Surviving Audio Layoffs Asbjoern Andersen


Working in game audio offers fantastic opportunities for audio professionals, but game development is also a volatile industry where mass layoffs and sudden studio closures are all-too-frequent. How do you deal with a layoff in game audio? What are the crucial next steps to take? How do you bounce back? That's what we're looking to help with in this new series.

We're looking at it from a game audio perspective, but the vast majority of advice in this series will apply to anyone working in audio:


By Jennifer Walden and Asbjoern Andersen
Please share:
Part 1: Insights from Damian Kastbauer

Damian Kastbauer
In this first installment, we talk to Damian Kastbauer — a Software Product Manager at Audiokinetic who is currently working to grow Wwise audio authoring with help from the interactive audio community. He spent years as a technical sound designer bridging the gap between content creators and game engines, striving towards a realization of dynamic sound.

He is the co-founder of the Game Audio Podcast and author of a two-volume collection of articles titled “Tales of a Technical Sound Designer”

Here, Kastbauer shares his experience of and advice for surviving a layoff:

 

Change is Good


You hear it all the time, coupled with the realization that change is also: difficult, stressful, transformative, and ultimately a good thing. When a layoff comes around (as it has for me twice over the last 5 years since making the jump from freelance to in-house), it’s been equal parts frightening and exhilarating. Many of us have felt that “fear of the unknown” and been sent spiraling out-of-control towards dark places where employment and happiness don’t exist.

Meanwhile, the excitement of what challenges await are often enough to send the mind reeling in a million directions all at once towards a choose-your-own-adventure of possibilities that may exist in the real world. How one passes through this maelstrom of mega-meta-heaviness is a personal journey. Here are a few things that have helped me in my time.
 

Slow Down Time


Every moment counts, but you won’t get through a layoff by counting the moments. Whatever you can do to slow the feeling of time passing will be to your benefit. This doesn’t have to mean idleness and deliberation but you should recognize the opportunity to re-frame the flow of time now that you’ve been forcibly removed from the normalcy of the working-week. Watch the foliage sway for longer than you’d usually feel comfortable; take a prolific walk; build a routine around savoring the moments between being productive at job hunting.

You should recognize the opportunity to re-frame the flow of time now that you’ve been forcibly removed from the normalcy of the working-week

The first layoff I experienced found me rewiring my guitar effects pedalboard. The second afforded some time to give the upstairs bathroom a long-overdue glow-up. These focus-opportunities operate on two levels — they provide a space to work through the thoughts in your head in-between accomplishing a task and, if you’re lucky, the successful completion of said task will help reinforce your feelings of ability and competency.

When you look back at your time in between jobs, there should be some space where you allowed yourself to embrace the change quietly and contemplatively while also feeding a feeling of tiny victories and accomplishments.
 

Get Outside Your Head


Flooded with ideas, concerns, opportunities, potentials, and fear you might find yourself reaching a saturation point. There is only so much that a one-sided conversation inside your own head can advance these things during the process of finding a new way of life. Find people who can allow for your internal process to unfold in whatever way you’re able to express it.

There is only so much that a one-sided conversation inside your own head can advance these things during the process of finding a new way of life

These conversations might dead-end on a moment’s notice once spoken out-loud or more often be lent a valuable perspective from someone outside of the situation. Within the art of conversation there lies a delicate dance between output and input; make sure you’re spending as much time actively listening as you are translating the words rattling around in your head to speech. Find the right moments to jump off the deep end into these discussions and leave space in between for processing.

Regardless of what you take away from these conversations, be sure to honor the process by bringing your honesty into the equation and valuing the contributions of those you involve both personally and professionally.
 

[tweet_box]Guide: How to Survive a Game Audio Layoff – insights from Damian Kastbauer[/tweet_box]

Recognize Your Value


It’s difficult not to take a layoff personally. The feeling of rejection and being unneeded by an employer can strike a blow at a person’s vitality. While a business arrives at a layoff for a myriad of reasons, they are not often personally directed — which is to say that their decision to lay people off is not usually a reflection of the persons affected. Find a way to acknowledge and move through the feelings that accompany the change and recognize the contribution you bring to the industry. Take time to catalog your successes and use them as a jumping-off point in the direction of your next endeavor.

While a business arrives at a layoff for a myriad of reasons, they are not often personally directed — which is to say that their decision to lay people off is not usually a reflection of the persons affected

These accomplishments might just lead the way towards the next fulfilling opportunity, or at least help the healing process as you move forward.

A layoff doesn’t change the good work that you’ve done or the path that you’re on professionally; it is a moment of destabilization in a long-running career that stretches out before you.
 

Dream the Big Dream


Unshackled from the day-to-day, let your mind wander in the direction of pure bliss. Entertain the what-if scenarios you may have set aside while gainfully employed. Breathe life into the dreams that have been waiting in the wings for a chance to fly and imagine the possibilities. Build bridges to those desirable futures in whatever way you’re able; talk about potentials with colleagues and find clarity towards paths that might motivate your pursuit of these dreams. A layoff is a moment to employ the concept of radical acceptance; embrace the circumstances, look at your immediate surroundings, quickly come to terms with the current state of affairs, and be ready to meet the road as it rises to meet your feet.

Sometimes knowing the “what” can help shed light on the “how” when it comes to lining up the next thing. The more clarity you have on the question of where you want to end up, the easier it can be to chart a path to it.


Popular on A Sound Effect right now - article continues below:


Trending right now:

  • Twisted Zither introduces you to the haunting allure of the zither, a complete kit of sounds drawn from the resonant tones of this unique stringed instrument, characterised by its flat, wooden body and horizontal strings.

    Twisted Zither features:

    • A rich assortment of over 130 recorded gestures, textures, bows, sweeps, hits, and scrapes, providing a comprehensive toolkit for sound design.
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    All captured in stereo 24-bit, 96kHz resolution.

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    2% for the Planet:
    Two percent of the price of this library is donated to an environmental cause. I view it as an “artist royalty” for the planet!

    KEY FEATURES:

    • Sounds in this library are NOT included in High Desert Ambiences 2 and 3.
    • This library contains a small selection of both “active” and “quiet” nature sounds from the high deserts of West Texas.
    • If you need more “active” or “quiet” nature sounds check out: High Desert Ambiences 2: Active Nature or High Desert Ambiences 3: Quiet Nature.
    • Featured on Designing Sound: “Our Favorite Sounds of 2016
    • Desert dawn and evening choruses
    • Distant flowing river, songbirds, and insects
    • Ravens soaring and squawking in a stark and resonant valley
    • Lengthy night-time cricket chorus
    • Partially audible and ultrasonic bat clicks up to 70kHz
    • Ghostly distant animal calls
    • Mule deer warning snorts and jumping movement
    • Files ranging from 31 seconds to 30 minutes
    • Rio Grande dawn chorus along the Texas/Mexico river border
    • Locations: Near Marfa, Texas (in a mountain valley at an altitude of 6,000 ft) and Big Bend National Park along the Rio Grande River, Texas/Mexico border.
    • These desert ambiences are extremely quiet, so I have included descriptive markers to signal interesting events in an otherwise featureless waveform. These markers can be read in programs such as RX, Reaper, and Soundminer. The markers are also included as .txt files in the sound files folder.
    ambiences_markers

    GEAR USED:
    • Sennheiser MKH 50/30 MS pair
    • Mid/Side recordings decoded to LR stereo
    • Sound Devices 702
    • Rycote AG MS Blimp
    ***Note – the name of this library was changed from High Desert Ambiences 1 to High Desert Ambiences 1: Miniature on 11/28/17. This was a name change only. No audio files were updated.
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    Diffuse City is the unique urban ambience sound effects library you didn’t know you were missing. It captures the urban environment in its many forms – all based around the idea of diffuse ambience.

    The Diffuse City library is purpose-built for the times an environment needs to be felt, but not be distracting.

    Every track in Diffuse City was recorded with some sort of real life “filter” in mind; be it distance, elevation, time of day, physical material – Anything to provide the feeling of city life with out the specificity of many urban ambience libraries. No distracting close car pass-bys or people talking; only great natural ambience beds.

