CosmicCharges_sound-17 Asbjoern Andersen


In the world of sound design, the journey to create a unique sound library is as intriguing as the final product itself. Today, we delve deep into the story behind COSMIC CHARGES, a brand-new sound effects library designed by Matteo Milani and published by U.S.O. (Unidentified Sound Object)
Story by Matteo Milani, photos courtesy of Matteo Milani
Please share:

CosmicCharges_sound-16

The Genesis of COSMIC CHARGES

CosmicCharges_sound-14

Matteo Milani

Matteo Milani: Every sound library I’ve published in these 12 years has its unique origin story, and ‘COSMIC CHARGES‘ is no exception. I was on a quest to create ‘tonal’ explosions with a unique and recognizable aesthetic. It has been a long journey that began in 2019 with a spark of intuition and was only recently completed, due to prioritizing a series of projects. Among these was the construction of a new studio for sound creations and transitioning from my role as a freelancer over the last decade to a more structured company, which marked a significant evolution in my professional life. It brought new challenges and opportunities, allowing for greater collaborators, innovation, and expansion in the field of sound design.

The library was born out of a desire to not only provide ready-to-use sounds but also to offer the possibility for further manipulations often required during post-production. The solution was to design layers divided into categories, giving the user the ability to decompose and choose timbral parts of individual files to create new sounds. The freedom to simplify or make a sound more complex is thanks to the release of individual stems embedded in Pro Tools and Reaper sessions.

CosmicCharges_sound-01

Pro Tools session

CosmicCharges_sound-02

Reaper session

In the context of this project, the “learning by doing” philosophy has been instrumental. This approach is the same philosophy I impart to my students at IED, as you are constantly iterating and refining your work based on real-world feedback and results. Moreover, the philosophy aligns well with the iterative nature of sound design, where the final product is often the result of numerous cycles of testing and refinement. By embracing “learning by doing,” you’ve been able to adapt quickly to new challenges, experiment with different techniques, and integrate new ideas.



A COSMIC CHARGES demo track – explore the full library here

The path was particularly lengthy due to the creation of all the sound sources, layer by layer, one by one. It’s been a meticulous and deliberate process: the journey was like navigating through a vast ocean of sound, discovering unique textures and harmonies along the way. The result was a rich tapestry of audio that went beyond conventional boundaries, offering a glimpse into the vast potential of sound as a medium for creative expression.
 

CosmicCharges_sound-03

Recording and processing methods in detail: the balance between synthetic and organic sounds

The Magic of Synthesis

Kyma is a hardware and software environment developed by Symbolic Sound for creative sound design, live performance, and scientific exploration. Its real-time processing capabilities allow for immediate feedback and adjustments. The Kyma sound workstation has been instrumental in adding a layer of synthesized magic to “COSMIC CHARGES.” This system, which I’ve been using for over two decades, allows for the transformation of personally recorded or artificially synthesized sounds. The result is a rich, full-bodied sound that is as gratifying as an analog synth.

CosmicCharges_sound-04

GRM+Crystallizer+Supermassive

It was actually through Ben Burtt’s book, Galactic Phrase Book & Travel Guide, that I discovered Kyma. Burtt, Randy Thom, and Gary Rydstrom’s innovative techniques in creating new sounds have inspired me to push the boundaries in my own work.

Many of my other sound libraries released over the years have been born thanks to hours spent in the modular and recombinant environment created by Carla Scaletti and Kurt J. Hebel at Symbolic Sound. I had fun also with the GRM Tools bundles, which have accompanied me on my sound adventures since the beginning of my career.

As a first step, I took the raw, unrefined texture of pink noise and other full-spectrum sources and applied various filters/resonators to sculpt it into a wide array of unique sound assets, isolating and enhancing specific frequency ranges. The versatility of filtered noise lies in its ability to be shaped into an infinite array of textures and tones, making it an invaluable tool in the sound designer’s toolkit.

CosmicCharges_sound-05

GRM+EnergyPanner

The true magic unfolds when we modify the envelope of the sound. Envelope shaping involves adjusting the Attack, Decay, Sustain, and Release parameters of the noise, transforming its temporal characteristics. By tweaking the envelope, we can control how the sound behaves over time – whether it swells gradually like a rising tide or snaps quickly like a whip crack. These sounds served as foundational elements to build more complex, impactful sound effects.

