BattleCrowds_SFX-5 Asbjoern Andersen


Bring on the battle scenes! Sound recordist/re-recording mixer Coll Anderson talks about capturing just about all the crowds you'll need for a conflict — available in his 'Battle Crowds' collection on A Sound Effect.
Interview by Jennifer Walden, photos courtesy of Coll Anderson
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Coll Anderson – Battle Crowds Demo

Ready to flesh out that fight scene but lack the resources for a massive loop group session? Coll Anderson has got you covered with his “Battle Crowds” collection, which features 14 GB+ of battle cries and yelling, civil unrest and protests, troop movements through fields, forests, and around buildings, specific call-outs, screaming, sobbing, moans of agony, and many more sounds to cover conflicts, from huge battles to smaller skirmishes.

 
Anderson has been working with sound for 24 years. His work includes recording, editing, designing, and mixing, and spans indie art-house classics (like Steve Buscemi’s acclaimed Trees Lounge and Sean Durkin’s Martha Marcy May Marlene) to award-winning documentaries (HBO’s miniseries The Jinx: The Life and Deaths of Robert Durst , Netflix’s Amanda Knox, and PBS’s popular American Experience) and features (Errol Morris’ Oscar-winning The Fog of War and Darren Aronofsky’s Black Swan). Coll has helped to sharpen the focus and story of films with the creative use of sound.

Here, Anderson shares details on how he created his “Battle Crowds” collection and why it’s such a useful library.

 

BattleCrowds_SFX-1

Re-recording mixer/sound designer/sound recordist Coll Anderson

What sparked the idea to create “Battle Crowds?”

Coll Anderson (CA): I was on a film several years ago and they were having a hard time getting the battle scenes to sound right. If you’re around Hollywood then you know there are a couple collections of battle effects from films that have been done over the years. But since most big battle scenes now are full of CGI where you have a group of 12 actors that you move around and then paste them all together to create this huge battle, you need the right sound to make it feel real. So a sound supervisor friend of mine called me up and asked, “What can you do for battle crowds?”

For me, this is like group ADR territory, but kind of not. I wondered, “What if I create sound effects that aren’t really group ADR with actors, but real people in a real space?”

I wondered, “What if I create sound effects that aren’t really group ADR with actors, but real people in a real space?”

I live in the woods in the middle of nowhere in upstate New York; it’s a great place to record. We called all the local colleges’ drama departments. Also, the Woodstock Film Festival is managed by some people who I know really well and we put the word out through them that we were looking for non-actors. We spent about six hours in the woods with about 60 people running around and we recorded them through a series of recorders. It was like a huge party and the people were really good at doing all of the stupid stuff that I asked them to do. I’m kinda goofy and so I asked for a lot of weird stuff.

I did crowd walla once in Detroit. They gave me an auditorium full of people for about 15 minutes and I could ask them to do all sorts of crazy stuff, which was really fun. The director was really into shaping the sound of all the people there and they were really cool with trying all the crazy stuff I was thinking about. Watching that director work with that crowd taught me to really have fun with groups of people as “a sound” and I just tried to work that way for “Battle Crowds.”

 

In New York, you captured recordings outdoors in the forest, in the field, and running around buildings and structures?

CA: The cool thing was we had people run around the buildings while screaming so they could ‘appear.’ We wanted microphone movement but you can’t really move a microphone because it makes too much noise. So you have to move your sound sources in a way that you get the movement.

…we had people run around the buildings while screaming so they could ‘appear.’

We could have this crowd of 50 people run from point A to point B to point C and we set up microphone arrays all over as well as put recorders in the woods, 50 yards away, and pointed in the general direction of the crowd to record the whole entire event. We have recordings from really deep in the woods, and then recordings that were progressively closer to the group. We did a lot of running around buildings while yelling. When 50 people come out from behind a building, it’s like WOW. It was fun!

 

What were your mic setups?

CA: We had two complete Schoeps M/S packages. We had several Neumann KMR 81s. We had several Sony D-10’s. Then another recordist friend of mine showed up with another couple of Sanken stereo setups.

I’m a big Schoeps fan. I’ve been working with Schoeps microphones for 30 years. I’m also a big fan of recording M/S in the field. So everything I record is done the exact same way: M/S in the field, decoded so you have discrete L and R. That’s mainly my entire library.

So everything I record is done the exact same way: M/S in the field, decoded so you have discrete L and R.

We loaded everything into Pro Tools at 24bit/96k. We phase-aligned everything. There were lots of claps to get the recordings into phase.

Then everything is labeled in this classic “A, B, C, D, E, F, G” for the mics. So, for example, you have “Screaming 01 A,” “Screaming 01 B,” “Screaming 01 C,” “Screaming 01 D,” “Screaming 01 E,” “Screaming 01 F,” “Screaming 01 G,” and “Screaming 02 A,” “Screaming 02 B,” “Screaming 02 C,” “Screaming 02 D,” “Screaming 02 E,” “Screaming 02 F,” “Screaming 02 G.” So you can make it as focused or huge as you want. That’s how we’ve handled stuff like this in the past and I think it works well.

Here’s what’s included:

Check out the list of recordings included in the core library and add-on below – click to expand:

EFX EXT GROUP Agony Scream 01 A.wav
EFX EXT GROUP Agony Scream 01 B.wav
EFX EXT GROUP Agony Scream 01 E.wav
EFX EXT GROUP Agony Scream 01 F.wav
EFX EXT GROUP Agony Scream 01 G.wav
EFX EXT GROUP Agony Scream 02 A.wav
EFX EXT GROUP Agony Scream 02 B.wav
EFX EXT GROUP Agony Scream 02 C.wav
EFX EXT GROUP Agony Scream 02 E.wav
EFX EXT GROUP Agony Scream 02 F.wav
EFX EXT GROUP Agony Scream 02 G.wav
EFX EXT GROUP Agony Scream 03 A.wav
EFX EXT GROUP Agony Scream 03 B.wav
EFX EXT GROUP Agony Scream 03 D.wav
EFX EXT GROUP Agony Scream 03 E.wav
EFX EXT GROUP Agony Scream 03 F.wav
EFX EXT GROUP Agony Scream 03 G.wav
EFX EXT GROUP Agony Scream 04 A.wav
EFX EXT GROUP Agony Scream 04 B.wav
EFX EXT GROUP Agony Scream 04 E.wav
EFX EXT GROUP Agony Scream 04 F.wav
EFX EXT GROUP Agony Scream 04 G.wav
EFX EXT GROUP Agony Scream 05 A.wav
EFX EXT GROUP Agony Scream 05 B.wav
EFX EXT GROUP Agony Scream 05 C.wav
EFX EXT GROUP Agony Scream 05 D.wav
EFX EXT GROUP Agony Scream 05 E.wav
EFX EXT GROUP Agony Scream 05 F.wav
EFX EXT GROUP Agony Scream 05 G.wav
EFX EXT GROUP Agony Scream 06 A.wav
EFX EXT GROUP Agony Scream 06 B.wav
EFX EXT GROUP Agony Scream 06 C.wav
EFX EXT GROUP Agony Scream 06 D.wav
EFX EXT GROUP Agony Scream 06 E.wav
EFX EXT GROUP Agony Scream 06 F.wav
EFX EXT GROUP Agony Scream 06 G.wav
EFX EXT GROUP Agony Scream 06 I.wav
EFX EXT GROUP Angry Jeering 01.wav
EFX EXT GROUP Angry Jeering 02.wav
EFX EXT GROUP Angry Jeering 03.wav
EFX EXT GROUP Angry Protest Yelling 01.wav
EFX EXT GROUP Angry Protest Yelling 02.wav
EFX EXT GROUP Angry Protest Yelling 03.wav
EFX EXT GROUP Battle Approach 01 A.wav
EFX EXT GROUP Battle Approach 01 B.wav
EFX EXT GROUP Battle Approach 01 D.wav
EFX EXT GROUP Battle Approach 01 E.wav
EFX EXT GROUP Battle Approach 01 F.wav
EFX EXT GROUP Battle Approach 01 G.wav
EFX EXT GROUP Battle Approach 02 A.wav
EFX EXT GROUP Battle Approach 02 B.wav
EFX EXT GROUP Battle Approach 02 E.wav
EFX EXT GROUP Battle Approach 02 F.wav
EFX EXT GROUP Battle Approach 02 G.wav
EFX EXT GROUP Battle Approach 03 A.wav
EFX EXT GROUP Battle Approach 03 B.wav
EFX EXT GROUP Battle Approach 03 D.wav
EFX EXT GROUP Battle Approach 03 E.wav
EFX EXT GROUP Battle Approach 03 F.wav
EFX EXT GROUP Battle Approach 03 G.wav
EFX EXT GROUP Battle Approach 04 A.wav
EFX EXT GROUP Battle Approach 04 B.wav
EFX EXT GROUP Battle Approach 04 C.wav
EFX EXT GROUP Battle Approach 04 D.wav
EFX EXT GROUP Battle Approach 04 E.wav
EFX EXT GROUP Battle Approach 04 F.wav
EFX EXT GROUP Battle Approach 04 G.wav
EFX EXT GROUP Battle Approach 05 A.wav
EFX EXT GROUP Battle Approach 05 B.wav
EFX EXT GROUP Battle Approach 05 E.wav
EFX EXT GROUP Battle Approach 05 F.wav
EFX EXT GROUP Battle Approach 05 G.wav
EFX EXT GROUP Battle Celebration 01 A.wav
EFX EXT GROUP Battle Celebration 01 B.wav
EFX EXT GROUP Battle Celebration 01 E.wav
EFX EXT GROUP Battle Celebration 01 F.wav
EFX EXT GROUP Battle Celebration 01 G.wav
EFX EXT GROUP Battle Celebration 02 A.wav
EFX EXT GROUP Battle Celebration 02 B.wav
EFX EXT GROUP Battle Celebration 02 E.wav
EFX EXT GROUP Battle Celebration 02 F.wav
EFX EXT GROUP Battle Celebration 02a G.wav
EFX EXT GROUP Battle Celebration Waves 01 A.wav
EFX EXT GROUP Battle Celebration Waves 01 B.wav
EFX EXT GROUP Battle Celebration Waves 01 E.wav
EFX EXT GROUP Battle Celebration Waves 01 F.wav
EFX EXT GROUP Battle Celebration Waves 01 G.wav
EFX EXT GROUP Battle Cry 01 A.wav
EFX EXT GROUP Battle Cry 01 B.wav
EFX EXT GROUP Battle Cry 01 E.wav
EFX EXT GROUP Battle Cry 01 F.wav
EFX EXT GROUP Battle Cry 01 G.wav
EFX EXT GROUP Battle Cry 02 A.wav
EFX EXT GROUP Battle Cry 02 B.wav
EFX EXT GROUP Battle Cry 02 E.wav
EFX EXT GROUP Battle Cry 02 F.wav
EFX EXT GROUP Battle Cry 03 A.wav
EFX EXT GROUP Battle Cry 03 B.wav
EFX EXT GROUP Battle Cry 03 E.wav
EFX EXT GROUP Battle Cry 03 F.wav
EFX EXT GROUP Battle Cry 03 G.wav
EFX EXT GROUP Battle Cry 04 A.wav
EFX EXT GROUP Battle Cry 04 B.wav
EFX EXT GROUP Battle Cry 04 E.wav
EFX EXT GROUP Battle Cry 04 F.wav
EFX EXT GROUP Battle Cry 04 G.wav
EFX EXT GROUP Battle Cry 05 A.wav
EFX EXT GROUP Battle Cry 05 B.wav
EFX EXT GROUP Battle Cry 05 E.wav
EFX EXT GROUP Battle Cry 05 F.wav
EFX EXT GROUP Battle Cry 05 G.wav
EFX EXT GROUP Battle Cry 05 I.wav
EFX EXT GROUP Battle Cry 06 A.wav
EFX EXT GROUP Battle Cry 06 B.wav
EFX EXT GROUP Battle Cry 06 D.wav
EFX EXT GROUP Battle Cry 06 E.wav
EFX EXT GROUP Battle Cry 06 F.wav
EFX EXT GROUP Battle Cry 06 G.wav
EFX EXT GROUP Battle Cry 06 I.wav
EFX EXT GROUP Battle Cry 07 A.wav
EFX EXT GROUP Battle Cry 07 B.wav
EFX EXT GROUP Battle Cry 07 D.wav
EFX EXT GROUP Battle Cry 07 E.wav
EFX EXT GROUP Battle Cry 07 F.wav
EFX EXT GROUP Battle Cry 07 G.wav
EFX EXT GROUP Battle Cry 08.wav
EFX EXT GROUP Battle Cry 09.wav
EFX EXT GROUP Battle Cry 10.wav
EFX EXT GROUP Battle Cry 11.wav
EFX EXT GROUP Battle End Agony Moans 01 A .wav
EFX EXT GROUP Battle End Agony Moans 01 B.wav
EFX EXT GROUP Battle End Agony Moans 01 C.wav
EFX EXT GROUP Battle End Agony Moans 01 D.wav
EFX EXT GROUP Battle End Agony Moans 01 E.wav
EFX EXT GROUP Battle End Agony Moans 01 F.wav
EFX EXT GROUP Battle End Agony Moans 01 G.wav
EFX EXT GROUP Battle End Agony Moans 01 I.wav
EFX EXT GROUP Battle End Agony Moans 02 A.wav
EFX EXT GROUP Battle End Agony Moans 02 B.wav
EFX EXT GROUP Battle End Agony Moans 02 C.wav
EFX EXT GROUP Battle End Agony Moans 02 D.wav
EFX EXT GROUP Battle End Agony Moans 02 E.wav
EFX EXT GROUP Battle End Agony Moans 02 F.wav
EFX EXT GROUP Battle End Agony Moans 02 G.wav
EFX EXT GROUP Battle End Agony Moans 02 I.wav
EFX EXT GROUP Battle End Agony Moans 03 A.wav
EFX EXT GROUP Battle End Agony Moans 03 B.wav
EFX EXT GROUP Battle End Agony Moans 03 C.wav
EFX EXT GROUP Battle End Agony Moans 03 D.wav
EFX EXT GROUP Battle End Agony Moans 03 E.wav
EFX EXT GROUP Battle End Agony Moans 03 F.wav
EFX EXT GROUP Battle End Agony Moans 03 G.wav
EFX EXT GROUP Battle End Agony Moans 03 I.wav
EFX EXT GROUP Battle End Agony Moans 04 A.wav
EFX EXT GROUP Battle End Agony Moans 04 B.wav
EFX EXT GROUP Battle End Agony Moans 04 C.wav
EFX EXT GROUP Battle End Agony Moans 04 D.wav
EFX EXT GROUP Battle End Agony Moans 04 E.wav
EFX EXT GROUP Battle End Agony Moans 04 F.wav
