Supervising Sound Editor Jacob Bloomfield Asbjoern Andersen


Jacob Bloomfield-Misrach is a supervising sound editor, composer, and owner of both IMRSV Sound and Berkeley Sound Artists. Both companies are based in Berkeley, CA, but with a presence in New York, Los Angeles, and San Francisco. Jacob oversees over 100 projects per year. His work includes the films Crip Camp, You Cannot Kill David Arquette, 12 Hour Shift, Junho, and the animated series Go!Go! Cory Carson, and The North Pole.
Written by Doug Siebum, photos courtesy of Peter Lyons
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Doug Siebum (DS): How did you get your start in film sound?

Jacob Bloomfield-Misrach (JBM): My entrance into film was a gift. I had been working in a guitar shop in Brooklyn for a couple of years, mainly to support my habit as a musician and a lover of sound. An old friend came in one day and we started chatting about his location sound company. One of his engineers had left town and I offered to help out, so he gave me a start as a boom op and production sound mixer. There wasn’t much training involved. It was kind of crazy actually. I stayed up all night before the first job reading the manual of a Sound Devices 722 and watching YouTube videos on Lav placement. But it wasn’t long before I found myself on set with Lexus, The New York Times, and Saturday Night Live.
 

DS: And how did you transition into post production and sound design?

JBM: I’m so glad that I had several years of experience in production sound. I think everyone should do that first, before transitioning into post. It informs the decisions we make as sound designers. But I also knew that I preferred the process of creating and crafting sounds in post, especially musical sound design. Also, those 4:30am call times for SNL were brutal! So I started to make the shift into post.
 



YOU CANNOT KILL DAVID ARQUETTE Trailer (2020) David Arquette Documentary


Trailer for You Cannot Kill David Arquette

DS: What originally peaked your interest about indie films?

JBM: I love independent films. They often have the most heart, and they often take the biggest risks. Also, they were the only jobs I could get when I was first starting out. Some of my favorite clients today are still the ones making really creative, low budget and self funded projects.
 

Budget is probably the biggest one. It could be a friend’s film, or a good film with no funding, but we all work on indie films from time to time with little to no budget. And that’s ok!

DS: What are some of the challenges of doing indie films?

JBM: Budget is probably the biggest one. It could be a friend’s film, or a good film with no funding, but we all work on indie films from time to time with little to no budget. And that’s ok! It’s part of the process. I used to tell young sound designers that when you’re starting out you should say yes to everything. Take on the low budget projects because it’s good experience, it will hone your craft, and you’ll build relationships with clients. But guess what? I still do it! And I still try to say yes to everything. I just did a job last month, mixing for John Nutt. Relatively speaking it was a pretty tiny budget. But it was a great film, and I got to collaborate with John who is an epic sound designer (Apocalypse Now, Amadeus, Iron Man). My realization is that the value of working on indie films never stops. We are always honing our craft, we are always building relationships, and I think it’s a great thing to say yes to a good project, even if it doesn’t pay very much.
 



Go! Go! Cory Carson NEW Preschool Series Trailer 🚘 Netflix Jr


Trailer for Go! Go! Cory Carson

DS: What’s the typical budget for an indie film?

JBM: Ugh! There’s no answer for that. “Indie” can mean so many things. If we’re talking about true, independent filmmakers, who are not funded by a major production company, then the price range for post sound can be from “I’ll owe you a favor” to $100k. A lot of indie films these days have private funding who actually have quite a lot of money. But if it’s not associated with a production studio then it could still technically be considered indie. I think that the best thing to do is to value your time. Try to present a budget proposal based on how much value you bring to the project, but also how much value the project brings to you.
 

My goal as a sound designer and supervisor is to push the filmmakers into thinking about the sound for the film before it gets to me.

DS: Are the producers or the director usually thinking about post sound ahead of time?

JBM: Great question. I hope so! But not always. My goal as a sound designer and supervisor is to push the filmmakers into thinking about the sound for the film before it gets to me. Here’s a simple trick for that. Ask your client to create a google spreadsheet with timecoded notes, outlining all of their ideas for sound, before you have your first spotting session with them. That way, once you start working together they’ve already given the sound quite a bit of thought. It makes the spotting session much more focused, and there are less variables in how to proceed with the design of the film.
 


