Surviving Audio Layoffs Asbjoern Andersen


Working in game audio offers fantastic opportunities for audio professionals, but game development is also a volatile industry where mass layoffs and sudden studio closures are all-too-frequent. How do you deal with a layoff in game audio? What are the crucial next steps to take? How do you bounce back? That's what we're looking to help with in this new series.

We're looking at it from a game audio perspective, but the vast majority of advice in this series will apply to anyone working in audio:


By Jennifer Walden and Asbjoern Andersen
Please share:
Part 1: Insights from Damian Kastbauer

Damian Kastbauer
In this first installment, we talk to Damian Kastbauer — a Software Product Manager at Audiokinetic who is currently working to grow Wwise audio authoring with help from the interactive audio community. He spent years as a technical sound designer bridging the gap between content creators and game engines, striving towards a realization of dynamic sound.

He is the co-founder of the Game Audio Podcast and author of a two-volume collection of articles titled “Tales of a Technical Sound Designer”

Here, Kastbauer shares his experience of and advice for surviving a layoff:

 

Change is Good


You hear it all the time, coupled with the realization that change is also: difficult, stressful, transformative, and ultimately a good thing. When a layoff comes around (as it has for me twice over the last 5 years since making the jump from freelance to in-house), it’s been equal parts frightening and exhilarating. Many of us have felt that “fear of the unknown” and been sent spiraling out-of-control towards dark places where employment and happiness don’t exist.

Meanwhile, the excitement of what challenges await are often enough to send the mind reeling in a million directions all at once towards a choose-your-own-adventure of possibilities that may exist in the real world. How one passes through this maelstrom of mega-meta-heaviness is a personal journey. Here are a few things that have helped me in my time.
 

Slow Down Time


Every moment counts, but you won’t get through a layoff by counting the moments. Whatever you can do to slow the feeling of time passing will be to your benefit. This doesn’t have to mean idleness and deliberation but you should recognize the opportunity to re-frame the flow of time now that you’ve been forcibly removed from the normalcy of the working-week. Watch the foliage sway for longer than you’d usually feel comfortable; take a prolific walk; build a routine around savoring the moments between being productive at job hunting.

You should recognize the opportunity to re-frame the flow of time now that you’ve been forcibly removed from the normalcy of the working-week

The first layoff I experienced found me rewiring my guitar effects pedalboard. The second afforded some time to give the upstairs bathroom a long-overdue glow-up. These focus-opportunities operate on two levels — they provide a space to work through the thoughts in your head in-between accomplishing a task and, if you’re lucky, the successful completion of said task will help reinforce your feelings of ability and competency.

When you look back at your time in between jobs, there should be some space where you allowed yourself to embrace the change quietly and contemplatively while also feeding a feeling of tiny victories and accomplishments.
 

Get Outside Your Head


Flooded with ideas, concerns, opportunities, potentials, and fear you might find yourself reaching a saturation point. There is only so much that a one-sided conversation inside your own head can advance these things during the process of finding a new way of life. Find people who can allow for your internal process to unfold in whatever way you’re able to express it.

There is only so much that a one-sided conversation inside your own head can advance these things during the process of finding a new way of life

These conversations might dead-end on a moment’s notice once spoken out-loud or more often be lent a valuable perspective from someone outside of the situation. Within the art of conversation there lies a delicate dance between output and input; make sure you’re spending as much time actively listening as you are translating the words rattling around in your head to speech. Find the right moments to jump off the deep end into these discussions and leave space in between for processing.

Regardless of what you take away from these conversations, be sure to honor the process by bringing your honesty into the equation and valuing the contributions of those you involve both personally and professionally.
 

Recognize Your Value


It’s difficult not to take a layoff personally. The feeling of rejection and being unneeded by an employer can strike a blow at a person’s vitality. While a business arrives at a layoff for a myriad of reasons, they are not often personally directed — which is to say that their decision to lay people off is not usually a reflection of the persons affected. Find a way to acknowledge and move through the feelings that accompany the change and recognize the contribution you bring to the industry. Take time to catalog your successes and use them as a jumping-off point in the direction of your next endeavor.

