A white sphere wears over-the-ear headphones. Asbjoern Andersen


We have some interesting new podcasts to share with you for those long summer drives, cool morning runs, or everyday commutes.

Conor O’Sullivan, Sound Design Lead at Google, talks about his holistic process of creating sounds for the Google Pixel, influenced by UX and haptic design. Arkadiusz Reikowski shares how he created the beautiful music for the horror sequel Layers of Fear 2. Ecophon, a Swedish-based acoustics company, covers the psychological and physiological effect of sound treatment on people. Rachel Sim joins Matt and Gord as a co-host of the Beards, Cats, and Indie Game Audio Podcast. A newly-featured podcast, 99% Invisible, talks about sounds of hospitals and how they effect health care workers and patients. A classic episode of Radiolab: hear about how our brains process sound and learn about the language of music with UC San Diego Professor Diana Deutsch. And on The Six Figure Home Studio Podcast, learn how to approach the business side of sound by honing in on your clients’ needs and focusing on large profitable projects.

Method Podcast – Conor O’Sullivan of Google Pixel

Episode outline: ‘In this episode, Aidan Simpson interviews Google Sound Design Lead Conor O’Sullivan about the nuances of crafting product sounds and the choices that shape everything from notification pings to haptic feedback. The conversation also covers the elements that make up Google’s sonic branding, including resolving G chords and piano music. A few highlights:

On the value of sonic subtlety, 9:31
“I do think your goal as a sound designer is to provide feedback that doesn’t jump out too much. It sounds very counterintuitive—you’re designing sound that you don’t want to be heard—but in a lot of cases, it makes sense.”

On working with a multidisciplinary team, 15:57
“We have a team of writers—the UX content team—and they’re absolutely awesome at naming our ringtones. They really capture the feeling of the sound. Our default notification sound is called Popcorn. It’s such an awesome name for that sound. If you’re to imagine what popcorn sounded like musically, you’d pick something like that.”

On using sound to build a brand, 10:22
“I really think about creating sound as creating a soundscape. You want to be able to tell a story from end to end.”

Conor O’Sullivan is a sound designer and composer originally from Ireland, now based in San Francisco, CA. Conor is best known for his work in the emerging field of sound design for consumer products, including interface sounds for the Google Pixel phone.’

Hear the episode:


 

Level with Emily Reese – Ep 109: Arkadiusz Reikowski

Episode outline: ‘Polish composer Arkadiusz (Arek) Reikowski did an outstanding job with the music for Layers of Fear 2.

I’m always wary of horror scores; they can get repetitive, they’re often noisy and dissonant with sounds designed to make you uncomfortable on listening.

Arek’s score is so…. pretty. It’s heavy, but it’s heavy in a beautiful way. I really was deeply impressed by this music, and I hope you enjoy our conversation.’

Hear the episode:
 

A Sound Effect on People – Listen In | That Sounds Better

Episode outline: ‘A Sound Effect on People [not related to A Sound Effect] explores how we’re all affected by sound, or to use a technical term, by acoustics. We’ll investigate how poor acoustics can be disruptive, even harmful, while good acoustics can help us learn, work productively, even heal. We’ll discover that our responses to sound are both psychological as well as physiological, and we’ll learn that people with different personalities react in different ways to the same sounds. A Sound Effect on People is produced by Room 7540 in partnership with Saint-Gobain Ecophon, a manufacturer that specialises in developing and producing materials that improve room acoustics.’

Hear the episode:
 

Popular on A Sound Effect right now - article continues below:

 

Latest releases:  
  • Environments Windy Hill Play Track 8 sounds included, 24 mins total $14.99 $10.99

    WINDY HILL is a collection of high quality exterior wind ambiences.
    The library consists of wind gusts through branches, shrub, dry grass, coniferous trees and more.


    Recorded at superb 192 kHz/24 Bit

    2 Super wide AB recordings with a pair of spaced out DPA4060’s

    3 M/S (decoded) with Sennheiser MKH8060 combo + Ambient ATE208

    3 Sony PCM D100 recording

    All SFX have baked-in Soundminer’s meta data.

