Asbjoern Andersen


Last winter, a team of sound enthusiasts succesfully created a Kickstarter-funded weapons sound effect library. Now they’re doing it again, this time with medieval weapon sound effects. I’ve spoken with Ben Jaszczak from the team about the new library, and how they are approaching the challenges of capturing the sound of medieval weapons:
 

Hi Ben, please introduce yourself and the team

Hi Asbjoern, thanks for giving us the opportunity to share a little bit about our project. Our team is comprised of several college students from Michigan Technological University in Houghton Michigan. I am the co-creator of the project, and I act as the chief sound engineer in the creation of the library. For our Kickstarter video I worked as the writer, director, and post (sound and video).

Brian Nelson is also a co-creator as well as our chief weapons expert. He not only selects, but has also built several of the weapons we will be using for this project. He’s our go-to guy for proper use and application of the sounds we are developing, and he gets the best job – using the weapons. For our Kickstarter video Brian worked as our script editor and as an actor while also helping with Foley.

Kevin Heras is in charge of marketing for the team. He tracks analytics for the Kickstarter, researches outreach tools, and creates content to keep us active on the web. Kevin also played a major role in developing our Kickstarter video, acting as production designer, director of photography, and developing Foley.
 

What’s your new library all about?

After we finished making the Firearm Sound Effects Library we thought about other libraries we could make. One of our main goals is to build a community around open source sounds, and we knew that another library would be a great way to keep that community growing. We wanted it to be like the firearm library: something we are passionate about that we have a unique opportunity to record. Most importantly, we wanted it to be useful to the open source community, which means usability above all else.
 

What made you go for a medieval SFX library?

In the end, it all boils down to passion. Brian, our weapons expert, spends so much of his time researching and building medieval weapons. So far he has built a crossbow, a Type X sword, a seax, and he is currently finishing a beautiful katana. We also enjoy shooting traditional bows, and we couldn’t help but notice all of the unique and rich sound textures these weapons make. In all honesty, the firearm library was incredible to make, but we are more excited to record these medieval weapons with all the rich textures and impacts. There is a considerable amount of depth to the sounds needed to make this library complete, and that just seemed like a lot of fun to us.
 

Some of the weapons the team plans on recording

Some of the weapons the team plans on recording

How do you plan on recording this? And what sounds will you be targeting?

Like the firearm library, we are crowd funding the project through Kickstarter. We have some incredible backers who are just as excited as we are to make this happen. We will use the same recorder as before, a Sound Devices 744T for top of the line recording quality and a Sennheiser MKH416 microphone. We are currently researching additional microphones to use alongside the 416 as well.

When it comes to deciding what sounds to record, our goal is to record every possible sound we think could be useful to a sound designer, sound mixer, filmmaker, or game developer. With the bows we will record different stages of use (drawing, relaxing, releasing) as well as arrows flying through the air. Then there are impacts (for all weapons). Mail, metal, shields, wood, flesh, bone, earth, stone, etc. We will likely expand the list even beyond that, and that’s just impacts. On our Kickstarter Brian has actually compiled an extensive spreadsheet listing all the weapons we will use and what sounds we will be recording with them.

Preliminary weapons list
Avarian Recurve • Crossbow • Dagger • Double Axe • English Longbow • Katana • Longbow Arrow (broadhead) • Longbow Arrow (long bodkin) • Longbow Arrow (short bodkin) • Recurve Arrow • Sabre • Scythian Recurve • Seax • Shield • Single Axe • Sling • Sling Stone • Spear • Type X Sword. Note: For an updated list, as well as weapon details, check out the Kickstarter page.
 

You previously did the Firearm Sound Effect Library. How did that turn out, and did you learn any lessons you can use for the new project?

The Firearm Sound Effects Library turned out better than we could have imagined. The response and support we received was overwhelming to say the least. We had industry professionals go out of their way to contact us through the Kickstarter to show their support for what we were doing and offer to answer any questions we had. Their advice alone improved the quality of the library exponentially, and they did it just for the sake of helping out.