While a business arrives at a layoff for a myriad of reasons, they are not often personally directed — which is to say that their decision to lay people off is not usually a reflection of the persons affected

These accomplishments might just lead the way towards the next fulfilling opportunity, or at least help the healing process as you move forward.

A layoff doesn’t change the good work that you’ve done or the path that you’re on professionally; it is a moment of destabilization in a long-running career that stretches out before you.
 

Dream the Big Dream


Unshackled from the day-to-day, let your mind wander in the direction of pure bliss. Entertain the what-if scenarios you may have set aside while gainfully employed. Breathe life into the dreams that have been waiting in the wings for a chance to fly and imagine the possibilities. Build bridges to those desirable futures in whatever way you’re able; talk about potentials with colleagues and find clarity towards paths that might motivate your pursuit of these dreams. A layoff is a moment to employ the concept of radical acceptance; embrace the circumstances, look at your immediate surroundings, quickly come to terms with the current state of affairs, and be ready to meet the road as it rises to meet your feet.

Sometimes knowing the “what” can help shed light on the “how” when it comes to lining up the next thing. The more clarity you have on the question of where you want to end up, the easier it can be to chart a path to it.

 

Popular on A Sound Effect right now - article continues below:

 

Latest releases:  
  • Environments Command Center I Play Track 28 sounds included, 28 mins total $24.95

    Orbital Emitter is proud to present Command Center I – a comprehensive sci-fi sound-set providing a rich arsenal of futuristic sounds for you to quickly build believable sci-fi atmospheres for all of your sci-fi projects! Inside you will find nuanced environments, futuristic instrument displays, multiple alerts and imaginative lo-fi system sounds. And like the rest of our growing library, this environment sound-set can be customized to your liking allowing multiple possibilities -all from this one sound-set!

    Our sound-sets are made up of two main folders labeled as Audio-Scenes and Audio-Stems. The Command Center I Audio-Scenes consist of five long playing scenes representing this star-cruiser command center in various modes of operation; -From busy to calm to high alert and more. Think of these audio-scenes like we dropped microphones into a futuristic space cruiser command center and have captured all of its sounds in real-time!

    Our Audio-Stems folder contains the curated sound elements used in creating the audio-scenes. This is where you will find isolated sound elements like tactical scans, lost communications, sweeping sensors, enemy alerts, interface sounds, probe telemetries, stellar mapping, systems under incredible stress and interface sounds and much much more!

    Also included with our audio-stems are less glamorous necessities like room tones and back-wall system sounds to give your futuristic environments the nuance they deserve. This sound-set is delivered industry ready at 24 bit/48kHz WAV and each sound file contains simple meta-data to make our sound files easy to organize & find. All of our sounds are 100% original, created in our sound-labs and designed to boldly explore the universe of sci-fi sound!

    Thank you for reading! Watch for more from Orbital Emitter coming soon!

    20 %
    OFF
    Starts 1579820400
    Add to cart
  • Say Hello to Particles the new sonic weapon for creative sound designers, video makers, filmmakers and motion designers.

    A must-have sound effect library to give a sense of organic and hyper-realistic to your projects in a fast and creative way.

    • 287 high quality pristine sound effects with an organic and granular taste divided into 6 categories.
    • Stereo 24bit and 96khz for extreme pitch shifting and sound manipulation.
    • BaseHead embedded metadata

    CATEGORIES:

    Hyper- Realistic Textures (104 sounds)

    These are hyper close-up recordings of various kinds of props (food, fabrics, materials).

    Since they are really rough, they’ll inspire you to create something cool using them as sound sources.

    Their proximity allows you to use them for macro-shots, CGI and motion pieces, hyper-detailed images.


    Granular Whooshes (76 sounds)

    From sci-fi granular to totally organic, a large number of whooshes, passbys, dopplers to give a natural sense of motion to your project.