CosmicCharges_sound-06

GRM+Tremolator+Supermassive

 

Collaborative Sessions

CosmicCharges_sound-07

Cosmic Charges original design session

I’ve always cherished collaborations between talents; for me, it’s always been not just fun but also surprising. A few years ago I met a fantastic percussionist and drummer, Gabriele Segantini, who brought his entire arsenal to the studio. We began experimenting with various custom instruments and different microphone techniques. Much of the intriguing timbral impacts and transients from “COSMIC CHARGES” are the fruit of that 2019 session. Since then, I’ve meticulously cataloged and heavily processed the source files to generate unique and original derivative material.



Behind ‘COSMIC CHARGES’ — with Matteo Milani: Backstage


USO_COSMIC_CHARGES_backstage

A special thanks goes to Walter Marocchi, with whom I’m composing soundtracks for documentaries and TV projects. Walter’s electric guitar power chords significantly elevated the overall flavor and alchemy of the sound effects.

CosmicCharges_sound-08

THU

An essential aspect of the crafting process was the harmonic distortion to add new tones to the audio signal using software and external outboard gear. This technique was employed to add richness and depth to the sounds, making them more vibrant and lifelike. I used my Elysia xfilter 500 and TK Audio BC501 bus compressor, plus Looptrotter Sa2rate, Cranborne Camden 500 and various analog emulation by my friend at Overloud, the Italian makers of TH-U and the great GEM series (which I helped beta testing and making presets).

 

Dynamics and loudness

CosmicCharges_sound-09

Cosmic Charges mastering session

Another crucial aspect of my work has been the control and emphasis of transients, achieved through the use of some essential plugins like Oxford Envolution by Sonnox, SPL Transient Designer by Plugin Alliance and TransientControl by Metric Halo. These tools offer a range of options to sculpt the sound, from subtle enhancements to significant alterations, enabling me to add punch and effectively ‘cut through’ the audio spectrum. By carefully shaping the transients, I’ve been able to bring a sense of immediacy and impact to the sounds. This is not just about making them louder; it’s about giving them a presence that can be both felt and heard. I believe I have successfully achieved a good level of loudness while maintaining the right dynamics to really make the speaker cones move.
 

Soundminer: before the DAW

CosmicCharges_sound-10

Radium

CosmicCharges_sound-11

Rack Presets

“COSMIC CHARGES” delivers unmatched versatility and creative liberty by offering sound effects in both a comprehensive stereo mix and individual stems. This innovative method empowers sound designers and editors to customize each effect according to their precise requirements, facilitating either the simplification or the enrichment of the sound.

But there’s more: the library’s distinctiveness is further enhanced by releasing the original Radium patch, the integrated sampler in Soundminer v6 Pro, with which I generated all the derivative sound effects that you will find in the Deluxe version.
 



Behind ‘COSMIC CHARGES’ — with Matteo Milani: Radium design


Radium_design

Justin Drury‘s colossal work in developing Radium deserves special recognition: Radium’s integration with one’s own database of sound effects and musical elements has revolutionized the way sound designers interact with their libraries, offering users an extraordinary level of flexibility and creativity. Justin has ingeniously adapted the philosophy of the Synclavier, originally manufactured by New England Digital, and made it accessible in a software format with unmatched simplicity. I first met Justin and Steve from Soundminer in 2009 at the AES Convention in New York, but it wasn’t until 2012 that I began to fully integrate it into my workflow.

A personal confession: Gary Rydstrom, in his suite at Skywalker Sound, has a fully functioning Synclavier. I had the pleasure of playing the original Jurassic Park patch on it, the very one used to create the iconic dinosaur sounds—a moment that truly felt like touching a piece of cinema history.

Get 15 free sounds from Cosmic Charges:

 

Matteo Milani is generously giving away 15 free sounds from Cosmic Charges – Download them here (follow the link and click the “Download freebie SFX pack here” button to get the files – opens in a new window).

The use of Soundminer significantly improved my library management. Accumulating a large number of audio files is common, but organizing them effectively can be challenging: Soundminer’s robust metadata system allows me to categorize and access my personal sounds with ease, which in turn enhanced my daily creative process and efficiency (and with the integration of Universal Category System even better).

