Asbjoern Andersen


What's next for game audio? We got the chance to speak with Becky Allen - head of audio at PopCap/Electronic Arts, and keynote speaker at GameSoundCon - about just that. And here, she shares her insight on the current challenges, advancements, and future opportunities in the game audio industry:
Written by Jennifer Walden
Please share:
 

GameSoundCon is coming up quickly — Nov 7-8th in Los Angeles. The two-day conference explores tools and topics relevant to sound designing and composing for games, VR, and AR. This year’s keynote speaker is Becky Allen, head of audio at PopCap/Electronic Arts in Seattle, WA. She has over 20 years of experience in sound, composing and sound designing for companies like Microsoft, Soundelux Design Music Group, and PopCap Games —where she recently handled audio direction for Plants Vs. Zombies Heroes.

Allen doesn’t just simply work in the game audio industry. She also facilitates the expansion of the craft. Allen is a founding volunteer of the Audio Mentoring Project — a mentoring program in which game audio veterans use their extensive networks of contacts and industry experience to encourage the learning and development of less experienced members of the game audio industry.

Here, Allen shares her thoughts on GameSoundCon, as well as gives insight on current challenges, advancements, and opportunities in the game audio industry. Find out what she sees for the future of game audio.

 

What’s one advancement you’ve seen in game sound in the past year that you’re excited about?

Becky Allen has pink and blonde hair and sits in front of her workstationBecky Allen (BA): There’s a renewed focus on the importance of accurate 3D spatialization of audio through VR/AR and a lot of excitement around that. VR/AR is still the new frontier for audio and our fellow sound designers and creators are tackling new and interesting issues. I look forward to hearing their work as it advances.

Audio in VR/AR is a key and essential part to maintaining the illusion of a virtual world and if audio isn’t working well, the experience breaks. Because of this, we see more emphasis on the sound and its significance for this new platform.

 

What’s the biggest challenge for game audio at the moment? How do you see that resolved in the future? Tech wise, what would you want to see for game sound?

BA: Regardless of the size and scope, systems for delivering dynamic and captivating content are becoming more complex. The complexity of systems requires deeper understanding of scripting and at some points coding. These skills are becoming more important for a sound designer to develop.

Tech-wise, it’s the same that we have been developing for decades — more and better tools in the hands of the sound designers and composers. Our tools have made great advancements and we continue to drive these innovations through new ideas and creative desire.

GameSoundCon in Los Angeles, 7-8 November

Creatively, what would you like to see in the future for game sound?

BA: With the increased amount of data collection that we now see coming from gameplay, we are able to craft individual experiences for each player on a finer level. We can drive unique experiences for each player that is different, believable and compelling each time — much like our real-world experience. Creatively this opens up many possibilities for designers in all areas: sound design, music design, and voice.

 

You’re the first female keynote speaker at GameSoundCon. Can you tell us a little about that conference and why you would recommend it to your peers and newcomers to the industry?

BA: GameSoundCon (Nov 7 – 8, in Los Angeles) is a conference specifically for audio people. It’s a great conference to learn about new tools, share skills and knowledge, and also to network.

This is a smaller conference than GDC, which is wonderful but can be overwhelming. At this conference, you have more quality time with the participants and can really dig into deeper topics and have more substantial connections with individuals.

Also, to acknowledge your statement above, yes, I am delighted to be the first female keynote speaker and I hope the first of many.


Popular on A Sound Effect right now - article continues below:


Trending right now:

  • Over 375 sounds of creaking materials, including breaking cables, ropes under tension and about to split, wires and strings under stress, metal friction causing tension. Recorded with a combination of Sanken CO100K and Nevaton microphones for full frequency sound content. Saved as 192KHz these files allow for high resolution editing. Useful for impact sounds in cinema, games or documentary, but also for cartoon sounds or even creature sounds as many of the recordings contain vowel-like screeching and scraping.

    Imagine a scene where a rope is about to break over an edge, an object being torn by a huge cable, a wooden structure about to collapse under stress and so on… Our brain is triggered by those rattling sounds or spine-breaking cracks coming from little fibers being split apart, parts of the structure creaking, wires scraping over edges…

    These sounds can be perceived as delicate but have a great psychological impact as we interpret these and know what is about to happen. So suspense is built with both background and close-up sounds. Useful when building tension, when creating a sense of upcoming climax, these sonic elements will work out to amplify the details that are often important but not always visible for the eye.

    All the source material and recording are acoustic, there are no digital effects applied. This guarantees natural organic harmonics, even way beyond our hearing. Pitching down the 192 KHz files will let you discover another collection of sounds!

