Asbjoern Andersen


Pit People is the latest game by The Behemoth, and it has all the hand-drawn animation, addictive gameplay, and absurd humor you have come to expect from the minds who brought us BattleBlock Theater, Castle Crashers, and Alien Hominid.

In this interview, you’ll hear from Ian Moreno, Production Coordinator, about how audio is a work of love and collaboration at The Behemoth, from voicing strange species with playful languages to constructing the perfect poop joke.


Written by Adriane Kuzminski – images, sounds and videos courtesy of The Behemoth and its associated artists

Video Thumbnail

Hello! Please introduce yourself and the rest of the audio team:

Ian Moreno: Ian Moreno (Production Coordinator), William Stamper (Voice Actor), and Jay Fernandes (Lead at The Research Centaur), or what I internally refer to as “The Behemoth Audio Collective”. And by internally, I mean I say it in my head, because when I say it to someone they typically laugh. Just to be clear, we don’t have a massive internal audio team. The Behemoth in general is a many hats studio, so audio is just one aspect we all contribute to among other things.

I should also call out the programming team: Rich Karpp, Kirit Nagda and Mike Welsh who have all done tons of implementation and other audio odds and ends.

 

Could you tell us a little about Pit People?

IM: Pit People is a fast-paced, turn-based, co-op adventure you’ll quest and explore, find awesome loot, customize your fighters, and recruit strange species!

Six fighters are chosen ranging from unicorns to robots to cupcakes

The game’s eclectic characters

 

In January, the game came out in early access, which is the first time The Behemoth has released a game in beta. What new challenges did you face, and how does the workflow compare to BattleBlock Theater or Castle Crashers?

IM: Well, I should point out that the workflow for those prior games were all drastically different. For Castle Crashers (CC) it was mainly Stamper working with Tom (Fulp), so I can’t really accurately speak to that. They utilized a lot of the Newgrounds community as well for music.

With BattleBlock Theater (BBT), I joined the team somewhat early on. And in terms of audio it was initially in a music capacity rather than sound design. Fryda Wolff, of current VO fame, was actually contracted at the time to do audio work. Since I was already coordinating with musicians it made sense to work on all audio so I kinda segued into that. Eventually Fryda stopped freelancing and she connected us with Carsten Rojann. He took a full-time job somewhere, but at that point Will Stamper came on to do narration. Between Stamper and myself, we finished the remaining sound work.

Pit People (PP), by comparison, is a much larger game in terms of content. So in terms of workflow, the only things that differs really are a lot of the beginning stages. We had to define early on not only what things sounded like, but what defined the sound packs or profiles of a “fighter”. CC and BBT were much simpler in that there was really only one type of unit in each game and then an array of weapons. Oh and the big difference… no one spoke. Haha. PP has vampiresses, zombies, electrobots, hair trolls, humans, spidaurs and more, so we naturally wanted to give them their own sonic identities and characterize them more.

Another item to point out is that we started playing with FMOD. With PP we knew we wanted to level up in terms of audio. Early on we were playing with the idea of having music dynamically change when planning and executing all your orders. Ultimately, we found it jarring and distracting due to the speed at which you can play the game, but it’s what initially led us to using FMOD. Well, that and the desire to add more logic and make things a bit more adaptive in some areas.

Also, as previously mentioned, we have up to 3 people contributing at any given time. So there is a lot more collaboration going on with certain areas of the game, where previously it was more like cascading contributors.

 

Popular on A Sound Effect right now - article continues below:

 

Latest releases:  
  • The Fokker D.VII German warplane sound library includes 174 sound effects in 7.44 gigabytes of audio files. The collection features recordings from the 1918 fighter biplane and its 200 horsepower 6 cylinder Daimler D III aü engine.

    The sound bundle collects 23 tandem takes. The exterior microphones (4 perspectives) were placed at various locations on the airstrip to capture taking off, flying by, and landing at fast and slow speeds. The onboard microphones (5 perspectives) were placed in the cockpit and engine to record steady flying, starting, flying, taxiing, and stopping. Also included are static engine recordings at various RPMs from all microphone perspectives with additional exhaust recordings. Performed effects of cockpit instruments are also included.

    Every clip is embedded with 18+ fields of Soundminer, BWAV, and MacOS Finder metadata.

    Add to cart
  • City Life Towns – Summer Parks Play Track 25+ sounds included, 125 mins total $25

    Towns is a new collection by Badlands Sound that features ambiances recorded in American Towns, and all are seamless five minutes long loopable ambiances.