 

CosmicCharges_sound-15

Final thoughts

Each sound library is a narrative in itself, reflecting my exploration and discoveries. Collaborating with other artists and professionals brings new perspectives and dimensions to this work, enriching the final product with diverse influences and techniques.

So far, my work has proven beneficial for everyone who has used and continues to use my sounds, which were initially born out of my personal research and growth. There is no greater gratification than knowing that your sounds have been used around the world, without boundaries, in productions like the X-Files series, to name one, and more recently, as revealed by Peter Albrechtsen, in the intense horror film Evil Dead Rise (Peter you’re the best).

Special thanks to Asbjoern and the entire A Sound Effect team for hosting me here. Keep it going!

 

A big thanks to Matteo Milani for giving us a behind-the-scenes look at the designing the COSMIC CHARGES library!

 

Please share this:


 



 
 
THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:

  • Animal Sound Effects Animal Hyperrealism Vol III Play Track 1711 sounds included $170

    Animal Hyperrealism Vol III is a library containing sounds themed animal vocalisations, from real to designed creatures totaling more than 1700 individual sounds in 279 files.

    The sounds were recorded in zoos and wildlife centers. The asset list includes but is not limited to: european red deers, monkeys, reindeers, hornbills camels, crickets, tamarins, boars, frogs, red ruffed lemurs, parrots, and many more.

    The content has been recorded at 192KHz with a Sanken CO100K plus a Sennheiser 8050 for center image and a couple of Sennheiser MKH8040 for stereo image.
    Part of the cheats section of the library features samples recorded at 384KHz. For these sounds an additional microphone was employed, specifically the CMPA by Avisoft-Bioacoustics which records up to 200 KHz. This microphone was used to record most of the library but the 384KHz format was preserved only where energy was found beyond 96KHz not to occupy unnecessary disk space.
    All files are delivered as stereo bounce of these for mics, though in some instances an additional couple of CO100K was added to the sides.
    The resulting ultrasonic spectrum is rich and allows for truly extreme manipulation of the content.

    Bonus: Two extra libraries included for free:
    This library also includes two additional releases from Mattia Cellotto - for free: Crunch Mode delivers 230 crunchy sounds made with a variety of vegetables, fresh bread, pizza crust and a selection of frozen goods. The Borax Experiment gets you 158 squishy, gory, slimy and gooey sounds.
  • Spell Variations Vol. 3 brings a fresh wave of magical creativity and sonic variety. This collection dives deep into the mystical realm, offering everything from shimmering chime spells and celestial choirs, to demonic voices that feel torn from the depths of hell, along with earth-based magic, electric spells, powerful invocations, and more.

    Inside, you’ll find 247 sound effects across 27 distinct types of magic, each with multiple variations. As with our previous volumes, these variations ensure each spell feels unique, even when reused throughout different moments in your project.

    Each spell type is neatly organized into individual folders, giving you total flexibility when designing magical scenes, gameplay effects, or transitions. Whether you need a subtle magical aura or a powerful blast, you’ll have the perfect sound at your fingertips.

    All sounds were recorded, edited, and mastered at 192 kHz / 24-bit, delivering high-end quality and broad adaptability. This library is perfect for professional sound designers and creators looking for high-quality, drag-and-drop magical sounds for games, trailers, animations, or any audiovisual production.

    More about the pack
    . Intuitive file naming
    . All you’ll ever need regarding magical sounds [Use them again & again
    . Use the sound effects over and over, in any of your projects or productions, forever without any additional fees or royalties. Use the SFX in your game, in your trailer, in a Kickstarter
    campaign, wherever you need to, as much as you want to.
    . Totally mono compatibility
    . All sounds have several variations.
    . Use your imagination and feel free to use any sound for a creature other than the one described, remember that the world of sound is totally subjective.
    . For any questions or problems: khronstudio@gmail.com

    Khron Studio - Spells Variations Vol 3
    18 %
    OFF
  • ‘Tiny Transitions’ deivers 275 short Whooshes and other Transition sounds. Instead of the huge, more cinematic transitional sounds that you are accustomed to hear from SoundBits, this sound pack focuses more on the smaller, not-so-intrusive production elements that come in very handy for any Sound Designer, All-In-One Film Editor or Web-, App- and Game-Developers.

