Asbjoern Andersen


For some of us, November might be bringing the chill, but why not start a fire, put in the old earbuds, and warm up to a few podcasts from the audio community?

In these episodes you can learn about the lives of veteran ADR mixers Chris Navarro and Patrick Christensen and Emmy and Golden Reel Award-winning dialogue editor Paul Longstaffe.

You can also hear from EA DICE’s Swedish sound team about their process of capturing the detailed and historically accurate sound of ‘Battlefield 1’ and a special PAX West conversation with Gina Zdanowicz from Serial Lab Studios. Plus, the guys at Game Audio Hour discuss their takes on the recent SAG-AFTRA strike. Happy listening :)

 

Soundworks Collection: The Sound of Battlefield 1:

In this new edition of the ‘Soundworks Collection’, Michael Coleman speaks with Lead Sound Designer Andres Almstrom and Audio Director Bence Pajor from EA DICE’s Stockholm studios. They talk about developing the sound of ‘Battlefield 1’ (released 21 Oct), from its powerful weapon systems to its detailed ambiences. They discuss working with artists and directors in the early phases to ‘sketch’ concept sounds and how authenticity was not only a goal for the period-specific WWI weapons and vehicles but also for the geographically accurate ambiences and natural reverbs. After running through the trenches and blasting your Model 97, listen to this episode to learn how it was all made.

Hear the episode:


 

Tonebenders: Ep. 048 – ADR Roundtable:

In the new episode of ‘Tonebenders’, René Coronado and Timothy Muirhead chat with Patrick Christensen, ADR mixer at Sound Lounge in NYC, and Chris Navarro, ADR Mixer at Formosa Group in West Hollywood, who have worked on just about every film and television show from the last decade. They talk about how they encourage great performances from actors by creating a warm studio vibe and how proper recording environments and mic choices help them match the details of the original source. They also go into how they use macros and templates to efficiently prep their sessions and the difficulty of entering ADR with large studios vanishing. Though some audio pros may find the role of ADR mixer intimidating, these two wouldn’t want to be anywhere else.

Hear the episode:


 

Popular on A Sound Effect right now - article continues below:

 

Latest releases:  
  • House 01 – A virtual grab bag of normal. A complete house as a document. Doors, windows, more doors. Lots of perspectives and various strengths and positions of just about everything.

    20 %
    OFF
    Ends 1598047199
    Add to cart
  • The All Metal sound effects library features 765 sounds of metal clashing, clanging and resonating as metal pieces are rummaged through, dropped, and tossed. Create with the various distinct sonic properties of metal objects — from squeaky gates, rattley wires, ringing wrenches, warbling sheet metal, clattering swords and more.

    Each sound was pristinely recorded at 192kHz with lots of variations for more creative freedom. Uncover the sonic treasures that await as you pitch and process the squeals, squeaks and moans of the metallic debris for limitless sound design opportunities. Strengthen your projects with the distinct buzzing, scraping and reverberation of metal impacts for both literal use and creative implementation as layers for intense sound design.

    Each sound file is embedded with diligent metadata to help you find the exact sound effect you need with fast, pinpoint search. Advanced metadata fields ensure compatibility across any database search platform such as Search by PSE, Soundminer, BaseHead, Netmix, Workspace (Pro Tools), Find Tool (Media Composer), Media Bay (Nuendo), Reaper, Adobe Premiere, and beyond.

    Key Features:

    • 765 sound effects (2GB)
    • 24 bit/96k, 24 bit/192k broadcast .wav files
    • Descriptive embedded metadata
    • 100% Royalty-Free

    Credits:

    • Saro Sahihi
    Add to cart
  • Chicago Ambisonics is a library of B-format city ambiences with “virtual microphone” software.

    Included software allows users to tweak perspective in real time for greater control and creativity. The Ambisonics format offers versatile use of the library, as the recordings can be decoded to mono, stereo, 5.1, 7.1 and beyond. The creative possibilities are endless!

