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A hell spawned collection of powerful zombie vocals; Guttural grunts, growls, bites, snarls, roars and screeches to cover nearly every zombie vocal need!
It’s been four long years since ShotgunMike’s The Undead was unleashed upon the unsuspecting sound community, leaving a trail of bloody sound designers in it’s wake. Well now they’re back in The Undead 2 and they’re bigger, angrier and hungrier than ever!
Based upon ShotgunMike’s extensive experience in game and cinematic sound design, The Undead 2 is a much larger collection of less defined but more varied powerful zombie vocals. Guttural grunts, growls, bites, snarls, roars and screeches to cover nearly every zombie vocal need. Things have been kept simple, rather than individual assets what you’ll find in this library is larger files defined by their intensity, vocal type and length, which will make editing and creating variations much easier. It also includes zombie hoard soundscapes in varying locations, including urban, interiors and tunnels.
So why less defined assets? Over the last four years since the release of the first The Undead library, ShotgunMike has worked on a lot of in game audio and cinematics, and it’s predominantly not pre-defined or over designed material he’s reached for when crafting the sounds of creatures (or anything else for that matter), it’s often texture, tonality, movement and intensity. To that end, making more varied content for The Undead 2 without putting too many labels on them will give sound designers and editors more choice and flexibility when designing their own creature vocals. With over 600 assets, including zombie hoard soundscapes, this library is full of the kind of material that will add power and aggression to zombies, trolls, ogres, orcs, vampires and any other hell spawned creature you can think of!
P.O.V. Radio Control Car sound Effects with multiple surfaces and speeds.
This sound library includes mainly the P.O.V sounds of a Medium size Radio Control Toy Car wich was riding on multiple surfaces such as Concrete, Gravel, Dirt, Stones, and Asphalt. You will f unique sounds of the electric servo motor with different RPMs in combination with detailed surface elements.
DESCRIPTION:
• In Nature Roomtones: Forests, get a collection of ambiences with zero wildlife and barely audible canopy wind. Hear the eerie creaking of burnt trees and cascading “tree-alanches”. Hear wildlife-free, natural roomtones from 39 different perspectives perfect for your post-apocalyptic productions or as atmospheric beds for any type of forest environment.
• This library offers you an extensive collection of ambiences with sparse flora and zero fauna from winter nights in coniferous forests. Hear the majestic sparseness of eerie forest nights perfect for your dystopian adventure story.
• If you need more natural roomtones, be sure to listen to Nature Roomtones: Deserts.
2% FOR THE ENVIRONMENT & CARBON NEUTRAL:
• Two percent of the price of this library is donated to an environmental cause, as an “artist royalty” for the planet!
• Carbon offset credits were purchased to offset my field recording travel for this library.
This library consists of numerous recordings as a result of experimentation with the H2A hydrophone. Various domestic and suburban appliances were utilised for the creation of this library.
All sounds were recorded using the H2A hydrophone and Sound Devices Mix-Pre 6.
Visit edible-audio.com for behind the scenes photos, contact information, sound library updates and exclusive deals.
This library contains a wide range of subtle shoreline recordings. Coastlines feature waves lapping against rocks, sand bars and mangroves. All recordings were made in the early or late hours of the day to minimise background noise.
All sounds were recorded using the DPA 5100 and Sound Devices 788T.
Visit edible-audio.com for behind the scenes photos, contact information, sound library updates and exclusive deals.
Citroen C2 (Diesel) is a comprehensive collection of high quality, compact, city car sfx
All recordings of engine and exhaust were captured at 192kHz 32 bit with Sound Devices MixPre-3 II + DPA4062 (Extreme SPL) and later converted to 24bit.
All interior recordings were capture at 192kHz 24 bit with Sound Devices MixPre-6 + DPA4060, Sennheiser MKH8040, Sennheiser MKH8060
Pass-by were recorded with Sony PCM D100
Each recording comes with 2-4 different perspectives
Library consists of:
EXT Engine + Exhaust (32SFX 3.84GB)
EXT Pas-bys (4SFX 74MB)
FOLEY (4 perspectives: driver, passenger, front center, trunk) (348SFX 557MB)
INT Driving (4 perspectives: driver, passenger, front center, trunk) (58SFX 3.3GB)
All SFX have baked-in UCS-compliant metadata.
Download includes:
192KHZ 24BIT version
RECORDED WITH: Sound Devices MixPre 6, Sound Devices MixPre 3 II, DPA4062, DPA4060, Sennheiser MKH8060, Sennheiser MKH8040, Sony PCM D100
EDITED, CREATED AND MASTERED WITH: Pro Tools, Brusfri.
