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Home The Game Audio Power List

The Game Audio Power List

Game Audio Power List

Welcome to our Ultimate Game Audio page: The A Sound Effect blog is home to a huge number of game audio posts, and we're now making it easier to find the very best ones - so whether you're looking for game audio resources, interviews, guides, tips, sounds, books, jobs, community pages, or more that has to do with sound for games, this extensive list has you covered.

It's taken (quite!) a while to compile, but we hope it'll help you in your game audio journey - and we're continuously updating the list, so keep checking back for more. Happy exploring, and be sure to share with your friends and collagues, so more people can benefit from these resources!


Please share:
 

 

Game audio stories and resources:

 

↑ back to overview

Shortcut:

You’ll always be able to find the Game Audio Power List at asoundeffect.com/gameaudio



Essential Game Audio Interviews:

 

We’ve published a huge number of game audio interviews on the A Sound Effect blog over the years
– here are some of our favorite ones:
 

Crafting Ghost of Tsushima’s Tremendous Sound

Go behind the gloriously grounded sound of Ghost of Tsushima – with Audio Director Rev. Dr. Bradley D Meyer and Senior Sound Designer Josh Lord:
 

Read the story here

How The Last of Us Part II’s incredible sound was made:

The Naughty Dog sound team gives you the full story behind the sound for The Last of Us Part II here:
 
 

Read the story here

The Secrets to Creating Jurassic World Evolution’s Excellent Game Audio:

Interested in what goes into creating outstanding sound for games? This interview on the sound for Jurassic World Evolution is a must-read:

Read the story here

Jesper Kyd on Composing the Viking-themed Score for ‘Assassin’s Creed Valhalla’

BAFTA-award winning composer Jesper Kyd takes you behind the score for Assassin’s Creed Valhalla:
 

Read the story here


Creating the Soaring Sound of Microsoft Flight Simulator 2020:

Find out how the stunningly-realistic sound of Microsoft Flight Simulator 2020 was made in this huge interview:

Read the story here

Designing Half-Life: Alyx’s Superb VR Sound:

How the Valve sound team expanded the sound of the beloved Half-Life 2D-game into the VR realm:

Read the story here

Making the magical sound of ‘Ori and The Will of the Wisps’

Get the story behind the beautiful sound of ‘Ori and The Will of the Wisps’:
 

Read the story here

Shaping the satisfying sound of ‘Star Wars Jedi: Fallen Order’

How Respawn Entertainment’s sound team designed their first Star Wars game — Jedi: Fallen Order:

Read the story here


Behind the glorious sound of ‘God of War’:

In this exclusive, in-depth A Sound Effect interview, Mike Niederquell and the sound team at Playstation takes you behind the scenes on the stunning sound for the game.
 
 
 
 

Read the story here

Read – or hear – how Hitman 3’s hard-hitting sound was made:

Hitman 3 is a hit with both players and reviewers, and here’s the story on how its excellent sound was made – now available as both a written Q&A and an audio interview:
 
 
 

Read the story here

Game Audio (Super) Deep-Dive: Behind The Outer Worlds’ Otherworldly Sound:

Obsidian Entertainment’s The Outer Worlds was released a short while ago and fans are loving it. The sound team, led by Audio Director/Composer Justin E. Bell, played a huge role in bringing this dystopian space adventure to life.
 

Read the story here

Creating Call of Duty: Modern Warfare’s Award-Winning Sound – huge sound team interview:

The Game Awards just named Call of Duty: Modern Warfare as having the Best Audio Design. In this in-depth A Sound Effect interview, the team members talk about their approach to designing an immersive and realistic sound experience:

Read the story here


Creating the charming sound design – and glorious honks – for ‘Untitled Goose Game’:

Em Halberstadt takes you behind the scenes on the sound for ‘Untitled Goose Game’:

Read the story here

Behind the beautiful sound of Monument Valley 2 – with Todd Baker

This is how Todd Baker created the stunning, lush sound of Monument Valley 2:

Read the story here

Designing the delightfully vintage sound of ‘Cuphead’ – with Samuel Justice

Samuel Justice takes you behind the scenes on the sound for this striking indie game:

Read the story here

Making the sound of ‘Minecraft Dungeons’ with Mojang’s audio team:

How Mojang’s audio team took the sound of Minecraft into a new direction:

Read the story here


 

Find more game audio posts here

↑ back to overview


Game Audio Resources:

 

The A Sound Effect blog features a number of game audio guides, covering everything from the technical aspects of game audio and implementation, to tools, techniques and audio business insights – here’s a hand-picked selection:

10 Essential Tips for Game Audio Freelancers

Here are BAFTA Award-winning sound designer Rebecca Parnell’s 10 essential tips for game audio freelancers:

Read the story here

3 Principles of Sound Design for Games – by Rob Bridgett

At the brink of a powerful new console generation, here’s a reminder not to lose sight of the fundamentals of sound design:

Read the story here

37 tips for great game audio success – from the community:

