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Toyota RAV 4 II 2.0 16V Diesel sound library features 89 high quality files recorded with multi mic setup. Engine was recorded in sync with cabin interior ambients, and you can expect different styles of driving. From casual city driving, through accelerations on a highway up to rpm ramps and constant rpm loops for game audio. In addition to engine recordings, this sound effects library features exterior passes, whooshes and other road related sounds recorded in mono and stereo. Last but not least, different foley were recorded to cover exterior and interior activities.
Car Foley 2 sound effects library features foley recordings of different actions performed inside 10 different cars. It’s 130 files with a total length of 30 minutes covering actions like closing and opening regular doors, slide doors, hoods, trunks, interior buttons and switches, windows, seatbelts, brakes, gear levers, handbrakes and more.
Inside you’ll find foley recorded in cars like:
European mountain forest Soundscapes, Ambiences and Textures,
sound library with more than 5h 30 mins of recordings. In total 11.6 GB, 100 files of high-quality recordings.
Long nature recordings. Without noise pollution and air traffic.
Soundscapes of the forest recorded in all seasons.
Soundscapes and ambiences, backgrounds and textures for your project. Some recordings are
more present others are more in the background. Nocturnal recording included as well as “background silence”.
Anthrophony (human made) sounds in the woods included (logging, vehicles, etc.).
The maximum peak level on all recordings is -5 dBFS (for great dynamic range, great headroom, no dynamic compressors are applied on recordings). Recorded with various microphones and microphone techniques. Recording info included in metadata chunk (equipment, microphone technique).
Get the authentic sounds of the Renault Master III van: The car was recorded during regular driving, accelerating, decelerating and more demanding way of driving with steady RPMs, slow accelerations and decelerations for game implementation.
The library was recorded with a Sound Devices 702 recorder. Foley was captured with a mono Rode NTG3 microphone. The engine sound effects were recorded with two DPA-4061 omni microphones. In addition to designed files, this library features RAW sounds pulled straight out of the recorder.
In this 105 minutes long sound library (excluding RAW files) you will find 16 designed and 32 raw engine sounds recorded onboard, 30 pass by and engine exterior sounds, 17 foley files and 9 engine interior recorded inside vehicles cabin in sync with microphones under the hood.
The BMW 420D Gran Coupe sound library delivers 72 files recorded with a Zoom F8, Sound Devices 702, two Sennheisers MKH 8040, two DPA 4061 microphones and Rode NTG3.
Inside you’ll find engine recorded under the hood, exhaust and inside drivers cabin (all in sync), exterior passes recorded in mono following a car and static stereo ORTF perspective.
Pass-by sounds cover different speeds, from 15kmph up to 140, reverse, engine on and off, stopping and driving away.
In addition there are foley recordings included, covering opening and closing doors, back, windows, handbrake and the seat belt mechanism.
This sound library features cool sounds of a inline 4 cylinder engine spinning at 8k rpms. Car was built in 2001 and it’s running on 1.6 engine with Cobalt cold air intake cone and Cobalt axleback exhaust system. It was recorded onboard in sync with stereo interior. You’ll get different onboard perspective like 3 different engine angles, cold air intake and two exhaust angles + exterior sounds recorded in the corner in stereo.
Recorded with: 2x DPA 4061, DPA 4062, Sony M10, Rode NTG3, 2x Rode NT5, LOM, CM4
Experience the sound of 2004 Japanese FWD sports car! Toyota Celica 7 1.8 VVTL with inline gasoline 4 cylinder engine generates 192 HP at 8200 RPM. This last generation Celica was recorded with multi mic setup. Library contains different styles of driving ( engine start, idle, stop, regular city driving, spirited driving, accelerations + RPMS and ramps for game audio) recorded onboard with different perspectives (intake, 2 x engine, 3 exhaust microphones) + interior stereo in sync with other mics. Last but not least, there are files containing exterior passes.
Library contains:
Introducing Mobile Game 3 – designed sound effects library with over 620+ cute and bubbly cartoon styled SFX, hand crafted specifically for whimsical and casual mobile app games! This bad boy has an impressive range of charming sonic aesthetics ranging from zipping power-ups, trills, melodic blings, twinkles, chimes, positive, negative, hits, breaks, level ups, unlocks, zips, morphs, UI, transitions, swipes, and alerts. All with the familiar sonic profiles you’d hear in today’s most popular mobile games. Whether you’re creating a zany puzzle game, an upbeat platformer, side-scroller or a cozy strategy game, you name it. This library has just about everything you need to build out unique, recognizable and engaging audio experiences.