EFX EXT GROUP Battle End Agony Moans 04 G.wav
EFX EXT GROUP Battle End Agony Moans 04 I.wav
EFX EXT GROUP Battle End Agony Moans 05 A.wav
EFX EXT GROUP Battle End Agony Moans 05 B.wav
EFX EXT GROUP Battle End Agony Moans 05 C.wav
EFX EXT GROUP Battle End Agony Moans 05 D.wav
EFX EXT GROUP Battle End Agony Moans 05 E.wav
EFX EXT GROUP Battle End Agony Moans 05 F.wav
EFX EXT GROUP Battle End Agony Moans 05 G.wav
EFX EXT GROUP Battle End Agony Moans 05 I.wav
EFX EXT GROUP Battle End Agony Moans 06 A.wav
EFX EXT GROUP Battle End Agony Moans 06 B.wav
EFX EXT GROUP Battle End Agony Moans 06 C.wav
EFX EXT GROUP Battle End Agony Moans 06 D.wav
EFX EXT GROUP Battle End Agony Moans 06 E.wav
EFX EXT GROUP Battle End Agony Moans 06 F.wav
EFX EXT GROUP Battle End Agony Moans 06 G.wav
EFX EXT GROUP Battle End Agony Moans 06 I.wav
EFX EXT GROUP Battle End Agony Moans 07 A.wav
EFX EXT GROUP Battle End Agony Moans 07 B.wav
EFX EXT GROUP Battle End Agony Moans 07 C.wav
EFX EXT GROUP Battle End Agony Moans 07 D.wav
EFX EXT GROUP Battle End Agony Moans 07 E.wav
EFX EXT GROUP Battle End Agony Moans 07 F.wav
EFX EXT GROUP Battle End Agony Moans 07 G.wav
EFX EXT GROUP Battle End Agony Moans 07 I.wav
EFX EXT GROUP Battle Movement Forrest 01 A.wav
EFX EXT GROUP Battle Movement Forrest 01 B.wav
EFX EXT GROUP Battle Movement Forrest 01 C.wav
EFX EXT GROUP Battle Movement Forrest 01 D.wav
EFX EXT GROUP Battle Movement Forrest 01 E.wav
EFX EXT GROUP Battle Movement Forrest 01 F.wav
EFX EXT GROUP Battle Movement Forrest 01 G.wav
EFX EXT GROUP Battle Movement Forrest 01 I.wav
EFX EXT GROUP Battle Movement Forrest 02 A.wav
EFX EXT GROUP Battle Movement Forrest 02 B.wav
EFX EXT GROUP Battle Movement Forrest 02 C.wav
EFX EXT GROUP Battle Movement Forrest 02 D.wav
EFX EXT GROUP Battle Movement Forrest 02 E.wav
EFX EXT GROUP Battle Movement Forrest 02 F.wav
EFX EXT GROUP Battle Movement Forrest 02 G.wav
EFX EXT GROUP Battle Movement Forrest 02 I.wav
EFX EXT GROUP Battle Movement Forrest 03 A.wav
EFX EXT GROUP Battle Movement Forrest 03 B.wav
EFX EXT GROUP Battle Movement Forrest 03 C.wav
EFX EXT GROUP Battle Movement Forrest 03 D.wav
EFX EXT GROUP Battle Movement Forrest 03 E.wav
EFX EXT GROUP Battle Movement Forrest 03 F.wav
EFX EXT GROUP Battle Movement Forrest 03 G.wav
EFX EXT GROUP Battle Movement Forrest 03 I.wav
EFX EXT GROUP Battle Movement Forrest 04 A.wav
EFX EXT GROUP Battle Movement Forrest 04 B.wav
EFX EXT GROUP Battle Movement Forrest 04 C.wav
EFX EXT GROUP Battle Movement Forrest 04 D.wav
EFX EXT GROUP Battle Movement Forrest 04 E.wav
EFX EXT GROUP Battle Movement Forrest 04 F.wav
EFX EXT GROUP Battle Movement Forrest 04 G.wav
EFX EXT GROUP Battle Movement Forrest 04 I.wav
EFX EXT GROUP Battle Movement Pass 01 A .wav
EFX EXT GROUP Battle Movement Pass 01 C.wav
EFX EXT GROUP Battle Movement Pass 01 D.wav
EFX EXT GROUP Battle Movement Pass 01 E.wav
EFX EXT GROUP Battle Movement Pass 01 F.wav
EFX EXT GROUP Battle Movement Pass 01 G.wav
EFX EXT GROUP Battle Movement Pass 01 I.wav
EFX EXT GROUP Battle Movement Pass 02 A.wav
EFX EXT GROUP Battle Movement Pass 02 B.wav
EFX EXT GROUP Battle Movement Pass 02 C.wav
EFX EXT GROUP Battle Movement Pass 02 D.wav
EFX EXT GROUP Battle Movement Pass 02 E.wav
EFX EXT GROUP Battle Movement Pass 02 F.wav
EFX EXT GROUP Battle Movement Pass 02 G.wav
EFX EXT GROUP Battle Movement Pass 02 I.wav
EFX EXT GROUP Battle Steady Fighting 01 A.wav
EFX EXT GROUP Battle Steady Fighting 01 B.wav
EFX EXT GROUP Battle Steady Fighting 01 C.wav
EFX EXT GROUP Battle Steady Fighting 01 D.wav
EFX EXT GROUP Battle Steady Fighting 01 E.wav
EFX EXT GROUP Battle Steady Fighting 01 F.wav
EFX EXT GROUP Battle Steady Fighting 01 G.wav
EFX EXT GROUP Battle Steady Fighting 02 A.wav
EFX EXT GROUP Battle Steady Fighting 02 B.wav
EFX EXT GROUP Battle Steady Fighting 02 C.wav
EFX EXT GROUP Battle Steady Fighting 02 D.wav
EFX EXT GROUP Battle Steady Fighting 02 E.wav
EFX EXT GROUP Battle Steady Fighting 02 F.wav
EFX EXT GROUP Battle Steady Fighting 02 G.wav
EFX EXT GROUP Battle Steady Fighting 02 I.wav
EFX EXT GROUP Battle Steady Fighting 03 A.wav
EFX EXT GROUP Battle Steady Fighting 03 B.wav
EFX EXT GROUP Battle Steady Fighting 03 C.wav
EFX EXT GROUP Battle Steady Fighting 03 D.wav
EFX EXT GROUP Battle Steady Fighting 03 E.wav
EFX EXT GROUP Battle Steady Fighting 03 F.wav
EFX EXT GROUP Battle Steady Fighting 03 G.wav
EFX EXT GROUP Battle Steady Fighting 03 I.wav
EFX EXT GROUP Battle Steady Fighting 04 A.wav
EFX EXT GROUP Battle Steady Fighting 04 B.wav
EFX EXT GROUP Battle Steady Fighting 04 C.wav
EFX EXT GROUP Battle Steady Fighting 04 D.wav
EFX EXT GROUP Battle Steady Fighting 04 E.wav
EFX EXT GROUP Battle Steady Fighting 04 F.wav
EFX EXT GROUP Battle Steady Fighting 04 G.wav
EFX EXT GROUP Battle Steady Fighting 04 I.wav
EFX EXT GROUP Begging 01.wav
EFX EXT GROUP Begging 02.wav
EFX EXT GROUP Begging 03.wav
EFX EXT GROUP Begging Unrest 01 A.wav
EFX EXT GROUP Begging Unrest 01 B.wav
EFX EXT GROUP Begging Unrest 01 C.wav
EFX EXT GROUP Begging Unrest 01 D.wav
EFX EXT GROUP Begging Unrest 01 E.wav
EFX EXT GROUP Begging Unrest 01 F.wav
EFX EXT GROUP Begging Unrest 01 G.wav
EFX EXT GROUP Begging Unrest 01 I.wav
EFX EXT GROUP Begging Unrest 02 A.wav
EFX EXT GROUP Begging Unrest 02 B.wav
EFX EXT GROUP Begging Unrest 02 C.wav
EFX EXT GROUP Begging Unrest 02 D.wav
EFX EXT GROUP Begging Unrest 02 E.wav
EFX EXT GROUP Begging Unrest 02 F.wav
EFX EXT GROUP Begging Unrest 02 G.wav
EFX EXT GROUP Begging Unrest 02 I.wav
EFX EXT GROUP Begging Unrest 03 A.wav
EFX EXT GROUP Begging Unrest 03 B.wav
EFX EXT GROUP Begging Unrest 03 C.wav
EFX EXT GROUP Begging Unrest 03 D.wav
EFX EXT GROUP Begging Unrest 03 E.wav
EFX EXT GROUP Begging Unrest 03 F.wav
EFX EXT GROUP Begging Unrest 03 G.wav
EFX EXT GROUP Begging Unrest 03 I.wav
EFX EXT GROUP Begging Unrest 04 A.wav
EFX EXT GROUP Begging Unrest 04 B.wav
EFX EXT GROUP Begging Unrest 04 C.wav
EFX EXT GROUP Begging Unrest 04 D.wav
EFX EXT GROUP Begging Unrest 04 E.wav
EFX EXT GROUP Begging Unrest 04 F.wav
EFX EXT GROUP Begging Unrest 04 G.wav
EFX EXT GROUP Begging Unrest 04 I.wav
EFX EXT GROUP Begging Unrest 05 A.wav
EFX EXT GROUP Begging Unrest 05 B.wav
EFX EXT GROUP Begging Unrest 05 C.wav
EFX EXT GROUP Begging Unrest 05 D.wav
EFX EXT GROUP Begging Unrest 05 E.wav
EFX EXT GROUP Begging Unrest 05 F.wav
EFX EXT GROUP Begging Unrest 05 G.wav
EFX EXT GROUP Begging Unrest 05 I.wav
EFX EXT GROUP Begging Unrest 06 A.wav
EFX EXT GROUP Begging Unrest 06 B.wav
EFX EXT GROUP Begging Unrest 06 C.wav
EFX EXT GROUP Begging Unrest 06 D.wav
EFX EXT GROUP Begging Unrest 06 G.wav
EFX EXT GROUP Begging Unrest 06 I.wav
EFX EXT GROUP Call Out Begging for Meat 01.wav
EFX EXT GROUP Call Out Begging Trade for Food 01.wav
EFX EXT GROUP Call Out Begging Trade for Food 02.wav
EFX EXT GROUP Call Out Bring That Here 01.wav
EFX EXT GROUP Call Out Food is for Fighters Only 01.wav
EFX EXT GROUP Call Out Get Back.wav
EFX EXT GROUP Call Out Give Us the Girl 01.wav
EFX EXT GROUP Call Out Help Make Weapons 01.wav
EFX EXT GROUP Call Out Help Make Weapons 02.wav
EFX EXT GROUP Call Out Hold 01.wav
EFX EXT GROUP Call Out Hold 02.wav
EFX EXT GROUP Call Out Hold 03.wav
EFX EXT GROUP Call Out Hold Your Ground 01.wav
EFX EXT GROUP Call Out Hold Your Ground 02.wav
EFX EXT GROUP Call Out In the Hole 01.wav
EFX EXT GROUP Call Out Meat 01.wav
EFX EXT GROUP Call Out Meat is for Fighters Only 01.wav
EFX EXT GROUP Call Out Meat is for Fighters Only 02.wav
EFX EXT GROUP Call Out More Weapons Here 01.wav
EFX EXT GROUP Call Out Move the Steel Here 01.wav
EFX EXT GROUP Call Out No Food For You 01.wav
EFX EXT GROUP Call Out No Food for You 02.wav
EFX EXT GROUP Call Out Out of the Way 01.wav
EFX EXT GROUP Call Out Over Here 01.wav
EFX EXT GROUP Call Out Over Here 02.wav
EFX EXT GROUP Call Out Stack Those Logs 01.wav
EFX EXT GROUP Call Out Stay Back 01.wav
EFX EXT GROUP Call Out Stay Back 02.wav
EFX EXT GROUP Call Out Steady 01.wav
EFX EXT GROUP Call Out Trade Her for Food 01.wav
EFX EXT GROUP Call Out Trade Her for Food 02.wav
EFX EXT GROUP Coughing 01.wav
EFX EXT GROUP Coughing 02.wav
EFX EXT GROUP Death Impact Yell Multiple 01.wav
EFX EXT GROUP Death Impact Yell Multiple 02.wav
EFX EXT GROUP Death Impact Yell Multiple 03.wav
EFX EXT GROUP Death Impact Yell Multiple 04.wav
EFX EXT GROUP Death Impact Yell Single 01.wav
EFX EXT GROUP Death Impact Yell Single 02.wav
EFX EXT GROUP Death Impact Yell Single 03.wav
EFX EXT GROUP Feet Battle Movement Forrest 01.wav
EFX EXT GROUP Feet Battle Movement Forrest 02.wav
EFX EXT GROUP Feet Fast Battle Movement Forrest 02.wav
EFX EXT GROUP Feet Fast Battle Movement Forrest 03.wav
EFX EXT GROUP Feet Fast Battle Movement Forrest 04.wav
EFX EXT GROUP Feet Forrest Movement 01.wav
EFX EXT GROUP Feet Forrest Movement 02.wav
EFX EXT GROUP Feet Forrest Movement 03.wav
EFX EXT GROUP Female Celebration Scream 01 A .wav
EFX EXT GROUP Female Celebration Scream 01 B.wav
EFX EXT GROUP Female Celebration Scream 01 E.wav
EFX EXT GROUP Female Celebration Scream 01 F.wav
EFX EXT GROUP Female Celebration Scream 01 G.wav
EFX EXT GROUP Human Group Cry Out Injury 01 A.wav
EFX EXT GROUP Human Group Cry Out Injury 01 B.wav
EFX EXT GROUP Human Group Cry Out Injury 01 C.wav
EFX EXT GROUP Human Group Cry Out Injury 01 D.wav
EFX EXT GROUP Human Group Cry Out Injury 01 E.wav
EFX EXT GROUP Human Group Cry Out Injury 01 F.wav
EFX EXT GROUP Human Group Cry Out Injury 01 G.wav
EFX EXT GROUP Human Group Cry Out Injury 01 I.wav
EFX EXT GROUP Human Group Cry Out Injury 02 A.wav
EFX EXT GROUP Human Group Cry Out Injury 02 B.wav
EFX EXT GROUP Human Group Cry Out Injury 02 C.wav
EFX EXT GROUP Human Group Cry Out Injury 02 D.wav
EFX EXT GROUP Human Group Cry Out Injury 02 E.wav
EFX EXT GROUP Human Group Cry Out Injury 02 F.wav
EFX EXT GROUP Human Group Cry Out Injury 02 G.wav
EFX EXT GROUP Human Group Cry Out Injury 02 I.wav
EFX EXT GROUP Human Group Cry Out Injury 03 A.wav
EFX EXT GROUP Human Group Cry Out Injury 03 B.wav
EFX EXT GROUP Human Group Cry Out Injury 03 C.wav
EFX EXT GROUP Human Group Cry Out Injury 03 D.wav
EFX EXT GROUP Human Group Cry Out Injury 03 E.wav
EFX EXT GROUP Human Group Cry Out Injury 03 F.wav
EFX EXT GROUP Human Group Cry Out Injury 03 G.wav
EFX EXT GROUP Human Group Cry Out Injury 03 I.wav
EFX EXT GROUP Human Group Cry Out Injury 04 A.wav
EFX EXT GROUP Human Group Cry Out Injury 04 B.wav
EFX EXT GROUP Human Group Cry Out Injury 04 C.wav
EFX EXT GROUP Human Group Cry Out Injury 04 D.wav
EFX EXT GROUP Human Group Cry Out Injury 04 E.wav
EFX EXT GROUP Human Group Cry Out Injury 04 F.wav
EFX EXT GROUP Human Group Cry Out Injury 04 G.wav
EFX EXT GROUP Human Group Cry Out Injury 04 I.wav
EFX EXT GROUP Human Group Cry Out Injury 05 A.wav
EFX EXT GROUP Human Group Cry Out Injury 05 B.wav
EFX EXT GROUP Human Group Cry Out Injury 05 C.wav
EFX EXT GROUP Human Group Cry Out Injury 05 D.wav
EFX EXT GROUP Human Group Cry Out Injury 05 E.wav
EFX EXT GROUP Human Group Cry Out Injury 05 F.wav
EFX EXT GROUP Human Group Cry Out Injury 05 G.wav
EFX EXT GROUP Human Group Cry Out Injury 05 I.wav
EFX EXT GROUP Human Group Cry Out Injury 06 A.wav
EFX EXT GROUP Human Group Cry Out Injury 06 B.wav
EFX EXT GROUP Human Group Cry Out Injury 06 C.wav
EFX EXT GROUP Human Group Cry Out Injury 06 D.wav
EFX EXT GROUP Human Group Cry Out Injury 06 E.wav
EFX EXT GROUP Human Group Cry Out Injury 06 F.wav
EFX EXT GROUP Human Group Cry Out Injury 06 G.wav
EFX EXT GROUP Human Group Cry Out Injury 06 I.wav
EFX EXT GROUP Jeering Unrest 01 A.wav
EFX EXT GROUP Jeering Unrest 01 B.wav
EFX EXT GROUP Jeering Unrest 01 C.wav
EFX EXT GROUP Jeering Unrest 01 E.wav
EFX EXT GROUP Jeering Unrest 01 F.wav
EFX EXT GROUP Jeering Unrest 01 G.wav
EFX EXT GROUP Jeering Unrest 01 I.wav
EFX EXT GROUP Large Battle Steady 01.wav
EFX EXT GROUP Large Battle Steady 02.wav
EFX EXT GROUP Marching Metal Jog 01.wav
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EFX EXT GROUP Marching Puddle Mud 01.wav
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EFX EXT GROUP Men Working Walla 01 A.wav
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EFX EXT GROUP Men Working Walla 01 E.wav
EFX EXT GROUP Men Working Walla 01 F.wav
EFX EXT GROUP Men Working Walla 01 G.wav
EFX EXT GROUP Men Working Walla 01 I.wav
