glowing hot ball bearing sound effects Asbjoern Andersen


Recordist Stosh Tuszynski is the creator of the of some excellent, and truly original, sound effects libraries – and for his latest release, Thermal Flux, he really outdid himself. Here’s his story on the recording process, and some of the (fiercely hot) challenges he faced while recording the library:


Written by Stosh Tuszynski



Video Thumbnail

The launch trailer for Thermal Flux


 

How in the world did Thermal Flux come to be? Good question. Sometimes identifying the origin of a library is difficult for me to narrow down to specifics. For Thermal Flux, I can narrow it down to one video:

Video Thumbnail

I don’t think any sound designer can watch that without thinking how cool it sounds and what they might use it for. With over 10,000,000 plays, apparently a TON of people think it sounds really cool. As a sound designer and library creator, I couldn’t help but think of all of the other neat sounds you could make with extremely hot and/or cold objects. Maybe I could make a library!

As a sound designer and library creator, I couldn’t help but think of all of the other neat sounds you could make with extremely hot and/or cold objects.

I first saw that video about six months ago. Soon after I bought a couple blow torches and some ball bearings. To familiarize myself, I wanted to do some testing sans mics. This turned out to be a great idea as there’s a lot of logistics in recording such extremely hot things safely!

For hot props, there are three main things to consider:

  • How do you heat them safely?
  • After they’re glowing hot, how do you handle them with out burning a hole through your floor?
  • When you inevitably do drop the extremely hot thing on the ground, how do you minimize the damage?

For example, let’s take a look at red hot ball bearings…

Ball bearings in particular are especially difficult to work with. What better object to heat up glowing hot and move around then a perfectly round and slippery metal ball? First I had to figure out what would hold the ball in place while I heated it with torches. In my initial attempts I used a similar method to what “carsandwater” does on youtube. I used a couple of pieces of wood and screwed in three screws to hold the ball (think reverse tripod):
glowing ball bearing

That actually didn’t work too bad… it held the ball fairly securely. The one thing I noticed, however, was that over time the screws would weaken and ever so slightly bend from the heat. It still held the ball in place, but I found out it didn’t take much for the ball to come loose. In one misstep, I nudged the wooden base with my foot. The ball (which was already glowing red hot) fell to the ground.

In one misstep, I nudged the wooden base with my foot. The ball (which was already glowing red hot) fell to the ground

Luckily, I had assumed something like this would happen. This test was taking place on a concrete floor in a basement. Furthermore, I made sure to set up near a drain so that the natural slope of the concrete would guide the ball to a predictable destination. Those two choices saved me there.

I settled on using a ladle to hold the ball while I heated it. This worked will because unless something went horribly wrong, the ball was never going to roll out, and it also allowed me to heat the ball bearing much more efficiently:

glowing hot ball bearing

So the bearing is heated… how do I pick it up now? My first thought was tongs. Those actually didn’t work too bad, but I didn’t like how unpredictable the movement of the bearing was as I released it. I think a combination of the bearing’s weight and the way it rested in the tongs, left little room for error as you released the ball. Sometimes it would fall straight down. Other times it would slightly roll one way or the other before it fell. Nothing crazy, but I wanted to have as much control as possible so I instead opted for something a bit sturdier:

pliers holding a ball bearing

These large pliers gave me a lot more control. They had no give to them like the tongs did, and a strong grip on the bearing. The kind of things that make you more confident moving around 1400°F+ ball bearings!

So even with all that planning, I still had to be prepared for when the ball would inevitably fall somewhere I didn’t intend it to. During the record sessions, I didn’t have the luxury of a bare concrete floor for the ball to fall on. Instead I had carpet and hardwood, which don’t get along so well with red hot metal. So, as much as I could, I tried to negate those risks. Whatever prop I was dropping the ball on was usually set on top of a large metal pan which had a sheet of drywall below it. That way if the ball did fall, it would hopefully land in the pan, and none of the heat would make its way to the surface below.

ball ice pan sfx

So that was the basic process for each new type of recording I wanted. I’d take a good amount of time beforehand to test everything that could go wrong. I’d figure out the safest way to handle the recording. Then I’d figure how to minimize damage if something did go wrong. It’s sort of common sense, but the process worked really well.

With the temperatures involved, a lot more could have gone wrong

Each type of recording had different challenges. For the molten metals, it was figuring out how to make sure nothing spilled or exploded. When I was melting glass and working with dry ice, it was making sure the fumes didn’t build up too much in a sealed studio environment. For hot sand, it was deciding the best way to get it white hot and not have super fine particles blowing around burning things.

