Asbjoern Andersen


Canadian recordist Stéphane Dufour went on a recording adventure last December – the goal? To capture the sounds of wild, mysterious jungles and savannahs of the South American Rupununi region.

Here’s the in-depth story behind the preparation and recording of his epic jungle adventure library – complete with 50 free sound effects for you to download.



 



Amazing jungle and savannah sound effects - pure nature ambience recordings


The launch trailer for the ‘Undiscovered: Savannah & Jungle of The Rupununi‘ SFX library


Hi Stephane, how did you come up with the idea for ‘Undiscovered’ library?

Hello Asbjoern, thanks for asking. The idea behind the ‘Undiscovered’ ambience library (Savannah and Jungle of The Rupununi) came shortly after my trip to the Southern American region of The Rupununi in December 2016, where I had a blast recording and got immersed in pure nature.

At the time of these recordings, I had no particular definite goal regarding a distinct library; I just enjoyed the spark of the moment that gave me leeway to experiment techniques, gears, and allowed me to improve my immersive field recording skills.

The whole trip was a kind of ‘visceral sound chase’ in one of the most unspoiled and most bio-diverse places in the world. I had almost no control over the environment; I just absorbed the peaceful magical moments as a witness of these pure symphonies offered by mother Nature. It is only a few years ago that I fell in love with the act of recording natural sounds.

The perfect sound is not found nor created in the studio; it is out there in the wild

I spent so many years in studios, tweaking machines in an attempt to create the perfect sounds or mix, but I must confess: the perfect sound is not found nor created in the studio; it is out there in the wild. When you think about it, these soundscapes were shaped naturally over time, based off millions of years of natural evolution well beyond human history.

After the trip, I assessed the material that I recorded, and then I decided what to do with it.
[tweet_box]Capturing the sounds of wild, mysterious jungles and savannahs (includes 50 free bird SFX!)[/tweet_box]

At that stage, it was obvious that The Rupununi landscapes were completely reminiscent of an epic adventure story like in an Indiana Jones franchise, or in a video game like Uncharted, which I am a huge fan of. I don’t know of any other nature libraries that took this approach as a concept. Strangely, the expeditions and typical quests for lost treasures totally mirrored my experience chasing sonic gems in the wild. The whole concept around the library felt so obvious. The name ‘Undiscovered’ was simply inspired by the tourism authority of Guyana, which goes by the alias, “Undiscovered South America.”

Get 50 free bird vocalizations:

To celebrate the launch of Undiscovered SFX library, Stephane Dufour is giving away 50 free Cacique bird recordings. Just enter your name and valid email address below to get the download link + the much-loved A Sound Effect newsletter:

 


Sorry, the offer is currently not available - but the A Sound Effect newsletter comes with free sounds in every issue (+ exclusive stories, interviews, guides, audio jobs, audio events, sound highlights and more). Get it right here.


 
NB: If you don’t receive the email with the download link, please check your spam folder. Oh, and existing newsletter subscribers can of course get the sounds too.
 

One fascinating thing I noticed about The Rupununi region is that it has literally been the theater of myth and legend. Indeed, the northern Rupununi has been the alleged location of the famous El Dorado city sought by major explorers like Sir Walter Raleigh, yet, it has never been discovered! This spawns an exciting depth around the creation of the library.

Stephane Dufour records the jungle ambience.

After the selection and editing, the collection included 32 natural ambiences recorded at various times of the day, various ecosystems, and even various room tones from benabs (traditional indigenous houses). I then decided to complete the collection with some uncommon but usefully designed ambiances that I wasn’t able to record on the spot, for instance, a snake’s nest, a dangerous sticky swamp, an underground river, a rope bridge, and insects’ colonies, which are all inspired by these epic stories of adventurers. Hence, 10 additional ambiences were designed around the theme, with the help of Vincent Fliniaux.

Finally, the core purpose of creating this library (other than representing the beautiful scenery of the Rupununi), is to provide ready-to-use ambiences that will help dress up the backdrop of a wide variety of scenes located in wild, hot, mysterious, or dangerous landscapes.

 

What are some of the highlights of the library?

