Game Audio at GDC 2019 Asbjoern Andersen


Like an alarm clock that rings and throws you bolt-upright out of bed, this year’s Game Developers Conference is swiftly upon us. Packed with more presentations that you can shake a stick at, this year’s hot tips focus on things happening outside the conference and are (mostly) accessible to anyone in San Francisco who is up for some good ol’ game audio. Here’s what’s happening!


Guest post by Damian Kastbauer



 
Sunday, February 26th
DesigningSound.Org Meetup
4:00pm-7:00pm

Maybe you’re hitting the town early, soaking up the San Francisco ambience. If you’re not too busy exploring the Musée Mécanique or drifting away with the Wave Organ, drop by the DesigningSound.org meetup on Sunday afternoon and kick the week off celebrating the scene with some of the folks behind this incredible resource.

RSVP recommended but not required. Details here.

Monday through Saturday
Sightglass Game Audio Podcast Meetups
7:00am-9:00am

Arriving bleary-eyed at 7am for coffee and conversation during the week at GDC is the best/worst thing you could do for yourself throughout the conference. Best, because the brew at Sightglass (7th & Folsom) is worth talking about for the rest of the year. They also allow a motley crew of game audio folks to ascend to their 2nd floor balcony and hold court and wax philosophically about the unfolding day’s game audio epiphanies. Worst, because 7-9am amirite? (I bet you don’t have anything else scheduled during that time though, do you?)

 
[tweet_box]Damian Kastbauer’s Guide to Game Audio at GDC 2017[/tweet_box]  
Monday through Friday
Carousel Con
Lunchtime (Behind the Carousel on the Grassy Knoll)
12:00pm-2:00pm

Brown-bag your way behind the carousel on the corner of 4th & Howard to the concrete stairs for an informal gathering of folks bursting with inspiration. This is a chance to stretch out in the sun (hopefully), grab a bite, and soak up some of the knowledge folks have gleaned throughout the morning’s presentations or adventures. Some of my favorite memories have come from deep conversations shared by anyone and everyone who coagulates. (Bonus points for the mass carousel ride at the end of Friday’s lunchtime.)
This year marks the first Carousel Con, a micro-talk formatted conference that will take place simultaneously off in a corner of the area and will feature speakers sharing their game audio knowledge (in short-form 10 minute bursts) with a circle of interested people. Organized by Matthew Marteinsson, Mike Csurics, Fryda Wolff (and a little help from me), there will be buttons, ribbons, and opportunities for folks to walk up and submit a talk for a chance to jump on the stump and share your passions.

Tuesday, February 28th
Audio Bootcamp
10:00am-6:00pm

Tuesday’s Audio Bootcamp signals the official start of the Audio Track at GDC and is a powerhouse of professionals prepared to submerge the packed room in a comprehensive game audio master class. Matthew Lee Johnston kicks it off with an alarm call for audio developers in his talk titled “GREAT AUDIO DESIGN: BY ANY MEANS NECESSARY” followed quickly by Tomas Neumann (one of the audio programmers on Overwatch) breaking down “AUDIO TECH 101”. We’re then treated to a presentation by Steve Green, Lead Sound Designer and Music Implementor, which leverages his experience on ABZÛ titled “INTERACTIVE MUSIC APPROACHES”. This takes us right into the “LUNCHTIME SURGERIES” where tables full of bootcamp attendees have an opportunity to chat casual-like with all of the presenters while noshing.

The afternoon lineup has some wonders to share! Khris Brown gets the crowd revved up with “FIGHTING LEGOS: AUDIO CHOREOGRAPHY FOR BATTLE DESIGN” which promises to be a workout of vocalization sound, and then Matt Piersall will demonstrate “PERFORMANCE BASED SOUND DESIGN” drawing from his experience creating sound for AAA games. One of the forerunners of VR Audio, Sally Kellaway, will be speaking on “APPROACHING AND DESIGNING AUDIO FOR INTERACTIVE VR APPLICATIONS” and will be sharing experience gleaned from her time working in VR, and then Leonard Paul will bring his considerable expertise as a game composer and educator to explain “DIFFERENT APPROACHES TO GAME MUSIC”. Rounding out the day is Bonnie Bogovich and her presentation “PARTY OF ONE: HOW TO BE ‘THE AUDIO DEPARTMENT'”. All-in-all, a tremendous breadth of information from every corner of the game audio universe. All of these are absolute musts!


