Dave Nelson Asbjoern Andersen


Dave Nelson is a Sound Designer, Re-Recording Mixer, and owner of Outpost Studio SF. He has been in the business of sound for over 30 years. His credits include five films with Werner Herzog including Little Dieter Needs to Fly and Kinski, Haskel Wexler’s Who Needs Sleep, Finn Taylor’s Dream with the Fishes, also Kung Phooey, Rocko’s Modern Life, The Godfather (video game), One Way to Valhalla, Pushing Dead and Ghostbox Cowboy. Dave was an early pioneer in the field of using midi with Pro Tools in the recording studio and was a leader in using Pro Tools for doing sound for film.
Written by Doug Siebum
Please share:

 

DS: You’ve had a long career, can you talk about the start of your career and how you ended up in film sound?

DN: I spent 10 years in a band from Portland, Oregon called Upepo, which was one of the first World Beat bands. We played every college town on the west coast. Mostly all instrumental. Around 1982, we thought about 10 years of that was plenty. I moved down here to San Francisco with another musician, Leonard Marcell and we built a little home studio on Bush Street. We got some pretty big clients right away, one of which was Jaco Pastorius. We were in a very small space, but we had an 8 track and started using electronic instruments and syncing them up with time code, which was pretty radical at the time. Then we realized that there was an interesting variety of clients that we might have, pursuing this new way of syncing, other than mag tape and film stock. We decided that we needed a larger building. We moved to 235 Moulten Street with a guy named Dieter Weihl He had a garage there and we built out a much more extensive studio. Right around the same time, my friend Josh Rosen was working at Digidesign and he said “hey, why don’t you try out this new thing that we’re working on called Pro Tools.” Then we bought the first Euphonix console. All of a sudden, someone suggested “well if you can sync up a band playing, couldn’t you sync up a film” and I said “geez, I guess we could.”
 

DS: What prompted you to open your own business?

DN: It was a very natural thing. We started in a garage and it was very humble. Although we had an interesting room. It was the most clear opportunity for me in a new town, where I didn’t really know very many people down here. We had our own projects and we had a band called AutoTom and we played at The Stone a few times. We were really inspired by Laurie Anderson too and the whole thing that she was doing with projection on stage with live players. We just needed our own studio to explore that opportunity.
 



GHOSTBOX COWBOY - Official Trailer


Ghostbox Cowboy

DS: What type of projects do you take on now and what services do you provide?

DN: We’re a very varied studio. It’s interesting because everybody who works there was a musician at one time, but we’re not really in the music business anymore. We don’t want to say that we’re not in the music business, because it’s in our heart and we still take music jobs, but sound to picture and voice and Foley recording is our main focus. We have such great rooms here that are very voice centric, so audiobooks and ADR and anything voice related has become one of our clearest income streams.
 

Studio 1

DS: And you’re also working on a toy, is that correct?

DN: That’s right, we work for a company called Tonies USA. They designed a device called a Toniebox with a speaker in it and there’s little plastic figurines that have a chip in the bottom that holds these children’s stories. The suggestion is that rather than giving a child 4-5 years old a laptop or an iPad or even a phone, that maybe their imaginations might be stimulated in a different way, by listening to audio only children’s stories. They can have their different stories in these little cute plastic figurines, put them on top of the box, and listen to these different children’s stories.
 

DS: You recently moved locations. Can you talk about building your new studio?

DN: This is a very San Francisco story. My previous studio, the building sold and the new owners decided that rather than continuing renting to us and two other recording studios, they wanted to build an office building in an area that had high vacancy rates. We tried to see if there was some room for negotiation there and there wasn’t. I was neighbors with Kim Salyer, who used to be at Video Arts and now has Color A Go-Go here in the same neighborhood. He said “I have more room than I know what to do with, why don’t you come over next door here and take a look and perhaps take over my lease”, which we did. There was one studio that was in this building, but there were a lot of potential rooms that were pretty big with tall ceilings that were office rooms. We spent a lot of time and energy and money developing these into our current studios, which we now have four of in this location.
 