• The library is available in surround formats (Quad 4.0 and 5.1), as well as in down-mixed Stereo. It was important to transcribe the immersive aspect of lush soundscapes through multi-channels.
• It comprises 42 ambiences totaling 3 hours, 38 minutes. 32 of the 42 ambiences are from the natural world, while the remaining 10 are designed.
• The natural ambiences encompass various subsets of the ecosystem, such as the forest jungle, the dry savanna, and wet savanna, all recorded at different times of the day. 4 roomtones from the traditional Amerindian benabs (hut) are also included in the library.
• All of the files come with well-grounded metadata. Identified bird species are also included whenever possible.
• Future extensions will be freely available to the current users.

A clay street runs through a thick jungle.

What sort of planning went into creating the library?

I had previously made similar trips, and this was merely intended to be a follow-up trip with better skills and equipment, and my intentions at the preliminary stage were to just chase unique wild sounds in their complete wilderness immersion. Unfortunately, I had a really limited time to spend abroad; at that period, I was a full-time consultant for WB Games in Montreal, and I had only about a 10-day vacation in December, so I had to plan accordingly.

My intentions at the preliminary stage were to just chase unique wild sounds in their complete wilderness immersion

Ultimately, before such field recordings are made, the planning phase is tremendously important. My subsequent trip to Ecuador confirmed this (where I unfortunately planned less), as I explain in my blog post “Why & How I failed to Record Pristine Nature Soundscapes in Ecuador?”

A) Planning the gear:
My first step was to prepare a gear setup that suited my needs during the trip. I used a few months to complete my arsenal, and test stuff before taking off. I even soldered my own cables.

I prepared myself for two kinds of recordings: full-immersion and specifics. I then set up a surround system around a custom IRT-Cross, augmented with an Ambisonics microphone. Using the IRT-cross is for me a natural extension of the ORTF stereo configuration that I so much love when recording ambiences. On top of that, I got a Telinga Parabolic Dish (MK2 Kit) which I intended to put to the test for specifics.

B) Planning the location:
Following my previous adventures to Central America (from which I released the library, ‘Tropical ambiences‘), my success strategy for the locations revolved around 3 variables:
1) the presence of rich bio-diversity
2) the human influx
3) the weather/environmental conditions

I spent a lot of time studying maps and conducting researches. I am no biology expert, but I obtained some pretty interesting resources from here and there (for example, the map of the earth’s most special places drawn up by WWF).

The exact choice of location was decided as a result of an eliminating process: Africa, Europe, Asia and Oceania were too far away from my current location. My short time frame would have made me waste too much time in transportation. South America seemed like a great choice, and particularly the area around the Amazon basin which houses at least 10% of the world’s bio-diversity.

One lesson I drew from my previous trip was that touristic zones can generate a lot of noise pollution; however non-touristic zones are far less accessible

I have always had a fascination for the Amazon. Consequently, I read a couple of books, and was really particular about my second variable (the human influx), precisely, the accessibility versus the modern development. One lesson I drew from my previous trip was that touristic zones can generate a lot of noise pollution; however non-touristic zones are far less accessible. Those are circumstances to weight in and out. Therefore, some countries like Bolivia, Ecuador, Peru, Guyana and Suriname seemed more appropriate.

A rolling desolate landscape with a river running through it.

My third variable (weather conditions) really helped me choose the exact locations. I was worried about the rainy season that could cause flooded zones, impracticable roads, and all sorts of related hazards. However, it was difficult to define safe weather zone in advance, as tropical rains happen all year long in these regions, and are difficult to predict. I thus searched for monthly average precipitation maps in order to evaluate the least risky zones. On the website of ‘WATCH’ I found an interesting map. Looking at it closely, one area appeared more reddish (less precipitation).

Out of curiosity, I found out about The Rupununi Region, located in Guyana. This is one of the most unspoiled and bio-diverse region of South America

Out of curiosity, I found out about The Rupununi Region, located in Guyana. This is one of the most unspoiled and bio-diverse region of South America. Its inhabitants are only sparse indigenous communities which luckily limit the human noise factor. However eco-tourism has begun to develop in this area for a few years, it is still at a really small scale and far from popular crowded zones. In fact during the whole trip, I was almost the only westerner around. In my opinion, there are 2 main reasons why tourist crowds don’t come here: crimes and price. Indeed, it is a dangerous country (particularly in the capital city), and the few tourist-friendly facilities are also way overpriced, the two combined dissuade most of the tourists to visit in spite of the effort put in place by local authorities.

