Control Remedy sound Asbjoern Andersen


Control is an eagerly-awaited upcoming game from Finnish developer Remedy, and in this special feature, Senior Sound Designer Ville Sorsa has teamed up with Martin Stig Andersen and Petri Alanko to give you the story behind the game's (just-as-eagerly-awaited) audio:
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The official video introduction:

Behind The Sounds is our 7th Dev Diary where the music composers of Control, Martin Stig Andersen and Petri Alanko along with Ville Sorsa (Senior Sound designer) discuss the magic and craftsmanship behind Control’s sound approach.
 

Want to know more about the game?


Check out the official trailer for Control below:

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Watch 20 minutes of in-game footage:


Remedy has released around 20 minutes of work-in-progress footage from the game:

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A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:
 
 
  • Animals & Creatures Animal Hyperrealism Vol II Play Track Over 2000 sounds included $170

    Animal Hyperrealism Vol II is a library containing sounds themed animal vocalisations, from real to designed creatures totaling more than 2000 individual sounds in 283 files.

    The sounds were partly recorded with animals trained for media production, partly recorded in zoos and wildlife centers. The asset list includes but is not limited to: amur leopards, bottlenose dolphins, californian sealions, pacific walruses, red ruffed lemurs, owls, parrots, dwarf little fruit bats, hamsters, guinea pigs and many more.

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  • Cars Extreme Drift Play Track 360 sounds included, 220 mins total $49

    The Extreme Drift SFX library includes 360 HQ (24bit/96kHz) close and distant range perspective, auto racing recordings. Audio material of vehicles, drifting and maneuvering around race tracks at various speeds and densities taking corners and speeding on long straightaways.

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  • City Life Shanghai Ambiences Play Track 65 sounds included, 199 mins total $79

    Shanghai is a fascinating and lively city, full of contrast – a mixture of old and new, with towering skyscrapers looming over winding residential lanes, with streets full of rattling old bicycles and electric scooters, with noisy trucks rolling alongside almost silent electric cars.

    The elevated highways that cross the city give certain areas a dense, constant rumble, while the city’s many parks offer a range of sounds, full of people and activity during the day, and generally quite empty at night – offering a diffuse, distant sonic perspective of the environment.

    This library contains many of the everyday sounds of the city, with a variety of on and off-street recordings, interior and exterior walla, park and bird atmospheres, restaurant interiors, traffic, and even a range of metro recordings. While some of this library’s sounds are quite specific to Shanghai, the majority could be used in other large city environments, particularly in but not limited to those cities where Mandarin is the most common language.

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  • DESCRIPTION:

    This second volume comprises 71 quad surround ambiences of the hot summer at the national park in Karelia, North-Western Russia. Carrying you away into the land of Mother Nature, untouched with technogenic and anthropogenic sounds. Busy morning of birds and insect in a marsh, streams in forests and a beaver’s dam, a rapid roaring river in a canyon. Mystically whispering and aggressively chattering winds through reed. A swallow feeding their nestlings in front of the microphone. Still evening over lakes with echoing voices of a Hobby falcon, Arctic Loon calls and splashy takeoff runs. Otherworldly silent night with Longhorn beetle larvae creaking communications in the trees at the shore, a bat at 30 kHz and a large beetle cruising around the mic like a helicopter with rumble down to infrasound.

    10 % of the library’s revenue goes to nature preserves and animal shelters.

  • Genres Future Melee Weapons Play Track 1608 sounds included, 36 mins total $40

    Thank you for supporting us by buying our first library!

    Packed with 1.6GB (36 minutes, 1608 samples) of hits, blocks, whooshes and foley, you will easily be able to use these sounds for
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    AUDIO SUMMONERS

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  • A collection of ambiences from underneath every railway bridge crossing the Thames in London. Most recordings are dynamic enough to allow for easy isolation of train sounds for use as an individual effect, with periods of quieter urban and suburban soundscapes in between – 2 kinds of library for the price of one, essentially.

    All recordings made with a pair of DPA 4060s into a Tascam Dr-100mk3.

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  • European Small Car is a specific sfx collection of engine, hood, boot, gear level, interrupts, radio-cassette, glove box, turn signal, seat belt, door, ventilation fan, windscreen wiper and sun screen sounds.

    All recordings have been done with high quality microphones and field recorders and they have been edited and mastered for cinematic purposes.

  • Environments Soccer Stadium Ambience Play Track 123 sounds included, 170 mins total $20

    Recorded throughout 3 seasons, during the course of more than 10 matches on Sport Lisboa & Benfica’s beautiful Estádio da Luz, Soccer Stadium Ambience gathers a wide range of crowd reactions and emotions; useful for background ambiences that can be applied not only on audiovisual football content but also on other large stadium sports-based projects.

    All prominent dialogue between supporters was either removed or toned down with the aid of mastering and EQing software, in order to preserve the neutral nature of this library, allowing certain crowd reactions to flow naturally. There are also no long fade-ins our fade-outs, permitting whoever acquires this library to create their own edits and collages however deemed necessary. Some very light wind and noise removal techniques were applied on certain audio files, without impairing the original mood presented by the crowd.

    Between long takes of supporters singing, booing, celebrating goals, reacting to good team moves and bad referee decisions, this nearly 3 hour long library recorded in an always packed location will provide the necessary emotional crowd feedback to your sports-based projects.

 
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