    Diffuse City was recorded in big cities, suburbs, small towns, and rural settings over a span of two years. It was largely recorded over very late nights, when very few people we’re around. Occasionally, however, a car would pass by… a gun would go off… While these were edited out of the recordings, they are included as “extras” in the library. Perfect for adding some flavor to a moment that’s authentic to the environment it was recorded in.

    Metadata – and markers:

    In addition to thorough metadata, each ambience in Diffuse City is embedded with markers highlighting unique moments that aren’t easily visible in a waveform. Software like Soundminer v4.5 and Reaper can display these markers, making it easy to identify distinct sonic moments in an otherwise nondescript waveform.

    reaper-markers-example

    Markers in Reaper

    There are 10 areas of focus in Diffuse City:

    Elevated City • Distant Highways • Underground City • Distant City • Under Bridges • City Rumble • Empty Parking Lots • Alleys • Industrial • Window Contacts

    Hear examples and learn more about each one below

  • Environments & Ambiences SEASIDE Play Track 16 sounds included, 50 mins total $16

    Get the sounds of the sea – captured at different beaches along the Japan coast and the French Normandy coast. Recorded at the marina, pier, harbor, bridges and beaches, the SEASIDE library delivers around 50 minutes of waves, water, seagulls and more. All recordings are AB ORTF stereo, and there’s a mono center added in some cases to deliver a LCR format.


Latest releases:

  • Insects of Central Europe is a unique collection of single insect sounds.

    With an array of over 50 tracks, this library offers more than 40 minutes of high-quality audio material. These recordings were captured in the heart of Central Europe, specifically in the Czech Republic.

    The library predominantly features grasshoppers, bugs, and crickets, captured across a variety of locations and times of the day, providing a diverse range of audio landscapes for you to explore and utilize in your projects.

  • Car Sound Effects Oval Track Racing Play Track 65 sounds included, 141 mins total $50

    Cover your ears. It’s going to get loud, introducing, Oval Track Racing. This high-octane stock car racing library features cars of various makes, models and performance characteristics in nine divisions circling a quarter mile (.40 kilometer) oval ‘short’ track in Idaho. Pass-bys, overalls and on boards were captured from multiple perspectives inside, outside, and alongside the asphalt track with a variety of microphones and recorders.

    Oval Track Racing features plenty of pass-bys captured right next to concrete retaining walls on straightaways and through turns. To give you options, these pass bys are broken out two ways. Use the ‘one shot’ sound files consisting of just one quick pass by (thank you Paul V. for this suggestion). Or choose to use the overall race/practice session consisting of multiple laps.

    This meticulously crafted library also features a selection of overalls captured from high in the stands, inside the pits, from the center of the infield and outside the gates. For instance, I was able to capture 48 laps (11 minutes worth) of an 85-lap race featuring eight rumbling Big 5 Late Model cars, recorded clean and free of public address announcements, 250 feet (76 meters) outside the ‘bullring.’ The crowd cheers for the winner at the end. Onboard recordings feature the growling sounds of a Street Stock car (1975 Chevrolet Nova), both in the pits and on the track.

  • 288 files • 96 kHz/32 Bit • 3.74Go • 54:29 mins

    Introducing Homemade Waterphone: a daring journey into the realm of experimental sound design. Crafted from scratch, this unique instrument is the culmination of our quest to forge an otherworldly sonic experience.

    Designed as the ultimate tool for crafting horror stingers, thrilling ambience, and spine-chilling sequences, Homemade Waterphone offers an unparalleled range of possibilities. By seamlessly blending contact microphone and stereo microphone recording techniques, we’ve unlocked a vast spectrum of sounds, spanning from earth-shaking sub-bass to ethereal high frequencies.

    Each sound within this library has been meticulously captured using top-of-the-line equipment, ensuring unparalleled audio quality. Every detail has been painstakingly refined through individual editing, resulting in a collection of sounds that are both captivating and immersive.

    Delivered in Broadcast Wave format, with embedded metadata for seamless integration, Homemade Waterphone promises a fast and effortless workflow. Whether you’re scoring a horror film, crafting a spine-tingling video game soundtrack, or exploring the depths of experimental music, this library is your key to unlocking a world of sonic possibilities. Are you ready to dive into the unknown?