Popular on A Sound Effect right now - article continues below:


Trending right now:

  • Cinematic & Trailer Sound Effects Four Elements Play Track 3050 sounds included, 251 mins total $112.49
    FOUR ELEMENTS - Rock The Speakerbox Professional SFX

    Master the Art of Bending the Elemental Forces

     

    Unleash the raw power of fire, water, earth, and air with this comprehensive 9 GB sound library featuring 3050 high-quality sound effects across 630 files. Whether you’re designing cinematic soundscapes or enhancing video games Four Elements delivers the tools you need to harness the energy of the natural world.

    Construction Kit – 2443 Sounds

    A treasure trove of raw, organic, and processed sounds including seamless loops divided into Fire, Water, Air, Earth and Explosion categories. Customize every detail with an extensive selection of sound components.

    • Organic Fire: Campfire sizzles, torch whooshes, and flame bursts.
    • Processed Fire: Distorted impacts and unique crackles.
    • Organic Earth: Rock crashes, gravel scrapes, and heavy stone hits.
    • Processed Earth: Stylized rumbles and granular textures.
    • Organic Water: Ocean waves, hydrophone bubbles, and fluid splashes.
    • Processed Water: Underwater whooshes and stylized liquid smashes.
    • Organic Air: Bamboo swishes, cloth movements, and pressure bursts.
    • Processed Air: Filtered gusts and dynamic noise sweeps.
    • Explosion: Firework detonations, Butane bursts, and cinematic impacts.

    Building Blocks – 416 Sounds

    Game-ready sound layers featuring Impacts, Whooshes, and Textures as seamless loops. Elevate transitions and enhance atmospheres with loops and pre-designed sound layers.

    • Fire: Explosive bursts, blazing infernos, and warm embers.
    • Earth: Ground-shaking impacts, crumbling terrain, and heavy collisions.
    • Water: Cascading waves, serene rivers, and underwater ambiences.
    • Air: Whispering breezes, stormy turbulence, and slicing gusts.

    Design Kit – 192 Sounds

    A collection of ready-to-use sound effects divided into Attack, Bend, and Explosion categories for quick integration into your projects. Perfect for high-energy scenes and immersive storytelling.

    • Fire: Crackling flames, fiery bursts, and roaring infernos.
    • Earth: Crushing impacts, shifting ground, and massive land eruptions.
    • Water: Splashes, fluid manipulations, and crashing tidal waves.
    • Air: Slicing winds, swirling currents, and thunderous gusts.

     

    Four Elements gives you complete creative control, blending organic recordings with processed sound layers to meet the demands of any project. Master the forces of nature with Four Elements. Let your creativity ignite.

     

    Keywords:

    Elements, Fire, Water, Earth, Air, Wave, Water, Liquid, Rock, Cast, Stone, Pebble, Torch, Gas, Flame, Campfire, Sizzle, Burst, Scrape, Whoosh, Impact, Texture, Attack, Bend, Bending, Explosion, Processed, Surge, Quake, Hit, Flow, Burn, Ignite, Drop, Smack, Destruction, Rumble, Hiss, Blow, Wind, Cloth, Movement, Underwater, Bubble, Ocean, River, Lake, Firework, Firecracker, Bang, Blast, Detonation, Magic, Fantasy, Forces, Fire Magic, Water Magic, Earth Magic, Fire Air, Fire Effect, Fire Whoosh, Water Whoosh, Seamless Loop, Loop, Fire Cast, Water Cast, Earth Cast, Air Cast

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  • Charge up on magical energy with our Spells Variations Vol 1 sound library! We’ve designed this collection to give you a wide range of magical effects, allowing your project to shine with an extraordinary variety of sounds. With 361 fully categorized and carefully named magic sounds, you’ll have everything you need to create an immersive and magical atmosphere.

