Phase Plant for sound design - tutorial guide Asbjoern Andersen

Kilohearts' Phase Plant is a wildly creative tool for sound design - and here are Senior Sound Designer Minh Ho's 5 first videos in a brand new 8-part sound design workshop utilizing Phase Plant (among other tools) to create custom whooshes, risers, hits and drones.

Don't have Phase Plant yet? Get it here

Sound design workshop by Minh Ho
Please share:



Part 1 – Intro


On the importance of movement in sound design, and the balance between noise and tonality:

Pt 1: Intro [Sound design workshop]

Topics and playing times:
00:00 Intro • 00:11 Sound design = movement • 01:23 ‘Building blocks’ • 02:56 Tonality vs noise • 03:50 Case study: Sekiro • 06:05 Closing words

Part 2 – Sampling: risers


How to create risers in a sampler from static pads and drones, and ways to accentuate the building in energy with effects and modulations:

Pt 2 - Sampling: risers [Sound design workshop]

Topics and playing times:
00:00 Intro • 00:21 Loading and playing samples • 01:22 Volume envelope • 02:19 Pitch curve LFO • 03:22 Distortion and filter modulation • 04:53 Printing to audio • 05:30 Unison • 06:30 Sampler unison quirk • 07:47 Modulate everything! • 09:50 Downwards pitch-shifting • 10:41 Loop length modulation • 11:57 LFO rate modulation

Part 3 – Sampling: whooshes


How to create whooshes and pass-bys using a sampler, and how to leverage FM, RM and AM to create new tones and articulations:

Pt 3 - Sampling: whooshes | FM, AM, RM [Sound design workshop]

Topics and playing times:
00:00 Initializing • 00:10 Volume envelope • 00:37 Pitch envelope • 01:25 Synchronized LFOs • 03:27 ‘Comfort’ reverb • 04:41 Less static sample • 06:27 Filter movement • 07:11 Swapping samples • 07:44 Bipolar pitch curve • 08:13 Some variations • 08:34 Frequency Modulation • 10:51 FM: tuning the modulator • 16:02 FM: enharmonic • 17:35 Ring Modulation • 18:56 RM: using the sideband • 20:20 Sidebands to tremolo • 20:55 Amplitude Modulation • 22:01 LFO rate modulation • 24:36 Punchier pitch curve

Part 4 – Sampling: impacts


How to create puncy hits and impacts, and how to fine-tune the transient using a combination of pitch and volume curves, filtering and distortion:

Pt 4 - Sampling: impacts [Sound design workshop]

Topics and playing times:
00:00 Initializing the patch • 00:24 Volume envelope • 00:54 Pitch envelope • 02:42 Adding distortion • 03:18 Swapping samples • 03:51 Adding FM • 04:51 A word on randomization • 06:37 FM envelope • 08:20 Adding RM • 09:05 OTT or noTT • 10:12 Swapping samples • 10:38 A word on layering • 11:29 Tweaking • 12:55 Shaping the transient with filters • 13:30 Increasingly adding distortion/center>

Part 5 – Granulation


On the power of granular sampling to completely transform the tone and texture of a sound:

Pt 5 - Granulation [Sound design workshop]

Topics and playing times:
00:00 Intro • 00:28 Typical granular pad • 02:54 Granular riser • 04:42 What Padshop can teach us • 05:58 Granulation = ring mod (kind of) • 07:35 Granular whooshes • 10:56 Adding pitch modulation • 12:09 More stuff Padshop can teach us • 12:21 Granulation = flanging (kind of) • 13:57 Fat granular hits in Padshop • 15:16 Applying to Phase Plant • 16:06 Playing with the playback position • 17:15 Swapping samples • 19:13 Whoosh from a hit • 23:24 Grain spawn rate • 28:16 Free rate risers


Get Phase Plant here:


If you’re feeling inspired, you can get Kilohearts’ complete Phase Plant below:

  • Phase Plant is a multi-award-winning, semi-modular softsynth developed for music producers and sound designers. With a unique combination of top-quality processing, creative freedom, and an intuitive workflow you will be creating amazing patches in no time. Explore limitless combinations of generators, modulators, and effects to discover and refine your own original sound. Imagine the possibilities…


BONUS: Want to hear what Phase Plant is capable of? Check out these wild examples by Joel Blanco Berg. Click to jump straight to your chosen sound:


MotorcycleJungleSnowRain and thunderPropeller PlanePropeller PlaneGooLawn mowerDrum kitDrill




↑ Back to sound list




↑ Back to sound list




↑ Back to sound list


Rain and thunder:


↑ Back to sound list


Propeller plane:


↑ Back to sound list


Goo & gunk:


↑ Back to sound list


Lawn mower:


↑ Back to sound list

Popular on A Sound Effect right now - article continues below:

Trending right now:

    Enter the world of MAGIC – ARCANE FORCES, where supernatural entities can be heard raging with ultimate power and fury. The distinctly forceful and kinetic character of this comprehensive sound effects library and its designs is supported by countless pristine source recordings of the elements being pushed to their limits. Whether in post production or sound design for games, MAGIC – ARCANE FORCES gives you the edge on the other side.

  • Magic & Fantasy Sound Effects Magic Elements vol.1 Play Track 770 sounds included $119

    Please Note: You get a better deal by buying this library in the Magic Elements vol 1 – 2 bundle here

    ‘Magic Elements’ is a detailed collection of designed & source sounds of organic elements, actions, characters, items, spells & atmospheres in the realm of Magic.

    In the designed section you will find 326 carefully crafted sounds.
    Volume 1 of this magic saga is comprehensively focused on 6 elements:
    Earth, Ice, Fire, Air, Black, and Generic.

    Each element comes with a variety of spells, actions/movements such as whoosh, impacts, atmospheres, projectiles, along with many variations in intensity and speed.

    All these sounds are carefully designed, edited and meta-tagged.

    The ‘generic’ category contains handy neutral go-to sounds that are useful for any project.

    The source folder is packed with 444 useful sounds that cover a large spectrum; thoroughly edited and meta-tagged. They will support your creativity with materials such as choirs, dissonant metal, creatures, papers, debris, drones, cracks, textures, friction, LFE sub sweeteners,…

    What’s inside:

    • Impacts, Whoosh, Air Swirls,
    • Fireball, Deflagration, Flame Thrower, Deep Sub Whoosh
    • Aura, Energy Stone, Old Grimoire, Healing,
    • Earthquake, Constant Debris, Falling Rocks, Ground Friction,
    • Haunted Books,Laboratory, Magic Box, Potion
    • Huge Ground Opening, Eerie Drones,
    • Dark Choir, Ominous Creatures, Dark Dissonant Metal Scrape,
    • Iceberg Destruction, Ice Scrapes, LFE Sub Sweeteners,

    Choose how you want your sounds!

    • GLUED (Multiple variations of the same sound glued in one file)

    • SEPARATED (Each variations of sound are separated in different files)

  • Metal Sound Effects MetalMotion Play Track 2000+ sounds included, 239 mins total $110

    MetalMotion is a sound design construction kit that contains four hours of moving metal mayhem: clicks and clanks, rolls and drags, wronks and squeals, scrapes and rattles, ranging from from tiny to monstrous. Nathan Moody’s unique performances with unusual combinations of props produce everything from Foley-like movements to intense groans and howls.

    Whether you’re covering a robot’s movements, sweetening weapon Foley, making crafting or pick-up sounds in a game, placing unusual layers beneath a kaiju’s roar, or crushing a submarine with undersea pressure, this collection covers the full range of subtle to raucous. Each file has many performance variations for creative choice and game audio asset creation.

    While there are some tasty impacts within, this library’s true focus is on characterful movements: handling, rummaging, opens, closes, ratchets, swirls, rolls, drags, drops, spins, rubs, zuzzes, and bows. Metal containers, filing cabinets, modern appliances, vintage (and very rusty) tools, cymbals, bells, grills, plates, bars, rods, and tubes, and many other props lent their voices to this collection.

    This UCS-compliant library was recorded with a combination of standard, contact, and ultrasonic-capable microphones through Millennia preamps. Sample rates vary based on the amount of ultrasonic content in each file. The audio files are mastered for realism, ready for extreme processing and pitch shifting of your own, but still useful in more grounded contexts.

  • A comprehensive sound library from the enchanting world of the Middle Ages featuring meticulously recorded elements that come together harmoniously to create a realm of realism that transports your audience back in time, including isolated elements, acoustic impulse responses, noiseprints, and ambience loops.

