Igniter vehicle sound effects Asbjoern Andersen


Krotos likes to do things a little differently when it comes to sound effects and sound design tools - and their latest release, Igniter is no exception. It offers a new, dynamic and performable approach to vehicle sound effects (with up to 75 GB worth of vehicle sounds included), and we were curious to find out how it worked. Here's Krotos' Matthew Collings with the story behind it:
Please share:

What’s Igniter all about?
Igniter is for designing vehicle and engine sound effects with ease and is available as a VST/AU/AAX plugin. It changes the way you design vehicles in your DAW, making them easy to perform, automate and edit. It also includes a huge range of vehicles and presets straight out of the box, including a library of up to 75GB of recordings from top sound recordists and designers.
 

What goes into creating a tool like Igniter? What features are you most proud of?
Igniter was an extremely large and challenging project! You can see that the plugin includes an enormous range of features and is also a very powerful sound design tool beyond vehicle design. We’re proud of all of it!
We went through a lot of prototypes and worked closely with various people in the industry to get an idea of how professionals would want this kind of tool to work, and what they felt were the key features it needed to include.
We were very pleased to see how the granular engine can handle a huge range of vehicles, from everyday car sounds, to motorbike engine sounds, cold-war rattly sedans and even 18-wheeler-style haulage trucks (all of which are included in the plugin), and our one-shot and loop systems are very powerful in of themselves as sound design tools. I think we managed to make a very complex workflow manageable from a single plugin-in UI, plus making it very satisfying and quick to work with.

The drag and drop functionality of any of the hundreds of parameters in the plugin within the modulation system, and then custom curves and parameter ranges combined with those modulators still blows my mind and excites me as a creative person.
 

From a technical perspective, can you share some details on how Igniter works?
I can only say so much without giving away the secret sauce! Igniter is a collection of processes which are typically used in vehicle design all brought into one system, controlled from a single master control. Our granular system uses a special tool to analyse and prepare vehicle recordings before exporting them, ready for use in the plugin. We do this for all types of recording, engine, exhaust, onload and offload and we have a few tricks up our sleeves which make this tool able to handle very large ranges of content and recording types.

Our granular system uses a special tool to analyse and prepare vehicle recordings before exporting them, ready for use in the plugin

After these are prepped, we include them with the plugin, ready for users to use quickly and easily. This helps avoid the complex and technical side of preparing the material for the user, and keeps the UX simple for users who might not be extremely knowledgeable about the technical side of vehicles. Like all Krotos products, we want to get sound designers working as quickly and as flexibly as possible. Other systems in Igniter share some DNA with concepts from game audio, but with our own spin.

We’ve been excited to hear the responses from users in post-production, who’ve found this new workflow extremely powerful and creative.
 

Igniter is a collection of processes which are typically used in vehicle design all brought into one system, controlled from a single master control

How does the user go about performing vehicle sounds? Can you give some real-life examples of how it’d work in a project?
It’s very easy to perform a vehicle in Igniter. Simply load a preset and control using the master Revs controller.
A great example of a real-life example is our promo video:

Video Thumbnail

Our sound designer Andrew was able to put this video together, including a large number of tweaks, edits and adjustments, in a few hours using Igniter’s factory presets. This was a great moment for us as a team as it really showed how fast and flexible this new workflow was. I can’t imagine how long it would have taken to source, sync, edit and process sections of various recordings from any number of libraries for all these vehicles, let alone then respond to changes in the edit or the feel of the mix.

Using Igniter, we could simply draw in automation to match the footage or perform directly to screen using a midi controller, including the processing, reverb and doppler required per shot. Because Igniter is ‘driven’ (pun intended) using a single master controller (which in turn can be controlling the relationship between hundreds of parameters) it’s easy to perform and control your work to this footage, without having to set up and adjust huge numbers of automation lanes in your DAW.