    Explore categories such as arcane magic, water magic, electric magic, zaps, whooshes, celestial magic, dark magic, summons, and much more. Each effect has been meticulously recorded,edited and distributed at 192 kHz and 24-bit, ensuring exceptional sound quality. Whether you’re a professional sound designer or just looking for magic effects to drag and drop into your projects, you’ll find what you need here.

    Our files have been named to reflect the essence of each magic, making it easy to intuitively find the perfect sounds for your creation.

    More about the pack
    – Intuitive file naming
    – All you’ll ever need regarding magical elemental sounds [Use them again & again
    Use the sound effects over and over, in any of your projects or productions, forever without any additional fees or royalties. Use the SFX in your game, in your trailer, in a Kickstarter campaign, wherever you need to, as much as you want to.
    – Totally mono compatibility
    – All sounds have several variations.
    – Use your imagination and feel free to use any sound for a creature other than the one described, remember that the world of sound is totally subjective.
    – For any questions or problems: khronstudio@gmail.com

    Features
    – 361 spell sounds
    – Number of Audio Waves: 361
    – Format: 192KHz / 24 bits
    – Do Sound FX loop yes
    – Minutes of audio provided: 12 minutes and 31 seconds

  • Fire Sound Effects Dark Magic Play Track 1369 sounds included $149

    Dark Magic is a sonic portal into the realm of evil. This diverse collection of sound gives you everything you need to create magic spells and dynamic energies spanning the ethereal to the visceral. Focusing on universal categories like combustion, air, liquid, and vocals, these sounds were recorded and designed for their embodiment of fear, anger, and sorrow. Use the pre designed magic spells, whooshes and explosions, or create your own from the large collection of sonic building blocks included in this library. These sounds are useful as sweeteners outside of the magic genre as well, since so many of them have compelling vocal qualities that add personality and emotion to any design.

  • Bird Sound Effects Crows Play Track 30+ sounds included $45

    The Crows library includes 30 stereo tracks of nothing but crow sound effects, perfect for single isolated effects, but also for ambience track layering.

    Every sound is recorded inside forests, and close to crows’ nests with younger birds being fed and calling out, and next to natural habitats where bigger flocks gather in trees. It also has a variety of up-close caw sounds from the only tame albino crow in Scandinavia, recorded in a bird’s zoo.

    The crow has quite a large vocabulary, and the classic calling usually is a little different from bird to bird. Some are more round when sounding out, while others are just plain hoarse and rusty-sounding.

    The library includes both untreated tracks, and noise reduction-processed tracks in two separate folders. Noise reduction-processed tracks have been cleaned up with a CEDAR NR system.

    Equipment used: Telinga Stereo Microphone and Flexible dish, and Sound devices 702 Recorder.

    All tracks are 96K/24 bit apx. 1 Gb big when unzipped. All meta data tagged.


Latest releases:

  • Unleash your creativity with out-of-the-box loops and tones.

    HorrorSound’s Deep Tock is a unique collection combining two sample packs in one, offering a dynamic selection of stylized clock loops and signature sonic elements.

    Signature Sounds

    The Signature section boasts 145 modern horror abstracts and unsettling tones. These tormented and unique bleeps perfectly punctuate modern horror trailers and scores.

    Featuring: Twisted Vocals, Signals, Alarms, Bursts, Processed Toy Piano and Glissato Strings.

    Clock Loops

    The clock loops are organized into 8 folders, featuring over 270 tempo-synced loops from 60 to 140 BPM. Spanning classic to experimental, you’ll find everything from ticking mechanisms to haunting chimes and plucks. These incredibly realistic and pristine loops are ready for action horror trailers and suspense underscores.

  • This sound library boasts a comprehensive collection of door sound recordings taken around a Willerby Granada XL two-bedroomed static caravan on a quiet resort in Cenarth, Wales.

    As well as interior and exterior door sounds, this library also features sounds of furniture and cabinet doors.

  • Jaguar F Type SVR

    Probably the most extreme sounding Jaguar you could buy as of 2025, and since the future of company is electric – probably most extreme exhaust sound on any Jaguar ever.

    This SVR version has a supercharged 5-litre V8 engine with 567bhp.