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EFX EXT GROUP Men Working Walla 02 B.wav
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EFX EXT GROUP Men Working Walla 02 G.wav
EFX EXT GROUP Men Working Walla 02 I.wav
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EFX EXT GROUP Men Working Walla 03 B.wav
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EFX EXT GROUP Men Working Walla 03 F.wav
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EFX EXT GROUP Small GROUP Approach Forrest 01.wav
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EFX EXT GROUP Unrest Misery 01.wav
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EFX EXT GROUP Unrest Murmur 01 A .wav
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EFX EXT GROUP Unrest Murmur 01 C.wav
EFX EXT GROUP Unrest Murmur 01 D.wav
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EFX EXT GROUP Unrest Murmur 01 F.wav
EFX EXT GROUP Unrest Murmur 01 G.wav
EFX EXT GROUP Unrest Murmur 01 I.wav
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EFX EXT GROUP Walking Puddle Mud 01 .wav
EFX EXT GROUP Women Begging 01 A .wav
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EFX EXT GROUP Women Begging 01 C.wav
EFX EXT GROUP Women Begging 01 D.wav
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EFX EXT GROUP Women Begging 01 F.wav
EFX EXT GROUP Women Begging 01 G.wav
EFX EXT GROUP Women Begging 01 I.wav
EFX EXT GROUP Women Begging 01a.wav
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EFX EXT GROUP Women Sobbing 01.wav
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EFX EXT GROUP Women Sobbing 03.wav
EFX EXT GROUP Women Working Walla 01 A.wav
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EFX EXT GROUP Women Working Walla 01 F.wav
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EFX INT GROUP Human Breathing 01 A .wav
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EFX INT GROUP Human Breathing 01 D.wav
EFX INT GROUP Human Breathing 01 I.wav
EFX INT GROUP Human Breathing 02 A.wav
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EFX INT GROUP Human Breathing 02 C.wav
EFX INT GROUP Human Breathing 02 D.wav
EFX INT GROUP Human Breathing 02 I.wav
ADR Battle at Humvee 01.wav
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ADR Battle In House 01.wav
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ADR Battle In Trees to Wall 01.wav
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ADR Battle In Trees to Wall 18.wav
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ADR Battle In Trees to Wall 20.wav
ADR Battle In Trees to Wall 21.wav
ADR Battle Night Vision 01.wav
ADR Battle Night Vision 02.wav
ADR Battle Night Vision 03.wav
ADR Battle Night Vision 04.wav
ADR Battle on Rooftop 01.wav
ADR Body Bomb 01.wav
ADR Body Bomb 02.wav
ADR Body Bomb 03.wav
ADR Makalakadaka Street 01.wav
ADR Radio Various 01.wav
ADR Radio Various 02.wav
ADR Radio Various 03.wav
ADR Radio Various 04.wav
ADR Radio Various 05.wav
ADR Radio Various 06.wav
ADR Radio Various 07.wav
ADR Radio Various 08.wav
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ADR Radio Various 11.wav
ADR Radio Various 12.wav
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ADR Radio Various 14.wav
ADR Radio Various 15.wav
EFX EXT Swat Taem Hup Hup Hup 01.wav
EFX EXT SWAT Team Go Go Go 01.wav
EFX INT Army Style FS in House 01.wav
EFX INT Army Style FS in House 02.wav
EFX INT Bump and Run Human Movement 01.wav
EFX INT Bump and Run Human Movement 02.wav
EFX INT Bump and Run Human Movement 03.wav
EFX INT Bump and Run Human Movement 04.wav
EFX INT FS Around Kitchen Room Close 01.wav
EFX INT FS Bare Down Stairs and Away 01.wav
EFX INT FS Bare Down Stairs and Away 02.wav
EFX INT FS Creepy Guy 01.wav
EFX INT FS From Porch Through House Deep 01 A.wav
EFX INT FS From Porch Through House Deep 01 B.wav
EFX INT FS From Porch Through House Deep 02 A.wav
EFX INT FS From Porch Through House Deep 02 B.wav
EFX INT FS From Porch Through House Deep 03 A.wav
EFX INT FS From Porch Through House Deep 03 B.wav
EFX INT FS From Porch Through House Deep 04 A.wav
EFX INT FS From Porch Through House Deep 04 B.wav
EFX INT FS From Porch Through House Deep 05 A.wav
EFX INT FS From Porch Through House Deep 05 B.wav
EFX INT FS From Porch Through House Deep 06 A.wav
EFX INT FS From Porch Through House Deep 06 B.wav
EFX INT FS From Porch Through House Deep 07 A.wav
EFX INT FS From Porch Through House Deep 07 B.wav
EFX INT FS From Porch Through House Deep 08 A.wav
EFX INT FS From Porch Through House Deep 08 B.wav
EFX INT FS Heels on Wood by and Out Front Door 01.wav
EFX INT FS Heels on Wood by and Out Front Door 02.wav
EFX INT FS House Military Arrive Marching 01 A .wav
EFX INT FS House Military Arrive Marching 01 B.wav
EFX INT FS House Military Arrive Marching 01 C.wav
EFX INT FS House Military Arrive Marching 01 D.wav
EFX INT FS House Military Arrive Marching 01 E.wav
EFX INT FS House Military Arrive Marching 02 A.wav
EFX INT FS House Military Arrive Marching 02 B.wav
EFX INT FS House Military Arrive Marching 02 C.wav
EFX INT FS House Military Arrive Marching 02 D.wav
EFX INT FS House Military Arrive Marching 02 E.wav
EFX INT FS House Military Arrive Marching 03 A.wav
EFX INT FS House Military Arrive Marching 03 B.wav
EFX INT FS House Military Arrive Marching 03 C.wav
EFX INT FS House Military Arrive Marching 03 D.wav
EFX INT FS House Military Arrive Marching 03 E.wav
EFX INT Fs House Movement Deep 01.wav
EFX INT FS House Party Movement 01 A .wav
EFX INT FS House Party Movement 01 B.wav
EFX INT FS House Party Movement 01 C.wav
EFX INT FS House Party Movement 01 D.wav
EFX INT FS House Party Movement 01 E.wav
EFX INT FS House Party Movement 02 A.wav
EFX INT FS House Party Movement 02 B.wav
EFX INT FS House Party Movement 02 C.wav
EFX INT FS House Party Movement 02 D.wav
EFX INT FS House Party Movement 02 E.wav
EFX INT FS House Party Movement 03 A.wav
EFX INT FS House Party Movement 03 B.wav
EFX INT FS House Party Movement 03 C.wav
EFX INT FS House Party Movement 03 D.wav
EFX INT FS House Party Movement 03 E.wav
EFX INT FS House Party Movement Fast 04 A .wav
EFX INT FS House Party Movement Fast 04 B.wav