The plugin also includes a massive range of vehicle and engine sound effects, from sports cars, trucks, bikes, helicopters and also sci-fi presets, so the entire video could all be done seamlessly.
 

 
What’s the difference between the two versions of Igniter?
Igniter includes the full plugin, with 24 performable vehicle and engine sound effects, 200+ presets and a 6GB library of edited assets, ready to use in the plugin through the file browser. Igniter Full Tank includes everything listed above, including a massive 75GB of raw, unedited, multi-channel assets, which we used to create the factory library. This gives you an enormous resource at your fingertips, and the best of both worlds; a huge library of vehicles for a traditional workflow, and Igniter to perform these vehicles.

That way you can combine the two workflows and libraries to maximum effect, and go beyond Igniter’s factory library if your projects demand this

That way you can combine the two workflows and libraries to maximum effect, and go beyond Igniter’s factory library if your projects demand this. You can of course use your own assets in the one-shot and loops systems as well.
 

How does Igniter transition between various driving styles, skids, slides and similar? What’s some of the behind-the-scenes work you are doing to make those transitions seamless?
Most of this is handled by how you can setup your presets, or how you perform or automate the vehicle. We also have various presets which demonstrate how this can be setup. You can use both one-shot, loop and modulation systems to set up skids, slides and any attenuation, boost or effects you might need at a specific point. Our default preset in the plugin also shows how you can integrate skids and slides easily.

Video Thumbnail

Get an in-depth view of how Igniter works

Does Igniter offer any game engine or middleware integration?
Yes, we are working on this. The middleware version is still in development, and we’re open to getting feedback from developers to make the best possible system. We have been demoing this at GDC this year.
 

Any tips for making the most of Igniter?
I would advise users to spend some time with, and full explore the plugin, as there is a lot of ways in which it can be used. I’m still coming across ways to use it! I’d recommend making maximum use of the modulation system, which is really the key to making dynamic, performable designs.

Adding effects from the effects rack into these systems can also help add extra dynamics or shape to a design at different points in the RPM range, which is also very easy to do. Also don’t forget that Igniter can also be used for many purposes outside of vehicle design. Try building dynamic crowd systems using the loop system, or using the one-shot system to perform hulking robots or Foley sounds.
 

A big thanks to Matthew Collings for the story behind Igniter! Be sure to check out the two versions below:


The two versions of Igniter:


Igniter

• Full functionality with 614 audio samples
• 24 VEHICLES
• 200 PRESETS
• Hit the road with a comprehensive library of professionally recorded vehicles, Foley sounds, skids and sweeteners
 
  • Igniter is the new industry standard for creating any real-world or sci-fi vehicle and engine sound effects with ease. Whether you work in audio post or game audio, Igniter enables you to design, perform and automate any complex vehicle behaviour directly in your DAW – from sports cars, motorbikes, planes, helicopters, spacecraft and other engine sounds to moving ambiences, textures, Foley or whatever sparks your imagination.

    Video Thumbnail

    Igniter is the only solution of its kind to come jam-packed with over 20 performable vehicles and 614 audio assets from vehicles including Aston Martin, Ferrari, Porsche, Tesla, Harley Davidson, Huey UH-1H, Agusta Westland 119x, CH-47D Chinook, Bombardier Challenger, Cessna 560XL, skids, sweeteners and much more. Recordings come from Watson Wu, The Recordist, Sounding Sweet, George Vlad, Echo Peak and Flysound.

    Add to cart
Igniter - Full Tank

• Full functionality with 1943 audio samples
• 24 VEHICLES
• 200 PRESETS
• For vehicle fanatics, 75GB of additional onboard recordings, ramps, static rev bands, Foley sounds, skids & slides
 
  • Igniter is the new industry standard for creating any real-world or sci-fi vehicle and engine sound effects with ease and at unbeatable value. Whether you work in audio post or game audio, Igniter enables you to design, perform and automate any complex vehicle behaviour directly in your DAW – from sports cars, motorbikes, planes, helicopters, spacecraft and other engine sounds to moving ambiences, textures, Foley or whatever sparks your imagination.