    Exhaust is titanium, vs stainless steel on F Type R version, meaning a different and more agressive/much louder sound.

    The library consists of vehicle track day recordings with 2 exhaust mic configurations (different runs different rigs) – Shure SM58 dynamic mic and DPA 4062 rig and engine mic array capturing various engine sound perspectives.

    External recordings were made with Sennheiser 8060 shotgun mic.

    Library consists of startups, revs, onboards and variety of passbys.

  • This premium collection of sound effects was recorded over 3 years in the foothills and lowlands around the Southern Carpathian Mountains in Romania. This is the sound of the eastern and southeastern European countryside – meadows and hedgerows thrumming with the sound of insects and birds.

    Recorded in a spatially-open, exciting and realistic-sounding quad-surround NOS-based format*, these are ultra-low-noise recordings of cinematic quality. They are fully ‘rotatable’ for next-level sound editing options or alternative perspectives. Also available in stereo version.

    Key Features

    • 20 wildlife-rich atmospheres
    • detailed Soundminer and BWAV metadata including species lists
    • available in quad (4.0) or stereo (2.0)
    • ultra low-noise
    • fully rotatable surround format for alternate perspectives (4.0 version only)

    Featured Habitats

    Lowland rural meadows, scrub edges and hedgerows.

    Wildlife Vocalisations

    Some of the many birds to be heard include turtle dove, golden oriole, blackcap, buzzard, jay and great-spotted woodpecker. The birds have a range which extends across southeastern Europe.

    CLICK FOR FULL FILE LIST

    Technical

    Sennheiser MKH8040 based 4.0 microphone setup recorded into Sonosax SX-R4+

    Recording Characteristics

    • Ultra-low-noise
    • Carefully mastered to remove any unwanted artefacts whilst preserving low-frequency energy
    • Spatially balanced to ensure a coherent and immersive image appropriate to the recording.
    • Continuous, unedited and uninterrupted, preserving the natural rhythms of the biophony.


    All sounds recorded by Nicholas Allan, a Jackson Hole and BAFTA-nominated sound designer who, along with his team, has created the natural soundtracks for countless natural history TV documentaries and feature films for National Geographic, BBC, Discovery, Animal Planet, Netflix and others.

    Special thanks to: Christoph Promberger, Andrew Wilson and Jolanta Brdej-Allan.

    CLICK FOR FULL FILE LIST

    * tracks 19 and 20 are recorded in double mid/side

  • Roomtones and ambiences recorded in ambisonic B-format (ambix) and binaural.
    Including some actions like elevator in use, door open-close etc.
    Recorded with Sennheiser Ambeo VR microphone and Sound Devices recorder. See the track list for additional info.

    B-format (RAW-4ch.) and Binaural files. Audio preview is in Binaural (best with headphones). Metadata tagged.

    15 %
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Need specific sound effects? Try a search below:


DS: Are they usually planning on finding distribution or putting their film in festivals?

JBM: Most of the indie films we work on have festivals in mind for the initial goal. And from there they hope to find distribution. Usually they are looking for both.
 

DS: Do they usually have a schedule in mind?

JBM: Yeah, most of time, clients come knocking when they have a festival deadline. So we work backwards with them to sort out the schedule. A typical work up on an indie feature takes us around 6 weeks. We’ll make sure they are picture locked and ready to go by then.
 

Supervising Sound Editor Jacob Bloomfield

DS: Does the director usually keep coming back to you or is it usually a one off thing?

JBM: The thing I love the most about Berkeley Sound Artists and IMRSV Sound are our clients. They have been repeat customers for years. Sometimes for decades! James LeBrecht founded Berkeley Sound Artists 25 years ago, and he’s established relationships with those filmmakers that have made them like family. We are very fortunate to be a part of a filmmaking community that has come back time and time again.
 

DS: I see that you are also a composer. Can you talk about your approach to a film as a composer vs. your approach to a film as a sound designer?

JBM: Yeah, they are different but also very closely tied together. The goal for both is to elevate the emotional experience of the film. I’ll often use music as a sound design element. And I’ll often use sound design or Foley as a musical element. Johann Johannsson is one of my favorite composers. You can feel the landscape and the sound design in his scores.
 

[tweet_box]Jacob Bloomfield-Misrach shares tips and experience in working on indie films[/tweet_box]
DS: Are they typically doing stereo or 5.1 or other formats?

JBM: Pretty much all the films we work on need 5.1 mixes. Streaming platforms and festivals require 5.1 deliverables. So we typically start all of our projects in surround, and our template has been built to have a solid stereo downmix with stereo stems ready to go. That way it’s easy to create any assets the client might need in the future right from the get go.
 

I love keeping a diverse portfolio. It keeps things interesting.

DS: Do you work on other things besides indie films?

JBM: Oh sure! We work on everything. Facebook commercials, animated Netflix series, Marvel ADR… we have quite a range. Then there’s everything in-between, like books on tape or AI voice construction. I love keeping a diverse portfolio. It keeps things interesting.
 

DS: Do you have any final thoughts that you would like to share?

JBM: Nothing in particular. I love what I do and we have a great team at IMRSV Sound & Berkeley Sound Artists. We all love talking about the craft, so I encourage people to reach out to us if they have any questions. Also it was a pleasure chatting with you Doug!
 

A great big thank you to Jacob Bloomfield-Misrach for sharing some of his stories and experience with us. You can find him on IMDb here and at Berkeley Sound Artists here and IMRSV Sound here.

Bonus Video: The importance of audio post in indie film:

Want to learn more about sound for indie film? Here, award-winning sound designer Ugo Derouard demonstrates five steps of audio post production, and how they affect a given scene:



Audio Design: Sound is 70% of What You See


Topics and playing times:
2:20 Sound Editing • 3:05 Spotting Session • 3:37 Dialog Editing • 7:03 Sound Design • 11:08 Sound Mixing

 

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  • Cinematic & Trailer Sound Effects Four Elements Play Track 3050 sounds included, 251 mins total $112.49
    FOUR ELEMENTS - Rock The Speakerbox Professional SFX

    Master the Art of Bending the Elemental Forces

     

    Unleash the raw power of fire, water, earth, and air with this comprehensive 9 GB sound library featuring 3050 high-quality sound effects across 630 files. Whether you’re designing cinematic soundscapes or enhancing video games Four Elements delivers the tools you need to harness the energy of the natural world.

    Construction Kit – 2443 Sounds

    A treasure trove of raw, organic, and processed sounds including seamless loops divided into Fire, Water, Air, Earth and Explosion categories. Customize every detail with an extensive selection of sound components.

    • Organic Fire: Campfire sizzles, torch whooshes, and flame bursts.
    • Processed Fire: Distorted impacts and unique crackles.
    • Organic Earth: Rock crashes, gravel scrapes, and heavy stone hits.
    • Processed Earth: Stylized rumbles and granular textures.
    • Organic Water: Ocean waves, hydrophone bubbles, and fluid splashes.
    • Processed Water: Underwater whooshes and stylized liquid smashes.
    • Organic Air: Bamboo swishes, cloth movements, and pressure bursts.
    • Processed Air: Filtered gusts and dynamic noise sweeps.
    • Explosion: Firework detonations, Butane bursts, and cinematic impacts.

    Building Blocks – 416 Sounds

    Game-ready sound layers featuring Impacts, Whooshes, and Textures as seamless loops. Elevate transitions and enhance atmospheres with loops and pre-designed sound layers.

    • Fire: Explosive bursts, blazing infernos, and warm embers.
    • Earth: Ground-shaking impacts, crumbling terrain, and heavy collisions.
    • Water: Cascading waves, serene rivers, and underwater ambiences.
    • Air: Whispering breezes, stormy turbulence, and slicing gusts.

    Design Kit – 192 Sounds

    A collection of ready-to-use sound effects divided into Attack, Bend, and Explosion categories for quick integration into your projects. Perfect for high-energy scenes and immersive storytelling.

    • Fire: Crackling flames, fiery bursts, and roaring infernos.
    • Earth: Crushing impacts, shifting ground, and massive land eruptions.
    • Water: Splashes, fluid manipulations, and crashing tidal waves.
    • Air: Slicing winds, swirling currents, and thunderous gusts.

