Asbjoern Andersen


Knowledge is power, and the insight offered in these three compilations will help you become a more well-rounded sound designer. Covering topics such as 360 audio rendering and encoding, game audio networking, creating strong contracts, the importance of community, and all you could want to know about technical audio, these collected works will help you strengthen your weak points no matter where you are in your career.
 

Game Audio: Tales of a Technical Sound Designer, Volume 01 & Volume 02:

Damian Kastbauer has served a multifaceted role in the game audio community. As the Technical Audio Lead at PopCap, he has worked for companies like LucasArts, Telltale Games, Naughty Dog, and 2K. And if you learned Audiokinetic’s Wwise in the last few years, you’ve read his expressive writing. Recently, he released his Tales of a Technical Sound Designer, Volume 01 & Volume 02, which is available on paperback and PDF. This collection features his writings over the past 10 years with his contributions to the “Aural Fixation” column in Game Developer Magazine and his Audio Implementation Greats series for Designing Sound. It also compiles his Lost Chocolate Blog with inclusive interviews and community-focused commentary. For technical insight and altruistic inspiration, you can purchase the two volumes here.

Aaron Mark’s Complete Guide to Game Audio – 3rd Edition:

Aaron Mark’s Complete Guide to Game Audio – 3rd Edition is an all-encompassing blueprint for sound designers in game audio—whether you are finishing your university work, or are a pro transitioning from the film or music industry. Now in its 3rd Edition, this book contains even more advice from respected industry experts like Marty O’Donnell, Richard Jacques and Tom Salta, and it has discussions about changes in the industry to help you have a more informed outlook. Plus, it now has sample contracts to keep your working relationships with clients smooth, and advice about terms, negotiations and the all-important networking. If this sounds like the advice and guidance you need, you can pre-order the book here.

Under the hood of Facebook’s 360 tech:

Under the hood of Facebook’s 360 tech is a write-up on Facebook’s Engineering blog about the 360 audio discussion from Video @Scale, their invitation-only technical conference for engineers of large-scale video platforms. It covers topics such as encoding and rendering with the FB260 Encoder tool and the Rendering SDK for Oculus, sound quality, bandwidth, spatialization for different audio assets, latency, and much more. The post also covers workflows and gives insight into where Facebook is heading in 360 audio. If these topics sound intimidating, don’t worry – the post is written with a respectable lack of jargon, and it introduces each area clearly and succinctly for those who are coming from a general audio background. To read more about their thoughts and current challenges, check out the post here.

 

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A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:

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  • All files are recorded 32bit, 192 kHz, with Shure KSM137, Line Audio Omni1 and FEL Clippy XLR EM272 microphones, Sound Devices MixPre-6 II recorder. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds. It is also available in UCS.


    Recording John Deere 1065 1981 combine harvester


  • Game Audio Packs 8-Bit Legend Play Track 543 sounds included $50

    Awaken sound designer, your 8-Bit Legend is about to begin! 8-Bit Legend is a heroic SFX library of retro sounds made using the Gameboy’s sound chip. After countless battles, and leveling up we captured the nostalgic sounds of the 8-bit era.

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Latest sound effects libraries:
 
  • ‘Cartoon & Animation Vol 2’ by Cinematic Sound Design delivers the ultimate sound effects library tailored for your comedic creations, cartoons, games, and music productions. Dive into a realm of whimsical wonders with this curated collection of handcrafted sound effects, featuring an array of delightful cartoon pops, boings, jumps, crashes, impacts and a lot more.
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    Product Details:

    • 121 Designed Cartoon SFX
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  • Unleash the full potential of your audio production with the Tool Bag Foley Sound Effects Library. Meticulously recorded with precision, this library offers an expansive collection of sounds straight from the tool shed. Whether you’re in film, television, game development, or theatre, these sounds will enhance your soundscapes and bring your scenes to life.

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  • Environments & Ambiences Natural Water Streams Play Track 10 sounds included, 30 mins total $18

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  • Industrial Ambiences Wind Turbines Inner Sounds Play Track 45 sounds included, 144 mins total $20

    Wind turbine rotations and motor movements recorded subterraneously, through wire fences, metal steps and the body of the turbine.

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    https://www.youtube.com/watch?v=QSGOZXKJWbc

    Number of Sounds : 45

    Number of Files : 45      

    Total Audio Time : 2 hours  22 minutes  18  secs  ( 142 minutes 18 seconds)

    Type : WAV Stereo

    Sample Rate / Bit Rate : 192 kHz / 24 Bit

    Mastered : No

    Normalised : No

    Size : 9.92 Gb

    Metadata : Files are stamped with detailed UCS compliant metadata in Soundminer

    Documentation Included : Copyright, EULA, Images, Metadata (exported in multiple formats)

    License : A Sound Effect EULA / Terms and Conditions https://www.asoundeffect.com/license-agreement/

    Recorders : Zoom F3 and Sound Devices Mix Pre 10 II

    Microphones :  LOM Geofon, Stille and Klang small spots, Sennheiser 8040’s and 8050

    Microphone Configuration : Magnetic, Spike, Contact. ORTF and Centre Mic

    KEYWORDS : Wind Turbine , Back, Wire Fence, Metal Steps, Underground, Rotate, Inner, Motor, Vibrate, Whirr, Bass, Hum, Whine, Pulse, Atonal, Disharmonious, Breeze

    FXNAME :  Abandoned Environment, Deserted Environment, Design Source, Dystopian, Eerie Atmosphere, Post Apocalypse, Sound Morph, Uninhabited, Wind Turbine


   

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