Get lots of insights from the community on how to create great game audio:
 

Read the story here

4 Effective Ways to Break into Game Audio:

Adam Croft shares 4 fundamental things you can do to make that game audio dream a reality:
 

Read the story here


A Short Guide to Freelance Rates – and what to charge for your work:

Struggling with setting rates as a freelancer? Here’s a guide to help you get the numbers right:
 
 

Read the story here

An Introduction to Game Audio Scripting in Unity (Part 1 & 2)

Game audio scripting offers lots of exciting opportunities – this guide helps you get the hang of it:
 
 

Read the story here

Building the Dream Work Environment at A Shell in the Pit

In this interview, Gord McGladdery shares with us how he maintains an innovative work environment and a resilient business model:

Read the story here

Creating audio for games – with Martin Stig Andersen:

Acclaimed sound designer & composer Martin Stig Andersen shares some of his techniques, approaches – and favorite gear – in this new video:
 

Read the story here


Defining Your Creative Goals with Audio Storyboards:

Game sound designer Bryan Higa shares inspiring insights on how to use audio storyboards in your creative process:
 
 
 
 

Read the story here

Game Audio: Making it with a small team, a short timeframe and minimal resources:

Horus Station takes place in an abandoned space craft – and its atmospheric sound was created by a small team in a very short timeframe and with minimal resources. Here are the key insights and lessons learned by Can Uzer and the team:

Read the story here

Game Audio Glossary: Game Development Roles – and how they relate to your game audio work:

Find out how different game development roles relate to your game audio work:
 
 
 

Read the story here

Game Audio Guide: How to write a (game-changing) audio design document today:

Some years ago, veteran sound designer and game audio director Zachary Quarles wrote an excellent guide on how to do an audio design document – and this is his followup to that guide:
 

Read the story here


Gear is not the ticket to entry in the game audio community

How to build a lean, effective game audio setup that gets you off the ground – without breaking the bank:
 
 

Read the story here

Guide: Essential books about sound – for film, games and audio post production

An overview of excellent books on sound for film, games, recording and audio post:
 
 

Read the story here

How to get your game audio pipeline right – workflows, organization and the tools you need

Getting your game audio pipeline right is essential for a smooth-running development process – here’s how to do it:

Read the story here

How to prepare for – and power through – a layoff in the game audio industry, with Brian Schmidt:

Game audio veteran and GameSoundCon creator Brian Schmidt on how to bounce back from a game audio layoff:

Read the story here


REAPER for Game Audio – Getting Started & Rendering

Learn how to make the most of REAPER for game audio:
 
 
 

Read the story here

Reaper for Game Audio – Part III: Project Scopes & Subprojects

Find out why project management can be one of the most powerful and unique features that Reaper has to offer:

Read the story here

The road ahead for game audio

Game audio guru Damian Kastbauer reflects on the road ahead for the audio community, and the challenges and opportunities it offers:

Read the story here


Transmodality in game sound design: How we use sound to fill in the sensory blanks:

Ashton Mills explores how game audio can help convey information from a broad range of senses – for a much richer gaming experience:

Read the story here

Unreal Engine’s built-in game audio capabilities demonstrated using blueprints

Tzvi Sherman demonstrates the many game audio possibilities you get with Unreal Engine’s blueprints:
 

Read the story here

What Wwise can do for your game audio

Tzvi Sherman demonstrates many of Wwise’s powerful tools for implementing your sounds into a game engine:
 
 

Read the story here

Why sound is crucial in stealth games

Greg Lester just released a great video on the importance of carefully-crafted sound design in stealth games:
 
 

Read the story here


 

Find more game audio posts here

↑ back to overview

Please share these resources:

If you’re finding these resources useful, please share a link to this page with your network so more people can benefit from them – thanks in advance!


Essential Sound Design Guides:

 

As a bonus, here’s a hand-picked selection of some of the very best guides and resources for sound design
and sound recording from the A Sound Effect blog:

How to create horror sound effects that are truly scary (and gory!)

Find out how to create your own horror sounds, brutal gore sound effects, scary ambiences and ghoulish monster vocalizations in this exclusive guide:

Read the story here

How to create impressive fire and ice magic sound effects

Learn about tools, techniques – and surprising props – for creating magic sounds in this in-depth video tutorial:
 
 

Read the story here

How to Design Fierce Creature Vocals

Chase Steele returns with an excellent new tutorial on creature vocalizations (and he throws in 26 free sound effects for you too as a bonus!):
 

Read the story here

How To Design Futuristic Vehicle Sound Effects

Sound Spark’s Chase Steele shares his approaches and ideas for designing futuristic vehicle sound effects:
 
 

Read the story here


How To Design Stellar Spaceship Sound Effects – an Essential Sci-Fi Sound Design Guide:

Find out how to create fantastic spaceship sound effects in this special, in-depth guide – complete with examples, free sounds to design from and much more:

Read the story here

How To Design Superb Sci-Fi UI Sound Effects:

Discover the key to excellent Sci-Fi UI sounds in this guide by Ruslan Nesteruk – with additional insights from veteran sound designers Mark Camperell, Jason Cushing and Ivo Ivanov:
 
 

Read the story here

How To Design Supreme Sci-Fi Weapon Sound Effects:

How do you design awe-inspiring sci-fi weapon sound effects? This in-depth sound design guide will show you how:
 
 
 
 

Read the story here

Rule of Thirds: A Sound Design Approach by Barney Oram

Sound designer Barney Oram shares his approach to making the creative process easier:
 
 
 
 
 

Read the story here


Sound Advice: The Key to Outstanding Animation Sound Design

Experienced animation sound designer Jeff Shiffman shares his tips, tricks and insights for outstanding animation sound design:
 

Read the story here

Ten Second Technique: Tips to Improve Your Sound Design by Barney Oram

Sound designer Barney Oram shares the 10-second technique he uses to improve his sound design skills:
 
 

Read the story here

The Essential Guide To Recording Weapon Sound Effects – With Watson Wu

Few people on this planet have more experience with weapon sound effects recording than Watson Wu, and in this exclusive guide he shares how you do it right:

Read the story here

The Essential Primer to Recording Car Sound Effects

Max Lachmann and the team at Pole Position Production have spent a decade perfecting their car recording methods. This is how they do it today:
 
 

Read the story here


 

Find more sound design guides here

↑ back to overview

Want a bonus sound effects gift?

Do you run a blog, website or similar resource about game audio? If you share a link to the Game Audio Power List – https://asoundeffect.com/gameaudio – there, be sure to give us a heads up about it here to receive a special SFX gift from us, as a way of saying thanks!


 

Game sound effects:

 

New & popular game sound effects libraries:

 

If you need game sound effects, here’s an overview of some of the most popular releases from the independent sound community:

 

Most popular game sound effects in the last 30 days:

  • Foley Sound Effects Pickups and Small Item Sounds Play Track 280 sounds included, 7 mins total $4.16

    Great Audio is Essential

    Essential Audio Pickups and Small Item Sounds contains 280 Foley sounds designed specifically for Video Game Sound Designers who need the usual Pick-Up sounds and SFX for common small items, including: Keys, Coins, Access Card, Pills/Health, Latches, Locks, Chains, Bags, and many many more!

    Features:

    •  280 sounds
    • Bags
    • Coins
    • Keys
    • Pill Bottle
    • Cable Ties
    • Camera
    • Lighter
    • Access Card
    • Chains
    • Locks
    • Clips and Clasps
    • Computer Mouse
    • Boxes
    • Papers
    • Clicks and Ticks
    • Tools
    • Scissors
    • Wood Game Pieces
    • Zippers

    Number of Audio Waves: 280

    Sample rate / bit rate: 44,100 Hz / 16 bit

    75 %
    OFF
  • Punchy Transients is an organized toolbox that serves as a reliable source of ”layers of impact” which many, many sounds do require to be in their best fit. It is also a trusty stash for designers who need to save some time to focus on something else.

    The library content was made by recording a collection of hits on a punching bag using many techniques. Also, a dry version of each sample and a folder of bonus thumps are included.

    58 %
    OFF
  • Game Audio Packs Gamemaster Pro Sound Collection Play Track 8076 sounds included, 189 mins total $49

    Pro Sound Collection is the highest quality and most affordable sound library you will find. The ultimate collection of 8076 ready to use sound effects!!!

    This is the perfect collection of sounds for all types of sound designers, game developers and video editors who need a large range of high quality sound effects ready to use. Designed specifically for games, film and other media by award winning sound designers.

    What’s included? EVERY sound Gamemaster Audio ever made! ALL our other other sound libraries (plus other sounds) have been packed into in this amazing sound collection.

    Pro Sound Collection Includes:

    Gun Sound Pack $19
    Bullet Impact Sounds $19
    Human Vocalizations $25
    Magic and Spell Sounds $25
    Punch and Combat Sounds $29
    Sci-Fi Sounds and Sci-Fi Weapons $25
    Silenced Gun Sounds $25
    Troll Monster Vocalizations $10
    Explosion Sound Pack $10
    Footstep and Foley Sounds $10
    Fun Casual Sounds $15
    Fun Character Voices $10
    Retro 8 Bit Sounds $15
    Fun Animal Voices $25
    WARFARE SOUNDS $39

    Total value $301!!!

    Sound Categories:

    • Alarms • Ambience • Animals • Beeps • Bullets • Buttons • Cartoon • Cinematic • Collectibles • Comedy • Doors • Electricity • Explosions • Fire • Foley • Footsteps • Guns • Hums • Items • Levers • Magic • Misc. • Nature • Powerups • Punches • Retro/8Bit • Sci-Fi • Snow / Ice • Switches • User Interface • Voice • Water • Weapons • Whooshes + MANY MORE!

  • Game Audio Packs Warfare Sounds Play Track 2492 sounds included $28

    WARFARE SOUNDS is a massive collection of 2492 professionally recorded, edited and designed sound effects.  Including guns, bullet flybys, bullet impacts, silenced guns, explosions, footsteps, Foley, nature ambiances and more!

    WARFARE SOUNDS contains sounds from our other sound packages, including:

    Gun Sound Pack
    Bullet Impact Sounds
    Silenced Gun Sounds
    Explosion Sound Pack
    Footstep and Foley Sounds

    Plus additional content from Pro Sound Collection! This is the ultimate sound package for anyone working on a military type film or game.  Perfect for an FPS or any type of shooter.

    ALL sounds from WARFARE SOUNDS are already included in our full package Pro Sound Collection. So if you need more sounds. Be sure to check it out before purchase.

    28 %
    OFF
  • Ever wondered how to get the creatures, beasts and monsters in your project as badass and nasty as possible?

    This collection is filled with high-quality sound effects that let your clients tremble in their seats. The curated package comes with everything you need: Vocals like attacks, breaths, threats, alerts, idle sounds, die screams and foley sounds such as bodyfalls, steps and movement.

    With this set of handpicked sounds you have the world of cinematic creature sound design at your fingertips.

     

    The Library includes:

    Beast, Coloss, Dwarf, Fishman, Gnome, Golem, Hellhound, Imp, Insect, Kraken, Minotaur, Ogre, Orc, Reptile, Witch, Wraith, Yeti, Zombie, Attack, Breath, Death, Idle, Step, Threaten, Voice, Foley


 
Newest game sound effects libraries:

  • Bundles SFX Smorgasbord – 2019 Play Track 27 sounds included, 59 mins total $19.99

    A collection of sounds from the year 2019

    Some highlights from this collection include: An elevator from the 1890s, various recordings of New York City, drones made from a 1970s synth, and very crunchy bread sounds!

    Download includes the following:

    27 Audio Files / 1.19 Gb / 59 minutes
    24 bit / 48 kHz
    UCS Compliant Meta-data (with Artwork included)
    True Channel Integrity (Actual Mono/Stereo/Multi-Channel)
    QCed Editorial

  • Bringing you the distinctive sounds of electric tufting guns.

    With 60 files and 182 sounds, you will get rhythmic, repetitive thuds as the gun drives the tufts of yarn or fabric into the rug, and the whirring, buzzing and more.

    All organically recorded at 192 and 96kHz, in stereo and mono with a Sennheiser MKH8040 stereo pair, F3 and Tascam DR-40X. You’ll have long, short and medium durations, continuous and in intervals.

    Rich electronic and mechanical clunks and whirs accompanied by the occasional thuds, buzzing and whirring. The resulting spectrum is rich and allows for manipulation of the sounds for complex sound design.

    182 sounds / 100% royalty-free / comes with detailed naming / UCS compatible

    Find the true sound of it with Vadi Sound Library.

     

    Keywords

    Tufting, machine, gun, electric, cut, pile, loop, rug, carpet, yarn, fabric, whirring, buzzing, clunk, weaving, thud, click.

     

    What else you may need

    You may want to check out the new Pottery Workshop for 84 sounds of hums, scrapes, splashes, thuds and more. Our Mechanicals library is another option for 600+ sounds of mechanics, tools, Foley and equipment.

  • Game Audio Packs Bandit / Thug SFX Play Track 14 sounds included $4.99

    Give your bandit/thug character a unique personality with these 14 original sound effects

    29 %
    OFF
  • This pack includes 14 original mech/robot sound effects, featuring powerful attack sounds and distorted vocalisations, designed to enhance the realism of your character. Give your mech/robot an unforgettably unique personality with these mastercrafted sounds.

    30 %
    OFF
  • Foley Sound Effects Gold Coins Play Track 26 sounds included $10

    The Gold Coins sound effects pack contains 26 high quality sounds of coins, with variations of coin rummaging, shaking, dropping, and more. Perfect for all things fantasy and RPG!

    33 %
    OFF

 
Overall most popular sound effects libraries in the last 30 days:

  • Foley Sound Effects Pickups and Small Item Sounds Play Track 280 sounds included, 7 mins total $4.16

    Great Audio is Essential

    Essential Audio Pickups and Small Item Sounds contains 280 Foley sounds designed specifically for Video Game Sound Designers who need the usual Pick-Up sounds and SFX for common small items, including: Keys, Coins, Access Card, Pills/Health, Latches, Locks, Chains, Bags, and many many more!

    Features:

    •  280 sounds
    • Bags
    • Coins
    • Keys
    • Pill Bottle
    • Cable Ties
    • Camera
    • Lighter
    • Access Card
    • Chains
    • Locks
    • Clips and Clasps
    • Computer Mouse
    • Boxes
    • Papers
    • Clicks and Ticks
    • Tools
    • Scissors
    • Wood Game Pieces
    • Zippers

    Number of Audio Waves: 280

    Sample rate / bit rate: 44,100 Hz / 16 bit

    75 %
    OFF
  • Punchy Transients is an organized toolbox that serves as a reliable source of ”layers of impact” which many, many sounds do require to be in their best fit. It is also a trusty stash for designers who need to save some time to focus on something else.

