Asbjoern Andersen


Knowledge is power, and the insight offered in these three compilations will help you become a more well-rounded sound designer. Covering topics such as 360 audio rendering and encoding, game audio networking, creating strong contracts, the importance of community, and all you could want to know about technical audio, these collected works will help you strengthen your weak points no matter where you are in your career.
 

Game Audio: Tales of a Technical Sound Designer, Volume 01 & Volume 02:

Damian Kastbauer has served a multifaceted role in the game audio community. As the Technical Audio Lead at PopCap, he has worked for companies like LucasArts, Telltale Games, Naughty Dog, and 2K. And if you learned Audiokinetic’s Wwise in the last few years, you’ve read his expressive writing. Recently, he released his Tales of a Technical Sound Designer, Volume 01 & Volume 02, which is available on paperback and PDF. This collection features his writings over the past 10 years with his contributions to the “Aural Fixation” column in Game Developer Magazine and his Audio Implementation Greats series for Designing Sound. It also compiles his Lost Chocolate Blog with inclusive interviews and community-focused commentary. For technical insight and altruistic inspiration, you can purchase the two volumes here.

Aaron Mark’s Complete Guide to Game Audio – 3rd Edition:

Aaron Mark’s Complete Guide to Game Audio – 3rd Edition is an all-encompassing blueprint for sound designers in game audio—whether you are finishing your university work, or are a pro transitioning from the film or music industry. Now in its 3rd Edition, this book contains even more advice from respected industry experts like Marty O’Donnell, Richard Jacques and Tom Salta, and it has discussions about changes in the industry to help you have a more informed outlook. Plus, it now has sample contracts to keep your working relationships with clients smooth, and advice about terms, negotiations and the all-important networking. If this sounds like the advice and guidance you need, you can pre-order the book here.

Under the hood of Facebook’s 360 tech:

Under the hood of Facebook’s 360 tech is a write-up on Facebook’s Engineering blog about the 360 audio discussion from Video @Scale, their invitation-only technical conference for engineers of large-scale video platforms. It covers topics such as encoding and rendering with the FB260 Encoder tool and the Rendering SDK for Oculus, sound quality, bandwidth, spatialization for different audio assets, latency, and much more. The post also covers workflows and gives insight into where Facebook is heading in 360 audio. If these topics sound intimidating, don’t worry – the post is written with a respectable lack of jargon, and it introduces each area clearly and succinctly for those who are coming from a general audio background. To read more about their thoughts and current challenges, check out the post here.

 

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A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:
 
 
  • Foley Switch Play Track 124 sounds included $20

    124 recordings of various switches and buttons, flipped, pressed and clicked. This collection contains household light and lamp switches, radio buttons and a variety of other activate and click presses.

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  • Destruction & Impact Modular Explorations: Bristol Play Track 700+ sounds included, 90 mins total
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    Modular Eplorations: Bristol features cinematic alien arcades and cities, deserted crystalline caverns, vast hives of digital insects, distressed metal impacts and abstract user interface sounds.

    Created in Bristol with Eurorack equipment (Mutable Instruments, Intellijel, Doepfer, Erica Synths, Make Noise, Arturia, Expert Sleepers, 2hp, Ladik) recorded into an Emu E5000Ultra Sampler, then processed digitally using a variety of techniques and high-end effects in Berlin.

    Modular Explorations: Bristol is an experimental collaboration between Gregor Quendel and ARC Noise.

    Professional metadata provided and edited by Kai Paquin.

    Modular Bristol highlights:
    • 546 24bit / 96kHz WAV files / 700+ Sounds / Meta-tagged (Soundminer)
    • 104 Alien Textures
    • 46   Harmonic Textures
    • 30   Simple Textures
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  • Destruction & Impact Bullet Impacts Play Track 320 sounds included
    Rated 4.00 out of 5
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    Prepare for impact! This EFX Bullet Impact collection features a huge number of impacts into cars, metal, walls, water, body impacts, as well as passbys, ricochets and underwater passbys.

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  • Introducing Foam Gun Fun! Over 300 fun-filled plastic toy gun sounds to share with your friends. Featuring small to large sizes of gun cocks, dry gunshots, and bullet fires. Also featuring designed, processed or effected sounds such as rapid-fire and sci-fi blasts! New from Carma Studio! 44k/24bit and 96k/24bit metadata enabled.

  • Fire Medieval Play Track 605 sounds included $59

    The Dark Ages are calling! With this curated package full of high-quality sound effects everything in your medieval world is brought to life. From objects like doors, chests and fire over foley sounds like steps, chains and gore to weapons such as the crossbow, sword, hammer and axe. This compilation provides a solid foundation of „ready to use“ sound effects to give your project an authentic medieval feeling.

     

    The Library includes:
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  • Environments Sports Crowd Cheer! Play Track 41 sounds included, 15 mins total $9.95

    Welcome sports fans to Sports Crowd Cheer sound library.  Be in the crowd up close with this mini-pack of over 40 crowd reactions including cheers, boos, your ups, and downs, down to the buzzer, score and more!  Short crowd bursts to longer reactions with sirens and horns.  With sounds from the arena, ballpark, stadium, and court, it's a score from Carma Studio!

  • Environments Comedy Stand-Up Crowd Play Track 33 sounds included, 4 mins total $9.95

    Hi folks and welcome to the Comedy Stand-Up Crowd sound library.  We’re here tonight from Carma Studio delivering you a mini pack of over 30 sounds including laughter, applause, and cheers to add comic relief to any of your production work whenever that comedic moment is desired.  Very short bursts to extended fill-ins.  Great for television audience reactions too.  Try it out, it’s a laugh!  44k/24bit with metadata added.

  • Vehicles Classic Vehicles Play Track 40+ sounds included $20 $15

    Classic vehicles is a jam packed high-quality classic vehicle sound library filled with fantastic engine starts, engine revs, engine idles, door opening/closing, kick starts and much much more! Recorded at 24 bit/192 kHz you'll be able to pitch/bend these sounds to your hearts desire to create some truly monstrous sounds! The vehicles in this library are: a custom 1930 Ford Model A with a V8 flathead engine & a 1967 Triumph Bonneville. Let this pack be a small but powerful addition to your sound FX library.

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