EFX INT FS House Party Movement Fast 04 C.wav
EFX INT FS House Party Movement Fast 04 D.wav
EFX INT FS House Party Movement Fast 04 E.wav
EFX INT FS House Party Movement Fast 05 A.wav
EFX INT FS House Party Movement Fast 05 B.wav
EFX INT FS House Party Movement Fast 05 C.wav
EFX INT FS House Party Movement Fast 05 D.wav
EFX INT FS House Party Movement Fast 05 E.wav
EFX INT FS House Party Movement Fast 06 A.wav
EFX INT FS House Party Movement Fast 06 B.wav
EFX INT FS House Party Movement Fast 06 C.wav
EFX INT FS House Party Movement Fast 06 D.wav
EFX INT FS House Party Movement Fast 06 E.wav
EFX INT FS House Party Upstairs Jumping 01 A .wav
EFX INT FS House Party Upstairs Jumping 01 B.wav
EFX INT FS House Party Upstairs Jumping 01 C.wav
EFX INT FS House Party Upstairs Jumping 01 D.wav
EFX INT FS House Party Upstairs Jumping 01 E.wav
EFX INT FS House Party Upstairs Movement 01 A .wav
EFX INT FS House Party Upstairs Movement 01 B.wav
EFX INT FS House Party Upstairs Movement 01 C.wav
EFX INT FS House Party Upstairs Movement 01 D.wav
EFX INT FS House Party Upstairs Movement 01 E.wav
EFX INT FS House Party Upstairs Movement 02 A.wav
EFX INT FS House Party Upstairs Movement 02 B.wav
EFX INT FS House Party Upstairs Movement 02 C.wav
EFX INT FS House Party Upstairs Movement 02 D.wav
EFX INT FS House Party Upstairs Movement 02 E.wav
EFX INT FS House People Arrive 01 A.wav
EFX INT FS House People Arrive 01 B.wav
EFX INT FS House People Arrive 01 C.wav
EFX INT FS House People Arrive 01 D.wav
EFX INT FS House People Arrive 01 E.wav
EFX INT FS House People Arrive 02 A.wav
EFX INT FS House People Arrive 02 B.wav
EFX INT FS House People Arrive 02 C.wav
EFX INT FS House People Arrive 02 D.wav
EFX INT FS House People Arrive 02 E.wav
EFX INT FS House People Arrive 03 A.wav
EFX INT FS House People Arrive 03 B.wav
EFX INT FS House People Arrive 03 C.wav
EFX INT FS House People Arrive 03 D.wav
EFX INT FS House People Arrive 03 E.wav
EFX INT FS House People Arrive 04 A.wav
EFX INT FS House People Arrive 04 B.wav
EFX INT FS House People Arrive 04 C.wav
EFX INT FS House People Arrive 04 D.wav
EFX INT FS House People Arrive 04 E.wav
EFX INT FS House People Arrive With Stairs Inside 05 A .wav
EFX INT FS House People Arrive With Stairs Inside 05 B.wav
EFX INT FS House People Arrive With Stairs Inside 05 C.wav
EFX INT FS House People Arrive With Stairs Inside 05 D.wav
EFX INT FS House People Arrive With Stairs Inside 05 E.wav
EFX INT FS House People Arrive With Stairs Inside 06 A.wav
EFX INT FS House People Arrive With Stairs Inside 06 B.wav
EFX INT FS House People Arrive With Stairs Inside 06 C.wav
EFX INT FS House People Arrive With Stairs Inside 06 D.wav
EFX INT FS House People Arrive With Stairs Inside 06 E.wav
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EFX INT FS House People Walk Through 01 B.wav
EFX INT FS House People Walk Through 01 C.wav
EFX INT FS House People Walk Through 01 D.wav
EFX INT FS House People Walk Through 01 E.wav
EFX INT FS In Broken Glass on Concrete 01.wav
EFX INT FS In Broken Glass on Wood 01.wav
EFX INT FS in Broken Glass on Wood Floor 01.wav
EFX INT FS Overhead from Basement 01.wav
EFX INT FS Overhead from Basement 02.wav
EFX INT FS Wood Floor Through House 01 A.wav
EFX INT FS Wood Floor Through House 01 B.wav
EFX INT FS Wood Floor Through House 02.wav
EFX INT FS Wood Floor Through House 05 A.wav
EFX INT FS Wood Floor Through House 05 B.wav
EFX INT FS Wood Floor Through House 06 A.wav
EFX INT FS Wood Floor Through House 06 B.wav
EFX INT FS Wood Floor Through House Jog 08 A.wav
EFX INT FS Wood Floor Through House Jog 08 B.wav
EFX INT FS Wood Floor Through House Run 09 A.wav
EFX INT FS Wood Floor Through House Run 09 B.wav
EFX INT FS Wood Floor Through House Walk 07 A.wav
EFX INT FS Wood Floor Through House Walk 07 B.wav
EFX INT FS Wood Floors Upstairs and Deep 01.wav
EFX INT FS Wood Stairs Through House 03 A.wav
EFX INT FS Wood Stairs Through House 03 B.wav
EFX INT FS Wood Stairs Through House 04 A.wav
EFX INT FS Wood Stairs Through House 04 B.wav
EFX INT House Party Next Door 01 A.wav
EFX INT House Party Next Door 01 B.wav
EFX INT House Party Next Door 02 A.wav
EFX INT House Party Next Door 02 B.wav
EFX INT Kicking Wood Door Rattle 01.wav
EFX INT Kicking Wood Wall with Dirt 01.wav
EFX INT Kitchen Chaos Coffee Cups 01.wav
EFX INT Kitchen Chaos Dish Shelf 01.wav
EFX INT Kitchen Chaos Plates 01.wav
EFX INT Kitchen Chaos Plates 02.wav
EFX INT Kitchen Chaos Silverware 01.wav
EFX INT Kitchen Chaos Silverware 02.wav
EFX INT Kitchen Chaos Utensils 01.wav
EFX INT Kitchen Chaos Utensils 02.wav
EFX INT Kitchen Chaos Utensils 03.wav
EFX INT Mass Looting Paper Chaos 01.wav
EFX INT Mass Looting Paper Chaos 02.wav
EFX INT Mass Looting Paper Chaos 03.wav
EFX INT of EXT FS House Porch Movement 01 A.wav
EFX INT of EXT FS House Porch Movement 01 B.wav
EFX INT of EXT FS House Porch Movement 02 A.wav
EFX INT of EXT FS House Porch Movement 02 B.wav
EFX INT People Counting 60 to 80.wav
EFX INT People Jumping Wood Floor 01.wav
EFX INT People Jumping Wood Floor 02.wav
EFX INT People Running In House 01.wav
EFX INT People Running In House 02.wav
EFX INT People Running In House 03.wav
EFX INT People Running In House 04.wav
EFX SD FS In Debris With Glass On Wood 01 A.wav
EFX SD FS In Debris With Glass On Wood 01 B.wav
EFX SD FS In Debris With Glass On Wood 01 C.wav
EFX SD FS In Debris With Glass On Wood 02 A.wav
EFX SD FS In Debris With Glass On Wood 02 B.wav
EFX SD FS In Debris With Glass On Wood 02 C.wav
EFX SD FS In Debris With Glass On Wood 03 A.wav
EFX SD FS In Debris With Glass On Wood 03 B.wav
EFX SD FS In Debris With Glass On Wood 03 C.wav
EFX SD FS In Debris With Glass On Wood 04 A.wav
EFX SD FS In Debris With Glass On Wood 04 B.wav
EFX SD FS In Debris With Glass On Wood 05 A.wav
EFX SD FS In Debris With Glass On Wood 05 B.wav
EFX SD FS In Debris With Glass On Wood 05 C.wav
EFX SD FS In Debris With Glass On Wood 06 A.wav
EFX SD FS In Debris With Glass On Wood 06 B.wav
EFX SD FS In Debris With Glass On Wood 06 C.wav
EFX SD FS In Rubble and Glass 01 A.wav
EFX SD FS In Rubble and Glass 01 B.wav
EFX SD FS In Rubble and Glass 01 C.wav
 