I believe we now have the only Foley stage with dedicated Foley pits in San Francisco.

DS: Can you describe the 4 different rooms that you have and how you constructed them? And what makes each of the rooms unique?

DN: I believe we now have the only Foley stage with dedicated Foley pits in San Francisco. There were some Foley pits here previously, but they weren’t done to a professional standard. The problem was they were really deep. You could have actually hurt yourself in them. So we rebuilt all the Foley pits, we re-poured the concrete and got dirt and gravel. We made them so that they’re really legitimate Foley pits. That same room also sounds really good for ADR. So we have one room that mainly does those two services, we do Foley in there and we do voice recording, mostly ADR. That’s our Studio 4.

Recording VO in Studio 4

Studio 3 is very very very dead and quiet. We’ve done a lot of A.I. recording with Nvidia. The rooms that you need to do A.I. recording in, have to be the quietest possible rooms. Desmond Shea who I knew from Poolside Studios, built the booth and control room out that’s just completely quiet. It’s as quiet as a whisper room, but it has natural sunlight that comes into it from our Atrium, so it’s really unique in the voice recording industry. We’re also doing a lot of music mastering out of that control room. We have some unbelievable speakers in there and that’s where a lot of our music business takes place.

Then we share a room with Kim Sayler, who I mentioned before, that we’re doing podcasts in. That’s our Studio 2. It’s a very unusual room. It has couches in there. It’s very comfortable. We’ve had a lot of positive feedback about how it feels in the room when people come in to do podcasts and vidcasts.

Studio 1 is a 5.1 mixing studio. It was calibrated by Dan Sperry from Dolby. What sounds great here, sounds great in movie theaters. It also has a nice live room that we’re sitting in right now. This live room is a little bit deader than the Foley room, but it’s pretty versatile. You can record pretty much anything in this room and it sounds good. It’s really quiet, but a little more live than our studio 3 room.
 

Dave Nelson mixing in Studio 1

DS: What were some of the things that you considered when you were looking to build out your rooms and what the rooms were going to be like?

DN: We wanted them to be big enough to hold two or three people. When we came over and looked at the place before we built it out, we realized that the high ceilings were amazing, these are 15 foot high ceilings in here. Of course, they’re all baffled off, so you don’t notice how high they are, but it has a subtle effect on the sound. We saw what we had here and realized that we could do a lot of different things. I think the recording studio business has changed a bit. One thing we don’t have is a room big enough to record a band in. Other places in town like Hyde Street Studios do that for a living. It didn’t make any sense for us to try to compete on that level. So we basically do everything else but drum tracking. Although we do have one empty room that’s completely undeveloped, that we could expand into in the future and include that service.
 


Popular on A Sound Effect right now - article continues below:


Trending right now:

  • Introducing our Sword Magic pack, a perfect complement to our flagship offerings like Sword and Savage Steel. This pack was crafted with the intention of infusing a touch of magical charm into your finishing moves! Included in this package are Power Ready sounds, designed to notify you when your special magic attack is primed and ready. To wield its power, simply initiate one of our Swings followed by a Magic Blade Slash to unleash a formidable magical melee attack.

     

    While some of our sounds feature subtle distinctions, they are crucial for creating a lifelike experience and preventing noticeable repetition in fast-paced combat scenarios.

  • Introducing the ultimate sword-themed sound effects pack, perfect for game developers and enthusiasts looking to take their melee combat scenes to the next level. With 138 high-quality sounds, this pack is a must-have for anyone looking to add realistic and immersive sword sound effects to their games.

    • What sets this pack apart is the inclusion of hard-to-find sword-stabbing sounds, in addition to the classic slashing sounds. Each sound is recorded in high quality and expertly separated into swinging and impact sounds, with unique materials such as wood, flesh, and plate, providing maximum flexibility for any combat scene.

    Whether you’re creating a medieval battle scene or a fantasy RPG, this sound pack will help bring your game to life. With its vast array of sounds, you can create unique and dynamic combat sequences that are sure to captivate your audience. Multiple variations of each sound effect will ensure the best possible results for those looking for great realism.

    Listen to it on SoundCloud

    Files List

  • A comprehensive sound library from the enchanting world of the Middle Ages featuring meticulously recorded elements that come together harmoniously to create a realm of realism that transports your audience back in time, including isolated elements, acoustic impulse responses, noiseprints, and ambience loops.

    Medieval Towns and Villages - Full Library Presentation
  • Ringtones and notifications for movies, games or TV production are tricky things.

    You just can’t use stock ringtones from smartphone manufacturers because of copyrights.

    Ringtones with strong harmony can clash with background music.

    Many ringtones from SFX libraries are just overused.

    There is a way out!

    This library consists of 423 files (1600+ sounds), which are divided into categories, such as: ringtones, alarms, notifications, UI,  lock-unlock and etc.

    You’ll also find Foley folder, which contains vibrations, mechanical buttons, tone dials and etc, recorded with four smartphones of different age.

    But that’s not all: every sound was re-recorded using stereo microphones from three different smartphones, ranging from vintage to modern, for instant worldizing and authentic cinematic feel.

    This library will strengthen up your sonic arsenal like heavy duty smartphone tempered glass!

    Main features:

    • 423 files/1600+ sounds
    • Copyright free
    • 96khz/24bit stereo
    • Handy smartphone (or any electronic phone) toolkit, consists of several categories, such as Ringtones, Alarms, UI, Notifications, Camera and etc.
    • Completely worldized (re-recorded in real world using stereo mics) with 3 different smartphones, ranging from vintage to modern
    • Foley folder with vibrations, mechanical buttons and etc
    • Extensive Soundminer and BWF metadata for search engines
    • Universal Category System (UCS) compliant

    Equipment used:  Sennheiser MKH8040/MKH30, Sound Devices MixPre 6, Samsung s5830, Motorola MotoG 1st gen, Xiaomi MiMix2, Xiaomi Mi4

    30 %
    OFF
    Ends 1725919200

Latest releases:

  • Foley Sound Effects Massive Air Play Track 3793 sounds included, 182 mins total $18.99

    MASSIVE AIR – is an extensive sound library containing 3793 unique files of various types of air, real and imagined. From gentle Blowing, violent Bursts and searing Hisses to strong Suction and everything Miscellaneous. All of our libraries comply with the Universal Category System naming convention standard, allowing for accurate and easy granular searches.

    ‘Massive’ Libraries
    – is our take at recreating sound effects through the use of state-of-the-art resynthesis, this approach generates semi-accurate recreations and mimics the target sound effect, however this method also produces novel and unexpected results. These are our otherwise more “Experimental” libraries.

    37 %
    OFF
  • Cello Textures II  is an eclectic collection of dark and ominous Cello sound effects, showcasing various experimental playing techniques such as harmonic trills and slides, dramatic glissandos, ricochets, swells and heavy pizzicatos. This versatile library gives you everything you need to create intense and unsettling soundtracks, and is perfect for use in genres such as horror, thriller, mystery and psychological.

    You can use the sounds in this library to create full original soundscapes, or simply drag and drop in sounds as “one-shots” or “sweeteners” to enhance your film/game music.

    All sounds in this library are at 96kHz 24 Bit  to allow for further manipulation and design, and have been tagged with extensive UCS metadata to fit smoothly into your production workflow.

  • Cello Textures I  is the first volume in our “Textures” series, where we bring you sound effects from orchestral instruments played in unconventional and interesting ways.

    This unique collection features various textural effects performed by the Cello,  including open and natural harmonics, bow overpressure, bowing with wood, circular bowings and delicate flautandos.

    The sounds in this product are dark, intense and foreboding, and are perfect for use in genres such as horror, thriller, mystery and psychological.

    You can use the sounds in this library to create full original soundscapes, or simply drag and drop in sounds as “one-shots” or “sweeteners” to enhance your film/game music.

    All sounds in this library are at 96kHz 24 Bit  to allow for further manipulation and design, and have been tagged with detailed UCS metadata to fit smoothly into your production workflow.

  • All files are recorded 32bit, 192 kHz, with Shure KSM 137, Line Audio Omni1 and FEL Clippy XLR EM272 microphones, Sound Devices MixPre-6 II recorder. Library contains wav files of driving, foley, mechanical and electrical sounds. It is also available in UCS.
  • Car Sound Effects 1957 Jeep Hotchkiss M201 Sound Pack Play Track 432 sounds included, 132 mins total $90

    The original 1957 Jeep model Hotchkiss from the French army was used during the Algeria conflict during the 50’s/60’s.

    It was meticulously recorded in 96 khz 24 bits for high quality. This collection includes more than 2 hours of recordings in 432 audio files. The audio files are in stereo and UCS compatible.

    The sound pack contains engine and exhaust recordings, rev, idle, acceleration, deceleration, constant rpm loops on onload and offload, passby, brake, handbrake, horn, hood closing and opening, belt movements, fuel injection button press, gas tank opening and much more.

    The original IL4 cylinders engine produces a very unique sound. That will be a perfect fit for any old school military jeep in your project.

    The collection includes mixed and raw files for more flexibility.

    18 %
    OFF
    Ends 1726783199
Huge Summer Sound Effects Sale
Need specific sound effects? Try a search below:


DS: Can you talk about the gear in the different rooms?

DN: Well, we’re an all Pro Tools studio, so we have Pro Tools Ultimate in every room. Certainly the 5.1 HDX mixing system is the biggest and most powerful system that we have. All the rooms have all the same plugins, so it’s all really versatile. That’s how we wanted to have it and that’s how it’s working now.
 

DS: Okay, and you have a lobby, an atrium, and a kitchen.

DN: Yeah, it’s really impressive when you walk in here. With these gigantic tall ceilings and an atrium that has natural sunlight coming into it. That’s the same sunlight that leaks through a window into Studio 3. It’s so impressive. It’s beautiful to walk in here. That is one thing that I’ve never had in any of the other 6 studios that I’ve built in San Francisco. We’ve never really had a great entryway. It really does have a comforting effect on clients when they walk in and they think “whoa, this is nice.”

DS: Right, well I think that’s a big bonus for Studio 3, for people doing audiobooks, where people are going to be reading for 6, 7, or 8 hours in a day. Having that natural light keeps them from getting fatigued.

DN: Yeah, that’s exactly right, and we’ve received that feedback from the voice over artists that are reading audiobooks and are in there for 6 hours or more. It’s a good feeling for a small dead room. It has a lot of life to it.

DS: And then the atrium is a great place to take lunches and breaks and give yourself some natural light during the day.

DN: Correct.
 



Little Dieter Needs To Fly Trailer


Little Dieter Needs To Fly

we want to keep this spark of creativity in San Francisco, 415, right in the middle of the City, alive for filmmakers, musicians, and all kinds of audio-visual artists.

DS: Do you have anything else that you would like to add?

DN: We love being in San Francisco. Obviously, San Francisco has a gigantic legacy of sound associated with the city. With all the things that’s going on with what we went through with COVID, we want to keep this spark of creativity in San Francisco, 415, right in the middle of the City, alive for filmmakers, musicians, and all kinds of audio-visual artists.
 

DS: And you can also connect with other studios as well?

DN: Absolutely, with Source Connect, Audio Movers, Zoom or any number of things that are available. There’s quite a few options and we have them all.

DS: Thank you, Dave.

DN: You’re welcome, Doug.

A great big thank you to Dave Nelson for taking the time to talk about his studios. You can find Dave Nelson on IMDb here and at Outpost Studio SF here. Don’t forget to check out some pictures of the studios here.

 

Please share this:


 



 
 
THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:

  • London Skyline: Urban High Street

    Capture the vibrant pulse of a bustling city with “London Skyline: Urban High Street,” a comprehensive sound effects library designed specifically for sound designers,  sound effect editors, and picture editors. This collection is your key to bringing the vibrant energy of London’s iconic streets into your projects, offering a versatile palette of authentic urban sounds captured from a unique skyline perspective.