    Summer Parks is one of many sound libraries in the Towns collection. It contains 25 ambiances of parks including walking trails, water parks, and zoos! You will hear ‘Summer’ in these with a wide variety ambiances from the active birds in the park to the loud monkeys in the town’s zoo and the presence of air space in all recordings.
    Other sounds include heavy rain lading on a Wooden Roof Picnic area with rolling thunder and many kids playing in a large pool at a water park.

    These ambiances were recorded with professional equipment including Sound Devices 702t and a pair of Sennheiser MKH 8040’s in ORTF configuration inside a Rycote Stereo Windshield with Connbox. There are not a lot of high-quality town ambiances out there – This library will be excellent for expanding your library and your future projects!

    Add to cart
  • Ambisonics Transport Play Track 207+ sounds included, 190 mins total $70 $50

    Transport features dozens of vehicles recordings – cars, trains, trucks, planes, motorbikes, etc., – that have taken place in a urban environment, covering your needs for background transportation. The goal of this library is to help sound editors quickly find that background traffic that is often needed. All the recordings are ready to be used in a non-intrusiveness way in any media where vehicles play a remote or central role.

    Key features:

    • 53 ambience recordings of traffic: avenues, streets, freeways, cobblestone roads, roundabouts, wet asphalt, state highways, tunnels, distant and diffuse traffic, parking lots. Some are loopable. 7 of them are in Ambisonics.
    • 43 recordings of cars passes by. In roads, state highways, tunnels, with wet asphalt, from several perspectives and at different speeds.
    • 61 recordings of commuter trains, regional trains, express trains, high speed trains, freight trains, underground. Departures, arrivals, passes by and interior sounds. Even a toilet flushing.
    • 18 tracks of planes overflying and roaring.
    • Several recordings of buses, trucks, vans, tractors, bicycles, ferries, motorcycles and Formula 1 race cars.
    • 99% of the recordings are completely clear and free from any birds and unwanted noises in the background.
    • Gear used: Zoom F8, Sennheiser MKH 8040s in ORTF, Sennheiser MKH 8040/8050 + MKH 30 in M/S, Sennheiser 418, Sennheiser Ambeo and Sony D100.
    • All files are in 96 kHz / 24 bit and come with exhaustive embedded Soundminer metadata, including description, category, subcategory, microphone setup, manufacturer.
    29 %
    OFF
    Ends 1571608799
    Add to cart
  • Horror Metal Corral Play Track 400+ sounds included, 37 mins total $59

    • In Metal Corral, get a visceral collection of metallic screeches from a corral on a working cattle ranch. Wail on the paddock sections with a t-post and hear guttural resonances from 50 interlocking sections. Hear latches clacking with frenetic vigor and clanging metallic booms. Hear thick, tonal growls resonating like fog horns and single squeaks stuttering with real grit. Hear gates grating with the visceral sound of an iceberg tearing through the Titanic.
    • This library offers you an extensive collection of metals painstakingly performed to bring these inanimate objects to life and transform them into intensely gritty living textures.

    2% FOR THE ENVIRONMENT & CARBON NEUTRAL:
    • Two percent of the price of this library is donated to an environmental cause, as an “artist royalty” for the planet!
    • Carbon offset credits were purchased to offset my field recording travel for this library.

    KEY FEATURES:
    • Grating gates
    • Gritty tonal squeals
    • Short high squeaks
    • Thick, tonal growls
    • Clattering latches
    • Massive booms
    • Please note: the “Pitch Shifted Demo” was made to demonstrate the potential of the sounds in this library. However, Metal Corral does NOT include pitch shifted sounds, only mastered field recordings.
    FILE LIST & METADATA:
    • View larger version or Download CSV
    • A spectrogram is included for each audio file. Double click on the photo to enlarge.
    MORE INFO:
    • Read 40+ testimonials for Thomas Rex Beverly Audio
    • Read my Field Recording Mastering Rules and learn more about how these recordings were mastered.
    • Browse the Library Info Master List to compare specs on all my libraries.
    • Browse the Metadata Master List to search my entire catalog.
    • MD5 and SHA 256 Checksums are included for each zip file in my catalog. Use these hashes to check the integrity of your downloaded files.
    GEAR USED:
    • Sennheiser MKH8040 and MKH30 in MS
    • Sound Devices 702
    • Sound Devices MixPre-6
    Add to cart
  • SCI-FI BUNDLE consists of 2454 high-quality futuristic sound effects and was created with game devs, animators and sounds designers in mind.

