Robot sound design Asbjoern Andersen


From robotic lawnmowers and autonomous vacuum cleaners, to interactive toys and personal assistants, robots are becoming an ever-growing part of our personal and professional lives - and what they sound like has a profound impact on how we perceive, understand and use them.

In this in-depth guide, Dr Iain McGregor - Programme Leader for the online MSc in Sound design at Edinburgh Napier University - explores the opportunities, considerations and challenges we face when thinking about and designing sound for robots:


Written by Dr Iain McGregor and reprinted with his kind permission
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Robots can be thought of as servants, collaborators, professional best friends or even soul mates. The requirement for built-in sensors means that robots can potentially move between these roles according to the person they are interacting with. Whilst there are enthusiasts, reluctance to engage with robots is understandable when the differentiation between robotics and AI is often not fully understood, or even appreciated. Emotional engagement can be immediately affected by the auditory content of a robot.

The wide range between a silent servant or a communicative companion can be reflected in the desired aural interaction. This process can be utilised in order to make a robot appear dumb or intuitive, according to the needs of the person interacting with it. At present when sound is designed for robots it is often speech centric or remarkably similar to that already utilised within digital devices and video games.
 

Robot Gender

The gender of a robot, and of virtual assistant technologies can be a major issue when a robot is perceived as subservient.

The frictionless interaction of speech input is becoming increasingly more popular in a wide variety of devices. Verbal communication has the advantage of conveying not only mood, but level of tiredness, character traits, and even some medical conditions. Medical practitioners already use speech as a diagnostic tool for Parkinson’s, Heart problems and prostate cancer, which display as frequency notches in speech patterns due to voice deterioration, and these techniques have been built into commercially available software applications. The gender of a robot, and of virtual assistant technologies can be a major issue when a robot is perceived as subservient.

Gender, or lack of one, can either be assigned or arrived at in order to make humans as comfortable as possible in a robot’s company. Gender neutral voices and action sounds can be tested in regular use, with the resultant responses used to guide an assignment by gradually trialling more male or female aspects until an optimal interaction is achieved. Alternatively, the robot could ask. “What would you like to call me?” The response can provide effective cues about which gender to assign, male and female names are generally obvious, with some exceptions. If the name chosen is more technology based, then a neutral gender voice can be applied.
 

Deliberately designed sounds

An increase in pitch and volume is associated with a source moving towards a person, whereas a decrease in pitch and volume indicates a receding sound source.

There are a wide range of robots already working regularly in industry, and they are becoming ever more commonplace in medical and domestic environments. Robotics can take entirely new forms, or be integrated into existing technologies in order to make them autonomous. In industry, robots are sometimes caged off so that no harm can come to any humans who share the workplace. In some instances, whole areas are completely out of bounds, such as docks or factory floors. The additional inclusion of proximity sensors or wearable ‘protective shields’ can help remove or reduce this need for robot only environments, and the inclusion of appropriate sounds can further improve safety.

Deliberately designing sounds with an approaching Doppler effect built in can help indicate when a robot, or its appendage, is coming towards a person, and might cause damage, making the interactions more natural, as well as safer. If there is no danger, the device can be silent or make its normal operating sound. If the desire is to communicate that it is safe to be around the robot, then a sound with the Doppler effect of a receding sound source can easily convey that there is no danger. An increase in pitch and volume is associated with a source moving towards a person, whereas a decrease in pitch and volume indicates a receding sound source. Individuals are regularly reminded of this convention whenever they are around audible moving objects, and have learned that those moving towards them usually needed to be attended to, whilst those receding can normally be safely ignored.

Everyday industrial items like floor polishers, which are often found in supermarkets and airports can be converted to become autonomous. The physical interfaces required for humans to operate them are often retained, so the impression that some have when first encountering these devices is that there is a malfunction and that it is operating out of control, minus its human operator. One option is to produce beeps, similar to a truck backing up, but this quickly becomes an annoyance for those who have to share the workplace environment. A second approach is to enhance the sounds that the device normally makes such as the circular brushes. That way they can be enhanced when the device is in close proximity to a person, so that if it slows down or stops entirely to give way for an individual, then it is clearly audible that the process has been interrupted. If the device is operating when no humans are present or at a proscribed distance, then the same audio reproduction technologies can be used to apply active noise cancellation, which whilst not being 100% efficient can still slightly reduce the overall levels.
[tweet_box]Designing Sound for Robots: An in-depth guide to great robot sound design[/tweet_box]

Extending the audible content

If the inherent nature of the sound producing robotic material does not inspire confidence, such as plastic, it can be replaced with a stronger more metallic sound to indicate strength.