Generative Drones contains a wide variety of tonal drones generated through experimental synthesis and sampling techniques, perfect for abstract tracklays and leftfield music.
All of the sounds have been designed by our Audio Craftsmen, with experimental synthesis and sampling techniques in order to create the most engaging and interesting tonal elements for your projects. The drones have been recorded in 24bit 96khz for further manipulation, and have been carefully edited so that you can easily drop them into your project timeline and get working right away. The 30 included elements can be easily combined, mixed, and matched to allow your abstract soundscape to resonate infinitely through your timeline, offering a mix of tonal and atonal elements that entice and engage the listener.
“The Shoe Collection: Soft Hardwood- Master Bundle“ by Periscope Post & Audio, provides 550 high quality footsteps files on soft hardwood floors from each package in the Soft Hardwood Collection.
Libraries included:
The audio files are recorded at 24bit, 192k with mono and stereo recordings. The Sennheiser MKH-60 was used for the mono files with a slightly more distant mic placement than the stereo files, which were recorded with the Sennheiser MKH8050 and the Sennheiser MKH-30 near the shoe. From different walking speeds, to jogging, sprinting, jumping, hard stops, scuffs, and more! There are several performances with each file to fit the right action you need. That’s a whopping 12,060+ footsteps between the mono and stereo files!
These sound files are also UCS metadata tagged
There are no sounds like home sounds. Everything from slamming BOOKS and turning pages to sweeping BROOMS, humming DISHWASHERS, and the tinkling of CUTLERY, our EVERYDAY LIFE collection will have your listeners thinking the sounds are coming from the next room.
“RPG Orchestral Essentials (Music FX)” is a collection of 700 diverse musical effects covering every essential purpose. Each of the 30 themes have 11 different variations using different orchestral instruments, all provided with a DRY version (with minimal reverb) and a WET version (with optimized reverb) for the utmost utility. Provided in high-quality WAV, OGG, MP3 and M4A files.
★ README & Theme List & Suggested Uses
All themes are available as separate packs, or you can grab them all for a heavily discounted bundle for ~50% off!
This library contains a wide range of shoreline recording via an underwater perspective. From waves lapping against rocks, to mangroves and sandbars.
All sounds were recorded using the H2A Hydrophone and Sound Devices 788T.
Visit edible-audio.com for behind the scenes photos, contact information, sound library updates and exclusive deals.
Majority of sounds in this library was recorded in Kyoto. With traditional temples and Japanese gardens, Kyoto offers tranquil soundscapes. Osaka on the other hand is known for modern architecture, nightlife and street food. Join the sound journey on an extensive rail network that serves over 900 million passengers annually.
Sweeten and texture to your sound design with The Odyssey Collection: Design Elements (ODE) – your go-to versatile sound design elements library created to enhance any audio post project from film, television, trailers, and games to advertising, podcast, web and beyond.
Created in collaboration with Academy Award®-winning sound editors Mark Mangini and Richard L. Anderson, ODE includes expertly crafted hits, transitions, whooshes and other vital design elements and layers that you can consistently rely on to finish projects faster and more creatively.
Each sound file is embedded with rich, descriptive metadata for fast, intuitive search results. Heighten production quality and accentuate cuts with tasteful sweeps, metal impacts, air-ripping rumbles, magic space swells, laser fire synth blasts and more.
Like all other libraries in The Odyssey Collection, ODE will inspire you to create your best work with its renowned quality, utility, organization, and cinematic character.
The Odyssey Collection: Design Elements is also included in Pro Sound Effects’ CORE: Creator.
“”I heavily leverage my library to find new sounds that I didn’t think of initially…You simply can’t record everything.””
Mark Mangini
Blade Runner 2049, Mad Max: Fury Road
Just add some compression and pitch around. Lots of gush.
I used a Schoeps as well as some large diaphragm microphones to create multiple layers of gore. These are not designed but instead recorded from multiple positions so they can be built into a deep bloody mess.
Developed in exclusive collaboration with Academy Award®-winners Mark Mangini & Richard L. Anderson, The Odyssey Collection: Foley Effects provides clean, natural recordings of everyday actions for seamless integration into your projects.
