Check out his latest session below - including the questions from the session:
Questions answered in this episode:
0:00 – Intro
1:18 – How has your week been?
3:00 – Transitioning from old DAW to Logic, good idea for game audio?
5:10 – Did you go to school? What was your background in audio?
9:29 – Can you talk about implementing occlusion in games?
12:13 – I’m learning FMOD. Am I missing out by not learning Wwise?
16:18 – Awesome tutorials for mixing
24:15 – Resources for learning Unreal Engine sound tech
26:43 – What are examples of sounds that have blown you away?
29:41 – How important is originality in creating sounds for games?
33:32 – Is implementation demo more impressive than a redesign video in a portfolio?
35:35 – How do you plan for sound on a new project?
38:47 – Favorite sound every in a SNES game?
39:10 – Do you look prefer making fantasy/scifi vs modern/realistic sound design?
40:30 – How do you create UI sounds for scifi?
42:45 – How do you review demo reels and give people feedback? What should be in a reel?
49:10 – How can we help others?
52:20 – Do you write music?
54:23 – Can you do screen sharing of techniques in the future?
55:25 – Failure as part of the creative process
Take part in the next Office Hours session on March 7th 2024:
• The next Office Hours will take place on Airwiggles here
• You can submit your questions for Mark Kilborn, to be answered during the next Office Hours session, here
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