Active noise cancellation can be helpful to reduce a robot’s vibrations, which in turn can improve efficiency and accuracy of tasks. Surface mounted transducers may be utilised to vibrate out of phase in order to reduce any audible elements, making actions quieter. When it is not possible to cancel out a mechanical sound, piezo loudspeakers can be mounted internally to generate sounds that complement, and even extend the audible content. This can be used to provide confidence that a robot is capable of the task it is about to perform.

So, when it is lifting someone it would make a different much stronger sound that when it is performing a delicate task that might hurt the individual being assisted. A ratcheting sound can imply that there is an inherent safety mechanism to prevent an action being accidentally reversed, or to prevent it from going too far. A smooth sound may provide confidence that no vibration will cause an item to be dropped. If the inherent nature of the sound producing robotic material does not inspire confidence, such as plastic, it can be replaced with a stronger more metallic sound to indicate strength. Similarly, if a level of elasticity is needed to convey delicacy, then more yielding rubber type sounds can be used.
 

Simple sonic concepts


Customer-facing robots such as those found in catering environments waiting on clients can generate sounds associated with heat to provide customers with confidence that the food is being kept hot. Conversely when a cold item is being conveyed, that it is being kept sufficiently chilled. These could be refrigeration sounds associated with cooling apparatus, slight high-pitched gentle fans or even quiet sharp cracking, if it is appropriate for the food item. Robotic chefs often have to use slightly different techniques for food preparation than human chefs and are sometimes operating in full view of the clientele.

Heat, precision and cleanliness are all simple concepts to convey aurally. Sizzling has long been associated with heat, and latterly the Fajita effect, regular timings of any movements which convey the correct texture imply accuracy, and steam, suction or brushing sounds communicate a freshly prepared hygienic surface. For large scale industrial robotic lines then, similar principles can provide confidence that hidden aspects of a production line are operating correctly.
 

Uncanny Valley


The uncanny valley is a much-cited issue associated with androids. The intended human appearance can evoke unwanted emotions, but with monitoring, sounds can be used to vary the level of perceived realism in order to make humans feel more comfortable when interacting with human like robots.

False starts, errors and repetition … can also be used to hide or emphasise processing delays, in a similar manner to when humans are trying to think of an appropriate response.

Behaviours such as eye contact, proximity and pronoun use when addressing an android can be analysed in order to know whether to make the android appear aurally more or less realistic. This approach might sound counter intuitive but communicating the artificial nature can assist with engagement so that discomfort can be gradually overcome through repeated exposure.

After an acceptance has been reached a more natural realistic set of sounds can be utilised, which partially obscure any artificiality. Random disharmonic artefacts with a wide dynamic range can be included when on the artificial end of the scale, counterbalanced by even-order harmonics and a more predicable dynamic range when naturalism is desired. This can be a gradual transition applied to speech, that can be further extended through the use of more or less formal language, as well as false starts, errors and repetition.

These artefacts can also be used to hide or emphasise processing delays, in a similar manner to when humans are trying to think of an appropriate response. Fricatives, sibilance, lip smacks, breaths and glottal fry can all be included after the initial discomfort has been overcome. The underlying hardware can also be emphasised or deemphasised accordingly, so that pneumatics can made louder, or distracted from by overlaying vocal artefacts.


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HIGHLIGHTS:

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Active monitoring

When essential sounds still have to be heard on a ward complementary sounds can be generated by a robot, or similar device so as to make any alerts less stressful for those who are not the intended auditors.