With a huge variety of props, surfaces, and variations of each sound, this go-to Foley sound library has you covered. Craft your scenes with common Foley recordings like footsteps, cloth rustle, and body grabs – as well as practical and peculiar objects like chair slides, glasses, coins, plastic, aerosol spray, butterfly wing flaps, and much more.
What is Foley? Foley is technically the act of recording sound effects performed in-sync to picture, using various props and surfaces, often on a Foley stage. In this case, these Foley-like sounds were recorded by Mangini and Anderson to fill out temp mixes of feature film projects before the traditional Foley process – with a focus on discrete actions within natural sonic environments.
“Much of what constitutes this library are wild sounds that Richard and I recorded because we didn’t have Foley yet. We would usually perform our ‘pre-Foley’ sound effects in acoustic spaces like rooms, halls, or wherever would make them sound most natural and useful in perpetuity across different projects.” – Mark Mangini (Blade Runner 2049, Mad Max: Fury Road)
Explore sounds from Odyssey Foley
Foley effects need to strike the perfect balance of natural and expressive. Each recording in this library was masterfully captured in natural acoustic environments while creating the sound for hundreds of major feature films and TV shows – with an incredible attention to detail for variations in action to make sure you’re covered for all kinds of movement.
Optimized Metadata for quicker searches and better results.
You need to actualize your creative vision in an instant. That’s why the PSE Editorial Team team has invested over 20,000 hours of library development work – eyes, ears, hands, imaginations – editing and cataloging each audio file in The Odyssey Collection. The result is a reliable wealth of professional sound effects to boost your projects – each with meticulous, rich descriptions optimized to our metadata standard for lightning-fast, pinpoint search results.
The Odyssey Collection: Foley Effects is also included in Pro Sound Effects’ CORE: Pro.
Features:
DESCRIPTION:
• In Hoot, get an eerie collection of North American owl ambiences. Hear lonesome Great Horned Owls calling on dark nights in the desert and cute bouncing ball calls of Western-screech Owl duets. Hear the haunting hoots of the arctic as the rising calls of Boreal Owls float through boreal forests. Hear the resonant calls of Barred Owls in the old growth of the Pacific Northwest and the almost-silent whooshes of Burrowing Owls soaring through the big sky of West Texas.
• This library offers you an extensive collection of sounds from a majestic night time hunter. This library grew out of hundreds of hours of nature recordings and several case of mistaken identity. Lucky for my mics the owl realized my furry blimp wasn’t a tasty rabbit at the last second! I hope you enjoy these sounds. Thanks for listening.
2% FOR THE ENVIRONMENT & CARBON NEUTRAL:
• Two percent of the price of this library is donated to an environmental cause, as an “artist royalty” for the planet!
• Carbon offset credits were purchased to offset my field recording travel for this library.
a Best Service by SonuScore product
HORNS OF HELL – THE GATES ARE OPEN!
HORNS OF HELL is our brand-new and massive brass, organ and percussion library, including a total of 67 varied articulations. It features absolutely unique and earth-shattering sections, like our mighty Tenor Horns , our profoundly diabolic Evil Brass or our massive Organ.
HORNS OF HELL is powered by:
Naturally, it includes our much anticipated MIDI-Export feature.
HORNS OF HELL works as a stand-alone instrument. It is also is included in THE ORCHESTRA COMPLETE 2.
This is the siren out of an old ambulance I used to drive. Recorded in the woods with lots of natural movement, location and reverb.
WHAT’S INSIDE
This deer was legally hunted and then butchered (in my living room) and we recorded it from several perspectives with several recorders.
Yes this is a deer being dismembered. Peeling the hide off the carcass is an amazing sound. Some good punches into the carcass as well as real bone breaks and gory movement recorded from inside the chest cavity.
Explore the capital of Japan with your ears. From quiet alleys in Shinjuku to extremely busy areas in Shibuya. Listen to the fastest bullet trains in the world that run up to 360kph. Finally, join the locals to relax in one of the traditional Japanese restaurants serving ramen and sushi.
Winter in the City features 60 beautifully and professionally recorded ambient sounds of Toronto, Canada, all recorded over the course of 4 winters, 2016 through 2020. All files are mastered in Pro Tools Ultimate and meticulously categorized in Basehead Ultra 2020 and is Universal Category System compliant. They are all checked for phase coherency.
This album features winter city airs recorded around the city in the morning, day, evening, night and vary late night.
Many tracks were recorded in parks, quiet residential streets, downtown core, downtown roof tops, the lakeshore, city squares, and parking lots. These recordings were recorded in sub-freezing temperatures so they don’t have birds or insects and are great for general air fillers and quiet scenes. The album includes Omni Spaced Pair (A/B), ORTF, MS, and XY polar patterns.