    Respecting all complaints from the UCS system.

    22 %
    OFF
  • Mechanical Sound Effects Scene Shop Play Track 260 sounds included, 58 mins total $54

    Scene Shop is a collection of high quality recordings of industrial machinery used in scenic construction workshops. Some machinery are in good condition, others not so much so… expect lots of metal rattling!

    Machinery are not recorded during active use (not during wood cutting for example) so the recordings are very clean and lend themselves well to being used for large elevators, lifts, automatic doors and generally metal machinery of any kind and size.

    There are multiple takes for most of the sounds, all complete with startup, steady phase, and shutdown.

    This collection is a mixture of stereo and mono, very sensitive microphones able to pickup beyond 20khz were used, so it was produced and post-produced at 192khz (these machines are already very big, but slowed down they sound even bigger!)

    There are also some extra sounds such as the switches of the machinery, bursts of compressed air, large metal doors and others.

  • ‘Ultra Transitions & Impacts’ by Cinematic Sound Design delivers a distinctive collection of transition and impact sounds meticulously crafted and primed for use in your media projects. Versatile and dynamic, these sounds are perfect for enhancing a wide range of scenarios, including cartoons, films, advertisements, presentations, logos, and more.
    Inside, you’ll discover an array of effects, from powerful braams and sweeping cinematic transitions to subtle downers, eerie ghostly transitions, impactful debris impacts, and mesmerizing whooshes and swooshes.

    Each sound has been carefully recorded, designed, and hand-crafted to ensure maximum impact and immersion in high resolution. With 111 expertly curated transitions, impacts, and swooshes, this pack is an essential addition to any cinematic project seeking unique soundscapes to elevate the scene.

    Product Details:

    • 111 Transitions, Impacts, Swooshes
    • 24-Bit/96kHz
    • 100% Royalty-Free

Need specific sound effects? Try a search below:


Always be Preparing

Every conversation resonates. I’ve said it before and I’ll say it again, there is always a value to sharing your experience with other people. If you recognize the value of your contribution to conversations in the community, or within your personal relationships, you begin to build a support system that can help unlock some of the suggestions expressed throughout this article.

If you were at Game Developers Conference this year, there’s a high likelihood that I shared my process with you during a time when the unknown loomed like a cloud over my San Francisco experience

During my last layoff, I called on family, old friends, new friends, colleagues, and strangers to help me understand my career aspirations and job intentions. If you were at Game Developers Conference this year, there’s a high likelihood that I shared my process with you during a time when the unknown loomed like a cloud over my San Francisco experience. I valued being able to share my experience, and folks shared theirs’ in exchange, working towards a better understanding of how to align my dreams with the reality of a paycheck (which isn’t to say that any of these conversations resulted in a paycheck, necessarily). Sometimes timing doesn’t align with a person’s ability to help in a measurable way. Engaging with folks in these kinds of discussions should come with no expectations. It’s sometimes difficult to see the wheels turning behind-the-scenes and it’s important to value every discussion and bring your best self.

Recognize that your professional (and personal) journey with people doesn’t just happen between jobs; it’s a skill that needs to be cultivated throughout your career (and life) towards a better understanding of the world.
 

 

Start Right Away


It’s my hope that in years past I’ve been able to help support others on their quest for job security — whether this is by being a good listener, providing honest opinions and encouragement, or by putting folks directly in touch with others who might help them on their personal journey. Building a support system for a future destabilization starts by providing that support to others when they’re in need. Ideally, this support is easier to give during times when the stability of your own situation is well established, but even in the midst of upheaval, there are opportunities to be the quiet in another person’s storm and give them a lift towards their future.

Nothing about these suggestions suggests that any of this is easy; as they say, nothing worth doing ever is. In the long campaign of any career, the successes are measured by a single step in the right direction arriving eventually at one’s goal. Taking the time to understand where you’re headed when life gives you an opportunity to slow down, check-in with yourself, and read the signs will make the journey more pleasant and hopefully land you on-target. The people you involve along the way, how you engage, and how you honor and respect their perspectives can make all the difference.