Medical robots range from those used in surgical procedures, through to medicine dispensing and rehabilitation, amongst others. Hospitals are already considered noisy spaces, due to the well-established practice of medical alarms, highly reflective surfaces, visitors and staff, many of whom make active use of mobile phones. The World Health Organisation daytime recommendation of 35 dBA for the benefit of patient recovery is typically exceeded by at least 25 dBA, as is the 30 dBA night time level.

Critical patients have been shown to experience aural disturbance every six minutes during the night in some hospitals. Robotics in a medical environment can dramatically assist in the lowering of levels through a variety of techniques. The first is through active monitoring, most of the existing artificial alert sounds can be pitch shifted up into the ultrasonic range so that they can then be translated back down to an audible frequency in the appropriate location, such as a nurses’ station or when the desired listener is within range.
Many robots can also move themselves to locations where they can either provide masking sounds or amplify an essential sound in order to provide an auditory bread trail to decrease staff response times. When essential sounds still have to be heard on a ward complementary sounds can be generated by a robot, or similar device so as to make any alerts less stressful for those who are not the intended auditors. This can be made more fun for paediatric wards using wildlife or fantasy sounds, or more naturalistic for adult wards, with the further benefit of providing privacy when needed, like an acoustic curtain.

Robotic carts or trolleys are not confined to hospitals, but they are increasingly common. At present the auditory interactions are mostly through speech, but these can be altered according to the urgency and sensitivity of the items being transported. When a clear path is essential attention can be drawn through creating an artificial motor rotation, near silence can be adopted for less time-sensitive journeys. Auditory warnings associated with the cargo can be transmitted as it approaches the intended recipient so that preparation can be made in advance, without having to actively look out for its arrival. When moving through paediatric wards, the cart can become a form of auditory spectacle, from an imaginary unicorn or even a spaceship. The inherent nature of the robotic carts is that they tend to move more smoothly than manual trollies so in themselves they already reduce the level of noise within a medical environment.
 

Companion robots


Companion robots were initially designed for hospital environments and have been used to comfort children and the elderly alike. They provide distraction and can even promote the reduction of cortisol and increase of oxytocin, while remaining clinically hygienic. Soothing music has been repeatedly shown to help patients reduce stress in hospitals, which has often been provided by hospital radio services. These benefits are not confined to music, the sounds of cats purring, gentle breathing, waves and gentle wind all have shown similar effects.

An optimal approach to the design of companion robots is to maximise the level of interactivity so that a high level of engagement is achieved. Sound choices can be cycled through until the optimum human response is achieved. The animal kingdom is often used as inspiration for personal care robots and those designed to engage children, in order to increase the level of bonding, and perceived personality. However, little is generally done to auditorily mask the mechanical nature or to convey the underlying processes, which can provide much needed confidence for those interacting with robots.

Dementia active monitoring can be applied using companion robots so that the auditory interventions can be adapted for maximum effect. Simple tasks such as reminding people to move, sit down or eat, can either be achieved through speech synthesis, or by associative sounds, such as a microwave ‘ding’ or food preparation sounds. These can be more traditional sounds associated with their own youth, so that the level of recognition is improved. These can also be extended, so that tasks such as cooking or even changing a lightbulb can be assisted by a robotic companion, providing a verbal commentary and supportive sounds when needed.

One technique adopted from smart speakers is the companion app that listens to someone reading a known book and then automatically plays back sound effects or music to punctuate the story.

Companion robots are also available as toys and are becoming remarkably similar in terms of functionality to those designed for medical use. Science fiction and nature are both popular tropes for sonic design, talking dolls have been available since the 19th century, and are still readily accepted by the young. Decades of science fiction films with robots has created an expectation for robots to sound futuristic, which some definitely do, although often with a cute, friendly edge. The microphone arrays that robots use allow an auditory contextual understanding. One technique adopted from smart speakers is the companion app that listens to someone reading a known book and then automatically plays back sound effects or music to punctuate the story. But this can extend to any auditory interaction, so if a child laughs the robot can join in, or if crying is heard then soothing sounds can be generated. They also have the advantage, if having been suitably programmed, of being able to transmit the sound to any concerned adults, through whatever device they have access to.
 