Our backers were so enthusiastic and supportive. With only one reward for $1, it was the backers who took it upon themselves to make the library a reality. After the project was funded we spent about a week recording textures in our homemade isolation booth, three eight (or more) hour days recording all the weapons in sub-zero (Fahrenheit) temperatures, and about a month editing all of the sound files in Protools. I can’t say the cold was pleasant, but it was definitely an amazing experience, and we are looking forward to warmer weather this time around.

The first thing we learned was to pick a better time of year to record, though the snow had a nice dampening effect.

The most important things we learned were more about the backers, though. It is really important to listen to their needs and make the sounds work for them.

The most important things we learned were more about the backers, though. It is really important to listen to their needs and make the sounds work for them. To be specific, this time around we are using a descriptive naming convention along with our metadata to make individual files easier to read without having to use a master spreadsheet.
 

How can people support you guys?

Join the community and participate. Our projects would be nothing without the momentum of the people backing them. People can back our project for as much or as little money as they want, it is all appreciated immensely. We also need people’s help to spread the word about the library. It takes a lot of people to back a project designed the way ours is, and we like it that way. We want as many people using these sounds as possible. Lastly, people can support us by using our sounds and showing us and the rest of the world what they could accomplish with an open source library. We want this idea to catch on and build.

We are by no means trying to run out sound effects businesses or recording artists; we want to create a new, quality option for people who can’t afford to buy the sounds they need.

We are by no means trying to run out sound effects businesses or recording artists; we want to create a new, quality option for people who can’t afford to buy the sounds they need. We also want to increase the appeal of crowd-funded sound libraries, and we really hope this idea of a single reward might catch on in the future. People often associate “free” with “bad,” and we want to help change that mindset.
 


Popular on A Sound Effect right now - article continues below:


Trending right now:

  • Cinematic & Trailer Sound Effects Four Elements Play Track 3050 sounds included, 251 mins total $112.49
    FOUR ELEMENTS - Rock The Speakerbox Professional SFX

    Master the Art of Bending the Elemental Forces

     

    Unleash the raw power of fire, water, earth, and air with this comprehensive 9 GB sound library featuring 3050 high-quality sound effects across 630 files. Whether you’re designing cinematic soundscapes or enhancing video games Four Elements delivers the tools you need to harness the energy of the natural world.

    Construction Kit – 2443 Sounds

    A treasure trove of raw, organic, and processed sounds including seamless loops divided into Fire, Water, Air, Earth and Explosion categories. Customize every detail with an extensive selection of sound components.

    • Organic Fire: Campfire sizzles, torch whooshes, and flame bursts.
    • Processed Fire: Distorted impacts and unique crackles.
    • Organic Earth: Rock crashes, gravel scrapes, and heavy stone hits.
    • Processed Earth: Stylized rumbles and granular textures.
    • Organic Water: Ocean waves, hydrophone bubbles, and fluid splashes.
    • Processed Water: Underwater whooshes and stylized liquid smashes.
    • Organic Air: Bamboo swishes, cloth movements, and pressure bursts.
    • Processed Air: Filtered gusts and dynamic noise sweeps.
    • Explosion: Firework detonations, Butane bursts, and cinematic impacts.

    Building Blocks – 416 Sounds

    Game-ready sound layers featuring Impacts, Whooshes, and Textures as seamless loops. Elevate transitions and enhance atmospheres with loops and pre-designed sound layers.

    • Fire: Explosive bursts, blazing infernos, and warm embers.
    • Earth: Ground-shaking impacts, crumbling terrain, and heavy collisions.
    • Water: Cascading waves, serene rivers, and underwater ambiences.
    • Air: Whispering breezes, stormy turbulence, and slicing gusts.

    Design Kit – 192 Sounds

    A collection of ready-to-use sound effects divided into Attack, Bend, and Explosion categories for quick integration into your projects. Perfect for high-energy scenes and immersive storytelling.

    • Fire: Crackling flames, fiery bursts, and roaring infernos.
    • Earth: Crushing impacts, shifting ground, and massive land eruptions.
    • Water: Splashes, fluid manipulations, and crashing tidal waves.
    • Air: Slicing winds, swirling currents, and thunderous gusts.

     

    Four Elements gives you complete creative control, blending organic recordings with processed sound layers to meet the demands of any project. Master the forces of nature with Four Elements. Let your creativity ignite.