More than 500 sound effects inspired by hit computer games like World of Warcraft, and Diablo. Tell your story, equip your quest and outfit the adventures in your fantasy world with imaginative and immersive sounds, effects and creative crafted audio. Fantasy Game empowers today’s game developers, audio remixers, sound designers engineers, DJs and even game oriented modern podcasters with an ultra exciting collection of designed sounds derived from stunning 192k source recordings.
Create an outstanding fantasy card gaming experience with Epic Stock Media’s hottest new game sound effects library ‘Card Game’. Inspired by hit fantasy card games like HearthStone – Card Game brings you the energy of online card gaming mixed with the epicness and adventure of World of Warcraft.
Also, check out War UI, or Modulated Movement for complementing sounds and designed sounds.
An intense and powerful collection of highly sought after cinematic trailer sound effects. Welcome in, Trailer Force, a specialized boutique movie trailer sound effects library tool kit filled with all the essentials. Designed to add industry standard brute sonic force to your mixes and strikes big cinematic energy within your productions. Inside you’ll hear beefy trailer hits, rising whooshes, punchy impacts, eerie tension drones, a vibrance of textures and aesthetics, all layered to perfection. Create compelling motion graphics, cinematic cutscenes, FX, trailers and epic audio dynamics.
CRACKS is a large exploration of different cracking sound sources – cracking, crunching, breaking and creaking.
I have recorded a number of different materials, designed and processed to create some more aggressive, powerful and ready-to-use destruction sounds.
Bread, Cardboard, Celery, Ceramic, Chips, Glass, Ice, Icy vegetables, Leather, Paper, Pasta, Plastic, Polystyrene, Rocks, Snow, Wood.
The library contains over 444 sound files – around 2,5 hours of sounds included in total.
Originally recorded at 192 kHz with two Sennheiser MKH8040 and a Sound devices 702.
Each sound file has been carefully named and tagged for easy search in Soundminer and is Universal Category System (UCS) compliant.
(see the full track list below).
NSL – ATMOS Vol.1 is a 40 Files Sound-Pack composed of Backgrounds Sounds made to be used in Dolby Atmos Format. You will have access to many samples: Forests, Rivers, Airfields, Alpine Mountains, Winds, and many more sounds…
Inspired by app market hits like Clash of Clans and Candy Crush, we present to you Mobile Game – a truly fun and genuinely gameplay inspired sound effects library. Filled with a thorough selection of popular game ready audio assets, Mobile Game gives you sounds that you can quickly implement inside any game to give it a familiar “hit app” game feel.
Bubbles • Building • Coins • Crafting • Mechanisms and Contraptions • Musical Stabs • Objective Completes • Pick Ups • Potions • Tonal Designed Organic fx • UI/Menu • Upgrades
“Quiet Hotels At Night Vol. 2” is the second part of our most popular library “Quiet Hotels At Night”. Comprised of the best pieces of several years of recordings. Imagine you are in a game or a security guard who is doing his regular tour. You find yourself in different corridors, rooms, and stairwells, even in the kitchen of a restaurant late at night. Through the recordings, you can experience a wide variety of settings – from riding a hotel elevator to looking around the lobby. The idea of the library is to include a rich variety of room tones and quiet atmospheres very early in the morning, late in the evening, or at night. The atmospheres in hotels of different sizes and stages of construction are quite distinctive because of their different reverberation, density of walls, doors, etc. Most of the library is focused around silence. You can hear photo-cell lighting at times, distant faint voices at others, or just sporadic sounds coming from places such as doors or footsteps from an upper floor. The stairwells are also very interesting as you can hear the sound of moving elevators stopping on another floor or the sound of pure electricity. This library sequel also includes atmospheres from the interior of moving elevators. You will hear the sound of doors closing, traveling, and doors opening. Room tones from a handful number of bathrooms are included as well. This library has been recorded in Eastern Europe and more specifically in Bulgaria which makes the atmospheres even more diverse and intriguing.
All of the files are carefully and thoroughly meta-tagged in UCS.
Gear used:
Recorders: Sound Devices 833, 664, Sony PCM D100, Zoom H6,
Microphones: Neumann KM184 mP, Usi Pro
Enjoy the night hotels.
FORGOTTEN NEONS is a collection of 415 carefully designed, mastered and rendered, game audio sound effects. Mono compatible and meta-tagged.
Power Ups, Level Ups, Portals, Teleports, Healing, Robots, Doors, Items, Weapons, Menus, UIs and more!
FORGOTTEN NEONS consist of a few main “bucket” categories, organized in a way to spark your creativity.