Popular on A Sound Effect right now - article continues below:


Trending right now:

  • COMPATIBLE WITH ANY VIDEO SOFTWARE
    CRAFTED BY INDUSTRY PROFESSIONALS
    INSTANT DIGITAL DOWNLOAD
    100% ROYALTY FREE

    Introducing the Ultimate Sound FX Bundle – your all-in-one solution to level up your audio game! Say goodbye to wasting countless hours searching for the perfect sound effects, and hello to a seamless editing process that enhances your creativity.

    This bundle includes sound effects from different genres and subjects, so you’ll have everything you need right at your fingertips. Whether you’re working on a film, game, podcast, or music project, this bundle has got you covered.

    With the Ultimate Sound FX Bundle, you can speed up your workflow and take your creativity to new heights. Imagine having access to a vast library of high-quality sound effects that perfectly match your project’s needs, all in one place. No more time wasted on sifting through endless sound effect libraries – this bundle has it all.

    Don’t let sound effects be a pain point in your creative process any longer. Invest in the Ultimate Sound FX Bundle today and experience a smoother, more efficient workflow that unleashes your full creative potential.

    Image
    78 %
    OFF
  • User Interface (UI) Sound Effects Interactive Play Track 3917 sounds included, 225 mins total $120
    User Interface (UI) Sound Effects - get more than 3900+ sounds in the INTERACTIVE sound library

    Introducing ‘INTERACTIVE’ by Rock The Speakerbox: Your ultimate organic Game UI Sound Design Toolkit. Elevate your UI sound design with a comprehensive sound effects library crafted to meet the exacting demands of modern game development. ‘INTERACTIVE’ is a massive toolset designed to empower you with a diverse range of components for creating immersive, dynamic and organic sounding UI.

    Structured into three packages:

    Construction Kit (3151 Sounds):
    Unlock a world of possibilities with a massive set of generic components like clicks, whooshes, pops, and textures, alongside elaborate recordings for specific contextual needs such as coins, paper, medieval weapons and many more. Explore elemental textures like water, wood, stone, etc for added depth and a comprehensive arsenal of percussive and tonal instruments.

    Building Blocks (606 Sounds):
    Streamline your workflow with pre-designed sounds of basic UI components, including impacts, clicks, whooshes, specific contextual actions and textures (clattering coins, rustling paper, igniting fires, alchemical reactions, growing vegetation) plus tonal and musical feedback for different moods (positive, negative, rewarding, warning, triumphal, holy)

    Designed (160 Sounds):
    Choose from four sets of ready-to-use sounds tailored for the most common UI actions in different game styles (Casual, Dark, Medieval, Modern).

    Each of the four sets gives you following UI sounds:
    • Confirm
    • Select
    • Notification
    • Purchase
    • Open Menu
    • Back/Close Menu
    • Positive Light
    • Positive Heavy
    • Negative Light
    • Negative Heavy

    With 699 sound files, each offering more than 5 variations in average, ‘INTERACTIVE’ delivers a total of over 3900 sounds – ensuring that you’ll never run out of options to bring your creative vision to life. This library gives you everything you need to captivate your audience and create immersive UI soundscapes that truly resonate.

    20 %
    OFF
  • All files are recorded 32bit, 192 kHz, with Shure KSM137, Line Audio Omni1 and FEL Clippy XLR EM272 microphones, Sound Devices MixPre-6 II recorder. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds. It is also available in UCS.


    Recording John Deere 1065 1981 combine harvester


  • Game Audio Packs 8-Bit Legend Play Track 543 sounds included $50

    Awaken sound designer, your 8-Bit Legend is about to begin! 8-Bit Legend is a heroic SFX library of retro sounds made using the Gameboy’s sound chip. After countless battles, and leveling up we captured the nostalgic sounds of the 8-bit era.

    In a quest to compile the ultimate 8-bit SFX library we traveled back in time to study the scrolls of sound from the legendary Sonic Sages.

    Though filled with trials and tribulations we returned to the present with our spoils, a treasure trove of recorded sounds compiled into the epic tome: 8-Bit Legend!


Latest releases:

  • ‘Cartoon & Animation Vol 2’ by Cinematic Sound Design delivers the ultimate sound effects library tailored for your comedic creations, cartoons, games, and music productions. Dive into a realm of whimsical wonders with this curated collection of handcrafted sound effects, featuring an array of delightful cartoon pops, boings, jumps, crashes, impacts and a lot more.
    Crafted and captured using top-of-the-line outboard equipment including the ‘Sound Devices 702’ field recorder and Neumann KM184 microphones, each sound is processed through an Apogee Symphony AD/DA for unparalleled clarity, depth, and impact. Discover an array of truly unique SFX meticulously crafted to infuse your projects with personality and charm with a selection of zany boings, energetic jumps, clumsy falls, quirky snaps, lively runs and playful mallets.

    Product Details:

    • 121 Designed Cartoon SFX
    • 24-Bit/96kHz
    • 100% Royalty-Free

  • Unleash the full potential of your audio production with the Tool Bag Foley Sound Effects Library. Meticulously recorded with precision, this library offers an expansive collection of sounds straight from the tool shed. Whether you’re in film, television, game development, or theatre, these sounds will enhance your soundscapes and bring your scenes to life.

    29 %
    OFF
  • CRRRACK!!!

    Introducing “Wood Destruction” – a powerful sound library that brings the raw and intense sounds of wood breaking to your audio projects. This collection is designed to provide sound designers, filmmakers, and video professionals with an extensive range of wood destruction sounds. From small wooden objects to massive structures, every breaking sound is meticulously captured to deliver a sense of power and scale.

    The sounds in “Wood Destruction” are presented in a clean and isolated format, allowing for seamless integration into your projects without the need for extensive editing. Each sound is carefully labeled and categorized, making it easy to find the perfect wood destruction sound for your specific scene or sequence.

    From explosive demolition scenes to suspenseful moments of destruction, this library will be your ultimate resource for authentic and impactful wood destruction sound effects.

    26 %
    OFF
  • Environments & Ambiences Natural Water Streams Play Track 10 sounds included, 30 mins total $18

    This meticulously crafted sound effects library is an essential tool for professionals in film, game development, and audio production who seek authentic and high-quality water soundscapes.

    Recorded using high-quality equipment such as Zoom H4N, H1, and H6, these sounds offer unparalleled clarity and realism. Whether you’re creating serene nature scenes or designing complex audio environments, ‘Natural Water Streams’ provides a versatile range of water sound effects.

    28 %
    OFF
  • Industrial Ambiences Wind Turbines Inner Sounds Play Track 45 sounds included, 144 mins total $20

    Wind turbine rotations and motor movements recorded subterraneously, through wire fences, metal steps and the body of the turbine.

     The results are a selection of metallic movements, evolving eerie soundscapes, atmospheric hums, whines.

     Excellent design source and sound morphing material, eerie atmospheres and dystopian environments.

    https://www.youtube.com/watch?v=QSGOZXKJWbc

    Number of Sounds : 45

    Number of Files : 45      

    Total Audio Time : 2 hours  22 minutes  18  secs  ( 142 minutes 18 seconds)

    Type : WAV Stereo

    Sample Rate / Bit Rate : 192 kHz / 24 Bit

    Mastered : No

    Normalised : No

    Size : 9.92 Gb

    Metadata : Files are stamped with detailed UCS compliant metadata in Soundminer

    Documentation Included : Copyright, EULA, Images, Metadata (exported in multiple formats)

    License : A Sound Effect EULA / Terms and Conditions https://www.asoundeffect.com/license-agreement/

    Recorders : Zoom F3 and Sound Devices Mix Pre 10 II

    Microphones :  LOM Geofon, Stille and Klang small spots, Sennheiser 8040’s and 8050

    Microphone Configuration : Magnetic, Spike, Contact. ORTF and Centre Mic

    KEYWORDS : Wind Turbine , Back, Wire Fence, Metal Steps, Underground, Rotate, Inner, Motor, Vibrate, Whirr, Bass, Hum, Whine, Pulse, Atonal, Disharmonious, Breeze

    FXNAME :  Abandoned Environment, Deserted Environment, Design Source, Dystopian, Eerie Atmosphere, Post Apocalypse, Sound Morph, Uninhabited, Wind Turbine

Need specific sound effects? Try a search below:


Wednesday, March 1
IASIG Meetup @ Thirsty Bear (661 Howard St)
6:00pm-9:00pm

The IASIG continues to throw one of the best-attended parties during GDC at the Thirsty Bear. For over 20 years, the organization has been a lightning rod for technically-minded interactive audio folks and has been at the forefront of standardization and publications. Mingling with some of the finest minds after the first full day of the Expo Hall is sure to inspire some engaging conversations about some of the exciting things on the show floor. How do the new Nuendo 8 game audio workflows look? What fun is to be had with the new Wwise Authoring Application API? Is there a demo (and how long is the line) for the Valve “Steam Audio” Solution? This will be the first chance to dig deep after submerging in the newest offerings, and it’s a great group of folks to get down with.