C) On-site planning (Agile Planning):
Once I arrived in the country, it was important to stay responsive to external circumstances, and to adapt accordingly. Of course, I had some trouble with transportation – planes were late, and so, I had to improvise many times in a country known for its high degree of criminality. I passed through many customs controls (even inside the same country), with officers scrutinizing my equipment. I didn’t feel at ease traveling alone through these conditions, but looking back, it was certainly worth the fright, plus I am still alive ;-). Also, I was a little lucky with the weather for the most part. I learned that a few days later, after I left, it was pouring days and nights.

Once I arrived in the country, it was important to stay responsive to external circumstances, and to adapt accordingly

One other important success-factor of the project was the help of the local well-trained guides, who helped in identifying the different bird species. For the recording itself, I usually walk and listen and whenever I perceive a great spot, I set up my gear, and move a few meters away to avoid extra noise from myself.

D) Planning the editing:
It was a long process as I edited in small chunks. I rented a studio equipped with surround monitors in order to check the work conveniently. I did a lot of cleaning up, from bumps, clicks, crackles, and unwanted noises. Overall this was an organic process as it did it sporadically depending on my availability.

I am really proud, and impressed by the result; the sounds are unique, and cater for useful immersive soundscapes.


Popular on A Sound Effect right now - article continues below:


Trending right now:

  • Fully Universal Category System (UCS) compliant sound effects library of isolated tire skids (without any engine sounds!). This library offers detailed recordings of various drifting sounds on tarmac with both onboard and exterior microphone perspectives – 22 files, 16 min 43 sec, a total of 472mb (24bit/96khz).

    The onboard recordings were captured with DPA 4060 and Sennheiser MKH 8020 microphones.

    The exterior recordings have both stereo and mono perspectives and were captured with Neumann KM184 and Sennheiser MKH 8060 microphones.

    Cars recorded: Porsche Taycan Turbo (2021) and Toyota GT86 (2014).

  • Industrial Ambiences Wind Turbines Inner Sounds Play Track 45 sounds included, 144 mins total $15

    Wind turbine rotations and motor movements recorded subterraneously, through wire fences, metal steps and the body of the turbine.

     The results are a selection of metallic movements, evolving eerie soundscapes, atmospheric hums, whines.

     Excellent design source and sound morphing material, eerie atmospheres and dystopian environments.

    https://www.youtube.com/watch?v=QSGOZXKJWbc

    Number of Sounds : 45

    Number of Files : 45      

    Total Audio Time : 2 hours  22 minutes  18  secs  ( 142 minutes 18 seconds)

    Type : WAV Stereo

    Sample Rate / Bit Rate : 192 kHz / 24 Bit

    Mastered : No

    Normalised : No

    Size : 9.92 Gb

    Metadata : Files are stamped with detailed UCS compliant metadata in Soundminer

    Documentation Included : Copyright, EULA, Images, Metadata (exported in multiple formats)

    License : A Sound Effect EULA / Terms and Conditions https://www.asoundeffect.com/license-agreement/

    Recorders : Zoom F3 and Sound Devices Mix Pre 10 II

    Microphones :  LOM Geofon, Stille and Klang small spots, Sennheiser 8040’s and 8050

    Microphone Configuration : Magnetic, Spike, Contact. ORTF and Centre Mic

    KEYWORDS : Wind Turbine , Back, Wire Fence, Metal Steps, Underground, Rotate, Inner, Motor, Vibrate, Whirr, Bass, Hum, Whine, Pulse, Atonal, Disharmonious, Breeze

    FXNAME :  Abandoned Environment, Deserted Environment, Design Source, Dystopian, Eerie Atmosphere, Post Apocalypse, Sound Morph, Uninhabited, Wind Turbine

    25 %
    OFF
    Ends 1715205599
  • “Death Space” is a sound album about science fiction space horror. These cool sounds can be used in movie trailers, games, and online videos. The album is inspired by an old science fiction movie “Event Horizon” , “Dead Space” contains 100 sounds, 96K, 24bit high-quality WAV files, with a total duration of 11 minutes and 19 seconds. Hope you like it!

    20 %
    OFF
    Ends 1714687199
  • Destruction & Impact Sounds Broken Play Track 2266 sounds included, 273 mins total $149.99

    Nothing slaps a smile on a face like the sweet sound of destruction and mayhem. Designing sound for such complex events as a collapsing building or an earthquake requires a diverse and comprehensive palette of chaos. To create such havoc, one must be equipped with the ultimate destruction sound library.

    We stopped at nothing to put together this library of utter mayhem. BROKEN boasts over 9 GB of HD quality content spread across 1940 construction kit sounds and 326 designed sounds. From car crashes, explosions, crumbling buildings, earthquakes, ripping earth and metal, to debris, BROKEN features all elements of destruction.

