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Home Sound Effects

Sound Effects

  • Looking for the ultimate collection of monster sounds for your video game development? Look no further than “Bestiary,” the ultimate bundle of monster sound effects from Khron Studio!

    Preview:
    SoundCloud playlist preview
    Monster Library Vol 1
    Monster Library Vol 2
    Monster Library Vol 3
    Monster Library Vol 4

    Featuring a total of 536 high-quality sound effects, this bundle includes four unique sound packs, each designed to bring your game to life with a variety of monstrous sounds. Here’s what you can expect from each pack:

    Monster Library Vol 1 features 141 organic monster sounds inspired by famous audiovisual products, including squawks, screams, attacks, and more. This pack is perfect for adding a touch of realism to your smaller and medium-sized monsters.

    Monster Library Vol 2 contains 107 sounds with a wide variety of monster characteristics, including breathing, different types of steps, eating, and more. This library is divided into categories such as attacks, deaths, growls, and more.

    Monster Library Vol 3 offers 168 sounds covering the most important actions of 5 types of monsters, including dragons, spiders, trolls, goblins, and orcs. With a large number of variations for each sound, this pack is perfect for making your monsters feel more alive than ever.

    Monster Library Vol 4 includes 120 sounds covering the most important actions of 5 types of monsters, including behemoths, insects, skeletons, aberrations, and specters. Like the previous pack, this library also offers a large number of variations for each sound.

    With “Bestiary,” you’ll have everything you need to create a truly immersive and terrifying experience for your players. Whether you’re creating an action-packed game or a spooky horror adventure, this bundle is a must-have for any game developer looking to take their sound effects to the next level.

    So what are you waiting for? Add “Bestiary Monster Bundle” to your audio library today and watch your game come alive with the sounds of monstrous beasts!

    More about the pack
    • Intuitive file naming
    • All you’ll ever need regarding magical elemental sounds [Use them again & again]
    • Use the sound effects over and over, in any of your projects or productions, forever without any additional fees or royalties. Use the SFX in your game, in your trailer, in a Kickstarter campaign, wherever you need to, as much as you want to.
    • Totally mono compatibility
    • All sounds have several variations.
    • Use your imagination and feel free to use any sound for a creature other than the one described, remember that the world of sound is totally subjective.
    • For any questions or problems: [email protected]
    Features
    • 536 unique monster sounds
    • Number of Audio Waves: 536
    • Format: 44-48-96KHz / 16-24 bits
    • Do Sound FX loop: Some
    • Minutes of audio provided: 14 minutes & 57 seconds

    Documentation:
    Monster Library Vol 1
    Monster Library Vol 2
    Monster Library Vol 3
    Monster Library Vol 4
    License Agreement

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  • “The Sound of Survival” is a comprehensive sound library designed for survival games, inspired by the most iconic titles in the genre. It consists of 598 fully categorized sound effects, recorded at the highest possible quality in 24 bits, and available in two sampling frequencies, 192Khz and 96Khz. This extensive sound collection has been meticulously crafted with the needs of those who want practically all the sounds of a survival game in one package in mind, offering an immersive and realistic auditory experience for your game project.

    Preview
    Youtube soon...
    Soundcloud

    Sound categories include:
    – Character: Encompasses a wide variety of sounds related to the actions and expressions of the playable character, from drinking and eating to exertion and attacks, adding depth and realism to the character.
    Construction: Contains sound effects related to the construction and demolition of objects in the game, such as building structures and destroying objects.
    Crafting: Includes sounds of crafting and object creation, from crafting neutral materials to creating food and items made of metal, stone, and wood.
    Environment: Offers sounds that immerse players in the game environment, from lighting a bonfire to the crash of a falling tree, creating an immersive experience in the game world.
    House: Includes sounds related to interactions in indoor spaces, such as opening/closing doors and drawers, contributing to the sense of exploration and inhabiting interior spaces.
    Inventory/Bag: Comprises sounds of manipulating the character’s inventory, from picking up items to moving tools and various items in the player’s bag.
    – Tools/Items: Contains sounds related to various tools and items, such as lighting and extinguishing torches, repairing objects, and using tools in the game.
    Weapons: Includes sounds related to weapons and attacks, from the swish of a spear to the impact of arrows, adding realism to combat sequences.
    Pick-Up Materials: Encompasses sounds when picking up various materials, such as wood, stone, metal, and other essential resources for crafting and survival.

