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Home The A Sound Effect Podcast

The A Sound Effect Podcast

Welcome to The A Sound Effect Podcast
– the world’s first podcast dedicated to sound effects


 

I’m really happy to present The A Sound Effect Podcast, a brand new podcast dedicated to sound effects. Co-hosting the podcast with me is Christian Hagelskjær from Hzandbits, and together, we’ll be looking into what’s happening in the independent sound effect community, unearthing the inside-stories behind the latest SFX libraries – and highlighting some of the great new SFX releases that are coming out.

Hope you enjoy it!

Best wishes,
– Asbjoern

Where to find the A Sound Effect Podcast:

 

Be sure to subscribe to The A Sound Effect Podcast in places like , iTunes, Stitcher, TuneIn and SoundCloud
 



How Maestro’s Masterful Sound Was Made – with Richard King and Jason Ruder | A Sound Effect Podcast EP 27:

Oscar-winning supervising sound editor/sound designer Richard King & executive music producer/supervising music editor Jason Ruder take you behind the sound of Bradley Cooper’s multi-Oscar nominated film Maestro – and what it took to bring the live performances to screen, editing music to match the visuals, how the sound design reinforces the musical overtones of the film, and so much more. Interview by Jennifer Walden, sound library highlights by Christian Hagelskjaer, and hosted by Asbjoern Andersen from asoundeffect.com

Here’s what’s in this episode (with starting times):

0:00 Introduction and highlight of new sound libraries.

02:48 Oscar-winning supervising sound editor/sound designer Richard King & executive music producer/supervising music editor Jason Ruder on making Maestro’s masterful sound

22:07 Find more great podcasts about sound from our friends in the Audio Podcast Alliance
 

Hear the episode below:


 

Sound effects libraries highlighted in this episode:

 
 

  • If you are looking for a high-quality sound library for your trailer projects, you have come to the right place. Introducing our Trailer Sound Library, a collection of 520 carefully designed sounds that will make your trailers stand out from the crowd.

    We put a lot of time and effort into creating this sound library, and we are confident that you will love it. Every sound in this library is hand-picked, meticulously crafted, and professionally mixed. These are not raw sounds, but polished and refined sounds that will suit any trailer genre and mood.

    Our Trailer Sound Library covers a wide range of sounds, such as:

    – Impacts and hits: powerful and punchy sounds that will add impact and drama to your trailers.

    – Risers and whooshes: dynamic and suspenseful sounds that will create tension and anticipation in your trailers.

    – Processed impacts and fx: creative and unique sounds that will add flair and style to your trailers.

    – Texture and particle: atmospheric and immersive sounds that will create a rich and realistic sound environment for your trailers.

    – String ensemble effects and music: emotional and expressive sounds that will add depth and emotion to your trailers.

    And much more!

    One of the best features of our Trailer Sound Library is that it is versatile and adaptable. Whether you are working on a modern blockbuster or a classic trailer, our sound library has something for you. We have created two versions of our sound library: Core and processed. Core contains the traditional and classic sounds that are suitable for any trailer project. processed contains the modern and innovative sounds that are ideal for contemporary and futuristic trailers. You can use either version separately, or mix and match them to create your own custom trailer sounds.

    Don’t miss this opportunity to get your hands on this amazing sound library, and take your trailer projects to the next level. Order now and get instant access to the download link. You will be amazed by the results!

  • Kawaii UI Trailer
  • City Life Sound Effects Neighbours: Sounds Behind Walls Vol. 1 Play Track 64-128 sounds included, 190 mins total $44.80

    Neighbors: Sounds Behind Walls is a unique collection, offering over 3 hours of sounds capturing the daily activities of neighbors living next or above you. This collection can be used especially to bring life to quiet spaces/rooms.

    Think about indistinct sounds from neighbors walking around, setting the table, making coffee, tea, load and unload the dishwasher, cooking, tidying up the room, flushing the toilet, using the water tap, vacuum cleaning, dry blowing their hair, brushing their teeth, taking something out of the fridge or freezer, opening and closing curtains, or even practicing an instrument. And that is not all. We’ve also covered a “noisy” neighbor walking around the room, using or slamming doors, jumping, moving furniture and walking up and down the stairs.

    All recordings are clear and completely free from external noise, voices and other disruptions. No additional reverb is used for more flexibility.

    Utilizing two microphone setups provides two variations for each recording, offering both more pronounced and more distant options.

    Get over 3 hours of unique, royalty-free and high-quality recordings with this library. Recorded in 24 bit / 96 kHz. Accurately edited and mastered. For more detailed descriptions about the recordings in this collection see the metadata in our file lists or listen to the preview montage.

    This library is UCS compliant (universalcategorysystem.com). In this new category system, all files contain extensive metadata like file description, Category & Subcategory. Metadata can be read and processed by the most common audio libraries management tools.

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  • Vintage Mechanical Keyboards: a meticulously crafted sound effects library capturing the nostalgic charm character of seven unique-sounding mechanical keyboards: the much-loved IBM Model M, the sleek IBM Japan 5576, the classic Wyse PSE, a unique Soviet Elektronika MC 7004, a quirky non-qwerty Stocktrader keyboard from 1978, a solid Zinc bank teller keyboard, and a vintage terminal board from 1976.

    Each keyboard was expertly recorded with multiple microphones to preserve its unique sonic character, featuring regular keystrokes at various velocities, slow press/release strikes, and separate recordings of letter keys, arrow keys, numpads, and spacebars. There’s also typing at various speeds, keyboard mashing, finger rolls, and miscellaneous switches and plastic creaks.

    950 meticulously crafted files, totaling 25.4 GB, and recorded at 192kHz and 24-bit, complete with metadata that adheres to the UCS standard.

    🚀🦢

  • This library contains 7 steam locomotive whistles from the beginning of the last century!

    These huge monsters could still announce themselves very loudly!

    • Each recording is several repetitions of long and short whistles for each steam locomotive, recorded at close range.
    • The file name also includes the models of the locomotives, as each one’s whistle is unique!

 



Crafting Cataclysm’s Superb Sonic Destruction – with Mattia Cellotto | A Sound Effect Podcast EP 26:

Cataclysm – Mattia Cellotto’s newest sound effects library – features wild recordings of destruction, as well as extreme synthesized and designed elements. And here, Mattia Cellotto shares his 3-year process making the library – from field recording adventures in marble caves to mountain peaks, and beyond. Hear how he captured such pristine yet destructive sounds, his approach to using plugins and processing, and many other aspects of his creative process. Interview by Jennifer Walden, and hosted by Asbjoern Andersen.

Here’s what’s in this episode (with starting times):

0:00 Introduction

01:08 Crafting Cataclysm’s Superb Sonic Destruction – with Mattia Cellotto

47:47 Find more great podcasts about sound from our friends in the Audio Podcast Alliance
 

Hear the episode below:

 

Explore the full Cataclysm sound effects library below:

 
  • Destruction & Impact Sounds Cataclysm Play Track 1482 sounds included $195

    Cataclysm is a vast collection of recorded, synthesized and designed sounds created to support important destructive moments and add a stronger sense of extreme consequence to any sound.

    The recorded section of library features elements such as flash powder explosions, propane cannon blasts and artillery cannons recorded in unique natural environments with violent transients and lush, long and varied tails. It also features falling trees, forge burners, large trebuchet wood groans, rock smashes as well as more ordinary items recorded and designed to feel like an over the top version of themselves such as vacuum cleaner suctions, metal vase holders, ground pounders and more.

    The synthesized section of the library features equally rich textures in the form of explosion sweeteners, other-worldly environmental reflections, scorching energy risers and more.

    Finally, recorded and synthesized content was employed to develop the designed section, where the hyperrealism of the recordings meets the clean yet aggressive textures of the synthesized section in catastrophic assets themed around the library’s title.

    Bonus: Two extra libraries included for free:
    This library also includes two additional releases from Mattia Cellotto - for free: Crunch Mode delivers 230 crunchy sounds made with a variety of vegetables, fresh bread, pizza crust and a selection of frozen goods. The Borax Experiment gets you 158 squishy, gory, slimy and gooey sounds.



How AI & Machine Learning is Changing the Sound Industry & Creativity – with SoundMorph’s Jason Cushing | A Sound Effect Podcast EP 25:

In this conversation with Jennfer Walden, Jason Cushing takes you behind the sound of SoundMorph, and shares his thoughts on how AI and machine learning is changing the sound industry – and creativity itself. Interview by Jennifer Walden, and hosted by Asbjoern Andersen:

Here’s what’s in this episode (with starting times):

As mentioned in the podcast: SoundMorph – WATER – Behind The Scenes



SoundMorph - WATER - Behind The Scenes


Explore the newest SFX libraries from SoundMorph:

  • From a Drizzle to a Downpour – Your Definitive Rain Toolkit.

    Introducing RainScapes by SoundMorph – the ultimate sound effects library meticulously recorded by our sound artists, including our co-founder Jason Cushing, and long time SoundMorph sound designers and field recordists Andrew Pals (WATER, GORE 2), Tibo Csuko (Robotic Lifeforms 2, WATER) & Vincent Fliniaux (WATER). RainScapes was recorded and designed over the span of two years. This collection is not just an anthology of rain recordings; it’s an ode to the soothing and dramatic symphonies of nature, captured with the precision and passion only SoundMorph can offer. For a limited time we will be offering RainScapes at a 50% off discount, just use code: RainScapes when you check out!

    Library Highlights:
    Over 18GB of high-fidelity rain sounds.
    Looped Files – Will play looped when needed.
    More than 500 versatile files.
    Pristine recordings from rural tranquility to urban bustle.
    Exclusive folders including Country, Designed Slow Motion, Synthesized, and more.
    Authentic experiences from within a car, under a metal roof, and amidst thunderous downpours.

    RainScapes isn’t just a library; it’s an expansive canvas for creators who understand the essence of sound design. It’s the best toolbox for everything rain, tailored for the dedicated professional.