    You can find the following libraries in this collection >

    Push & Pull, Heavy Weight, Acoustic Low Frequency Movements
    Push Pull Heavy Weight

    Screeching, Squeaking, Scraping Old Objects
    Screeching, Squeaking, Scraping Old Objects

  • COMPATIBLE WITH ANY VIDEO SOFTWARE
    CRAFTED BY INDUSTRY PROFESSIONALS
    INSTANT DIGITAL DOWNLOAD
    100% ROYALTY FREE

    Introducing the Ultimate Sound FX Bundle – your all-in-one solution to level up your audio game! Say goodbye to wasting countless hours searching for the perfect sound effects, and hello to a seamless editing process that enhances your creativity.

    This bundle includes sound effects from different genres and subjects, so you’ll have everything you need right at your fingertips. Whether you’re working on a film, game, podcast, or music project, this bundle has got you covered.

    With the Ultimate Sound FX Bundle, you can speed up your workflow and take your creativity to new heights. Imagine having access to a vast library of high-quality sound effects that perfectly match your project’s needs, all in one place. No more time wasted on sifting through endless sound effect libraries – this bundle has it all.

    Don’t let sound effects be a pain point in your creative process any longer. Invest in the Ultimate Sound FX Bundle today and experience a smoother, more efficient workflow that unleashes your full creative potential.

    Image
    78 %
    OFF
  • Cinematic & Trailer Sound Effects Abandoned Oil Tank Play Track 327 sounds included $50

    On a recording trip to the smaller Danish port town Struer, I came across an abandoned empty oil tank. Inside I found two giant wires attached to the floor and the ceiling of the tank, almost like a huge 2 stringed double bass. I’m telling you the reverb in there was longer than the Eiffel Tower on a cloudless day !

    On the outside this was just an empty abandoned building, but it turned out it was not empty at all because it was full of sound and a few dead birds. I’m glad I was curious enough to go inside for a closer investigation and not just pass by.

    After several hours of concentrated recording, it was nice to get my ears back out in dry air. I’m happy there are no open sends to Valhalla in real life but experiencing the eternal resonance on the low frequencies from the wires was absolutely amazing.

    Abandoned Oil Tank was recorded with a LOM basic Ucho stereo pair, a Zoom H6 and the LOM Geofon. All files are in 96 kHz/24 bit and contain the original recordings.

    The result is a unique sound effect library including balloon pop impulse responses from a truly unique location that very recently became even more unique since word says that the oil tank is no more and has abandoned this world.

    327 individual sounds – all tagged with Universal Category System (UCS) metadata.

    www.katrineamsler.com

  • Animal Sound Effects Guinea Pigs Ultrasonic Plus Play Track 500+ sounds included, 143 mins total $89

    A comprehensive anthology of Guinea pigs’ vocalisations and other characteristic sound effects. Single pigs: male, female, little ones, duets, trios and in groups of up to 9. Full spectrum of emotions from lively chatter to aggressive fast teeth clicking (yes, they click teeth!) and synchronous hysterical whining and scared ear-piercing squeals. Recorded simultaneously in EXTREME CLOSE UP with Nevaton and Sanken CO-100K microphones for full coverage from deep bass to rich ultrasonic content (and a mix of these two microphones is also provided for your convenience), as well as general CLOSE UP with Nevaton for more natural perspective. Guinea pigs are very social and vocal, but the sounds they make are so unexpected and weird, that they can greatly work not only for rodents, but for extraterrestrials or robots. Lots of ultrasonic content makes a perfect basis for speed and pitch manipulations. 10% of the library’s revenue goes to nature preserves and wild animal shelters.


Latest releases:

  • Enter the world of immersive audio with the Classic Dungeon Traps Sound Effects Library.

    This expertly curated collection features 15 high-quality, designed sound effects that will transport your audience into the heart of thrilling adventures. Perfect for game developers, filmmakers, and audio enthusiasts.

    The library encompasses a diverse range of sounds, from Swinging Axes, Pitfalls, Dart Traps and Flame Traps. Upgrade your sound collection with the Classic Dungeon Traps Sound Effects Library, a treasure trove of audio that will take your projects to new heights.

    20 %
    OFF
  • Unleash an auditory horror upon your games, animations, or audiobooks with RPG Monsters Vol. 1.

    This meticulously crafted sound effects library is filled with the terror and tension of 104 unique, high-quality monster sounds, perfect for professionals looking to add depth and horror to their projects.