    Recorded in the field and on the Paramount Pictures Foley stage, this library equips sound designers for film, games, and web with the tools for creating a ruckus.

    Get wrecked. Get BROKEN.


Latest releases:

  • ‘Cartoon & Animation Vol 2’ by Cinematic Sound Design delivers the ultimate sound effects library tailored for your comedic creations, cartoons, games, and music productions. Dive into a realm of whimsical wonders with this curated collection of handcrafted sound effects, featuring an array of delightful cartoon pops, boings, jumps, crashes, impacts and a lot more.
    Crafted and captured using top-of-the-line outboard equipment including the ‘Sound Devices 702’ field recorder and Neumann KM184 microphones, each sound is processed through an Apogee Symphony AD/DA for unparalleled clarity, depth, and impact. Discover an array of truly unique SFX meticulously crafted to infuse your projects with personality and charm with a selection of zany boings, energetic jumps, clumsy falls, quirky snaps, lively runs and playful mallets.

    Product Details:

    • 121 Designed Cartoon SFX
    • 24-Bit/96kHz
    • 100% Royalty-Free

  • Unleash the full potential of your audio production with the Tool Bag Foley Sound Effects Library. Meticulously recorded with precision, this library offers an expansive collection of sounds straight from the tool shed. Whether you’re in film, television, game development, or theatre, these sounds will enhance your soundscapes and bring your scenes to life.

    29 %
    OFF
  • CRRRACK!!!

    Introducing “Wood Destruction” – a powerful sound library that brings the raw and intense sounds of wood breaking to your audio projects. This collection is designed to provide sound designers, filmmakers, and video professionals with an extensive range of wood destruction sounds. From small wooden objects to massive structures, every breaking sound is meticulously captured to deliver a sense of power and scale.

    The sounds in “Wood Destruction” are presented in a clean and isolated format, allowing for seamless integration into your projects without the need for extensive editing. Each sound is carefully labeled and categorized, making it easy to find the perfect wood destruction sound for your specific scene or sequence.

    From explosive demolition scenes to suspenseful moments of destruction, this library will be your ultimate resource for authentic and impactful wood destruction sound effects.

    26 %
    OFF
  • Environments & Ambiences Natural Water Streams Play Track 10 sounds included, 30 mins total $18

    This meticulously crafted sound effects library is an essential tool for professionals in film, game development, and audio production who seek authentic and high-quality water soundscapes.

    Recorded using high-quality equipment such as Zoom H4N, H1, and H6, these sounds offer unparalleled clarity and realism. Whether you’re creating serene nature scenes or designing complex audio environments, ‘Natural Water Streams’ provides a versatile range of water sound effects.

    28 %
    OFF
  • Industrial Ambiences Wind Turbines Inner Sounds Play Track 45 sounds included, 144 mins total $15

    Wind turbine rotations and motor movements recorded subterraneously, through wire fences, metal steps and the body of the turbine.

     The results are a selection of metallic movements, evolving eerie soundscapes, atmospheric hums, whines.

     Excellent design source and sound morphing material, eerie atmospheres and dystopian environments.

    https://www.youtube.com/watch?v=QSGOZXKJWbc

    Number of Sounds : 45

    Number of Files : 45      

    Total Audio Time : 2 hours  22 minutes  18  secs  ( 142 minutes 18 seconds)

    Type : WAV Stereo

    Sample Rate / Bit Rate : 192 kHz / 24 Bit

    Mastered : No

    Normalised : No

    Size : 9.92 Gb

    Metadata : Files are stamped with detailed UCS compliant metadata in Soundminer

    Documentation Included : Copyright, EULA, Images, Metadata (exported in multiple formats)

    License : A Sound Effect EULA / Terms and Conditions https://www.asoundeffect.com/license-agreement/

    Recorders : Zoom F3 and Sound Devices Mix Pre 10 II

    Microphones :  LOM Geofon, Stille and Klang small spots, Sennheiser 8040’s and 8050

    Microphone Configuration : Magnetic, Spike, Contact. ORTF and Centre Mic

    KEYWORDS : Wind Turbine , Back, Wire Fence, Metal Steps, Underground, Rotate, Inner, Motor, Vibrate, Whirr, Bass, Hum, Whine, Pulse, Atonal, Disharmonious, Breeze

    FXNAME :  Abandoned Environment, Deserted Environment, Design Source, Dystopian, Eerie Atmosphere, Post Apocalypse, Sound Morph, Uninhabited, Wind Turbine

    25 %
    OFF
    Ends 1715205599
Need specific sound effects? Try a search below:


What locations did you capture – and what was your recording setup?

For this library, I gathered the recordings I made in The Rupununi region – it’s mostly savannas (wet and dry) and forests.

I have to say, these are South-American savannas. Although, at times, they can look similar to the African ones, but they don’t house Elephants, lions, or giraffes. The mammals you come across here are monkeys and elusive wildcats. The birds are predominantly present everywhere, as well as myriads of insects. There are also grasslands which are extensions of the wet savannas where taller grass could grow. I also recorded room tones inside the traditional housings (Benabs), where you can still hear the surrounding lush nature from the inside. At one time, I went by a lake shore which I searched for hours through a labyrinth in the woods. It was kind of a quest. I recorded day and night!

My recording setup featured a set of Sound Devices 788T recorder with 2 Sennheiser MKH8090 microphones, and 2 Rote NT5 microphones, as well as a Core Sound Tetramic, and a Telinga Parabolic Dish MK2-Kit. I also had a Cold Gold hydrophone, as well as a zoom H5. The main recording rig was a surround IRT-Cross. I recorded a few Ambisonics ambiences, but I ended up recording with only the 4 surround microphones on IRT-Cross since I had a mihap with the Ambisonics microphone. Everything was connected to the Sound Devices.

I also recorded some specifics using the Telinga dish, along with MKH8090, some of these recordings were used to create the designed ambiences.

A plethora of gear including mics, windscreens, cables, an interface, a pair of headphones, and a hard drive.

 

What was the biggest challenge you faced while making the library?

I would say the biggest challenge was humidity. I went through high humid areas, and I noticed some flaws in the recording rig. I misjudged the capacity of the Rode Mics to resist humidity. They are not meant to be used this way I guess. Indeed the Rode microphones were randomly generating noises, sometimes clicks, and other times, unidentified grainy noises; although some times they were recording just fine. It was a bit of a gamble. Therefore, the editing process was a little challenging. Fortunately, the Sennheiser MKH 8090 worked just fine.

The other difficulty came from the Ambisonics microphone. I also did not entirely evaluate the ability of the Ambisonics microphone to operate under such conditions. Hopefully, it was not my main recording means. As a matter of fact, the Tetramic was kind of new to me; I got it in order to test out the Ambisonics capture as I couldn’t afford the more expensive Sound Field solutions. Well, I did some very interesting Ambisonics recordings in the first part of the trip at the Iwokrama forest, I will use them later-on in another project.

Another challenge, I would say, is the consequence of using guides. In my opinion it is crucial that you understand who they are, and to know how to get the most of them. Sometimes, if they come along, they can ruin the take. For example, I had some unwanted noises popping up again and again while recording because one guide had no idea how sensitive the microphones were; besides, more humans in the wild means more possibilities to scare animals. On the other hand, guides know the surroundings and the species, and they can bring you to unexpected places. In general I found it more efficient to go on my own, as I would make less noises and scare less animals, then the guides can help listen and identify the species.

A surround mic setup along a sunny river

 

Any exciting stories or anecdotes from the making of the library?

First, I have to say, I overcame a lot of set-backs undertaking this project. Crossing alone in a country that is often listed as ‘dangerous’ or ‘to avoid’ is not reassuring at all. When I transited through Georgetown, I encountered the only other westerner all trip long, he had been robbed and beaten, and he showed me his scars. He had nothing left on him, and had been stuck in the city for the last two weeks.

Crossing alone in a country that is often listed as ‘dangerous’ or ‘to avoid’ is not reassuring at all

He managed to get into the same minivan that was crossing the only inner road of Guyana, from the North to the South through the forest. This whole experience made me uneasy in the country. There were although more hospitable, heart-warming Amerindian people in the indigenous inner lands, but in order to get there, one must endure a 15 hours drive on a bumpy, shaky, muddy road, coupled with the occasional car breakdowns.

One night in the Iwokrama forest, I was recording some frogs from the canoe, and then, all of a sudden, a water shower fell from the sky. Few seconds were enough to turn the Ambisonics microphone out-of-order. Hopefully I had already recorded a lot of beautiful Ambisonic material the days before (which will be used in a later project). As a consequence, from this moment I only used the surround quad for the rest of the trip.