    RECORDED WITH: Sound Devices MixPre 6 + Sennheiser MKH 8060, ATE208, 2x DPA4060, SONY PCM D100
    EDITED AND MASTERED WITH: RX, Pro Tools, Equality.

    27 %
    OFF
    Ends 1574549999
    Add to cart
  • Environments Transportation – Ambiance Play Track 68 sounds included, 157 mins total $68 $54

    Transportation – Ambiance is a great collection of ambience recordings performed at various transportation scenarios.
    You will find recordings such as a Train car interior, Jumbo jet interior, multiple cars interior under different driving conditions,
    Bus interior, public transportation stations and much more.

    This package includes 68 Samples.
    A total 2h 37m of content.
    Stereo files sampled @ 96Khz / 24bit.

     

    21 %
    OFF
    Ends 1574549999
    Add to cart
  • Destruction & Impact Warehouse Kicks Play Track 50 sounds included $13

    50 powerful industrial kicks tell a story about the role of a man among machines and unprecedented heavy mechanisms. The right kick is 50% success for a track in the true techno style and other experimental sounds. The pack includes oneshots of varying sizes and sonics, with booming subs, persistent tones and reflections. Inspired by illegal raves, parties at abandoned factories and dark basements.

    This compilation is not designed for Deep House, Minimal and EDM regular artists.

    This impacts library can be used as sfx’es for movie, trailers and commercial.

    Add to cart
  • Ambisonics Ambisonic – Transportation Play Track 68 sounds included, 314 mins total $136 $99

    Ambisonic – Transportation is a great collection of ambisonic ambiences recordings performed at various transportation scenarios.
    It is aimed to provide you with great spherical content to wrap your dialogue or main focus content, allowing you to create a conniving and immersing soundtrack.
    You will find recordings such as a Train car interior, Jumbo jet interior, multiple cars interior under different driving conditions,
    Bus interior, public transportation stations and much more.

    This collection is great for post-production, VR/AR interactive sound-design, game developers and any real-time 3D audio engine.
    All files are tagged and categorized for your convenience – supporting multiple tag filtering browsing applications.

    A Sennheiser Ambeo microphone paired with Zoom H8 was used to create this product.

    This package includes 68 Samples – 136 Files.
    A total 2h 37m of content.
    First Order AmbiX B-Format and Stereo @ 96Khz / 24bit.

    Download a Demo here:
    Want to hear an example of the included recordings? Download the B-format Demo Here

    27 %
    OFF
    Ends 1574204399
    Add to cart
  • Foley Footstep Loops II Play Track 663 sounds included $75 $49

    Editing footsteps in audio post-production can be time-consuming. Footstep Loops II is a sound library that delivers a comprehensive kit of footstep sound effects made to ease your daily work.

    The collection contains footstep sounds of various shoes and surfaces, recorded in different paces and edited to continuous but lively 30-second sound loops.

    VARIETY

    The Footstep Loops II Sound Library covers a wide range of different footsteps:

    Barefoot, Socks, Slippers, Flip-Flops, Sneakers on Wood, Sneakers on Concrete, Boots on Wood, Boots on Concrete, Heels on Wood, Heels on Stone;
    Grass, Gravel, Forest, Foliage, Dry Foliage, Stones, Puddle, Mud, Snow;
    Stairs up + down: Wooden Stairs, Metal Stairs, Stone Stairs



    PACE

    Each type of footsteps is available as a set of 13 sound files that represent a range from walking very slowly up to very speedy. Paces are sorted by Footsteps per Minute (FPM):

    Ground Footsteps: from 40 FPM to 160 FPM
    Stairs Footsteps: from 60 FPM to 180 FPM (up) / from 80 FPM to 200 FPM (down)



    LAYERS

    Since all (ground) footstep loops have the same FPM paces, they can be layered easily. E.g. you can add a puddle sound element to sneakers walking on concrete etc.



    CLOTHING

    You can add clothing as a layer to make the movements sound more natural. The sounds of jeans & jacket fit to all ground footsteps. Furthermore, versions with well-balanced clothing sounds of all main footstep loops are already included as ready-to-use files!