     

    Four Elements gives you complete creative control, blending organic recordings with processed sound layers to meet the demands of any project. Master the forces of nature with Four Elements. Let your creativity ignite.

     

    Keywords:

    Elements, Fire, Water, Earth, Air, Wave, Water, Liquid, Rock, Cast, Stone, Pebble, Torch, Gas, Flame, Campfire, Sizzle, Burst, Scrape, Whoosh, Impact, Texture, Attack, Bend, Bending, Explosion, Processed, Surge, Quake, Hit, Flow, Burn, Ignite, Drop, Smack, Destruction, Rumble, Hiss, Blow, Wind, Cloth, Movement, Underwater, Bubble, Ocean, River, Lake, Firework, Firecracker, Bang, Blast, Detonation, Magic, Fantasy, Forces, Fire Magic, Water Magic, Earth Magic, Fire Air, Fire Effect, Fire Whoosh, Water Whoosh, Seamless Loop, Loop, Fire Cast, Water Cast, Earth Cast, Air Cast

    25 %
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    Ends 1738623599
  • Charge up on magical energy with our Spells Variations Vol 1 sound library! We’ve designed this collection to give you a wide range of magical effects, allowing your project to shine with an extraordinary variety of sounds. With 361 fully categorized and carefully named magic sounds, you’ll have everything you need to create an immersive and magical atmosphere.

    Explore categories such as arcane magic, water magic, electric magic, zaps, whooshes, celestial magic, dark magic, summons, and much more. Each effect has been meticulously recorded,edited and distributed at 192 kHz and 24-bit, ensuring exceptional sound quality. Whether you’re a professional sound designer or just looking for magic effects to drag and drop into your projects, you’ll find what you need here.

    Our files have been named to reflect the essence of each magic, making it easy to intuitively find the perfect sounds for your creation.

    More about the pack
    – Intuitive file naming
    – All you’ll ever need regarding magical elemental sounds [Use them again & again
    Use the sound effects over and over, in any of your projects or productions, forever without any additional fees or royalties. Use the SFX in your game, in your trailer, in a Kickstarter campaign, wherever you need to, as much as you want to.
    – Totally mono compatibility
    – All sounds have several variations.
    – Use your imagination and feel free to use any sound for a creature other than the one described, remember that the world of sound is totally subjective.
    – For any questions or problems: khronstudio@gmail.com

    Features
    – 361 spell sounds
    – Number of Audio Waves: 361
    – Format: 192KHz / 24 bits
    – Do Sound FX loop yes
    – Minutes of audio provided: 12 minutes and 31 seconds

  • Bundles Sci-Fi Interface Bundle Play Track 1844 sounds included, 723 mins total $50

    Design the futuristic user interface of your electric dreams with this feature complete bundle of next-gen, forward thinking science-fiction sounds.

    Inside Sci-Fi Interface Bundle you’ll find original frequency modulated content coming from a wide array of sources like complex modular synth squelches, simple sinusoidal beeps and bleeps from hardware, complex software patches generating both futuristic and retro sounds, electromagnetic recordings from a multitude of home appliances, long evolving takes of digital machine hums and other experimental soundscapes, synthetic drones, odd clanging rhythms and this is just scratching the surface.

    The bulk of this library is comprised of thousands of micro one-shot sound effects, all edited, mixed, cleaned up and ready to be dropped onto any science-fiction based project. Given the variety and cheer number of sounds present, you can create completely new and original content by layering and mashing these high resolution files with one another, mangle and destroy them with samplers, use complex effects chains to remodel something slick and clean onto industrial noises and make use of the Atmospheres folder and its long evolving files to generate background ambiences and computerized beeping. Your imagination is the limit.

    With over 18GB of content spread through 723 minutes, you’re guaranteed to find the perfect futuristic sound effect for your UI/UX projects.

    Sci-Fi Interface Bundle contains:

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    Ends 1746050399
Explore the full, unique collection here

Latest sound effects libraries:
 
  • Unleash your creativity with out-of-the-box loops and tones.