On my way around the Surama village, I ran into a burnt forest area, meant to be used for plantation purpose. I felt saddened by the area, and I could hear harsh threatened insects buzzes, which I interpreted as the expression of an injured nature. This recording is also included in the library.

When I came back into the capital city, it was all flooded, and some streets were not viable, we had to walk in the water. Seasonal rain passed by on the coast; hopefully it didn’t get to the inner-lands while I was still there recording.

 

What are some of your favorite recordings in the library?

The ones done at night, they feel mysterious, and make me shiver every time I listen to them. I can recall the exact moment I was recording surrounded by these serenades of creatures which I couldn’t see. On one recording, we can clearly hear the wings of the bats flying around the mics. At other times, I witnessed night jars which have glowing eyes, and with the total darkness, their fluorescent eyes hovering around me felt terribly spooky!

I can recall the exact moment I was recording surrounded by these serenades of creatures which I couldn’t see

At day-time, there was these incredibly expressive birds which I recorded extensive vocalizations, the Yellow-Rumped Cacique is capable of generating wide varieties of small cute sounds, strangely reminding me of R2-D2!

Another recording is a 36 minutes long dawn chorus, I remember in the studio closing my eyes while listening; with the surround channels and the sound bouncing in all directions, I felt completely transported to this amazing location. Also Vincent Fliniaux managed to make isolated birds sound as mammals’ grunts, creating great exotic atmospheres on the designed ambiences. I really like what he did there.

I want to add a final note on ecology. I am genuinely aware and concerned about the ever increasing environmental issues which are all over the world. As a commitment, we are donating 5% of all our profits to ONGs environmental efforts. I feel, on one hand, it is our duty and mission as good recorders to collect and preserve these wonders with genuine care, and on the other hand, to unravel the natural world we come from to people, and hopefully bring us to the path of reconciliation with our true selves! With present climate changes, and the increasing modern human developments, these beautiful landscapes are at stake. This is not a joke or fake news; our world is changing, and wildlife is in real danger! Experts say the extinction rate is much higher now than it used to be, and it continues to ramp up.

It may be the last time in the universe that such luxuriant and lush places exist.

A small village tucked away in the rolling hills and trees.

During my trip to The Rupununi, while talking to a young local Amerindian, she told me how nature has already changed in her lifetime.

This is not a joke or fake news; our world is changing, and wildlife is in real danger!

She noticed that only 5 years ago, she used to see much more animals along the road than she can see today. It is really sad and alarming, but knowing she is aware of it and speaks about it, I have hope that the future generations will help in the protection and conservation of these natural wonders.

I really like the initiative from the folks I met at Iwokrama. Let’s keep hoping and get more involved.

As Gordon Hempton pinpoints in this wonderful video ‘Being Hear’, we have to connect more with our environment, be aware and learn to listen again, that is the first step.

 

A big thanks to Stephane Dufour for giving us a look at the making of ‘Undiscovered: Savannah & Jungle of The Rupununi’. Be sure to give it a listen!

 

 
  • Looking for that ‘lost world’ outdoor adventure ambience? The Rupununi region has it all: Pristine landscapes, rich biodiversity, and local myths – and this sound effects library captures its ambience.

    Library highlights:
    • More than 3.5 hours of immersive pristine wild atmospheres.
    • 42 exclusive ambience from diverse locations as dry savannah, water savannah, forest recorded at diverse time of the day.
    • 10 designed atmosphere, wild and mysterious
    • 4 roomtones of traditionnal amerindian hut (benab)
    • Well grounded metadata with identified bird species
    • Originally recorded in 4 discreet channels: quad surround at 192KHz / 24Bits in the Rupununi region
    About The Rupununi region:

    savanna

    Uncharted Territories
    Virtually untouched by modern human activity, its nature combines a mixture of savannahs, shrubs, wetlands and forests located in South America. The amerindians inhabit the area for millennia and are in total osmose with their surroundings.

    Local myths and legends
    In fact the region is soaked with legends and myths, like the famed yet unfound El Dorado city claimed by many explorers like sir Walter Raleigh expeditions in 1592.

    Rich Wildlife & Biodiversity
    Rupununi bolsters evolving serenades of sounds throughout days and nights due to its incredibly lush eco-systems including thousands of bird species, insects, reptiles and mamals.

    The library is available in stereo, and surround (Quad & 5.1).

