Game audio and sound effects for Global Game Jam Asbjoern Andersen


January 20th, 2017 update:

Taking part in Global Game Jam 2017?
Be sure to head over here for +7500 free premium SFX this weekend!

Alright, the Global Game Jam starts today all around the globe – and if you do game audio, get ready to join the fun!

So what exactly is the Global Game Jam (GGJ)? The GGJ is described as a hackathon aimed at game development, and takes place in 91 countries (!) and at 630 Game Jam Sites. The theme of the year is revealed later today – and once that’s out, all GGJ participants start working towards making games based on that theme. The whole thing ends on Sunday January 31st.

Last year saw 72 countries taking part, 23,000+ registered participants in 488 locations with 4292 game projects registered – and this year looks to handily beat that. If you want to take part, simply hop on over to the Live Status page, find a Jam near you and register to take part. There you’ll also find further info on what to bring along.

This is how you get 5000+ sound effects for Global Game Jam – for free:

Update: The Global Game Jam 2016 is now over, but you can still get SoundlySoundly for free, and get access to 300+ premium sound effects – for free.

Simply download Soundly for Windows (here) or Mac (here).
 
 
 
 
 

 
Want more free sound effects for you game projects? Here you go:

The team at Epic Stock Media were kind enough to submit 33 free sound effects that can be used for the Global Game Jam. They are from their full Universal Game Sounds library, which comes packed with more than 2700 game sound effects.

To get the download link for the 33 free game audio SFX – and the much-loved A Sound Effect newsletter – just enter your details below:
 

 


Sorry, the offer is currently not available - but the A Sound Effect newsletter comes with free sounds in every issue (+ exclusive stories, interviews, guides, audio jobs, audio events, sound highlights and more). Get it right here.


 
 
If you don’t receive the email with the download link, please check your spam folder. Existing newsletter subscribers can of course sign up to get the sounds too!

Airy Gas Unlock Bonus 1.wav
Arcade Game Coin 4.wav
Arcade Game Jump 10.wav
Arcade Game Over Wobble .wav
Arcade Game Power Up 7.wav
Bat6.wav
Character Death Voice 12.wav
Cool UI Button.wav
Deep Cinematic Monster Growl 5.wav
Dungeon Seamless loop.wav
Energy Bar Recharge 6.wav
Epic Game Coin Touch 3.wav
Frozen or Electric Game Item Sound 43.wav
Futuristic Game Item 4.wav
Game Coin.wav
Game Mechanical Destruction 3.wav
Gong Drum Hit Impact.wav
he yah 4 dragged out.wav
New Wave.wav
Open Plains Wind.wav
Paper Scroll 3.wav
Pellet Collect 11.wav
Pizza Quick Coin 7.wav
Robot Dog Bomb Detonation 3.wav
Robotic Game Item Touch 4.wav
Simulate Countdown 2.wav
Sword Kill 2.wav
Sword Kill 5.wav
Taking Damage 1.wav
Tie game 4.wav
Tie Game Horns.wav
UI Hits Game 4.wav
Unlock level Game Sound.wav
 

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THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:

  • Firearms Sound Effects Analogue Ordnance Play Track 6300+ sounds included, 293 mins total $96

    Analogue Ordnance is a massive construction kit for science fiction weapon sounds, made entirely with hardware synthesizers, mastered entirely in the analogue domain, and with more variations per sound than any library of its kind. Absolutely no software plug-ins of any kind were used in its creation, except for its collection of ready-to-use designed sounds to show what can be done with the library’s constituent parts.

    Masterminded by sound designer Nathan Moody, this library’s unique sonic language delivers about five hours of material, pushed hard through op amps, transistors, tubes, and transformers. Boutique and unique, customized synthesizer modules were used in conjunction with mastering-grade studio hardware to create sounds that range from retro and cute to modern and devastating.

    Sounds are organized into mechanical, thump, body, tail, and charge-up groups for truly modular weapon construction. Each group has six to eight “banks” of related sounds, many with intensity (light, heavy) and duration (short, medium, and long) options. Nearly all sounds include 16 variations. In addition to the construction kit elements, some fully-designed weapon sounds are provided (using only the sounds from the construction kit), designed by Nathan Moody, Chase Steele, Axel Steichen, and Sergio Ronchetti. 