    Bundle covers a broad range of sound effects: UI/HUD, Robotics, Ambiences, Drones, Weapons, Doors, Objects, Misc and more.

    Sound effects from this bundle were used on projects like: Archer Season 10, Robot Will Protect You, Encodya, Final Space and many more.

    PMSFX SCI-FI Bundle
    consist of following libraries:

    FOUNDATION SERIES SCI-FI VOL2
    1.1GB • 627 FILES • MONO + STEREO • META DATA (96/24 + 44.1/16)

    FOUNDATION SERIES SCI-FI VOL1
    739.8MB • 164 FILES • META DATA (96/24 + 44.1/16)

    FORGOTTEN NEONS
    1.1GB • 415 FILES • META DATA (96/24 + 44.1/16)

    ABSTRACT GUNS
    86MB • 165 FILES • STEREO • META DATA (96/24 + 44.1/16)

    LOFI TERMINAL
    157.7MB • 195 FILES • STEREO • META DATA (96/24 + 44.1/16)

    SCI-FI ATMOS
    1.32GB • 30 FILES • 38MIN • STEREO • META DATA • LOOPS ↻ (96/24 + 44.1/16)

    NANO TECH
    180MB • 226 FILES • STEREO • META DATA (96/24 + 44.1/16)

    MICROBOTS
    187MB • 293 FILES • STEREO + MONO • META DATA (96-192/24 + 44.1/16)

    CYBERSPHERE
    1.14GB • 340 FILES • META DATA (96/24)

    SCI-FI MECHANICS
    636.6MB • 301 FILES • META DATA (96/24)

    BUNDLE: $159.99 ex VAT| ALL PACKS INDIVIDUALLY: $239.91 ex VAT

    33 %
    OFF
    Ends 1571781599
    Add to cart

Want the chance to win 20 premium sound effects libraries from Sound Ex Machina?


Enter the Gigantic Giveaway here
Need specific sound effects? Try a search below:
 

 

The game has an eclectic cast of characters, from wraiths to cupcakes, and a soundtrack that spans euro bop, spaghetti western, modern 8-bit, and other genres. How does your sound design match this level of miscellany while remaining focused?

IM: In several ways I’d say. There are multiple people working on it, so that inherently brings different flavors and approach. Stamper has created such a wonderful smattering of fighter voices. I suppose that’s categorized under VO, but there’s so much production on them that they are all uniquely designed sounds. Some don’t even have a bit of human voice at their source. In general, Stamper has a comedic background as a writer, actor, musician, sound designer, artist/animator, so all that comes into play. Jay has great comedic design sensibilities and has created some pretty vibrant and dynamic ambience throughout the game. His technical audio knowledge has helped a lot as well.

 

You said past games featured tracks composed by Newgrounds community members, but in BattleBlock Theater, Patric Catani’s tracks really stood out. Did he compose all the music in Pit People? What direction was he or other contributors given to complement the feel of the game?

IM: We have several artists who have songs in Pit People, including some that have been created in house. Currently, he is probably leading in the most tracks and possibly creeping past the 50% mark.

Direction was fairly straightforward with the usual materials, videos, character breakdowns, etc… However, there was one specific direction in that it was communicated that the world is a mish-mash of different times/eras, worlds and realities. So he was free to explore drastically different sounds and styles, but obviously through his lens. There are some tracks that are very specific and focused and with a singular theme. If ever there was an opportunity to get really out there and remove almost all filters… this is the time. So it’s kind of like this crazy experiment in a sense.

Musical tracks by various artists in Pit People

 

How would you describe the overall sound in Pit People? The sound design in your games is definitely becoming as distinct as the hand-drawn art style.

IM: Wow. Thank you! I still feel like it’s in its infancy and just starting to spread its wings. If I had to describe the overall sound in Pit People, I’d say:

“Awkward Aural Misadventure” or “Whimsical Sonic Surrealism”.

As for elements, I think it can be broken down as simply: “Whatever makes us laugh.”

 

Do you have any favorite SFX or scenes in Pit People? I love Cupcake’s baby gibberish.

IM: That’s really tough. There are some I’m personally attached to, whether I voiced it or helped shape it, but if I have to choose one it’s definitely the shuttle sequence. [Incoming spoiler alert!]