    This library delivers a wide array of high-quality recordings that encapsulate the unique atmosphere of London’s bustling high streets. From the dynamic roar of vehicles accelerating through tight city lanes to the subtle yet immersive background hum of pedestrian chatter and distant traffic, every sound in this collection has been meticulously captured from the top of the city’s skyline, providing an unparalleled angle that enhances the realism of your soundscapes.

    “London Skyline: Urban High Street” includes:

    • Vehicle Sounds: Everyday engine hums, moderate accelerations, and typical city vehicle sounds, ideal for capturing the everyday rhythm of urban life.
    • Street Ambiences: Diverse background sounds featuring everything from the bustling activity of busy intersections to the quieter moments of early morning streets.
    • Emergency and Public Transport: Authentic sirens and bus horns, essential for any urban soundscape.
    • Unique City Elements: High-pitched brake squeals, clumsy tire bumps, and the echo of late-night laughter—every detail you need to recreate London’s vibrant city life.

    Recorded from an elevated viewpoint, this collection offers maximum flexibility for your creative process, whether you’re layering sounds to build a realistic city environment, crafting detailed sound effects for film or television, or adding depth to video game soundscapes. Each sound is delivered in high-resolution quality, allowing you to manipulate and integrate them seamlessly into your projects.

  • PUM! BOOM! PAM! ZAP! POW! PUFFF!

    Hello Creators!

    Here’s my new pack: “Anime Combat Sounds“

     

    YouTube Preview

    List of SFX included

     

    The approach for this pack was to create sounds in the anime style, I loved that genre and I wanted to see how this type of sounds are created. In this pack there are: Punches, slaps, energy, hits, spells, destruction SFX, hitmarks, explosions SFX, impacts, sword attacks, whirlwinds, whooshes, unarmed combat SFX.

    Although they are anime sounds, they can be used in different styles of video games or other media projects.

    I hope you enjoy implementing this sounds in your project!

     

    Making-Off

    Check the making-off video

    All this sounds were originally recorded with a Zoom H6 (cardiod microphone), and were processed with the Logic Pro X sampler, Omnisphere and using plugins like PitchMonster. In this case, the recorded sound have been heavily changed, because anime sounds are not usually “realistic”.

     

    Some considerations

    1. Keep in mind this sounds can be used in a variety of situations, I put a name to the SFX but this doesn’t mean it can’t be used in other contexts.

    Check out this guide that maybe will help you

     

    Contact

    Any doubt, any idea, any proposal, please contact me on: The.Sound.Guild.SFX@gmail.com

     

    Check all my packs

    https://www.asoundeffect.com/sounddesigner/the-sound-guild/

     

    Tags:  anime, anime sounds, anime sfx, anime combat, anime combat sounds, fighting, fight sfx, fight sounds, punch, punches, slaps, energy, hits, spells, destruction SFX, hitmarks, explosions SFX, impacts, sword attacks, whirlwinds, whooshes, unarmed combat SFX, punch sfx, teleportation, teleport, energy spells, magic spells, confrontation, melee, brawl, conflict, clash, combat, battle sounds, skirmish, rumble, riot, chaos, explosion sounds, implosion, strike, smash, blow, jab, hit sound

    35 %
    OFF
  • Door Sound Effects Doors Play Track 2100 sounds included $65

    THE DOOR SHUTS ON THIS COLLECTION
    Every sound a door can make is included in this collection, from openings and closings to slams, creaks, and rumblings. Including wooden and metal doors, gates, cupboards, refrigerators, sliding doors, electric doors, lift doors, and more.