  • Unveil a new dimension in sound design with SoundMorph’s Lock/Load library, an expansive arsenal of over 7,000 sounds housed in a commanding 20GB collection.
    Lock/Load elevates the bar with a meticulously captured array of firearms, highlighting not just popular guns but also those unique models that provide fresh and distinctive sonic characteristics. From the tactical crispness of the Romanian AMD-63 assault rifle to the historical resonance of the Winchester Model 1892 lever-action rifle, this collection is crafted to satisfy the most demanding audio professionals.

    Key highlights include:

    • Assault Rifles: Engage with the refined sounds of the IWI Tavor Bullpup series and the raw power of the Rugar AR-556.
    • Pistols: Appreciate the subtle complexities of the Beretta M1951 and the commanding presence of the FN Highpower.
    • Rifles: Traverse a world of sonic details with the bolt-action precision of the Remington 700 series and the swift action of the SKS rifles.
    • Shotguns: Command attention with the authoritative pump of the Mossberg 590 and the Kalashnikov KS-12’s tactical operation.

    To capture the nuanced details of these firearms, many of the files were recorded using the high-resolution Sanken Co-100k microphone, ensuring a wide frequency range and capturing the most delicate of mechanical sounds that can be pitched up or down severly while still maintaining fidelity.

  • SoundMorph takes great pleasure in presenting a groundbreaking sound effects library by Red Libraries, artfully crafted by the distinguished sound designers, Thibault Csukonyi and Vincent Fliniaux. (Robotic Lifeforms 2, WATER).

    Dive into the sound of Morphosis Mechanical. This unique library offers a variety of synchronized layers, affording you the freedom to construct and personalize your own final sound elements while giving you an excellent starting point. You are empowered with an extensive toolbox, enabling you to hand-pick elements and craft your auditory masterpiece from scratch.
    In the heart of Morphosis Mechanisms, you will discover four meticulously designed transformations, each tailored for a truly immersive audio experience:
    Iron Hero: Delve into the auditory embodiment of a futuristic, metallic titan.
    Steampunk Machine: Embrace the distinct whirs and clanks of a bygone, cog-entwined era reborn in the future.
    Transformer: Engage with the harmonious interplay of advanced technology in metamorphosis.
    Tron-ed: Submerge in the pulsating, luminous realm of digitized reality.
    The source recording toolbox provides a broad array of metallic elements, complex mechanisms, UI sounds, and servo noises, each designed to cater to your distinctive sound design needs.
    Experience the art of sound transformation with Morphosis – Mechanical and unleash your sonic possibilities.

  • Introducing “Space Battle – Artillery” by Red Libraries, a groundbreaking, immersive sound collection conceived in collaboration with the acclaimed Thibault Csukonyi (Robotic Lifeforms 2, WATER, Sinematic 2) and Frederic Devanlay (Future Weapons, Matter Mayhem). Welcome to a trailblazing series of sound libraries that encapsulate the resonant fury of interstellar conflict. Unleash the thunderous cacophony of warfare with this innovative audio palette, which features a vast array of armaments custom-designed for otherworldly warfare settings. This library is brimming with the deep-throated roars of spaceship cannons, the high-frequency shrieks of laser beams, the rumbling churn of robotic gun turrets, and the explosive blast of rocket launchers.

    Artillery fuses elements of both Sci-Fi and Steampunk aesthetics to create a sonic landscape that transcends genres. Whether you’re constructing soundscapes for sprawling cosmic epics or intimate cyberpunk settings, this product will be your aural Swiss Army knife.
    The library offers: • 20 meticulously designed weapons in the form of single shots and bursts. • Synchronized layers of each weapon’s separate components, granting you creative control to interchange different layers, spawning limitless unique configurations. • A comprehensive toolbox packed with textures, servos, mechanisms, impacts and more, perfect for adding depth and dimension to your sonic architecture.

    Space Battle Artillery is crafted using high-end equipment and software like Kyma, Reaktor, Synths, and Nuendo 10. The gear used includes Avalon VT 737, Tube Tech CL1B, Apollo 8p, Sound device 744T, Contact Mic Barkus Berry, and Sanken Co 100K.

    Welcome to the audiosphere of the future. This is Space Battle – Artillery, where the sonic blasts of galactic warfare become your instrument for awe-inspiring soundscapes.

Browse the full SoundMorph catalog here

 



Creating the Signature Sound of ‘Barton Fink’ – with Oscar-winning Re-Recording Mixer & Sound Supervisor Skip Lievsay | A Sound Effect Podcast EP 24:

In this episode, Oscar-winning re-recording mixer & supervising sound editor Skip Lievsay takes you behind the sound on the Cohen Brothers’ beloved film Barton Fink. He talks about his 38-year collaboration with the Cohen Brothers, what it was like to work on a film pre-Pro Tools, the stories behind the Barton Fink mosquito, the signature door whoosh, that never-ending hotel desk bell, and so much more. Interview by Jennifer Walden, and hosted by Asbjoern Andersen:

Here’s what’s in this episode (with starting times):

0:00 Introduction

01:12 Creating the Signature Sound of Barton Fink – with Oscar-winning re-recording mixer & supervising sound editor Skip Lievsay

45:00 Find more great podcasts about sound from our friends in the Audio Podcast Alliance
 

Hear the episode below:

 

 



Mixing the Mighty Sound of ‘Lord of the Rings: The Rings Of Power’ – with re-recording mixers Lindsey Alvarez & Beau Borders | A Sound Effect Podcast EP 23:

Award-winning Re-Recording Mixers Lindsey Alvarez and Beau Borders take you behind the mighty mix of Amazon Studios’ amazing Lord of the Rings: The Rings of Power – giving you the story on how several scenes evolved during the mix, their process for mixing intense episodes (like Ep.6 and the eruption of Mount Doom), doing Dolby Atmos and IMAX mixes, and so much more. Interview by Jennifer Walden, hosted by Asbjoern Andersen, and with library highlights by Christian Hagelskjaer From

Here’s what’s in this episode (with starting times):

0:00 Introduction and highlight of new sound libraries.

02:38 Go behind the mighty mix of Lord of the Rings: The Rings Of Power – with re-recording mixers Lindsey Alvarez & Beau Borders

46:14 Find more great podcasts about sound from our friends in the Audio Podcast Alliance
 

Hear the episode below:


 

Sound effects libraries highlighted in this episode:

 
 

  • Environments & Ambiences Pipe in a Lava Field Play Track 392 sounds included, 154 mins total $12

    I found a very long disused bore hole in the middle of an Icelandic lava field. I dropped rocks down it, poured water into it, vocalised into it, stroked a rasp file on a plastic bottle stuck into the top of it and other experiments.

    The results were insane metallic echoes, delays and reflections.

    Unique source material for sound designers and experimental sounds for musical composition

    392 single files and 55 grouped files for easy reference. 

    Files are stamped with UCS compliant metadata in Soundminer

    Pipe in a Lava Field montage
  • This plastic sound effects library includes textures, drops, movement, handling and more from over a dozen types of plastic props.


    The Plastic Textures Library includes 625 clips and 12.33 GB of sound effects. Each clip includes multiple performances of drops, scrapes, movement, rattles, hits, squeaks, twists and others.

    Created to help sound editors with sound design, the plastic sound effects collection shares sounds from props ranging from balloons to bubble wrap, flexible pipes to plastic bags, buckets, cups, toys, and more. Recorded in sound-design friendly 192 kHz/24-bit resolution with high-frequency microphones (including the 100 kHz-capable Sanken CO-100k), the package is ready for pitching, morphing, and other creative uses.

    Includes detailed metadata in 18+ fields to help you find the sounds you need fast.

  • SUPERCHARGE YOUR PROJECTS WITH VOLTAGE
    Around us there is an inaudible dimension of sound generated by human technologies and machines. We have captured these electromagnetic fields and present you VOLT, a versatile tool or designing electric sounds with extrem manipulation options. Create energetic movements, sci-fi elements, futuristic engines and weapons, massive impacts or use the sounds as a resource for UI design and the layering of complex ambiences.

    This collection brings you 26,76GB of sounds including more than 1800 sfx of electromagnetic recordings as well as pre-designed risers, stingers, drones, user interface sounds and whooshes. You also get a huge toolkit section with loops and oneshots for crafting your own sounds from scratch, optimized for a smooth workflow in samplers like S-Layer.

    AN ELECTRIFYING SOURCE OF INSPIRATION
    Our sound hunt took us through extensive recordings of screens, household devices, smartphones, computers, car ignitions and interiors, motors, lights, fuseboxes, synthesizers and much more using a Soma Ether stereo setup and a LOM Elektrouši with a Sound Devices Mix-Pre 6 recorder. The stereo recordings of the Soma Ether often result in a dynamic panorama with unique signals on each channel. Since electromagnetic fields extend to very high frequencies, we recorded the sounds in 192khz so you have the full spectrum and potential to let your creativity run wild and design something entirely new.

    WHAT’S INSIDE (FILES / SOUNDS)

    • Recordings (231 / 652)
    • Drones (27 / 27)
    • Risers & Stingers (37 / 90)
    • User Interface (21 / 137)
    • Whooshes (16 / 80)
    • Tools – Loops (25 / 25)
    • Tools – Blaster (129 / 129)
    • Tools – Glitches (138 / 138)
    • Tools – Hits (130 / 130)
    • Tools – Sparks (128 / 128)
    • Tools – Sustains (133 / 133)
    • Tools – Whooshes (164 / 164)

    Anthony James (Video producer)
    The VOLT Electromagnetic Fields Sample Pack contains an excellent selection of high-quality recordings that cover the full audio spectrum from deep bass to high frequency which will suit the needs of a variety of editors, musicians, sound designers and producers and as such come highly recommended.

 



‘Twin Peaks: Fire Walk With Me’ at 30: Exclusive film sound interview with award-winning sound supervisor/sound designer Doug Murray – A Sound Effect Podcast EP 22:

Fire Walk With Me – David Lynch’s haunting prequel to the legendary Twin Peaks series – turns 30 this year, and we’re excited to be able to bring you the exclusive story behind the sound of the film – told by Emmy & MPSE award-winning supervising sound editor/sound designer Doug Murray. Interview by Jennifer Walden, hosted by Asbjoern Andersen, additional questions by Peter Albrechtsen, and with library highlights by Christian Hagelskjaer From

Here’s what’s in this episode (with starting times):

0:00 Introduction and highlight of new sound libraries.