    Minimal One Shots (62 sounds)

    This is the category of short and tiny sounds: small collapsing, fractures, all with a premium high-end sonic detail.

    You can make your organic foley drumkit using them as a sample into your electronic music project.


    Organic Impacts (17 sounds)

    Powerful, organic, natural-sounding with a big low end, these impacts are ready for your earth’s destruction shots.


    Granular Atmospheres (16 sounds)

    Abstract but generated from organic recordings, these atmospheres will help you to get the right “other world” dimension to your project


    Low End Rumbles (12 sounds)

    Last but not least, do you need more power in the low end? You can layer these sounds to enforce subsonic frequencies giving a new taste to other existing sounds.

    29 %
    OFF
    Ends 1580252399
    Add to cart
  • Obscure cinematic ping elements perfect to add as top layers while crafting memorable hit sounds and hybrid trailer impacts with mystical undertones and terrifying stingers.

    This file is from the personal library of trailer music composer Federico Soler Fernandez (“Valerian and the City of a Thousand Planets” – “The Food That Built America (History Channel)” – “Middle Earth: Shadow of War” – “Halloween 2018” – “The Predator 2018”)

    Add to cart
  • The Creepy Contrabass SFXs Instrument: A Big collection of Creepy SFXs live Contrabass, recorded from 3 mic positions with a Neumann U87. This is the best Contrabass collection for your horror trailer tracks, recorded by Vesislava Todorova.

    Features 427MB uncompressed content, 180 sounds in 24 bit / 96 kHz. Includes 2 instruments for the FULL Kontakt version 5.8.1 and the AIFF Version.

    Vesislava Todorova is a performing and recording artist from Bulgaria, with more than 10 Years of experience playing cello for various projects such as movies, video games, commercials and now the brand new Creepy Contrabass SFX Library from TH Studio Production.

    Along with her live performances, she also has a strong online presence with over 7 million views her covers and original music.

    CREEPY CONTRABASS

    2 Instruments for FULL KONTAKT 5.8.1

    AIFF Version

    Add to cart
  • The Creepy Violin SFXs Instrument: A Big collection of Creepy SFXs live Violin, recorded from 3 mic positions with a Neumann U87. This is the best Violin collection for your horror trailer tracks, recorded by Vesislava Todorova.

    Features 681 MB uncompressed content, 306 sounds in 24 bit / 96 Khz. Includes 3 instruments for the FULL Kontakt version 5.8.1 and the AIFF Version.

    Vesislava Todorova is a performing and recording artist from Bulgaria, with more than 10 Years of experience playing cello for various projects such as movies, video games, commercials and now the brand new Creepy Violin SFX Library from TH Studio Production.

    CREEPY VIOLIN

    • 3 Instrument for FULL Kontakt 5.8.1
    • 681 MB uncompressed
    • 24 Bit / 96 kHz

    Add to cart


Need specific sound effects? Try a search below:
 
Want more stories like this? Follow A Sound Effect:
 
                              

Always be Preparing

Every conversation resonates. I’ve said it before and I’ll say it again, there is always a value to sharing your experience with other people. If you recognize the value of your contribution to conversations in the community, or within your personal relationships, you begin to build a support system that can help unlock some of the suggestions expressed throughout this article.

If you were at Game Developers Conference this year, there’s a high likelihood that I shared my process with you during a time when the unknown loomed like a cloud over my San Francisco experience

During my last layoff, I called on family, old friends, new friends, colleagues, and strangers to help me understand my career aspirations and job intentions. If you were at Game Developers Conference this year, there’s a high likelihood that I shared my process with you during a time when the unknown loomed like a cloud over my San Francisco experience. I valued being able to share my experience, and folks shared theirs’ in exchange, working towards a better understanding of how to align my dreams with the reality of a paycheck (which isn’t to say that any of these conversations resulted in a paycheck, necessarily). Sometimes timing doesn’t align with a person’s ability to help in a measurable way. Engaging with folks in these kinds of discussions should come with no expectations. It’s sometimes difficult to see the wheels turning behind-the-scenes and it’s important to value every discussion and bring your best self.