Auditory mirroring


Preprogrammed personality traits are popular, and even more so when they have the ability to develop. Stroking can produce purring, being ignored, or mistreated may lead to negative verbalisations. Literal interpretations are often a starting point. Novel associative sounds that are reminiscent often work best, as they do not draw attention to the artificial nature of the source, so that it is not perceived as being less than a ‘living creature’. Analysis of local languages for sounds can be an intuitive method of designing sounds.

Spearcons, which are dramatically speeded up spoken words, have proved effective in interfaces for those not able to visually see a screen

Spearcons, which are dramatically speeded up spoken words, have proved effective in interfaces for those not able to visually see a screen, but they can also be used to provide spectral, dynamic and temporal cues that can be applied to sound effects. The emotional content associated with vocal delivery is commonly perceived and can even be used as an input to provide auditory mirroring, so that the sounds generated by a companion robot are even more closely aligned with the person it is interacting with.

Many auditory cues are accurately interpreted cross-species, crying is the most cited, but there are others, the only real constraint is ensuring that the spectral content falls within the auditory range of the listener. Social media accounts can be utilised beyond advertising in order to provide candidate animals for mimicry. A strong interest in for example penguins or cats can form the basis of a customised auditory experience, especially relying on previous exposure to create meaningful cross technology communication. Phobias can also be avoided, and even when information is not available then grouping of similar profiles can fill in some of the gaps. Tropes from other preferred media such as video games or films can also be applied to extend the auditory palette. The auditory feedback loop can then be applied to alter sounds according to their reception, in order to maximise the level of end user comfort.
 

Robot sound effects source material:

If you’re looking for source material for your robot sound design, check out a few sound libraries from the independent sound community below:

  • Meet Bleep – The adorable robot vocal library that will melt the collective hearts of your audience. With all the vocalizations you need to give your cute robotic characters a life of their own.
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    The Cyborg Collection features a wide assortment of over 3000 Sci-Fi sound effects ranging from small user interfaces to massive robots.

    Everything from simple droids to powerful plasma rifles and futuristic transformations are included in this 3.2GB library. Check out the track listing here to see the variety of robots, interfaces, weaponry, vehicles and spacecraft included in the collection.

  • ‘Future Robotics’ by Cinematic Sound Design features a collection of futuristic sound effects designed for Cinematic productions, games, apps and more. From hard-hitting rusty sounds too tiny droid talks, robot malfunctions, creaks, and lasers, inside you will find a unique collection for your next multi-media project.

    This collection was designed using some of the best quality equipment, including Access Virus Ti, DSI Prophet, Waldorf Pulse 2 and more, all routed through an Apogee Symphony AD/DA for additional warmth and depth.

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  • Creature Sound Effects Robot Voices Play Track 1000+ sounds included $66.33

    “Robot Voices” is a collection of designed vocal expressions of 50 friendly and very talkative robotic creatures. If Wall-E and R2D2 were throwing a cocktail party this is probably what you would hear! A total of 50 robotic creatures are included.

    Robot Voices highlights:

    • 50 Robotic creatures speaking
    • Many expressions per robot (25 – 65 individual words and sentences for each robot character)
    • Descriptive filenames
    • Embedded Soundminer metadata

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  • Sci-Fi Sound Effects Robotic Lifeforms 2 Play Track 4100+ sounds included $119.70

    It’s been 5 years since the release of our Robotic Lifeforms 1 library, and we just felt we could do more! So we teamed up with an epic team of Sound Designers to create an ultimate follow up to it all with Robotic Lifeforms 2. This is no joke, a library of love and over 4,100 files and 12.5GB!

    Using some of the most advanced microphones, Kyma, and synths, we really went all out to bring what we think is the most advanced and modern Robot library ever created. Not only do you get over 2,700 designed sounds, but you also get over 1,300 source audio files recorded in 192 kHz 24Bit with the Sanken c1000 mic, so you can pitch the sounds to infinity to create some stellar new sounds of your own.

    In our opinion, this is THE robot library to have in your tool box. We aren’t just saying that because we made it, we are saying it because we believe it to be a fact.
    Take Robotic Lifeforms 2 for a ride, and you will be happy to own the most advanced robot library ever made so far!