    But the flexibility doesn’t stop there. Reversing the sounds suddenly turns charge-ups into body elements, and vice versa. Each group has some frequency overlap with the others, so they can be mixed interchangeably outside of their labeled or intended uses with filtering and time/pitch manipulation. While the sounds are designed to be layered with themselves, this library plays very well with others, providing thousands of sweeteners to “tech up” any near-future gun or projectile-based firearm, magical attacks, superhuman abilities, or even user interface elements.

    Add some hardware to your warfare. From concealable stun pistols to orbital artillery, Analogue Ordnance provides a fresh injection of new source material for your sci-fi weapon designs.

    20 %
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  • Introducing Airy Whooshes 2, the successor to our popular Airy Whooshes 1 sound library!

    Airy Whooshes Sound Clips
    There are thousands of swoosh sounds out there. Sometimes you just want a simple, plain whoosh sound.

    Airy Whooshes 2 was designed to help – it cuts through the clutter to find the perfect whoosh sound. It features over 500 classic whoosh sounds that are high-pitched, subtle, and plain. They’re just the thing to add flair to knife swipe sounds, sword swing sweep clips, or fights with punch whooshes. They’re also a perfect fit for car chase whip bys, anime speed accents, logo fly-ins, game audio inventory drops, and much more.

    Over 500 easy-to-use classic swipe sounds including subtle whooshes, thick swipes, smooth whip-bys, and thin swooshes.

    Sometimes simple is better.

  • Destruction & Impact Sounds Cracks Play Track 800+ sounds included, 200 mins total $43

    CRACKS is a large exploration of different cracking sound sources – cracking, crunching, breaking and creaking.
    I have recorded a number of different materials, designed and processed to create some more aggressive, powerful and ready-to-use destruction sounds.
    Bread, Cardboard, Celery, Ceramic, Chips, Glass, Ice, Icy vegetables, Leather, Paper, Pasta, Plastic, Polystyrene, Rocks, Snow, Wood.
    The library contains over 444 sound files – around 2,5 hours of sounds included in total.
    Originally recorded at 192 kHz with two Sennheiser MKH8040 and a Sound devices 702.

    Each sound file has been carefully named and tagged for easy search in Soundminer and is Universal Category System (UCS) compliant.

    (see the full track list below).

    Update 3 – New sounds added to the library:
    Cracks has been updated with 71 new recordings, and completely renamed and tagged in UCS .
    A total of 2 GB of free additional content, bringing the total library size to over 7 GB in 515 files.
    Update 4 – New sounds added to the library:
    Cracks has just been updated with 73 new files, more rock, ice and wood cracks.
    A total of 1,8 GB of free additional content, bringing the total library size to over 8,5 GB in 586 files.
    22 %
    OFF
Explore the full, unique collection here

Latest sound effects libraries:
 
  • Firearms Sound Effects Analogue Ordnance Play Track 6300+ sounds included, 293 mins total $96

    Analogue Ordnance is a massive construction kit for science fiction weapon sounds, made entirely with hardware synthesizers, mastered entirely in the analogue domain, and with more variations per sound than any library of its kind. Absolutely no software plug-ins of any kind were used in its creation, except for its collection of ready-to-use designed sounds to show what can be done with the library’s constituent parts.

    Masterminded by sound designer Nathan Moody, this library’s unique sonic language delivers about five hours of material, pushed hard through op amps, transistors, tubes, and transformers. Boutique and unique, customized synthesizer modules were used in conjunction with mastering-grade studio hardware to create sounds that range from retro and cute to modern and devastating.

    Sounds are organized into mechanical, thump, body, tail, and charge-up groups for truly modular weapon construction. Each group has six to eight “banks” of related sounds, many with intensity (light, heavy) and duration (short, medium, and long) options. Nearly all sounds include 16 variations. In addition to the construction kit elements, some fully-designed weapon sounds are provided (using only the sounds from the construction kit), designed by Nathan Moody, Chase Steele, Axel Steichen, and Sergio Ronchetti. 