Even with all that preparation I did have a few minor accidents. I burnt a table top, broke a glass pitcher, dripped molten aluminum onto a wood floor, spilled a ton of water in the studio. The good thing is they were all (relatively) small accidents like that. With the temperatures involved, a lot more could have gone wrong. All of the testing was definitely worth it!

So I’ll leave you with this… Here’s what happened when I didn’t realize there was a huge cavity of water in the ice I dropped a bearing on:

Video Thumbnail

A big thanks to Stosh Tuszynski for the story behind the recordings! You can get the full SFX library below:

 

 
  • Thermal Flux is a sound effects library formed by extreme temperature reactions. With materials ranging from -119°F to 1900°F all captured at 192kHz/24bit, it’s a fiery (and icy) collection of unique sound design source material.

    In each recording, props with vast temperature differentials interact with each other… Red hot ball bearings vaporize liquids, melt ice, and destroy various household products. Extremely cold metal instantly freezes water. Molten metals and glass pour into water, groaning, chirping, and crackling, as they solidify. Dry ice causes coins to viciously chatter. Water beads bounce, whine, and buzz on blazing hot pans. White hot sand roars and erupts upon contact with water. All of this and more was recorded with mics capturing quality frequency information up to ~65kHz. This ultrasonic content allows for extreme pitch shifting without compromising fidelity.

    Add to cart
 
 

Please share this:


 


 
 
THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:
 
 
  • Game Audio Packs Gamemaster Pro Sound Collection Play Track 8076 sounds included, 189 mins total $49

    Pro Sound Collection is the highest quality and most affordable sound library you will find. The ultimate collection of 8076 ready to use sound effects!!!

    This is the perfect collection of sounds for all types of sound designers, game developers and video editors who need a large range of high quality sound effects ready to use. Designed specifically for games, film and other media by award winning sound designers.

    What’s included? EVERY sound Gamemaster Audio ever made! ALL our other other sound libraries (plus other sounds) have been packed into in this amazing sound collection.

    Pro Sound Collection Includes:
    Fun Animal Voices $25
    Explosion Sound Pack $10
    Footstep and Foley Sounds $10
    Fun Casual Sounds $15
    Fun Character Voices $10
    Gun Sound Pack $19
    Guns, Bullets and Explosions $35
    Human Vocalizations $25
    Magic and Spell Sounds $25
    Punch and Combat Sounds $29
    Retro 8 Bit Sounds $15
    Sci-Fi Sounds and Sci-Fi Weapons $25
    Silenced Gun Sounds $25
    Troll Monster Vocalizations $10

    Total value $278!!!

    Sound Categories:

    • Alarms • Ambience • Animals • Beeps • Bullets • Buttons • Cartoon • Cinematic • Collectibles • Comedy • Doors • Electricity • Explosions • Fire • Foley • Footsteps • Guns • Hums • Items • Levers • Magic • Misc. • Nature • Powerups • Punches • Retro/8Bit • Sci-Fi • Snow / Ice • Switches • User Interface • Voice • Water • Weapons • Whooshes + MANY MORE!

    Add to cart
  • Water & Oceans Tropical Oceans Play Track 44+ sounds included, 218 mins total $50 $37.50

    in stereo, binaural, ambisonics (incl. 5.1 surround )

    11.88 GB of original sounds, 26.55 GB with the encoded ambisonic files in 5.1 and stereo included

    • rough & authentic recordings in remote locations
    • 99.9% free of any human-made noise
    • immersive & suitable for VR productions and mobile applications
    • real binaural and ambisonics recordings
    • clean edited, but not designed
    • including long takes >20 minutes with a lot of sounds for further editing and looping
    • with beach atmospheres, pure waves, and tropical wildlife
    • incl. seamless loops
    • metadata added
    • incl.. 5.1 surround & stereo versions of the ambisonics B-Format AmbiX files for instant use
    • captured during three recording expeditions over the past five years in Colombia, Peru, Brazil, Thailand, Philippines, Indonesia, Malaysia
    • Microphones: 2xDPA 4060, Sennheiser Ambeo, H2a-XLR hydrophones

     

    25 %
    OFF
    Ends 1591135200
    Add to cart
  • This mini -library contains sounds from a reptile shelter. They take in injured, negelcted or abandond reptiles and take care of them. They finance through a small zoo and due to corona had significant loss in income. 50% of the sales of this library will directly be donated to the shelter. For more information check: https://www.reptilien-auffangstation.de/

    The recordings contain sounds from 14 different species. With the focus on reptiles, it also features amphibians, mammals and birds.
    Ever needed a realistic hiss of an Arabian Cobra, the roar of a Nile crocodile, the sweet chirping of a Djungarian hamster, or the whistling sound of a Reticulated Phyton coming out of cold water? Here you go. With two mic positions in 192kHz I followed around the tails of big (Diamondback-) and small (Massasauga-) Rattlesnakes. I even recorded the purr of giant lizards (monitors).