See the full listing here

 

So the collection offers mono tracks that you can spread around the surround environment to create the scene you need?

CA: The collection is stereo and mono tracks. M/S is so handy because I use Soundminer a lot. If you ‘sum to mono’ then you’re just going to get the mid channel. So, if you’re in Soundminer and you hit the ‘sum to mono’ button you get this beautiful mono track because it just cancels the left and right out. It’s an easy way to work.

…if you’re in Soundminer and you hit the ‘sum to mono’ button you get this beautiful mono track…

Or, if you spot into Pro Tools in stereo and you want it L-C-R, you can collapse it a little bit into the left-center-right channels. Or, if you want to split things out into the surrounds for the Atmos format then it’s easy to just pop things around you in the room.

 

Let’s talk about your mastering process. Since you recorded outside, did you do any noise reduction? And if so, what were the unwanted sounds you removed?

CA: Birds. It’s only ever birds here. Outside here there’s nothing. My property is adjacent to 300 acres of state land. There’s a small five-acre field around the house and the studio and we’re located at the end of a dead end road at the top of the mountain. It’s really, really, really isolated.

We use a bit of iZotope RX to De-noise but not a lot. We did a bit of De-birding. But not much.

We do a bit of cleaning and make sure there are nice fades on all the files so you can just throw the sounds into Pro Tools and nothing clicks or pops. I like when I’m cutting effects and everything is prepped in a way that helps you stay in the flow.

The recordings are clean and they’re really fat. So, you have the option of having a close presence or the option of having natural distance.

What’s nice about recording outside here is that when I yell I get a primary and secondary slap off some buildings. And because everything is so clean, you can really compress the sound and get a lot out of it without the noise floor being a bother.

The idea with these recordings is to not bake-in much EQ or compression. The recordings are clean and they’re really fat. So, you have the option of having a close presence or the option of having natural distance. I want to make a library where the editor has the option to bake-in the reverb they want and play with perspective but they have a really solid, organic, natural foundation to build from.

 

Is this collection geared toward historic battles or could it be used for modern warfare?

CA: It’s more geared towards a historic/medieval time period but there are lots of movement through the forest and feet running on dirt. There’s no classic ‘battle rattle’ of armor or weapons. You don’t hear the rattle of troops moving. That is something I’d love to do if I could do this again. I’d hand everybody a ton of stuff to wear and move them around so there is more ‘battle rattle.’

There’s no classic ‘battle rattle’ of armor or weapons. You don’t hear the rattle of troops moving.

There are some sounds in this collection that you can use for modern battles. There is certainly screaming and yelling that could pass for modern battles, but most of this collection would feel more at home in a medieval setting.

There is a companion library to the “Battle Crowds” collection which was recorded with 40 kids at the house. I had them march through the house, run through the house, run in and out of the house, jump in unison, and things like that. I recorded singles, too, so a single person running through the house, and groups of two and three running through the house. So there are movement files that go as a companion to this “Battle Crowds” library. I think there is also some radio chatter that some Marine buddies of mine helped me with.

 

Any foreign-language battle calls?

CA: No, but there are a ton of ‘non-English’ walla. There are a lot of indiscernible language tracks.

The M&E struggle is real. You have to create these M&E’s for localization. Ultimately, there is always a push to make sure we have a component that is not going to mess up your M&E. So it’s vocal but there’s no discernible language in it.

That’s always weird to ask 50 people to be a group of soldiers hanging out but, by the way, you can’t use any recognizable words.

There is “protest yelling” with no discernible language in it. There is “angry crowd mob” with no discernible language in it. There is moaning and groaning in agony and pain with no discernible language in it. There’s a whole collection of villagers suffering with no discernible English in it. There are groups of men hanging out and grumbling with no discernible English in it.

That’s always weird to ask 50 people to be a group of soldiers hanging out but, by the way, you can’t use any recognizable words. You need to give some extra explanation of what’s going on but once they understand why, everyone seems able to do it.

 

What were some things you learned about the experience of creating this library that may influence your approach to creating future libraries?

CA: Record more! Always record more.

We went into it was a really huge list of what we wanted and, the thing was, we got everything we wanted. I could’ve had a longer list with crazier stuff and we probably would’ve gotten that too.

It’s hard to imagine what you could need. Like, I’m working on a movie and so we’re always thinking about it from that movie’s perspective. It’s hard to see the movie you might be on five years from now. That’s hard to try and figure out but we’re trying to rummage through that.

It’s always a struggle to find the quiet things that we need…

Also, it’s easy to do huge and over-the-top. Doing over-the-top is a no-brainer. Giant explosions are easy. It’s the super quiet, tiny, tiny details that are always hard to get. Like, having 50 people in a room just breathing — just this presence of people. Stuff like that is always hard to get. It’s hard for people to do it because they just don’t get it. They want to be coughing or clearing their throats. But, really, I just need the sense of people in a room.

It’s always a struggle to find the quiet things that we need. Like, there are 50 million libraries of giant wind sounds. They all sound like a hurricane. Last year, I made a library for A Sound Effect that’s full of little, tiny, soft, gentle winds. I searched through all of my custom recordings looking for the gentlest winds that I could find. It’s called “Gentle Winds” and it’s all about that empty house sound when the husband and wife are arguing and there’s quiet and you can hear just a little, tiny bit of wind blowing through a window that’s open a crack. Just enough to let you know that there’s nothing going on here.

…Where are the big crowd libraries for the quiet moments?

If you can hear super quiet sounds than you know it’s really quiet. It’s like that. Where are the big crowd libraries for the quiet moments? For restaurants where people aren’t talking that much? The office space where people aren’t talking that much? A library Reading Room? Just this quiet, human presence. But that’s really hard to do because getting 50 people together is a huge pain in the backside and that was before COVID-19. You can’t do it now. I think those days are over for awhile.

 

A big thanks to Coll Anderson for giving us a behind-the-scenes look at his “Battle Crowds” collection and to Jennifer Walden for the interview! Be sure to check out the full library below:

 
 
  • Human Sound Effects Battle Crowds Play Track 158 - 291 / 527 - 776 sounds included From: $49.99

    Coll Anderson ‘s famed Battle Crowds library is the world’s largest collection of battle crowd sound effects, covering huge crowds as they’re deep in battle, celebrating and cheering, screaming, yelling, protesting, begging, crying and much more, as well as troop movements and marching through fields, forests, and around buildings, individual call-outs, marching and more. If you’re looking for the ultimate collection of battle crowd sounds for huge clashes, civil unrest and protests, or smaller skirmishes – captured from multiple perspectives – this is it!

 
 

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    Then we go through welders, plasma spheres, 3D printers, starting to cover a more broad technology theme – like old phones, telegraphs, dynamo wheels, rotary dials, whirling watchers, alarm, lab centrifuges, something scientists call a roller and a rocker, servo sounds, neon lights, a wimshurst machine and sparklers.

    Many sounds in this section were captured from vintage equipment, from a 1928’s tram to old telephone switchboards, high voltage levers and control surfaces.

    All content was recorded at 192KHz with a Sanken CO100K, a couple of Sennheiser 8040 and a Neumann 81i, translating into final assets that have plenty of ultrasonic content, ready for the most extreme manipulation.

    Bonus: Two extra libraries included for free:
    This library also includes two additional releases from Mattia Cellotto - for free: Crunch Mode delivers 230 crunchy sounds made with a variety of vegetables, fresh bread, pizza crust and a selection of frozen goods. The Borax Experiment gets you 158 squishy, gory, slimy and gooey sounds.
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Explore the full, unique collection here

Latest sound effects libraries:
 
  • Trench Rammers is a one-of-a-kind sound library, created by sound designer Barney Oram. It features recordings of two 20th century Trench Rammers, some of the last operating machines of their kind in the world. The library features 48 files in total, capturing the Trench Rammers using a variety of microphones and perspectives, supplied in 192kHz 24bit WAV file format.

    This library contains multiple recordings of two antique Trench Rammers, the Pegson ER5 and the Warsop Benjo, and also features additional recordings of four antique stationary engines, the Amanco Hired Man (1920s), the JAP 1947, the Lister D (1940s) and the Norman T3000.

    Recorded in Leeds, UK, this library features multi-mic coverage and a range of distance positions captured on all included source content. Microphones used include; Sanken, Sennheiser, Neumann and DPA, captured with Sound Devices and Tascam recorders.

    This library includes detailed SoundMiner metadata and utilizes the UCS system for ease of integration into your library.

    Behind the Scenes Video:


    Trench Rammer


  • The cozy natural rhythms of hums, scrapes, splashes and thuds soundtrack the pottery workshop where the earth meets art. Find the true sound of it with Vadi Sound Library.

     

    About Pottery Workshop

     

    84 sounds that are clean, subtle and capture pretty much every object and action of the magic of fire and earth.

    From the rhythmic hum of the spinning potter’s wheel, to the splash of water, the scrape of clay with the tools shaping and smoothing surfaces, listen up for the symphony of creation.

    You will hear the tapping and thud of ceramic pottery, wooden ribs, wire cutters, loop tools, and sponges, all kinds of rummage, and mud actions on the potter’s wheel. The clicking and whirring of mechanisms during firing cycles add a mechanical counterpoint to the workshop’s natural rhythms.

    You will get variations of sounds in different proximity, size, and style of action. This collection is handy due to the clarity and diversity of the raw sounds. They have both Foley and practical usability and room for further sound design.

    You will get intuitive, detailed naming, UCS compatibility and the usual Vadi Sound craft and attention to detail in 84 pristine sounds. Recorded in 24bit-96kHz.WAV format on our favorite Sennheiser MKH 8040 stereo pair and Zoom F6.

     

    Keywords

    Pottery, workshop, electric potter’s wheel, wheel, oven, heat gun, mud, clay, ceramic, glass, wooden, metal, cup, handle, push, pull, move, remove, shape, tap, shake, clank, level, lid, tool, organizer, toolbox, rummage, fiberboard, button, bucket, sponge, plate, Dremel.

     

    What else you may need

    You may also want to check out Drag & Slide for 477 sound files of dragging, sliding, scraping and friction sounds of different objects made of wood, plastic, metal on various surfaces. Our bestseller Crafting & Survival is another good choice to get access to 1000+ survival, gathering, movement and crafting sounds.

  • All files are recorded 32bit, 192 kHz, with Shure KSM 137, Line Audio Omni1, FEL Clippy XLR EM272, Sonorous Objects SO.3 and JrF C-Series Pro+ microphones, Sound Devices MixPre-6 II & Zoom F3 recorders. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds. It is also available in UCS.

  • Introducing Devils Bane Trailer, a chilling symphony of horror encapsulated in 533 meticulously crafted sound files, ready to unleash terror upon your audience. Dive into a nightmare realm where every creak, whisper, and shriek is meticulously designed to send shivers down your spine.

    • 533 files
    • 3.5 GB of game audio assets
    • All in 96k 24bit .wav
    • Dark Horror Movie Trailer Sound Effects Library
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  • Birdsong from the countryside of the Swedish rural region of Värmland.


   

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