    ADDITIONAL ELEMENTS

    Some experimental elements are also included in the library:
    2 layers of floor creaks and one layer that adds the sound of keys in the pocket while walking.



    TIME-COMPRESS

    Paces of the sound loops included in the Footstep Loops II sound library increase in steps of 10 FPM each. If you need a value in between, time-compress the file just a tiny bit – the quality loss is almost inaudible in modern digital audio workstations.



    ONLINE FOOTSTEPS GENERATOR

    To get an impression of what you get with the Footstep Loops II sound library, go HERE and play around with footsteps online.


    • 663 audio files
    • 331 minutes total runtime
    • all files contain meta-data / keywords for easy search
    Video Thumbnail



    All sounds from this library are included in:
    Diversity

    35 %
    OFF
    Ends 1574204399
    Add to cart

Need specific sound effects? Try a search below:
 

Beards, Cats, and Indie Game Audio – Ep 56: Our new co-host

Episode outline: ‘With this episode we welcome our new co-host, Rachel Sim. Rachel will be filling in at times so Gord can take a break. This time around we talk about how Rachel came into the industry, mentorships, community support and as always answer some questions.’

Hear the episode:
 

99% Invisible – Sound and Health: Hospitals

Episode outline: ‘Sound can have serious impacts on our health and wellbeing. And there’s no better place to think about health than hospitals.

According to Joel Beckerman, sound designer and composer at Man Made Music: “Hospitals are horrible places to get better.” Hospitals can be bad for your health because hospitals sound terrible. But sound designers and health care workers are looking to change that.

This is part two in a two-part series supported by the Robert Wood Johnson Foundation about how sound can be designed to reduce harm and even improve wellbeing.’

Hear the episode:
 

Radiolab – Musical Language

Episode outline: ‘In this hour of Radiolab, we examine the line between language and music.

What is music? Why does it move us? How does the brain process sound, and why are some people better at it than others?

We re-imagine the disastrous debut of Stravinsky’s Rite of Spring in 1913 through the lens of modern neurology, and we meet a composer who uses computers to capture the musical DNA of dead composers in order to create new work.’

Hear the episode:
 

The Six Figure Home Studio – Ep 86: How To Turn a $1,000 Project Into A $10,000 Project

Episode outline: ‘Do artists constantly turn you down due to price?

Are you losing projects to other competitors that are simply undercutting your rates?

If so, this episode will walk you through how you can charge 10x more than your competition and STILL win the project.

In this episode you’ll discover:
• What results you could see by switching to a project-based pricing model
• Why business is about helping people, not stealing their money
• How understanding your clients’ needs lets you add more value to the project and charge more than your competitors
• How using this method can remove any competition from the playing field
• Why comparing yourself to other businesses doesn’t work; you need to follow your own path
• Why taking fewer, larger projects is typically more profitable than many small projects
• How Chris killed his dreams of a successful comedy career during this episode
• What changing your services from a commodity to a high-value service can do for your business’

Hear the episode:
 

 

 

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THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:
 
 
  • Destruction & Impact Magic Elements vol.2 Play Track 1438 sounds included $149 $89.40

    Discover the new and complementary opus of Magic Elements sound library!

    ‘Magic Elements’ is a detailed collection of designed & source sounds of organic elements, actions, characters, items, spells & atmospheres in the realm of Magic.
    Volume 2 is complementary to Volume 1 and comes with almost twice the sounds!

    The library is meant to be modular: while being ready-to-use, it delivers useful materials and building blocks that will allow you to create your own sounds.

    • DESIGNED: (772 SOUNDS)
    Volume 2 of this magic saga is comprehensively focused on these 6 elements:
    Energy, Liquid, Foliage, White, Cartoon/Anime, and Generic.

    Each element comes with a variety of spells, actions/movements such as whoosh, impacts, atmospheres, projectiles, along with many variations in intensity and speed.

    All these sounds are carefully designed, edited and meta-tagged.
    The ‘generic’ category contains handy neutral go-to sounds that are useful for any project.

    The ‘cartoon’ will also work well with anime, & manga.