Recognize that your professional (and personal) journey with people doesn’t just happen between jobs; it’s a skill that needs to be cultivated throughout your career (and life) towards a better understanding of the world.
 

 

Start Right Away


It’s my hope that in years past I’ve been able to help support others on their quest for job security — whether this is by being a good listener, providing honest opinions and encouragement, or by putting folks directly in touch with others who might help them on their personal journey. Building a support system for a future destabilization starts by providing that support to others when they’re in need. Ideally, this support is easier to give during times when the stability of your own situation is well established, but even in the midst of upheaval, there are opportunities to be the quiet in another person’s storm and give them a lift towards their future.

Nothing about these suggestions suggests that any of this is easy; as they say, nothing worth doing ever is. In the long campaign of any career, the successes are measured by a single step in the right direction arriving eventually at one’s goal. Taking the time to understand where you’re headed when life gives you an opportunity to slow down, check-in with yourself, and read the signs will make the journey more pleasant and hopefully land you on-target. The people you involve along the way, how you engage, and how you honor and respect their perspectives can make all the difference.

A big thanks to Damian Kastbauer for sharing his insights and experiences on this oftentimes difficult subject! Meet him on Twitter here, and stay tuned for upcoming episodes in this series.

If you’ve got any input on how to cope with layoffs in game audio (or audio in general), please share your thoughts in the comments below:

 

 



Succeed in sound:

• How to Set (and Get) the Right Price for Your Audio Work

• 10 Essential Tips for Game Audio Freelancers

• How to be a successful sound designer – with Scott Gershin

• 5 Useful Tips for Upcoming Sound Designers and Sound Editors

• Sound Opinions: How to get game audio pricing right

• Building a successful audio post studio – with Kate Finan and Jeff Shiffman

• Rebuilding your studio: Goals, tips and lessons learned

• Creating audio for games – with Martin Stig Andersen

• A life in sound: How to foster creativity and protect yourself from burning out – with Chance Thomas

• Tips and thoughts on running your own audio post production house – with William McGuigan

• 7 Sound Alternatives to Working For Free

• Audio Outsourcing Success: Essential Tips, Thoughts and Working Practices from Adele Cutting

 
 
The sound success series:

• How to succeed in UI/UX Sound Design, ADR Recording, & Audio Programming

• How to succeed in sound design for Film, Documentaries, and Trailers

• How to succeed in sound design for Games, Animation, and Television

How to succeed in Field Recording, Foley, and Teaching Sound

• How to succeed in Audio Branding, Music Editing, and sound for VR

• How to succeed in Sound Editing, Sound for Advertising, and Production Sound

 
Breaking into audio – guides and resources:

• The ‘Quit Aspiring’ book – by Adam Croft

• 4 Effective Ways to Break into Game Audio

• Tips for Creating a Perfect Resume for Audio Industry Jobs

• Yet Another Game Audio Hiring Article – by Ariel Gross

• 5 Tips for Getting a Job in the Audio Industry

• Applying for a job in game audio – by Matthew Florianz

• Freelance Game Audio: Getting Started and finding work – by Ashton Morris

• How to get started (and make it) in game audio – 10+ fundamental questions answered by Akash Thakkar

• Courses: How to network and get paid for your work in the game industry – by Akash Thakkar

• How to Craft a Perfect Cover Letter for Audio Industry Jobs
 
 
Finding those audio jobs:

• Get the weekly Audio Jobs newsletter

• Join the Audio Jobs Facebook group
 
 
Showcasing your work:
 
• Get a free profile on Soundlister

• Upload your demos to Soundcloud

• Upload your demos to ReelCrafter
 
 
Networking:
 
• Find game audio community groups around the world

• Find interesting audio events around the world

• Find other audio pros around the world
 
 
Coping with a layoff - and how to bounce back:

• How to prepare for – and power through – a layoff in the game audio industry, with Brian Schmidt:

• How to Survive a Game Audio Layoff – insights from Damian Kastbauer

• What it’s like to be laid off from your video game studio

• What To Do Before and After Being Laid Off

• Facebook Group: Survival Skills for Creatives
 
 
Education and knowledge:
 
• Get an audio mentor at the Audio Mentoring Project

• How To Learn Game Audio Online – A talk with Game Audio Educator Leonard Paul

• Read the 100s of sound stories and guides on the A Sound Effect blog (search for stories here)

• Browse Industry Data: Game Music and Sound Design Salary Survey Results

• Browse 100+ Sound Design Guides

• Get tips and ideas for making your own sound effects

• Discover 1000s of sound libraries from the independent sound community

• Take online courses in Wwise, FMOD Studio, Unity, Pure Data & Unreal at the School of Video Game Audio
 
 
Getting into independent sound effects:
 
• DIY SFX libraries - Your guide to your first sound effects library

• Sound effects survey results: Here are 90+ ideas for new SFX libraries

• How to create an indie sound bundle

• The quick-start guide to adding sound FX library metadata
 

Please share this:


 


 
 
THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:
 
 
  • Foley The Espresso Machine Play Track 67+ sounds included, 31 mins total $20

    It’s​ ​Coffee​ ​time!​ ​This​ ​release​ ​includes​ ​every​ ​step,​ ​from​ ​pulling​ ​that​ ​perfect​ ​espresso shot,​ ​to​ ​steaming​ ​milk​ ​or​ ​just​ ​playing​ ​around​ ​with​ ​the​ ​awesome​ ​steam​ ​wand!​ ​(If​ ​hissing pressure​ ​wooshes​ ​is​ ​what​ ​you​ ​like)​

    ​Featuring​ ​a​ ​popular​ ​home​ ​espresso​ ​machine​ ​built with​ ​professional​ ​grade​ ​parts,​ ​making​ ​the​ ​sounds​ ​applicable​ ​for​ ​café​ ​situations​ ​as​ ​well as​ ​at​ ​home.​ ​From​ ​start​ ​to​ ​finish:​ ​filling​ ​water​ ​tank,​ ​filling​ ​beans,​ ​grinding,​ ​tamping, wiping,​ ​placing​ ​portafilter,​ ​placing​ ​a​ ​cup,​ ​pulling​ ​a​ ​shot,​ ​pouring​ ​milk,​ ​frothing​ ​milk, combining​ ​liquids​ ​and​ ​more​ ​–​ ​in​ ​mono​ ​and​ ​stereo​ ​versions​ ​–​ ​close​ ​up​ ​and​ ​distanced.​

    ​So that​ ​you​ ​can​ ​have​ ​detail,​ ​but​ ​also​ ​general​ ​café​ ​or​ ​home​ ​barista​ ​atmosphere​ ​from​ ​a​ ​far.

    – Steamy​ ​wooshes​ ​and​ ​whirring​ ​coffee​ ​beans​ ​​ ​​ ​-

    Also​ ​there​ ​is​ ​plenty​ ​of​ ​foley​ ​stuff​ ​you​ ​can​ ​pick​ ​up​ ​in​ ​the​ ​longer​ ​recordings​ ​where​ ​the whole​ ​process​ ​from​ ​start​ ​to​ ​finish​ ​is​ ​portrayed;​ ​like​ ​picking​ ​up​ ​cups​ ​and​ ​dumping grounds​ ​or​ ​just​ ​general​ ​coffee​ ​making​ ​clatter.

    Techniques:​ ​Stereo​ ​ORTF​ ​and​ ​Mono – Equipment​ ​used:​ ​Sennheiser​ ​MKH8040ST,​ ​RME​ ​UC(preamp),​ ​Sony​ ​PCM D50(recorder).