    Medieval Towns and Villages - Full Library Presentation

Latest releases:

  • Empower Your Compositions with Authentic Medieval Phrases.
    [Note: This product requires a FULL version of Native Instruments’ KONTAKT or Steinbergs free HALion Sonic]

    Embark on a journey through time with the latest addition to the MEDIEVAL PHRASES series: FIDDLE & NYCKELHARPA. With the Fiddle, with its rich and expressive tones, coupled with the Nyckelharpa’s distinctive resonant strings, we invite you to capture the mood of medieval times. Composers and producers can now use dramatic live performances by outstanding performers or freely play their instruments with varied articulations.

    Imagine the bustling markets and vibrant festivals of late medieval Europe, where the rhythm and bounce of the Fiddle & Nyckelharpa set feet tapping and light the hearts of weary travelers. These instruments were the lifeblood of celebration, often heard at markets and taverns above the chatter of merchants and the laughter of children. Their history is woven through countless generations, where they not only provided entertainment but also served as a cultural heartbeat during times of both hardship and prosperity.

    MEDIEVAL PHRASES FIDDLE & NYCKLEHARPA carry within tales of the past, each string resonating with stories untold. The Fiddle’s bow dances across strings to produce a vibrant, rhythmic melody, while the Nyckelharpa’s keyed fiddle design adds an otherworldly depth. These sounds, once echoing through medieval tavern halls and open markets, are now crisply captured for the modern composer. With MEDIEVAL PHRASES, breathe new life into your medieval compositions, delivering an authentic experience that is both profound and exhilarating.

    20 %
    Ends 1709765999
  • Volleyball Match Ambience provides three distinct soundscapes spread through long, evolving and captivating sound recordings from Portugal’s primary masculine and feminine leagues, in addition to a regional match.

    This is a highly intense and balanced sport characterized by its fast-paced nature, emphasis on teamwork and strategic play, where players use a combination of spiking, blocking, setting, and serving techniques to gain an advantage and outmaneuver their opponents. The game is played on a rectangular court divided by a net, with each team aiming to score points by grounding the ball on the opposing team’s side.

    All recordings were attained from a centered front-row seat position in crystal-clear stereo, meaning you have all the necessary field-of-play interactions, in addition to varied crowd reactions ranging from diverse support chants, booing, casual conversations, clapping, local team speaker asking for crowd backing, referee whistles, coach instructions and air horns. This versatility of content guarantees full immersion, drama, excitement, intensity and realism for film, television, videogames, podcasts and more. Your audience will be transported courtside in no time.

    The regional match sound files are the longest with a constant stream of clapping and chants from supporters and the players themselves championing their respective team, interspersed with quieter moments, making it ideal for a more balanced volleyball match ambience. Also included in this section are pre-match drills.

    With over three and a half hours of content, this library is your all-access pass to the dynamic, exhilarating world of volleyball.

  • Environments & Ambiences Curated Rain Play Track 39 sounds included, 183 mins total $44.99

    CURATED RAIN – is an extensive sound library containing 39 unique files of rain in varying environments and conditions ranging from city streets, back alleys, parks, forests and windows and heavy walls of rain to gentle and lite drizzles. Including isolated sections of rain as well as rain storms in their entirety. All of our libraries comply with the Universal Category System naming convention standard as well as traditional embedded metadata, allowing for accurate and easy granular searches. Original recordings were captured at 192kHz and 32bit float. Curated Rain (RAW – 192kHz 24bit) comes out to 11.7 GB and 3 hours 3 minutes and 10 seconds in overall length.

    25 %
    Ends 1709852399
  • Human Sound Effects Applauses Play Track 50 sounds included, 11 mins total $30
    It took me 2 years to create this sound library and for the first time I used AI to create a cover image! 50 applause recordings made in various interior and exterior places, small and big audience, some with cheering and some with only clapping. All files are recorded 32bit, 192kHz with FEL Pluggy EM272 and Sonorous Objects SO.3 microphones, Zoom F3 recorder. The library is also available in UCS.
  • Environments & Ambiences WINTER SCAPE Play Track 33 sounds included, 148 mins total From: $119

    Feel the coldness of winter landscapes. In the heart of the Cantal mountains in France, immerse yourself in a soothing nature or in the cold winter wind.

    All files are embedded with extensive UCS compliant metadata.

Need specific sound effects? Try a search below:




↑ Back to sound list


Electric drill:


↑ Back to sound list


One thought on “How to use Phase Plant for sound design – a sound design video workshop by Minh Ho

Leave a Reply

Your email address will not be published. Required fields are marked *

HTML tags are not allowed.