 
 

Please share this:


 



 
 
THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:

  • In High Desert Ambiences 1: Miniature, get a mini-nature collection of desolately beautiful sounds of the American southwest as the sun brings to life the songs of desert wildlife. This collection features sounds that will make you fall in love with the desert with the trickling of distant rivers, smooth cricket chirps, echoey caws from ravens so close you can hear the details in their wings flaps, snorts from a cautious yet curious mule deer, choruses of birds at dawn, and much more. Most recordings are well over 4 minutes, with one half-hour night-time track that will make you want to take out your tent immediately. For a mini-nature collection of lush, peaceful nature sounds from the heart of the American Southwest, here’s High Desert Ambiences 1: Miniature.

    2% for the Planet:
    Two percent of the price of this library is donated to an environmental cause. I view it as an “artist royalty” for the planet!

    KEY FEATURES:

    • Sounds in this library are NOT included in High Desert Ambiences 2 and 3.
    • This library contains a small selection of both “active” and “quiet” nature sounds from the high deserts of West Texas.
    • If you need more “active” or “quiet” nature sounds check out: High Desert Ambiences 2: Active Nature or High Desert Ambiences 3: Quiet Nature.
    • Featured on Designing Sound: “Our Favorite Sounds of 2016
    • Desert dawn and evening choruses
    • Distant flowing river, songbirds, and insects
    • Ravens soaring and squawking in a stark and resonant valley
    • Lengthy night-time cricket chorus
    • Partially audible and ultrasonic bat clicks up to 70kHz
    • Ghostly distant animal calls
    • Mule deer warning snorts and jumping movement
    • Files ranging from 31 seconds to 30 minutes
    • Rio Grande dawn chorus along the Texas/Mexico river border
    • Locations: Near Marfa, Texas (in a mountain valley at an altitude of 6,000 ft) and Big Bend National Park along the Rio Grande River, Texas/Mexico border.
    • These desert ambiences are extremely quiet, so I have included descriptive markers to signal interesting events in an otherwise featureless waveform. These markers can be read in programs such as RX, Reaper, and Soundminer. The markers are also included as .txt files in the sound files folder.
    ambiences_markers

    GEAR USED:
    • Sennheiser MKH 50/30 MS pair
    • Mid/Side recordings decoded to LR stereo
    • Sound Devices 702
    • Rycote AG MS Blimp
    ***Note – the name of this library was changed from High Desert Ambiences 1 to High Desert Ambiences 1: Miniature on 11/28/17. This was a name change only. No audio files were updated.
  • City Life Sound Effects Diffuse City Play Track 116+ sounds included, 752 mins total $75

    Diffuse City is the unique urban ambience sound effects library you didn’t know you were missing. It captures the urban environment in its many forms – all based around the idea of diffuse ambience.

    The Diffuse City library is purpose-built for the times an environment needs to be felt, but not be distracting.

    Every track in Diffuse City was recorded with some sort of real life “filter” in mind; be it distance, elevation, time of day, physical material – Anything to provide the feeling of city life with out the specificity of many urban ambience libraries. No distracting close car pass-bys or people talking; only great natural ambience beds.

    Diffuse City was recorded in big cities, suburbs, small towns, and rural settings over a span of two years. It was largely recorded over very late nights, when very few people we’re around. Occasionally, however, a car would pass by… a gun would go off… While these were edited out of the recordings, they are included as “extras” in the library. Perfect for adding some flavor to a moment that’s authentic to the environment it was recorded in.

    Metadata – and markers:

    In addition to thorough metadata, each ambience in Diffuse City is embedded with markers highlighting unique moments that aren’t easily visible in a waveform. Software like Soundminer v4.5 and Reaper can display these markers, making it easy to identify distinct sonic moments in an otherwise nondescript waveform.

    reaper-markers-example

    Markers in Reaper

    There are 10 areas of focus in Diffuse City:

    Elevated City • Distant Highways • Underground City • Distant City • Under Bridges • City Rumble • Empty Parking Lots • Alleys • Industrial • Window Contacts

    Hear examples and learn more about each one below

  • Environments & Ambiences SEASIDE Play Track 16 sounds included, 50 mins total $16

    Get the sounds of the sea – captured at different beaches along the Japan coast and the French Normandy coast. Recorded at the marina, pier, harbor, bridges and beaches, the SEASIDE library delivers around 50 minutes of waves, water, seagulls and more. All recordings are AB ORTF stereo, and there’s a mono center added in some cases to deliver a LCR format.