    WHAT’S INSIDE

    INCLUDED SOUNDS – KEYWORDS:

    ANTIQUE, AUTOMATIC, BARREL LOCK, BIT KEY, BUMP KEY, CARGO ELEVATOR, CHAIN, CLOSE, CLOSET, COMMODE, CREAK, DISHWASHER, DOOR CLOSER, ELECTRIC, FOLEY, FREEZER, FRIDGE, GARAGE, GATE, HANDLE, HINGE, HOPPER WINDOW, HYDRAULICS, INDUSTRIAL DOOR, LATCH, LEAVE AJAR, LEVER, LOCKER, MECHANICS, MECHANISM, METAL, METAL GRID, MICROWAVE, MODERN, OLD, OPEN, OVEN, PASSENGER ELEVATOR, PUNCHCARD, RATTLE, ROOM DOOR, SECURITY DOOR, SHUT, SHUTTER, SLAM, SLIDE DOOR, SLIDING BOLT, SQUEAK, SWING DOOR, TURNING KNOB, VEHICLE, WINDOW, WINGED DOOR, WOOD, WOOD SLAT

Explore the full, unique collection here

Latest sound effects libraries:
 
  • Foley Sound Effects Massive Air Play Track 3793 sounds included, 182 mins total $18.99

    MASSIVE AIR – is an extensive sound library containing 3793 unique files of various types of air, real and imagined. From gentle Blowing, violent Bursts and searing Hisses to strong Suction and everything Miscellaneous. All of our libraries comply with the Universal Category System naming convention standard, allowing for accurate and easy granular searches.

    ‘Massive’ Libraries
    – is our take at recreating sound effects through the use of state-of-the-art resynthesis, this approach generates semi-accurate recreations and mimics the target sound effect, however this method also produces novel and unexpected results. These are our otherwise more “Experimental” libraries.

    37 %
    OFF
  • Cello Textures II  is an eclectic collection of dark and ominous Cello sound effects, showcasing various experimental playing techniques such as harmonic trills and slides, dramatic glissandos, ricochets, swells and heavy pizzicatos. This versatile library gives you everything you need to create intense and unsettling soundtracks, and is perfect for use in genres such as horror, thriller, mystery and psychological.

    You can use the sounds in this library to create full original soundscapes, or simply drag and drop in sounds as “one-shots” or “sweeteners” to enhance your film/game music.

    All sounds in this library are at 96kHz 24 Bit  to allow for further manipulation and design, and have been tagged with extensive UCS metadata to fit smoothly into your production workflow.

  • Cello Textures I  is the first volume in our “Textures” series, where we bring you sound effects from orchestral instruments played in unconventional and interesting ways.

    This unique collection features various textural effects performed by the Cello,  including open and natural harmonics, bow overpressure, bowing with wood, circular bowings and delicate flautandos.

    The sounds in this product are dark, intense and foreboding, and are perfect for use in genres such as horror, thriller, mystery and psychological.

    You can use the sounds in this library to create full original soundscapes, or simply drag and drop in sounds as “one-shots” or “sweeteners” to enhance your film/game music.

    All sounds in this library are at 96kHz 24 Bit  to allow for further manipulation and design, and have been tagged with detailed UCS metadata to fit smoothly into your production workflow.

  • All files are recorded 32bit, 192 kHz, with Shure KSM 137, Line Audio Omni1 and FEL Clippy XLR EM272 microphones, Sound Devices MixPre-6 II recorder. Library contains wav files of driving, foley, mechanical and electrical sounds. It is also available in UCS.
  • Car Sound Effects 1957 Jeep Hotchkiss M201 Sound Pack Play Track 432 sounds included, 132 mins total $90

    The original 1957 Jeep model Hotchkiss from the French army was used during the Algeria conflict during the 50’s/60’s.

    It was meticulously recorded in 96 khz 24 bits for high quality. This collection includes more than 2 hours of recordings in 432 audio files. The audio files are in stereo and UCS compatible.

    The sound pack contains engine and exhaust recordings, rev, idle, acceleration, deceleration, constant rpm loops on onload and offload, passby, brake, handbrake, horn, hood closing and opening, belt movements, fuel injection button press, gas tank opening and much more.

    The original IL4 cylinders engine produces a very unique sound. That will be a perfect fit for any old school military jeep in your project.

    The collection includes mixed and raw files for more flexibility.

    18 %
    OFF
    Ends 1726783199

   

Leave a Reply

Your email address will not be published. Required fields are marked *

HTML tags are not allowed.