03:20 Go behind the sound of David Lynch’s haunting Fire Walk With Me in Jennifer Walden’s in-depth new film sound interview with award-winning supervising sound editor/sound designer Doug Murray.

53:09 Find more great podcasts about sound from our friends in the Audio Podcast Alliance
 

Hear the episode below:


 

Sound effects libraries highlighted in this episode:

 
 

  • Rare close-up recordings of a blimp engine (2x Goodyear with 154 kW) .

    A unique propeller motor with a well-known and reconizable sound.

    I was able to spend a short time during an engine test with one of the few airships in the world, a WDL blimp in Essen, Germany. The engine performed three different constant RPMs and all the transitions plus some additional rev-ups. I was able to record the noises with up to three mono mics (one on the engine and the other two a bit further away) and a stereo set up (onboard in the cabin most of the time). Check the file list for details.

    In addition I recorded one ambience with a fly-by and the cabin doors opening and closing, some knobs being pushed and the air valve operating.

    All files meta-tagged and use the UCS naming system.

  • Fire Sound Effects Dark Magic Play Track 1369 sounds included $149

    Dark Magic is a sonic portal into the realm of evil. This diverse collection of sound gives you everything you need to create magic spells and dynamic energies spanning the ethereal to the visceral. Focusing on universal categories like combustion, air, liquid, and vocals, these sounds were recorded and designed for their embodiment of fear, anger, and sorrow. Use the pre designed magic spells, whooshes and explosions, or create your own from the large collection of sonic building blocks included in this library. These sounds are useful as sweeteners outside of the magic genre as well, since so many of them have compelling vocal qualities that add personality and emotion to any design.

  • Fire Sound Effects Torch Burning – fire Play Track 59 sounds included, 20 mins total $25

    Torch Burning – fire FX library

    Fire torch burning recorded outdoors and in underground military complex-with rich natural echo.

    Many torch burning actions including: stationary, moving torch, walking around, away,… mics. Check the sound list for add info.

    59 RAW files without any dynamic manipulation (compressors/limiters etc.). Maximum peak level is approx. -5 dBFS. Silent background.

    Recorded in MS stereo, NOS stereo, XY stereo, various perspectives and distance from torch-fire. Check the sound list for additional info.

    Equipment used: Sennheiser MKHs mics, Rode NT1a mics (matched), LOM Usi Sound Devices recorder/mixer (for every file in the metadata chunk there is a description ).

    Metadata tagged with list of equipment and microphone technique/stereo setup used.

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  • Animal Sound Effects Ultrasonic Insects Vol 1 Play Track 1000+ sounds included, 44 mins total $69

    Get the stunning sounds of solo insects recorded with unprecedented quality and ultrasonic frequencies. Discover the hiss of Madagascar hissing cockroaches, the song of crickets and grasshoppers from France and the flight of bees with extreme details. Ready to design sound for beasts, aliens, machines or futuristic UI ?

    KEY FEATURES:

    • Solo insects, no background ambience
    • Recorded with Sanken CO-100K and Sound Devices 633
    • Ultrasonic content up to 96 000 Hz, allowing crazy pitch-shifting and sound design
    • 20 species of crickets, grasshoppers and cicadas from France
    • 2 species of Madagascar hissing cockroaches
    • 2 species of bees

    SPECS:

    • 192 KHz/24 bit
    • Metadata UCS-compliant
    • Each species is identified with common name, scientific name and picture
    • No insects were harmed while recording this library

  • Environments & Ambiences Urban Decay Play Track 16 sounds included, 59 mins total $25

    16 designed surround atmospheres for empty urban spaces. Abandoned houses, disused warehouses, empty industrial plots – the people have left but the buildings remain.

    These ambiences are mixed in quad format, full of occasional detail and rich surround tones, and perfect loops ready for videogame use. Whether you’re fleeing from zombies in a dystopian future or chasing a serial killer through his lair, these backgrounds will fill out the empty spaces.

 



Crafting Trek to Yomi’s evocative score – a game music special with Cody Matthew Johnson – A Sound Effect Podcast EP 21

In this episode, composer Cody Matthew Johnson takes you behind the evocative score for Trek to Yomi. Interview by Jennifer Walden, sound library highlights by Christian Hagelskjaer, and hosted by Asbjoern Andersen.

Here’s what’s in this episode (with starting times):

0:00 Introduction, and new independent sound effects

02:58 Crafting Trek to Yomi‘s evocative score – a game music special with Cody Matthew Johnson

56:25 Find more great podcasts about sound from our friends in the Audio Podcast Alliance
 
 

Hear the episode below:


 

Sound effects libraries highlighted in this episode:

 
 

  • Cinematic Risers created using bells to give an eerie atmosphere

    Risers perfect for Sci-Fi and Horror projects OR for Cinematic Trailers!

    Recorded and exported in 24/192Khz

  • Designed Atmospheres features 82 cinematic sci-fi sound effects, ambiences, drones, pads, textures and more, that range from heavily designed to basic elements.

    Created with modular synths and effects (Rossum Electro-Music, Qu-Bit, Make Noise, Mutable Instruments), processed with digital effects.

    Designed Atmospheres highlights:

    • 82 24bit/96kHz WAV files / Meta-tagged (Soundminer)
    • 35 Harmonics
    • 10 Streams
    • 23 Subs
    • 14 Winds
    • 136 Minutes in total

  • You would never guess these sounds are from an acoustic instrument…

    Our Audio Craftsmen have used raw acoustic guitar recordings to design a variety of futuristic and horrifying sound effects including drones, stingers, risers and impacts.

    Manipulate your audience’s emotions by creating creepy and uncomfortable atmospheres with this unique sound effects library!

    These sounds have been separated into the following categories:
    Drones: 20 evolving atmospheres with a generous amount of low frequencies, perfect for designing science fiction and horror ambiences.

    Impacts: 10 hits and impacts to make your audience jump, ideal for trailer sound design.

    Riser & Transitions: 30 risers sound effects processed with various reverbs and delays to smoothly transition between scenes.

    Stingers: 10 terrifying stingers to give goosebumps to your audience.

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  • A SOUND COLLECTION THAT ROCKS
    Packed with the breaking, cracking, falling, rolling, rattling, dragging and shattering of stones, rocks, bricks, pebbles, gravel, sand and porcelain, Stones and Debris offers you a great selection of ultra-realistic sound effects. Use the recordings to flexibly create all types of stone debris, from settling dust and small falling stones to large rock avalanches or massive destruction.

    In addition to the source recordings, this package includes a range of pre-designed destruction sounds of collapsing buildings and walls, huge cracks, landslides as well as dumping rubble. These sounds will help you on the fly when everything breaks, a city is under attack and houses collapse after an explosion or earthquake.

    RECORDED WITH ACOUSTIC PRECISION
    We have spared no effort in creating a highly versatile tool of stone recordings. Besides the sessions in our studio, we captured the sounds in quarries, abandoned buildings, forests and volcanic landscapes to get as many different stones and rocks as possible. Stones and Debris gives you maximum flexibility to layer, transform or create new sounds and adds detailed textures to your projects.

Bonus material: • Watch the extended game trailerHear the full Trek to Yomi soundtrackFind more podcasts from the Audio Podcast Alliance

 



How the Inventive Sound of ‘Everything Everywhere All At Once’ was created – Huge Sound Team Interview! – A Sound Effect Podcast EP 19

In this brand new A Sound Effect podcast episode, Jennifer Walden takes you behind the inventive sound of critically-acclaimed Everything Everywhere All At Once. Interview by Jennifer Walden, hosted by Asbjoern Andersen.

Here’s what’s in this episode (with starting times):

0:00 Introduction

01:29 Go behind the inventive sound of Everything Everywhere All At Once here, in Jennifer Walden’s excellent group interview with supervising sound editor/re-recording mixer Brent Kiser, ADR supervisor Julie Diaz, sound designer Andrew Twite, and re-recording mixer Alex Fehrman.

75:15 Find more great podcasts about sound from our friends in the Audio Podcast Alliance
 

Hear the episode below:


 



How Sound Libraries Are Made: Behind ‘Animal Hyperrealism’ with Mattia Cellotto – A Sound Effect Podcast EP 18:

Acclaimed sound library creator Mattia Cellotto shares insights, stories and surprises from the making of his extraordinary Animal Hyperrealism sound effects series. Learn much more about the making of the Animal Hyperrealism series here. Interview by Jennifer Walden, hosted by Asbjoern Andersen and Christian Hagelskjaer.
 

Here’s what’s in this episode (with starting times):

0:00 Introduction and new independent sound effects

03:12 Mattia Cellotto on creating his impressive Animal Hyperrealism sound effects library series.

37:36 Find more great podcasts about sound from our friends in the Audio Podcast Alliance
 

Hear the episode below:


 

Sound effects libraries highlighted in this episode:

 

  • Nature & Countryside Ambiences Arabian Desert Play Track 67+ sounds included, 416 mins total From: $190 From: $152

    Arabian Desert is a collection of stereo and quad soundscapes recorded on the Arabian Peninsula in the Empty Quarter, the largest expanse of sand dunes on Earth. The recordings range from soft to medium and gusty/blustery wind, with variations including sand spray, vegetation movement and insects.

    This collection of recordings will help portray the vast expanse of the Empty Quarter. Many of these soundscapes are not much more than soft wind. There’s also gusty and blustery wind, recorded with microphones at the top of dunes and underneath the sand surface. Wildlife is incredibly sparse in the Empty Quarter and is represented in this library by buzzing flies and other insects.

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  • Ship Sound Effects Boat Horns Play Track 250 sounds included, 264 mins total From: $89

    Sound Tailor – Boat Horns

    Imagine you had a real color palette when it comes to boat horn sounds. That is now possible with Sound Tailor Effects Library new release.

    In the heart of Burgundy, in central France, we met with this passionate boat horn chaser and collector who has managed, through years of research, to acquire one of the largest boat horns collection in the world. In a quiet field, we captured these incredibly loud horns, from close to distant spots, with a variety of static and dynamic microphones.