It was kind of a culmination of a lot of different past ideas that naturally worked for the cinematic that occurs after the battle in space. Dan (Paladin) actually wanted to use “Blue Danube” in BBT, but it never worked out. We had the outline done and I believe it was Dan who had written something about you know who throwing the shuttle back to Earth like a football. I was putting together a storyboard animatic for it and got lost in that moment. There are two cinematic devices I’m a huge fan of: cutting to silence and the complete absence of sound and cutting to music that tonally contrasts the visual. It’s a common one in TV/film – an action sequence occurs to some classical piece. This was one of those moments I thought the device would work, albeit potentially dragging out the journey to Earth a bit. I put it in and I guess Stamper liked it because he kept it in the sequence when completing the audio and then of course added the cuts back to you know who talking to you know who.

But seriously, the world map wagon poops are probably the best sounds in the game and those all came from Dan Paladin’s mouth:

Video Thumbnail
Little ordurous treasures

 

Just imagining their production makes me laugh out loud, haha!

When it comes to Will Stamper’s hilarious and iconic narration, how does the team choose and edit his takes so the dialogue is cheeky and awkward but still polished?

IM: Once again I can’t fully speak to the masterful sound-smithing of Stamper. He does a ton of takes and his VO drops are fairly massive. Dan and I usually listen through together and cull. I would love to put everything in, but I think it’s good in these cases to listen and objectively cherry pick. When there are narrative themes within a sound pack we try and be mindful to have a balance of everything. Also, I’ve had the great joy of learning that VO actors… well, ours at least… like to drop in little inappropriate gifts :)

Video Thumbnail
Will Stamper’s voiceover work in the opening scene

 

In a recent post on The Behemoth blog, you said instead of a language structure, the characters’ gibberish reflects more “who they are rather than ‘how’ they are”. Can you tell us a little more about this and some of the audio motifs that spawned from the recording sessions? Are the lines of gibberish attached to the captions or is it mostly randomized?

IM: Aw, my worst fear. Explaining that line I wrote, haha. I was definitely assigning a specific definition to “who” and “how” in that context. By who, I was referring to their sonic identity: what they say and what they sound like and what words or phrases are unique to them. With “how” I was referring to a higher level set of rules found in languages and how certain vowels and consonants are pronounced. Pretty much how accents work – that is, speaking someone else’s language through the rules of another.

The gibberish is mostly randomized, but there are a few canned lines here ‘n there. They can be found in any of the cinematics and any story-driven dramatic or comedic moments.

 

Do you have any fun stories from the recording sessions?

IM: We do have a few stories we’ll be sharing on our blog in the near future! Here is an overview of our Pit People VO Cast. We’ve also posted our first VO Cast spotlight recently. You can check out the spotlight on Ashly Burch.

In-game VO by Ashly Burch

 

Thanks for giving us a look into the SFX, music, and VO of Pit People and for introducing us to The Behemoth “audio collective”. As we look forward to new updates, where can people follow The Behemoth and Pit People on social media?

IM: They can find us on our Facebook pages for The Behemoth and Pit People and on The Behemoth’s Twitter.

 

A big thanks to Ian Moreno for sharing a behind-the-scenes look at the audio of Pit People – and to Adriane Kuzminski for the interview!

 

Please share this:


 


 
 
THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:
 
 
  • Game Audio Packs & Bundles Vintage Anime SFX Play Track 350+ sounds included $69

    The Vintage Anime Sound Effects Library brings all of the excitement of your favorite Japanese animated series to your fingertips. Inspired by classic cartoons from the 80's and 90's, these recognizable and versatile sounds will instantly enhance any FX collection. Vintage synths were used to create the auras, beams, mecha blasters, atmospheres, magic spells, guns, sonic blasts and explosives that makeup this pack of over 350+ custom 24bit/96khz .WAV files. Perfect for film, video games, podcasts and any project that could benefit from a power up!

    Both designed sounds and source recordings:

    • Classic anime sfx from the 80’s and 90’s

    • Auras, mecha, beams, blasters, spells, explosives and more! 350+ sounds!

    • Tons of source material for experimentation

    • Expert crafted metadata

    • Vintage Anime PDF

    Add to cart
  • Environments Rain Indoor Ambiences Play Track 26+ sounds included, 96 mins total $26

    Get the sound of rain – recorded from an interior perspective.