    • SOURCE: (666 SOUNDS)
    The source folder is packed with`many useful files that cover a large spectrum; thoroughly edited and meta-tagged. They will support your creativity with materials such as electricity, liquids, foliage, explosion, whoosh, drones, textures, impacts, chimes, … (file list here)

    Unique & Useful
    This library is made to empower the sound designer’s sonic palette with high quality material but also with unique ‘never heard before’ sound effects.
    A godsend for every sound artist, wether you are looking to start off with a magical toolkit, or you want to enrich your collection with new unique sounds!

    What’s inside:
    Impacts, Whoosh, explosion, fireworks
    Chemical Acid, Bubble, Splash
    Aura, Glyph, Shimmer, Fairy Dust
    Electric Spark, zap, Discharge
    Foliage motion, hit, rustle
    Growing vines, Ent Footstep
    Choir, Harp, Chimes, Bells
    Laboratory, Potion
    Buff, Spell, Hypnotize, Projectile,

    Choose how you want your sounds!
    2 DOWNLOAD OPTIONS PROVIDED:

    • GLUED (Multiple variations of the same sound glued in one file)

    • SEPARATED (Each variations of sound are separated in different files)

    40 %
    OFF
    Ends 1575586799
    Add to cart
  • Sci-Fi Lo-Fi Sci-Fi Play Track 1,000+ sounds included, 431 mins total $30 $15

    Lo-Fi Sci-Fi is a library packed full of characterful, authentic and gritty sounds. It was lovingly created by sound designers Barney Oram and Derek Brown, in homage to classic late 70’s and early 80’s sci-fi movies.
    The collection is comprised of a wide range of sounds, including metal, organics, fire, mechanical, interfaces, creatures, foley and footsteps, abstract, ambience, and much more.

    Lo-Fi Sci-Fi features 620 24bit / 48kHz WAV files in total, including 45 designed sounds and 575 source sounds.

    50 %
    OFF
    Ends 1576105199
    Add to cart
  • Metal Resonant Rusty Door Play Track 100+ sounds included $15

    Recorded at an old bunker constructed near the Chebucto Head lighthouse (Halifax, Nova Scotia) during WWII, now derelict and covered in rust.

    These recordings were a happy accident, discovered on the way to record something else. This large, heavy steel door has been rusting since wartime, and when I noticed it I immediately knew it would have a unique sonic character. When moved, it produces interesting almost musical tones, rich with harmonics and ripe for processing.

    This library includes a variety of sounds generated by interacting with the door in different ways (scraping, punching, and moving at various speeds), and was recorded in mid-side with a Schoeps Mini CMIT + CMC6 MK8 into a Sound Devices 633.

    All sounds are decoded to LR stereo, normalized and processed minimally beyond noise reduction. Files are tagged with metadata in Basehead and stamped in iXML, bext and ID3 formats.

    Add to cart
 
Explore the full, unique collection here

Latest sound effects libraries:
 
  • Environments Windy Hill Play Track 8 sounds included, 24 mins total $14.99 $10.99

    WINDY HILL is a collection of high quality exterior wind ambiences.
    The library consists of wind gusts through branches, shrub, dry grass, coniferous trees and more.


    Recorded at superb 192 kHz/24 Bit

    2 Super wide AB recordings with a pair of spaced out DPA4060’s

    3 M/S (decoded) with Sennheiser MKH8060 combo + Ambient ATE208

    3 Sony PCM D100 recording

    All SFX have baked-in Soundminer’s meta data.

    RECORDED WITH: Sound Devices MixPre 6 + Sennheiser MKH 8060, ATE208, 2x DPA4060, SONY PCM D100
    EDITED AND MASTERED WITH: RX, Pro Tools, Equality.

    27 %
    OFF
    Ends 1574549999
  • Environments Transportation – Ambiance Play Track 68 sounds included, 157 mins total $68 $54

    Transportation – Ambiance is a great collection of ambience recordings performed at various transportation scenarios.
    You will find recordings such as a Train car interior, Jumbo jet interior, multiple cars interior under different driving conditions,
    Bus interior, public transportation stations and much more.

    This package includes 68 Samples.
    A total 2h 37m of content.
    Stereo files sampled @ 96Khz / 24bit.

