Matthew Bennett created and shaped the sound of Windows, Skype & more – here are his sonic visions for the future of product sound:
Read MoreGear is not the ticket to entry in the game audio community
How to build a lean, effective game audio setup that gets you off the ground – without breaking the bank:
Read MoreSound Opinion: Should people in the sound industry work for free?
Doug Siebum shares his story and experiences doing free work in sound – and whether you should do that in the first place:
Read MoreThoughts on creative inhibitions, and how to set your creativity free – by Mark Kilborn
How do you set your creativity free? Mark Kilborn has some interesting thoughts and ideas on that here:
Read MoreGame Audio Change Agents – by Damian Kastbauer
Damian Kastbauer reflects on the road ahead for the game audio community:
Read MoreHow to get hired in game audio – thoughts and insights from your potential employer’s perspective:
Here’s what the game audio hiring process looks like, from your potential employer’s perspective
Read MoreSound Is Not A Service* (*Except when it needs to be) – from Rob Bridgett’s great new game audio book:
Rob Bridgett has released a great new game audio book – here’s a taste:
Read MoreSound opinions: Are you being paid enough for your audio work?
Ryan Ike is back with more thoughts on audio pricing, and a way to figure out if your current rates are on the mark:
Read More