    Video Thumbnail

    Igniter is the only solution of its kind to come jam-packed with over 20 performable vehicles and 1,943 audio assets from vehicles including Aston Martin, Ferrari, Porsche, Tesla, Harley Davidson, Huey UH-1H, Agusta Westland 119x, CH-47D Chinook, Bombardier Challenger, Cessna 560XL, skids, sweeteners and much more. Recordings come from Watson Wu, The Recordist, Sounding Sweet, George Vlad, Echo Peak and Flysound.

    For vehicle fanatics, Igniter Full Tank comes with 75GB of additional library content including onboard recordings, ramps & static rev bands, Foley sounds, skids, slides and much more!

    Add to cart

 

Please share this:


 


 
 
THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:
 
 
  • Game Audio Packs Gamemaster Pro Sound Collection Play Track 8076 sounds included, 189 mins total $49

    Pro Sound Collection is the highest quality and most affordable sound library you will find. The ultimate collection of 8076 ready to use sound effects!!!

    This is the perfect collection of sounds for all types of sound designers, game developers and video editors who need a large range of high quality sound effects ready to use. Designed specifically for games, film and other media by award winning sound designers.

    What’s included? EVERY sound Gamemaster Audio ever made! ALL our other other sound libraries (plus other sounds) have been packed into in this amazing sound collection.

    Pro Sound Collection Includes:
    Fun Animal Voices $25
    Explosion Sound Pack $10
    Footstep and Foley Sounds $10
    Fun Casual Sounds $15
    Fun Character Voices $10
    Gun Sound Pack $19
    Guns, Bullets and Explosions $35
    Human Vocalizations $25
    Magic and Spell Sounds $25
    Punch and Combat Sounds $29
    Retro 8 Bit Sounds $15
    Sci-Fi Sounds and Sci-Fi Weapons $25
    Silenced Gun Sounds $25
    Troll Monster Vocalizations $10

    Total value $278!!!

    Sound Categories:

    • Alarms • Ambience • Animals • Beeps • Bullets • Buttons • Cartoon • Cinematic • Collectibles • Comedy • Doors • Electricity • Explosions • Fire • Foley • Footsteps • Guns • Hums • Items • Levers • Magic • Misc. • Nature • Powerups • Punches • Retro/8Bit • Sci-Fi • Snow / Ice • Switches • User Interface • Voice • Water • Weapons • Whooshes + MANY MORE!

    Add to cart
  • Water & Oceans Tropical Oceans Play Track 44+ sounds included, 218 mins total $50

    in stereo, binaural, ambisonics (incl. 5.1 surround )

    11.88 GB of original sounds, 26.55 GB with the encoded ambisonic files in 5.1 and stereo included

    • rough & authentic recordings in remote locations
    • 99.9% free of any human-made noise
    • immersive & suitable for VR productions and mobile applications
    • real binaural and ambisonics recordings
    • clean edited, but not designed
    • including long takes >20 minutes with a lot of sounds for further editing and looping
    • with beach atmospheres, pure waves, and tropical wildlife
    • incl. seamless loops
    • metadata added
    • incl.. 5.1 surround & stereo versions of the ambisonics B-Format AmbiX files for instant use
    • captured during three recording expeditions over the past five years in Colombia, Peru, Brazil, Thailand, Philippines, Indonesia, Malaysia
    • Microphones: 2xDPA 4060, Sennheiser Ambeo, H2a-XLR hydrophones

     

    Add to cart
  • Genres Vintage Anime SFX Play Track 350+ sounds included $69

    The Vintage Anime Sound Effects Library brings all of the excitement of your favorite Japanese animated series to your fingertips. Inspired by classic cartoons from the 80’s and 90’s, these recognizable and versatile sounds will instantly enhance any FX collection. Vintage synths were used to create the auras, beams, mecha blasters, atmospheres, magic spells, guns, sonic blasts and explosives that makeup this pack of over 350+ custom 24bit/96khz .WAV files. Perfect for film, video games, podcasts and any project that could benefit from a power up!