    Featuring 35 high-quality urban ambiences (over 3 hours total), Chicago Ambisonics includes SurroundZone2 software by TSL Products that allows you to point “virtual microphones” any direction with a wide range of polar patterns. Unparalleled flexibility lets users match backgrounds with the specific setting of any scene.

    With more productions filming in Chicago than ever before, a Chicago sound effects library is an asset for any sound editor. Chicago Ambisonics features 24-bit/96 kHz city atmospheres captured all over Chicago including recordings from from Magnificent Mile, Chinatown, the L Train, West Loop, Kennedy Expressway, O’Hare International Airport, Lake View, & Wrigley Field.

    This library is also perfect for use in 3D Audio applications including VR experiences and 360º video – prepare your sound effects library for the future of immersive media! Pre-rendered stereo versions of all of the recordings are included as well.

    Key Features:

    • 35 pristine recordings in B-Format (FuMa) & Stereo (14GB)
    • Over 3 hours of immersive Chicago ambiences
    • Average recording length of 6 minutes
    • Diverse Chicago atmospheres: Including streets, parks, & subways
    • 24-bit/96kHz broadcast .wav files
    • SurroundZone2 software by TSL Products: Gives you full control over “virtual microphone” position and polar patterns
    • 100% Royalty-Free

    Notes:

    • Your DAW must support Quad (4-channel) tracks in order to use SurroundZone2 plug-in.
  • RAW CELLO FX features manipulated and mangled cello sound effects designed to provide the full character of the instrument and harmonic richness in order to create a completely unique set of organic samples between music and noise, intimate and vivid bold sounds expanding new possibilities out of this instrument.

    Different techniques and less-than-conventional microphone placement have been used to create gorgeous harmonics and a wide array of interesting sounds. We “played” with fingers and hands, different bows against the strings, objects and kitchen utensils, bowing, scraping or hitting single and multiple strings or parts of the wood body. 

    The collection features designed hits, bow, crescendo, screech, woosh, swell, bonus fx folder and is ready for trailer and soundtrack projects.

     

     

    Add to cart
  • This is a collection of old and modern doors.

    The collection includes wood doors , glass doors and metal doors recorded in an old theater , a cottage and an appartment.
    There are 124 files of slamming doors, doors opening and closing, creaking doors, doors handles and locks.

    Add to cart


Need specific sound effects? Try a search below:
 

 

Smart Post Sound’s Smartcast: Ep. 027 – Dialog Editor Paul Longstaffe:

In this new episode of Smart Post Sound’s Smartcast, Larry Benjamin speaks with Paul Longstaffe, who has won two Primetime Emmy Awards and three Golden Reel awards for his work on ‘Storm of the Century’, ‘The Bridge’ and others. He talks about his beginnings as a classical guitarist who immigrated to the US before coming across an article about sound editing, a field that brought him to DSP and Todd-AO. Plus, he discusses his iZotope RX workflows in matching ambiences and cleaning dialogue, especially when props or improperly synced breaths arise in the mix (especially with the late ‘Sopranos’ star, James Gandolfini). He also talks about his workflow when dealing with different mics, and when you’re working with 120 tracks of dialogue in ‘NCIS’, workflow is key!

Hear the episode:


 

Beards, Cats and Indie Game Audio: Ep. 32:

Sadly, Odin, the cat of ‘Beards, Cats, and Indie Game Audio’, passed away after battling cancer. Matthew has immortalized Odin with a recording of her voice, which can be used in any of your game projects. On a happier note, Matthew and Gordon were at PAX West and they spoke with Gina Zdanowicz from Serial Lab Studios. They discuss her talk at PAX about saving dev time (aka money) with middleware, and they talk about ‘the sounds that got away’ – the ones you say you’ll record tomorrow and forget until after you’ve moved. Plus, they talk about plugins, traveling with sound gear, creating so many assets you don’t know if you could create any more – and how sometimes in all that work you need to step away, eat a donut and watch a Lifetime movie.