    What’s Inside:

    From the bone-chilling gasps and groans of the undead to the unique vocalizations of goblins and the terrifying shrieks of wraiths, this collection spans a wide range of monstrous sounds. Highlights include:

    • Boneless Movements and Vocalizations
    • Gelatinous Cube Sounds, including victim dissolving
    • Ghostly Whispers, Breaths, and Moans
    • Goblin Chatter and Growls
    • Owlbear Growls, Breaths, and Shrieks
    • Skeleton Ambushes, Movements, and Teeth Chattering
    • Rat Swarm Echoes and Feeding Frenzies
    • Mimic Attacks and Growls
    • Wraith Growls, Shrieks, and Wailings
    • Zombie Growls and Moans

    Enhance your projects with RPG Monsters Vol. 1, the essential sound effect library for any professional seeking to add a layer of depth and horror to their audio work. Perfect for game developers, animators, and audiobook producers alike.

    40 %
    OFF
  • 192KHZ 24BIT • 1.28 GB • 272 FILES • UCS 

    Metal:Friction [Design Elements] is a meticulously curated sound effects library featuring a wide collection of metal friction recordings.
    The library is perfect for sound designers and SFX editors, as it includes a wide range of unsettling, raw recordings that can be creatively altered in numerous ways, including pitching, stretching, and more.
    Each sound was carefully recorded to ensure the highest fidelity and versatility. Additionally, the library has embedded rich UCS metadata, making file management seamless. 

    For more details check the SFX LIST

    EDITED AND MASTERED WITH: Acon Acustica, Pro Tools
    RECORDED WITH: RYCOTE CA-08 + ATE 208, ZOOM F3

  • Car Sound Effects Car Pass By Interior Play Track 940 sounds included, 354 mins total $48

    Description:

    Car Pass By Interior features a diverse set of recordings of cars passing by heard from the interior of a car.

    Recordings have been edited into wet and dry, single pass bys, groups of cars, windows up and down, close and distant pass bys. All easy to search with the UCS standard naming and meta data. With this library you should be able to cover a wide range of scenarios.

    The cars recorded are misc compact to large combustion cars driving at city speeds.

    Key features: 

    Flexible use with various mic setups

    Wet and Dry conditions

    Windows up and down

    From clear close up pass bys to muffled distant pass bys

    Realistic traffic

    Gear Setups:

    Sound Devices 10 MKII

    A DPA 4017 mono

    B DPA 4060 Mono

    C LOM Usi Stereo set with a LOM Geophone mounted on the metal door frame to catch the car wobbling.

    D Røde NT1-A Stereo set with a LOM Geophone mounted on the metal door frame.

    DPA 4017 and DPA 4060 mics are production sound mixers favorites. The 4060 presents the pass bys more soft and 4017 more dramaticly, cars feel faster, both has nice low frequencies.

     Notes:

    Recording was done from a Toyota Yaris 2013, a small car that wobbles with cars passing close by. It also has a dampened car interior, that isn’t too roomy like cars with glass roofs, the recordings can be used with many car interiors.

    The library is ideal for sfx editors, sound designers, editors looking for realistic car interior ambiences and pass bys to sync to picture. Because of the wobbling of the car it can be great source material for designing whooshes.

    20 %
    OFF
  • This collection features a variety of high quality fantasy RPG sounds, from roaring dragons, to magic spells and sword hits

    33 %
    OFF
Need specific sound effects? Try a search below:


How is the game sound industry preparing for/handling the VR format (workflow, tools, staff skills)?

BA: I am not currently working in VR so I do not have first-hand experience with this. However, companies are emerging with new tools, new headphones, and new ways of listening. I find it intriguing that people are finding audio acoustic programs (Masters and PhD level) with an emphasis in psychoacoustics. Some of these students coming out of school with this knowledge now have a place to apply their education where perhaps before that wasn’t quite possible.

 

What opportunities do you hope VR will offer game sound pros?

BA: With the emphasis on the immersive experience being more pronounced, there are many opportunities for sound designers, in particular, to find a footing here.

More insights on the future of game audio:

 
Want to know more about what awaits in game audio? Be sure to check out the interviews with former Rockstar North audio director Matthew Smith here, and senior audio director/sound designer Ben Minto at EA DICE here.

Beyond VR and AR, any other major trends you’re seeing?

BA: Yes, culturally I see that corporations are now discussing and developing programs addressing gender gaps and diversity. I’m really happy to see these changes happening and being addressed.

However, change happens on all levels – individual to individual, within team groups at work, etc. True change of this kind is something that has to be looked at systemically as well as based on individual effort. I hope that we will continue to address the issues through discussion, initiatives, and conference roundtables, etc., until balance is attained (yes… an idealist!).