    This library contains various types and intensities of rain, from soft dripping to downpour, and the files are long enough to cover the rainbursts from start to end. Most of the files are also easily loopable.

    Some of the sounds are recorded with closed windows for a realistic indoor perspective. In other takes a window is left ajar to enhance the sound of the rain outside and four files gives you an exterior perspective from a porch.

    Locations covered: two greenhouses, two cars, a privy, a shed, a boathouse, a variety of rooms and roof materials.

    Add to cart
  • These are no ordinary zombies, they’re not your mindless, shuffling, flesh craving human husks. An evil runs through what remains of these creatures’ bodies. Flesh has all but decayed from their bones and whatever humanity they had in life has long since departed.

    This library is dedicated to the chilling vocal sounds of the zombie. It is ideal for films and games, TV or trailers and includes 102 bespokely designed zombie vocal assets, including breaths, idle grunts and groans, attacks, pains, death, war cries and more.

    Whilst this library caters primarily for the more aggressive variant of the undead, it wouldn’t sound out of place when used on other terrifying abominations.

    All assets are delivered in 96kHz, 24-bit stereo files and include full Soundminer metadata.

    Add to cart
 
Explore the full, unique collection here

Latest sound effects libraries:
 
  • The Fokker D.VII German warplane sound library includes 174 sound effects in 7.44 gigabytes of audio files. The collection features recordings from the 1918 fighter biplane and its 200 horsepower 6 cylinder Daimler D III aü engine.

    The sound bundle collects 23 tandem takes. The exterior microphones (4 perspectives) were placed at various locations on the airstrip to capture taking off, flying by, and landing at fast and slow speeds. The onboard microphones (5 perspectives) were placed in the cockpit and engine to record steady flying, starting, flying, taxiing, and stopping. Also included are static engine recordings at various RPMs from all microphone perspectives with additional exhaust recordings. Performed effects of cockpit instruments are also included.

    Every clip is embedded with 18+ fields of Soundminer, BWAV, and MacOS Finder metadata.

  • City Life Towns – Summer Parks Play Track 25+ sounds included, 125 mins total $25

    Towns is a new collection by Badlands Sound that features ambiances recorded in American Towns, and all are seamless five minutes long loopable ambiances.

    Summer Parks is one of many sound libraries in the Towns collection. It contains 25 ambiances of parks including walking trails, water parks, and zoos! You will hear ‘Summer’ in these with a wide variety ambiances from the active birds in the park to the loud monkeys in the town’s zoo and the presence of air space in all recordings.
    Other sounds include heavy rain lading on a Wooden Roof Picnic area with rolling thunder and many kids playing in a large pool at a water park.

    These ambiances were recorded with professional equipment including Sound Devices 702t and a pair of Sennheiser MKH 8040’s in ORTF configuration inside a Rycote Stereo Windshield with Connbox. There are not a lot of high-quality town ambiances out there – This library will be excellent for expanding your library and your future projects!

  • Ambisonics Transport Play Track 207+ sounds included, 190 mins total $70 $50

    Transport features dozens of vehicles recordings – cars, trains, trucks, planes, motorbikes, etc., – that have taken place in a urban environment, covering your needs for background transportation. The goal of this library is to help sound editors quickly find that background traffic that is often needed. All the recordings are ready to be used in a non-intrusiveness way in any media where vehicles play a remote or central role.

    Key features:

    • 53 ambience recordings of traffic: avenues, streets, freeways, cobblestone roads, roundabouts, wet asphalt, state highways, tunnels, distant and diffuse traffic, parking lots. Some are loopable. 7 of them are in Ambisonics.
    • 43 recordings of cars passes by. In roads, state highways, tunnels, with wet asphalt, from several perspectives and at different speeds.
    • 61 recordings of commuter trains, regional trains, express trains, high speed trains, freight trains, underground. Departures, arrivals, passes by and interior sounds. Even a toilet flushing.
    • 18 tracks of planes overflying and roaring.
    • Several recordings of buses, trucks, vans, tractors, bicycles, ferries, motorcycles and Formula 1 race cars.
    • 99% of the recordings are completely clear and free from any birds and unwanted noises in the background.
    • Gear used: Zoom F8, Sennheiser MKH 8040s in ORTF, Sennheiser MKH 8040/8050 + MKH 30 in M/S, Sennheiser 418, Sennheiser Ambeo and Sony D100.
    • All files are in 96 kHz / 24 bit and come with exhaustive embedded Soundminer metadata, including description, category, subcategory, microphone setup, manufacturer.
    29 %
    OFF
    Ends 1571608799
  • Horror Metal Corral Play Track 400+ sounds included, 37 mins total $59