    HorrorSound’s Deep Tock is a unique collection combining two sample packs in one, offering a dynamic selection of stylized clock loops and signature sonic elements.

    Signature Sounds

    The Signature section boasts 145 modern horror abstracts and unsettling tones. These tormented and unique bleeps perfectly punctuate modern horror trailers and scores.

    Featuring: Twisted Vocals, Signals, Alarms, Bursts, Processed Toy Piano and Glissato Strings.

    Clock Loops

    The clock loops are organized into 8 folders, featuring over 270 tempo-synced loops from 60 to 140 BPM. Spanning classic to experimental, you’ll find everything from ticking mechanisms to haunting chimes and plucks. These incredibly realistic and pristine loops are ready for action horror trailers and suspense underscores.

  • This sound library boasts a comprehensive collection of door sound recordings taken around a Willerby Granada XL two-bedroomed static caravan on a quiet resort in Cenarth, Wales.

    As well as interior and exterior door sounds, this library also features sounds of furniture and cabinet doors.

  • Jaguar F Type SVR

    Probably the most extreme sounding Jaguar you could buy as of 2025, and since the future of company is electric – probably most extreme exhaust sound on any Jaguar ever.

    This SVR version has a supercharged 5-litre V8 engine with 567bhp.

    Exhaust is titanium, vs stainless steel on F Type R version, meaning a different and more agressive/much louder sound.

    The library consists of vehicle track day recordings with 2 exhaust mic configurations (different runs different rigs) – Shure SM58 dynamic mic and DPA 4062 rig and engine mic array capturing various engine sound perspectives.

    External recordings were made with Sennheiser 8060 shotgun mic.

    Library consists of startups, revs, onboards and variety of passbys.

  • This premium collection of sound effects was recorded over 3 years in the foothills and lowlands around the Southern Carpathian Mountains in Romania. This is the sound of the eastern and southeastern European countryside – meadows and hedgerows thrumming with the sound of insects and birds.

    Recorded in a spatially-open, exciting and realistic-sounding quad-surround NOS-based format*, these are ultra-low-noise recordings of cinematic quality. They are fully ‘rotatable’ for next-level sound editing options or alternative perspectives. Also available in stereo version.

    Key Features

    • 20 wildlife-rich atmospheres
    • detailed Soundminer and BWAV metadata including species lists
    • available in quad (4.0) or stereo (2.0)
    • ultra low-noise
    • fully rotatable surround format for alternate perspectives (4.0 version only)

    Featured Habitats

    Lowland rural meadows, scrub edges and hedgerows.

    Wildlife Vocalisations

    Some of the many birds to be heard include turtle dove, golden oriole, blackcap, buzzard, jay and great-spotted woodpecker. The birds have a range which extends across southeastern Europe.

    CLICK FOR FULL FILE LIST

    Technical

    Sennheiser MKH8040 based 4.0 microphone setup recorded into Sonosax SX-R4+

    Recording Characteristics

    • Ultra-low-noise
    • Carefully mastered to remove any unwanted artefacts whilst preserving low-frequency energy
    • Spatially balanced to ensure a coherent and immersive image appropriate to the recording.
    • Continuous, unedited and uninterrupted, preserving the natural rhythms of the biophony.


    All sounds recorded by Nicholas Allan, a Jackson Hole and BAFTA-nominated sound designer who, along with his team, has created the natural soundtracks for countless natural history TV documentaries and feature films for National Geographic, BBC, Discovery, Animal Planet, Netflix and others.

    Special thanks to: Christoph Promberger, Andrew Wilson and Jolanta Brdej-Allan.

    CLICK FOR FULL FILE LIST

    * tracks 19 and 20 are recorded in double mid/side

  • Roomtones and ambiences recorded in ambisonic B-format (ambix) and binaural.
    Including some actions like elevator in use, door open-close etc.
    Recorded with Sennheiser Ambeo VR microphone and Sound Devices recorder. See the track list for additional info.

    B-format (RAW-4ch.) and Binaural files. Audio preview is in Binaural (best with headphones). Metadata tagged.

    15 %
    OFF

   

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