Game Audio Networking tips Asbjoern Andersen

To help you succeed in game audio, Ryan Ike shares some of his hard-earned lessons on what not to do when networking in the game industry (and what to do instead). As a bonus, we've also added 50+ guides for succeeding in sound, as well as a selection of essential game audio resources:
Written by Ryan Ike
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OOPS! Don’t ask for work:

When meeting someone who might have the power to hire you, it can be tempting to steer the conversation towards landing a gig. If you’re meeting new people at an event or convention, focus instead on just making genuine connections with folks. You’ll leave most events without a job offer, and that’s ok! The work comes later.

OOPS! Don’t come unprepared:

You should have a website where it’s incredibly easy for potential clients to see/hear your best work with as little friction as possible. Have business cards ready, but know that just as often you can trade Twitter or Instagram @’s, or even just write down the names of people you met so you can Google their contact info later.

OOPS! Don’t be fake:

Networking in games is less formal than in other industries. People want to work with people they know and like, so your goal is literally to make friends. No need to spend time on people who rub you the wrong way; you wouldn’t want to work with them anyhow.

OOPS! Don’t hyperfocus:

Your networking will be way less effective if you only focus on meeting people who can hire you. Anyone you can meet and get along with in the game industry is a valuable connection, from QA testers to environmental artists, to people who do the same job you do. You never know where your next referral will come from!

OOPS! Don’t be inconsistent:

One of the most important things you can do as you network in games? Be a regular. You don’t have to (and shouldn’t!) go to every event, but picking a few local and national ones you can make it to on a regular basis is a huge way to improve your results. If you’re a face people keep seeing, they’re more likely to think of you when they need your skills!


A big thanks to Ryan Ike for letting us share his networking tips! Got some thoughts, tips or insights on how to succeed in game audio networking? Please share them in the comments setion.


About Ryan Ike:

Ryan Ike is a composer and sound designer based in Seattle, WA, with work spanning games like West of Loathing, Where the Water Tastes Like Wine, and Wizard With A Gun. Outside of making audio, he spends his time trying to help newcomers find their place in the game industry, and is passionate about making sure that game audio pros (and creatives in general) are getting the pay and respect they deserve. You can listen to his work here

Bonus: Extra resources to help you succeed in sound:

Browse the full Game Audio Power List here


Power Lists - essential audio resources and insights:

• The Sound Design Power List

• The Game Audio Power List

• The Film Sound Power List

  Succeed in sound:

• How to Set (and Get) the Right Price for Your Audio Work

• 10 Essential Tips for Game Audio Freelancers

• How to be a successful sound designer – with Scott Gershin

• How To Actually Live as an Audio Freelancer – by Melissa Pons

• How to set your sonic creativity free & overcome creative inhibitions – by Mark Kilborn

• 5 Useful Tips for Upcoming Sound Designers and Sound Editors

• Sound Opinions: How to get game audio pricing right

• Building a successful audio post studio – with Kate Finan and Jeff Shiffman

• Rebuilding your studio: Goals, tips and lessons learned

• Creating audio for games – with Martin Stig Andersen

• A life in sound: How to foster creativity and protect yourself from burning out – with Chance Thomas

• Better audio work habits: How a Wacom Tablet can help reduce the risk of Repetitive Strain Injury (RSI)

• Better audio work habits: How a sit & standing desk can reduce your sedentary studio life

• Tips and thoughts on running your own audio post production house – with William McGuigan

• 30+ year audio veteran Andy Greenberg, on building client relationships in the advertising industry

• 7 Sound Alternatives to Working For Free

• Audio Outsourcing Success: Essential Tips, Thoughts and Working Practices from Adele Cutting

The sound success series:

• How to succeed in UI/UX Sound Design, ADR Recording, & Audio Programming

• How to succeed in sound design for Film, Documentaries, and Trailers

• How to succeed in sound design for Games, Animation, and Television

How to succeed in Field Recording, Foley, and Teaching Sound

• How to succeed in Audio Branding, Music Editing, and sound for VR

• How to succeed in Theater Sound Design, Podcast Sound Design, and Podcast Production

• How to succeed in Sound Editing, Sound for Advertising, and Production Sound

• How to succeed in Sound Editing, Sound for Advertising, and Production Sound

• The Composer Success Series: Composing for Film – ft. Pinar Toprak, Nainita Desai, & Jonathan Snipes

• The Composer Success Series: Composing for TV – ft. Charlie Clouser, Sherri Chung, & Cindy O’Connor