    • In Metal Corral, get a visceral collection of metallic screeches from a corral on a working cattle ranch. Wail on the paddock sections with a t-post and hear guttural resonances from 50 interlocking sections. Hear latches clacking with frenetic vigor and clanging metallic booms. Hear thick, tonal growls resonating like fog horns and single squeaks stuttering with real grit. Hear gates grating with the visceral sound of an iceberg tearing through the Titanic.
    • This library offers you an extensive collection of metals painstakingly performed to bring these inanimate objects to life and transform them into intensely gritty living textures.

    2% FOR THE ENVIRONMENT & CARBON NEUTRAL:
    • Two percent of the price of this library is donated to an environmental cause, as an “artist royalty” for the planet!
    • Carbon offset credits were purchased to offset my field recording travel for this library.

    KEY FEATURES:
    • Grating gates
    • Gritty tonal squeals
    • Short high squeaks
    • Thick, tonal growls
    • Clattering latches
    • Massive booms
    • Please note: the “Pitch Shifted Demo” was made to demonstrate the potential of the sounds in this library. However, Metal Corral does NOT include pitch shifted sounds, only mastered field recordings.
    FILE LIST & METADATA:
    • View larger version or Download CSV
    • A spectrogram is included for each audio file. Double click on the photo to enlarge.
    MORE INFO:
    • Read 40+ testimonials for Thomas Rex Beverly Audio
    • Read my Field Recording Mastering Rules and learn more about how these recordings were mastered.
    • Browse the Library Info Master List to compare specs on all my libraries.
    • Browse the Metadata Master List to search my entire catalog.
    • MD5 and SHA 256 Checksums are included for each zip file in my catalog. Use these hashes to check the integrity of your downloaded files.
    GEAR USED:
    • Sennheiser MKH8040 and MKH30 in MS
    • Sound Devices 702
    • Sound Devices MixPre-6
  • SCI-FI BUNDLE consists of 2454 high-quality futuristic sound effects and was created with game devs, animators and sounds designers in mind.

    Bundle covers a broad range of sound effects: UI/HUD, Robotics, Ambiences, Drones, Weapons, Doors, Objects, Misc and more.

    Sound effects from this bundle were used on projects like: Archer Season 10, Robot Will Protect You, Encodya, Final Space and many more.

    PMSFX SCI-FI Bundle
    consist of following libraries:

    FOUNDATION SERIES SCI-FI VOL2
    1.1GB • 627 FILES • MONO + STEREO • META DATA (96/24 + 44.1/16)

    FOUNDATION SERIES SCI-FI VOL1
    739.8MB • 164 FILES • META DATA (96/24 + 44.1/16)

    FORGOTTEN NEONS
    1.1GB • 415 FILES • META DATA (96/24 + 44.1/16)

    ABSTRACT GUNS
    86MB • 165 FILES • STEREO • META DATA (96/24 + 44.1/16)

    LOFI TERMINAL
    157.7MB • 195 FILES • STEREO • META DATA (96/24 + 44.1/16)

    SCI-FI ATMOS
    1.32GB • 30 FILES • 38MIN • STEREO • META DATA • LOOPS ↻ (96/24 + 44.1/16)

    NANO TECH
    180MB • 226 FILES • STEREO • META DATA (96/24 + 44.1/16)

    MICROBOTS
    187MB • 293 FILES • STEREO + MONO • META DATA (96-192/24 + 44.1/16)

    CYBERSPHERE
    1.14GB • 340 FILES • META DATA (96/24)

    SCI-FI MECHANICS
    636.6MB • 301 FILES • META DATA (96/24)

    BUNDLE: $159.99 ex VAT| ALL PACKS INDIVIDUALLY: $239.91 ex VAT

    33 %
    OFF
    Ends 1571781599
 
FOLLOW OR SUBSCRIBE FOR THE LATEST IN FANTASTIC SOUND:
 
                              
 
GET THE MUCH-LOVED A SOUND EFFECT NEWSLETTER:
 
The A Sound Effect newsletter gets you a wealth of exclusive stories and insights
+ free sounds with every issue:
 
Subscribe here for free SFX with every issue

Leave a Reply

Your email address will not be published. Required fields are marked *

HTML tags are not allowed.