    All these small motion-supporting elements that you need in your everyday work for game menus, apps, general motion designs, … or as parts of more complex moving stuff.

    You get 275 designed sounds + a selection of 290 cleaned and edited source sounds that were used to design the Tiny Transitions. These sounds are mostly different props that are scraping or sliding on different surfaces and also some vocalized whoosh attempts.

    All source sounds were recorded with Sonosax SX-R4+ and Sennheiser MKH8050+MKH30 M/S rig.

    All sounds come with embedded Soundminer Metadata.

    50 %
    OFF
Explore the full, unique collection here

Latest sound effects libraries:
 
  • Enhance your game with the UI Menu RPG Sound Effects Pack, featuring 174 carefully designed sound effects. Created for high-quality user interface interactions, this pack includes sounds for select, deny, and access actions, perfect for RPGs and other genres. But these versatile effects go beyond just menus—they can be used to elevate action, skills, magic, combat, motion, and more. Whether you’re building intricate gameplay systems or immersive user interfaces, this extensive collection offers the dynamic, rich sounds you need to bring your project to life.

    Features:

    •  174 universal user interface sounds for any type of game
    • High-quality sounds for the most commonly used categories
    • Can be used not only for UI, but perfect for any genre
  • Elevate your game with this Transmission/Glitchy sound effects pack, designed to add a dynamic, futuristic edge to your project. Perfect for enhancing the user experience, these high-quality, glitch-inspired sounds are ideal for creating technical malfunctions, digital disturbances, or sci-fi-themed environments. Whether you’re working on a cyberpunk game, a tech-heavy adventure, or any project in need of glitchy, electronic audio, this pack will help you immerse your audience with compelling, atmospheric effects that bring your digital world to life.

    Features:

    •  Transmissions
    •  Glitches
  • Environments & Ambiences Fantasy Jungle Ambiences Play Track 18 sounds included, 60 mins total $17.99

    Enter the mystical heart of an ancient, otherworldly wilderness with Fantasy Jungle — a curated collection of 18 designed stereo ambience tracks, totaling 1 hour, 31 minutes, and 41 seconds of immersive fantasy jungle soundscapes.

    Each track is a richly textured sonic environment where strange birds call from the treetops, mysterious creatures chirp and chatter in the shadows, and the soothing sounds of flowing water, rustling leaves, and gentle winds form a vivid natural backdrop. This ambience set is ideal for adding depth and life to fantasy worlds, game environments, audio dramas, or creative writing sessions.

    Crafted with care and detail, all files are delivered in high-quality stereo WAV format, with embedded metadata for easy organization and integration into your workflow.

    Product Features:

    ·          18 stereo WAV files

    ·          Total runtime: 1:31:41

    ·          Fantasy wildlife & jungle ambience – strange birds, unknown creatures, wind, and water

    ·          Metadata embedded for seamless library management

    ·          Loopable-friendly for continuous playback

    ·          Perfect for RPGs, games, film, podcasting, and immersive storytelling

    Let Fantasy Jungle breathe life into your magical worlds — where every chirp, breeze, and ripple tells a story beyond the veil of the ordinary.

  • Household Sound Effects Extra Coins Play Track 179 sounds included, 24 mins total $9.99

    EXTRA COINS – is an auxiliary sound library containing 179 unique sound effect files of real metal coins. From spare change and coin sacks to individual coins being handled and dropped. Whether it’s metallic clanking and ringing or the old familiar sound of a hand full of coins you’re looking for; This Extra sound effects library will help supplement any of your coin money needs, for your next project. Extra Coins comes in at over 24 minutes and was recorded at 192kHz / 32bit using an ultrasonic microphone. All of our libraries comply with the Universal Category System naming convention standard, allowing for accurate and easy granular searches.

    50 %
    OFF
  • All files are recorded 32bit, 192 kHz, with RØDE NTG1, Line Audio Omni1 and FEL Clippy XLR EM272 microphones, Sound Devices MixPre-6 II recorder. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds. It is also available in UCS.


   

Leave a Reply

Your email address will not be published. Required fields are marked *

HTML tags are not allowed.