A big thanks to Damian Kastbauer for sharing his insights and experiences on this oftentimes difficult subject! Meet him on Twitter here, and stay tuned for upcoming episodes in this series.

If you’ve got any input on how to cope with layoffs in game audio (or audio in general), please share your thoughts in the comments below:

 

 



Power Lists - essential audio resources and insights:

• The Sound Design Power List

• The Game Audio Power List

• The Film Sound Power List

 
  Succeed in sound:

• How to Set (and Get) the Right Price for Your Audio Work

• 10 Essential Tips for Game Audio Freelancers

• How to be a successful sound designer – with Scott Gershin

• How To Actually Live as an Audio Freelancer – by Melissa Pons

• How to set your sonic creativity free & overcome creative inhibitions – by Mark Kilborn

• 5 Useful Tips for Upcoming Sound Designers and Sound Editors

• Sound Opinions: How to get game audio pricing right

• Building a successful audio post studio – with Kate Finan and Jeff Shiffman

• Rebuilding your studio: Goals, tips and lessons learned

• Creating audio for games – with Martin Stig Andersen

• A life in sound: How to foster creativity and protect yourself from burning out – with Chance Thomas

• Better audio work habits: How a Wacom Tablet can help reduce the risk of Repetitive Strain Injury (RSI)

• Better audio work habits: How a sit & standing desk can reduce your sedentary studio life

• Tips and thoughts on running your own audio post production house – with William McGuigan

• 30+ year audio veteran Andy Greenberg, on building client relationships in the advertising industry

• 7 Sound Alternatives to Working For Free

• Audio Outsourcing Success: Essential Tips, Thoughts and Working Practices from Adele Cutting

 
 
The sound success series:

• How to succeed in UI/UX Sound Design, ADR Recording, & Audio Programming

• How to succeed in sound design for Film, Documentaries, and Trailers

• How to succeed in sound design for Games, Animation, and Television

How to succeed in Field Recording, Foley, and Teaching Sound

• How to succeed in Audio Branding, Music Editing, and sound for VR

• How to succeed in Theater Sound Design, Podcast Sound Design, and Podcast Production

• How to succeed in Sound Editing, Sound for Advertising, and Production Sound

• How to succeed in Sound Editing, Sound for Advertising, and Production Sound

• The Composer Success Series: Composing for Film – ft. Pinar Toprak, Nainita Desai, & Jonathan Snipes

• The Composer Success Series: Composing for TV – ft. Charlie Clouser, Sherri Chung, & Cindy O’Connor

• The Composer Success Series: Composing for Theatre – ft. Elyssa Samsel, Kate Anderson, and Daniel Kluger

• The Composer Success Series: Composing for Games – ft. Inon Zur

 
Breaking into audio – guides and resources:

• The ‘Quit Aspiring’ book – by Adam Croft

• How to get hired in game audio – thoughts and insights from your potential employer’s perspective

• Why gear is not the ticket to entry in the game audio community

• 4 Effective Ways to Break into Game Audio

• Tips for Creating a Perfect Resume for Audio Industry Jobs

• Yet Another Game Audio Hiring Article – by Ariel Gross

• 5 Tips for Getting a Job in the Audio Industry

• Applying for a job in game audio – by Matthew Florianz

• Freelance Game Audio: Getting Started and finding work – by Ashton Morris

• How to get started (and make it) in game audio – 10+ fundamental questions answered by Akash Thakkar

• Courses: How to network and get paid for your work in the game industry – by Akash Thakkar

• How to Craft a Perfect Cover Letter for Audio Industry Jobs
 
 
Finding those audio jobs:

• Get the weekly Audio Jobs newsletter

• Join the Audio Jobs Facebook group
 
 
Showcasing your work:
 
• Get a free profile on Soundlister

• Upload your demos to Soundcloud

• Upload your demos to ReelCrafter
 
 
Networking:
 
• Find game audio community groups around the world

• Find interesting audio events around the world

• Find other audio pros around the world
 
 
Coping with a layoff - and how to bounce back:

• How to prepare for – and power through – a layoff in the game audio industry, with Brian Schmidt:

• How to Survive a Game Audio Layoff – insights from Damian Kastbauer

• What it’s like to be laid off from your video game studio

• What To Do Before and After Being Laid Off

• Facebook Group: Survival Skills for Creatives
 
 
Education and knowledge:
 
• Get an audio mentor at the Audio Mentoring Project

• How To Learn Game Audio Online – A talk with Game Audio Educator Leonard Paul

• Hear the very best podcasts about sound

• Read the 100s of sound stories and guides on the A Sound Effect blog (search for stories here)

• Browse Industry Data: Game Music and Sound Design Salary Survey Results

• Browse 100+ Sound Design Guides

• Find essential books about sound – for film, games and audio post production

• Get tips and ideas for making your own sound effects

• Use the Audio Events Calendar to find audio-related events around the globe

• Get a steady stream of great sound stories from the community

• Discover 1000s of sound libraries from the independent sound community

• Take online courses in Wwise, FMOD Studio, Unity, Pure Data & Unreal at the School of Video Game Audio
 
 
Getting into independent sound effects:
 
• DIY SFX libraries - Your guide to your first sound effects library

• Sound effects survey results: Here are 90+ ideas for new SFX libraries

• How to create an indie sound bundle

• The quick-start guide to adding sound FX library metadata
 

Please share this:


 



 
 
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A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:

  • Household Sound Effects Washing Machine Sound Pack 01 Play Track 37 sounds included, 15min 10sec mins total $14.90

    “Washing machines are essential accessories of every household. This package contains the full range of the sound effects of this equipment.”

  • Universal Category System (UCS) Hurricane Nicole Play Track 40 sounds included, 179 mins total $20

     

    The Hurricane Nicole sound effects library from Eric Berzins captures the raw power of Hurricane Nicole as it made landfall in Florida in November 2022. You will hear strong and forceful gusts, moaning and whistling winds, and intense pouring rain. With 40 meticulously edited audio files, including three bonus recordings from Hurricane Ian in September 2022, you will have a large palette of hurricane sounds at your fingertips.

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Explore the full, unique collection here

Latest sound effects libraries:
 
  • Insects of Central Europe is a unique collection of single insect sounds.

    With an array of over 50 tracks, this library offers more than 40 minutes of high-quality audio material. These recordings were captured in the heart of Central Europe, specifically in the Czech Republic.

    The library predominantly features grasshoppers, bugs, and crickets, captured across a variety of locations and times of the day, providing a diverse range of audio landscapes for you to explore and utilize in your projects.

  • Car Sound Effects Oval Track Racing Play Track 65 sounds included, 141 mins total $50

    Cover your ears. It’s going to get loud, introducing, Oval Track Racing. This high-octane stock car racing library features cars of various makes, models and performance characteristics in nine divisions circling a quarter mile (.40 kilometer) oval ‘short’ track in Idaho. Pass-bys, overalls and on boards were captured from multiple perspectives inside, outside, and alongside the asphalt track with a variety of microphones and recorders.

    Oval Track Racing features plenty of pass-bys captured right next to concrete retaining walls on straightaways and through turns. To give you options, these pass bys are broken out two ways. Use the ‘one shot’ sound files consisting of just one quick pass by (thank you Paul V. for this suggestion). Or choose to use the overall race/practice session consisting of multiple laps.

    This meticulously crafted library also features a selection of overalls captured from high in the stands, inside the pits, from the center of the infield and outside the gates. For instance, I was able to capture 48 laps (11 minutes worth) of an 85-lap race featuring eight rumbling Big 5 Late Model cars, recorded clean and free of public address announcements, 250 feet (76 meters) outside the ‘bullring.’ The crowd cheers for the winner at the end. Onboard recordings feature the growling sounds of a Street Stock car (1975 Chevrolet Nova), both in the pits and on the track.

  • 288 files • 96 kHz/32 Bit • 3.74Go • 54:29 mins

    Introducing Homemade Waterphone: a daring journey into the realm of experimental sound design. Crafted from scratch, this unique instrument is the culmination of our quest to forge an otherworldly sonic experience.