     

    21 %
    OFF
    Ends 1574549999
  • Destruction & Impact Warehouse Kicks Play Track 50 sounds included $13

    50 powerful industrial kicks tell a story about the role of a man among machines and unprecedented heavy mechanisms. The right kick is 50% success for a track in the true techno style and other experimental sounds. The pack includes oneshots of varying sizes and sonics, with booming subs, persistent tones and reflections. Inspired by illegal raves, parties at abandoned factories and dark basements.

    This compilation is not designed for Deep House, Minimal and EDM regular artists.

    This impacts library can be used as sfx’es for movie, trailers and commercial.

  • Ambisonics Ambisonic – Transportation Play Track 68 sounds included, 314 mins total $136 $99

    Ambisonic – Transportation is a great collection of ambisonic ambiences recordings performed at various transportation scenarios.
    It is aimed to provide you with great spherical content to wrap your dialogue or main focus content, allowing you to create a conniving and immersing soundtrack.
    You will find recordings such as a Train car interior, Jumbo jet interior, multiple cars interior under different driving conditions,
    Bus interior, public transportation stations and much more.

    This collection is great for post-production, VR/AR interactive sound-design, game developers and any real-time 3D audio engine.
    All files are tagged and categorized for your convenience – supporting multiple tag filtering browsing applications.

    A Sennheiser Ambeo microphone paired with Zoom H8 was used to create this product.

    This package includes 68 Samples – 136 Files.
    A total 2h 37m of content.
    First Order AmbiX B-Format and Stereo @ 96Khz / 24bit.

    Download a Demo here:
    Want to hear an example of the included recordings? Download the B-format Demo Here

    27 %
    OFF
    Ends 1574204399
  • Foley Footstep Loops II Play Track 663 sounds included $75 $49

    Editing footsteps in audio post-production can be time-consuming. Footstep Loops II is a sound library that delivers a comprehensive kit of footstep sound effects made to ease your daily work.

    The collection contains footstep sounds of various shoes and surfaces, recorded in different paces and edited to continuous but lively 30-second sound loops.

    VARIETY

    The Footstep Loops II Sound Library covers a wide range of different footsteps:

    Barefoot, Socks, Slippers, Flip-Flops, Sneakers on Wood, Sneakers on Concrete, Boots on Wood, Boots on Concrete, Heels on Wood, Heels on Stone;
    Grass, Gravel, Forest, Foliage, Dry Foliage, Stones, Puddle, Mud, Snow;
    Stairs up + down: Wooden Stairs, Metal Stairs, Stone Stairs



    PACE

    Each type of footsteps is available as a set of 13 sound files that represent a range from walking very slowly up to very speedy. Paces are sorted by Footsteps per Minute (FPM):

    Ground Footsteps: from 40 FPM to 160 FPM
    Stairs Footsteps: from 60 FPM to 180 FPM (up) / from 80 FPM to 200 FPM (down)



    LAYERS

    Since all (ground) footstep loops have the same FPM paces, they can be layered easily. E.g. you can add a puddle sound element to sneakers walking on concrete etc.



    CLOTHING

    You can add clothing as a layer to make the movements sound more natural. The sounds of jeans & jacket fit to all ground footsteps. Furthermore, versions with well-balanced clothing sounds of all main footstep loops are already included as ready-to-use files!



    ADDITIONAL ELEMENTS

    Some experimental elements are also included in the library:
    2 layers of floor creaks and one layer that adds the sound of keys in the pocket while walking.



    TIME-COMPRESS

    Paces of the sound loops included in the Footstep Loops II sound library increase in steps of 10 FPM each. If you need a value in between, time-compress the file just a tiny bit – the quality loss is almost inaudible in modern digital audio workstations.



    ONLINE FOOTSTEPS GENERATOR

    To get an impression of what you get with the Footstep Loops II sound library, go HERE and play around with footsteps online.


    • 663 audio files
    • 331 minutes total runtime
    • all files contain meta-data / keywords for easy search
    Video Thumbnail



    All sounds from this library are included in:
    Diversity

    35 %
    OFF
    Ends 1574204399
 
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