    The library content was made by recording a collection of hits on a punching bag using many techniques. Also, a dry version of each sample and a folder of bonus thumps are included.

    58 %
    OFF
  • Dive into the enchanting world of Anime Magical Girl with these 274 magical sound effects, experiencing the excitement of transforming into a dazzling, beautiful soldier!

    Grab your magic wand and immerse yourself in solo or group henshin moments with sound effects ranging from shimmers, sparkles, and captivating melodies– even your enemies will pause in awe as you undergo your mesmerizing transformation.

    Let the sound effects accompany you on a journey where every note is a musical and enchanting spell, and every beat is a step toward a universe filled with wonder!

  • Asia Echoes is a unique collection of sounds captured in Laos and Vietnam providing more than 2 hours ( 5GB) of various atmospheres at different times of the day.

    From Cat Ba island National Park, to Luang Prabang night and food markets, to mountains of Sapa, Tam Coc Fields and many more, this collection will make you explore an exotic soundscape through this two beautiful countries.

    All recorded in 24 bit / 96 kHz and fully tagged with metadatas compatible with Soundminer, Basehead and Soundly.

    Gear Used: DPA4060 stereo set powered by a Sound Devices 702


    This collection include ambiences from

    • Vientiane Night Market
    • Vientiane Morning Interior Market
    • Vientiane Chao Anouvong Park
    • Vang Vieng
    • Luang Prabang Food and Night Markets
    • Nong Khiaw Mountains and Forests
    • Sapa Mountains and City
    • Cat Ba National Park
    • Tam Coc Forest and Fields
    • Hanoï City and Train

  • User Interface (UI) Sound Effects Interactive Play Track 3917 sounds included, 225 mins total $149.99
    User Interface (UI) Sound Effects - get more than 3900+ sounds in the INTERACTIVE sound library

    Introducing ‘INTERACTIVE’ by Rock The Speakerbox: Your ultimate organic Game UI Sound Design Toolkit. Elevate your UI sound design with a comprehensive sound effects library crafted to meet the exacting demands of modern game development. ‘INTERACTIVE’ is a massive toolset designed to empower you with a diverse range of components for creating immersive, dynamic and organic sounding UI.

    Structured into three packages:

    Construction Kit (3151 Sounds):
    Unlock a world of possibilities with a massive set of generic components like clicks, whooshes, pops, and textures, alongside elaborate recordings for specific contextual needs such as coins, paper, medieval weapons and many more. Explore elemental textures like water, wood, stone, etc for added depth and a comprehensive arsenal of percussive and tonal instruments.

    Building Blocks (606 Sounds):
    Streamline your workflow with pre-designed sounds of basic UI components, including impacts, clicks, whooshes, specific contextual actions and textures (clattering coins, rustling paper, igniting fires, alchemical reactions, growing vegetation) plus tonal and musical feedback for different moods (positive, negative, rewarding, warning, triumphal, holy)

    Designed (160 Sounds):
    Choose from four sets of ready-to-use sounds tailored for the most common UI actions in different game styles (Casual, Dark, Medieval, Modern).

    Each of the four sets gives you following UI sounds:
    • Confirm
    • Select
    • Notification
    • Purchase
    • Open Menu
    • Back/Close Menu
    • Positive Light
    • Positive Heavy
    • Negative Light
    • Negative Heavy

    With 699 sound files, each offering more than 5 variations in average, ‘INTERACTIVE’ delivers a total of over 3900 sounds – ensuring that you’ll never run out of options to bring your creative vision to life. This library gives you everything you need to captivate your audience and create immersive UI soundscapes that truly resonate.


 

↑ back to overview

Need specific sound effects? Try a search below:

 

If you’re looking for something in particular, try this custom sound effects search box:


↑ back to overview

 

More game audio resources:

 

AUDIO JOBS

– find audio jobs around the world:


Soundlister is home to 1000s of Audio Jobs, with a large number of them being game audio jobs. We continue to share a number of new game audio opportunities each week, and we’ve also added a new search tool to help you explore past opportunities + a way to see all posts tagged with a specific job title – effectively allowing you to browse by title.
 