    This library includes 33 unique boat horns, organized in a chromatic scale, from A2 to F#5. We recorded 4 blasts of each horn, from short to long ones, for convenient editing. Each horn comes in 3 audio files, with 3 different microphone perspectives:

    4 meters in LCR (a combination of Neuman TLM103 / Sennheiser SM57)
    50 & 200 meters in a 5.0 surround mic array (Sennheiser MKH8020/8040)

    They have the same length and can be easily combined for more sonic possibilities.

    In addition, you get recordings of an air siren, custom made from a boat horn, and 5 edited loops of it, plus 3 different train steam whistles.

    Boat Horns contains more than 22,41 GB / 252 Files.


    WHAT’S INSIDE
    All files are 24Bit/192kHz WAV Surround / LCR  & 24Bit/48kHz Stereo Version files.
    All meticulously embedded with Soundminer & UCS Metadata.

    INCLUDED SOUNDS – KEYWORDS
    AIR SIREN, BOAT, BOAT HORN, CUSTOM HORN, DISTANT SIREN, HARBOR, HARBOUR, OCEAN, SEA, SHIP, SIREN, STEAM WHISTLE, SURROUND, TRAIN

  • Game Audio Packs Clocks and Mechanics Play Track 2300+ sounds included, 276 mins total $99

    TOOLBOX FOR MECHANICAL SOUND DESIGN
    Clocks and Mechanics is the ultimate tool to design mechanical processes and tell stories with the ticking, chiming and ringing of clocks. Whether you have to create tiny mechanical movements, rattling gadgets or even large gear mechanisms like steampunk machines, this library will cover it all.

    CLEAN AND DETAILED RECORDINGS
    Clocks and Mechanics provides you with recordings of grandfather clocks, wall clocks, desk clocks, alarm clocks, pocket watches and many small mechanisms, all carefully edited and natural sounding. Included are various sounds of chimes, bells, loopable ticking at different speeds, detailed clockwork and gear mechanisms as well as rattling, snapping, clicking and handling of spare parts. All sounds were captured in mono and stereo using the LCR recording technique.

    ONE OF THE LARGEST CLOCK SOUND LIBRARIES
    Severeal recording sessions in the workshops of various clockmakers resulted in a library containing 440 soundfiles with more than 2300 individual sounds, making this collection one of the biggest clock libraries available on the market.

    Artur Baryshev (Sound Designer)
    “One of the most detailed library out there! It contains a huge amount of carefully recorded clock-related material, which can be used in a wide variety of situations: not only for clocks, but for small mechanical things, steampunk robots, UI, ambience, motion design and the list goes on. Also, this library contains the biggest amount of ticks I ever saw. Nice!”

  • Strange instruments is collection of wild and unconventional instrument sound effects. Featuring 30 instruments; this collection covers a wide range sounds from a variety of unique props. From whirling and whooshing Bullroarers, Wind Wands, and Twittering Bamboo; to dramatic impacts and pitch bending from Gongs and Cymbals in water; to the strange calls and warbling of PVC Horns, Overtone Flutes, and Bamboo Swazzles,… the sonic scope of Strange Instruments is wide and varied.

    While these props have their place in some forms of music, they were specially selected, performed, and recorded for rich sound design possibilities. Discover how this wild new source material can bring a fresh perspective to your design. Check out the previews of what this library contains at normal speed and what can be achieved with just simple pitch shifting!

 

The 3 libraries in the Animal Hyperrealism series:


  • Animal Sound Effects Collections Animal Hyperrealism Vol I Play Track 290+ sounds included $170

    Animal Hyperrealism Vol I is a library containing sounds themed animal vocalisations, from real to designed creatures totaling more than 1300 individual sounds in 290 files.

    The sounds were partly recorded with animals trained for media production, partly recorded in zoos and wildlife centers. The asset list includes but is not limited to: african lions, bengal tigers, horses, donkeys, cows, exotic birds, owls, bobcats, pumas, dromedaries, wolves, dogs, geese, lemurs, gibbons and many more.

    All the content has been recorded at 192KHz with a Sanken CO100K plus a Sennheiser 8050 for center image and a couple of Sennheiser MKH8040 for stereo image. All files are delivered as stereo bounce of these four mics, though in some instances an additional couple of CO100K was added to the sides.

    The resulting ultrasonic spectrum is rich and allows for truly extreme manipulation of the content.

    Bonus: Two extra libraries included for free:
    This library also includes two additional releases from Mattia Cellotto - for free: Crunch Mode delivers 230 crunchy sounds made with a variety of vegetables, fresh bread, pizza crust and a selection of frozen goods. The Borax Experiment gets you 158 squishy, gory, slimy and gooey sounds.
  • Animal Sound Effects Collections Animal Hyperrealism Vol II Play Track 2000+ sounds included $170

    Animal Hyperrealism Vol II is a library containing sounds themed animal vocalisations, from real to designed creatures totaling more than 2000 individual sounds in 283 files.

    The sounds were partly recorded with animals trained for media production, partly recorded in zoos and wildlife centers. The asset list includes but is not limited to: amur leopards, bottlenose dolphins, californian sealions, pacific walruses, red ruffed lemurs, owls, parrots, dwarf little fruit bats, hamsters, guinea pigs and many more.

    The content has been recorded at 192KHz with a Sanken CO100K plus a Sennheiser 8050 for center image and a couple of Sennheiser MKH8040 for stereo image.
    A special section of the library features samples recorded at 384KHz. For these sounds an additional microphone was employed, specifically the CMPA by Avisoft-Bioacoustics which records up to 200 KHz. This microphone was actually used to record most of the library but the 384KHz format was preserved only where energy was found beyond 96KHz not to occupy unnecessary disk space.
    All files are delivered as stereo bounce of these for mics, though in some instances an additional couple of CO100K was added to the sides.
    The resulting ultrasonic spectrum is rich and allows for truly extreme manipulation of the content.

    Bonus: Two extra libraries included for free:
    This library also includes two additional releases from Mattia Cellotto - for free: Crunch Mode delivers 230 crunchy sounds made with a variety of vegetables, fresh bread, pizza crust and a selection of frozen goods. The Borax Experiment gets you 158 squishy, gory, slimy and gooey sounds.
  • Animal Sound Effects Animal Hyperrealism Vol III Play Track 1711 sounds included $170

    Animal Hyperrealism Vol III is a library containing sounds themed animal vocalisations, from real to designed creatures totaling more than 1700 individual sounds in 279 files.

    The sounds were recorded in zoos and wildlife centers. The asset list includes but is not limited to: european red deers, monkeys, reindeers, hornbills camels, crickets, tamarins, boars, frogs, red ruffed lemurs, parrots, and many more.

    The content has been recorded at 192KHz with a Sanken CO100K plus a Sennheiser 8050 for center image and a couple of Sennheiser MKH8040 for stereo image.
    Part of the cheats section of the library features samples recorded at 384KHz. For these sounds an additional microphone was employed, specifically the CMPA by Avisoft-Bioacoustics which records up to 200 KHz. This microphone was used to record most of the library but the 384KHz format was preserved only where energy was found beyond 96KHz not to occupy unnecessary disk space.
    All files are delivered as stereo bounce of these for mics, though in some instances an additional couple of CO100K was added to the sides.
    The resulting ultrasonic spectrum is rich and allows for truly extreme manipulation of the content.

    Bonus: Two extra libraries included for free:
    This library also includes two additional releases from Mattia Cellotto - for free: Crunch Mode delivers 230 crunchy sounds made with a variety of vegetables, fresh bread, pizza crust and a selection of frozen goods. The Borax Experiment gets you 158 squishy, gory, slimy and gooey sounds.



Behind Dune’s Extraordinary Sound – with Mark Mangini and Theo Green – A Sound Effect podcast EP 17:

Go behind the incredible sound design for Dune, in this in-depth interview with Supervising Sound Editors / Sound Designers Mark Mangini and Theo Green. Learn much more about the sound for Dune here. Interview by Jennifer Walden, hosted by Asbjoern Andersen and Christian Hagelskjaer.
 

Here’s what’s in this episode (with starting times):

0:00 Introduction and new independent sound effects

02:25 Supervising Sound Editors / Sound Designers Mark Mangini and Theo Green take you behind the extraordinary sound design for Denis Villeneuve’s Dune

43:33 Find more great podcasts about sound from our friends in the Audio Podcast Alliance
 

Hear the episode below:


 

Sound effects libraries highlighted in this episode:

 

  • Entrancing Cinematic Risers!

    Recorded using a hydrophone, a bucket of water and various metals, including a triangle, a metal tube and a tray!

    Ethereal sounds perfect for Sci-Fi and Horror projects OR for Cinematic Trailers!

    Recorded and exported in 24/192Khz

  • Records, lots of records. Some vinyl, some shellac some acetate and flexi disc. Sounds of scratching, crackle, needle drops and lifts, records being smashed, crate digging sounds and more. See excel doc for full details.

  • Recorded in many different locations in at least 4 states over 36 years, I present you a very large (11.97GB) and thorough collection of winds.  It is my aim that this be “one-stop-shopping” for you as there is so much and so varied.

  • Industrial Ambiences Vintage Print Shop Play Track 31 sounds included, 103 mins total $25

    This sound pack contains unique sounds from old school printing and folding machines.
    You get close up sounds from individual machines as well as ambiences from within the print shop.

    What makes this pack unique is the fact that the machines recorded are really old and you won’t find them easily. You can use them as they are or play around with pitch shifters and the like to create dramatic sfx.
    The machines used in this pack are vintage machines, printing and pressing machines from a previous era .

    Adding this pack to your collection will give you some great material for designing all kinds of industrial machine sounds. It can be used for machine sound design, futuristic door design and much much more .

    This pack will prove to be an interesting and versatile addition to your sound library :)

    THE DEMO TRACK CONTAINS A NOISY MACHINE UNDER THE ENTIRE TRACK TO AVOID LOOPING :)   In the pack all the sounds come without that noisy machine .