    This library provides a complete range of sound effects to enhance immersion in survival games, from in-game action to the subtle sounds of the environment. With “The Sound of Survival,” game creators can take the survival experience to a new level.

    More about the pack
    – Sample rate available at 192khz and 96khz.
    – Intuitive file naming
    – All you’ll ever need regarding survival sounds [Use them again & again
    – Use the sound effects over and over, in any of your projects or productions, forever without any additional fees or royalties. Use the SFX in your game, in your trailer, in a Kickstarter campaign, wherever you need to, as much as you want to.
    – Totally mono compatibility
    – All sounds have several variations.
    – Use your imagination and feel free to use any sound for other than the one described, remember that the world of sound is totally subjective.
    – For any questions or problems: [email protected]

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  • Basic metro bus found in Copenhagen, Denmark. The library contains recordings of horns, ignition starts, idols, drive offs, turning, drive by on wet pavement, multiple interior perspectives with and without people, clicks, buttons, voice announcement, travel card check in, check out sounds, route stop chime, basic foley, backing up, and engine whirrs. Download the sounds list to see a full list!

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  • FSSF VOL 2 is a second installment of one of our bestsellers; foundation series sci-fi (used on projects like: Robot Will Protect You, Season 10 of Archer and many more).

    This pack is created with game devs, animators and sounds designers in mind.
    627 high quality sound effects, optimized for game devs and mastered to sound good on all sets of speakers and headphones.

    The library features:
    • Seamlessly looping ambiences
    • Buttons and switches
    • Cyber-Tech sound effects (cinematic transformations and robotics)
    • Sci-fi, futuristic door sound effects
    • Seamlessly looping drones
    • Exoskeleton sound effects (steps, servos, activations)
    • Micro-Tech sound effects (cinematic micro transformations and micro robotics)
    • Space racer fly-by sound effects (left to right and right to left)
    • Achievement/power-up/even sound effects
    • Energy Risers
    • Seamlessly looping radio glitches and static
    • Complex UI sound effects
    • Seamlessly looping UI Calculations and alarms
    • Simple UI sound effects
    • Weapons sound effects (gunshots + weapon foley: pickup/equip, reload)
    • Cinematic risers
    • Cinematic Tension Builders
    • Air release/gas leak sound effects
    • Extraterrestrial, big monster sound effects

    All SFX have baked-in Soundminer’s meta data.

    The download includes:
    96KHZ 24BIT version (1.11GB)
    44.1KHZ 16BIT version for Unreal Engine (0.4GB)
    RECORDED WITH: Sennheiser MKH8060, MKH8040, DPA4060, SONY PCM D100, JrF Coil Pickup
    EDITED AND MASTERED WITH: Pro Tools, FabFilter, Reaktor, Soundtoys, Klevgrand, McDSP, Zynaptiq

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  • Car Sound Effects Citroen C2 Play Track 443 sounds included $34.99

    Citroen C2 (Diesel) is a comprehensive collection of high quality, compact, city car sfx

    All recordings of engine and exhaust were captured at 192kHz 32 bit with Sound Devices MixPre-3 II + DPA4062 (Extreme SPL) and later converted to 24bit.

    All interior recordings were capture at 192kHz 24 bit with Sound Devices MixPre-6 + DPA4060, Sennheiser MKH8040, Sennheiser MKH8060

    Pass-by were recorded with Sony PCM D100

    Each recording comes with 2-4 different perspectives

    Library consists of:

    EXT Engine + Exhaust (32SFX 3.84GB)
    EXT Pas-bys (4SFX 74MB)
    FOLEY
    (4 perspectives: driver, passenger, front center, trunk) (348SFX 557MB)
    INT Driving
    (4 perspectives: driver, passenger, front center, trunk) (58SFX 3.3GB)

    All SFX have baked-in UCS-compliant metadata.