Visit the Audio Jobs page on Soundlister Get the Audio Jobs Newsletter Join the Audio Jobs Group on Facebook Search for audio jobs

 

Bonus: Want an easy-to-remember shortcut to those audio jobs? The url audiojobs.org will always take you straight to the latest audio job posts on Soundlister


 

↑ back to overview

AUDIO PODCASTS

– find great podcasts about sound

The newly-formed Audio Podcast Alliance features a carefully-chosen selection of the absolute best podcasts about sound out there, with many of them focusing on game audio. Discover the cream of the crop of what the community has to offer when it comes to audio-related podcasts below:

Click below to jump straight to your chosen podcast (and hear their newest episode):

AMPS PodcastCAS In ConversationField & FoleyImmersive Audio PodcastLA Post Production Sound DesignLevel with Emily ReeseLocation Sound PodcastSound BusinessSoundbytes PodcastSoundGirls PodcastSoundtrack ShowSoundworks CollectionThe A Sound Effect PodcastThe Dolby Institute PodcastThe Game Audio JourneyThe Sound Architect PodcastTonebendersTwenty Thousand Hertz

Visit the full Audio Podcast Alliance page

Bonus: Want an easy-to-remember shortcut to those podcasts about sound? The url audiopodcast.org will always take you straight to the podcast overview


↑ back to overview

 

AUDIO PROFESSIONALS

– find talented audio professionals from around the world for your projects:

If you’re looking to grow your audio team, Soundlister offers an overview of 1000s of audio professionals from all over the world – with a dedicated overview of audio pros specializing in game audio (whether it’s audio directors, composers, field recordists, foley artists, sound editors, sound designers, re-recording mixers or voice actors):
 

Find audio professionals who specialize in game audio

Bonus: Want an easy-to-remember shortcut to those audio pros? The url audiopros.org will always take you straight to the 1000s of audio pros on Soundlister

↑ back to overview

 

GAME AUDIO BOOKS

– find great books about sound for games:

There are a number of great books on game audio, and we’ve gathered a few examples for you below:

100 Unusual, Novel and Surprising Ways to be a Better Sound Designer in Video Games – by Rob Bridgett (get the book here)

Aaron Marks’ complete guide to game audio – (get the book here)

Leading with Sound – by Rob Bridgett (get the book here)

New Realities in Audio: A Practical Guide for VR, AR, MR and 360 Video – by Stephan Schütze (get the book here)

Principles of Game Audio and Sound Design – by Jean-Luc Sinclair (recommended by Dave Raybould – get the book here)

Pro Tools 10 for Game Audio – by Greg deBeer (recommended by Ruben Antonio Infante – get the book here)

Tales of a Technical Sound Designer – by Damian Kastbauer (get the book here)

The Game Audio Strategy Guide– by Gina Zdanowicz & Spencer Bambrick (get the book here)


More books about sound:

If you’re looking for more books on sound for games, film and television, check out Julien Matthey’s excellent list, enhanced with ongoing suggestions from other members of the worldwide audio community:

Find many more books about sound here

Bonus: Want an easy-to-remember shortcut to those books about sound? The url booksaboutsound.org will always take you straight to the book overview

↑ back to overview

 

GAME AUDIO GROUPS

– find game audio community groups around the world


Want to meet up with friends and colleagues in the game audio community? Game audio groups often arrange local audio community meetups, talks, trips and other social events – and the Worldwide GameAudio page maintains an excellent list of community groups around the world:

 

Bonus: Want an easy-to-remember shortcut to those game audio groups? The url gameaudiogroups.com will always take you straight to the game audio group overview

↑ back to overview

Please share these resources:

If you’re finding these resources useful, please share a link to this page with your network so more people can benefit from them – thanks in advance!

 

GAME AUDIO ON SOCIAL MEDIA

– find groups and conversations on game audio:

LinkedIn and Facebook:

Game AudioGame Sound DesignGame Sound Design GroupSound designers groupVideo Game – Composers & Sound Designers

Twitter hashtags:

#GameAudio#GameMusic#GameAudioDev

Discord:

The Game Audio Channel on the The Audio Community Discord Server

↑ back to overview

 

SHOWCASE YOUR AUDIO WORK

– showcase your skills and be discovered by those who need them, completely free:


As an audio professional, Soundlister lets you showcase your skills and be discovered by those who need them. It offers an easy way to present your showreel, highlight your favorite projects and let visitors know where to find you on social media:
 
Set up your free profile on Soundlister here

↑ back to overview

 

THE AUDIO EVENTS CALENDAR

– find audio-related events around the world – and online:

Looking to find audio-related events such as audio industry conferences, community meetups, special events, Q&As, online courses and more? Check out the Audio Events Calendar, where we’ve shared more than 800+ events since its launch.
 

Browse the Audio Events Calendar

Bonus: Want an easy-to-remember shortcut to those audio events? The url audioevents.org will always take you straight to the Audio Events Calendar

 

↑ back to overview

BONUS: Expand your skillset with the free Sound Success Guide:

Sound Success GuideWant to branch out beyond game audio? Learning new sound skills can open up opportunities for additional revenue – and with the (entirely free) 60+ page Sound Success Guide, you get insights from 20 industry experts on how to get started and succeed in 18 different types of audio jobs:
 
Click to download (.zip)
Click to download(.PDF)


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THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:

  • Asia Echoes is a unique collection of sounds captured in Laos and Vietnam providing more than 2 hours ( 5GB) of various atmospheres at different times of the day.