Wednesday, March 1
Game Audio Karaoke (177 Eddy St)
Pandora Karaoke
8:00pm-11:00pm

Follow the sound of wild falsetto and pitch-perfect celebrity vocal impressions to the first official(?) Game Audio Karaoke night. Organized by Luca Fusi, this is exactly the kind of bonding experience you might be looking for after a long day of hustle and flow. Bring your setlist, jump in the cue, and sing your life!

Wednesday, March 1
17th Annual Game Developers Choice Awards
6:30pm-8:30pm

The glitz and glam of the Game Developers Choice awards Wednesday night is the hot-ticket to see all of the coolest indies and accomplished developers. With the comedy of Tim Schafer and wit of Nina Freeman celebrating Oscar-style across every game genre and specialty, it’s the perfect opportunity to soak up some paparazzi and party like a game developer rock star.

Thursday, March 2
15th Annual Game Audio Network Guild Awards
7:30pm-9:30pm

The focus on Game Music and Audio makes this an event worth attending. A room full of folks all looking to honor the accomplishments of the last years game audio accomplishments: what could be better than elevating the art of audio to make you feel like part of something much bigger than yourself. This is a great feeling to cultivate because you’ll find that the conference is a great way to understand the role you play (or could play) in developing games.

Friday, March 3rd
SoVGA Meetup – The Hall SF (1028 Market)
5:00pm
Friday Night Foley
(Coordination)

The School of Video Game Audio has been inviting folks for a final hurrah on the last day of GDC in what has become a final meeting before the explosion of a thousand tiny stars that signals the end. Wobble out from the lobby of Moscone one-last-time with people who will be reticent to let the good vibes and experiences go. It’s a time to plan for later in the evening, or for the future of game audio.

Cody Predum & Emily Meo are pulling together an open invitation to let loose on the streets of San Francisco as a wild pack of sound designers with portable recorders. I imagine hanging off fire escapes to capture the perfect squeak, cardboard box physics impact simulations, and plenty of camaraderie. Find them at the SoVGA Party and climb on board…and don’t forget your recorder!

There’s just too much, and there’s something about the max-saturation, living-in-the-moment slip-stream that makes the best laid plans superfluous. So bring your flexibility, your dynamic personality, and above all your kindness and compassion. The best thing is to go with the flow.

See you on the other side!
Damian

A big thanks to Damian for all the great information!
 

Please share this:


 



 
 
THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:

  • COMPATIBLE WITH ANY VIDEO SOFTWARE
    CRAFTED BY INDUSTRY PROFESSIONALS
    INSTANT DIGITAL DOWNLOAD
    100% ROYALTY FREE

    Introducing the Ultimate Sound FX Bundle – your all-in-one solution to level up your audio game! Say goodbye to wasting countless hours searching for the perfect sound effects, and hello to a seamless editing process that enhances your creativity.

    This bundle includes sound effects from different genres and subjects, so you’ll have everything you need right at your fingertips. Whether you’re working on a film, game, podcast, or music project, this bundle has got you covered.

    With the Ultimate Sound FX Bundle, you can speed up your workflow and take your creativity to new heights. Imagine having access to a vast library of high-quality sound effects that perfectly match your project’s needs, all in one place. No more time wasted on sifting through endless sound effect libraries – this bundle has it all.

    Don’t let sound effects be a pain point in your creative process any longer. Invest in the Ultimate Sound FX Bundle today and experience a smoother, more efficient workflow that unleashes your full creative potential.

    Image
    78 %
    OFF
  • All files are recorded 32bit, 192 kHz, with Shure KSM137, Line Audio Omni1 and FEL Clippy XLR EM272 microphones, Sound Devices MixPre-6 II recorder. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds. It is also available in UCS.


    Recording John Deere 1065 1981 combine harvester


  • Game Audio Packs 8-Bit Legend Play Track 543 sounds included $50

    Awaken sound designer, your 8-Bit Legend is about to begin! 8-Bit Legend is a heroic SFX library of retro sounds made using the Gameboy’s sound chip. After countless battles, and leveling up we captured the nostalgic sounds of the 8-bit era.

    In a quest to compile the ultimate 8-bit SFX library we traveled back in time to study the scrolls of sound from the legendary Sonic Sages.

    Though filled with trials and tribulations we returned to the present with our spoils, a treasure trove of recorded sounds compiled into the epic tome: 8-Bit Legend!