    Both designed sounds and source recordings:
    • Classic anime sfx from the 80’s and 90’s

    • Auras, mecha, beams, blasters, spells, explosives and more! 350+ sounds!

    • Tons of source material for experimentation

    • Expert crafted metadata

    • Vintage Anime PDF

    Add to cart
 
Explore the full, unique collection here

Latest sound effects libraries:
 
  • 6 men were recorded to create this unique sound library. With various breath emotion, speed, and intensity.

    Great malleable source material, recorded from up-close in 192KHz with high-end microphone in an acoustically controlled space.

    52 %
    OFF
    Ends 1591739999
  • Inside an airplane cockpit, we captured control manipulation sounds (knobs, levers, switch…), alarms, and ambiences.

    Recorded from a 737 cabin, with the help of a certified pilot. Get maneuver sounds with original and ‘cleaned’ version (from background noise); but also ‘loopeable’ ambiences. See file list.

    47 %
    OFF
    Ends 1591739999
  • CLICKS, SWIPES, SCROLLS, NOTIFICATIONS, APPROVALS, DENIALS, WARNINGS, MESSAGES, PICK-UP ITEMS, COINS, TRINKETS, and OBJECT SOUNDS are all in this concise set of 300 interface sound files! Each and every CHIME, DING, PLUCK, POP, TUNE, HIT, ALARM, BLEEP, ZAP, SPLASH, THUMP, WHOOSH, ALERT and much much more has been carefully constructed with a distinct feel using GLASS, WOOD, and ELECTRICITY themed sounds, covering all shapes, sizes and paces you’ll ever need for specific elemental UI sounds!

    PERFECT FOR:

    • Video Games
    • Slot Games
    • Film / Animation
    • Ads / Trailers
    • YouTube Videos
    • Live Events
    • Sound Design

    …and all other audio-visual productions

    ADDITIONAL FEATURES:

    • Easy to use, drag and drop ready
    • AAA mixing and mastering
    • High Definition, Standard Quality WAV and High Quality MP3 formats
    • Meticulously labelled and easily searchable files, including keywords/tags
    • FREE Updates to higher versions, FOREVER!
  • Environments Under Construction Play Track 60 sounds included, 78 mins total $45 $30

    This library include a wide range of construction site sounds. Here are collected the general ambiences of the construction site, machines and instruments. There are also separate tools, such as a jackhammer, drill, screwdriver, etc.

    All sounds were recorded at various sites in Kiev, Ukraine. Some sounds contain the voices of workers, but their speech is not intelligible, and individual words cannot be identified.

    Recording was made both inside and outside the sites. Some sounds were recorded from different perspectives, which will help you choose a more suitable sound for your scene.

    All files are meta-tagged, that describe everything in more detail. This collection can also be used as a construction kit to create the general atmosphere of a construction site.

    33 %
    OFF
    Ends 1592431199
  • We have created a small library to help with the ongoing need for safety videos during this strange time in our lives. From hand sanitizer’s to spray bottles, we have compiled a library to cover all forms of day to day sanitizing.

    20 %
    OFF
    Ends 1591394399
 
FOLLOW OR SUBSCRIBE FOR THE LATEST IN FANTASTIC SOUND:
 
                              
 
GET THE MUCH-LOVED A SOUND EFFECT NEWSLETTER:
 
The A Sound Effect newsletter gets you a wealth of exclusive stories and insights
+ free sounds with every issue:
 
Subscribe here for free SFX with every issue

Leave a Reply

Your email address will not be published. Required fields are marked *

HTML tags are not allowed.