    From Cat Ba island National Park, to Luang Prabang night and food markets, to mountains of Sapa, Tam Coc Fields and many more, this collection will make you explore an exotic soundscape through this two beautiful countries.

    All recorded in 24 bit / 96 kHz and fully tagged with metadatas compatible with Soundminer, Basehead and Soundly.

    Gear Used: DPA4060 stereo set powered by a Sound Devices 702


    This collection include ambiences from

    • Vientiane Night Market
    • Vientiane Morning Interior Market
    • Vientiane Chao Anouvong Park
    • Vang Vieng
    • Luang Prabang Food and Night Markets
    • Nong Khiaw Mountains and Forests
    • Sapa Mountains and City
    • Cat Ba National Park
    • Tam Coc Forest and Fields
    • Hanoï City and Train

  • Animal Sound Effects Collections Animal Hyperrealism Vol I Play Track 290+ sounds included $170

    Animal Hyperrealism Vol I is a library containing sounds themed animal vocalisations, from real to designed creatures totaling more than 1300 individual sounds in 290 files.

    The sounds were partly recorded with animals trained for media production, partly recorded in zoos and wildlife centers. The asset list includes but is not limited to: african lions, bengal tigers, horses, donkeys, cows, exotic birds, owls, bobcats, pumas, dromedaries, wolves, dogs, geese, lemurs, gibbons and many more.

    All the content has been recorded at 192KHz with a Sanken CO100K plus a Sennheiser 8050 for center image and a couple of Sennheiser MKH8040 for stereo image. All files are delivered as stereo bounce of these four mics, though in some instances an additional couple of CO100K was added to the sides.

    The resulting ultrasonic spectrum is rich and allows for truly extreme manipulation of the content.

    Bonus: Two extra libraries included for free:
    This library also includes two additional releases from Mattia Cellotto - for free: Crunch Mode delivers 230 crunchy sounds made with a variety of vegetables, fresh bread, pizza crust and a selection of frozen goods. The Borax Experiment gets you 158 squishy, gory, slimy and gooey sounds.
  • Game Audio Packs Gamemaster Pro Sound Collection Play Track 8076 sounds included, 189 mins total $49

    Pro Sound Collection is the highest quality and most affordable sound library you will find. The ultimate collection of 8076 ready to use sound effects!!!

    This is the perfect collection of sounds for all types of sound designers, game developers and video editors who need a large range of high quality sound effects ready to use. Designed specifically for games, film and other media by award winning sound designers.

    What’s included? EVERY sound Gamemaster Audio ever made! ALL our other other sound libraries (plus other sounds) have been packed into in this amazing sound collection.

    Pro Sound Collection Includes:

    Gun Sound Pack $19
    Bullet Impact Sounds $19
    Human Vocalizations $25
    Magic and Spell Sounds $25
    Punch and Combat Sounds $29
    Sci-Fi Sounds and Sci-Fi Weapons $25
    Silenced Gun Sounds $25
    Troll Monster Vocalizations $10
    Explosion Sound Pack $10
    Footstep and Foley Sounds $10
    Fun Casual Sounds $15
    Fun Character Voices $10
    Retro 8 Bit Sounds $15
    Fun Animal Voices $25
    WARFARE SOUNDS $39

    Total value $301!!!

    Sound Categories:

    • Alarms • Ambience • Animals • Beeps • Bullets • Buttons • Cartoon • Cinematic • Collectibles • Comedy • Doors • Electricity • Explosions • Fire • Foley • Footsteps • Guns • Hums • Items • Levers • Magic • Misc. • Nature • Powerups • Punches • Retro/8Bit • Sci-Fi • Snow / Ice • Switches • User Interface • Voice • Water • Weapons • Whooshes + MANY MORE!

Explore the full, unique collection here

Latest sound effects libraries:
 
  • Environments & Ambiences Tropical Jungle Play Track 246+ sounds included From: $129 From: $103.20

    JUNGLE & RAINFOREST AMBIENCES IN IMMERSIVE 3D

    Enhance your productions with our immersive jungle and rainforest ambiences, including:

    TROPICAL JUNGLE | 3D Surround | Trailer

    RECORDED FOR THE HIGHEST DEMANDS

    TROPICAL JUNGLE is a must have library if you need quality ambiences for dense, thick, lively, nature, or even otherworldly environments.
    Packed with utmost variety it is perfectly suited for highest professional demands.

    VIBRANT AMBIENCES &
 EXOTIC WILDLIFE
    Locations range from vibrant lowland and coastal jungles to deep along the Amazon and Agua Rico rivers, capturing extraordinary wildlife, including countless bird species, and more. As well as various dense insect and frog choruses and incredible monkey recordings, covering primates from howler monkeys to white-faced capuchins, with different weather conditions, including rain to calm hot days, there’s even captures for different times of day.

    PRECISE AMBIENCES FOR MAXIMUM AUTHENTICITY
    These natural sound effects are delivered with a precise acoustic representation of each setting. This provides an ideal layer of ambience to enhance the atmosphere of your project.