    UCS COMPLIANT !!!

    Artwork by Annemie Van Roey

 



Save your ears: How to protect your hearing as an audio professional, with Doctor of Audiology / Audio Engineer Steven Taddei – A Sound Effect Podcast Ep 16

The A Sound Effect podcast is back with an interview on a hugely important topic: Your hearing, and how you can protect it when working in sound – with insights from Doctor of Audiology / Audio Engineer Steven Taddei. Interview by Jennifer Walden, hosted by Asbjoern Andersen and Christian Hagelskjaer.
 

Here’s what’s in this episode (with starting times):

0:00 Introduction and new independent sound effects

02:45 Your hearing is absolutely essential when working in sound – and to help you protect it, we invited Doctor of Audiology Steven Taddei on the show. As an audio engineer himself, he knows the unique challenges we face in the audio industry – and here, he generously shares his insights, methods and key advice on how to protect your ears and keep your hearing in pristine condition as an audio professional. Learn more about Steven Taddei on LinkedIn here, and hear his Hearing Tracker podcast here. The NIOSH Sound Level Meter iOS app mentioned in the interview can be found here.

34:44 Find more great podcasts about sound from our friends in the Audio Podcast Alliance
 

Hear the episode below:


 

Sound effects libraries highlighted in this episode:

 

  • Ethno Instruments Singing Bowls Play Track 550 sounds included, 280 mins total $23.40

    Singing bowl is a type of metal or glass/crystal bell that vibrates and produces a rich, deep tone when played. Also known as Himalayan or Tibetan, singing bowls are used in meditation and yoga practice.

    Singing bells are very useful in sound design and music production, because of rich and slowly evolving tones and textures.

    For this library I recorded metal and crystal singing bowls in many different sizes.

    Also, several polyphonic performances, played by trained yoga-master, are included as a bonus.

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  • User Interface (UI) Sound Effects Smart UI Play Track 1200 sounds included, 61 mins total $47

    Smart UI by Epic Stock Media is a one-of-a-kind collection of modern user interface sound effects that truly packs a punch when you need your sound to be noticed.

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  • A collection of random soundscapes from Everyday England.

    Like an up-to-date version of one of those classic ‘BBC Sound Effects LPs’, ‘Sounds of England Volume One’ showcases just a few of the soundscapes you might hear in everyday England (the one of people going beserk when England win a big soccer game isn’t everyday but is glorious).
    Parklife, skateboarders, traffic, police helicopters, a distant pub, fireworks night and much more make up the first volume in this series.

    MP3 and WAV included.

  • Bundles Videogame Foley Essentials Vol. I Play Track 4394 sounds included, 134 mins total $40

    Videogame Foley Essentials was created with the goal of assisting all editors and sound designers alike on their newly found videogame ventures, ready to satisfy all your foley needs.

    You’ll find on this library the following folders with clear nomenclature and respective metadata pertaining to various interactions either with environmental objects or the characters you’ll find in the game itself:

    • Buttons & Switches: everything from simple button presses (of all shapes, sizes and materials, including light switches), to plugging-in sounds of plastic devices and simple mechanisms being interacted with.
    • Clothing & Accessories: quick and snappy movement sounds from pants and jackets of diverse materials for all weather conditions; backpacks, pouches, belt buckles, keychains and zippers jiggling; rummaging and dressing-up takes of all the aforementioned clothing pieces and accessories.
    • Doors: door handle one-shots ranging from old/decrepit wooden doors to slick/modern ones; closing and opening sounds of multiple door types; insertion, removal and turning sounds of keys on numerous locks; hinges creaking and screeching.
    • Drawers & Cupboards: all types of drawer sounds based on metallic and wooden surfaces, both with and without bearings; small office cabinet sounds; creaky and quiet cupboards with and without simple lock sounds.
    • Footsteps: numerous one-shots of different shoes on a neutral surface (two shoe types, boots, tap dancing shoes, high heel boots, medium heel shoes, slippers, pool slippers and barefoot), while also including certain ground textures (bark, dirt, dry leaves, dry pine tree leaves, gravel, different plants, sand and wet dirt).
    • Rummaging & Jiggling: textures being handled in several ways, from rummaging/dropping/dragging/handling/jiggling sounds of scrap, wood, metallic fragments, plastic and cardboard boxes, cans, plastic bottles, metal plates and plenty of other materials/interactions.

    These sounds were created with videogame development in mind, meaning all sounds are short and snappy one-shots with dozens of iterations each, capable of being layered, stretched and bent with surprising results. All audio files were mixed at the same volume level, carefully cleaned-up of any unnecessary background noise and artifacts ready to be dropped onto any audio middleware solution such as Wwise or FMOD. The goal is to help the editor/sound designer on their workflow by simply dropping these ready-to-go sound batches on their middleware projects, avoiding auditory repetition and fatigue for the gamer whilst keeping them totally immersed on their upcoming adventures.

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The machine learning revolution for audio post | Behind Pole Position’s stunning SFX libraries – A Sound Effect Podcast Episode 15

In this episode we talk with audio processing startup Accentize about their revolutionary machine learning approach to audio post – and with Max Lachmann from Pole Position about their industry-leading vehicle sound effects libraries. Interviews by Jennifer Walden, hosted by Asbjoern Andersen and Christian Hagelskjaer.
 

Here’s what’s in this episode (with starting times):

0:00 Introduction and new independent sound effects

03:09 Audio processing startup Accentize is set to revolutionize audio post production with their range of audio tools that combine machine learning practices with digital signal processing techniques. Here’s founder Benni Graf with the story behind the tools – and how they can transform the way we work in audio post.

17:45 Pole Position Production has the audio industry’s largest collection of vehicle recordings, and we get the chance to speak with Max Lachmann about the company, their impressive libraries and and the stories behind the making of their favorite recordings.

35:38 Find more great podcasts about sound from our friends in the Audio Podcast Alliance

 

Hear the episode below:


 

Sound effects libraries highlighted in this episode:

 

  • Cinematic & Trailer Sound Effects Arctic Trailer Play Track 111 sounds included, 34 mins total $39

    Chilling sound effects made from sounds recorded in Lapland during two cold and snowy winters. Using snow, ice, freezing wind and other elements as tools, these sound effects have been designed for trailers, action scenes, games and for anything that needs a sonic boost.

    Included are:
    Booms/Impacts/Hits • Whooshes • Risers • Drones • Reverses • Stingers

    Arctic Trailer - Cinematic Trailer Sound Effects

    Gear used:
    Sennheiser MKH 8040, MixPre-6 II and Sony PCM-D100

  • Train Sound Effects Japan: Bullet Trains Play Track 104 sounds included, 333 mins total $80

    Japan: Bullet Trains is a collection of exterior recordings and interior ambiences of a variety of Japanese bullet trains which includes passbys, arrivals, idles, departures and ride ambiences.

    Description:

    The shinkansen, or bullet train, is a symbol of Japan’s economic and technological prowess. Streaking by at speeds of up to 200mph, their sound pierces over miles of empty farmland. In rare spots where you can get near the tracks, the air pressure bursts of these trains passing by can knock you off-balance.

    Recording coverage between models vary quite a bit, so please check the tracklist to get a sense of what is available per bullet train model.

    Note: The W7 series bullet trains were recorded within their first month entering service, well before they had time to wear-in.

    Models represented in this collection:

    • W7 Series (2015-)
    • N700 Series (2007-)
    • E5 Series (2009-)
    • 800 Series (2004-)
    • E2 Series [Currently Being Withdrawn] (1997-)
    • E4 Series [Currently Being Withdrawn] (1997-)

    (Dates indicate the service years for the model, not the specific age of the train recorded)

    These recordings were originally part of the Japan Sound Effects Collection Kickstarter campaign that was successfully funded in 2015.

    All recordings have meticulously written Soundminer metadata embedded in them and comply with Universal Category System naming standards. Included in the download folder is also an excel file and CSV file with all of the metadata fields.

    Equipment Used: Tascam HD-P2 | Rode NT4 | Rode NTG3

    Details:

    • Files: 104
    • Size: 10.3 GB / Compressed 6.7 GB (3 rar files)
    • Duration:  333 Minutes
    • Format: Stereo & Mono
    • Resolution: 24-Bit / 96KHz
    • Metadata: Soundminer, CSV, BWAV
    • Current Version: 2.2
  • Finalist – Best Sound Effects Libary – Indie Sound Awards 2022

    The sound ‘Kind Creature’ made with the V7 library won the British Sound of the Year Award presented by The Museum Of Sound and The New BBC Radiophonic Workshop.

    Custom made sounds made with the V7 are used in the scores for Control, Wolfenstein and newer projects by award winning game composer Martin Stig Andersen.


    V7
    is a home-built metal spring sound-tool made from an old measurement-unit found at a flea market. Now – disassembled, rebuilt and mounted amongst other things with a 33 foot long Giant Spring that connects the measurement box to an open metal staircase and creates a natural spring reverb.

    I Played with a bow, friction rubber clubs, metal slides, whipped cream gas cartridges and a souvenir Eiffel Tower.

    The result is a unique sound effect library of massive metallic hits, gongs, scrapes, squeaks, friction, rumbles and rattles. From subtle, soft squeaks and harsh, brutal metal shrieks to long and deep musical metal moans.

    V7 is recorded with an Ehrlund EHR-E microphone placed inside the metal box. All files are in 96 kHz/24 bit and contains the original acoustic recordings.

    73 files with 700 + individual sounds – all tagged with detailed Universal Category System (UCS) metadata.

    www.katrineamsler.com

 


 

Some of Accentize’s audio post processing tools:

Find more tools from Accentize here

 


 

A selection of Pole Position’s Best-Selling Libraries:

  • Who doesn't love the sounds of speed? In this library, you'll hear the fast, harsh sounds of a drift car skidding on tarmac. The library contains skidding with engine running, skidding with engine switching off, skidding on wet tarmac, roll bys on wet and dry tarmac, spinning in circles, rolling with flat tire and much more. Both onboard and exterior perspectives are covered, and several microphones were positioned at each wheel, inside the car, and along the skidding path.