Also featured are market places, traffic driving through snow and slush, hockey being played in the park, various activities with people, and winter winds.
Please visit www.TexturesSound.com for more info
Spaceship Pass-Bys sound library contains professionally designed, high quality spaceship sound effects that will perfectly fit into any production featuring futuristic, hi-tech vehicles and space travel sci-fi scenes!
From fast and small spaceship fly-bys, medium-sized ones, all the way to the massive cargo cruisers and gigantic mothership pass-by sounds, from bursty and energetic pass-bys to the smooth-sounding gliding ones, these cutting edge spaceship sound effects will sonically immerse your audience into a futuristic, hi-tech world of tomorrow and bring the scenes with futuristic spacecrafts and advanced sci-fi vehicles to life!
On top of 200 pass-bys, the library comes with 40 hand-picked source sounds created with synthesizers and noise generators that are used extensively as layers during the sound design process and creation of this library, useful for all kinds of sci-fi whoosh & transition sounds, hi-tech futuristic movements & vehicles, etc.
Spaceship Pass-Bys sound library contains 240 sound effects (1.34GB) in high definition 24bit/96khz Stereo WAV format, embedded with metadata for faster workflow, and separated into four categories: 1.Small Pass-Bys 2.Medium Pass-Bys 3.Large Pass-Bys 4.Source Sounds
Crunch: Destruction & Demolition
This UCS compliant album was recorded in Toronto, Canada on a cold December day in 2020. I waited for months for this 2 story building to be demolished and finally the day came. I was able to get within 20 meters of all of the demo, and most of the wall collapses happened within 6 meters of me. The album contains sounds of an entire store being ripped down by an excavator with a claw attachment, including the roof being torn away, walls collapsing, massive piles of debris being dragged across concrete and tons of building debris.
Although this album was recorded in the city, it was freezing out and the middle of a massive parking lot, so far from traffic, and no birds, insects or otherwise loud activity. I was able to point my Sanken CS3e at the entire 4.5 hour process. The cover photo is a pic I snapped, and I’ve posted a few more and a video on our blog.
http://www.texturessound.com/textures-blog/2020/8/20/crunch-destruction-and-demolition
We used a Sanken CS3-e shotgun mic for reach and Ambient ATE-208 (2nd Version) for ambient reflections, and the Tascam DR100-mkiii stereo recorder.
These ambiences were mastered in Protools HD to maintain healthy levels and check for phase discrepancies. They were recorded and mastered as 24Bits 96kHz sample rate.
The provided files LR and MS correspond with the encoded and decoded format of Mid/Side.
LR = Decoded
M/S = Encoded (raw files)
All files strictly follow the UCS guidelines, CatID is stored in the ShortID field, and all metadata fields are searchable via iXML, BEXT, and ID3v2.
These recording were originally a 4.5 hour recording that had been painstakingly edited and mastered down to just over 1 hour of the best content. All M&E friendly.
With A Sound Effect, Asbjoern has created a web site where our international community can browse, learn, and share the vast fruits of our labors. Together we are accelerating the very real potential power of sound design as a recognized art form.
A Sound Effect is an excellent resource for us to keep our animated films sounding unique and exciting.
A Sound Effect is a great asset to have discovered.
We found the site very easy to navigate, purchasing and downloads were effortless and the effects themselves are awesome! Asbjoern has done us all a great service.
We’ll definitely be back!
There are many great independent sound effect libraries available these days. The main problem with having so many, is keeping track of them!
A Sound Effect is a great hub, and is one of the first places I visit to look for sounds by category or genre. I started coming here to see if I could find libraries that I knew I had heard, but forgot WHERE I had heard them.
And in the process discovered libraries I never would have found otherwise. Great work! Keep it up!
We're always looking for new sounds to mangle, so when A Sound Effect had a holiday sale, I tried them out.
The purchase experience is really smooth and quick, and delivery is almost instant.
I'll definitely come back to them again in the future!
A Sound Effect is a wonderful resource for indie sound effects libraries. On top of that, it has some of the finest sound design, film and game audio interviews!
I often need very specific types of sounds so I've become a big supporter of independent recorders.
Until now I've always had to go to their individual websites. Now I can find them all in one place.
And, Asbjoern is great to work with!
A Sound Effect is a well curated boutique sound effects shop and a great place to find industry interviews and learning resources.