    Add to cart
  • Fire The Burning House Library Play Track 104+ sounds included, 107 mins total $149

    A burning building is a pinnacle of danger, but here's your chance to hear a controlled one! This library captures a wooden summer cottage burning down to the ground. It contains fire at various intensities and random debris as the house falls apart. A number of microphones were positioned around the house to cover the exteriors, and one microphone was inside the house to cover the early stages of the fire spreading inside. A few crackles, sparks, and debris are also included as sweeteners.

    Add to cart
  • Destruction & Impact Bullet Impacts Play Track 320 sounds included $35

    Prepare for impact! This EFX Bullet Impact collection features a huge number of impacts into cars, metal, walls, water, body impacts, as well as passbys, ricochets and underwater passbys.

    A must-have for for actual bullet and combat sounds – and for adding oomph to many other types of impact sounds too!

    Add to cart
 
Explore the full, unique collection here

Latest sound effects libraries:
 
  • Environments Command Center I Play Track 28 sounds included, 28 mins total $24.95

    Orbital Emitter is proud to present Command Center I – a comprehensive sci-fi sound-set providing a rich arsenal of futuristic sounds for you to quickly build believable sci-fi atmospheres for all of your sci-fi projects! Inside you will find nuanced environments, futuristic instrument displays, multiple alerts and imaginative lo-fi system sounds. And like the rest of our growing library, this environment sound-set can be customized to your liking allowing multiple possibilities -all from this one sound-set!

    Our sound-sets are made up of two main folders labeled as Audio-Scenes and Audio-Stems. The Command Center I Audio-Scenes consist of five long playing scenes representing this star-cruiser command center in various modes of operation; -From busy to calm to high alert and more. Think of these audio-scenes like we dropped microphones into a futuristic space cruiser command center and have captured all of its sounds in real-time!

    Our Audio-Stems folder contains the curated sound elements used in creating the audio-scenes. This is where you will find isolated sound elements like tactical scans, lost communications, sweeping sensors, enemy alerts, interface sounds, probe telemetries, stellar mapping, systems under incredible stress and interface sounds and much much more!

    Also included with our audio-stems are less glamorous necessities like room tones and back-wall system sounds to give your futuristic environments the nuance they deserve. This sound-set is delivered industry ready at 24 bit/48kHz WAV and each sound file contains simple meta-data to make our sound files easy to organize & find. All of our sounds are 100% original, created in our sound-labs and designed to boldly explore the universe of sci-fi sound!

    Thank you for reading! Watch for more from Orbital Emitter coming soon!

    20 %
    OFF
    Starts 1579820400
  • Say Hello to Particles the new sonic weapon for creative sound designers, video makers, filmmakers and motion designers.

    A must-have sound effect library to give a sense of organic and hyper-realistic to your projects in a fast and creative way.

    • 287 high quality pristine sound effects with an organic and granular taste divided into 6 categories.
    • Stereo 24bit and 96khz for extreme pitch shifting and sound manipulation.
    • BaseHead embedded metadata

    CATEGORIES:

    Hyper- Realistic Textures (104 sounds)

    These are hyper close-up recordings of various kinds of props (food, fabrics, materials).

    Since they are really rough, they’ll inspire you to create something cool using them as sound sources.

    Their proximity allows you to use them for macro-shots, CGI and motion pieces, hyper-detailed images.


    Granular Whooshes (76 sounds)

    From sci-fi granular to totally organic, a large number of whooshes, passbys, dopplers to give a natural sense of motion to your project.


    Minimal One Shots (62 sounds)

    This is the category of short and tiny sounds: small collapsing, fractures, all with a premium high-end sonic detail.

    You can make your organic foley drumkit using them as a sample into your electronic music project.


    Organic Impacts (17 sounds)

    Powerful, organic, natural-sounding with a big low end, these impacts are ready for your earth’s destruction shots.


    Granular Atmospheres (16 sounds)

    Abstract but generated from organic recordings, these atmospheres will help you to get the right “other world” dimension to your project


    Low End Rumbles (12 sounds)

    Last but not least, do you need more power in the low end? You can layer these sounds to enforce subsonic frequencies giving a new taste to other existing sounds.