• The Composer Success Series: Composing for Theatre – ft. Elyssa Samsel, Kate Anderson, and Daniel Kluger

• The Composer Success Series: Composing for Games – ft. Inon Zur

Breaking into audio – guides and resources:

• The ‘Quit Aspiring’ book – by Adam Croft

• How to get hired in game audio – thoughts and insights from your potential employer’s perspective

• Why gear is not the ticket to entry in the game audio community

• 4 Effective Ways to Break into Game Audio

• Tips for Creating a Perfect Resume for Audio Industry Jobs

• Yet Another Game Audio Hiring Article – by Ariel Gross

• 5 Tips for Getting a Job in the Audio Industry

• Applying for a job in game audio – by Matthew Florianz

• Freelance Game Audio: Getting Started and finding work – by Ashton Morris

• How to get started (and make it) in game audio – 10+ fundamental questions answered by Akash Thakkar

• Courses: How to network and get paid for your work in the game industry – by Akash Thakkar

• How to Craft a Perfect Cover Letter for Audio Industry Jobs
Finding those audio jobs:

• Get the weekly Audio Jobs newsletter

• Join the Audio Jobs Facebook group
Showcasing your work:
• Get a free profile on Soundlister

• Upload your demos to Soundcloud

• Upload your demos to ReelCrafter
• Find game audio community groups around the world

• Find interesting audio events around the world

• Find other audio pros around the world
Coping with a layoff - and how to bounce back:

• How to prepare for – and power through – a layoff in the game audio industry, with Brian Schmidt:

• How to Survive a Game Audio Layoff – insights from Damian Kastbauer

• What it’s like to be laid off from your video game studio

• What To Do Before and After Being Laid Off

• Facebook Group: Survival Skills for Creatives
Education and knowledge:
• Get an audio mentor at the Audio Mentoring Project

• How To Learn Game Audio Online – A talk with Game Audio Educator Leonard Paul

• Hear the very best podcasts about sound

• Read the 100s of sound stories and guides on the A Sound Effect blog (search for stories here)

• Browse Industry Data: Game Music and Sound Design Salary Survey Results

• Browse 100+ Sound Design Guides

• Find essential books about sound – for film, games and audio post production

• Get tips and ideas for making your own sound effects

• Use the Audio Events Calendar to find audio-related events around the globe

• Get a steady stream of great sound stories from the community

• Discover 1000s of sound libraries from the independent sound community

• Take online courses in Wwise, FMOD Studio, Unity, Pure Data & Unreal at the School of Video Game Audio
Getting into independent sound effects:
• DIY SFX libraries - Your guide to your first sound effects library

• Sound effects survey results: Here are 90+ ideas for new SFX libraries

• How to create an indie sound bundle

• The quick-start guide to adding sound FX library metadata

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A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:

  • Human Sound Effects Crowds: Emotions And Reactions Play Track 400 sounds included, 90 mins total $47.40

    This SFX library contains a wide range of reactions and emotional responses varying from quiet crowds to roared battle cries to a large selection of exclamations generated by a group of passionate theatrical actors in indoor venues.

    Apart from the vocalizations, we’ve also included recordings of more unusual crowd ambiances like people walking around the mics, falling down, sitting down and getting up, jumping around, marching, or just being present in the space.

    Crowds library is split into the following two parts:

    Small Groups: Includes small groups of up to 30 people which you can layer together and quickly create the sound of any sized realistic groups of people.

    Large Crowds: Brings pre-designed, easy-to-use sounds of medium to large crowds in various types of reactions, moods, and surroundings.

    40 %
    Ends 1722031199
  • “The Shoe Collection: Dirt- Knee High Boot“ by Periscope Post & Audio, provides 22 high quality footsteps files in dirt with the knee high boot.  The audio files are recorded at 24bit, 192k with mono and stereo recordings.  The Sennheiser MKH-60 was used for the mono files with a slightly more distant mic placement than the stereo files, which were recorded with the Sennheiser MKH8050 and the Sennheiser MKH-30 near the shoe.  From different walking speeds, to jogging, sprinting, jumping, hard stops, scuffs, and more!  There are several performances with each file to fit the right action you need.  That’s a whopping 268 footsteps between the mono and stereo files!

    These sound files are also UCS metadata tagged

  • Creature Sound Effects WINGS Play Track 1444+ sounds included From: $99

    We are extremely proud to present our first library, WINGS – a one-of-a-kind sound library.