    Download includes:
    192KHZ 24BIT version
    RECORDED WITH: Sound Devices MixPre 6, Sound Devices MixPre 3 II, DPA4062, DPA4060, Sennheiser MKH8060, Sennheiser MKH8040, Sony PCM D100
    EDITED, CREATED AND MASTERED WITH: Pro Tools, Brusfri.

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  • IMPACTO contains a wide variety of sound types, ranging from trailer impacts and granular clouds to drones and full-fledged melodic tracks, which can be used as music stems in movies or games.

    Most of source sounds were recorded using Sanken CO-100K ultrasonic microphone, which can capture frequencies up to 100 kHz, to get the most interesting sound foundation.

    For this purpose I recorded various objects and textures (metal, glass, wood), as well as traditional acoustic instruments, strings, large gongs, singing bowls, didgeridoo, percussion, female vocals, chanting and etc. These sounds were further heavily processed with plug-ins, custom Max/MSP patches and external effects to get strange and unusual results.

    The library also contains Source folder with recordings that are almost not processed (apart from pitch shift).

    As a bonus, all sounds are integrated into Kontakt instruments with user-friendly interface and several effects (LP filter with resonance, AR envelope, three-band equalizer, reverb, delay and chorus).

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  • Environments & Ambiences Moscow Exteriors Vol. 2 – Hot Play Track 136 sounds included, 567 mins total $34.30

    Second episode of our journey to Moscow, Russia, but this time – during summer and autumn


    We recorded the most interesting sonic atmospheres, such as wet and dry traffic, streets, singing birds, wind in the endless parks, fountains, construction work, yelling children, rain and thunder, suburban villages, crowds and many more.

    To capture this sound palette I made another stealth recording kit, but now, using LDC (large diaphragm condenser) microphones. This has improved the sound quality and made the recordings even more detailed, to continue creating the largest sound library series about Russia.

    KEY POINTS:

    • An excellent addition to your library for film, TV and multimedia – Moscow in summer and fall time
    • Stealth recording with LDC mics gives the absolute naturalness and allows you to be where you can not operate with a traditional set of microphones with large windshields
    • Sorted by seasons, time of day, weather and location-type categories.
    • Recorded with Audio-Technica BP4025 XY and Sennheiser MKH 30/40 MS microphones
    • All files have extensive metadata included
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  • Environments & Ambiences Moscow Exteriors Vol. 1 – Cold Play Track 145 sounds included, 549 mins total $34.30

    Moscow, Russia in winter and spring time


    Streets, covered with melting snow; people, hurrying with their business; street, cleaning from ice; whistling wet traffic; quiet and loud residential neighborhoods; children playing in the snow; windy parks; cold nights and, then, saving spring; water, dropping from the roofs; singing birds and babbling brooks.

    How to convey these things without violating their nature?

    One of the ways is a stealth binaural recording using miniature microphones DPA 4060. It gave the sense of naturalness and created a presence effect, that you wouldn’t find in any other library about Russia.

    KEY POINTS:

    • An excellent addition to your library for film, TV and multimedia – Moscow in winter and spring time
    • Stealth recording with DPA4060 mics gives the absolute naturalness and allows you to be where you can not operate with a traditional set of microphones
    • Sorted by seasons and location-type categories.
    • All files have extensive metadata included
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  • NSL – Water Movements is a 96 Files Sound-Pack essentially composed of Water Materials. You will have access to many samples: Waterfalls, Streams, Rivers, Torrents, Drains, Gutters and many more…

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  • This library contains dynamic, harsh, aggressive and sometimes mysterious wind sounds and strong and heavy gusts.

    I took bike trips around World War II sites on the shores of France and the Netherlands. The winds on the steep rocky cliffs as well as on the long sandy beaches are one of a kind. Especially the resonances of rumbling bonkers and swirling winds inside hides and on the concrete edges of munition depots create an atmosphere of terror, that allowed me to took a glimpse inside the soundscapes of these horrific times.

    The cliffs with the old war stuctures, the dunes, the swapping sand, the storms in the forests behind the shoreline all have a unique character and texture.

    I picked the recordings, which created images of the battlefield inside my head and described these images in the meta data. But of course this wind library can be used for any scene, that contains a strong blow of air.

    Most sounds are recorded in ORTF stereo, some were better captured in mono or with a contact mic.

     

    If you need more specific wind sounds, my library “Tonal Wind” and this library are complementing each other to a versatile tool for a broad use of wind sounds. Contact me for bundle prices.

  • Akelarre is a sound library inspired by folk and cosmic horror stories that provides a unique palette of cinematic dark soundscapes and sound effects. These wicked designed sounds are divided into categories such as scary creatures and monsters, eerie strings, mysterious drones, dark soundscapes and otherworldly SFX.

    Most of the sound sources are field recording based and they have been designed through granular synthesis, convolution and plate reverbs, and other effects. The uncommon sounds that compose Akelarre offer an original sound library to use on your compositions and productions for film, games, music and anything in between.

    All files contain extensive metadata following UCS (Universal Category System) with file description and keywords to help you quickly find the sounds. Metadata can be read and processed by the most common audio management tools. Compatibility with Windows + Mac. All files are .wav and compatible with all the main DAWs and video editing software.

    Includes
    • Scary Monsters/Creatures
    • Uncanny Roars
    • Creepy Spells
    • Dark Ambiences
    • Eerie Strings
    • Crispy Metallic SFX
    • Metallic Smashes
    • Eerie Drones
    • Spooky Birds
    • Ice
    • Wind

    Created and Manufactured by Ana Quiroga

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  • A fun, lighthearted collection of popular app game sounds is here! Kids Game, a must-have cartoon game sound effects library which features 500+ bubbly phone game ready SFX. Inspired by popular games like Two Dots, Animal Crossing, & Bloons TD 6.
    • 641 sound effects
    • 708.2 MB of audio samples
    • Over 20 minutes of game audio
    • Perfect for cartoon & kids games
    • A Game Developer Must Have
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  • Car Sound Effects Ford Ranger Play Track 141+ sounds included, 154 mins total $33

    Ford Ranger 4×4 truck, 24/96 FX sound library.
    Car in drive, on road and off road, exterior and interior of the car, booth in drive and stationary. Parts of the car, sensors, engine etc.
    Many perspectives of the car in drive and stationary – from close to distant, from left to right, from front to…around the car.
    Off road drive in low gear ratio (4×4) and high gear ratio included. During recording microphones are positioned on the vehicle body, roof etc.
    Normal, road drive like city/suburbs drive, highway drive, open road drive also included.
    Interior “room tone” of the vehicle in drive/stationary is also included. Check the sound list for add info.

    Various microphone setups used as well as microphones. Description and equipment info in metadata chunk. Recorded with Sound Devices recorder.
    RAW recordings without any dynamic manipulation (compressors/limiters) with max. peak level: -5dBFS.

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  • Game Audio Packs 8-Bit Games Play Track 507 sounds included $32.83

    Ready for some retro game sounds? The 8-Bit Games SFX library includes more than 500 designed sounds and music elements, paying homage to the sonic world of Tetris, Super Mario, Space Invaders and other classics.

    Authentic 8-bit blips, explosions, hits, jumps, lasers, coins, power-ups, and many other sound effects and music elements will cover your retro gaming needs. All sounds delivered as single files in 48 kHz / 16 bit WAV format with embedded Soundminer metadata.

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  • Materials & Texture Sound Effects Water Volumes Play Track 335+ sounds included, 74 mins total $32

    The Water Volumes SFX library gets you over 300 sounds of natural hot-springs, bubbles, and liquids of various densities boiling under the effect of dry ice.

    A large amount of content was recorded during two weeks spent in the city of Furnas, Azores, where volcanic hot-springs of all kinds are active. Other recordings were gathered with the use of dry ice.
    Most recordings will contain energy up to 96 KHz as they were recorded with a Sanken CO-100K at a 192KHz sample rate. Others were gathered with the use of an Acquarian H2A, Sennheiser MKH8040, 416, a Sony D100 and a Tascam DR-05.

    The collection was recorded over a trip to Sao Miguel, Azores, and several other recording sessions in the UK.

