We spoke with Ben Minto (senior audio director/sound designer at EA DICE), Becky Allen (head of audio at PopCap/Electronic Arts), and Matthew Smith, the audio director overseeing the sound for legendary franchises such as Grand Theft Auto, Red Dead Redemption and more.
The interviews are full of interesting insights into what's ahead in game audio - so if you haven't read them already, be sure to check them out below:
Senior audio director/sound designer Ben Minto at EA DICE in Stockholm, Sweden has spent the last 10 years working on their AAA-game franchises like Battlefield and Star Wars Battlefront.
But success hasn’t sent Minto to rest on his laurels. With every new release, he and the team at DICE are looking for ways to push the boundaries of sound, to take the next step to delivery an exemplary sound experience to game players.
Here, Minto shares his thoughts of what’s happening in the game sound industry, what opportunities lay ahead, and what can help future game sound pros to get into the industry:
What’s next for game audio? We got the chance to speak with Becky Allen – head of audio at PopCap/Electronic Arts, and keynote speaker at GameSoundCon – about just that. And here, she shares her insight on the current challenges, advancements, and future opportunities in the game audio industry:
Matthew Smith spent more than 11 years at Rockstar North, as audio director overseeing the sound for legendary franchises such as Grand Theft Auto, Red Dead Redemption and more. Now, he’s branched out into the non-audio side of games, while still continuing to work with audio plug-in development at Krotos, Ltd. In this exclusive interview, Matthew shares his insights on what’s next for game audio: