main attraction was the waterfalls but i found interesting sounds all around. More or less high, more or less wide waterfalls, from the water runoff to the stream flowing between the stones.
Streams and waterfalls were recorded from different perspectives, distances and angles.
Sounds were recorded using Sound Devices 833, in 24bits 96Khz, Schoeps CCM 21 mic in ORTF, with an extra CCM 41 for the center (LCR), and using a pair of JrF hydrophones in kind of ORTF stereo.
All the sounds are raw (No EQ, No Compression, No Fx) and the duration of the all sounds is 3 minutes each.
This pack contains 77 sounds, 133 files, all embedded with detailed metadata on Soundminer.
107 High-Quality combat sounds divided in:
Weapon hits: Daggers, Metal swords, Wooden Swords, Hammer, Arrows, etc…
Spell hits: Earth, Ice, Thunder, Wind, Water, etc…
Other hits: Stones, Punches, Glass, etc…
This pack can be complemented with:
More about the pack:
– There’s a variety of sounds
– Intuitive file naming
– Add sound to your battles
– The sounds inside the pack are easy to add into your game
Assorted ice sounds, including various cracks and creaking, plus ice chunk drops and impact sounds at different velocities.
Also included are numerous footsteps on hard and soft ice, plus ice block drags and smashes.
All files are recorded 32bit, 192 kHz, with Rode NTG1 and Shure VP88 microphones, Sound Devices MixPre-6 II recorder. Library contains wav files of driving and exterior foley, mechanical and electrical sounds.
Ignite your projects with the punchy presence and immersive depth of pristine exterior explosion sound effects in 5.1 surround and stereo.
Detonate is a specialty sound effects library of high-resolution explosions, blasts, bursts, and impacts curated from the personal collection of Academy Award®-winning sound editors Mark Mangini & Richard L. Anderson.
Delivered in both 5.1 surround and stereo, these detonation recordings and designs pack a lot of punch up front with a very spacious slap from nearby mountains. Blow it up with massive boom sound effects from dynamite, artillery, and C4 – perfect for sound designing bombs, grenades, cannons and anything else that explodes. The depth, detail, sharp transients, and powerful LFE channel make these sounds perfect design elements for your projects including film, TV, trailers, games and beyond.
“”I heavily leverage my library to find new sounds that I didn’t think of initially…You simply can’t record everything.””
Blade Runner 2049, Mad Max: Fury Road
Sonomar Collection: Speed Machine contains 266 rich vehicle recordings of the legendary 2006 Campagna T-Rex. Featuring pass bys, gear grinds, accelerations and more, this collection contains lively vehicle sound effects and maneuvers that are full of character.
The Campagna T-Rex is a powerful three-wheeled vehicle with the ability to go from 0-60 in a staggering 4.1 seconds and reach a high speed of 140 mph. To create this library, recordist and sound designer Martin Pinsonnault (Big Little Lies, Dallas Buyers Club) and the Sonomar team utilized top-notch recording techniques to capture aggressive, expertly-handled driving maneuvers on a closed course.
Use the purring hum of a 155-horsepower engine as a stand-in for Japanese motorcycles and other high-powered vehicles. Let the distinct tone of a 1200 cc engine act as a punchy sweetener to existing vehicle sounds. Or pitch and process to create the engine quality that your project requires. Groups of synced recordings provide a variety of perspectives to maximize your optionality and adapt to your specific editing needs.
Each sound file is embedded with comprehensive metadata to help you find the exact sound effect you need with fast, pinpoint search. Enable creativity with detailed descriptions of each recording and their specific sonic qualities. Advanced metadata fields include additional info to ensure compatibility across any database search platform such as Search by PSE, Soundminer, BaseHead, Netmix, Workspace (Pro Tools), Find Tool (Media Composer), Media Bay (Nuendo), Reaper, Adobe Premiere, and beyond.
Home Exterior by Badlands is a unique ambiance sound library recorded inside homes with all the windows open. You will hear over 60 files with the sounds outside the home as well as room tone – This is perfect for interior scenes and a great source of material for adding a new layer while adding a low pass filter for creating sounds outside of the home if the windows are closed. This library was recorded by professional equipment with a pair of Sennheiser MKH 8040’s in ORTF and a Sound Devices 702t field recorder. This library is very well-edited with all files three minutes long and is seamlessly loopable. With descriptive and detailed file names, and metadata makes these sounds a breeze to find while working on your projects.
I will keep adding to this, these are the winds I always wish I had. No “huge gale force crap” here. These are all gentle lonely winds, with and without organic material.
I don’t know how else to say this is a great collection of soft deep winds. Perfect for quiet details with lots of emotion.
The Rare Animals library from Pro Sound Effects is a collection of unique animal sounds from field recordings around the world. They have been meticulously edited and mastered for cross-industry sound design usage from games to mobile/interactive and traditional film/broadcast.
The Rare Animals sound effects library was built from one principal aim: To find, nurture and release rare animal sound effects into the wild. Pro Sound Effects sourced the nature catalogs and archives from its existing global partners for the rarest field recordings, the most unusual of which were hand-selected by Brooklyn Sound Society‘s Neil Benezra to remaster and restore. This collection of animal effects was edited and optimized for game and interactive industries in mind, so most are shorter, trigger-able sounds. The library also contains a collection of ambiences—longer, environmental sound effects that can be further edited, or used as backgrounds.
This library includes various sounds of rain, from a light to a real heavy rain. In total, this library contains 31 files. All sounds were recorded in different locations (city streets, apartment, farm, park).
Files are meta-tagged, that describe everything in more detail. Some files are already looped. These sounds can also be used as a construction kit to create the various general atmospheres.
Small SFX library with light bulb: buzz, flickering, zap… Perfect for haunting ambience!
• Library ships in 96kHz, 24bit
• Universal Category System (UCS) compliant
• 22 files
• Effective workflow: well-grounded Soundminer Metadata
With A Sound Effect, Asbjoern has created a web site where our international community can browse, learn, and share the vast fruits of our labors. Together we are accelerating the very real potential power of sound design as a recognized art form.
A Sound Effect is an excellent resource for us to keep our animated films sounding unique and exciting.
A Sound Effect is a great asset to have discovered.
We found the site very easy to navigate, purchasing and downloads were effortless and the effects themselves are awesome! Asbjoern has done us all a great service.
We’ll definitely be back!
There are many great independent sound effect libraries available these days. The main problem with having so many, is keeping track of them!
A Sound Effect is a great hub, and is one of the first places I visit to look for sounds by category or genre. I started coming here to see if I could find libraries that I knew I had heard, but forgot WHERE I had heard them.
And in the process discovered libraries I never would have found otherwise. Great work! Keep it up!
We're always looking for new sounds to mangle, so when A Sound Effect had a holiday sale, I tried them out.
The purchase experience is really smooth and quick, and delivery is almost instant.
I'll definitely come back to them again in the future!
A Sound Effect is a wonderful resource for indie sound effects libraries. On top of that, it has some of the finest sound design, film and game audio interviews!
I often need very specific types of sounds so I've become a big supporter of independent recorders.
Until now I've always had to go to their individual websites. Now I can find them all in one place.
And, Asbjoern is great to work with!
A Sound Effect is a well curated boutique sound effects shop and a great place to find industry interviews and learning resources.