    From tiny insects to small birds, from fairies to dragons, WINGS offers a creative palette with a diverse range of sounds to choose from.

    With over 1400 files (more than 4 GB for the 192 kHz version ) we’re confident you will find the perfect sound.

    When purchasing WINGS you get 2 packs, our Design category that includes 180 files and the Source category that offers more than 1200 sounds. Featuring the very best of our foley sessions.

    All single flaps have been careful edited, allowing for unique speed or rate adjustments.

    Pick your preferred version at the introductory prices below:

Explore the full, unique collection here

Latest sound effects libraries:
  • Environments & Ambiences Chimney Wind Play Track 30 sounds included, 93 mins total $7

    There was a massive storm going on outside and we could hear the wind from the chimney so we popped our field recording kit up and extended the microphones to as far as they would go up the chimney and pressed record. We managed to capture the low end and rumbles of the wind interacting with the chimney.

    We then tried adding some reverb on to the samples to give space and context which wasn’t exactly part of the plan for this sample pack but we thought it added something so decided to add these samples to the sample pack for no extra cost.

    Chimney Wind will give you enough audio to give your project the authentic sound of wind from a chimney stack, boosting your project to the next level. Chimney Wind has been edited to allow a drop in ready and Royalty Free sample pack. These Samples can be used in a variety of projects from Sound Designing/Compositions for TV, Film, Documentaries and Video Games. UCS Compliant and Metadata is attached to the samples

  • Door Sound Effects Small Furniture Workshop Play Track 17+ sounds included, 52 mins total $15

    This library is recorded in a small furniture workshop where office furniture is sawn and created. We recorded the sounds of the factory so that they can be easily combined together to create a workshop of any scale.

    Here’s What We Recorded:

    • Large circular saw

    • Drill

    • Doors

    • General work noises

    • Industrial Spaces

    Microphones were placed at varying distances from the recording subjects. Many recordings were created using a LOM Geofon contact microphone.



    50 %
  • Rolling thunder, rain in the city or in the countryside – these are the sounds that are included in the collection “Thunderstorm Rain Vol.1”.

    These sounds are well suited for creating a stormy, rainy atmosphere for movies, games and other audio-visual content.

    All sounds are recorded in WAV format, 96 kHz, 24 bit.


    The following sounds are included:

    • Atmosphere of Thunderstorm in City Outside Window
    • Drops of Thunderstorm Rain on Windowsill
    • Heavy Rain
    • Pouring Rain
    • Rain Hurricane Rattle Metal Plate Loop
    • Rain in the Gazebo
    • Rain In the Village
    • Rain on Windowsill and City Traffic
    • Rain Thunderstorm on City Traffic Background
    • Rainy Atmosphere with Thunderstorm in City
    • The End of the Thunderstorm
    • Thunderstorm
    • Thunderstorm Rain Intensifies
    • Thunder FX


    Product Details:

    • 82 GB
    • 96kHz/24-Bit
    • 73 WAV files

    Thunderstorm Rain Vol.1 – Sound List

  • “Sci-Fi Textures and Loops” are unique sound effects in WAV 24 Bit 96 kHz format that are suitable for creating a dark, mysterious, alien atmosphere when creating science fiction films, games, and music tracks.

    32 %
  • The Reindeer/Caribou sound effect library has 150 audio files and over 500 individual sounds. Including:

    • Isolated vocalizations of adults, young calves, and newborn calves, including grunts and nickers
    • Isolated mouth and nose sounds, including breaths, exhales, inhales, snorts, coughs, smacking, swallowing, sniffs, burps, and gurgles
    • Herd activity, including resting, moving, herding and round-up
    • Real and foley bells
    • Antlers clashing
    • Footsteps, walking and running on different surfaces
    • Eating and drinking
    • Sleeping/Resting
    • Digging snow

    Reindeer/Caribou - Sound Effect Library

    Most of these sounds have been recorded with a collar microphone on reindeer, so the sounds are extremely intimate, isolated, and close-up. The collar microphone was attached to a female reindeer with a calf, which captured the most intimate moments. The collar microphone also recorded many other reindeer in the herd, so there are a lot of unique reindeer vocalizations.

    This sound effect library also contains all 33 files from my previous Reindeer sound effect library.

    Note regarding the naming of the animal: Wikipedia says that “Reindeer is the European name for the species of Rangifer, while in North America, Rangifer species are known as Caribou”. So, you can use the same sounds for each of them because, at least in terms of sound, they are nearly identical!

    20 %


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