    Some additional material is included, such as a supercharged Chevy -57 burnout, handbrake skids from a Skoda, and more.

  • Environments & Ambiences Snow and Ice Textures Play Track 548+ sounds included, 295 mins total $199

    A must-have collection for winter sounds, this library consists of many years' recordings of snow and ice, skiing, textures, ambiences, foley and so on. It contains lots of skiing, jumping, rails, freezing cold winds, ski resort ambiences, lifts, walking in snow and on ice, texture details such as snow spray, tires driving, skidding and spinning on ice and snow, drilling in ice and much more.

  • This library consists of two different sessions where we dropped cars from a crane onto other cars and onto the ground. The first session contains lots of windows being smashed and sounds of car body debris from two hanging cars scratching against each other. During this session, microphones were positioned inside the vehicles as they were dropped from the crane as well. The left side of the onboard recorder comes and goes, but we decided to leave it in the library since it has some very nice bits in it.

  • The Gun Acoustics sound fx library features various automatic guns firing single shots and bursts in different environments such as big open area, forest road, container camp and more.

    Includes uzi sounds, AK47 sound effects, as well as AK4, MP5, and other sounds of weapons firing outdoors.

Find more libraries from Pole Position Production here


Behind the Sound of ‘Tenet’ and ‘Wonder Woman 1984’ – Richard King Special! – A Sound Effect Podcast Episode 14

Get the inside-story behind the the sound for both Tenet and Wonder Woman 1984, in this special A Sound Effect podcast episode featuring two interviews with legendary Oscar-winning supervising sound editor and sound designer Richard King. Richard King is joined by Emmy-winning sound designer Jimmy Boyle for the Wonder Woman 1984 sound story. Interviews by Jennifer Walden, hosted by Asbjoern Andersen and Christian Hagelskjaer.
 

Here’s what’s in this episode (with starting times):

0:00 Introduction and new independent sound effects
03:27 Richard King on the sound of Tenet. Learn more about the sound for Tenet here.
26:21 Richard King & Jimmy Boyle on the sound of Wonder Woman 1984. Learn more about the sound for Wonder Woman 1984 here.
46:44 Greetings from our friends in the Audio Podcast Alliance
 

Hear the episode below:


 

Sound effects libraries highlighted in this episode:

 

  • Gore Sound Effects Brutality – Gore and Combat FX Toolkit Play Track 2,381 sounds included, 144 mins total $150

    Brutality is a gore, combat, and weapon FX toolkit packed with the most gruesome and hard hitting effects that are guaranteed to make all audiences squirm. This library includes 638 carefully designed and 1,743 meticulously recorded source sound effects. This enables you to jump into any bloody fight and start chopping away, or craft all new sounds that are only limited by your imagination; the horrific possibilities are endless.

  • Cinematic & Trailer Sound Effects Dark Future Play Track 414 sounds included, 48 mins total $49.99
    96KHZ 24BIT • 1.74GB • 414 FILES • STEREO • UCS METADATA  

    Step into a world of cinematic darkness with Dark Future, a powerful and immersive sound effects library that transports you to a dystopian realm where darkness and futuristic elements collide.

    This meticulously crafted collection features a diverse range of cinematic impacts and whooshes, perfect for adding depth and intensity to your creative projects.

    With 414 meticulously designed sound effects, Dark Future delivers a cinematic audio experience like no other. Each sound effect has been carefully crafted to evoke a sense of foreboding, mystery, and awe, making it ideal for enhancing the atmosphere of your films, video games, trailers, and more.

    What sets Dark Future apart is the unparalleled attention to detail in its sound design. Over 1500 source sounds were used in its creation, resulting in a rich and dynamic collection that offers a wide spectrum of tones, from dark and dystopian to futuristic and cutting-edge. From thundering impacts that shake the ground, to swooshing whooshes that create a sense of movement and speed, each sound effect in Dark Future was designed to improve your project.

    Download includes:
    96KHZ 24BIT version
    RECORDED WITH: MKH 8040, MKH8060, DPA4060, JrF, Sound Devices MixPre 3 MK2, Sound Devices MixPre 6, Serum, Modular, Reaktor, Vital.
    EDITED AND MASTERED WITH: Pro Tools, Live 10 & 11, Fab filter, Plugin Alliance, Oek Sound, Valhalla.

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  • This library, recorded during a trip to the ominous Death Valley USA in February 2021, features sounds of the harsh desert being carved by winter winds, as well as sounds of life such as wetland birds from the oasis at Ash Meadows. If you listen closely to the recordings from the infamous Devil’s Hole, and inhospitable Salt Creek, you can hear the endangered pupfish bark. Many recording styles were used to capture immersive stereo images of the landscape that provides such stark contrasts being both foreboding and breathtaking in its beauty, included are surround and binaural recordings. This is by no means a comprehensive collection, if anything I learned that I have much more to discover about Death Valley than I thought I did starting out.

    Sale Policy: To keep things simple, I never put any of my libraries on sale or offer any kind of discount. I sell them at a reasonable price given the effort to record and compile them, I find this is the most honest and transparent approach to the sale of sound effects.

  • Monochrome is a premium sound library for composers, sound designers and experimentalists fusing a rough electronic aesthetic with film and trailer sound design for a unique set of modern sonic tools.

    Heavily processed ambient field recordings, short and long build-ups and transition effects, hits, slams, abstract foley fx, a vast selection of risers, cinematic kicks and hyper detailed impacts, found sounds patterns played in real time, then chopped and sculpted into percussive textures.

    Monochrome is simultaneously alluring and disorienting with its experimental aesthetic. There are long, dissonant and amorphous echoes manipulated beyond identification, intimate atmospheres with an identifiable aesthetic and and hi peaks of emotional resonance.

    Monochrome is a collaboration between SampleTraxx and French sound designer Julien Caraz.

    450+ Wav sounds all labelled by key to guarantee ease of use when played with pitch-related compositions.


Wild recording expeditions around the world, with field recordist and adventurer George Vlad (includes free sound effects!) – A Sound Effect Podcast Episode 13

Field recordist, adventurer and independent sound effects creator George Vlad travels the world to record some truly incredible natural soundscapes. Hear stories from his wild adventures capturing sounds of deserts, jungles – and even a live, roaring volcano – in this in-depth podcast interview. And, as a bonus, you get an exclusive collection of 9 premium ambiences from Mindful Audio, completely free too! Interview by Jennifer Walden, hosted by Asbjoern Andersen & Christian Hagelskjaer
 

Here’s what’s in this episode (with starting times):

0:00 Introduction and new independent sound effects
03:36 Wild field recording adventures – with George Vlad. Learn more about him on A Sound Effect here, and on his Mindful Audio website here.
56:32 Greetings from our friends in the Audio Podcast Alliance
 

Hear the episode below:


 

Sound effects libraries highlighted in this episode:

 

  • Nature & Countryside Ambiences African Desert Play Track 29+ sounds included, 227 mins total $136

    African Desert is a collection of immersive stereo soundscapes recorded in the remotest parts of the Namib desert. It covers a variety of locations, from sand dunes and canyons to desert pavement and rocky outcrops. Subjects include sand movement recorded with hydrophones, soft to medium wind blowing over the surface of the dunes, and insects, birds and reptiles creating a sparse ambience full of minute detail.

    The purpose of this collection is to portray the soundscape of the Namib desert in all its sparseness and beauty. Some of these recordings are not much more than very soft wind. A few of the included soundscapes feature sand being blown over the surface of dunes. There’s a variety of wildlife calls too, from insects like cicadas, crickets or flies to barking geckos and occasional birds. This is not a wildlife library though, as the focus is more on the lifeless beauty of this mostly barren landscape.

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  • Arcs and Sparks is an essential collection of electrical sounds including both longer sustained elements and one-shots, arcs and sparks if you will. The sounds in this library were created through the processing of non-electrical sources, going beyond the limitations of literal electricity. Along with the diverse, personality rich processed content, you’ll get all the raw recordings used in the design process. Use this raw source to create your own electricity designs and learn about the new techniques we discovered during our extensive sonic explorations in the creation of this library.

    • 378 files
    • 2,228 total sounds
    • 96k/24bit
    • 1117 raw source sounds
  • Train Sound Effects Trains in Sri Lanka Play Track 27+ sounds included, 50 mins total $27

    Trains in Sri Lanka gives you a collection of old Diesel Electric, Hybrid Train sounds. M6, S12, S13 are the Trains from which most of the sounds are from.
    It contains idle engines, screeching breaks, train pass by sounds, and the sweet rhythmic sound of moving trains. Also, some unique station ambiance and PA sounds are included too.

    The library was recorded with Zoom H5N and Rode NTG5.

  • This immense sound-set has been meticulously recorded and curated to provide a vast array of creative sonic material.

    This pack contains over 1400 sounds sourced from a variety of vintage gear from the 1970s and 80s, ranging from old analog sound equipment to obscure kitchen tools. This pack works great for Foley or just as sonic inspiration and would be ideal for use in games or movies.

    Highlights include two different reel-to-reel tape recorders from the 1970s and an assortment of retro tools and implements. Included are a few bonus more modern sounds – just to complete the pack’s usability.

    If you need to make gizmo or mechanical sounds then this library is for you.

    It also contains a hefty amount of mechanical switches.

    Gear Used: Neumann KMR 81i – Mic. Sound Devices – Recorder. Izotope RX7 – Processing.

    Recorded at 24 Bit 96kHz.