    Designed as the ultimate tool for crafting horror stingers, thrilling ambience, and spine-chilling sequences, Homemade Waterphone offers an unparalleled range of possibilities. By seamlessly blending contact microphone and stereo microphone recording techniques, we’ve unlocked a vast spectrum of sounds, spanning from earth-shaking sub-bass to ethereal high frequencies.

    Each sound within this library has been meticulously captured using top-of-the-line equipment, ensuring unparalleled audio quality. Every detail has been painstakingly refined through individual editing, resulting in a collection of sounds that are both captivating and immersive.

    Delivered in Broadcast Wave format, with embedded metadata for seamless integration, Homemade Waterphone promises a fast and effortless workflow. Whether you’re scoring a horror film, crafting a spine-tingling video game soundtrack, or exploring the depths of experimental music, this library is your key to unlocking a world of sonic possibilities. Are you ready to dive into the unknown?

    Respecting all complaints from the UCS system.

    22 %
    OFF
  • Mechanical Sound Effects Scene Shop Play Track 260 sounds included, 58 mins total $54

    Scene Shop is a collection of high quality recordings of industrial machinery used in scenic construction workshops. Some machinery are in good condition, others not so much so… expect lots of metal rattling!

    Machinery are not recorded during active use (not during wood cutting for example) so the recordings are very clean and lend themselves well to being used for large elevators, lifts, automatic doors and generally metal machinery of any kind and size.

    There are multiple takes for most of the sounds, all complete with startup, steady phase, and shutdown.

    This collection is a mixture of stereo and mono, very sensitive microphones able to pickup beyond 20khz were used, so it was produced and post-produced at 192khz (these machines are already very big, but slowed down they sound even bigger!)

    There are also some extra sounds such as the switches of the machinery, bursts of compressed air, large metal doors and others.

  • ‘Ultra Transitions & Impacts’ by Cinematic Sound Design delivers a distinctive collection of transition and impact sounds meticulously crafted and primed for use in your media projects. Versatile and dynamic, these sounds are perfect for enhancing a wide range of scenarios, including cartoons, films, advertisements, presentations, logos, and more.
    Inside, you’ll discover an array of effects, from powerful braams and sweeping cinematic transitions to subtle downers, eerie ghostly transitions, impactful debris impacts, and mesmerizing whooshes and swooshes.

    Each sound has been carefully recorded, designed, and hand-crafted to ensure maximum impact and immersion in high resolution. With 111 expertly curated transitions, impacts, and swooshes, this pack is an essential addition to any cinematic project seeking unique soundscapes to elevate the scene.

    Product Details:

    • 111 Transitions, Impacts, Swooshes
    • 24-Bit/96kHz
    • 100% Royalty-Free


   

3 thoughts on “Guide: How to Survive a Game Audio Layoff – insights from Damian Kastbauer

  1. Thank you for sharing this Damian, that was a refreshing outlook on a difficult situation that many of us can relate to. If anyone reading this has never gone through it then especially take this guidance to heart.

  2. Thanks again, Damian.

    There are two kinds of people, and I don’t like to finish this sentence. Nonetheless, you, Damian, are distinguished by your willingness to offer a heart as well as an ear, and even sometimes a hand, and this lovely article is an illustration of that.

    My favorite bit:

    True and happy news that the layoffs aren’t often personal. Time the Great Healer shows that over and over, and we can waste energy on bitter and ungrateful thoughts. We’re actually very likely in an excellent position, with Life taking care of us in ways we can’t possibly understand. But something inside fights the recognition of that; some lurking idea as kooky as it is that we “ought to have kept that job.” And probably every job we’ve ever had. And car. And significant other. And pet. And guitar. And t-shirt. And think of what a mess our houses would be _then!_

    “Acceptance of insecurity is Wisdom.” –Alan Watts

    “May they be healthy, happy, joyous, and free” –a nice little prayer to free you from any lingering anger at “Those People!”

    Thanks, Sir.

    -George (having a little moment of asking myself if I am actually telling the truth when I click in the “I’m not a robot” box…) :D

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