OBJECTS, ITEMS, INTERACTIONS, MENUS …
Interacting with objects and items such as: Menus, UIs, Doors, Boxes, Buttons, Items, Mechanical elements and more.
EVENTS, ACHIEVEMENTS, LEVEL UPS, POWER UPS, HEALING …
Multi-layered sound effects for all game events such as: Achievements, Power Ups, Level Ups, Healing and more.
WEAPONS
Multi-layered sound effects of abstract, imaginary and sci-fi weapons. Each sound effect is delivered in two/three versions (A,B and C) that varies in pitch (+/- 0.2 semitone) ring outs and gun behavior. Very subtle changes just so to trick your brain into perceiving them differently.
SPAWNS, PORTALS, TELEPORTS …
Multi-layered sound effects for: Creature/NPC spawns, Teleports, Portals, Magic and more.
On top of that, library comes packed with IMPACT, DASH, FIGHT, GLITCH, FOOTSTEPS sound effects and seamlessly looping DRONES, SOUNDSCAPES and MUSICAL LOOPS.
RECORDED WITH: Sound Devices MixPre 6, Sennheiser MKH8060 and Sony PCM D100 at 192kHZ.
DESIGNED & EDITED WITH: Pro Tools, iZotope RX, Sound Particles, Reaktor, MAX
A general sound effects collection that includes SIX of our first category-focused micro library releases, plus HUNDREDS of additional files, priced at a substantial discount compared to buying collections separately. 1100+ separate WAV files recorded at 24bit, 96kHz or 48kHz.
The Sci-Fi Collection contains 983+ sound effects from every sci-fi sound library that we have released so far. It features ambiences, drones, textures, swooshes / wooshes, impacts, glitches, sequences, and more. Royalty-free.
Included libraries:
The Elements Collection contains 508+ cinematic sound effects from every elements sound library that we have released so far. It features Fire, Ice, Rocks, and Plastic sound effects, including ambiences, drones, textures, swooshes / wooshes, impacts, glitches, sequences, and more. Royalty-free.
Included libraries:
Alchemy of Guns is a comprehensive weapon laboratory of single sounds made to be mixed, assembled and fit with each other.
We built the library as an array of modular layers, each one bound to a specific alchemical element, each one made with a specific Xfer Serum setup, and since we enjoyed finding ourselves sketching on paper combinations of elements according to the combinations of the samples, we kept this general structure.
Another uniquely South African library with a mixture of exterior ambiences ranging from quiet streets, to busy soccer games to taxi ranks. Its a great collection for anyone looking to add an authentic South African flavour to their production
This library features recordings of vehicle pass bys on bumpy road surfaces, more specify, bridge joints.
There are compact vehicles which give smooth, clean yet robust whooshes. In contrast, heavy vehicles, likes trucks and trailers, give bold, intense clanging and rattling sound. These characterful pass bys, whooshes, are perfect raw material for further cinematic sound design, for example, trailer hits, transitions and more.
Content:
Location A consists of:
26x Compact Car Pass By
13x Multiple Vehicle Pass By
22x Truck Pass By
Location B consists of:
15x Light Truck Pass By
23x Medium Truck Pass By
26x Heavy Truck Pass By
With A Sound Effect, Asbjoern has created a web site where our international community can browse, learn, and share the vast fruits of our labors. Together we are accelerating the very real potential power of sound design as a recognized art form.
A Sound Effect is an excellent resource for us to keep our animated films sounding unique and exciting.
A Sound Effect is a great asset to have discovered.
We found the site very easy to navigate, purchasing and downloads were effortless and the effects themselves are awesome! Asbjoern has done us all a great service.
We’ll definitely be back!
There are many great independent sound effect libraries available these days. The main problem with having so many, is keeping track of them!
A Sound Effect is a great hub, and is one of the first places I visit to look for sounds by category or genre. I started coming here to see if I could find libraries that I knew I had heard, but forgot WHERE I had heard them.
And in the process discovered libraries I never would have found otherwise. Great work! Keep it up!
We're always looking for new sounds to mangle, so when A Sound Effect had a holiday sale, I tried them out.
The purchase experience is really smooth and quick, and delivery is almost instant.
I'll definitely come back to them again in the future!
A Sound Effect is a wonderful resource for indie sound effects libraries. On top of that, it has some of the finest sound design, film and game audio interviews!
I often need very specific types of sounds so I've become a big supporter of independent recorders.
Until now I've always had to go to their individual websites. Now I can find them all in one place.
And, Asbjoern is great to work with!
A Sound Effect is a well curated boutique sound effects shop and a great place to find industry interviews and learning resources.