Explore the full, unique collection here

Latest sound effects libraries:
 
  • ‘Cartoon & Animation Vol 2’ by Cinematic Sound Design delivers the ultimate sound effects library tailored for your comedic creations, cartoons, games, and music productions. Dive into a realm of whimsical wonders with this curated collection of handcrafted sound effects, featuring an array of delightful cartoon pops, boings, jumps, crashes, impacts and a lot more.
    Crafted and captured using top-of-the-line outboard equipment including the ‘Sound Devices 702’ field recorder and Neumann KM184 microphones, each sound is processed through an Apogee Symphony AD/DA for unparalleled clarity, depth, and impact. Discover an array of truly unique SFX meticulously crafted to infuse your projects with personality and charm with a selection of zany boings, energetic jumps, clumsy falls, quirky snaps, lively runs and playful mallets.

    Product Details:

    • 121 Designed Cartoon SFX
    • 24-Bit/96kHz
    • 100% Royalty-Free

  • Unleash the full potential of your audio production with the Tool Bag Foley Sound Effects Library. Meticulously recorded with precision, this library offers an expansive collection of sounds straight from the tool shed. Whether you’re in film, television, game development, or theatre, these sounds will enhance your soundscapes and bring your scenes to life.

    29 %
    OFF
  • CRRRACK!!!

    Introducing “Wood Destruction” – a powerful sound library that brings the raw and intense sounds of wood breaking to your audio projects. This collection is designed to provide sound designers, filmmakers, and video professionals with an extensive range of wood destruction sounds. From small wooden objects to massive structures, every breaking sound is meticulously captured to deliver a sense of power and scale.

    The sounds in “Wood Destruction” are presented in a clean and isolated format, allowing for seamless integration into your projects without the need for extensive editing. Each sound is carefully labeled and categorized, making it easy to find the perfect wood destruction sound for your specific scene or sequence.

    From explosive demolition scenes to suspenseful moments of destruction, this library will be your ultimate resource for authentic and impactful wood destruction sound effects.

    26 %
    OFF
  • Environments & Ambiences Natural Water Streams Play Track 10 sounds included, 30 mins total $18

    This meticulously crafted sound effects library is an essential tool for professionals in film, game development, and audio production who seek authentic and high-quality water soundscapes.

    Recorded using high-quality equipment such as Zoom H4N, H1, and H6, these sounds offer unparalleled clarity and realism. Whether you’re creating serene nature scenes or designing complex audio environments, ‘Natural Water Streams’ provides a versatile range of water sound effects.

    28 %
    OFF
  • Industrial Ambiences Wind Turbines Inner Sounds Play Track 45 sounds included, 144 mins total $20

    Wind turbine rotations and motor movements recorded subterraneously, through wire fences, metal steps and the body of the turbine.

     The results are a selection of metallic movements, evolving eerie soundscapes, atmospheric hums, whines.

     Excellent design source and sound morphing material, eerie atmospheres and dystopian environments.

    https://www.youtube.com/watch?v=QSGOZXKJWbc

    Number of Sounds : 45

    Number of Files : 45      

    Total Audio Time : 2 hours  22 minutes  18  secs  ( 142 minutes 18 seconds)

    Type : WAV Stereo

    Sample Rate / Bit Rate : 192 kHz / 24 Bit

    Mastered : No

    Normalised : No

    Size : 9.92 Gb

    Metadata : Files are stamped with detailed UCS compliant metadata in Soundminer

    Documentation Included : Copyright, EULA, Images, Metadata (exported in multiple formats)

    License : A Sound Effect EULA / Terms and Conditions https://www.asoundeffect.com/license-agreement/

    Recorders : Zoom F3 and Sound Devices Mix Pre 10 II

    Microphones :  LOM Geofon, Stille and Klang small spots, Sennheiser 8040’s and 8050

    Microphone Configuration : Magnetic, Spike, Contact. ORTF and Centre Mic

    KEYWORDS : Wind Turbine , Back, Wire Fence, Metal Steps, Underground, Rotate, Inner, Motor, Vibrate, Whirr, Bass, Hum, Whine, Pulse, Atonal, Disharmonious, Breeze

    FXNAME :  Abandoned Environment, Deserted Environment, Design Source, Dystopian, Eerie Atmosphere, Post Apocalypse, Sound Morph, Uninhabited, Wind Turbine


   

Leave a Reply

Your email address will not be published. Required fields are marked *

HTML tags are not allowed.