     

    Keywords:

    Elements, Fire, Water, Earth, Air, Wave, Water, Liquid, Rock, Cast, Stone, Pebble, Torch, Gas, Flame, Campfire, Sizzle, Burst, Scrape, Whoosh, Impact, Texture, Attack, Bend, Bending, Explosion, Processed, Surge, Quake, Hit, Flow, Burn, Ignite, Drop, Smack, Destruction, Rumble, Hiss, Blow, Wind, Cloth, Movement, Underwater, Bubble, Ocean, River, Lake, Firework, Firecracker, Bang, Blast, Detonation, Magic, Fantasy, Forces, Fire Magic, Water Magic, Earth Magic, Fire Air, Fire Effect, Fire Whoosh, Water Whoosh, Seamless Loop, Loop, Fire Cast, Water Cast, Earth Cast, Air Cast

    25 %
    OFF
    Ends 1738623599
  • Charge up on magical energy with our Spells Variations Vol 1 sound library! We’ve designed this collection to give you a wide range of magical effects, allowing your project to shine with an extraordinary variety of sounds. With 361 fully categorized and carefully named magic sounds, you’ll have everything you need to create an immersive and magical atmosphere.

    Explore categories such as arcane magic, water magic, electric magic, zaps, whooshes, celestial magic, dark magic, summons, and much more. Each effect has been meticulously recorded,edited and distributed at 192 kHz and 24-bit, ensuring exceptional sound quality. Whether you’re a professional sound designer or just looking for magic effects to drag and drop into your projects, you’ll find what you need here.

    Our files have been named to reflect the essence of each magic, making it easy to intuitively find the perfect sounds for your creation.

    More about the pack
    – Intuitive file naming
    – All you’ll ever need regarding magical elemental sounds [Use them again & again
    Use the sound effects over and over, in any of your projects or productions, forever without any additional fees or royalties. Use the SFX in your game, in your trailer, in a Kickstarter campaign, wherever you need to, as much as you want to.
    – Totally mono compatibility
    – All sounds have several variations.
    – Use your imagination and feel free to use any sound for a creature other than the one described, remember that the world of sound is totally subjective.
    – For any questions or problems: khronstudio@gmail.com

    Features
    – 361 spell sounds
    – Number of Audio Waves: 361
    – Format: 192KHz / 24 bits
    – Do Sound FX loop yes
    – Minutes of audio provided: 12 minutes and 31 seconds

  • Fire Sound Effects Dark Magic Play Track 1369 sounds included $149

    Dark Magic is a sonic portal into the realm of evil. This diverse collection of sound gives you everything you need to create magic spells and dynamic energies spanning the ethereal to the visceral. Focusing on universal categories like combustion, air, liquid, and vocals, these sounds were recorded and designed for their embodiment of fear, anger, and sorrow. Use the pre designed magic spells, whooshes and explosions, or create your own from the large collection of sonic building blocks included in this library. These sounds are useful as sweeteners outside of the magic genre as well, since so many of them have compelling vocal qualities that add personality and emotion to any design.

  • Bird Sound Effects Crows Play Track 30+ sounds included $45

    The Crows library includes 30 stereo tracks of nothing but crow sound effects, perfect for single isolated effects, but also for ambience track layering.

    Every sound is recorded inside forests, and close to crows’ nests with younger birds being fed and calling out, and next to natural habitats where bigger flocks gather in trees. It also has a variety of up-close caw sounds from the only tame albino crow in Scandinavia, recorded in a bird’s zoo.

    The crow has quite a large vocabulary, and the classic calling usually is a little different from bird to bird. Some are more round when sounding out, while others are just plain hoarse and rusty-sounding.

    The library includes both untreated tracks, and noise reduction-processed tracks in two separate folders. Noise reduction-processed tracks have been cleaned up with a CEDAR NR system.

    Equipment used: Telinga Stereo Microphone and Flexible dish, and Sound devices 702 Recorder.

    All tracks are 96K/24 bit apx. 1 Gb big when unzipped. All meta data tagged.


Latest releases:

  • Unleash your creativity with out-of-the-box loops and tones.