Explore the full, unique collection here

Latest sound effects libraries:
 
  • ‘Cartoon & Animation Vol 2’ by Cinematic Sound Design delivers the ultimate sound effects library tailored for your comedic creations, cartoons, games, and music productions. Dive into a realm of whimsical wonders with this curated collection of handcrafted sound effects, featuring an array of delightful cartoon pops, boings, jumps, crashes, impacts and a lot more.
    Crafted and captured using top-of-the-line outboard equipment including the ‘Sound Devices 702’ field recorder and Neumann KM184 microphones, each sound is processed through an Apogee Symphony AD/DA for unparalleled clarity, depth, and impact. Discover an array of truly unique SFX meticulously crafted to infuse your projects with personality and charm with a selection of zany boings, energetic jumps, clumsy falls, quirky snaps, lively runs and playful mallets.

    Product Details:

    • 121 Designed Cartoon SFX
    • 24-Bit/96kHz
    • 100% Royalty-Free

  • Unleash the full potential of your audio production with the Tool Bag Foley Sound Effects Library. Meticulously recorded with precision, this library offers an expansive collection of sounds straight from the tool shed. Whether you’re in film, television, game development, or theatre, these sounds will enhance your soundscapes and bring your scenes to life.

    29 %
    OFF
  • CRRRACK!!!

    Introducing “Wood Destruction” – a powerful sound library that brings the raw and intense sounds of wood breaking to your audio projects. This collection is designed to provide sound designers, filmmakers, and video professionals with an extensive range of wood destruction sounds. From small wooden objects to massive structures, every breaking sound is meticulously captured to deliver a sense of power and scale.

    The sounds in “Wood Destruction” are presented in a clean and isolated format, allowing for seamless integration into your projects without the need for extensive editing. Each sound is carefully labeled and categorized, making it easy to find the perfect wood destruction sound for your specific scene or sequence.

    From explosive demolition scenes to suspenseful moments of destruction, this library will be your ultimate resource for authentic and impactful wood destruction sound effects.

    26 %
    OFF
  • Environments & Ambiences Natural Water Streams Play Track 10 sounds included, 30 mins total $18

    This meticulously crafted sound effects library is an essential tool for professionals in film, game development, and audio production who seek authentic and high-quality water soundscapes.

    Recorded using high-quality equipment such as Zoom H4N, H1, and H6, these sounds offer unparalleled clarity and realism. Whether you’re creating serene nature scenes or designing complex audio environments, ‘Natural Water Streams’ provides a versatile range of water sound effects.

    28 %
    OFF
  • Industrial Ambiences Wind Turbines Inner Sounds Play Track 45 sounds included, 144 mins total $15

    Wind turbine rotations and motor movements recorded subterraneously, through wire fences, metal steps and the body of the turbine.

     The results are a selection of metallic movements, evolving eerie soundscapes, atmospheric hums, whines.

     Excellent design source and sound morphing material, eerie atmospheres and dystopian environments.

    https://www.youtube.com/watch?v=QSGOZXKJWbc

    Number of Sounds : 45

    Number of Files : 45      

    Total Audio Time : 2 hours  22 minutes  18  secs  ( 142 minutes 18 seconds)

    Type : WAV Stereo

    Sample Rate / Bit Rate : 192 kHz / 24 Bit

    Mastered : No

    Normalised : No

    Size : 9.92 Gb

    Metadata : Files are stamped with detailed UCS compliant metadata in Soundminer

    Documentation Included : Copyright, EULA, Images, Metadata (exported in multiple formats)

    License : A Sound Effect EULA / Terms and Conditions https://www.asoundeffect.com/license-agreement/

    Recorders : Zoom F3 and Sound Devices Mix Pre 10 II

    Microphones :  LOM Geofon, Stille and Klang small spots, Sennheiser 8040’s and 8050

    Microphone Configuration : Magnetic, Spike, Contact. ORTF and Centre Mic

    KEYWORDS : Wind Turbine , Back, Wire Fence, Metal Steps, Underground, Rotate, Inner, Motor, Vibrate, Whirr, Bass, Hum, Whine, Pulse, Atonal, Disharmonious, Breeze

    FXNAME :  Abandoned Environment, Deserted Environment, Design Source, Dystopian, Eerie Atmosphere, Post Apocalypse, Sound Morph, Uninhabited, Wind Turbine

    25 %
    OFF
    Ends 1715205599

 

Leave a Reply

Your email address will not be published. Required fields are marked *

HTML tags are not allowed.