    Library highlights:

    • 2,700+ designed sound effects
    • 1,300+ source audio files recorded in 192 kHz 24Bit with a Sanken c1000
    • Transforms, Mechanisms, Movements
    • Power
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    • Air Hydraulics
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    • Footsteps
    • Impacts
    • Computer
    • Devices
    • Attack Defense
    • Textures
    • Engines
    • Synth
    • Whooshes
    • Drills
    • Air Pneumatics
    • Motors
    • Bonus Recordings
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  • Robotics Lab is 26 minutes/788 MB of industrial robots, 3D-printers & CNC cutters in 62 separate files – recorded in 24bit/96kHz using Sennheiser MKH microphones. All files are UCS-compliant.

    This library gives you recordings of two different ABB industrial robots; the large IRB 6620 and the smaller IRB 120. You get both single, isolated movements and more complex sequences with the robots moving on multiple axes simultaneously. Also included are takes of the robots idling, with some subtle but interesting sounds as the result.

    I also recorded Ultimaker 2 3D-printers – 3 of them running at once, as well as isolated sounds from a single printer. A large Zünd flatbed CNC-cutter was also recorded. All in all, lots of servos and stepper-motors, with lots of whizzing, whirring, clicking and ratcheting for your sound design projects.

    You get:
    • Industrial robots, 3D-printers and more
    • Servo- & stepper motors
    • Searchable file names
    • Secure Amazon S3-powered download
    • BWF Metadata embedded – with more included in CSV and ODS (OpenOffice) formats.
  • Mechanical Sound Effects Servo Play Track 600+ sounds included $37.50

    A collection of motor and machine sounds, recorded in ultra-HD 24-bit 192k resolution. You’ll find a variety of electric motor sounds in this library, from sources such as cameras, car electronics, tools, pencil sharpeners, shavers, immersion blenders, disc ejects, radio controlled (RC) cars and many more. All ready to bring your robots and sci-fi scenes to life.

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Discover more robot sound effects here

The sound of happiness


Some principles of sound design have already been trialled within robotics. Musical sequences are often included in the auditory output of robots, but the concepts apply to all sounds. Rising pitch of non-verbal utterances are considered argumentative or angry, and slow decreasing pitch as a form of hesitation or sadness. These are both representative of neutral valences, just with positive or negative levels of arousal.

Happiness has a richer balance of upper harmonics, sadness has more emphasis on simpler lower frequencies, with little variation.

Neutral pitch is perceived as difficult to understand in terms of emotional content. High, variable pitch and dynamics sounds are perceived as excited. Duration and speed of a sound is, unsurprisingly, related to being energetic or lazy. Happiness has a richer balance of upper harmonics, sadness has more emphasis on simpler lower frequencies, with little variation. “Beeps and chirps” are one way of describing the resultant sounds, which are popular in both films and toys. Four main approaches have been adopted to date within robotics: Gibberish speech, musical utterances, non-linguistic utterances and paralinguistic utterances. All of which are effective to varying degrees, but almost all become more successful through repeated exposure.

It is also important to know when a robot is actively monitoring and ready to perform, or when we really need to know that it has powered down and there is absolute privacy. There are so many differences dependent on context, there are also all of the upcoming autonomous items such as vehicles, but many of the smart technologies will have some level autonomy, and we can use sound to reassure users that they still have control as well as to minimise the perception of risk. Truncated sound helps communicate that a device is inactive and will require a physical action for it to start up again. Standby would use a similar sound with a natural slow decay, with a corresponding gentle rise for a return to full functioning status.
 

A new form of auditory communication

Rather than slavishly duplicating human, animal or machine sounds, robotics offers the opportunity to develop an entirely new form of auditory communication.