How Hitman 3’s powerful sound was made, with the audio team at IO Interactive – A Sound Effect Podcast Episode 12

Hitman 3 – the latest entry in IO Interactive’s popular stealth game franchise – has just been released to critical acclaim, and in this exclusive interview, the game audio team takes you behind its excellent sound. Interview by Christian Hagelskjaer, who also co-hosts the episode with Asbjoern Andersen

Here’s what’s in this episode (with starting times):

0:00 Introduction
01:14 Interview with the Hitman 3 game audio team
49:47 Greetings from our friends in the Audio Podcast Alliance

Hear the episode below:


 


Shaping Soul’s Superb Sound – with Coya Elliott and Ren Klyce – A Sound Effect Podcast EP 11

Hear how Soul’s superb sound was shaped, in our brand new interview with supervising sound editor Coya Elliott, and re-recording mixer, sound designer and supervising sound editor Ren Klyce. Interview by Jennifer Walden • Hosts: Asbjoern Andersen & Christian Hagelskjaer From

Here’s what’s in this episode (with starting times):

01:46 New independent sound effects: We take a listen to some of the many interesting SFX releases that have come out
04:03 Shaping Soul’s Superb Sound – with supervising sound editor Coya Elliott, and re-recording mixer, sound designer and supervising sound editor Ren Klyce
24:50 Greetings from our friends in the Audio Podcast Alliance

Hear the eleventh episode below:


 

Sound effects libraries highlighted in this episode:

 

  • Drones & Mood Sound Effects Dune Drones Play Track 25 sounds included, 61 mins total $50

    An extremely rare recording of “singing” sand dunes recorded in Death Valley National Park.

  • SOUNDS FROM UNDER YOUR SKIN
    BOOM Library’s newest sound effects outgrowth has surfaced: MUTATE ORGANIC, the deliciously abnormal collection of mutating and morphing lifeforms and rogue organic matter. Discover the full spectrum of size, dampness and gut-wrenching movement this library provides in its ready-to-use Designed collection as well as the ultra-detailed comprehensive Construction Kit.

    WHAT’S INSIDE

    INCLUDED SOUNDS – KEYWORDS
    ALIEN, ANIMAL, ATMOSPHERE, BLAST, BONES, BOULDER, BREATH, CARVE, CHOKED, CLOTH, CUTTING, DEBRIS, DRY, ERUPT, FICTIONAL, FLAME, FLUID, FUTURISTIC, GARGLE, GORE, GRANULAR, GRIND, GROW, GUT, IMPACT, INSECTS, JUICY, LIFEFORM, LIQUID, MOIST, PARTICLE, PLASMA, RUBBER, SCREECH, SIZZLE, SLIME, SLURPING, SQUEAK, STRETCH, SWISH, SYNTHETIC, TEXTURE, TUBE, VEGETABLE, VIRUS, VOCALIZATION, WET, WHOOSH, WOBBLE, WOODEN
  • Nature & Countryside Ambiences Tropical Caves Play Track 41+ sounds included, 166 mins total $65

    in stereo, binaural, ambisonics

    7.6 GB of original sounds, 9.46 GB with the encoded ambisonic files in stereo included

    • rough & authentic recordings in remote locations
    • immersive & suitable for VR productions and mobile applications
    • real binaural and ambisonics recordings
    • clean edited, but not designed
    • including long takes >15 minutes with a lot of sounds for further editing and looping
    • with cave atmospheres, animals, and tropical wildlife
    • metadata added
    • incl.  stereo versions of the ambisonics B-Format AmbiX files for instant use
    • captured during three recording expeditions over the past five years in Colombia, Thailand, Malaysia, Laos
    • Microphones: 2xDPA 4060, Sennheiser Ambeo, 2xMKH 40-P48

     

  • Western Black Powder Guns is a collection of 19th century firearm sounds, created by sound designer Barney Oram. It features 496 sounds in total, including 440 multichannel source sounds and 56 designed sounds, supplied in 192kHz 24bit WAV file format.

    This library contains a selection of classic Wild West style weapons, including; Colt 1851 Navy Revolver, Pattern-Enfield 1853 Rifle, Snider-Enfield 1861 Artillery Carbine, Winchester Model 1887 Shotgun and more.

    Recorded on a private shooting range in the UK, this library features multi-mic coverage and a range of distance positions captured on all included source content. Microphones used include; Schoeps, Sennheiser, Neumann, AKG and DPA, captured with recorders such as Sound Devices, Zoom, Sony, and more.

    In addition to source recordings, Western Black Powder Guns also contains a generous designed section, lovingly crafted to be of immediate use to sound designers. The designs are an homage to the classic gun sounds of Western movies, mixed with a tight and punchy modern edge.

    This library includes detailed SoundMiner metadata and utilizes the UCS system for ease of integration into your library.

    Behind the Scenes Video:


    Western Black Powder Guns Sound Library - Behind the Scenes



Go behind Nomadland’s stunning soundscape – A Sound Effect Podcast Episode 10

Go behind Nomadland’s beautifully-sculpted soundscape in Jennifer Walden’s interview with sound supervisor/sound designer Sergio Diaz and sound supervisor/re-recording mixer Zach Seivers. You’ll also hear about A Sound Effect’s new Supercharge overview page and discover great new sound libraries from the independent sound community.
Interviews by Jennifer Walden • Hosts: Asbjoern Andersen & Christian Hagelskjaer From

Here’s what’s in this episode (with starting times):

00:48 New independent sound effects: We take a listen to some of the many interesting SFX releases that have come out
03:07 Go behind Nomadland’s beautifully-sculpted soundscape in Jennifer Walden’s interview with sound supervisor/sound designer Sergio Diaz and sound supervisor/re-recording mixer Zach Seivers
26:12 Greetings from our friends in the Audio Podcast Alliance

Hear the tenth episode below:


Sound effects libraries highlighted in this episode:

  • All the pill sounds you’ll ever need including bottles of all sizes, tabs, gels, nasal spray, spills, counting sounds, rattles, rolls, lids, shakes, and more recorded with a Neumann KM150 microphone. Full UCS Metadata for easy import!

  • The Roll from The Library by Empty Sea contains over 750 original Wheeled Object sound effects for all your rolling needs!

    We set out to record objects that roll in a similar manner to how one would record cars. With multiple tracks recording simultaneously and synced to one another, intercutting between perspectives has never been easier. Onboards, Passbys, Cornering. Some of the objects were even loaded down with weight to change the sonic profile! It’s all here! Toy Cars, Strollers, Wagons, Scooters, Luggage, Carts, Hand Truck. Part 1 has a great selection of rolling objects for all of your sound design needs.

    The Roll was recorded exclusively at 96k24bit. We utilized several different recorders and microphones for this project including Zoom F8n, Roland R-07, Zoom H4n, and Oktava MK-012. The Roll also utilizes UCS for easier cataloging in sound effect database management software.

  • Sound of diving recorded in the sea, in the cave, underwater textures of harbour, ship propeller, ship noise, sea waves etc.

    Recorded with Aquarian audio H20 hydrophones, Sennheiser MKH 40/30, Sound Devices Mix Pre and Sound Devices 744T.

    SCUBA diving equipment recorded in studio (acoustic), each component of SCUBA recorded separately.

    Clear sound without background noise. Excellent for FX manipulation of the sound. 24bit 96 kHz audio resolution.

    Each object recorded with two mic positions (mono) and with contact mic (JRF contact mics).

    Recorded with two different mics, AKG C391B and Sennheiser MKH 40-P48.

    Stereo recordings are in XY mic setup (AKG C391B X2).

    Metadata tagged with detailed description of equipment used and mic technique applied.

  • Vintage Anime SFX: TRW is the highly anticipated expansion to Vintage Anime Sound SFX. This collection of over 120+ 24/96 sounds was inspired by the iconic weather sounds of wind, thunder, and rain used in fan-favorites like Vampire Hunter D, Cowboy Bebob and Mobile Suit Gundam. The sounds were synthesized using techniques that capture the unique analog tape feel of the 80’s and 90’s classic anime era. These dynamic fx and accents make a great addition to your sound effects library and can be used for anything from fantasy elements and Mecha anime to sweeteners and building material for layering and creating brand new sounds of you own.

    • Classic anime weather sfx from the 80’s and 90’s
    • 120+ sounds including thunder, rain, wind, electricity, blasts
    • Low frequency and distortion accents
    • Expert crafted metadata


The A Sound Effect Podcast Episode 9:
Shaping the sound of SoundMorph – and Assassin’s Creed Valhalla‘s spectacular score!

SoundMorph co-founder Jason Cushing shares stories behind their impressive sound effects libraries & what it takes to succeed in indie SFX – and award-winning composer Jesper Kyd gives you the story on the making of the stunning Assassin’s Creed Valhalla score.
Interviews by Jennifer Walden • Hosts: Asbjoern Andersen & Christian Hagelskjaer From

Here’s what’s in this episode (with starting times):

01:16 New independent sound effects: We take a listen to some of the many interesting SFX releases that have come out

03:07 Shaping the sound of SoundMorph – with Jason Cushing. Learn more about SoundMorph here

29:41 Behind the stunning score for Assassin’s Creed Valhalla – with Jesper Kyd. Read our written interview with Jesper Kyd here.

48:34 Greetings from our friends in the Audio Podcast Alliance

Hear the ninth episode below:


Sound effects libraries highlighted in this episode:

  • ‘Extinct Animals’ is a new series of Sound Effects Library by Articulated; aspiring to bring back to life creatures from the past which were never recorded before.

    ‘The Jurassic’, the first installment of this series, contains more than 400 sounds of various animals that were living about 100 million years ago, commonly known as dinosaurs.

    Every of the sound in this collection is of the highest quality, UCS-compliant, and presented in multiple
    layers and with a minimum of 5 variations.
    Created for maximum usability, this exclusive library is the result of collaborations with talented designers from Bruits Studio.

  • Niger Sahara Desert, ambiences and sound effects library By Iben Haahr Andersen

    Back in 2004 Iben Haahr Andersen travelled to Niger on an amazing journey into the Sahara desert.

    Her job was to follow a large group of nomads, travelling on camels back for 10 days to the desert town of Agadez to purchase sweet dates, which they would later sell to make a living.

    Through 10 days of extreme heat and hard labour, Iben recorded everything from the most beautiful and quiet starry nights, to daily life and struggle of the nomad people, sandstorms and desert wind, an interior mountain well, and grunts and cries from nomads precious desert animals, the camels.

    Iben came back to Denmark with a huge amount of DAT tapes, which now have been mastered in Protools, spectral repaired in Izotope RX, and with great help from Tim Nielsen & Michal Fojcik made UCS-Compliant in Soundminer, for a very special set of audio recordings!

    117 stereo tracks recorded on to a portable DAT recorder @ 48khz 16 bit. Set is about 4gb big when unzipped.