    3D SURROUND RECORDINGS FOR HIGHEST DEMANDS
    We captured the unique character of the jungles, rivers, and rainforests of Central and South America in our recordings. This 3D Surround library is a must-have for any audio professional who requires top quality tropical jungle sounds and the original nature ambiences in their work.

     
     
     
     
     
    UNIQUE & DIVERSE ECOSYSTEM
    Experience the diverse range of soundscapes found across jungle and cloud forest settings, each unique to their own ecosystem.

    WHAT’S INSIDE


    INCLUDED SOUNDS – KEYWORDS
    ANIMALS, BIRDS, BREEZE, DAWN, MORNING, AFTERNOON, DUSK, EVENING, GUSTS, NIGHT, OWL, MONKEYS, INSECTS, FROGS, TOADS, AMAZON, TROPICAL, JUNGLE, HUMMINGBIRDS, RAIN, DRIP, RUSTLING, WIND

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  • Animal Sound Effects The Oasis at Ash Meadows Play Track 91 sounds included, 367 mins total $65

    This library of ambiences from the largest remaining oasis in the Mojave Desert where the highest concentration of endemic species in the United States can be found was recorded in the summer of 2023 during a week when daytime temperatures were breaking 120 degrees Fahrenheit, (49 degrees Celsius) and yet the recordings at each of the three locations are full of wildlife calls attesting to the resilience and adaptability of nature.

    Great care and no small amount of time was spent identifying the birds and other wildlife in each recording and the calls have been tagged with metadata markers that appear in Soundminer as well as most DAWs to make it easier to know what you are hearing and when.

  • Micro Movements: Puzzle Cubes – A collection of recorded sounds using two different 3×3 puzzle cubes. (or Rubik’s Cubes) Utilizing one standard cube and one speed cube.

    Key Features

    • Over 250+ sounds
    • Separated into 14 WAV audio files
    • Recorded in 24bit/192kHz, Delivered in 24bit/96kHz
    • UCS File Naming Compliant
    • Extensive Metadata Tagging

    Each cube (labeled normal & speed) were recorded with the same movement types:

    • 90° Quarter Rotations
    • 180° Half Rotations
    • 360° Full Rotations
    • Rapid Rotation Movements & Turns
    • Slow Rotations (Slower, more drawn out rotations, compared to the others that are faster movements)
    • Mixing/Scrambling of the cube (like one does before solving it again)
    • Handling Sounds (holding, rubbing, tossing, grabbing, squeezing, etc.)

    What is “Micro Movements”?

    Micro Movements is a series of sound libraries that currently aim to achieve these goals:

    1. Affordable, low cost sound libraries that don’t sacrifice quality or usability.
    2. A collection of smaller sound libraries, particularly with niche use cases and recorded samples. This allows for an opportunity to fill smaller holes in the market and/or experiment without a large investment and high risk.
    3. Allow for more options that don’t require the purchase of a larger library to acquire the sounds you need and/or want.

     

  • Micro Movements: Shakes & Rattles is a simple capturing of smaller shaking and rattling sounds using tiny objects inside small containers.

    Perfect for use in foley, percussive elements in music, and sound design layers. Trimmed and non-destructively post processed to remove unwanted noise, these sounds are production ready to use out of the box.

    Key Features

    • Over 300+ sounds
    • Approximately 10+ minutes of audio
    • Separated into 12 WAV audio files
    • Recorded & delivered in 24bit/96kHz
    • UCS File Naming Compliant
    • Extensive Metadata Tagging

    Sounds:
    • One-Shot Shakes
    • Side to side rattles
    • Up and down shakes
    • Rotations
    • Varying degrees of gentle to aggressive force
    Containers Used:
    • Prescription Pill Bottle
    • Aluminum Candle Tin
    • Thin & Small Cardboard Box
    • Plastic Container
    Filling Used:
    • Coffee Beans
    • Rice
    • Coins
    • Pills

    What is “Micro Movements”?

    Micro Movements is a series of sound libraries that currently aim to achieve these goals:

    1. Affordable, low cost sound libraries that don’t sacrifice quality or usability.
    2. A collection of smaller sound libraries, particularly with niche use cases and recorded samples. This allows for an opportunity to fill smaller holes in the market and/or experiment without a large investment and high risk.
    3. Allow for more options that don’t require the purchase of a larger library to acquire the sounds you need and/or want.

     

  • Car Sound Effects Chevy Corvette Stingray (C8) Play Track 192 sounds included, 559 mins total $119

    Specification: C8 Stingray model, V8, 495 horse power, 6.2 liter, Flowmaster Cat Back Exhausts
    Onboard perspective sounds are from 7 separate microphones.
    Cabin Left, Cabin Right, Engine Center, Engine Left, Engine Right,
    Exhaust Left and Exhaust Right
    External perspective sounds are from a MS (mid side) stereo mic, tracking the moving car.
    Sound Designers and Editors can use mid from MS if mono is needed.

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