    HorrorSound’s Deep Tock is a unique collection combining two sample packs in one, offering a dynamic selection of stylized clock loops and signature sonic elements.

    Signature Sounds

    The Signature section boasts 145 modern horror abstracts and unsettling tones. These tormented and unique bleeps perfectly punctuate modern horror trailers and scores.

    Featuring: Twisted Vocals, Signals, Alarms, Bursts, Processed Toy Piano and Glissato Strings.

    Clock Loops

    The clock loops are organized into 8 folders, featuring over 270 tempo-synced loops from 60 to 140 BPM. Spanning classic to experimental, you’ll find everything from ticking mechanisms to haunting chimes and plucks. These incredibly realistic and pristine loops are ready for action horror trailers and suspense underscores.

  • This sound library boasts a comprehensive collection of door sound recordings taken around a Willerby Granada XL two-bedroomed static caravan on a quiet resort in Cenarth, Wales.

    As well as interior and exterior door sounds, this library also features sounds of furniture and cabinet doors.

  • Jaguar F Type SVR

    Probably the most extreme sounding Jaguar you could buy as of 2025, and since the future of company is electric – probably most extreme exhaust sound on any Jaguar ever.

    This SVR version has a supercharged 5-litre V8 engine with 567bhp.

    Exhaust is titanium, vs stainless steel on F Type R version, meaning a different and more agressive/much louder sound.

    The library consists of vehicle track day recordings with 2 exhaust mic configurations (different runs different rigs) – Shure SM58 dynamic mic and DPA 4062 rig and engine mic array capturing various engine sound perspectives.

    External recordings were made with Sennheiser 8060 shotgun mic.

    Library consists of startups, revs, onboards and variety of passbys.

  • This premium collection of sound effects was recorded over 3 years in the foothills and lowlands around the Southern Carpathian Mountains in Romania. This is the sound of the eastern and southeastern European countryside – meadows and hedgerows thrumming with the sound of insects and birds.

    Recorded in a spatially-open, exciting and realistic-sounding quad-surround NOS-based format*, these are ultra-low-noise recordings of cinematic quality. They are fully ‘rotatable’ for next-level sound editing options or alternative perspectives. Also available in stereo version.

    Key Features

    • 20 wildlife-rich atmospheres
    • detailed Soundminer and BWAV metadata including species lists
    • available in quad (4.0) or stereo (2.0)
    • ultra low-noise
    • fully rotatable surround format for alternate perspectives (4.0 version only)

    Featured Habitats

    Lowland rural meadows, scrub edges and hedgerows.

    Wildlife Vocalisations

    Some of the many birds to be heard include turtle dove, golden oriole, blackcap, buzzard, jay and great-spotted woodpecker. The birds have a range which extends across southeastern Europe.

    CLICK FOR FULL FILE LIST

    Technical

    Sennheiser MKH8040 based 4.0 microphone setup recorded into Sonosax SX-R4+

    Recording Characteristics

    • Ultra-low-noise
    • Carefully mastered to remove any unwanted artefacts whilst preserving low-frequency energy
    • Spatially balanced to ensure a coherent and immersive image appropriate to the recording.
    • Continuous, unedited and uninterrupted, preserving the natural rhythms of the biophony.


    All sounds recorded by Nicholas Allan, a Jackson Hole and BAFTA-nominated sound designer who, along with his team, has created the natural soundtracks for countless natural history TV documentaries and feature films for National Geographic, BBC, Discovery, Animal Planet, Netflix and others.

    Special thanks to: Christoph Promberger, Andrew Wilson and Jolanta Brdej-Allan.

    CLICK FOR FULL FILE LIST

    * tracks 19 and 20 are recorded in double mid/side

  • Roomtones and ambiences recorded in ambisonic B-format (ambix) and binaural.
    Including some actions like elevator in use, door open-close etc.
    Recorded with Sennheiser Ambeo VR microphone and Sound Devices recorder. See the track list for additional info.

    B-format (RAW-4ch.) and Binaural files. Audio preview is in Binaural (best with headphones). Metadata tagged.