    Mics used, Sennheiser Mkh416 with an ATE 208 Emesser on top.

    Sounds included are:

    • Agadez chaotic traffic scenes
    • Rain and distant thunder
    • Native nomad walla from children and adults
    • Nomads working and socialising
    • Close up and isolated prayers, talks and the cursing of a thief from a local priest
    • Quiet ambiences
    • Birds and a few bugs
    • Spitting, snorting and bleating goats
    • Donkey brays
    • Camel grunts, gurgles and cries
    • Sandstorms and wind through tent camp
    • Interior mountain well with the most beautiful reverberation
    • Footsteps of humans and camel caravan passing on sand
  • Sci-Fi Sound Effects Pulse Energy Weapons Play Track 5030 sounds included $199

    PULSE ENERGY WEAPONS is a comprehensive sound design toolkit built for creating cutting edge sci-fi weaponry. This massive library is divided into 5 modular categories, allowing you to mix and match layers and build your own unique weapon designs.

    • 4,393 source sounds
    • 78 predesigned weapons
    • 96k/24bit
    • 5,030 total sounds
    • 5 modular categories to mix and match
  • Environments & Ambiences The Cave Play Track 204 sounds included, 343 mins total From: $99

    For its 1st release, Sound Tailor Effects Library is proud to bring you ‘The Cave’, a collection of surround sounds recorded in a truly amazing cave in France. Located in the depths of the Pyrenean Mountains, ‘La Grotte De La Verna’ is Europe’s largest cave. It consists of a 660m man-made tunnel, kilometers of underground rivers, and a waterfall flowing in a 3,6 million m3 hall.

    We recorded everything you would expect from such a place: extremely quiet room tones with various levels of rumble, water dripping sounds of many densities, at various distances, howling and whistling winds, all sorts of underground water streams, plus a terrific metal door, phantom-like distant voices, and a few rock falls.

    The Cave contains more than 43GB / 206 Files.


    WHAT’S INSIDE
    All files are 24Bit/192kHz WAV Surround / LCR / Mono files & 24Bit/96kHz Stereo Version files.
    All meticulously embedded with Soundminer & UCS Metadata.

    INCLUDED SOUNDS – KEYWORDS
    WATER, WATER DRIPPING, WATERFALL, WATER LAPPING, CASCADE, RIVER, UNDERGROUND AMBIANCES, CAVE, ROOM TONES, RUMBLE, WINDS, AIRFLOW, HOWLING, WHISTLING, METAL DOOR, ROCK FALLS

The A Sound Effect Podcast Episode 8:
The sound of The Crown – and The Haunting of Bly Manor

Sound designer Andy Kennedy takes you behind the sound for The Crown Season 3, and in our first-ever music-focused podcast interview, composers Andy Grush and Taylor Newton Stewart (The Newton Brothers) tell you how they did the music for The Haunting of Bly Manor

Interviews by Jennifer Walden • Hosts: Asbjoern Andersen & Christian Hagelskjaer From


Here’s what’s in this episode (with starting times):

01:16 New independent sound effects: We take a listen to some of the many interesting SFX releases that have come out

04:34 The Sound of The Crown Season 3: With sound designer Andy Kennedy

23:20 Composing the score for The Haunting of Bly Manor: with Andy Grush and Taylor Newton Stewart

Hear the eighth episode below:


Sound effects libraries highlighted in this episode:

  • This sound library was carefully recorded, processed and crafted to offer a unique toolset for your water and underwater design needs.

    Great for hyper realistic or abstract designs, fantasy genre with water based magic, creature or surreal underwater movement, motion graphics with liquid elements and textures.

    This Sound Library is a part of the Slava Pogorelsky – Complete Bundle. Upgrade offer is available!

    WHAT SOUND PROFESSIONALS SAY:

    Victor Mercader – AAA Sound Designer (Apex Legends)
    “I find myself continuously using Slava’s SFX libraries to blend it’s pristine and detailed sound designs into my own sounds. They always add that cutting edge I am missing and make my sound designs more unique and pristine.”

    Enos Desjardins – Sound Designer/Sound Effects Editor (Mission: Impossible – Dead Reckoning, Black Mirror)
    “Slava has been creating some really cool libraries which I find myself using time and again. Really high quality recordings to start with but then the cool processing he has used for example in his cinematic whoosh libraries really stand out. They are not just your standard generic whoosh sounds but are loaded with character and have a unique feel to them that is really fresh and cuts through in the nicest of ways.”

    Bjørn Jacobsen – AAA Sound Designer (CyberPunk 2077, HITMAN, DARQ)
    “Slava has for several years made high quality sound effects for me to play with. I use his sound libraries across multiple projects as lego blocks of my creations.”

    Ginno Legaspi – SoundBytes Music Magazine‎
    “Cinematic Water Whooshes and Textures’ is great for anything. You won’t be hearing recordings of calm rivers or relaxing streams, but cinematic whooshes and textures for soundtrack works and media projects. Whether you’re into this type of sounds, this pack was recorded quite well, professionally edited and processed with Slava’s own flair.”

    Yarron Katz – AAA Composer and Sound Designer
    “Slava makes some wonderful libraries. He’s relatively new on the scene and his libraries have come to critical acclaim. He takes some general ideas, like whooshes and he injects some extremely revolutionary and innovative ideas to them, so you’re not getting another whoosh library – you’re getting something very unique, very fresh. He brings some wonderful ideas to the table.”

  • Destruction & Impact Sounds Dust, Dirt & Rocks Play Track 160 sounds included, 11 mins total $30

    Fully UCS compliant

    Crisp, clean various types of pebble, dust, dirt and grit debris along with smashing rock impacts.
    Great for adding some subtle detail to your ‘after the explosion’ sound.

    I recorded all these sounds with my brothers during a trip home to Ireland.
    Close to our home (out in the middle of nowhere), there is a little quarry with a lot of sand, dust, stones, rocks and some grass. There was also a broken plough there that gave some nice stone on metal impact sounds.

    Equipment:
    Line Audio OM1s
    Line Audio CM3s
    Røde NTG3

  • Metal Sound Effects Metal Worlds Play Track 706 sounds included, 207 mins total $99

    The Metal Worlds sound library is a comprehensive collection of high class metal sound effects, ranging from short hits & squeaks to long textures and ambiences.

    Metal Worlds

    SOUNDS FROM A BUCKET

    The centerpiece of this extraordinary metal sound library is a custom built instrument. A metal bucket has been attached to various guitar strings and clamped into wooden gallows. The recordings sound as creepy as the idea and range from deep, scary vibrations to unbearable squeaks.

    Bucket Instrument

    PLAYING A BUCKET

    The bucket instrument has then been bowed, plucked and played with an Ebow, over a range of three octaves and in different styles & intensities. Different techniques have been used and abused to coax the most interesting sounds out if it.

    Microphones were placed inside of the bucket for the boomy part and outside for the delicate sound content. Furthermore, a pair of contact mics had been attached to the metal surface.

    After harvesting tons of interesting sound material, the crop was extensively edited and processed to create hits, transitions, ambiences & more.

    Bucket Instrument

    ULTRASONIC FREQUENCIES

    With the additional use of Sanken CO-100K microphones, ultrasonic frequency content up to 100kHz has been captured and the squeakiest sounds have been pitched down to half speed before inclusion into this 96kHz sound library. You can pitch everything down one octave without trimming the full audible frequency spectrum. Unknown soundscapes are waiting to get discovered!

    Sanken CO-100K Microphones

    METAL PROPS

    A big selection of metal objects like bells, singing bowls, huge metal plates and giant gongs have been played, hit and brought to vibration. Metal bars, springs, grids and other metal items have been scraped, rubbed, dropped, shaken and struck.

    Metal Plate

    DESIGNED SOUNDS

    A part of the sounds already went through some heavy processing/layering, which created a selection of abstract soundscapes, haunting whooshes, unbearable horror squeaks and shocking impacts. These sounds are examples of the sound design opportunities possible with this rich audio material.

    Metal Objects

    LOOPS

    76 of the mysterious ambiences, continuous scrapes, neverending drones and rattles are included as seamless loopable audio files. No trimming & fading needed – just drop, duplicate, extend.

    Metal Scrapes

    Two versions are included in your download – you can either choose one or download both of them:

    1. Combined Version
    Combined Version
    Variations of a sound are combined into one file – best for Soundminer, BaseHead, etc.
    240 files / 207 minutes

    2. Split Version
    Split Version
    Variations of a sound appear as individual files – best for video editors, game audio, etc.
    706 files / 207 minutes

    The audio content of both versions is 100% identical.


    All sounds from this library are included in:
    Diversity

  • Wild Animals Sound Effects Roar of the Red Deer Play Track 65+ sounds included, 91 mins total $50

    European Red Deer (Cervus elaphus) Rutting season, roaring of the Red Deer in woods, mountain slopes, valleys etc. This is selection of over 10 years of recording Deer in rutting season so I hope you will find the situation you’re looking for. Sound designers can use these recordings to create weird sounds of monsters etc.

    Recorded with Sennheiser MKHs, SASS array, Sound Devices 744T, Sound Devices MixPre, Sony PCM M-10, Sony PCM-D50, etc.

    Metadata tagged with detailed description and equipment used note.

 

Highlights from A Sound Effect - article continues below:

 
  • PASSIONATE AND SPIRITED

    Esraj & Erhu – Ethnic String Phrases continues our journey deep within the cultures of India and China. It is a toolbox for composers, invented to capture the exceptional magic of live performed instruments. Esraj & Erhu phrases embody the honest emotional expression being the core of music. Providing the enormous vitality of two traditional string instruments. Both Esraj and Erhu create an unbelievably sincere feeling, enabling it to enliven every musical setting. The outcome is a versatile and easy-to-use instrument with a huge variety of overwhelming string phrases.

    [Note: This product requires a FULL version of Native Instruments’ KONTAKT. The free Kontakt player is not sufficient, as it only runs the instrument in DEMO mode.]

    Available as DOWNLOAD

    Libraries from Sonuscore are covered by a special EULA - read it here.