    Bonus: Two extra libraries included for free:
    This library also includes two additional releases from Mattia Cellotto - for free: Crunch Mode delivers 230 crunchy sounds made with a variety of vegetables, fresh bread, pizza crust and a selection of frozen goods. The Borax Experiment gets you 158 squishy, gory, slimy and gooey sounds.
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  • Car Sound Effects Monza Rally Show vol.1 Play Track 280 sounds included $32

    Get Recordings from the amazing Monza Rally Show, a motoring event at the Autodromo di Monza where some of the most famous rally drivers and track racing experts compete in different races:

    • The R5 class rally cars
    • The WRC 1.6 T.Trophy for WRC 1.6 Turbo rally cars from 2011-2016
    • The Historic section for historic rally cars from 1972 to 1990.

    The cars are recorded in different track locations to have the best chances to capture the right sound: Corners, straights, chicanes, as well distant and trackside perspectives. There also include pit ambiences with cars revving.

    The sounds are recorded with a steady stereo XY setup (2 Sennheiser 8040), together with a Shotgun microphone (Sennheiser 8060), following the cars to capture more focused sounds.

    Each file has the suffix “LR” for the XY stereo files and “SG” for the shotgun mono files.

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  • Squeaky doors and creaky doors: is a collection of over 800 squeaky and creaky doors with natural room reverberation.
    Includes light and heavy squeak from different door types and recording locations, fast, slow, long, short.

    Each sound file has been carefully named and tagged for easy search in Soundminer and is Universal Category System (UCS) compliant.
    (see the full track list below).

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  • Materials & Texture Sound Effects Glacier Ice Play Track 300+ sounds included $32

    Glacier Ice is a library containing over 300 high quality sounds of ice cracking, breaking, shattering in various sizes of blocks – recorded entirely in the Italian Alps over the course of two winters.

    The library contains sounds of all dimensions, from ice cubes being dropped in a drink to a designed iceberg collapsing.

    The majority of the material was recorded at 192 KHz with a Sanken CO100K and a stereo pair of Sennheiser MKH8040, making this library greatly flexible for pitch shifting and all sorts of heavy processing.

    A small section recorded at 96KHz features sounds recorded exclusively with contact microphones placed directly on the surface of a frozen water stream.

    Bonus: Two extra libraries included for free:
    This library also includes two additional releases from Mattia Cellotto - for free: Crunch Mode delivers 230 crunchy sounds made with a variety of vegetables, fresh bread, pizza crust and a selection of frozen goods. The Borax Experiment gets you 158 squishy, gory, slimy and gooey sounds.

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  • Game Footsteps is a professional foley studio recorded sound library featuring 1655 footstep sound effects across 20+ surface types and shoe aesthetics. With a focus on recording with boots and sneaker shoe styles, you’ll hear just about every surface you’d hear in games and film. Find hard surfaces like cobblestone, brick, concrete to softer surfaces like sand, wood, snow gravel & more. Most footsteps include different pacing patterns such as: walking, walking slowly, running and jumping. Any movement pace is covered.

    • 1,655 footstep sound effects
    • 22 surface types and shoe aesthetics
    • 59 glued files
    • 774.1MB of sounds
    • All in 96k 24bit .wav
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  • City Life Sound Effects Quiet School Ambiences Play Track 40 sounds included, 181 mins total $31.80
    “Quiet School Ambiences” is a library recorded in several schools in Bulgaria (Eastern Europe) during summer vacation. They are old and have a characteristic sound with creaking doors and interesting spaces, corridors, rooms, toilets, a basement and even an attic inhabited by many pigeons. Some of the tracks were recorded in a school located in a small town and there is almost no noise from heavy traffic, only a few birds. Another part of the atmospheres were recorded in a big city very close to a main boulevard and you will hear heavy traffic. In some of the tracks, there is light human activity from teachers on duty or security, footsteps, distant voices, etc.
    The library includes several doors with a specific sound recorded from a classroom and from a corridor because the reverberation is different. You will also hear lights turning on and off. Much of the library was recorded with two stereo setups at the same time, usually in different directions (corridors and bathrooms) or different configurations (doors). There are also bonus tracks similar to the main files.
    Gear used: Sound Devices 833, Edirol R4pro, Neumann KM184 st, Schoeps MK4 st, Usi Pro.
    All Files are meta-tagged in Soundminer with UCS.
    Enjoy school during summer vacation.
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  • Environments & Ambiences Wind vol.2 Play Track 137+ sounds included, 340 mins total $31