 

For game audio pros, how do you see the landscape changing in terms of job opportunities, must-have skills, platforms to focus on etc?

BA: The deeper and more complex systems that are being developed on all platforms suggest that sound designers, or any in-house audio person, have skills in scripting and coding as it applies to implementation. Knowledge in Python scripting, XML, and C++ are helpful but not currently considered a requirement. These skills and a person’s ability to “problem solve” through technological solutions and tool building are areas for growth and ways for young designers to focus and find more opportunity.

 

Do you have any advice for the next generation of game sound professionals? What should they be prepared for if they’re entering the industry in the next year?

BA: Immerse yourself in networking with local communities and connecting with other working professionals. You will find it a friendly and encouraging community. No need to be discouraged if you go to just one meet-up and nothing material seems to happen. Keep going and introduce yourself multiple times. The people in the industry remember when an individual continues to show up to networking events. It shows commitment and tenacity. People are prone to help individuals after they have seen you over the course of many networking events.

A big thanks to Becky Allen for all her great advice – and to Jennifer Walden for the interview!

 

Please share this:


 



 
 
THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:

  • COMPATIBLE WITH ANY VIDEO SOFTWARE
    CRAFTED BY INDUSTRY PROFESSIONALS
    INSTANT DIGITAL DOWNLOAD
    100% ROYALTY FREE

    Introducing the Ultimate Sound FX Bundle – your all-in-one solution to level up your audio game! Say goodbye to wasting countless hours searching for the perfect sound effects, and hello to a seamless editing process that enhances your creativity.

    This bundle includes sound effects from different genres and subjects, so you’ll have everything you need right at your fingertips. Whether you’re working on a film, game, podcast, or music project, this bundle has got you covered.

    With the Ultimate Sound FX Bundle, you can speed up your workflow and take your creativity to new heights. Imagine having access to a vast library of high-quality sound effects that perfectly match your project’s needs, all in one place. No more time wasted on sifting through endless sound effect libraries – this bundle has it all.

    Don’t let sound effects be a pain point in your creative process any longer. Invest in the Ultimate Sound FX Bundle today and experience a smoother, more efficient workflow that unleashes your full creative potential.

    Image
    78 %
    OFF
  • Over 375 sounds of creaking materials, including breaking cables, ropes under tension and about to split, wires and strings under stress, metal friction causing tension. Recorded with a combination of Sanken CO100K and Nevaton microphones for full frequency sound content. Saved as 192KHz these files allow for high resolution editing. Useful for impact sounds in cinema, games or documentary, but also for cartoon sounds or even creature sounds as many of the recordings contain vowel-like screeching and scraping.

    Imagine a scene where a rope is about to break over an edge, an object being torn by a huge cable, a wooden structure about to collapse under stress and so on… Our brain is triggered by those rattling sounds or spine-breaking cracks coming from little fibers being split apart, parts of the structure creaking, wires scraping over edges…

    These sounds can be perceived as delicate but have a great psychological impact as we interpret these and know what is about to happen. So suspense is built with both background and close-up sounds. Useful when building tension, when creating a sense of upcoming climax, these sonic elements will work out to amplify the details that are often important but not always visible for the eye.

    All the source material and recording are acoustic, there are no digital effects applied. This guarantees natural organic harmonics, even way beyond our hearing. Pitching down the 192 KHz files will let you discover another collection of sounds!

    You can find the following libraries in this collection >

    Push & Pull, Heavy Weight, Acoustic Low Frequency Movements
    Push Pull Heavy Weight

    Screeching, Squeaking, Scraping Old Objects
    Screeching, Squeaking, Scraping Old Objects

  • Animal Sound Effects Guinea Pigs Ultrasonic Plus Play Track 500+ sounds included, 143 mins total $89

    A comprehensive anthology of Guinea pigs’ vocalisations and other characteristic sound effects. Single pigs: male, female, little ones, duets, trios and in groups of up to 9. Full spectrum of emotions from lively chatter to aggressive fast teeth clicking (yes, they click teeth!) and synchronous hysterical whining and scared ear-piercing squeals. Recorded simultaneously in EXTREME CLOSE UP with Nevaton and Sanken CO-100K microphones for full coverage from deep bass to rich ultrasonic content (and a mix of these two microphones is also provided for your convenience), as well as general CLOSE UP with Nevaton for more natural perspective. Guinea pigs are very social and vocal, but the sounds they make are so unexpected and weird, that they can greatly work not only for rodents, but for extraterrestrials or robots. Lots of ultrasonic content makes a perfect basis for speed and pitch manipulations. 10% of the library’s revenue goes to nature preserves and wild animal shelters.