Hear the episode:



 

Game Audio Hour: 117 – VO Strikes and Unions:

Kyle Johnson and Vincent Diamante keep it 100 as they discuss the recent SAG-AFTRA strike in this new episode of ‘Game Audio Hour’. They go over some of the pros and cons of joining unions like SAG-AFTRA and AFM and their personal takes on hiring agents. They also talk about how it can be hard to empathize with the strike’s money issues – since they are sound designers who are used to not receiving royalties – but they understand how stressful performances, insufficient pay and poor working conditions will continue if you don’t put your foot down. Though the issues of the strike have been oversimplified in some cases, you will hear only honesty in this episode.

Watch the episode:

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THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:
 
 
  • Badlands Sound went to the future to recorded 42 room tones of various spaces like computer rooms, engine rooms, bathrooms, and much more all in 24bit / 96k. We also recorded electrical buzzes and distorted sci-fi winds. More than 2 hours of futuristic room tones and ambiences included in total.

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  • BEAMS is a comprehensive toolkit for beam sound design. Sounds are separated into activation oneshot, activation/deactivation mechanism, and active loop categories. Each category contains subcategories for small, medium, and large beams. You can design anything from the smallest spy-watch laser cutter to a planet destroying column of chaos. As a bonus, you’ll also get a diverse collection of burning ignition sounds as source for beam environmental destruction.

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  • Footsteps Ultimate Footsteps Play Track 1176-3056+ sounds included, 237-610 mins total From: $160

    Need footstep sound effects? Get 5 Shoes, 25+ surfaces, 15+ variations – created by Foley Supervisor Joshua Reinhardt and professional Foley walker Lara Dale.

    Deep heavy metal, crunchy snow, old boat wood, crisp grass, gritty dirt, clean tile – this library has it all. Not only does this library contain walking but it's got pretty much every performance you can think of, from scuffs to jumps and lands and scrapes. With this library you can cut Foley for pretty much any film or game that comes your way.

    Highlights:

    • 17 different Performances – From slow walk to RUN, 5 scrapes, bodyfall/land, stomps and more
    • Every file is labeled with a description of the shoe, surface and performance type.
    • Every folder has a picture of the shoe and surface plus a description of the distance of the mic from the Foley walker.
    • Combine wood creak sweeteners with Ultimate Interiors wood for scary creaky wood or add grit to a clean interior to give character.
    • Same recording studio mics and preamps used in over 50 major motion pictures
    • Same boots that were used for Sylvester Stallone in The Expendable
    • Mix and match shoes, surfaces and sweeteners to make your own custom characters
    • Can be used as a stereo or separated and mixed/matched as a mono depending which mic works best for your project

    Specs:

    Foot wear type:
    Boots, Dress Shoes, Flats, Heels, Sneakers.

    Performances:
    Extremely Slow Walk, Medium Slow Walk, Walk, Jog, Run, Stairs Slow, Stairs Fast, Stomp, Land, Scuff, Scrape 1, Scrape 2, Scrape 3, Scrape 4, Scrape 5.

    Surface Types:
    Asphalt, Carpet 1, Carpet 2, Concrete, Hardwood, Hardwood house, Hardwood deep, Hardwood parquet, Hardwood boat wood, Hardwood Dock, Lino, Marble, Tile, Dirt, Grass, Metal grate, Diamond plate Metal, Metal Slab, Wood Creak 1 old, Wood Creak 2, Gravel, Rocks, SNOW!!, Puddle, Water shallow, Water Deep.

 
Explore the full, unique collection here

Latest sound effects libraries:
 
  • House 01 – A virtual grab bag of normal. A complete house as a document. Doors, windows, more doors. Lots of perspectives and various strengths and positions of just about everything.

    20 %
    OFF
    Ends 1598047199
  • The All Metal sound effects library features 765 sounds of metal clashing, clanging and resonating as metal pieces are rummaged through, dropped, and tossed. Create with the various distinct sonic properties of metal objects — from squeaky gates, rattley wires, ringing wrenches, warbling sheet metal, clattering swords and more.

    Each sound was pristinely recorded at 192kHz with lots of variations for more creative freedom. Uncover the sonic treasures that await as you pitch and process the squeals, squeaks and moans of the metallic debris for limitless sound design opportunities. Strengthen your projects with the distinct buzzing, scraping and reverberation of metal impacts for both literal use and creative implementation as layers for intense sound design.

    Each sound file is embedded with diligent metadata to help you find the exact sound effect you need with fast, pinpoint search. Advanced metadata fields ensure compatibility across any database search platform such as Search by PSE, Soundminer, BaseHead, Netmix, Workspace (Pro Tools), Find Tool (Media Composer), Media Bay (Nuendo), Reaper, Adobe Premiere, and beyond.

    Key Features:

    • 765 sound effects (2GB)
    • 24 bit/96k, 24 bit/192k broadcast .wav files
    • Descriptive embedded metadata
    • 100% Royalty-Free

    Credits:

    • Saro Sahihi
  • Chicago Ambisonics is a library of B-format city ambiences with “virtual microphone” software.

    Included software allows users to tweak perspective in real time for greater control and creativity. The Ambisonics format offers versatile use of the library, as the recordings can be decoded to mono, stereo, 5.1, 7.1 and beyond. The creative possibilities are endless!

    Featuring 35 high-quality urban ambiences (over 3 hours total), Chicago Ambisonics includes SurroundZone2 software by TSL Products that allows you to point “virtual microphones” any direction with a wide range of polar patterns. Unparalleled flexibility lets users match backgrounds with the specific setting of any scene.

    With more productions filming in Chicago than ever before, a Chicago sound effects library is an asset for any sound editor. Chicago Ambisonics features 24-bit/96 kHz city atmospheres captured all over Chicago including recordings from from Magnificent Mile, Chinatown, the L Train, West Loop, Kennedy Expressway, O’Hare International Airport, Lake View, & Wrigley Field.

    This library is also perfect for use in 3D Audio applications including VR experiences and 360º video – prepare your sound effects library for the future of immersive media! Pre-rendered stereo versions of all of the recordings are included as well.

    Key Features:

    • 35 pristine recordings in B-Format (FuMa) & Stereo (14GB)
    • Over 3 hours of immersive Chicago ambiences
    • Average recording length of 6 minutes
    • Diverse Chicago atmospheres: Including streets, parks, & subways
    • 24-bit/96kHz broadcast .wav files
    • SurroundZone2 software by TSL Products: Gives you full control over “virtual microphone” position and polar patterns
    • 100% Royalty-Free

    Notes:

    • Your DAW must support Quad (4-channel) tracks in order to use SurroundZone2 plug-in.
  • RAW CELLO FX features manipulated and mangled cello sound effects designed to provide the full character of the instrument and harmonic richness in order to create a completely unique set of organic samples between music and noise, intimate and vivid bold sounds expanding new possibilities out of this instrument.

    Different techniques and less-than-conventional microphone placement have been used to create gorgeous harmonics and a wide array of interesting sounds. We “played” with fingers and hands, different bows against the strings, objects and kitchen utensils, bowing, scraping or hitting single and multiple strings or parts of the wood body. 

    The collection features designed hits, bow, crescendo, screech, woosh, swell, bonus fx folder and is ready for trailer and soundtrack projects.

     

     

  • This is a collection of old and modern doors.

    The collection includes wood doors , glass doors and metal doors recorded in an old theater , a cottage and an appartment.
    There are 124 files of slamming doors, doors opening and closing, creaking doors, doors handles and locks.

 
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