    But the flexibility doesn’t stop there. Reversing the sounds suddenly turns charge-ups into body elements, and vice versa. Each group has some frequency overlap with the others, so they can be mixed interchangeably outside of their labeled or intended uses with filtering and time/pitch manipulation. While the sounds are designed to be layered with themselves, this library plays very well with others, providing thousands of sweeteners to “tech up” any near-future gun or projectile-based firearm, magical attacks, superhuman abilities, or even user interface elements.

    Add some hardware to your warfare. From concealable stun pistols to orbital artillery, Analogue Ordnance provides a fresh injection of new source material for your sci-fi weapon designs.

    20 %
    OFF
  • Water & Ocean Sounds Deep Underwater Designed Play Track 304 sounds included, 5 mins total $70

    Deep Underwater Designed is a collection of ready-made designed underwater sounds.

    The library includes a range of FX including various underwater movements, atmospheres, explosions and bubbles; this in combination with different sonic textures and deep underwater perspectives.

    Atmospheres are over 5 minutes in duration (for surround application).

    No hydrophones were used in the creation of this library.

    Please note that my sound libraries do not go on sale (this is so prices are fair all year round), and they are sold exclusively on asoundeffect. :-)

  • Car Sound Effects SUVs Play Track 2225 sounds included, 328 mins total $200

    Compilation of 10 different SUVs. Sounds are recorded with RØDE NTG1, RØDELink Lav, Line Audio Omni1, Shure KSM137, Shure VP88, Sonorous Objects SO.3 FEL Pluggy XLR EM272 and FEL Clippy XLR EM272 microphones, Sound Devices MixPre-6 II, Zoom F3 and Zoom H4n recorders. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds. The library is also available in UCS.

    Models:

    1. Alfa Romeo Stelvio 2016 compact crossover SUV sport utility vehicle

    2. Audi Q5 2008 compact crossover SUV sport utility vehicle

    3. Lada Niva 1977 off-road compact SUV sport utility vehicle

    4. Land Rover Freelander 2003 compact crossover SUV sport utility vehicle

    5. Mazda CX-5 2012 compact crossover SUV sport utility vehicle

    6. Nissan Qashqai 2006 compact crossover SUV sport utility vehicle

    7. Renault Captur 2013 subcompact crossover SUV sport utility vehicle

    8. Suzuki SX4 2006 subcompact crossover SUV sport utility vehicle

    9. Tesla Model Y 2020 electric mid-size crossover SUV sport utility vehicle

    10. Volkswagen Tiguan 2007 compact crossover SUV sport utility vehicle

     

  • SMALL MOTORS, BIG VALUE – TINY TECH IN ACTION
    The SB114 SMALL MOTORS Sound Effects Library is a collection of close-up recordings of various small electronic motors.

    WHIZ, WHIRS, REVS AND PURRS FOR YOUR PROJECT
    We captured the sounds of small electric motors from various household items, then meticulously edited them to be useful as practical effects or manipulated as sound design. Our recordings feature blenders, coffee grinders, drills, food processors, handheld massage vibrators, a tiny whipping frother, toothbrushes, razor/shavers, and a wine opener. Each sound was recorded in 24-bit/96kHz to minimize audio artifacts when processing as unique sound design. Every file includes Soundminer-compliant metadata and an organized file naming structure, allowing you to spend less time searching and more time creating.

    20 %
    OFF
    Ends 1727128799
  • Enhance your game with this Sci-Fi Menu Music Pack, featuring seamless loops designed for background ambiance in space-themed interfaces. Ideal for menus and GUIs, this collection offers immersive, ambient soundscapes that elevate the sci-fi experience. Perfect for creating a captivating and futuristic game atmosphere.

    10 %
    OFF
    Ends 1727128799

   

2 thoughts on “Global Game Jam starts TODAY – here’s how you take part (armed with 5000+ sound effects!)

    • Thanks for the heads up – just added a new code! Please give that a go and let me know how it works out.

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