    If you don’t need these specific animals, these growls, sizzling, and calls are a great source sounds for dragons, dinosaurs, monsters and other beasts. Also great to add as a layer in vehicle sound design or as sweeteners to add the noise of a dart frog to your jungle atmo.
    These recordings are hard to come by and my mics were nearly hit by poison, that crystalizes and stays venomous for years to come as well as they got nearly eaten by a crocodile (was very scary indeed with me at the other end of the (way too short) boom pole)

    The best part, the handling with the animals was very thoughtful. No animals were tortured or stressed. They had some great animal voices at the shelter, that didn’t want to speak during the recording session, so we let them sleep and didn’t take any animals away from their hide.

    Full List: Arabian Cobra, Diamondback Rattlesnake, Diamond Dove, Djungarian Hamster, Domestic Chicken, Domestic Goat, Nile Crocodile, Massasauga Rattler, Papua Monitor, Puff Adder, Reticulated Phyton, Ring Tailed Lemur, Yellow-Banded Poison Dart Frog and, well, a fish tank with my hydrophone with some weird electronic sounds from the heating.

    21 %
    OFF
    Ends 1591135199
    Add to cart
 
Explore the full, unique collection here

Latest sound effects libraries:
 
  • 6 men were recorded to create this unique sound library. With various breath emotion, speed, and intensity.

    Great malleable source material, recorded from up-close in 192KHz with high-end microphone in an acoustically controlled space.

    52 %
    OFF
    Ends 1591739999
  • Inside an airplane cockpit, we captured control manipulation sounds (knobs, levers, switch…), alarms, and ambiences.

    Recorded from a 737 cabin, with the help of a certified pilot. Get maneuver sounds with original and ‘cleaned’ version (from background noise); but also ‘loopeable’ ambiences. See file list.

    47 %
    OFF
    Ends 1591739999
  • CLICKS, SWIPES, SCROLLS, NOTIFICATIONS, APPROVALS, DENIALS, WARNINGS, MESSAGES, PICK-UP ITEMS, COINS, TRINKETS, and OBJECT SOUNDS are all in this concise set of 300 interface sound files! Each and every CHIME, DING, PLUCK, POP, TUNE, HIT, ALARM, BLEEP, ZAP, SPLASH, THUMP, WHOOSH, ALERT and much much more has been carefully constructed with a distinct feel using GLASS, WOOD, and ELECTRICITY themed sounds, covering all shapes, sizes and paces you’ll ever need for specific elemental UI sounds!

    PERFECT FOR:

    • Video Games
    • Slot Games
    • Film / Animation
    • Ads / Trailers
    • YouTube Videos
    • Live Events
    • Sound Design

    …and all other audio-visual productions

    ADDITIONAL FEATURES:

    • Easy to use, drag and drop ready
    • AAA mixing and mastering
    • High Definition, Standard Quality WAV and High Quality MP3 formats
    • Meticulously labelled and easily searchable files, including keywords/tags
    • FREE Updates to higher versions, FOREVER!
  • Environments Under Construction Play Track 60 sounds included, 78 mins total $45 $30

    This library include a wide range of construction site sounds. Here are collected the general ambiences of the construction site, machines and instruments. There are also separate tools, such as a jackhammer, drill, screwdriver, etc.

    All sounds were recorded at various sites in Kiev, Ukraine. Some sounds contain the voices of workers, but their speech is not intelligible, and individual words cannot be identified.

    Recording was made both inside and outside the sites. Some sounds were recorded from different perspectives, which will help you choose a more suitable sound for your scene.

    All files are meta-tagged, that describe everything in more detail. This collection can also be used as a construction kit to create the general atmosphere of a construction site.

    33 %
    OFF
    Ends 1592431199
  • We have created a small library to help with the ongoing need for safety videos during this strange time in our lives. From hand sanitizer’s to spray bottles, we have compiled a library to cover all forms of day to day sanitizing.

    20 %
    OFF
    Ends 1591394399
 
FOLLOW OR SUBSCRIBE FOR THE LATEST IN FANTASTIC SOUND:
 
                              
 
GET THE MUCH-LOVED A SOUND EFFECT NEWSLETTER:
 
The A Sound Effect newsletter gets you a wealth of exclusive stories and insights
+ free sounds with every issue:
 
Subscribe here for free SFX with every issue

Leave a Reply

Your email address will not be published. Required fields are marked *

HTML tags are not allowed.