    15 %
    OFF
Need specific sound effects? Try a search below:


If it turns out you receive sufficient funding for the project, what happens next then? And when would backers be able to get their hands on the sounds?

We are working hard right now to get the Kickstarter campaign funded as fast as we can. The earlier in the campaign we secure funding, the earlier we can order equipment to begin the project. There are so many options for medieval sounds but we had to be cautious about keeping a reasonable budget. If we get funded with enough time to spare we will introduce more weapon options as stretch goals, and we may even introduce some tangible rewards for backers who want keepsakes, and believe me, if we get there they will be awesome.

Our delivery date is this December. That really isn’t much time considering everything that has to get done from the end of the Kickstarter to our delivery date, but definitely more than we gave ourselves on our last project, which is another important lesson we learned the hard way.

A big thanks to Ben Jaszczak for taking the time to talk about the new library!

 

Please share this:


 

Want to help make the medieval sound effect library a reality?
Head over to the team’s Kickstarter page for more details!


 
 
THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog
from a myriad of independent sound creators, all covered by one license agreement
- a few highlights:
  • Genres Anime Essentials Play Track 3386 sounds included $179

    BRING YOUR ANIME TO LIFE

    Infusing synthesized tones with distorted effects and tonal sweeps, the sounds in ANIME ESSENTIALS resonate with the surrealism and over-the-top dynamism found in modern-day masterpieces like One Piece, Full Metal Alchemist, or Cowboy Bebop. Be it thunderous impacts and explosions or mesmerizing shimmers, each intricately crafted sound holds the power to pump up any anime-style artistic pursuit.

  • CASUAL SOUND IN SERIOUS QUALITY

    Capture the attention with our expertly created UI sound effects, designed to delight and engage. Crafted for menu navigation, gameplay, rewards, and more to cover the core aspects of any casual game, video, or mobile experience. This collection is set to be go-to pool of sounds and will make your user interface sound design quick and easy. Drag, drop, and finish!

    CASUAL UI | Sound Effects | Trailer

    Upgrade your UI

    CASUAL UI covers a wide spectrum of sounds specifically designed for every aspect of a user interface and brings a playful dose of life into every tap, swipe, and click. With 15 categories, these high-quality, diverse sounds are created to be your UI sound foundation, providing you with the immediate flexibility you need to create an engaging auditory landscape.

    Feedback sounds

    Gaming and interactive content rely on sound to give feedback for actions and information. This casual games sound effects library was curated to give everything you need to build a positive and easy-going sonic base for your UI. From the excitement of discovering new game levels to achieving major milestones, these sounds transform user interactions into fun, memorable moments and keep audiences eager for more.

    From arcade to how-to
    With sounds that span from quirky and playful to neatly informative, CASUAL UI is a treasure trove designed to meet diverse creative needs – from positive videos to explainer content, and more – making it an indispensable tool in any content creator’s arsenal.

    INCLUDED SOUNDS – KEYWORDS
    CLICK, PLOP, WIPE, WHOOSH, CARD, COIN, POOF, EXPLOSION, IMPACT, SHIMMER, RATTLE, EFFECT, MATERIAL WOOD, MATERIAL PAPER, MATERIAL LIQUID, MATERIAL ROCK, UI, GAME, INTERFACE, MOBILE
  • Sci-Fi Sound Effects MATTER Play Track 914 sounds included $135

    FUTURISTIC SOUND DESIGN ELEMENTS
    MATTER is both a cutting-edge, futuristic sound effects collection of ready-to-use sounds and a source of original effects for science fiction sound design mayhem. From strange alien ambiences and bio tech spheres to laser bursts and punchy explosions, this collection is full of science fiction sound effects for film, games, and more.

    MATTER | Sound Effects | Trailer


    INCLUDED SOUNDS – KEYWORDS
    AMBIENCES, ABILITY CHARGES, ABILITY DEACTIVATES, ABILITY RELEASES, PARTICLES, IMPACTS, EXPLOSIONS, TEXTURES, WHOOSHES, TRAILER SOUND EFFECTS, FUTURISTIC SOUND EFFECTS
Explore the full, unique collection here
 
 
   

Leave a Reply

Your email address will not be published. Required fields are marked *

HTML tags are not allowed.