Control is an eagerly-awaited upcoming game from Finnish developer Remedy, and in this special feature, Senior Sound Designer Ville Sorsa has teamed up with Martin Stig Andersen and Petri Alanko to give you the story behind the game's (just-as-eagerly-awaited) audio:
The official video introduction:
Behind The Sounds is our 7th Dev Diary where the music composers of Control, Martin Stig Andersen and Petri Alanko along with Ville Sorsa (Senior Sound designer) discuss the magic and craftsmanship behind Control’s sound approach.
Want to know more about the game?
Check out the official trailer for Control below:
Watch 20 minutes of in-game footage:
Remedy has released around 20 minutes of work-in-progress footage from the game:
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A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement
- a few highlights:
Animal Hyperrealism Vol II is a library containing sounds themed animal vocalisations, from real to designed creatures totaling more than 2000 individual sounds in 283 files.
The sounds were partly recorded with animals trained for media production, partly recorded in zoos and wildlife centers. The asset list includes but is not limited to: amur leopards, bottlenose dolphins, californian sealions, pacific walruses, red ruffed lemurs, owls, parrots, dwarf little fruit bats, hamsters, guinea pigs and many more.
The content has been recorded at 192KHz with a Sanken CO100K plus a Sennheiser 8050 for center image and a couple of Sennheiser MKH8040 for stereo image.
A special section of the library features samples recorded at 384KHz. For these sounds an additional microphone was employed, specifically the CMPA by Avisoft-Bioacoustics which records up to 200 KHz. This microphone was actually used to record most of the library but the 384KHz format was preserved only where energy was found beyond 96KHz not to occupy unnecessary disk space.
All files are delivered as stereo bounce of these for mics, though in some instances an additional couple of CO100K was added to the sides.
The resulting ultrasonic spectrum is rich and allows for truly extreme manipulation of the content.
Bonus: Two extra libraries included for free:
This library also includes two additional releases from Mattia Cellotto - for free: Crunch Mode delivers 230 crunchy sounds made with a variety of vegetables, fresh bread, pizza crust and a selection of frozen goods. The Borax Experiment gets you 158 squishy, gory, slimy and gooey sounds.
The Extreme Drift SFX library includes 360 HQ (24bit/96kHz) close and distant range perspective, auto racing recordings. Audio material of vehicles, drifting and maneuvering around race tracks at various speeds and densities taking corners and speeding on long straightaways.
You will find idle engine sounds, powerful engine revs, slow and fast starts, crazy accelerations and wild breaking, roaring overtakings, tandem battles, tire screeches and skids echoing beautifully in the air. The audio found in our library is not limited to startups, shutdowns and gear shifts, but also offers ambiences of pit lane and working team crews.
Shanghai is a fascinating and lively city, full of contrast – a mixture of old and new, with towering skyscrapers looming over winding residential lanes, with streets full of rattling old bicycles and electric scooters, with noisy trucks rolling alongside almost silent electric cars.
The elevated highways that cross the city give certain areas a dense, constant rumble, while the city’s many parks offer a range of sounds, full of people and activity during the day, and generally quite empty at night – offering a diffuse, distant sonic perspective of the environment.
This library contains many of the everyday sounds of the city, with a variety of on and off-street recordings, interior and exterior walla, park and bird atmospheres, restaurant interiors, traffic, and even a range of metro recordings. While some of this library’s sounds are quite specific to Shanghai, the majority could be used in other large city environments, particularly in but not limited to those cities where Mandarin is the most common language.
All recordings were made with a pair of Lewitt LCT 540s microphones in an ORTF configuration. These microphones have extremely low self noise and a wide, balanced frequency response, allowing for the detailed capture of a range of sounds, from distant and quiet to close, loud and chaotic, from the deep rumble of engines to the supersonic screeching of brakes. Recorded at a sampling rate of 96kHz, these recordings contain detailed information above 20kHz, expanding the possibilities for sound manipulation by slowing and pitching down the recordings.
This second volume comprises 71 quad surround ambiences of the hot summer at the national park in Karelia, North-Western Russia. Carrying you away into the land of Mother Nature, untouched with technogenic and anthropogenic sounds. Busy morning of birds and insect in a marsh, streams in forests and a beaver’s dam, a rapid roaring river in a canyon. Mystically whispering and aggressively chattering winds through reed. A swallow feeding their nestlings in front of the microphone. Still evening over lakes with echoing voices of a Hobby falcon, Arctic Loon calls and splashy takeoff runs. Otherworldly silent night with Longhorn beetle larvae creaking communications in the trees at the shore, a bat at 30 kHz and a large beetle cruising around the mic like a helicopter with rumble down to infrasound.
10 % of the library’s revenue goes to nature preserves and animal shelters.
Thank you for supporting us by buying our first library!
Packed with 1.6GB (36 minutes, 1608 samples) of hits, blocks, whooshes and foley, you will easily be able to use these sounds for
your next project! Everything is in 24bit 96khz to make stretching and pitch shifting easy and pain-free (The project was at 110bpm).
Whether you are looking for a laser sword or an electric hammer, you will quickly find something ready
to use in this pack (or make your own with the included layers!) and make that weapon sound awesome.
We have included 17 predesigned weapons complete with whooshes, hits and blocks variations. But you will find
a bunch of extra impacts and sweeps in the “Random” folders. There is also a Foley, FX and Layers folders
to add that extra organic layer to the handling of the weapons or to make your own weapon from scratch.
A collection of ambiences from underneath every railway bridge crossing the Thames in London. Most recordings are dynamic enough to allow for easy isolation of train sounds for use as an individual effect, with periods of quieter urban and suburban soundscapes in between – 2 kinds of library for the price of one, essentially.
All recordings made with a pair of DPA 4060s into a Tascam Dr-100mk3.
European Small Car is a specific sfx collection of engine, hood, boot, gear level, interrupts, radio-cassette, glove box, turn signal, seat belt, door, ventilation fan, windscreen wiper and sun screen sounds.
All recordings have been done with high quality microphones and field recorders and they have been edited and mastered for cinematic purposes.
Recorded throughout 3 seasons, during the course of more than 10 matches on Sport Lisboa & Benfica’s beautiful Estádio da Luz, Soccer Stadium Ambience gathers a wide range of crowd reactions and emotions; useful for background ambiences that can be applied not only on audiovisual football content but also on other large stadium sports-based projects.
All prominent dialogue between supporters was either removed or toned down with the aid of mastering and EQing software, in order to preserve the neutral nature of this library, allowing certain crowd reactions to flow naturally. There are also no long fade-ins our fade-outs, permitting whoever acquires this library to create their own edits and collages however deemed necessary. Some very light wind and noise removal techniques were applied on certain audio files, without impairing the original mood presented by the crowd.
Between long takes of supporters singing, booing, celebrating goals, reacting to good team moves and bad referee decisions, this nearly 3 hour long library recorded in an always packed location will provide the necessary emotional crowd feedback to your sports-based projects.
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