Explore the full, unique collection here

Latest sound effects libraries:
 
  • Enter the world of immersive audio with the Classic Dungeon Traps Sound Effects Library.

    This expertly curated collection features 15 high-quality, designed sound effects that will transport your audience into the heart of thrilling adventures. Perfect for game developers, filmmakers, and audio enthusiasts.

    The library encompasses a diverse range of sounds, from Swinging Axes, Pitfalls, Dart Traps and Flame Traps. Upgrade your sound collection with the Classic Dungeon Traps Sound Effects Library, a treasure trove of audio that will take your projects to new heights.

    20 %
    OFF
  • Unleash an auditory horror upon your games, animations, or audiobooks with RPG Monsters Vol. 1.

    This meticulously crafted sound effects library is filled with the terror and tension of 104 unique, high-quality monster sounds, perfect for professionals looking to add depth and horror to their projects.

    What’s Inside:

    From the bone-chilling gasps and groans of the undead to the unique vocalizations of goblins and the terrifying shrieks of wraiths, this collection spans a wide range of monstrous sounds. Highlights include:

    • Boneless Movements and Vocalizations
    • Gelatinous Cube Sounds, including victim dissolving
    • Ghostly Whispers, Breaths, and Moans
    • Goblin Chatter and Growls
    • Owlbear Growls, Breaths, and Shrieks
    • Skeleton Ambushes, Movements, and Teeth Chattering
    • Rat Swarm Echoes and Feeding Frenzies
    • Mimic Attacks and Growls
    • Wraith Growls, Shrieks, and Wailings
    • Zombie Growls and Moans

    Enhance your projects with RPG Monsters Vol. 1, the essential sound effect library for any professional seeking to add a layer of depth and horror to their audio work. Perfect for game developers, animators, and audiobook producers alike.

    40 %
    OFF
  • 192KHZ 24BIT • 1.28 GB • 272 FILES • UCS 

    Metal:Friction [Design Elements] is a meticulously curated sound effects library featuring a wide collection of metal friction recordings.
    The library is perfect for sound designers and SFX editors, as it includes a wide range of unsettling, raw recordings that can be creatively altered in numerous ways, including pitching, stretching, and more.
    Each sound was carefully recorded to ensure the highest fidelity and versatility. Additionally, the library has embedded rich UCS metadata, making file management seamless. 

    For more details check the SFX LIST

    EDITED AND MASTERED WITH: Acon Acustica, Pro Tools
    RECORDED WITH: RYCOTE CA-08 + ATE 208, ZOOM F3

  • Car Sound Effects Car Pass By Interior Play Track 940 sounds included, 354 mins total $48

    Description:

    Car Pass By Interior features a diverse set of recordings of cars passing by heard from the interior of a car.

    Recordings have been edited into wet and dry, single pass bys, groups of cars, windows up and down, close and distant pass bys. All easy to search with the UCS standard naming and meta data. With this library you should be able to cover a wide range of scenarios.

    The cars recorded are misc compact to large combustion cars driving at city speeds.

    Key features: 

    Flexible use with various mic setups

    Wet and Dry conditions

    Windows up and down

    From clear close up pass bys to muffled distant pass bys

    Realistic traffic

    Gear Setups:

    Sound Devices 10 MKII

    A DPA 4017 mono

    B DPA 4060 Mono

    C LOM Usi Stereo set with a LOM Geophone mounted on the metal door frame to catch the car wobbling.

    D Røde NT1-A Stereo set with a LOM Geophone mounted on the metal door frame.

    DPA 4017 and DPA 4060 mics are production sound mixers favorites. The 4060 presents the pass bys more soft and 4017 more dramaticly, cars feel faster, both has nice low frequencies.

     Notes:

    Recording was done from a Toyota Yaris 2013, a small car that wobbles with cars passing close by. It also has a dampened car interior, that isn’t too roomy like cars with glass roofs, the recordings can be used with many car interiors.

    The library is ideal for sfx editors, sound designers, editors looking for realistic car interior ambiences and pass bys to sync to picture. Because of the wobbling of the car it can be great source material for designing whooshes.

    20 %
    OFF
  • This collection features a variety of high quality fantasy RPG sounds, from roaring dragons, to magic spells and sword hits

    33 %
    OFF

   

Leave a Reply

Your email address will not be published. Required fields are marked *

HTML tags are not allowed.