Rather than slavishly duplicating human, animal or machine sounds, robotics offers the opportunity to develop an entirely new form of auditory communication. Extremes that were not appropriate in other devices or creatures can be highly advantageous for immediate engagement, to warn of potential damage as well as encourage close personal contact. The interactive loop can be used to audition sounds to gauge their reaction and adapt accordingly. The ability to connect via the internet to a larger database or AI ensures that an expanding range of sounds can be explored, as well as to allow an element of mimicry, either of the humans or other animate or inanimate sound sources within an environment. Source identification does not have to be confined to purely visual elements, the level of engagement with other identifiable objects can also be captured in order to refine a robot’s communication. A robot can be a highly intuitive friend, who always wants to make everyone at ease, in as an efficient and effective aural manner as possible. The robot listens and provides an auditory backdrop to convey both its intentions and its own level of engagement. If the requirement is for an efficient assistant then silence, with only essential simple sounds can be expressed. If an engaging companion is preferred, then a fully adaptive and intuitive auditory interaction can be shared. A well designed robot has the potential to have a frictionless natural auditory interaction with those around it, so that irrespective of the context a harmonious existence can be achieved.
 

A big thanks to Dr Iain McGregor for giving us a look into this fascinating topic!

 

About Dr Iain McGregor:

Dr Iain McGregor is the programme leader for the online MSc in Sound design at Edinburgh Napier University. He runs the Centre for Interaction Design’s Auralisation suite, which is a dedicated 24.4 channel surround sound facility for conducting listening tests. He is currently working on a diverse range of projects, ranging from listeners’ experiences of linear and interactive media, as well as products and environments. Find him on LinkedIn here.
 

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A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:

  • Magic & Fantasy Sound Effects Sorcery Play Track 2196 sounds included, 337 mins total $119.99

    Rock The Speakerbox presents Sorcery, the ultimate sound design toolkit for magic and enchantment.

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  • I’ve Decided to Make This Small Instrument Free—Enjoy!
    Enjoy :)

    Snow Foley Instrument, a collection of pristine snow footsteps samples recorded with the legendary Sony PCM-D100 in the remote mountains of southern France. To enhance your sound design workflow, the samples are accompanied by user-friendly Kontakt and DSsampler instruments.

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    Snow Floey Footsteps Demo

     

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Latest sound effects libraries:
 
  • Bicycle Sound Effects City Bicycles – Complete Bundle Play Track 633 sounds included, 330 mins total $120

    The complete package bundles all available City Bicycles-packages and is fully UCS compliant. The ‘Various Passbys + Bicycle Handling’ package is added as a free bonus!

    This is a unique bicycle library that captures four characteristic bikes in clean, quiet, nicely performed true exterior rides. Including multiple perspectives, speeds and actions. From fast passbys on asphalt to slow onboard recordings, smooth or skidding stops. This package contains everything you need to create convincing sound design for a City Bicycle.

    Contents:

    Four bikes with distinct characteristics:
    1. Good bike: a smooth sounding retro bike that doesn’t rattle or squeak, really nice tire noise.
    2. Bad bike: an old worn bike with severe rattles and cranking, tends to let the chain fly off.
    3. Ugly bike: this bike gets you from A to B… but it won’t win awards for it’s looks.
    4. Racer bike: a vintage racer that’s pre-owned but still super slick.
    'City Bicycles'  Sound Library by Frick & Traa
    Five perspectives:
    1. Onboard Front: captures the whirring tire and surface sound.
    2. Onboard Pedal: nice overall combination of pedaling, crank creaks, chain rattle, tire and surface sounds.
    3. Onboard Rear: close up sound of the rear axle, with chain, sprocket and switching of gear.
    4. Tracking shot: mono recording of the passby, keeping the bike in focus while passing by.
    5. Static XY shot: stereo recording of the passby that emphasizes speed.

    Five perspectives:



    Overview of perspectives and mic placement

    *Onboard recordings are 2-3 minutes long depending on speed. Higher speeds > shorter duration. All 3 onboard mics are edited in sync with one another to make layering easy. All Passbys, Arrivals and Departures move from Left to Right.

    Speeds and actions:
    Three speeds for every bike and every surface (see below). Departures from slow, medium to fast getaways. Arrivals from slow stops with gently squeaking handbrakes to heavy stuttering skids.

    City Bicycles – Perspectives Demo

    Five surfaces:

    We’ve recorded all Bikes on asphalt from all perspectives (onboard and roadside). Additionally, our most quiet bicycle (the Good Bike) was used to record 4 other surfaces from onboard perspectives.


    Five Surfaces:
    1. Asphalt: nice and clean, with smooth singing sound.**
    2. Large Bricks: nicely textured surface that makes the tires purr like a cat.**
    3. Gravel: a fresh crackling surface sound that you might find in a city park.
    4. Grit: classic bicycle path surface sounds that layers perfectly with the other surfaces.**
    5. Icy road: frozen asphalt with sparkling textures of ice crystals snapping under the wheels.

    **these surfaces are also recorded from Roadside Perspectives (passby: static and tracking)

    City Bicycles – Extra Surfaces Preview

    BONUS files:
    There are some sweeteners and extras to give your bike that extra layer of grit:
    1. Exterior recordings of various actions in multiple takes from rattles, bounces, shakes to roll-bys. Enough to make your bike sound just a little different.
    2. We also recorded 21 additional single passbys of various bicycles, from severely rattling to smooth riding bikes on small brick streets and alleys. Enough to expand your options to create a distinguished sound design.

    Metadata & Markers:

    FREE UPDATE to City Bicycles: now conforms to UCS with new metadata to quickly find your sounds.

    Because we know how important metadata is for your sound libraries we have created a consistent and intuitive description method that adheres to the Universal Category System. This allows you to find the sound you need easily, whether you work in a database like Soundminer/Basehead/PT Workspace work, or a Exporer/Finder window. We made a video that helps you navigate the library ans find your best bicycle sounds faster and easier.

    CategoryFull
    A quick way to filter out sounds you don’t need: like handling sounds or vice versa bicycle onboards.
    UserCategory
    Fastest way to find the type of action you need for all bicycles. Passby needed, just click and voila.
    OpenTier
    Once you’ve selected the bike you can open up OpenTier and audition and select the perspective you want to use.
    Scene &  Performer
    This field contains the type of bicycle to quickly navgiate to the bike you like.
    iXMLTrackLayout
    This is a neat little identifier you will find in the Waveform displays and you can see in a glance what Listening position you are.
    MicPerspective
    We have another way to find perspectives but it is more limited to distance to the recorded subject.
    So passbys are MED – EXT and handling are CU – EXT. Exterior? Of course: we recorded everything outside!
    UserComments
    We used this field to create the UserData and give you the minimal set of information about the recording in the filename.

    Additionally, we added Markers making specific sonic events are easy to spot in Soundminer and other apps.

    If you have any questions about this, please contact us info@frickandtraa.com!


    Single Bicycle packages:
    We also sell single packages for all the bicycles in this library.
    Here’s a handy comparison table:

    Reviews:
    344 AUDIO: ‘City Bicycles has a plethora of content, for a great price. The perfect balance between a great concept, great presentation and outstanding execution, lands them an almost perfect score of 4.9.

    The Audio Spotlight: City Bicycles is worth getting if you are in need of great sounding and well edited bicycle sounds.

    Watch a video created by Zdravko Djordjevic.

    City Bicycles sound examples
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  • Animal Sound Effects Rural Ambiences and Textures vol.1 Play Track 130+ sounds included, 270 mins total $21

    Rural ambiences, farm animals, pastures, rural villages, forest, meadows, tractors, farm ambiences etc. Distant villages, daytime and nighttime recordings. Barnyard, henhouse, pigsty ambiences, lumberjack works etc. Check the sound list for full info.

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  • All files are recorded 32bit, 192 kHz, with Shure KSM 137, Line Audio Omni1, FEL Clippy XLR EM272, Sonorous Objects SO.3 and JrF C-Series Pro+ microphones, Sound Devices MixPre-6 II & Zoom F3 recorders. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds. It is also available in UCS.
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  • Ambisonic Sounds – Sea Waves Loops Vol.2 – these are 16 sounds of sea waves recorded on a pebble beach at close range, 2 sounds with seagull voices, 4 sounds recorded on the beach during the beginning of a thunderstorm and 6 sounds recorded near the seashore in the early morning, in which in addition to the sound of the sea, the sounds of crickets can be heard.

  • Electricity Sound Effects Massive Electric Magic Play Track 2587 sounds included, 154 mins total $34.99

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