    Wind in urban and natural environments, recorded all year round. Windy room tones, wind whistling under doors and windows, wind on the boats, in trees, in the city, windy ambiences, lakes, mountains etc. Check the list of sounds for full info. All files are metadata tagged, with detailed description of equipment, mic technique used and position of mics.

     

    Recording equipment used: Sennheisers MKH serie mics, LOM Usi, Primo, Rode mics; Rycote blimps, Sound Devices recorder/mixer, Sony and Tascam hand recorders with LOM Usi mics (in Rycote BBG windshields); Mogami cables, tripods, etc.

    Maximum peak level on all recordings is -5 dBFS (for great dynamic range, great headroom), originally recorded with great headroom keeping in mind and to maintain great dynamic range of this natural phenomena.

     

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  • Sound of the sea, coastline, port, small port harbor, people, ship, boats etc. Recorded during year, all seasons.

    Many sound perspectives. Ambisonic or “immersive audio” approach kept in mind while recording.

    24,2 GB of high quality recording of the sea environment.

     

    Recorded with Sennheiser Ambeo VR mic. (Rycote blimp) and Sound Devices recorder. Audio files included: B-format, Ambix and Binaural. Preview is in Binaural (stereo).

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  • Ice Sound Effects Ice – Multichannel recordings Play Track 110+ sounds included, 187 mins total $39

    Multichannel recordings of the ice (in sync): stereo, mono and underwater/under ice recordings. Audio tool for further sound design, production etc.

    Multichannel, recordings of the ice; Surface/underwater recordings of the ice. Check the sound list for info/ object of recording.

    Each multichannel recording (or position/place of recording) is in a separate folder. Each channel/recording is Metadata tagged with description of equipment/format/character. Each multichannel recording (each folder) consist of:

    –        4 Ch STEREO Mix, all channels mixed together (surface and underwater), ready for use stereo file

    –        Ch 01-MID, mono file, front/MID microphone-cardioid, RAW

    –        Ch 02-SIDE, mono file, SIDE microphone-figure of eight, RAW

    –        Ch 03-HYDRO LEFT, mono file, Left side hydrophone, RAW

    –        Ch 04-HYDRO Right, mono file, Right side hydrophone, RAW

    –        STEREO HYDRO Mix, stereo file, two hydrophones mixed together, ready to use underwater/ice stereo file

    –        STEREO (surface) file

    You can use mono channels to create your own mix (or use it as mono) or use a stereo-ready to use file (or combination of both).

    Using mono recordings/files for multichannel mixing can be very creative for SFX, or maybe in film, for example, to accompany first surface (frame) and then underwater (frame) separated, or half submerged camera (frame).

    For mixing stereo (surface) files (microphones) you will need an MS matrix (plugin). This is a very creative tool which allows you to control the amount of stereo field or front to side ratio of the sound captured. If you are not familiar with MS there is a ready to use stereo (surface) file and you can use/mix it with underwater/ice file(s).

    (for MS: Sennheiser MKH40 – front microphone/cardioid and Sennheiser MKH40-side microphone/ figure of eight.) Hydrophones are Aquarian audio H2a XLR.

     

  • Rivers, Lakes and Streams recorded in Ambisonic

    Many different sound perspectives. Ambisonic or “immersive audio” approach kept in mind while recording. Ambiences as well as close up (“surrounded by medium”) recordings. Recorded in all seasons, during all year.

    Clean recording without birds and other unwanted sounds and recordings (ambiences) recorded with birds and other ambient sounds intentionally. 26,5 GB or 544 mins of  high quality recordings.

    Recorded with Sennheiser Ambeo VR mic. (Rycote blimp) and Sound Devices recorder. Audio files included: B-format, Ambix and Binaural. Preview is in Binaural (stereo).

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