    29 %
    OFF
    Ends 1580252399
  • Obscure cinematic ping elements perfect to add as top layers while crafting memorable hit sounds and hybrid trailer impacts with mystical undertones and terrifying stingers.

    This file is from the personal library of trailer music composer Federico Soler Fernandez (“Valerian and the City of a Thousand Planets” – “The Food That Built America (History Channel)” – “Middle Earth: Shadow of War” – “Halloween 2018” – “The Predator 2018”)

  • The Creepy Contrabass SFXs Instrument: A Big collection of Creepy SFXs live Contrabass, recorded from 3 mic positions with a Neumann U87. This is the best Contrabass collection for your horror trailer tracks, recorded by Vesislava Todorova.

    Features 427MB uncompressed content, 180 sounds in 24 bit / 96 kHz. Includes 2 instruments for the FULL Kontakt version 5.8.1 and the AIFF Version.

    Vesislava Todorova is a performing and recording artist from Bulgaria, with more than 10 Years of experience playing cello for various projects such as movies, video games, commercials and now the brand new Creepy Contrabass SFX Library from TH Studio Production.

    Along with her live performances, she also has a strong online presence with over 7 million views her covers and original music.

    CREEPY CONTRABASS

    2 Instruments for FULL KONTAKT 5.8.1

    AIFF Version

  • The Creepy Violin SFXs Instrument: A Big collection of Creepy SFXs live Violin, recorded from 3 mic positions with a Neumann U87. This is the best Violin collection for your horror trailer tracks, recorded by Vesislava Todorova.

    Features 681 MB uncompressed content, 306 sounds in 24 bit / 96 Khz. Includes 3 instruments for the FULL Kontakt version 5.8.1 and the AIFF Version.

    Vesislava Todorova is a performing and recording artist from Bulgaria, with more than 10 Years of experience playing cello for various projects such as movies, video games, commercials and now the brand new Creepy Violin SFX Library from TH Studio Production.

    CREEPY VIOLIN

    • 3 Instrument for FULL Kontakt 5.8.1
    • 681 MB uncompressed
    • 24 Bit / 96 kHz

 
FOLLOW OR SUBSCRIBE FOR THE LATEST IN FANTASTIC SOUND:
 
                              
 
GET THE MUCH-LOVED A SOUND EFFECT NEWSLETTER:
 
The A Sound Effect newsletter gets you a wealth of exclusive stories and insights
+ free sounds with every issue:
 
Subscribe here for free SFX with every issue

3 thoughts on “Guide: How to Survive a Game Audio Layoff – insights from Damian Kastbauer

  1. Thank you for sharing this Damian, that was a refreshing outlook on a difficult situation that many of us can relate to. If anyone reading this has never gone through it then especially take this guidance to heart.

  2. Thanks again, Damian.

    There are two kinds of people, and I don’t like to finish this sentence. Nonetheless, you, Damian, are distinguished by your willingness to offer a heart as well as an ear, and even sometimes a hand, and this lovely article is an illustration of that.

    My favorite bit:

    True and happy news that the layoffs aren’t often personal. Time the Great Healer shows that over and over, and we can waste energy on bitter and ungrateful thoughts. We’re actually very likely in an excellent position, with Life taking care of us in ways we can’t possibly understand. But something inside fights the recognition of that; some lurking idea as kooky as it is that we “ought to have kept that job.” And probably every job we’ve ever had. And car. And significant other. And pet. And guitar. And t-shirt. And think of what a mess our houses would be _then!_

    “Acceptance of insecurity is Wisdom.” –Alan Watts

    “May they be healthy, happy, joyous, and free” –a nice little prayer to free you from any lingering anger at “Those People!”

    Thanks, Sir.

    -George (having a little moment of asking myself if I am actually telling the truth when I click in the “I’m not a robot” box…) :D

Leave a Reply

Your email address will not be published. Required fields are marked *