Asbjoern Andersen


Happy New Year - hope you had a fun entry into 2018! The beginning of the year is always a great time to reflect on what's ahead, and that made me re-read the series we kicked off last year entitled The Future Of Game Audio.

We spoke with Ben Minto (senior audio director/sound designer at EA DICE), Becky Allen (head of audio at PopCap/Electronic Arts), and Matthew Smith, the audio director overseeing the sound for legendary franchises such as Grand Theft Auto, Red Dead Redemption and more.

The interviews are full of interesting insights into what's ahead in game audio - so if you haven't read them already, be sure to check them out below:


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Ben Minto, senior audio director/sound designer at EA DICE:

 
Senior audio director/sound designer Ben Minto at EA DICE in Stockholm, Sweden has spent the last 10 years working on their AAA-game franchises like Battlefield and Star Wars Battlefront.

But success hasn’t sent Minto to rest on his laurels. With every new release, he and the team at DICE are looking for ways to push the boundaries of sound, to take the next step to delivery an exemplary sound experience to game players.

Here, Minto shares his thoughts of what’s happening in the game sound industry, what opportunities lay ahead, and what can help future game sound pros to get into the industry:

Read the Ben Minto interview on the future of game audio

Becky Allen, head of audio at PopCap/Electronic Arts:

 
What’s next for game audio? We got the chance to speak with Becky Allen – head of audio at PopCap/Electronic Arts, and keynote speaker at GameSoundCon – about just that. And here, she shares her insight on the current challenges, advancements, and future opportunities in the game audio industry:

Read the Becky Allen interview on the future of game audio

Matthew Smith, former audio director at Rockstar North:

 
Matthew Smith spent more than 11 years at Rockstar North, as audio director overseeing the sound for legendary franchises such as Grand Theft Auto, Red Dead Redemption and more. Now, he’s branched out into the non-audio side of games, while still continuing to work with audio plug-in development at Krotos, Ltd. In this exclusive interview, Matthew shares his insights on what’s next for game audio:

Read the Matthew Smith interview on the future of game audio

 

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  • Forged in Fury Vol. 1: Modular Sounds for Epic Combat

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    🔪 Katana (193 sounds):
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Latest sound effects libraries:
 
  • Welcome to the world of HOME STORAGE, where every nook and cranny holds the promise of organization and order. From the smooth glide of drawers to the sturdy click of cupboards and cabinets, each sound speaks of hidden treasures waiting to be discovered. Whether it’s the practicality of a bathroom cabinet, the functionality of a toolbox, or the versatility of cases and containers, this collection encapsulates the essence of HOME STORAGE, offering a symphony of sounds to accompany your daily routines.

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    Plunge into the chilling depths of auditory horror with this meticulously crafted collection. From the harrowing snap of bone breaks to the precise sound of blades dissecting, each element has been captured to evoke a visceral reaction. The unsettling crunch of insect crush, the sharpness of knife stabs, and the organic tear of celery mimic the sounds of flesh and bone with disturbing accuracy. Innovative techniques, such as cereal crunched within leather and the crack of walnuts, alongside the thud of gore impacts, create a rich palette of macabre sounds. Ideal for creators seeking to imbue their projects with a sense of dread and realism, these sounds offer an unparalleled journey into the heart of horror. This expansive library offers both raw, unaltered sound recordings for ultimate creative control and expertly designed sounds ready to elevate any project.

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  • Step into a world of immersive sound with FOOTSTEPS 02, our sequal diverse collection that captures the essence of movement across various terrains. From the disciplined rhythm of military marches to the squelching of mud and the soft shuffle of crowds walking, each sound transports listeners to different environments. Experience the solid echo of footsteps on stone, the rustling of leaves in a forest, the creak of wood underfoot, and the crisp crunch of footsteps on ice, offering a versatile palette of sounds to enhance any project requiring lifelike footstep effects.


   

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